is fast travel one of the worst things to happen to game design?
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is fast travel one of the worst things to happen to game design?
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Nothing will ever be worse than loot boxes.
dlc in general
Overwatch went from Loot Boxes you could get for free from leveling with coins being able to buy anything in game to battlepass and NOTHING being free. It's a much worse system now.
It's just a side product of the pointless, empty open world design which is the actual cancer killing the industry.
>pointless, empty open world design
the only reason open worlds are empty is because devs know most players will just fast travel.
The worlds are empty because devs don't have time to fill them with interesting content.
these boring, identical takes about open world are never going to stop huh
only when they stop being true
both of these
I'd argue it's the main reason that open worlds feel so shitty. When the developer expects you to skip 95% of something, they're not going to put any effort into it, the second they have to design something to be engaging just to traverse and not just head to the next landmark, I bet it'd be better.
>NOOO I NEED CONTENT IN EVERY SQUARE CENTIMETERS
you need to get your adhd meds.
the gazillion map markers are what make open world games a fricking chore and the reason elden ring is praised.
Red Dead 2 tho has a pretty immersive world
That's the point though. In real life you can walk long distances without anything interesting happening. Slow traveling in games should be calibrated correctly to give the sense of scale and simulation of the gameworld. The player should feel like they've finished a journey when they reach their destination. It must be done correctly so the waiting is not too long, however. Unfortunately zoomers want the world handed to them on a silver platter at the touch of a button without having to work for anything so they likely wouldn't play a game with slow travel. The concept of delayed gratification is alien to them.
As I grow older I've lost most of my patience for "downtimes". I used to enjoy just spending time in the game world, but now I'll always fast travel if I'm able, and I'll always use a guide if I'm stuck for more than 10 minutes.
I call it a consession that I don't uae guides for optimal builds or such, but that's more of a way for me to cope with my decreasing passion for videogames.
best design is to allow fast travel only if the player has visited the location before.
>you need to explore the world exactly 1 (ONE) time
That doesn't fix the issue at all
yes
no
I don't mind fast travel, I just don't care for clicking a map icon, and then clicking okay on a dialog box. Make it immersive. Give me a teleport spell, let me have some sci-fi gadget that beams me away, etc.
or call up a cab or a bro to give you a ride with a quick cutscene
Fast travel should be a lategame thing like in the Gothic series, for when youve already thoroughly explored. And it should be explained ingame, like using teleport spells or activating portals or something.
Yes.
I'm fine with immersive fast travel however, carriage service, teleportation service, ship, human guide, whatever. Just not open menu, click fast travel, click accept. It's boring and lazy
Dragon's Dogma fast travel system was good. Only to certain locations that you had to find before being able to use. And could setup some extra spots you could designate using a limited item. Plus travelling to them cost a resource as well.
No.
It's existed forever.
Quest markers however...
Fast Travel is only good when it makes sense within the game world such as a carriage ride, subway, cab, silt strider. But you gotta also make the world worth exploring by keeping locations varied
Yes. Convenience is the death of adventure.
The original Legacy of Kain had fast travel in the form of turning into a bat and functionally teleporting between these beacons you find.
Diablo had a similar system as well.
Fast travel is not a an inherently cancerous system, but is used as a crutch for an already bland world.
it's one of the worst things to happen to certain specific games, but not gaming as a whole. morrowind fast travel for instance was great
>getting upset over convenience
Try getting to all the places you need to go on foot instead of via a mode of transport, because those things count as fast travel too.
upset over convenience
Yes. Convenience kills video games. Maybe you'll understand when you turn 18.
I'm 33 and I understand the concept of "optional convenience". I know people like you like to brag about having the hardcore attention span to make a 20-30 minute trek through forests and swamps just to get to the next fetch quest that you'll have to spend an extra 50-60 minutes of backtracking back to the meadow you came across prior to the last town you visited to get an item, and then go all the way back to the quest giver to give him that item just because all this is actually necessary to progress through the game, but not everyone wants to waste all that time on that.
if the game has a tendency of crashing to desktop, then it's a godsend
Nope, pointless time wasting holding W while staring at your wall as you walk across the same areas 500 times isn't gameplay
>using ports to fast travel means risking getting ganked by pirates
Why don't more games have dangerous fast travel?
no, it's the best option for many games