Is having dedicated resource cards like MtG and Pokemon actually "bad design" like lots of people say?

Is having dedicated resource cards like MtG and Pokemon actually "bad design" like lots of people say? Yu-Gi-Oh seems to suffer repetitive combo play and complexity creep without a resource system. People praised Force of Will and Duel Masters for "fixing" mana but they're very derivative and almost nobody played them, the developers actually commented they felt their design space was limited for the latter because it's harder to get ahead or behind the curve as a player which felt "fairer" but was less dynamic.

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  1. 3 weeks ago
    Anonymous

    >Yu-Gi-Oh seems to suffer repetitive combo play and complexity creep without a resource system.
    that's because all decks worth playing in yugioh literally step over the game's resource system of 1 normal summon per turn
    this is like if every worthwhile magic card could be played without paying its mana cost

  2. 3 weeks ago
    Anonymous

    premium resources: yes

  3. 3 weeks ago
    Anonymous

    I like the way the MLP game does it : your requirements for playing cards are total power and AP. Everyone gets the same amount of AP to spend, based on the score of the leading player. It's neat because it leads to different deck curve strategies : some cards have high AP cost but no power requirement. So you can do a standard curve, with your cards requiring higher and higher power to play, or you can go for cards that cost a lot of AP but can be played as soon as you can afford them. And of course decks can employ a mix of the two strategies, there isn't really a dominant meta that I've seen.

    • 3 weeks ago
      Anonymous

      >mlp

      Stopped reading right there clopper

      Wizards fricking purposefully killed Duel Masters in the West and fricking MTG and store owners were fricking buttholes if you played the game.
      God every single MTG player in the 2000s treated you like shit if you played yugioh or duel masters, adults and teenagers being mean to children is fricking moronic and I'm glad WOTC is getting fricked over by Hasbro

      Duel Monsters was a strictly inferior version of Magic, and from day one had a joke of "Magic with YuGiOh" from most publications. Packs literally gathered dust on the shelves here until they were sold wholesale or at a loss.

      Duel Masters failure in the States was entirely organic, and I never saw anyone above the age of 8 buy a deck or pack, and most of those kids, also bought the considerably more popular and successful YuGiOh.

      Also WotC was owned by Hasbro in the 2000's, and as someone who use to make fun of kids who played YuGiOh, and would teach them the superior game of Magic: the Gathering, I applaud your saltiness. (This being said, pre-banlist yugioh is awesome).

      • 3 weeks ago
        Anonymous

        I'm glad MTGs' non commander formats are dying

        • 3 weeks ago
          Anonymous

          Yeah so am I. Vintage was the only noble format.

          >Legacy
          A bunch of try hard homosexuals who were too late to the ball to play w/ power and people trying to make a career from a hobby. Literally the gayest of all MTG players. Filled with proxyBlack folk now

          >Modern
          Was once a brewers paradise. The only people sticking to this format are people too invested to leave. Battered wife syndrome

          >Standard
          Arena players?

          >Pioneer
          Adderall addicted zoomers who can't focus on the game and constantly have to vape, check their phones. Meme format that was DOA.

          >Pauper
          Actually not bad.

          • 2 weeks ago
            Anonymous

            eternal formats (vintage, legacy, pauper) are great

        • 2 weeks ago
          Anonymous

          Same, I want someone to buy WOTC after Hasbro folds.

      • 3 weeks ago
        Anonymous

        Your loss, normieBlack person.

        • 3 weeks ago
          Blackblade

          Go back to l3ddit

  4. 3 weeks ago
    Anonymous

    Duel Masters ended up played more than MtG in Japan, but that's mostly because it was introduced first.

    In general though, the purpose of a resource system is just to control the pace of the game. How do you make it so that the first player doesn't just dump their opening hand on the table, play a dozen draw spells, and win on the spot? By putting a limit on how many things you can do in a turn.

  5. 3 weeks ago
    Anonymous

    Wizards fricking purposefully killed Duel Masters in the West and fricking MTG and store owners were fricking buttholes if you played the game.
    God every single MTG player in the 2000s treated you like shit if you played yugioh or duel masters, adults and teenagers being mean to children is fricking moronic and I'm glad WOTC is getting fricked over by Hasbro

  6. 3 weeks ago
    Anonymous

    Normally I'd say just play more games, the counter-point comparison isn't YGO, but practically every TCG designed within the last 10 years.
    >Duel Masters
    >very derivative and almost nobody played them
    You're joking, right? Just because it got canned in NA doesn't mean it wasn't played. It was the dominant tcg in Japan for decades, which is arguably a far more competitive landscape for tcgs. Then look at basically any big tcg that's come out in the last few years - Lorcana, One Piece, Stars Wars - they all use Duel Masters-based resource systems.
    Lands look pretty, but are terrible game design.

    • 3 weeks ago
      Anonymous

      Lands are a card type where the odds of being angry every single game because you drew or didn't draw a land is almost 100%

      • 3 weeks ago
        Anonymous

        skill issue

  7. 3 weeks ago
    Anonymous

    It’s probably outdated but the whole game is based around it so can’t really change now. I prefer how lorcana / unlimited work where most things can be used as a resource

  8. 3 weeks ago
    Anonymous

    POV: You're about to hear the most uninformed hot take on card game design in your life

    • 3 weeks ago
      Anonymous

      i rather watch this pedo creep, before any homosexual who defends powercreep garbage like yugioh or mtg. duel masters all the way!

