is fast travel one of the worst things to happen to game design?

is fast travel one of the worst things to happen to game design?

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  1. 2 years ago
    Anonymous

    Nothing will ever be worse than loot boxes.

    • 2 years ago
      Anonymous

      dlc in general

    • 2 years ago
      Anonymous

      Overwatch went from Loot Boxes you could get for free from leveling with coins being able to buy anything in game to battlepass and NOTHING being free. It's a much worse system now.

  2. 2 years ago
    Anonymous

    It's just a side product of the pointless, empty open world design which is the actual cancer killing the industry.

    • 2 years ago
      Anonymous

      >pointless, empty open world design
      the only reason open worlds are empty is because devs know most players will just fast travel.

      • 2 years ago
        Anonymous

        The worlds are empty because devs don't have time to fill them with interesting content.

    • 2 years ago
      Anonymous

      these boring, identical takes about open world are never going to stop huh

      • 2 years ago
        Anonymous

        only when they stop being true

    • 2 years ago
      Anonymous

      >pointless, empty open world design
      the only reason open worlds are empty is because devs know most players will just fast travel.

      both of these

    • 2 years ago
      Anonymous

      I'd argue it's the main reason that open worlds feel so shitty. When the developer expects you to skip 95% of something, they're not going to put any effort into it, the second they have to design something to be engaging just to traverse and not just head to the next landmark, I bet it'd be better.

    • 2 years ago
      Anonymous

      >NOOO I NEED CONTENT IN EVERY SQUARE CENTIMETERS
      you need to get your adhd meds.
      the gazillion map markers are what make open world games a fricking chore and the reason elden ring is praised.

    • 2 years ago
      Anonymous

      Red Dead 2 tho has a pretty immersive world

    • 2 years ago
      Anonymous

      >pointless, empty open world design
      the only reason open worlds are empty is because devs know most players will just fast travel.

      The worlds are empty because devs don't have time to fill them with interesting content.

      That's the point though. In real life you can walk long distances without anything interesting happening. Slow traveling in games should be calibrated correctly to give the sense of scale and simulation of the gameworld. The player should feel like they've finished a journey when they reach their destination. It must be done correctly so the waiting is not too long, however. Unfortunately zoomers want the world handed to them on a silver platter at the touch of a button without having to work for anything so they likely wouldn't play a game with slow travel. The concept of delayed gratification is alien to them.

  3. 2 years ago
    Anonymous

    As I grow older I've lost most of my patience for "downtimes". I used to enjoy just spending time in the game world, but now I'll always fast travel if I'm able, and I'll always use a guide if I'm stuck for more than 10 minutes.
    I call it a consession that I don't uae guides for optimal builds or such, but that's more of a way for me to cope with my decreasing passion for videogames.

    • 2 years ago
      Anonymous

      https://i.imgur.com/wkf5l3e.jpg

      is fast travel one of the worst things to happen to game design?

      best design is to allow fast travel only if the player has visited the location before.

      • 2 years ago
        Anonymous

        >you need to explore the world exactly 1 (ONE) time
        That doesn't fix the issue at all

  4. 2 years ago
    Anonymous

    yes

  5. 2 years ago
    Anonymous

    no

  6. 2 years ago
    Anonymous

    I don't mind fast travel, I just don't care for clicking a map icon, and then clicking okay on a dialog box. Make it immersive. Give me a teleport spell, let me have some sci-fi gadget that beams me away, etc.

    • 2 years ago
      Anonymous

      or call up a cab or a bro to give you a ride with a quick cutscene

  7. 2 years ago
    Anonymous

    Fast travel should be a lategame thing like in the Gothic series, for when youve already thoroughly explored. And it should be explained ingame, like using teleport spells or activating portals or something.

  8. 2 years ago
    Anonymous

    Yes.
    I'm fine with immersive fast travel however, carriage service, teleportation service, ship, human guide, whatever. Just not open menu, click fast travel, click accept. It's boring and lazy

  9. 2 years ago
    Anonymous

    Dragon's Dogma fast travel system was good. Only to certain locations that you had to find before being able to use. And could setup some extra spots you could designate using a limited item. Plus travelling to them cost a resource as well.

  10. 2 years ago
    Anonymous

    No.
    It's existed forever.
    Quest markers however...

  11. 2 years ago
    Anonymous

    Fast Travel is only good when it makes sense within the game world such as a carriage ride, subway, cab, silt strider. But you gotta also make the world worth exploring by keeping locations varied

  12. 2 years ago
    Anonymous

    Yes. Convenience is the death of adventure.

  13. 2 years ago
    Anonymous

    The original Legacy of Kain had fast travel in the form of turning into a bat and functionally teleporting between these beacons you find.
    Diablo had a similar system as well.
    Fast travel is not a an inherently cancerous system, but is used as a crutch for an already bland world.

  14. 2 years ago
    Anonymous

    it's one of the worst things to happen to certain specific games, but not gaming as a whole. morrowind fast travel for instance was great

  15. 2 years ago
    Anonymous

    >getting upset over convenience
    Try getting to all the places you need to go on foot instead of via a mode of transport, because those things count as fast travel too.

    • 2 years ago
      Anonymous

      upset over convenience
      Yes. Convenience kills video games. Maybe you'll understand when you turn 18.

      • 2 years ago
        Anonymous

        I'm 33 and I understand the concept of "optional convenience". I know people like you like to brag about having the hardcore attention span to make a 20-30 minute trek through forests and swamps just to get to the next fetch quest that you'll have to spend an extra 50-60 minutes of backtracking back to the meadow you came across prior to the last town you visited to get an item, and then go all the way back to the quest giver to give him that item just because all this is actually necessary to progress through the game, but not everyone wants to waste all that time on that.

  16. 2 years ago
    Anonymous

    if the game has a tendency of crashing to desktop, then it's a godsend

  17. 2 years ago
    Anonymous

    Nope, pointless time wasting holding W while staring at your wall as you walk across the same areas 500 times isn't gameplay

  18. 2 years ago
    Anonymous

    >using ports to fast travel means risking getting ganked by pirates
    Why don't more games have dangerous fast travel?

  19. 2 years ago
    Anonymous

    no, it's the best option for many games

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