Is finding the machines in the past fun? I beat this game twice without exploring and I can't say I love it.

Is finding the machines in the past fun? I beat this game twice without exploring and I can't say I love it. Will getting the good futures change my opinion or do you think it's not worth it? How did you feel about this game, anons?

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  1. 2 years ago
    Anonymous

    >Is finding the machines in the past fun?
    Yeah mostly
    It's the biggest 2D Sonic game

    • 2 years ago
      Anonymous

      Exploring IS the game, anon

      >It's the biggest 2D Sonic game
      Technically but not really. The back of the box may say it's got 70 levels but that's quite disingenuous

  2. 2 years ago
    Anonymous

    No I only did it for the achievements and it makes the game worse. Its also completely unnecessary if you get all the time stones from the special stages.

  3. 2 years ago
    Anonymous

    Well, it depends of what you want out of a Sonic video game. Sonic CD has both options to get a good ending, you can either explore in the past for those generators so you can destroy them, or you can go for the time stones in a more traditional experience. When I first played this, I treated it the same way I treated Sonic 2, and went from point A to point B fast trying to keep that flow going... and I didn't like it much, it was clear that the level design wasn't made with that in mind like Sonic 2 was, in a way Sonic CD's level design was closer to Sonic 1's, but with more scope. A few years later I gave it another shot after hearing that Sonic CD shined mostly when exploring those levels and trying to go to the past to find the generators... and that was right, I loved my playthrough where I did this, Sonic CD finally opened up for me and it became one of my favorites, but here's the thing, I can't tell you that it's objectively fun, some people will prefer this experience, and some won't, all I can recommend is that you try it out in the first few levels, to see if an exploration focused Sonic is your thing, and then either keep going or quit depending on your own personal experience.

  4. 2 years ago
    Anonymous

    The level design of CD really wants you to not blaze through it, and actually engage with the time travel and machine-maker hunt. There isn't anything standout about it if you gun it to the end.
    CD is not a normal Sonic game, and playing it like nothing's different leads to a very dull game. Whether or not you'll actually LIKE playing with it's gimmick once you understand it is up to the individual, however. Some hate it, others find it cool and different.

    • 2 years ago
      Anonymous

      >The level design of CD really wants you to not blaze through it, and actually engage with the time travel and machine-maker hunt.
      I try that and the level design tries to force me forward towards the goal anyway. No matter which way you play it, it works against you and makes for a very aggravating game.

    • 2 years ago
      Anonymous

      Well, it depends of what you want out of a Sonic video game. Sonic CD has both options to get a good ending, you can either explore in the past for those generators so you can destroy them, or you can go for the time stones in a more traditional experience. When I first played this, I treated it the same way I treated Sonic 2, and went from point A to point B fast trying to keep that flow going... and I didn't like it much, it was clear that the level design wasn't made with that in mind like Sonic 2 was, in a way Sonic CD's level design was closer to Sonic 1's, but with more scope. A few years later I gave it another shot after hearing that Sonic CD shined mostly when exploring those levels and trying to go to the past to find the generators... and that was right, I loved my playthrough where I did this, Sonic CD finally opened up for me and it became one of my favorites, but here's the thing, I can't tell you that it's objectively fun, some people will prefer this experience, and some won't, all I can recommend is that you try it out in the first few levels, to see if an exploration focused Sonic is your thing, and then either keep going or quit depending on your own personal experience.

      The problem with this expansive level design is that there's absolutely no reason whatsoever to ever visit the future. The future posts just exist as hazards to try and avoid when you want to get to the past or stay there

      • 2 years ago
        Anonymous

        Indeed, during most of the gameplay you want to avoid the future, but I suppose they thought it wasn't 100% useless, after destroying the generator you create a good future, and there are no enemies, which makes it easier to keep your rings if you want to get the time stones too, to get everything possible, also it's nice to see the good future you managed to create by destroying the generators, I think that's what they were going for, but in practice it doesn't work much, since when you destroy the generator, you probably already took quite some time to do it, and just want to move on to the next level already.

        • 2 years ago
          Anonymous

          The future stages are both a punishment for people who haven't mastered the time traveling mechanic, and a reward for those who did.
          It's just fun going to the future and explore the whole level comfily, admiring the nice visuals, fresh music and collecting rings.
          Too bad the Taxman remake removed the timer reset mechanic, making you most likely get a Time Over quickly once you get to the future stages.
          On original Sonic CD you can spend a long time within the same level if you wish so, by time traveling.

