Do you even know what you're writing about, or are you making up these abbreviations on the fly? >This is as good as AC5 but worse CJ3 but on par with JP6, CG3, PW14
Jesus, shut the frick up homie
If by "the best bosses", you mean that it had the best half dozen bosses in the franchise, not that all of the DS3 bosses were good, because most of them were crap.
All but DS2 are good enough games. But Sekiro is only fun if you like parry spamming, and bloodborne if you prefer dex builds.
They were pretty disappointing when I just like going through souls with the biggest weapons I can find and prefer a patient fighting style.
I enjoy the world of Dark Souls a lot more than the one of Elden Ring. The monster designs in Dark Souls 3 in particular are one of the best in all of gaming.
It's a bit strange to suggest that DS3 has the best gameplay when everything it does well is done better in other FromSoft games. Bloodborne does the fast-paced, action combat better, the original Dark Souls does the... well, "Dark Souls" combat better, and Elden Ring is a smoother combination of the two.
Bloodborne has better combat but DS3 has much more consistent level design then any other game in the series, and the best bosses. I can understand preferring Dark Souls 1 for the world layout, or BB for the combat, but I don't see how it could be argued that DS1 has better combat than DS3.
I go back and forth on this, because they both have a lot of shitty levels, but i think you're right. I never want to go through the mines, the swamp or storm shrine ever again. Latria has a cool atmosphere but noone could possibly convince me that they enjoy running through the prison
Honestly? Don't bother with vanilla, just play with a mod or something. And this is coming from a die hard fan of the Souls series. Only The Ringed City DLC is worth it.
Yeah, if you wanted ER but without open world bloat, you want DS3.
BB is also good. You do get the most out of the game if you play DeS&DS1 though, DS3 is basically the conclusion to what Miyazaki has been trying to do since 2009.
Yes it's great, but I would argue that jumping in straight from Elden Ring will make you miss some quality of life features, like a dedicated jump button lol. Hopefully things like that don't sour your impression, because it's still a good game.
They just made the Irithyll Dungeon to get around lockdown chud, nothing to see here...
Every Souls game is worth playing at least once. Start with DS1 tho, DeS is clunky and janky as frick.
Yeah, it has some different mechanics in terms of how certain weapons, builds and catalysts work.
It's mostly worse but has still some good levels, weapons and enemies you can have fun with, treating it like a map pack, and it has great invasions in several iconic areas like CotD or Anor Londo
Reminder that Dark Souls 3 was initially a spiritual remake of Demon's Souls >Blueblood Sword and Anri sword with same description and lore >Oceiros, found in the game files in God's Grave, is Dark Souls 3 version of Allant meddling with Abyss instead of Soul Arts >Archdragon Peak was a 1:1 of Shrine of Storms, including an unfinished dragon boss fight called "Ancient Guardian Dragon" being the original first boss and speculated to be the real reason the Stormruler was put in game, since it could redirect the currents of the area with the weapons, then quickly repurposed for Yhorm >The Sulyvahn/Lothric real boss with the Eclipse and the Usurpation ending were the games old version of DeS endings >The Abyss in the original version (which is still present in some assets) spread like trees, which is why Rotten Greatwood seems tacked on for no reason and hollow turn into trees in the walls/settlement >The Chasm of the Abyss/God's grave in the beta files of Dark Souls 3 are also a giant Great Hollow of Dark >The Old king of Boletaria is similar to where Gundyr was in the Alpha/Beta, near the beginning, and in both retail and old version it grants a sword the protagonist needs for its quest >Several npcs like Eygon and Irina or Karla are references, probably with their questlines altered many times due to cut content, are clear references >The Frigid Valley and Irithyll were like the 6th DeS archstone "Northern Limits", a freezing kingdom of giants ruled by what became Yhorm, and we know that because the boss that took the model of Sulyvahn has the name of "Black Old King" with an item tied to it: "Crown of the old king who protected the Frigid Valley's capital. Much like its owner, this once glorious garment has suffered greatly from the encroachment of dark." Yhorm ruled Anor Londo before being moved to the Capital >Dragonslayer Armor is an armor possessed by the Dark, while Penetrator is a demonic form of Metas, both warding off players from the Upper Castle
Yes, it's extreme strong in terms of big levels with lots of verticality and shortcuts as well as god tier bosses, especially endgame.
Online is still very acitve as well.
Oh shit, only 28 replies so far, I can still save OP. Listen here, DS3 sucks dicks. After playing Elden Ring you will likely be excited by the linear dungeon layouts. But deeply, deeply, disappointed by the bosses. They are shit and greatly contribute to the game's overall soulless feeling. The game does have decent weapon variety and some of the levels are good, but again not great. Play it with low expectations and don't pay full price
Dark Souls 3 was a weird case because it was really ambitious in its vision and then simply fell short of those ambitious due to cut content, but the assets that were hastily repurposed are enjoyable enough and the whole game is still an important stepping stone/testing ground for many Elden Ring design choices and mechanics, so we ultimately could have never got Elden Ring as it is without Dark Souls 3.
