Isn't this basically the way you've been able to access storage quickly on high performance UNIX systems for years?
This just seems like another attempt by Microsoft to promote and rebrand something that's been around for a long time.
Announced yes but it yas just been implemented now. You have to wait until a company starts developing newer games from scratch which will take years or wait for Forspoken thus October.
no it's just bruteforcing shit.. same with rtx io they should go PS5 way and have dedicated decompressing hardware to have any real difference.
it's essentially just a band-aid because you can't make all the worlds third worlders with potato computers to get new computers
Unlikely since it'd require consumers to understand it, buy the hardware required for it and then install it. This isn't just slapping an SSD in your machine, there's a lot of complex software involved which seems unlikely to Just Work™.
As for consoles they need to get manufacturing in order so that devs can stop making PS4/Xbone ports and move entirely to the new generation.
Once devs get around to designing games around the super fast storage? There's gonna be some interesting titles sure. But that's like... 2025 at the earliest.
A compatible and fast enough SSD, also a compatible GPU and CPU and motherboard
And the right versions of every single driver and Windows itself
SSD especially I can see being a problem since manufacturers straight up lie about their SSDs by changing parts midway through a manufacturing run and with some of em you get wild performance variance depending on how full the drive is
No. The gaming industry and the industrial output of global society as a whole have already peaked. Late-term enhancements for something as trivial as video games will never amount to anything of value.
Why just make a gaming pc. No one want buy this feature except gaming.
wasnt this shit announced years ago? why arent there any pc games using this yet. Xbox has been using this for 2 years now.
Forspoken is apparently gonna use it
Probably one day will be shadow dropped on Windows 11 and maybe then the new version of unreal engine will support it
https://www.windowscentral.com/directstorage-now-available-windows-11-bringing-faster-load-times-games
its available now but no games use it yet. also windows 11 is REQUIRED
i thought it was also coming to windows 10 they said?
yes it is. anon is moronic
it's not required, you can still get it on Win10 but it's "more optimized" on Win11 whatever that means in Microsoft's words
Isn't this basically the way you've been able to access storage quickly on high performance UNIX systems for years?
This just seems like another attempt by Microsoft to promote and rebrand something that's been around for a long time.
Announced yes but it yas just been implemented now. You have to wait until a company starts developing newer games from scratch which will take years or wait for Forspoken thus October.
The API was just made officially available 4 months ago. Just need actual video games now so maybe next year you'll start seeing stuff.
Forspoken in October has it
no it's just bruteforcing shit.. same with rtx io they should go PS5 way and have dedicated decompressing hardware to have any real difference.
it's essentially just a band-aid because you can't make all the worlds third worlders with potato computers to get new computers
moron take
nah your just skipping cpu and putting the stress on gpu instead
Unlikely since it'd require consumers to understand it, buy the hardware required for it and then install it. This isn't just slapping an SSD in your machine, there's a lot of complex software involved which seems unlikely to Just Work™.
As for consoles they need to get manufacturing in order so that devs can stop making PS4/Xbone ports and move entirely to the new generation.
Once devs get around to designing games around the super fast storage? There's gonna be some interesting titles sure. But that's like... 2025 at the earliest.
It literally is just install Windows 11 and a SSD. The consumer doesn't need to do much.
A compatible and fast enough SSD, also a compatible GPU and CPU and motherboard
And the right versions of every single driver and Windows itself
SSD especially I can see being a problem since manufacturers straight up lie about their SSDs by changing parts midway through a manufacturing run and with some of em you get wild performance variance depending on how full the drive is
In about 1 year they will all be compatible
but how many games will actually use it? depends on if devs give a shit or not
Doesn't it require Windows 11? I dont think devs will abandon windows 7/8/10 gamers like that
Can't provide soul. The rest don't matter.
speaking of DX12 Ultimate. Are games ever gonna use Mesh shaders?
?t=115
its literally fricking nothing. barely faster than a SATA SSD
You can load in her melanin 0.0042 seconds faster
Only if devs use it
yes
no
maybe
No. The gaming industry and the industrial output of global society as a whole have already peaked. Late-term enhancements for something as trivial as video games will never amount to anything of value.
Pc gaming peaked