It's really really really well made
And an almost unbelievable ratio of fun hours per dollar
It might not be your thing, or it might be, you can just pirate it, which is what I did
I went on to buy it because I wanted easy mod support but I think there's no DRM
>but I think there's no DRM
Correct. Instead you just can't simply connect to the mos partal via the game.
What's wrong with spaghetti?
Simple, the next time you load that save you don't know what's going on, what you did and what your goal was.
In the end you're forced to restart, making new spaghetti.
The game is okay. Just remember that blueprints ruin games like this, because there is always going to be someone on the internet autistic enough to make the most efficient setup possible. They basically make your junk look weak and pointless. So it becomes a game not of just figure it out and do what you want, but just putting down others blueprints.
I mean the point of the game is to figure out how to solve those problems. Do you chuck a tantrum when you don't immediately solve a puzzle placed in front of you?
>uses blueprints or copies others.
Nobody gives a shit if you use blueprints on your own builds. Going to some website and downloading entire factories is what new players are told to avoid.
yeah no ones doing that.
they figure out the "le puzzle" and then say frick this im not gonna figure it out and look up efficiency guides after.
its all fun stickin shit together and realizing it takes ages but you know you are lookin up shit like wtf a bus is and getting a better idea.
anyone tellin you they learn from themselves and "refine" their own "creation" is just full of shit.
8 months ago
Anonymous
have a (you) dipshit.
dumbest thing I've read all night.
8 months ago
Anonymous
I have never on this website seen a clearer case of projection
8 months ago
Anonymous
Yea bro, nobody could possibly ever come up with an idea to put items that come from one process, but are used in many processes, on a belt (only transport method used available to you at the start), perpendicular to each other
Bus is proof of alien tech
YES i use blueprints
MY OWN blueprints. THAT I made. i dont care if they're efficient i made them myself.
i will iterate on my own blueprints and replace them if i find inefficiencies.
maybe you're too stupid to do so yourself. i don't blame you for thinking everyone else is as stupid as you are.
what's that you say? i'm not stupid? then why did you have someone else complete the game for you?
The point is to find that efficiency myself.
Personally, the only thing I excuse is belt balancers and I build them myself at least once per-world to refresh my head on how they actually work, rather than just blueprinting them down.
And if I'm not *perfectly* efficient? That's just fine.
It isn't about the solution. It is about the optimal solution. For example when you upgrade conveyors how would you know how to properly use them without getting into the numbers for them?
Most blueprints aren't the most efficient. Most of them leave out important aspects of a hyper-efficient base like circuits, mainly because circuits aren't modular. You should also be able to translate the ratios and ideas of blueprints into your own unique design that fits the kind of base you are going for. Aside from belt balancers, there isn't much you can't reinvent or tinker with in order to build a better base when it comes to blueprints.
>there's a walkthrough for this puzzle game so there's no point playing it, it just becomes a matter of looking up the answers to every puzzle
Fricking zoomers I swear to god.
>Invited to play multiplayer >They use a huge library of blueprints >"Ok next we have to build this one" >Quit
I wanted a massive ad hoc spaghetti factory. With everyone showing their own design philosophy. Not one made from optimized blueprints. Even if the interconnections would probably be plenty broken in the end.
>my friends weren't playing the same way I like to >this is the game's fault
Sounds like your friends were specifically going for a specific type of megabase. I've done exactly what you described with a friend multiple times while playing through different mod packs. Obviously if you've played a game a huge amount and there's a large playtime disparity between you and your friends the experience will be like that, just like in any game.
The only thing you really need to share in multiplayer is rail blueprints, and you'll need rail blueprints in a multiplayer-sized base most of the time.
I'm pretty sure one of them was playing for the first time. The other I don't know if I've ever seen him play Factorio. Maybe he had it outside Steam. All I know he plays is ungodly amounts of arpgs and tarkov.
I was definitely expecting three noobs fricking up repeatedly. I don't know how to do it right either. But starting with a blueprint library felt wrong. At least spaghettify that shit a few times on your own.
If they wanted that fine. But it wasn't for me. I think they ran out of steam within a week. Not sure how far they made it
Yeah, rail blueprints are a must have if you want your base to be functional in multiplayer. I joined one of these Ganker servers, one guy started making a rail system, then another put 2 way locomotive trains for it, despite not being designed for that. As the server kept ballooning the trains became significantly more fricked up.
On the other spectrum I had a K2-SE playthrough with somebody who did that exact run, and was reusing all his previous blueprints, which in that case truly no point in playing. I now refuse to play big mods with people above 1k hours in those mods, since the gap is too big.
[...]
[...]
[...]
dont you feel bad being inefficient? i cant play games like these knowing that im being inefficient. its always a thought in the back of my head...
anyone who uses blueprints they did not make themselves is spoiling the game for themselves.
The fun is that it's a puzzle game and looking up the solution should only be done if you absolutely cannot figure it out yourself, and in factorio its rare you ever cannot figure something out.
I bet you also look up "best builds" before you play an RPG. You should generally never look up the meta-game until you've beat it at least a couple of times.
Honestly my first base was spaghetti as hell. But it was incredibly fun to try to automate any of the more complex stuff. Once you do the main bus the game becomes completely trivial
>Increasing the price of your insanely popular game that people will buy for years to come is... LE BAD because Twitter says so
You will never be a woman.
>wanting to own the libs so hard you support price gouging by devs just because they're based
Russia will fall. China will fall. Republicans will fall. Zionists will fall. The blue bloods will fall. The trolls, of every and all types, will fall. The truly rational man unfettered by propaganda, intimidation, and lead and microplastic poisoning will win, and then Factorio will have its first sale.
Factorio is an incredibly well designed game which is very subtly great at facilitating learning as you go. You'll inevitably make something new and then a few hours later realize how you could have done it all better, again and again, but that's just part of the process.
I like both but, I play satisfactory and it feels like a baby game and a lot of the progression is just tiers instead of hyper expansion/automation. Then I play factorio and I miss running around doing stupid shit plus the verticality.
Well yeah, but in factorio I can create a field of smelters and factories and belts and shit but in satisfactory I'm limited by my feeble hands and equipment.