>simply fell short of those ambitious due to cut content, but the assets that were hastily repurposed
none of this is true, it's not even fully true for DS2, a game that was notoriously mangled during development because of a director swap
a lot of "early" meme concepts like ceremonies and player made bonfires were cut deliberately because they weren't any good in practice
you can't even say the "lore" changed, because specific lore shit is not finalized until the end of development in case they want to shuffle shit around
>Undead Settlement has a layout to connect 3 locations >Up until the later versions Greatwood Arena had a door and bookshelves (necromancer/catacombs area connected to it) >Entire underground area cut
>made up shit
yeah, none of this is true
incredibly early prototypes likely had pathways in the Pit of Hollows, but this was cut a long time before the game came out
there's 0 reference material to indicate what kind of prototype area it would've connected to
and your bookshelf shit is just a different model for the walls in the Pit of Hollows, nothing more
>BUH BUH PEDRO'S VIEDOO????
lmao, it's not even the right level you stupid gay
you literally don't even know basic shit about cut content in DS3
you're wrong, the end
4 months ago
Anonymous
>Literally Oceiros and Deep Accursed >Cathedral of the Deep lore mentions Aldrich and the Archdeaconss finding a Great Hollow of Dark, which is essentialky what God's grave is
ok moron
Best bosses and music by far, but I just don't like many of the areas aesthetically and some of the design decisions as well, ER's legacy dungeons are superior. I also prefer ER in terms of mechanics. But it's hard for me to pick a favorite between the two, ER has its own weak spots as well.
DS3 has far more unique weapon movesets and interesting weapon skills compared to ER's 95% of weapons that would be completely forgotten without their "press button for awesome" weaponskills.
this includes the DLCs so i hope the upcoming ER DLC can improve the situation
>DS3 has far more unique weapon movesets
All DS3 movesets are in Elden Ring, every single one >and interesting weapon skills compared to ER's 95% of weapons that would be completely forgotten without their "press button for awesome" weaponskills.
Dark Souls 3 weapon skills are largely useless except a few handful of them
what utter nonsese, there are so many dlc weapon moves that are not in ER
also several of the base game weapons and many of their unique skills, especially weapons that have appeared in previous souls games like the blackknight greataxe or artorias' /wolfknight's greatsword (only half of the unique skill is in ER and it has unique heavies)
Not even close, ER has tons more unique R2s and customizable weapon arts, not to mention all the unique somber weapons.
DS3 has a tiny amout of those by comparison and some classes are literally 1 moveset like spears and styches.
many of the customizable weapon arts are from DaS3, but you didn't understand what my issue with ER's unique skills is. most of them are super strong and there are many of them but the weapons themselves are completely bogstandard movesets and there is literally no reason to not just spam the skill over and over again.
weapons like ringed knight straightsword or aquamarine dagger have entire combos behind their weapon skills and then you got super interesting weapons with very unique movesets like valorheart and crow quills or even spelltools that also have actually viable attacks/skills like preachers right arm or heyels pick
>Millwood Greatbow
has a unique WA that creates a delayed explosion not present in ER >Quakestone Hammer
?t=101
completely different animation and huge attack compared to cragblade >Rose of Ariandel
has a standard mace moveset BUT CAN CAST MIRACLES TOO, there's not a single hybrid casting weapon in ER >RKGS
?t=79
has a completely unique dual wield moveset not present in ER while Starscourge is the bogstandard dual wield one, also unique mulit-move WA >Ringed Knight Spear
?t=89
completely different 3 stage WA, also unique weapon buff that changes heavy attacks
I'd rather prefer you to shut the frick up.
>ringed knight straightsword or aquamarine dagger have entire combos behind their weapon skills
It's literally double slash
?t=80
completely different animation, also doesnt increase your weapon length 3 fold, and RKSS also has a unique heavy attack string in its WA too
well DS3 has only 200+ weapons with the DLC while base ER already has over 300
that's why i hope the DLC for ER adds a lot of new unique weapons with interesting movesets
Greatbow >has a unique WA that creates a delayed explosion not present in ER
It's present in ER as an arrow type.
Also the WA itself is bascally the animation for Mighty Shot.
>Quakestone >completely different animation and huge attack compared to cragblade
The WA that copies it's motion and general aoe is actually Magma Eruption.
>It's present in ER as an arrow type.
which one? because there are exploding arrows/bolts, but there aren't arrows that can pierce multiple enemies, hit the ground/wall and then explode to deal over double the damage of a normal arrow, which is completely different from those arrows or Mighty Shot >Magma Eruption
true but the weaker damage, knockback and actually tiny hitbox makes it feel like a really gimped version of the original that shits some lava on the ground as compensation i guess
4 months ago
Anonymous
golem arrows, which are basically just better millwood arrows because the explosion isn't delayed. i suppose elden ring also has exploding / lightning greatbolts as well.