      • 2 years ago
        Anonymous

        No, it’s fun going to the good future once you’re fixed the past.

  5. 2 years ago
    Anonymous

    Does anyone have a link to download the Steam version of the game? I want to patch it to the “restored” version but good ol’ Sega took down the purchase option for Origins.

    • 2 years ago
      Anonymous

      Have you tried googling "sonic cd free download"

      • 2 years ago
        Anonymous

        Eyup. I get a lot of shadey sites and all the IGG links seem to be dead. Worse yet, the links for those shadey sites are dead too and lead to various virus plugins.

        • 2 years ago
          Anonymous

          homie rarbg or piratebay

        • 2 years ago
          Anonymous

          You sound like my grandmother trying to pirate something.

  6. 2 years ago
    Anonymous

    I fricked a kiwi woman once she said kiwi blokes have little dicks

    • 2 years ago
      Anonymous

      Sonic CD isn't your usual Sonic game. Yeah the game is boring if you're just reaching the end, but finding the quickest path to the goalpost isn't the point of CD. That said, very rarely will locating the machines even make use of Sonic's unique gameplay as you'll probably jump on a spring to reach the machine. Travelling to the last though can sometimes be every engaging as you have to draw up a path that goes uninterrupted, but many times the game will just give you two adjacent red springs to give you an easy time travel.

      Kiwis are bastards and should be deported from Australia. They're our Palestine

  7. 2 years ago
    Anonymous

    I really like the huge pinball-styled maze levels, it's my favorite "Sonic" game, even though it plays completely differently from the other games, and maybe it shouldn't have been marketed as a Sonic game at all.

    I think finding rings and shields to get the special stages and extra lives are fun. As for the generators, they are fun for a first playthrough, but to be honest, the graphics and music were carrying the game for me when I was playing it for the first time. I don't think they're hard to find, since I often use them whenever I feel like visiting the good future on a stage. The one in Wacky Workbench Act 1 is awful however, I was lucky to find it by accident on my first playthrough.

  8. 2 years ago
    Anonymous

    OP back here, played through CD on Origins. I destroyed all generators and got all time stones (thank God for the coins because I fricking suck at those special stages and I really didn't feel like mastering them like S123's). Overall, it was fun looking for de generators, but most of them were actually quite easy to find. They were almost always pretty close to a Past post. The only awful one was Wacky Workbench 1, how the frick was I supposed to figure that out lmao
    Overall, I still find it worse than Sonic 123&K, but I like the game a lot better now. Metallic Madness 2 can go frick itself.

    • 2 years ago
      Anonymous

      Glad we could help OP. The glory run is to get all of the generators and projectors and all of the time stones, getting the last one on Metallic Madness 2.

      Hopefully it'll grow on you in time. The US soundtrack makes the feel of the game a lot more bland but overall I feel it knocks over S1 for just sheer scope and I come back to it more than Sonic 2 because it feels more consistent and polished.

      It tries a lot of different stuff and sometimes it works, sometimes it doesn't. No points lost for taking a chance

      • 2 years ago
        Anonymous

        I was only missing the projectors, but I realized too late they were a thing. Still, one of the most soulful Sonic games out there.

      • 2 years ago
        Anonymous

        The US soundtrack is epic you homo

        • 2 years ago
          Anonymous

          Yeah, I also love the JP one maybe just as much but Spencer Nilsen's work on Sonic CD is splendid.
          It also got official recognition in Japan, like "Sonic Boom" being part of the Sonic songs in Smash Brawl, or several US tracks making an appearance in the 20th anniversary Sonic CD OST release.
          The Cash Cash vs Jun remix of Stardust Speedway has no right being as good as it is.
          *perfects an already perfect track*

          How did they do it?

        • 2 years ago
          Anonymous

          No past themes = no cohesion

          • 2 years ago
            Anonymous

            What's wrong with the JP past themes?

            • 2 years ago
              Anonymous

              The problem is that there's no US past themes for some fricking reason and it uses the JP one.

              • 2 years ago
                Anonymous

                so
                the music is still good and fits

              • 2 years ago
                Anonymous

                >Collision Chaos Present theme US
                >Collision Chaos Past theme JP/EU
                Nothing about that fits at all. There's a massive dissonance in the music because of it.

                I'm not saying that all the US music is bad. Some of it is pretty good, the special stage especially. But without past themes it just totally lacks the glue to tie it all together.