Satisfactory is fun, but it's a building game, not an automation game. The automation possibilities are far too limited, and there are infinite resources and no time limits. The main challenge is in making your factory look good.
A proper 3D successor to Factorio still doesn't exist.
The biggest issue with Satisfactory is that there are frick all enemies. They aren't a threat like they are in Factorio. It's a HUGE element of the game where you have to expand into this sea of enemy hives to get footholds into resources and Satisfactory has like none of that.
I pick it up twice a year and think I'm going to get addicted to it until I get to the part where you need to manage all the different chemicals, refineries, pipelines and train stations. it's not poorly made or anything but the autism goes too far for my taste. If you're going to try it make sure you do everything for yourself without looking up tips or explanations.
This. I lose all interest at nuclear tier and building complex chains of components is my irl job so there's something about factorio that just makes me stop. Every new tier requires even more basic ingredients and i don't like coming back to what already worked well so far to refractor it.
the 2d nature completely turns me off from this shit. Is this there a 3d alternative out there? The genre seems a little moronic, but I can't do gay 2d shit
between the 2 I would say dyson sphere program is closer to factorio in nature
there's also the new one foundry which has a demo out which is minecraft factorio
It's a game of trying a bunch of stuff, then realizing that a hundred hours in, that you built everything wrong, and it's all spaghetti.
Then the next time you try again, with brand new ideas, and it turns into spaghetti.
But each time you try, it gets better and better, and less and less spaghetti.
I spent hours just upgrading transportation tiles, and had a blast.
that or you get bot brain rot >try to explain to buddy that building more and more bots does not solve the problem of bots being fricking moronic and bad at being long distance transporters
Any Factorio mods that expand the shit out of the game without really changing the core game itself? Last time I looked into it a few years ago, every cool mod I found fricked with recipes pretty extensively. I was barely able to wrap my dipshit brain around the autism necessary to launch the rocket and I didn't want to frick with what I already had down.
Correct, it can be quite the fun ride but because the mod doesn't use a tech tree everything is available/unlocked from the get go which can easily frick newcomers over without any idea what they should do.
It's basically impossible to run out of resources unless you purposefully let the game run for hundreds of hours without ever getting green science. A single star system can have 100x the resources of your starting planet.
I have a decent sized area surrounded by water with a few choke holds I want to armor up but it has a lot of biters inside. If I wall off the choke holds and then genocide the bugs, will they be stopped at my walls?
they form a group and walk to a new location and then turn into new spawners
if they can't pass your walls then they can't spread inside your walls, but they will try
this game is so good it turns a regular person into an autist that wants to play with trains. its so good it modifies your personality for the purpose of playing it. think about it.
It's great until you run into fps death late game. Once you started removing entire sections of the map and had gasses and liquids everywhere the game slowed to a crawl. I haven't played since before the DLC so maybe that's been improved.
Liquid locks are also pretty fricking dumb and the modded airlock should be in the game by default. Nobody bothers with visco-gel since it's such a lategame item.
It's basically the other side of Factorio's coin. Whereas Factorio gives you near limitless resources and asks you to get as high a level of production as possible; Oxygen Not Included gives you highly limited resources and asks you to squeeze as much as you can out of them.
Excellent game, too bad it's done in Unity so end-game performance always goes to shit due to massive overhead. Same shit happens with DSP (Unity) and Satisfactory (UE). Factorio is a prime example why games like these really need a custom engine.
I enjoyed it but I didn't get far since I got stuck in a loop of my minions spending 95% of their time walking or refilling oxygen and couldn't make any real progress.
I enjoy it quite a bit.
With factorio you are very much in control of things, except for the bug invaders. you can occasionally have your belts get backed up or something of the sort, but this isn't usually a huge deal.
But in ONI you can kind of lose control of your own base if you don't handle your waste products correctly (pollution, germs, heat). Your base becomes its own enemy and you are mostly likely to fail a run from the things you built, which is a very interesting difference to factorio.
I genuinely do not understand how to deal with heat. Especially since the nerfing of the cold plants and removing heat deletion in wastewater treatment.
Steam turbines delete heat. Move heat into thermo aquatuners with pipes, use steam turbine to cool down thermo aquatuner submerged in water. You probably need steel for this so the aquatuner doesn't overheat.
i love ONI.
It nails that "learn a tiny bit every time you try something" feel.
I spent an entire day learning how to make a functioning cooling loop all on my own, and I loved every minute of it.
i play on easy though like a big baby
modded minecraft but boring in all seriousness they did a really good fricking job at optimization in this game and more games these days should do that
It's good but also weird. Why would you spend so much time building something in the game when you can do actual coding? That way you can learn something, make some useful tools for your life or hobby or even find a job. Playing Factorio just feels like your brainpower is getting wasted.
Because coding isn't fun, I have to memorise hundreds of commands and syntax and whatever else. Factorio I can just do whatever my intuition tells me to at the time and see how well it works out.
>Because coding isn't fun
It's fun when you code something for yourself. >I have to memorise hundreds of commands
No, you don't. I wrote my first app with almost zero expirience (it was a mod manager for a gacha game) and I just googled every time I didn't know something and learned in the process. In the end app got really successful and it god dozens of thousands of downloads. Getting real results is really satisfying.
For me it isn't. I've tried. >no you don't
Yes, I do. I have shit tier memory so I still have to look up stuff I've done dozens of times. It's nothing but unpleasant.
Also helps not being a moron. And before you post a self-deprecating response, be aware that most people simply don't have the capability for the kind of logical thought that programming requires.
8 months ago
Anonymous
I know but we're in Factorio thread. I'm pretty sure people who play Factorio should be able to code.
I loved Factorio for a good 500 hours or so. I can barely stand to even look at it at this point though. There's so many amazing QoL mods and overhaul mods. Anything in the game that you don't like or consider too annoying to work with both in a technical and real estate sense (...like fricking belt balancing) has a mod to basically make it irrelevant. The only thing I didn't like were bots. Bots should have never been part of the game. Not using bots is basically gimping yourself for the sake of fun, which always feels weird and suboptimal to me
Literally the only advantage bots have is the fact they can take from and drop in player inventory.
The advantage of ease of use is counterbalanced by the fact they're moronic. As throughput and range raises the queues to charge grt longer, increasing transfer time, putting even more bots in the network, making queues even longer.