4 months ago
Anonymous
>well DS3 has only 200+ weapons with the DLC while base ER already has over 300 >that's why i hope the DLC for ER adds a lot of new unique weapons with interesting movesets
You are too moronic to recognize Dark Souls 3 movesets in Elden Ring in the first place >because there are exploding arrows/bolts, but there aren't arrows that can pierce multiple enemies
Nice goalpost moving, homosexual, also Through and Through >hit the ground/wall and then explode to deal over double the damage of a normal arrow, which is completely different from those arrows or Mighty Shot
No it isn't, and Golem Arrows even exist in variants instead of just physical and can be combined with Ashes of War like Rain of Arrows.
Eruption >true but the weaker damage, knockback and actually tiny hitbox makes it feel like a really gimped version of the original that shits some lava on the ground as compensation i guess
the original weapon art was garbage and worse than Elden Ring Earthshaker in every way including having no follow up attack and worse more telegraphed move
https://eldenring.wiki.fextralife.com/Earthshaker
I'm sure you will backpedal from this and claim some other stuff missing though
Greatbow >has a unique WA that creates a delayed explosion not present in ER
It's present in ER as an arrow type.
Also the WA itself is bascally the animation for Mighty Shot.
>Quakestone >completely different animation and huge attack compared to cragblade
The WA that copies it's motion and general aoe is actually Magma Eruption.
>has a unique WA that creates a delayed explosion not present in ER
It's literally Golem Greatbow Arrow, which are present in various form including a copy of the WA >completely different animation and huge attack compared to cragblade
Which would be then the Earthshaker except the Earthshaker can hit something >there's not a single hybrid casting weapon in ER
good, all the hybrid casting tools were always garbage and worse than swaping catalyst >has a completely unique dual wield moveset not present in ER while Starscourge is the bogstandard dual wield one, also unique mulit-move WA
Wrong, they have the exact same 1 sword moveset, and the WA is present as special R2 for certain weapons like Miquella Sword, while the follow up is Lion's Claw >completely different 3 stage WA, also unique weapon buff that changes heavy attacks
Irrelevant, to the moveset being the same >completely different animation
Wrong, same R1, and R2 is impaling thrust
Black person
4 months ago
Anonymous
>even post the videos that show exactly whats different >still blatantly lie
do you want me to reply to you that badly? or do you think this upsets me? because I'm just slightly confused
golem arrows, which are basically just better millwood arrows because the explosion isn't delayed. i suppose elden ring also has exploding / lightning greatbolts as well.
again the pierce and delay make a huge difference and made them perfect for sniping even enemies with huge hp bars by aiming at their feet basically hitting them twice, while ER's golem arrows instantly explode which give it a completely different application but im not saying its worse
4 months ago
Anonymous
>>even post the videos that show exactly whats different
blatantly lie
There's zero lies, the only lying homosexual here is you >again the pierce and delay make a huge difference and made them perfect for sniping even enemies with huge hp bars by aiming at their feet basically hitting them twice
No it didn't because Golem Arrows which you didn't even now about can do that and just better, and use Ashes of War with them as normal ammo, Ashes of War like Thrugh and Through which makes arrows go through enemies but that you also didn't know anything about
4 months ago
Anonymous
>There's zero lies,
not only is there lies, you are also just writing complete nonsense: your reply to RKGS, a paired dual-wielding ultragreatsword weapon, mentions miquellas sword, a straightsword and also lion's claw which is (half) the skill of the wolfknight's greatsword in DaS3
and through and through with golems arrows only hits an enemy once -or- multiple enemies once each, it cannnot hit an enemy with the arrow itself and the also hit the enemy again with the explosion, dealing double damage, you cannot do that with golem arrows
4 months ago
Anonymous
>your reply to RKGS, a paired dual-wielding ultragreatsword weapon, mentions miquellas sword, a straightsword and also lion's claw which is (half) the skill of the wolfknight's greatsword in DaS3
Actually it's the Braggart Roar with Greatswords + Lion's Claw
Braggart Roar on spears also uses the Ringed Knight Spear WA moveset >and through and through with golems arrows only hits an enemy once -or- multiple enemies once each, it cannnot hit an enemy with the arrow itself and the also hit the enemy again with the explosion, dealing double damage, you cannot do that with golem arrows
Yes it can, the enemy received damage from inpact and explosion
Not even close, ER has tons more unique R2s and customizable weapon arts, not to mention all the unique somber weapons.
DS3 has a tiny amout of those by comparison and some classes are literally 1 moveset like spears and styches.
I played the 3 souls games last year after playing elden ring. I enjoyed 1 and 2, but in 3 I was wishing I was playing elden ring instead for about 90% of it.
Just play all of them, they're short and tie into each other
The world of 3 is the most boring, it is very derivative of 1 and rolls are too easy to abuse, but the bossfights are the best
Ignore the schizos saying to skip DS2, it's absolutely worth playing
Yeah dude, you should play this and every other franchise in reverse order. DON'T I repeat DON'T start with the first game, that's a trap many idiots fall into
Of course not, but the two games are very interconnected so for whoever you play second you will have a lot of context and get more references you would have otherwise missed
Lmao what
Dark Souls 1 bosses are really fricking simple and straight forward
Like a midgame boss like Sullivan shits all over them in terms of difficulty
I liked all the """linear"" soulsborne games more than Elden shit. Frick open worlds and the waves of normieBlack folk who jumped on it and called it better.