              • 2 years ago
                Anonymous

                why doesn't the collision chaos past theme fit collision chaos in the past?
                >just totally lacks the glue to tie it all together
                so basically you are an obtuse moron, got it.

              • 2 years ago
                Anonymous

                I genuinely have no idea how to respond to this.

                The past themes in all versions are the JP/EU ones. This doesn't match anything in the US soundtrack. The past themes of the JP/EU version sound nothing like the US present or future songs.

                That is a huge mark against the US soundtrack. How the frick is that obtuse? Are you fricking deaf?

              • 2 years ago
                Anonymous

                If you've somehow walked into this thread knowing nothing, each JP track is composed around having a small melody that's meant to be associated with the level, and have that at the through line connecting all four time periods of that level.

                >Present is the normal one you start with
                PPZ JP - https://youtu.be/SOO6FrRsMQQ
                QQZ JP - https://youtu.be/rx22KJlWoiU
                >Past is made in chiptune to sound old
                PPZ"P" JP - https://youtu.be/-RfM_KGavhc
                QQZ"P" JP - https://youtu.be/R9IP0MNm9JY
                >Bad Future is wrong (some songs have the area theme trying to fight back like nothing is wrong/getting corrupted)
                PPZ"B" JP - https://youtu.be/McMa48WXn9w
                QQZ"B" JP - https://youtu.be/-RfM_KGavhc
                >Good Future is, big shocker, good.
                PPZ"G" JP - https://youtu.be/6VC4FFu8Nu4
                QQZ"G" JP - https://youtu.be/zwZA3wcpJ5k

                They're meant to work together, mixing one JP time period with three US ones is just moronic. I don't mind putting on either OST, they're both good, I just hate that some fricking jackass made three-fourths of a soundtrack and went "frick it, good enough" without finishing it.Optimal move is to do US soundtrack on a Time Stone run so you never have to go to the past and hear it, and JP soundtrack for a robot generator run.

              • 2 years ago
                Anonymous

                I genuinely have no idea how to respond to this.

                The past themes in all versions are the JP/EU ones. This doesn't match anything in the US soundtrack. The past themes of the JP/EU version sound nothing like the US present or future songs.

                That is a huge mark against the US soundtrack. How the frick is that obtuse? Are you fricking deaf?

                it sounds nice, go be a c**t somewhere else

              • 2 years ago
                Anonymous

                everyone agrees it sounds nice, just like everyone agrees it doesn't belong in the US ost, stop being a contrarian homosexual

              • 2 years ago
                Anonymous

                ur b***hing about the us soundtrack because the past themes are different from the rest of the songs
                if the songs fit in the japanese version because they were good in their own right, this doesnt fricking change

              • 2 years ago
                Anonymous

                >good song in it's original context of being purposefully part of a unified set of tracks that play off each other, makes it even greater than it being just on it's own
                >good song stripped of it's original context and thrown haphazardly into the mix of a completely unrelated set, makes it very jarring and out of place among them
                Everyone I know who's played with US tracks first originally thought the past tracks were fricking weird and strange... until they played using JP tracks, and they've come around on them ever since hearing them being cohesive in it's original format. Why would it sound "weird and strange" in the first place to multiple people if being good in it's own right, in complete isolation, is the only thing that matters?

              • 2 years ago
                Anonymous

                [...]
                Holy shit, this guy really is deaf as frick or just completely fricking stupid.

                You might be the biggest moron on Ganker and that's really saying something

                >I like the past music when I play the Japanese version
                >I don't like the exact same songs when I play the US version
                I sympathise with the idea of a more cohesive audio experience where each timezone (for lack of a better word) shares leitmotifs, but saying that the past themes no longer fit because they are disconnected from the leitmotif eliminates the point of writing a song in the first place. Palmtree Panic Past does not need to share a leitmotif with the present and futures for the music to eloquently reflect the scenery. In fact, not sharing a melody might even make the past theme more striking; we have here and ancient landscape that just barely resembles today if at all. The quirky JP themes allow us a respite from Robotnik's bullshit as we're taken to a more primitive (and in some ways more innocent) era.

                I apologise for being a Black person before but I think my argument is now clearly not Black folkome

              • 2 years ago
                Anonymous

                Nobody cares about those "ifs", anon. All the tracks in a level share a them and that's how the game was envisioned. It should have been like that for the American version too.