At a certain distance and throughput you can have the entire floor taken up by roboports and still transport less real items/s than than a blue belt
What vanilla offers, shitty roboports with their slow as frick 4 charging spots and only speed upgrades that don't increase range is way below of what you need to have a fully botted base.
I really don't feel that way, I just feel like no matter how much extra space I leave and how long I make belts between production zones, I always end up needing more, feeling cramped. Albeit, though I did try factorio before and after, I got spoiled playing DSP, which is way more forgiving of cheesy spaghetti. I just wish it leaned even more onto the "transforming your environment into a visual feast" aspect, and that you can actually interact with and walk on the planet-dwarfing megastructures you build.
It is perfect. It can get an uneducated moron like me to do math and use my brain. I'm so satisfied when something I made works. The only things too complicated for me are circuits. Frick circuits it's voodoo.
Excellent game, too bad it's done in Unity so end-game performance always goes to shit due to massive overhead. Same shit happens with DSP (Unity) and Satisfactory (UE). Factorio is a prime example why games like these really need a custom engine.
>too bad it's done in Unit
Pretty sure the game uses it's very own engine, which is why it has better performance than the other ges.
>Pretty sure the game uses it's very own engine, which is why it has better performance than the other ges.
You could've chosen to make one simple google search to prove yourself wrong, but you didn't. Certified Black person.
>want to play Space Exploration because the turboautism and amount of content appeals to me >don't want to play Space Exploration yet because I know I'll probably only play it once but the future ideas in the roadmap seem really cool
For people who keep track how regularly does the mod update? Is there any chance of half this shit being added in the next decade?
Just wait for the official Space Expansion for factorio, since the Space Exploration mod creator is working on it anyways. I assume a lot of his ideas and concepts for the mod are going into the official thing. Also, he has an obsession with moronic logistics and production chains, so hopefully it will be reined in in the official expansion
I fondly remember the time I installed Bobs+Angels and some other shit without reading how any of that shit worked and then it took 100 hours to launch the rocket. The spaghetti was so out of control I had no idea how the majority of my factory worked anymore.
it's fun as you discover how the game works and come up with your own way to do things efficiently, then it becomes like a job and loses its luster. Many morons just implement what others have architected, completely bypassing the point of the game just to feel like they accomplished something (but hey, that gaming for the past 20+ years)
Interesting. For me, one of the main selling points of Factorio is exactly the fact that you don't really get a god mode without cheats or mods. Makes everything seem more "immersive" or whatever you might call it.
Train based distributed production, ie. have specialized districts producing intermediate products, use trains to shuffle the materials between areas
City blocks (but don't be a gay and copy paste other people's blueprints)
Only raw materials on bus (unefficient but at least your bus is simple)
Theres some advantage to leaving extra space but honestly frick busses. Just think about your outputs and inputs and split and balance the throughput. The entire advantage of a bus is splitting off from one axis and taking it down a 90 degree angle to your production and you dont really need a bus to do it.
Main bussy is too good to not do it before you start on a full train base. But if you absolutely don't want it, then you'll need to live with the spaghet
>try to do bus >its not working >see pic related >realize I'm supposed to have more than 1 belt of each resource
I feel silly now. playing krastorio btw
yeah i just loaded up a partial 2nd playthrough the other day and made some actually good trains, tons of production, and got back to yellow science.
Did a bit of manual loading to produce grey science, purple, and yellow, but it doesnt matter because now I have logistics robots.
In my first playthrough I just kept my pollution down, didnt make grey science, and gtfo'd with the rocket.
But in this game I have a different goal. An ever expanding empire and artillery trains.
I just cleared a ton of nests out in all directions with gun turrets and good ammo, and have laser turrets. tons of blueprints now to quickly set up large areas of solar and accumulators.
I downloaded the demo after eating supper. An hour later I had bought it, then I blinked and realized I had to call in sick the for work the next day because it was 15 minutes before my shift started.
I launched one rocket ever. By having a sort of cottage industry. Of largely self sufficient mini factories. Shuffling around end products in my car. Not a single drone in use.
Every other attempt I just lose interest half way in.
I just hate refactoring and remodeling. Something I always need to do
>Something I always need to do
Everyone does, it's how the game is. You have to completely rebuild your base multiple times as you unlock new tech and it's fricking annoying.
Anyone here ever tried dyson sphere simulator? Early access but I've played about 30 hours and it's pretty fun. I'll do a reset when the full thing releases
Yes. It was cool, but I didn't get the hang of interstellar stuff and lost interest. Will probably give it another try some day. Hope I get a better second planet. Mine felt like shit
Yes, I'm at 100 hours. It's good fun, but the production chains are too simple I feel. I always get sucked back into factorio for those liquids and the more complicated recipes.
Also the performance really tanks for me if I build a full factory planet, which is sad because I like building factory planets.
Does anyone have issue of overdesigning factories before even doing rocket science? I was sitting at 10k green circuits/min before launching first rocket.
dsp just has meta problems, it doesn’t deliver on the galaxy scale in any way, everything after the second planet is an afterthought, hopefully they or mods make the game less starter-planet centric, there needs to be more early logistics/warper alternatives
>Really want to play the new expansion with a fresh mind >Also really really want to play Factorio again >Don't want to "spoil" myself by figuring out and remembering efficiency tips and layouts >Have to wait tortuously for the expansion to come out
>satisfactory is superior
only if you're a graphicsgay. first person factory games are hell to play because it usually takes 10x longer to do anything versus factorio. satisfactory gives me RSI just looking at it
It's not that it isn't doable, it just isn't as fun anymore. I've built giga-factories with multiple launches per minute before, but it was mostly to finish the game at least once.
>factorio threads are fairly consistent and always have a decent amount of discussion >not once have I seen a dedicated satisfactory thread
curious, if satisfactory is superior then why does discussion about it have to piggyback off of factorio threads instead of having its own thread?
Factorio came first, is more popular, is complete and has more mod support.
There aren't many people who play Satisfactory, but not Factorio, while the opposite is more likely.
Honestly, I like both games. Factorio IS superior though (and also more popular), so it's just easier to talk about factory games in general in Factorio threads than try to make one about a specific one besides Factorio.