Dark Souls 3 has very few low points, some pretty good areas, the best bosses in the Souls series, honestly competing with Sekiro's catalog. It is a game that is nothing but consistent in it's difficulty and quality, the exact opposite of Dark Souls 2's messy situation
The flaws in the game lies in the structure of it's world. Dark Souls 3 is very, very linear. This linearity provides it's aforementioned consistency but also makes it an oddity among the Dark Souls games, famed for their openness, again, comparable to Sekiro. That can leave a sour taste in your mouth if you come there expecting Dark Souls 1 or early game Dark Souls 2 levels of freedom
It's still a game worth playing respite that, as are most of From's games, and is a favorite of many people
DeS and DS2 are not linear you can do the "lord souls" bosses in almost any order with only Allant being locked to the very endgame.
DS3 has you always do the first 1/3 of the game in the same order, do Abyss Watchers first, then do Twin Princes as the last lord soul.
Shulva is one of the best levels in the franchise, not just DS1.
The movable platforms, traps, hidden walls and huge verticality was great.
Shit like doing the whole level just to raise a bridge then going back to the first bonfire to use that bridge to get to the boss was DS1 Parish-Firelink elevator tier.
I wish ER had some catacombs or a Legacy Dungeons that was this cool.
>It makes you circle like a moron so it's like Dark Soulz 1 right guyz?
No moron, It's a clownshow like Loyce, and completely pointless because the level doesn't develop beyond the border you traverse. It's a cheap way to make it look like good design when you are just going in circles for no reason.
Unlocking an elevator doesn't serve to recontectualize traversal through that are, it's just a wannabe smart level design trick to reuse a bonfire shich could have as well been added instead. It doesn't add anything, it doesn't unlock an alternative route or facilitates traversing that place back and forth.
Shulva is one of the best levels in the franchise, not just DS1.
The movable platforms, traps, hidden walls and huge verticality was great.
Shit like doing the whole level just to raise a bridge then going back to the first bonfire to use that bridge to get to the boss was DS1 Parish-Firelink elevator tier.
I wish ER had some catacombs or a Legacy Dungeons that was this cool.
>SHITTY GIMMICKS AND AN ELEVATOR SHORTCUT MEANS IT'S THE BEST AAAAA
DS2homosexual saying this shitty ass level is le best because it has a shortcut that is in every other fricking game several times is rich af
>give me attention give me attention give me attention!!!!
Okay, here you go.
stay mad, DLC is dogshit
they literally remade the dragonasses from Izalith for no fricking reason
It's fun but I would argue that DeS, DS1, BB, Sekiro, or AC VI are more worth your time
shit bait plus youre retarred
he's 100% correct. DS3 is the second-worst souls game behind DS2
Do you even know what you're writing about, or are you making up these abbreviations on the fly?
>This is as good as AC5 but worse CJ3 but on par with JP6, CG3, PW14
Jesus, shut the frick up homie
Do you not recognize those games? wtf?
Demon's Souls, Dark Souls, Bloodborne, Sekiro, or Armored Core VI
actually true
It's the worst in the series, so no.
Ds3 has the best bosses in the series
Midir is the only good DS3 boss
Midir was an awful fight.
If by "the best bosses", you mean that it had the best half dozen bosses in the franchise, not that all of the DS3 bosses were good, because most of them were crap.
>dickripped lunatic schizotroony arriveth
DS2troony (not) be mentally ill any% run failed, yet again
KEK
The game only has half a dozen of shit bosses, the rest range from decent to excellent
Yes, all of the games are worth playing except Dark Souls II.
All but DS2 are good enough games. But Sekiro is only fun if you like parry spamming, and bloodborne if you prefer dex builds.
They were pretty disappointing when I just like going through souls with the biggest weapons I can find and prefer a patient fighting style.
I enjoy the world of Dark Souls a lot more than the one of Elden Ring. The monster designs in Dark Souls 3 in particular are one of the best in all of gaming.
>The monster designs in Dark Souls 3 in particular are one of the best
this
Shocking to think ds2 is in the same franchise as 3.
Monster design in DS3 is just shitty bloodborne rejects. The only standouts are the irithyl enemies and the lothric knights
DS3 is the best one in terms of gameplay imo, and I'm including Bloodborne and Demon's in that
Play all of them though. DS2 is hugely worse than the rest but play that one as well, it's still better than 99% of shite that comes out
It's a bit strange to suggest that DS3 has the best gameplay when everything it does well is done better in other FromSoft games. Bloodborne does the fast-paced, action combat better, the original Dark Souls does the... well, "Dark Souls" combat better, and Elden Ring is a smoother combination of the two.
It does have really good bosses, though.
Bloodborne has better combat but DS3 has much more consistent level design then any other game in the series, and the best bosses. I can understand preferring Dark Souls 1 for the world layout, or BB for the combat, but I don't see how it could be argued that DS1 has better combat than DS3.