              • 2 years ago
                Anonymous

                you're a moron

              • 2 years ago
                Anonymous

                [...]
                it sounds nice, go be a c**t somewhere else

                Holy shit, this guy really is deaf as frick or just completely fricking stupid.

                You might be the biggest moron on Ganker and that's really saying something

              • 2 years ago
                Anonymous

                >spoiler
                I just did a US soundtrack run during my Tails playthrough where the "ending" (credits) doesn't change anyway, but this is okay. Funny that SoJ via Origins suddenly thinks that Americans' heads will shortcircuit if it's not the default soundtrack after a decade or so of JP being the universal default. Makes you wonder why the new Amy/Tarot intro doesn't change the CC soundtrack too. I like to think "Past" music -was- composed, but then they realized too late that it was encoded differently and they'd have to *gasp* reprogram audio, and by the time they realized this they figured they were far too inept and said screw it.

  9. 2 years ago
    Anonymous

    There are too many Sonic threads on /vr/.

  10. 2 years ago
    Anonymous

    Sonic game I enjoyed the most back then. Time Traveling mechanics?, how cool is taking a peek at how fricked up things can get in the future if not taking the right decisions in the present? All of it on a masterful atmosphere by music and graphics. There is some magic to this game not present in other sonic titles.

  11. 2 years ago
    Anonymous

    No, it's an exercise in slow, methodical platforming to actually search for them and Sonic jumps high and loose. It's not his strength, Sonic wants to play with momentum. You can see the shift from using Sonic for sloppy platforming to good momentum when they made Sonic 2 and 3. What Sonic really needed to make slow platforming fun was a second type of jump.

  12. 2 years ago
    Anonymous

    >are games fun?

    No!

  13. 2 years ago
    Anonymous

    Earlier levels put the machines in easy places, if not outright on your path.
    I usually destroy them until Quartz Quadrant, by then you should have all the time stones and not needing to worry anymore about the machines.

  14. 2 years ago
    Anonymous

    Well, considering Sonic CD is based on time and stuff, what do you figure the timeline is now? Considering Sega's "everything is canon" except Sonic Chronicles stance. I used to not fuss about Sonic CD's timeline placement because a small gap of time occurs between 2 & 3 and you could've written off Tails as keeping the emeralds safe at his workshop or something, but my hands are tied now that Origins confirms CD is between 1 & 2. I myself prefer chronological release order unless rearranging is absolutely necessary.
    >Sonic the Hedgehog - practically interchangeable.
    >Sonic the Hedgehog CD - chalk Tails' cameo as a space-time distortion, thanks Origins.
    >Tails Adventures - takes place before Tails met Sonic but Tails can find Sonic's likeness so he must be somewhat famous at this point, can occur simultaneously with CD.
    >Sonic the Hedgehog 2 (16-bit manual backstory) - Tails meets Sonic, but we don't know how much time passes between that and Eggman launching his West Side Island campaign.
    >Sonic the Hedgehpg 2 (8-bit) - Eggman cubnaps Sonic's new friend, Silver Sonic makes more sense here instead of later since he's the most primative of the Mecha Sonics.
    >Sonic the Hedgehog 2 (16-bit game) - adventure starts proper.
    >SegaSonic the Hedgehog - it doesn't feature the Chaos Emeralds so it's entirely possible this short misadventure happened here, Tails could just be off with the emeralds elsewhere as stated earlier.
    >Sonic 3 & Knuckles - obviously continues where Sonic 2 left off with the emeralds from the 16-bit game.
    After that it's the remaining spinoffs and lesser titles that don't really fit in with the above.
    >Sonic Chaos
    >Sonic Spinball
    >Sonic Drift
    >Sonic Triple Trouble
    >Sonic Drift 2
    >Knuckles' Chaotix
    >Tails' SkyPatrol
    >Sonic Labyrinth
    >Sonic the Fighters
    >Sonic 3D Blast
    >Sonic Blast
    >Sonic R
    Then Sonic Generations splits the classic timeline from this point into an alternate dimension: Modern leads into Sonic 4; Classic proceeds to Mania.

    • 2 years ago
      Anonymous

      The dimension shit is fricking moronic what the frick is Iizuka thinking

      • 2 years ago
        Anonymous

        If "alternate dimension" is another way to say "alternate timeline" in the Sonicverse then Blaze and Eggman Nega make much more sense as coming from a possible future, meaning Iizuka fixed it if anything but isn't explaining himself well as usual.

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