Like how the best place to discuss ARPGs is Path of Exile threads, especially Diablo titles and Grim Dawn, since threads about those games often get mired in shitposting (muh D4 bad gaem and Grim Yawn uncreative baitspamming)
It's obvious bait made to create discussion; there's a reason it's always at the start of a thread.
Nobody who's actually played both games would ever say Satisfactory replaces Factorio because it's not even vaguely aiming to do the same things.
>spend 15 minutes trying to get it in the right spot because i am a dwarf trying to orient a cathedral
That's what watchtowers are for. They give a bird's eye view and make placing large structures easy.
nah it's like a weird cross of factorio and something like ONI. standard factory mechanics, but the chains are a bit more complex than vanilla factorio and you have limited starting resources. you also have to keep a population of workers alive, and if you deadlock or run out of something, it's probably game over.
Yes
ye
y
It's really really really well made
And an almost unbelievable ratio of fun hours per dollar
It might not be your thing, or it might be, you can just pirate it, which is what I did
I went on to buy it because I wanted easy mod support but I think there's no DRM
>but I think there's no DRM
Correct. Instead you just can't simply connect to the mos partal via the game.
Simple, the next time you load that save you don't know what's going on, what you did and what your goal was.
In the end you're forced to restart, making new spaghetti.
I would recommend it only if you have a lot of time to burn
This is why I haven't gotten into it. I don't need another game to put 50+ hours into
The game is okay. Just remember that blueprints ruin games like this, because there is always going to be someone on the internet autistic enough to make the most efficient setup possible. They basically make your junk look weak and pointless. So it becomes a game not of just figure it out and do what you want, but just putting down others blueprints.
>using other people's blueprints
lol
lmao
dont you feel bad being inefficient? i cant play games like these knowing that im being inefficient. its always a thought in the back of my head...
>dont you feel bad being inefficient?
No
And if you do, you can always refine your design
I mean the point of the game is to figure out how to solve those problems. Do you chuck a tantrum when you don't immediately solve a puzzle placed in front of you?
Man I get paid to be efficient at my job. When I play Factorio, I just want to do things in a way that feels natural.
just watch a speedrun at that point jesus christ... "efficiency" in a fricking recreational hobby activity...
The whole goddamn point is to get better by utilizing the things you learn.
fricking idiot moron.
>i cant play games like these knowing that im being inefficient
wow its as if the game is trying to make you do something about that
that’s just the fun of the game, you figure shit out by yourself. It may not be the best, but it’s your creation. You build and refine it.
It’s not everybody’s cuppa as people nowadays has the attention span of a gold fish and can’t be bothered to use their brain to figure solutions.
literally everyone giving you (You)s uses blueprints or copies others.
>uses blueprints or copies others.
Nobody gives a shit if you use blueprints on your own builds. Going to some website and downloading entire factories is what new players are told to avoid.
yeah no ones doing that.
they figure out the "le puzzle" and then say frick this im not gonna figure it out and look up efficiency guides after.
its all fun stickin shit together and realizing it takes ages but you know you are lookin up shit like wtf a bus is and getting a better idea.
anyone tellin you they learn from themselves and "refine" their own "creation" is just full of shit.
have a (you) dipshit.
dumbest thing I've read all night.
I have never on this website seen a clearer case of projection
Yea bro, nobody could possibly ever come up with an idea to put items that come from one process, but are used in many processes, on a belt (only transport method used available to you at the start), perpendicular to each other
Bus is proof of alien tech
YES i use blueprints
MY OWN blueprints. THAT I made. i dont care if they're efficient i made them myself.
i will iterate on my own blueprints and replace them if i find inefficiencies.
maybe you're too stupid to do so yourself. i don't blame you for thinking everyone else is as stupid as you are.
what's that you say? i'm not stupid? then why did you have someone else complete the game for you?
bro they play the game themselves and look at a better solution after lmfao
Part of the fun of factorio is optimizing your own designs
The point is to find that efficiency myself.
Personally, the only thing I excuse is belt balancers and I build them myself at least once per-world to refresh my head on how they actually work, rather than just blueprinting them down.
And if I'm not *perfectly* efficient? That's just fine.
Efficiency is a false god. Overwhelming excess is a true virtue.
well yeah there’s no downside to building too big
>I use other people's blueprint despite admitting using other people's blueprints ruins the game for me
Good thing not everyone is this moronic
you ever play puzzle games or what
the fun is in finding the solution yourself
It isn't about the solution. It is about the optimal solution. For example when you upgrade conveyors how would you know how to properly use them without getting into the numbers for them?
the numbers are listed in game, you can figure it out yourself
So instead of enjoying the game you just look up solutions to every puzzle? Do you also play call of duty with god mode on?
>using other peoples blueprints
homosexual
it you. you are the autistic one.
Most blueprints aren't the most efficient. Most of them leave out important aspects of a hyper-efficient base like circuits, mainly because circuits aren't modular. You should also be able to translate the ratios and ideas of blueprints into your own unique design that fits the kind of base you are going for. Aside from belt balancers, there isn't much you can't reinvent or tinker with in order to build a better base when it comes to blueprints.
>there's a walkthrough for this puzzle game so there's no point playing it, it just becomes a matter of looking up the answers to every puzzle
Fricking zoomers I swear to god.
>Invited to play multiplayer
>They use a huge library of blueprints
>"Ok next we have to build this one"
>Quit
I wanted a massive ad hoc spaghetti factory. With everyone showing their own design philosophy. Not one made from optimized blueprints. Even if the interconnections would probably be plenty broken in the end.
>my friends weren't playing the same way I like to
>this is the game's fault
Sounds like your friends were specifically going for a specific type of megabase. I've done exactly what you described with a friend multiple times while playing through different mod packs. Obviously if you've played a game a huge amount and there's a large playtime disparity between you and your friends the experience will be like that, just like in any game.
The only thing you really need to share in multiplayer is rail blueprints, and you'll need rail blueprints in a multiplayer-sized base most of the time.
I'm pretty sure one of them was playing for the first time. The other I don't know if I've ever seen him play Factorio. Maybe he had it outside Steam. All I know he plays is ungodly amounts of arpgs and tarkov.