>Bloodborne has better combat but DS3 has much more consistent level design then any other game in the series,
t. swamp ogre
>DS3 has much more consistent level design then any other game in the series
the word you're looking for is "formulaic"
>t.homosexual that didn't play the games
>enemy design
>level design
>bad
disregard
, wrong macro
>Bloodborne does the fast-paced, action combat better
At 30 fricking fps, if that.
DS2 is still far better than DeS.
I go back and forth on this, because they both have a lot of shitty levels, but i think you're right. I never want to go through the mines, the swamp or storm shrine ever again. Latria has a cool atmosphere but noone could possibly convince me that they enjoy running through the prison
Its the best of the 3 dark souls games, but you wont underatand whats happening in the story at all.
>story
3 butchered it anyway.
You should just play all three so you can see how bad 1 and 2 really are
Honestly? Don't bother with vanilla, just play with a mod or something. And this is coming from a die hard fan of the Souls series. Only The Ringed City DLC is worth it.
It's worth playing so you can see what soulless garbage it is(relative to the others)
not a terrible game by any means, just extremely dull.
ER is an improved version in every capacity so I'm not sure why you would bother
Yeah, if you wanted ER but without open world bloat, you want DS3.
BB is also good. You do get the most out of the game if you play DeS&DS1 though, DS3 is basically the conclusion to what Miyazaki has been trying to do since 2009.
Yes it's great, but I would argue that jumping in straight from Elden Ring will make you miss some quality of life features, like a dedicated jump button lol. Hopefully things like that don't sour your impression, because it's still a good game.
They just made the Irithyll Dungeon to get around lockdown chud, nothing to see here...
Every Souls game is worth playing at least once. Start with DS1 tho, DeS is clunky and janky as frick.
Yeah, it has some different mechanics in terms of how certain weapons, builds and catalysts work.
It's mostly worse but has still some good levels, weapons and enemies you can have fun with, treating it like a map pack, and it has great invasions in several iconic areas like CotD or Anor Londo
Reminder that Dark Souls 3 was initially a spiritual remake of Demon's Souls
>Blueblood Sword and Anri sword with same description and lore
>Oceiros, found in the game files in God's Grave, is Dark Souls 3 version of Allant meddling with Abyss instead of Soul Arts
>Archdragon Peak was a 1:1 of Shrine of Storms, including an unfinished dragon boss fight called "Ancient Guardian Dragon" being the original first boss and speculated to be the real reason the Stormruler was put in game, since it could redirect the currents of the area with the weapons, then quickly repurposed for Yhorm
>The Sulyvahn/Lothric real boss with the Eclipse and the Usurpation ending were the games old version of DeS endings
>The Abyss in the original version (which is still present in some assets) spread like trees, which is why Rotten Greatwood seems tacked on for no reason and hollow turn into trees in the walls/settlement
>The Chasm of the Abyss/God's grave in the beta files of Dark Souls 3 are also a giant Great Hollow of Dark
>The Old king of Boletaria is similar to where Gundyr was in the Alpha/Beta, near the beginning, and in both retail and old version it grants a sword the protagonist needs for its quest
>Several npcs like Eygon and Irina or Karla are references, probably with their questlines altered many times due to cut content, are clear references
>The Frigid Valley and Irithyll were like the 6th DeS archstone "Northern Limits", a freezing kingdom of giants ruled by what became Yhorm, and we know that because the boss that took the model of Sulyvahn has the name of "Black Old King" with an item tied to it: "Crown of the old king who protected the Frigid Valley's capital. Much like its owner, this once glorious garment has suffered greatly from the encroachment of dark." Yhorm ruled Anor Londo before being moved to the Capital
>Dragonslayer Armor is an armor possessed by the Dark, while Penetrator is a demonic form of Metas, both warding off players from the Upper Castle
Definitely worth it for the obscene amount of military-grade kino
I still have lots of fun with it even though I play Elden Ring and Dark Souls 1 more
Yes, it's extreme strong in terms of big levels with lots of verticality and shortcuts as well as god tier bosses, especially endgame.
Online is still very acitve as well.
Which way, Gankervestern man?
The best the Knight set ever looked.
herald for the cape
My mind says Pyromancer, but my heart yells Knight with a Big Fricking Sword.
I've started a fresh character so many times with the warrior looking at that image made me gag.
magic sucks dick so it's always Knight
Warrior is the only viable class in the game so.
Good op image.
DS3 is worth it just for kino fight like Abyss Watchers, Nameless King, Dragonslayer Armor Soul of Cinder and Twin Prices.
what the hell
DS3 has visceral attacks?
Yes, a bunch of bosses have posture break mechanics that they were experimenting with even before ER.
Good to know. I didn't play Bloodborne, but I loved that type of attack in the videos I've seen.
Oh shit, only 28 replies so far, I can still save OP. Listen here, DS3 sucks dicks. After playing Elden Ring you will likely be excited by the linear dungeon layouts. But deeply, deeply, disappointed by the bosses. They are shit and greatly contribute to the game's overall soulless feeling. The game does have decent weapon variety and some of the levels are good, but again not great. Play it with low expectations and don't pay full price
here's your (you) homosexual, no bump though
I'll give you a (You) right back. And a shitty uninspired tree boss that you pretend is good.