    • 3 weeks ago
      Anonymous

      his opinions are better than yours

    • 2 weeks ago
      Anonymous

      it is always good practice to ignore the opinions of fat people so I'm glad he shows his mug while talking online

  9. 3 weeks ago
    Anonymous

    Whether having mana or energy is bad design is one thing, but it's clear that having dedicated resource cards has turned out to be a superior system to alternative of "all cards can be used as a resource." It is extremely rare in these systems that a card is usable both as resource and as a "normal" card, which means there is more opportunity cost attached to playing a card as a resource. This makes the game confusing and often frustrating for new players (which will be all of them in a new game) because you can't know ahead of time which cards you were supposed to turn into resources and which cards you were supposed to play. Getting mana screwed or flooded is unfortunate, but is much less frustrating than dead man walking a game out for ten turns, only to find that the card you played on turn 2 was the card you actually needed to win.

  10. 3 weeks ago
    Anonymous

    I like the sliding scale that digimon has, frick lands, never liked them, only ever tolerated them because Magic had neat art, now that Magic has shit art I don't have to do that anymore.

    • 3 weeks ago
      Anonymous

      lands would be good if they banned fetches 10 years ago

  11. 3 weeks ago
    Anonymous

    Saying that yugioh has no resource system is idiotic, its just the most complex resource system of them all. Its why the entire meta revolves around trying to stop your opponent from accessing the resources they want and forcing them to commit to more and more scary chokepoints

    • 3 weeks ago
      Anonymous

      go have a nice day, yugioh shitter!

    • 3 weeks ago
      Anonymous

      HOPTs as a resource system is interesting design in that it encourages your deck to be more flexible to avoid chokepointing as opposed to always aiming at optimizing one linear line.

      go have a nice day, yugioh shitter!

      Yugioh filtering shitters like you is a feature.

  12. 3 weeks ago
    Anonymous

    Literally nothing with Yugioh. Its the card game version of this

  13. 3 weeks ago
    Anonymous

    Every card has a TEMPO number; if not: assume that it has TEMPO 0 (zero).

    You may discard cards from your hand in order to spend their TEMPO as a resource (more on this later)... maybe you have to spend TEMPO from discarded cards in order to pay for other cards (like maybe you have to discard/spend 5 TEMPO in order to play a TEMPO 5 card).

    To play a card with TEMPO X+1, you must already have in play another card with TEMPO X. You may not have more cards in play with TEMPO X+1 than the number of cards you already have in play with TEMPO X.

    So, everybody can play TEMPO 0 (zero) cards whenever they like, but playing a TEMPO 1 card requires that you already have at least one more TEMPO 0 card than TEMPO 1 cards in play (and playing that TEMPO 1 card then allows you to play a TEMPO 2 card).

    Maybe we should pyramid TEMPO? Like, you may not have more TEMPO X+1 cards in play than one less than the number of TEMPO X cards in play.

    Being able to choose between either PLAYING a card, or DISCARDING a card in order to pay for something else, is pretty neat.

    If you're still reading this, please contribute.

    • 2 weeks ago
      Anonymous

      You lost me as soon as you started on the X+1 shit because you just say it like X+1 is already an established concept. If all you meant was
      >to play a card with higher TEMPO you must have the previous TEMPO number in play
      then ok.
      I've read this repeatedly
      >you may not have more TEMPO X+1 cards in play than one less than the number of TEMPO X cards in play.
      and it still makes no sense to me with the way it's structured.
      "You may not have more [A] cards in play than one less than the number of [B] cards in play" just reads confusing af.

      • 2 weeks ago
        Anonymous

        It took me a few reads, but I think he's saying 'you can't have equal or more of the previous stage'
        So if there's two Tempo 0 cards, then you can only have one Tempo 1 card.

        One less than the two Tempo 0 (X) would be one card, and so playing another Tempo 1 (X+1) card would put you at two, which would be more than one less than two, so you can't.
        Likewise, if you had five Tempo 0 cards, you could only have four Tempo 1 cards, because any more than that would be exceeding five minus one.

        There's almost certainly simpler ways to word that though.

        • 2 weeks ago
          Anonymous

          I think you're right, that fits the pyramid progression. I appreciate it

  14. 3 weeks ago
    Anonymous

    >Is having dedicated resource cards like MtG and Pokemon actually "bad design"

    No, but drawing them completely randomly from your deck is.

    • 2 weeks ago
      Anonymous

      I really wish lands were their own library. If your game needs to have mulligan rules because you have a genuinely high chance of not getting to do anything your first few turns because you didn't get 1-3 lands in your opening hand, your system fricking sucks.

  15. 2 weeks ago
    Anonymous

    Yes. It's needless deck bloat that fricks with your draw percentage and can easily lead to dead turns. MtG is the king of sterile netdecks, despite having tens of thousands of cards the vast majority never see play because they're functionally useless in actual games, and most of this is because the majority of cards do too little for their cost or are simply too expensive to play, so the game is dominated by the handful of broken cards that are cheap to play and do way more than their cost should let them.

    An alternate system like giving each card an inherent resource value so you can play it as a "land" or a creature/spell/whatever would allow far more freedom for deck building...as long as the cards are intelligently designed and balanced.

    The main problem with all TCG games is that the designers are walking a tight rope between creating fun and balanced cards, and motivating sweaty homosexuals into buying boosters. The majority of sealed products are bought by a handful of no life whales who want to find the best cards to flip on the singles market or to slot into their own decks so they can win more. As such, the more balanced the game is, and the more possible viable decks one can build, the less money the company will make.

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