I was definitely expecting three noobs fricking up repeatedly. I don't know how to do it right either. But starting with a blueprint library felt wrong. At least spaghettify that shit a few times on your own.
If they wanted that fine. But it wasn't for me. I think they ran out of steam within a week. Not sure how far they made it
Yeah, rail blueprints are a must have if you want your base to be functional in multiplayer. I joined one of these Ganker servers, one guy started making a rail system, then another put 2 way locomotive trains for it, despite not being designed for that. As the server kept ballooning the trains became significantly more fricked up.
On the other spectrum I had a K2-SE playthrough with somebody who did that exact run, and was reusing all his previous blueprints, which in that case truly no point in playing. I now refuse to play big mods with people above 1k hours in those mods, since the gap is too big.
Then don't play with redditgays
We had a Ganker server running some time ago, nobody used blueprints.
anyone who uses blueprints they did not make themselves is spoiling the game for themselves.
The fun is that it's a puzzle game and looking up the solution should only be done if you absolutely cannot figure it out yourself, and in factorio its rare you ever cannot figure something out.
>anyone who uses blueprints they did not make themselves is spoiling the game for themselves
Definitely agree
sounds like a "you" problem to me
I bet you also look up "best builds" before you play an RPG. You should generally never look up the meta-game until you've beat it at least a couple of times.
>importing blueprints
you didn't beat the game.
>exporting blueprints
your game completion certificate will arrive in the mail shortly
There is an extremely optimal and simple design that, once you learn about, will probably ruin the game for you
Honestly my first base was spaghetti as hell. But it was incredibly fun to try to automate any of the more complex stuff. Once you do the main bus the game becomes completely trivial
Yes.
adjusted to inflation is shit
>Increasing the price of your insanely popular game that people will buy for years to come is... LE BAD because Twitter says so
You will never be a woman.
Anon are you the developer? Are you making money from every sale? No? Then shut the frick up you stupid cuck.
>If you don't make money from something then it's bad
You will never be a woman.
As a long-time owner, price increases increase my personal net worth when they happen
>wanting to own the libs so hard you support price gouging by devs just because they're based
Russia will fall. China will fall. Republicans will fall. Zionists will fall. The blue bloods will fall. The trolls, of every and all types, will fall. The truly rational man unfettered by propaganda, intimidation, and lead and microplastic poisoning will win, and then Factorio will have its first sale.
And after all that you'll still never be a woman
It is a very specific kind of game but it's hard for me to imagine someone doing it better, unless I'm just talking fantasy-dream features.
play the demo. you'll know by the end if you like it or not.
How hard is it to get into for someone who has never played a construction/management sim before?
It's neither of those so you'll be fine
It literally is construction management though. Broadly called an engineering game.
You manage no construction. Logistics Simulator
You literally make walls. That is construction.
There is a Little Witch Academia thread right now that is more your style
You craft walls and place them down. That's not construction
The game basically has a handful of concepts and a bunch of items that say "this item does x with y and z"
It's as complicated as you want it to be.
It's basically a STEMnerds wet dream.
Factorio is an incredibly well designed game which is very subtly great at facilitating learning as you go. You'll inevitably make something new and then a few hours later realize how you could have done it all better, again and again, but that's just part of the process.
Satisfactory mogs this dogshit.
yes
I don't know why people love these 2d grandpa games so much any one playing RAILGRADE yet any good?
Literal skill issue
beautiful
>fire up railgrade
>see a train magically flip direction on a track
>close in disgust
Came to post this.
>started in update 4
>update 5 erased my hyperloop network
Pissed me off so much I haven't been back since.
I like both but, I play satisfactory and it feels like a baby game and a lot of the progression is just tiers instead of hyper expansion/automation. Then I play factorio and I miss running around doing stupid shit plus the verticality.
try making a mega factory using all the resources in a biome, aside from that there are mods to increase production costs and increase difficulty
Well yeah, but in factorio I can create a field of smelters and factories and belts and shit but in satisfactory I'm limited by my feeble hands and equipment.
you need zoop mod and the hoverpack
No inserters, no buy.
>t. coffee stain community manager
Wait nvm, satisfactory devs don't like factory games and don't play their own game.
update 8 utterly ruined performance by switching to UE5 I don't know why they fricking did it.
>I don't know why they fricking did it
Epic likely paid them to do it. UE5 is flopping really badly.
Satisfactory is fun, but it's a building game, not an automation game. The automation possibilities are far too limited, and there are infinite resources and no time limits. The main challenge is in making your factory look good.
A proper 3D successor to Factorio still doesn't exist.
its good, but Satisfactory is better
So true guys, frick factorio, let's go to our satisfactory thread instead
It's really not
bgl this looks like shit
satisfactory is tedious garbage.
The biggest issue with Satisfactory is that there are frick all enemies. They aren't a threat like they are in Factorio. It's a HUGE element of the game where you have to expand into this sea of enemy hives to get footholds into resources and Satisfactory has like none of that.
An idiot admires complexity, a genius admires simplicity
What about people who admire dumbass pseudo-intellectual phrases?
>Satisfactory is better
lmao. There's 0 space restrictions
I pick it up twice a year and think I'm going to get addicted to it until I get to the part where you need to manage all the different chemicals, refineries, pipelines and train stations. it's not poorly made or anything but the autism goes too far for my taste. If you're going to try it make sure you do everything for yourself without looking up tips or explanations.
This. I lose all interest at nuclear tier and building complex chains of components is my irl job so there's something about factorio that just makes me stop. Every new tier requires even more basic ingredients and i don't like coming back to what already worked well so far to refractor it.
For me its dyson sphere program
yep i want to play this now
Best deal for $20 that you can get.
Also dark fog is coming in december,defensive phase i think,we will get ships and other space stations in 2024 to take the war to them
the 2d nature completely turns me off from this shit. Is this there a 3d alternative out there? The genre seems a little moronic, but I can't do gay 2d shit
Satisfactory and Dyson Sphere Program are the closest but even then they're still quite a bit different from Factorio.