>say nothing
>starts sperging about CRG randomly
>is clearly playing the game he "hates"
jej
Dark Souls 3 was a weird case because it was really ambitious in its vision and then simply fell short of those ambitious due to cut content, but the assets that were hastily repurposed are enjoyable enough and the whole game is still an important stepping stone/testing ground for many Elden Ring design choices and mechanics, so we ultimately could have never got Elden Ring as it is without Dark Souls 3.
>simply fell short of those ambitious due to cut content, but the assets that were hastily repurposed
none of this is true, it's not even fully true for DS2, a game that was notoriously mangled during development because of a director swap
a lot of "early" meme concepts like ceremonies and player made bonfires were cut deliberately because they weren't any good in practice
you can't even say the "lore" changed, because specific lore shit is not finalized until the end of development in case they want to shuffle shit around
>Undead Settlement has a layout to connect 3 locations
>Up until the later versions Greatwood Arena had a door and bookshelves (necromancer/catacombs area connected to it)
>Entire underground area cut
>made up shit
yeah, none of this is true
incredibly early prototypes likely had pathways in the Pit of Hollows, but this was cut a long time before the game came out
there's 0 reference material to indicate what kind of prototype area it would've connected to
and your bookshelf shit is just a different model for the walls in the Pit of Hollows, nothing more
>>made up shit
ok moron
?si=ukqZum-DIm4fnGGI
>BUH BUH PEDRO'S VIEDOO????
lmao, it's not even the right level you stupid gay
you literally don't even know basic shit about cut content in DS3
you're wrong, the end
>Literally Oceiros and Deep Accursed
>Cathedral of the Deep lore mentions Aldrich and the Archdeaconss finding a Great Hollow of Dark, which is essentialky what God's grave is
ok moron
now you're just trolling, homosexual
Best bosses and music by far, but I just don't like many of the areas aesthetically and some of the design decisions as well, ER's legacy dungeons are superior. I also prefer ER in terms of mechanics. But it's hard for me to pick a favorite between the two, ER has its own weak spots as well.
the only good track in DS3 is Oceiros, Godrick alone shits all over DS3's OST
it's a tighter experience, albeit linear
DS3 has far more unique weapon movesets and interesting weapon skills compared to ER's 95% of weapons that would be completely forgotten without their "press button for awesome" weaponskills.
this includes the DLCs so i hope the upcoming ER DLC can improve the situation
>DS3 has far more unique weapon movesets
All DS3 movesets are in Elden Ring, every single one
>and interesting weapon skills compared to ER's 95% of weapons that would be completely forgotten without their "press button for awesome" weaponskills.
Dark Souls 3 weapon skills are largely useless except a few handful of them
what utter nonsese, there are so many dlc weapon moves that are not in ER
also several of the base game weapons and many of their unique skills, especially weapons that have appeared in previous souls games like the blackknight greataxe or artorias' /wolfknight's greatsword (only half of the unique skill is in ER and it has unique heavies)
many of the customizable weapon arts are from DaS3, but you didn't understand what my issue with ER's unique skills is. most of them are super strong and there are many of them but the weapons themselves are completely bogstandard movesets and there is literally no reason to not just spam the skill over and over again.
weapons like ringed knight straightsword or aquamarine dagger have entire combos behind their weapon skills and then you got super interesting weapons with very unique movesets like valorheart and crow quills or even spelltools that also have actually viable attacks/skills like preachers right arm or heyels pick
>Millwood Battle Axe - standard axe
>Onyx Blade - Godslayer Greatsword
>Millwood Greatbow - standard greatbow
>Follower Javelin - Spectral Lance
>Follower Sabre - Sword Dance
>Follower Torch - FireBreather
>Earth Seeker - Godfrey Axe
>Quakestone Hammer - Cragblade
>Rose of Ariandel - standard hammer
>RKGS - Starscourge
>Harald CG - Magma Wyrm Scalesword
>Splitleaf - Spinning Strikes
>Ringed Knight Spear - Vyke War Spear
>Lothric War Banner - Commander Standard
Should I go on, moron?
stop, stop, he's already dead
>Millwood Greatbow
has a unique WA that creates a delayed explosion not present in ER
>Quakestone Hammer
?t=101
completely different animation and huge attack compared to cragblade
>Rose of Ariandel
has a standard mace moveset BUT CAN CAST MIRACLES TOO, there's not a single hybrid casting weapon in ER
>RKGS
?t=79
has a completely unique dual wield moveset not present in ER while Starscourge is the bogstandard dual wield one, also unique mulit-move WA
>Ringed Knight Spear
?t=89
completely different 3 stage WA, also unique weapon buff that changes heavy attacks
I'd rather prefer you to shut the frick up.