They are already mentioned in the thread. Satisfactory and Dyson Sphere Program.
between the 2 I would say dyson sphere program is closer to factorio in nature
there's also the new one foundry which has a demo out which is minecraft factorio
If 2D is a deal breaker for you then you're too low IQ anyway
ok grandpa
Yep, case in point
He's moronic, forget it anon
Bait moron post. Get a pity (you) Black person
Yes, buy it quick before it raises in price again because it never goes on sale
It's the best game ever made
Look at this guy. LMAO
It doesn't have to be your favorite, but in terms of mechanics, graphics, balance, UI/UX, optimization, extensibility, it has no superior.
Sorry but the people have spoken and by their pocket books have confirmed that Minecraft is the best game of all time.
It's not up for debate. There are rules and criteria around gameplay with only a slight amount of room for subjectivity.
Satisfactory has more in depth mechanics
Like what, feeding the heckin' doggo? Satisfactory is just mind-numbing streamerbait.
why does it look so bleak. I can't believe people have spent countless hours looking at brown
Yeah I know right, gotta lay concrete so it's grey.
>He doesn't know
They press alt
Those domes in the middle are usually lit up to make things a bit more exciting
it's pretty great if you're a mega autist
but i'd rather play rimworld
It's a game of trying a bunch of stuff, then realizing that a hundred hours in, that you built everything wrong, and it's all spaghetti.
Then the next time you try again, with brand new ideas, and it turns into spaghetti.
But each time you try, it gets better and better, and less and less spaghetti.
I spent hours just upgrading transportation tiles, and had a blast.
What's wrong with spaghetti?
Nothing. All roads lead to spaghetti. Spaghetti is inevitable.
that or you get bot brain rot
>try to explain to buddy that building more and more bots does not solve the problem of bots being fricking moronic and bad at being long distance transporters
My brother. Embrace train bases. Robots need to apply.
>that copper spiral
Any Factorio mods that expand the shit out of the game without really changing the core game itself? Last time I looked into it a few years ago, every cool mod I found fricked with recipes pretty extensively. I was barely able to wrap my dipshit brain around the autism necessary to launch the rocket and I didn't want to frick with what I already had down.
Yuoki adds a bunch of stuff without messing with base stuff IIRC.
Correct, it can be quite the fun ride but because the mod doesn't use a tech tree everything is available/unlocked from the get go which can easily frick newcomers over without any idea what they should do.
It's an absolutely perfect game for a very specific subset of people
Q U A L I T Y
U
A
L
I
T
Y
it's optional doe?
>optional
>can never downgrade
>Just put a Kovarex loop into every single component bro
Good.
I only now noticed the scrapper simply shits the results out on the belt like a miner instead of using an inserter like most things
I HATE IT
I only care about rail rework t b h
>tfw always hesistant on dyson sphere program because afraid of depleting resources
play with unlimited resources then
It's basically impossible to run out of resources unless you purposefully let the game run for hundreds of hours without ever getting green science. A single star system can have 100x the resources of your starting planet.
would this offset the pollutions and giant bitters?
FRICK OIL
How do biters spread?
I have a decent sized area surrounded by water with a few choke holds I want to armor up but it has a lot of biters inside. If I wall off the choke holds and then genocide the bugs, will they be stopped at my walls?
they form a group and walk to a new location and then turn into new spawners
if they can't pass your walls then they can't spread inside your walls, but they will try
The biterengineer handcrafts spawners and puts them down next to your base.
If you didn't make a spaghetti base that got stuck at production science then you didn't play the game.
Spaghetti bros eatin good with the upcoming expansion
this game is so good it turns a regular person into an autist that wants to play with trains. its so good it modifies your personality for the purpose of playing it. think about it.
when do we get this?
2025
What's new here that isn't in the base game? I wasn't in charge of trains when I played with my friends.
Elevated rails blind anon
Ah ok. I see them, but didn't realise they were new.
Nah I managed to scrape through purple science by the skin of my teeth
and then I ran out of power
If you're spaghetti base got "stuck" you just didn't add enough spaghetti
Only unironic trannies care about your factory being "spaghetti".
Different type of game, but do Factorio players like Oxygen Not Included?
It's great until you run into fps death late game. Once you started removing entire sections of the map and had gasses and liquids everywhere the game slowed to a crawl. I haven't played since before the DLC so maybe that's been improved.
Liquid locks are also pretty fricking dumb and the modded airlock should be in the game by default. Nobody bothers with visco-gel since it's such a lategame item.
I hated how 1 person pissing themselves can grind the entire thing to a halt
It's basically the other side of Factorio's coin. Whereas Factorio gives you near limitless resources and asks you to get as high a level of production as possible; Oxygen Not Included gives you highly limited resources and asks you to squeeze as much as you can out of them.
Excellent game, too bad it's done in Unity so end-game performance always goes to shit due to massive overhead. Same shit happens with DSP (Unity) and Satisfactory (UE). Factorio is a prime example why games like these really need a custom engine.
I enjoyed it but I didn't get far since I got stuck in a loop of my minions spending 95% of their time walking or refilling oxygen and couldn't make any real progress.
I enjoy it quite a bit.
With factorio you are very much in control of things, except for the bug invaders. you can occasionally have your belts get backed up or something of the sort, but this isn't usually a huge deal.
But in ONI you can kind of lose control of your own base if you don't handle your waste products correctly (pollution, germs, heat). Your base becomes its own enemy and you are mostly likely to fail a run from the things you built, which is a very interesting difference to factorio.
I genuinely do not understand how to deal with heat. Especially since the nerfing of the cold plants and removing heat deletion in wastewater treatment.
Steam turbines delete heat. Move heat into thermo aquatuners with pipes, use steam turbine to cool down thermo aquatuner submerged in water. You probably need steel for this so the aquatuner doesn't overheat.
I want Factorio with the atmos and material management autism of ONI.
Now imagine Factorio with the electrical grid system from ONI where wires can only carry a maximum amount of power.....
yes, that too
i love ONI.
It nails that "learn a tiny bit every time you try something" feel.
I spent an entire day learning how to make a functioning cooling loop all on my own, and I loved every minute of it.
i play on easy though like a big baby
No. I couldn’t get into it at all. I guess I should be happy, I always thought I was autistic but I passed the test.
So is water infinite or no?
It's even better
I didn't really like it.
One of the most polished games ever, worth every cent
The guys that made it are geniuses and its as close to a perfect game as any.
modded minecraft but boring
in all seriousness they did a really good fricking job at optimization in this game and more games these days should do that
i like thinking about playing factorio but i'd rather just do something more productive instead of actually playing it.
It's good but also weird. Why would you spend so much time building something in the game when you can do actual coding? That way you can learn something, make some useful tools for your life or hobby or even find a job. Playing Factorio just feels like your brainpower is getting wasted.
Because coding isn't fun, I have to memorise hundreds of commands and syntax and whatever else. Factorio I can just do whatever my intuition tells me to at the time and see how well it works out.
>Because coding isn't fun
It's fun when you code something for yourself.
>I have to memorise hundreds of commands
No, you don't. I wrote my first app with almost zero expirience (it was a mod manager for a gacha game) and I just googled every time I didn't know something and learned in the process. In the end app got really successful and it god dozens of thousands of downloads. Getting real results is really satisfying.
For me it isn't. I've tried.
>no you don't
Yes, I do. I have shit tier memory so I still have to look up stuff I've done dozens of times. It's nothing but unpleasant.
I would have no idea how to even start coding anything that isn't gamedev in engine.
>download IDE
>look how to write hello world
And then just make whatever you want.
Also helps not being a moron. And before you post a self-deprecating response, be aware that most people simply don't have the capability for the kind of logical thought that programming requires.
I know but we're in Factorio thread. I'm pretty sure people who play Factorio should be able to code.
I loved Factorio for a good 500 hours or so. I can barely stand to even look at it at this point though. There's so many amazing QoL mods and overhaul mods. Anything in the game that you don't like or consider too annoying to work with both in a technical and real estate sense (...like fricking belt balancing) has a mod to basically make it irrelevant. The only thing I didn't like were bots. Bots should have never been part of the game. Not using bots is basically gimping yourself for the sake of fun, which always feels weird and suboptimal to me
Logistics bots are rarely ever the most optimal. And pretty much never are if you go modded and start embracing loaders.
Literally the only advantage bots have is the fact they can take from and drop in player inventory.
The advantage of ease of use is counterbalanced by the fact they're moronic. As throughput and range raises the queues to charge grt longer, increasing transfer time, putting even more bots in the network, making queues even longer.
At a certain distance and throughput you can have the entire floor taken up by roboports and still transport less real items/s than than a blue belt
What vanilla offers, shitty roboports with their slow as frick 4 charging spots and only speed upgrades that don't increase range is way below of what you need to have a fully botted base.
You absolutely need autism to play that game. Often its recommended, here it's needed
you do but the game kinda guides you along, slowly building up your autism as you go
I really don't feel that way, I just feel like no matter how much extra space I leave and how long I make belts between production zones, I always end up needing more, feeling cramped. Albeit, though I did try factorio before and after, I got spoiled playing DSP, which is way more forgiving of cheesy spaghetti. I just wish it leaned even more onto the "transforming your environment into a visual feast" aspect, and that you can actually interact with and walk on the planet-dwarfing megastructures you build.
>be the only company to literally raise the price of a digital game after it's been out for years instead of lower it
Those gays deserve the rope.
>thing i own has increased in price
i feel richer already
Good luck reselling it.
Oof
>the only company
lol
Other examples?
Any older Call of Duty.
if you like to kill time.
It is perfect. It can get an uneducated moron like me to do math and use my brain. I'm so satisfied when something I made works. The only things too complicated for me are circuits. Frick circuits it's voodoo.
:^^)
is this loss?
That's just vile
>too bad it's done in Unit
Pretty sure the game uses it's very own engine, which is why it has better performance than the other ges.
>Pretty sure the game uses it's very own engine, which is why it has better performance than the other ges.
You could've chosen to make one simple google search to prove yourself wrong, but you didn't. Certified Black person.
>You could've chosen to make one simple google search to prove yourself wrong, but you didn't.
Pot, kettle and all that you double jian.
Are you moronic?
I was replying to someone asking about Oxygen Not Included, which is a Unity game.
Almost spat my cereals
What is that automation?
>want to play Space Exploration because the turboautism and amount of content appeals to me
>don't want to play Space Exploration yet because I know I'll probably only play it once but the future ideas in the roadmap seem really cool
For people who keep track how regularly does the mod update? Is there any chance of half this shit being added in the next decade?
Just wait for the official Space Expansion for factorio, since the Space Exploration mod creator is working on it anyways. I assume a lot of his ideas and concepts for the mod are going into the official thing. Also, he has an obsession with moronic logistics and production chains, so hopefully it will be reined in in the official expansion
they already said space age isn’t overly complicated like space exploration
I fondly remember the time I installed Bobs+Angels and some other shit without reading how any of that shit worked and then it took 100 hours to launch the rocket. The spaghetti was so out of control I had no idea how the majority of my factory worked anymore.
it's fun as you discover how the game works and come up with your own way to do things efficiently, then it becomes like a job and loses its luster. Many morons just implement what others have architected, completely bypassing the point of the game just to feel like they accomplished something (but hey, that gaming for the past 20+ years)
>want to start playing again
>remember you have to run everywhere to do anything
>no mouse control mod ever
frick this
back to RCT2 it is
You dont after you get drones. You can command them from map view like any generic RTS
and next year's big patch is vastly improving the remote view's capabilities.
Interesting. For me, one of the main selling points of Factorio is exactly the fact that you don't really get a god mode without cheats or mods. Makes everything seem more "immersive" or whatever you might call it.
https://mods.factorio.com/mod/far-reach
IM tired of making meme buses.
What other alternative concepts can I use instead?
Trains. Every section has an import station (sometimes more than 1 if needed), and an export station.
Train based distributed production, ie. have specialized districts producing intermediate products, use trains to shuffle the materials between areas
City blocks (but don't be a gay and copy paste other people's blueprints)
Only raw materials on bus (unefficient but at least your bus is simple)
Theres some advantage to leaving extra space but honestly frick busses. Just think about your outputs and inputs and split and balance the throughput. The entire advantage of a bus is splitting off from one axis and taking it down a 90 degree angle to your production and you dont really need a bus to do it.