?t=80
completely different animation, also doesnt increase your weapon length 3 fold, and RKSS also has a unique heavy attack string in its WA too
But the DLC isn't out for Elden Ring
well DS3 has only 200+ weapons with the DLC while base ER already has over 300
that's why i hope the DLC for ER adds a lot of new unique weapons with interesting movesets
>It's present in ER as an arrow type.
which one? because there are exploding arrows/bolts, but there aren't arrows that can pierce multiple enemies, hit the ground/wall and then explode to deal over double the damage of a normal arrow, which is completely different from those arrows or Mighty Shot
>Magma Eruption
true but the weaker damage, knockback and actually tiny hitbox makes it feel like a really gimped version of the original that shits some lava on the ground as compensation i guess
golem arrows, which are basically just better millwood arrows because the explosion isn't delayed. i suppose elden ring also has exploding / lightning greatbolts as well.
>well DS3 has only 200+ weapons with the DLC while base ER already has over 300
>that's why i hope the DLC for ER adds a lot of new unique weapons with interesting movesets
You are too moronic to recognize Dark Souls 3 movesets in Elden Ring in the first place
>because there are exploding arrows/bolts, but there aren't arrows that can pierce multiple enemies
Nice goalpost moving, homosexual, also Through and Through
>hit the ground/wall and then explode to deal over double the damage of a normal arrow, which is completely different from those arrows or Mighty Shot
No it isn't, and Golem Arrows even exist in variants instead of just physical and can be combined with Ashes of War like Rain of Arrows.
Eruption
>true but the weaker damage, knockback and actually tiny hitbox makes it feel like a really gimped version of the original that shits some lava on the ground as compensation i guess
the original weapon art was garbage and worse than Elden Ring Earthshaker in every way including having no follow up attack and worse more telegraphed move
https://eldenring.wiki.fextralife.com/Earthshaker
I'm sure you will backpedal from this and claim some other stuff missing though
Greatbow
>has a unique WA that creates a delayed explosion not present in ER
It's present in ER as an arrow type.
Also the WA itself is bascally the animation for Mighty Shot.
>Quakestone
>completely different animation and huge attack compared to cragblade
The WA that copies it's motion and general aoe is actually Magma Eruption.
>has a unique WA that creates a delayed explosion not present in ER
It's literally Golem Greatbow Arrow, which are present in various form including a copy of the WA
>completely different animation and huge attack compared to cragblade
Which would be then the Earthshaker except the Earthshaker can hit something
>there's not a single hybrid casting weapon in ER
good, all the hybrid casting tools were always garbage and worse than swaping catalyst
>has a completely unique dual wield moveset not present in ER while Starscourge is the bogstandard dual wield one, also unique mulit-move WA
Wrong, they have the exact same 1 sword moveset, and the WA is present as special R2 for certain weapons like Miquella Sword, while the follow up is Lion's Claw
>completely different 3 stage WA, also unique weapon buff that changes heavy attacks
Irrelevant, to the moveset being the same
>completely different animation
Wrong, same R1, and R2 is impaling thrust
Black person
>even post the videos that show exactly whats different
>still blatantly lie
do you want me to reply to you that badly? or do you think this upsets me? because I'm just slightly confused
again the pierce and delay make a huge difference and made them perfect for sniping even enemies with huge hp bars by aiming at their feet basically hitting them twice, while ER's golem arrows instantly explode which give it a completely different application but im not saying its worse
>>even post the videos that show exactly whats different
blatantly lie
There's zero lies, the only lying homosexual here is you
>again the pierce and delay make a huge difference and made them perfect for sniping even enemies with huge hp bars by aiming at their feet basically hitting them twice
No it didn't because Golem Arrows which you didn't even now about can do that and just better, and use Ashes of War with them as normal ammo, Ashes of War like Thrugh and Through which makes arrows go through enemies but that you also didn't know anything about
>There's zero lies,
not only is there lies, you are also just writing complete nonsense: your reply to RKGS, a paired dual-wielding ultragreatsword weapon, mentions miquellas sword, a straightsword and also lion's claw which is (half) the skill of the wolfknight's greatsword in DaS3
and through and through with golems arrows only hits an enemy once -or- multiple enemies once each, it cannnot hit an enemy with the arrow itself and the also hit the enemy again with the explosion, dealing double damage, you cannot do that with golem arrows
>your reply to RKGS, a paired dual-wielding ultragreatsword weapon, mentions miquellas sword, a straightsword and also lion's claw which is (half) the skill of the wolfknight's greatsword in DaS3
Actually it's the Braggart Roar with Greatswords + Lion's Claw
Braggart Roar on spears also uses the Ringed Knight Spear WA moveset
>and through and through with golems arrows only hits an enemy once -or- multiple enemies once each, it cannnot hit an enemy with the arrow itself and the also hit the enemy again with the explosion, dealing double damage, you cannot do that with golem arrows
Yes it can, the enemy received damage from inpact and explosion
>ringed knight straightsword or aquamarine dagger have entire combos behind their weapon skills
It's literally double slash
Not even close, ER has tons more unique R2s and customizable weapon arts, not to mention all the unique somber weapons.
DS3 has a tiny amout of those by comparison and some classes are literally 1 moveset like spears and styches.