Main bussy is too good to not do it before you start on a full train base. But if you absolutely don't want it, then you'll need to live with the spaghet
kys homosexual redditor
have a nice day with your belt maccaroni Black personhomosexual
>try to do bus
>its not working
>see pic related
>realize I'm supposed to have more than 1 belt of each resource
I feel silly now. playing krastorio btw
>playing krastorio btw
>when you're this bad at the game
You're probably gonna ruin the game for yourself.
trains
LTN
Cant run away from the bus.
yeah i just loaded up a partial 2nd playthrough the other day and made some actually good trains, tons of production, and got back to yellow science.
Did a bit of manual loading to produce grey science, purple, and yellow, but it doesnt matter because now I have logistics robots.
In my first playthrough I just kept my pollution down, didnt make grey science, and gtfo'd with the rocket.
But in this game I have a different goal. An ever expanding empire and artillery trains.
I just cleared a ton of nests out in all directions with gun turrets and good ammo, and have laser turrets. tons of blueprints now to quickly set up large areas of solar and accumulators.
I downloaded the demo after eating supper. An hour later I had bought it, then I blinked and realized I had to call in sick the for work the next day because it was 15 minutes before my shift started.
I've owned this game since early access, played for hundreds of hours and never once launched the rocket.
I launched one rocket ever. By having a sort of cottage industry. Of largely self sufficient mini factories. Shuffling around end products in my car. Not a single drone in use.
Every other attempt I just lose interest half way in.
I just hate refactoring and remodeling. Something I always need to do
>Something I always need to do
Everyone does, it's how the game is. You have to completely rebuild your base multiple times as you unlock new tech and it's fricking annoying.
>refactoring and remodeling. Something I always need to do
Weak. Just leave them be. Derelict parts of the factory are kino
I only play factorio without ayy lmaos. I'm here to build, not to fight nigerians
I want to buy it (multiplayer) but the homosexual devs refuse to reduce the price
They said that even during development and why. You shouldn't be surprised
buy it now before they increase it again
The game is on a ~12% inflation-adjusted discount right now
Anyone here ever tried dyson sphere simulator? Early access but I've played about 30 hours and it's pretty fun. I'll do a reset when the full thing releases
Yes. It was cool, but I didn't get the hang of interstellar stuff and lost interest. Will probably give it another try some day. Hope I get a better second planet. Mine felt like shit
Yes, I'm at 100 hours. It's good fun, but the production chains are too simple I feel. I always get sucked back into factorio for those liquids and the more complicated recipes.
Also the performance really tanks for me if I build a full factory planet, which is sad because I like building factory planets.
Yep, fun but my planets are a fricking spaghetti mess
I never was able to get into it. It just feels like Factorio but jankier and more basic. I'd rather just play Factorio.
If you don't feel pure joy and awe looking at this, then you don't have enough autism to play the game.
>astronomy science tier 4
>energy science tier 4
>material science tier 4
Finally starting on biological science.
I just want to finish this run...
Does anyone have issue of overdesigning factories before even doing rocket science? I was sitting at 10k green circuits/min before launching first rocket.
Its a sandbox game, play how you like it
dsp just has meta problems, it doesn’t deliver on the galaxy scale in any way, everything after the second planet is an afterthought, hopefully they or mods make the game less starter-planet centric, there needs to be more early logistics/warper alternatives
>Really want to play the new expansion with a fresh mind
>Also really really want to play Factorio again
>Don't want to "spoil" myself by figuring out and remembering efficiency tips and layouts
>Have to wait tortuously for the expansion to come out
play some of the modpacks. i beat IR3 and K2 recently, they're fun without the angelbob masochistic autism
I think mods that let you choose which side of the belt an inserter can place an item on is cheating.
yes. also corner inserters and loaders
its shit, satisfactory is superior
>satisfactory is superior
only if you're a graphicsgay. first person factory games are hell to play because it usually takes 10x longer to do anything versus factorio. satisfactory gives me RSI just looking at it
i try satisfactory every year or two and it’s the same half finished jank that requires a mod for basic building features
it's like satisfactory but in 2D, so I don't know why anyone would play this over satisfactory
>start fresh
>get to oil
>lose all interest
>repeat
1. divert some heavy oil for lube
2. crack the rest to light oil
3. crack light oil to petroleum gas
4. use petroleum gas
5. ???
6. profit!
it's not rocket science. that's like 3 tiers away
It's not that it isn't doable, it just isn't as fun anymore. I've built giga-factories with multiple launches per minute before, but it was mostly to finish the game at least once.
>factorio threads are fairly consistent and always have a decent amount of discussion
>not once have I seen a dedicated satisfactory thread
curious, if satisfactory is superior then why does discussion about it have to piggyback off of factorio threads instead of having its own thread?
Factorio came first, is more popular, is complete and has more mod support.
There aren't many people who play Satisfactory, but not Factorio, while the opposite is more likely.
You'd be surprised. Satisfactory is much more of a normalgay game.
Being the less autistic game in an autists-only genre isn't a benefit.
these autism sims and "normalgay" are so far apart on the venn diagram you have no idea
Honestly, I like both games. Factorio IS superior though (and also more popular), so it's just easier to talk about factory games in general in Factorio threads than try to make one about a specific one besides Factorio.
Like how the best place to discuss ARPGs is Path of Exile threads, especially Diablo titles and Grim Dawn, since threads about those games often get mired in shitposting (muh D4 bad gaem and Grim Yawn uncreative baitspamming)
It's obvious bait made to create discussion; there's a reason it's always at the start of a thread.
Nobody who's actually played both games would ever say Satisfactory replaces Factorio because it's not even vaguely aiming to do the same things.
>placing an oil refinery in satisfactory
>spend 15 minutes trying to get it in the right spot because i am a dwarf trying to orient a cathedral
>placing an oil refinery in factorio
>click where i want it
>spend 15 minutes trying to get it in the right spot because i am a dwarf trying to orient a cathedral
That's what watchtowers are for. They give a bird's eye view and make placing large structures easy.
recently for me, it's captain of industry
is this game like anno 2070 tycoon only?
nah it's like a weird cross of factorio and something like ONI. standard factory mechanics, but the chains are a bit more complex than vanilla factorio and you have limited starting resources. you also have to keep a population of workers alive, and if you deadlock or run out of something, it's probably game over.
yes, it really is that good
it's evil, i'd rather have a crack habit than this