I played the 3 souls games last year after playing elden ring. I enjoyed 1 and 2, but in 3 I was wishing I was playing elden ring instead for about 90% of it.
It was always the worst DS.
Only one worse is sekiro.
Just play all of them, they're short and tie into each other
The world of 3 is the most boring, it is very derivative of 1 and rolls are too easy to abuse, but the bossfights are the best
Ignore the schizos saying to skip DS2, it's absolutely worth playing
>DS2troony admits 3's bosses are the best, just so xhe can couch xis DS2troonyhomosexualry in the post
HAHAHAHA
I beg your pardon?
This is like asking if you should watch Return of the King if you've already watched The Hobbit trilogy.
yes it's a great game have fun anon
There is only a single recent FromSoft RPG that has been "aged out" of relevancy.
Dark Souls 1
Yeah dude, you should play this and every other franchise in reverse order. DON'T I repeat DON'T start with the first game, that's a trap many idiots fall into
Dark Souls can work in reverse chronological order
You'll hear a whole bunch of praises and lore about the lords in DS3, then in DS1 you kill them
DS3 works really well if you play it before DS1 actually. If you can put up with jankier gameplay.
Damn, did I fricked myself over by starting DS1 first a week ago?
yep, you should commit sodoku to respawn at the nearest bonfire
nah you are fine either way
Of course not, but the two games are very interconnected so for whoever you play second you will have a lot of context and get more references you would have otherwise missed
It depends. Are you enjoying it? If so, then no.
See it this way: if you play in chronological order, the games would get easier but in reverse, they get harder.
No?
DS1 is by far the easiest.
Lmao what
Dark Souls 1 bosses are really fricking simple and straight forward
Like a midgame boss like Sullivan shits all over them in terms of difficulty
Dark Souls is cyclical not just within the games but within the entire series so it still works
Yes. All of the games are worth playing. Play them all.
If you liked ER then just play them all. ER isn't superior to all the others.
I liked all the """linear"" soulsborne games more than Elden shit. Frick open worlds and the waves of normieBlack folk who jumped on it and called it better.
I don't remember if dark souls 3 had any stained mattresses...
Aldrich DID make a lot of kids disappear now that you mention it...
Dark Souls 3 has very few low points, some pretty good areas, the best bosses in the Souls series, honestly competing with Sekiro's catalog. It is a game that is nothing but consistent in it's difficulty and quality, the exact opposite of Dark Souls 2's messy situation
The flaws in the game lies in the structure of it's world. Dark Souls 3 is very, very linear. This linearity provides it's aforementioned consistency but also makes it an oddity among the Dark Souls games, famed for their openness, again, comparable to Sekiro. That can leave a sour taste in your mouth if you come there expecting Dark Souls 1 or early game Dark Souls 2 levels of freedom
It's still a game worth playing respite that, as are most of From's games, and is a favorite of many people
DeS, DS2, and DS3 are linear. Only DS1 is not. I would say that the series is known for it's linearity.
DeS and DS2 are not linear you can do the "lord souls" bosses in almost any order with only Allant being locked to the very endgame.
DS3 has you always do the first 1/3 of the game in the same order, do Abyss Watchers first, then do Twin Princes as the last lord soul.
Dark Souls 2 gets more linear as the game progresses, but the early game is very open
But with the 3 DLCs, instead of having 4 early game branches + 1 endgame branch, you have 4 in the endgame as well.
DS3 makes for a pretty good first playthrough, definitely a steep downgrade from Dark Souls 2 in way too many ways though.
people who pretend this DLC was good are the worst, it's typical DS2 jank built around braindead gimmicks that waste your time
Shulva is one of the best levels in the franchise, not just DS1.
The movable platforms, traps, hidden walls and huge verticality was great.
Shit like doing the whole level just to raise a bridge then going back to the first bonfire to use that bridge to get to the boss was DS1 Parish-Firelink elevator tier.
I wish ER had some catacombs or a Legacy Dungeons that was this cool.
>It makes you circle like a moron so it's like Dark Soulz 1 right guyz?
No moron, It's a clownshow like Loyce, and completely pointless because the level doesn't develop beyond the border you traverse. It's a cheap way to make it look like good design when you are just going in circles for no reason.
Unlocking an elevator doesn't serve to recontectualize traversal through that are, it's just a wannabe smart level design trick to reuse a bonfire shich could have as well been added instead. It doesn't add anything, it doesn't unlock an alternative route or facilitates traversing that place back and forth.
>give me attention give me attention give me attention!!!!
Okay, here you go.
fact
>SHITTY GIMMICKS AND AN ELEVATOR SHORTCUT MEANS IT'S THE BEST AAAAA
DS2homosexual saying this shitty ass level is le best because it has a shortcut that is in every other fricking game several times is rich af
stay mad, DLC is dogshit
they literally remade the dragonasses from Izalith for no fricking reason
das3 is fair elden ring
I mean the bosses and music is better...that's about it and I guess the novelty of it
>is this completely different game worth playing if i already played this other completely different game?
Yes. Idiot.