>is he right?
No. Skyrim really is an irredeemable pile of shit. Really.
They capped physical damage resistances.
They capped elemental damage resistances.
They capped stealth.
Magic strength doesn't grow with magic skill.
Can't craft your own spells.
Enchantment strength doesn't grow with skill.
Athletics is no longer a skill and can't be improved. You are slow as shit.
Acrobatics is no longer a skill and can't be improved. You can't jump worth shit.
The effects of personality is capped.
You can't fly.
Can't teleport.
Disregarding alchemy/enchantment loops, that is clearly cheesing it in ways those hacks never intended, you effectively reach your character's full potential around level ~25 +-5~ levels depending on the build in question. After which your character will never practically improve again for the remainder of the game. And even at that optimal level, your character remains weak and boring to control.
It's absolutely pathetic. Seriously. And why? For what purpose? It's a single player game. What are they afraid off? And how is cutting character growth short in any way good? Especially since you likely have something like 30-40%~ of the world left unexplored after your character stops improving.
Seriously. Just to highlight how fricked up all these parameter caps are. Heavy armor is practically objectively inferior to lighter armor in Skyrim, because lighter armor still hits the physical resistance cap, with all heavy armor does is going way way past the cap. Which does nothing, it just weighs way more. It's a joke.
I fricking hate Skyrim. Why did they even make it an RPG?
I love RPGs but Skyrim fails so damn hard at being one that it only becomes a nuisance.
skyrim was objectively revolutionary, people still play it to this day. In the same way casablanca is a revolutionary widely known film even though it's piss boring
you say this like witcher 3 didnt already have ubishit forts, as good as a game it is it suffers immensely for the open world, its full of trash ubisoft style content
all of these games (save bg3, havent played it so cant comment) are repetitive as frick.
i’m physically incapable of not doing every sidequest and scouring every corner of the map and so every time I try to play one I burn out like 20hrs in.
what is the point of a 50+hr game that stops introducing new ideas at the 8hr mark? and you can’t even say story because not one of these game companies actually shells out money for quality writing, even the absolute best of the best are on par with an average YA novel.
>is he right?
No. Skyrim really is an irredeemable pile of shit. Really.
They capped physical damage resistances.
They capped elemental damage resistances.
They capped stealth.
Magic strength doesn't grow with magic skill.
Can't craft your own spells.
Enchantment strength doesn't grow with skill.
Athletics is no longer a skill and can't be improved. You are slow as shit.
Acrobatics is no longer a skill and can't be improved. You can't jump worth shit.
The effects of personality is capped.
You can't fly.
Can't teleport.
Disregarding alchemy/enchantment loops, that is clearly cheesing it in ways those hacks never intended, you effectively reach your character's full potential around level ~25 +-5~ levels depending on the build in question. After which your character will never practically improve again for the remainder of the game. And even at that optimal level, your character remains weak and boring to control.
It's absolutely pathetic. Seriously. And why? For what purpose? It's a single player game. What are they afraid off? And how is cutting character growth short in any way good? Especially since you likely have something like 30-40%~ of the world left unexplored after your character stops improving.
Seriously. Just to highlight how fricked up all these parameter caps are. Heavy armor is practically objectively inferior to lighter armor in Skyrim, because lighter armor still hits the physical resistance cap, with all heavy armor does is going way way past the cap. Which does nothing, it just weighs way more. It's a joke.
I fricking hate Skyrim. Why did they even make it an RPG?
I love RPGs but Skyrim fails so damn hard at being one that it only becomes a nuisance.
skyrim was objectively revolutionary, people still play it to this day. In the same way casablanca is a revolutionary widely known film even though it's piss boring
>skyrim was objectively revolutionary
How so?I 've never played it. What did it do that was so revolutionary? As far as I understand basically everything it did they had done before in Oblivion.
skyrim was objectively revolutionary, people still play it to this day. In the same way casablanca is a revolutionary widely known film even though it's piss boring
It's not revolutionary (Oblivion and Morrowind did everything first), but it IS impactful and influential
[...]
It's not revolutionary (Oblivion and Morrowind did everything first), but it IS impactful and influential
>skyrim was objectively revolutionary
How so?I 've never played it. What did it do that was so revolutionary? As far as I understand basically everything it did they had done before in Oblivion.
I'll attempt to explain skyrim in the shortest way possible
popular DOES NOT EVER EVER EVER mean good in videogames.
on a side note (shitty vent incoming) i think skyrim was decent and it did some things well but it's painfully mediocre and
>is he right?
No. Skyrim really is an irredeemable pile of shit. Really.
They capped physical damage resistances.
They capped elemental damage resistances.
They capped stealth.
Magic strength doesn't grow with magic skill.
Can't craft your own spells.
Enchantment strength doesn't grow with skill.
Athletics is no longer a skill and can't be improved. You are slow as shit.
Acrobatics is no longer a skill and can't be improved. You can't jump worth shit.
The effects of personality is capped.
You can't fly.
Can't teleport.
Disregarding alchemy/enchantment loops, that is clearly cheesing it in ways those hacks never intended, you effectively reach your character's full potential around level ~25 +-5~ levels depending on the build in question. After which your character will never practically improve again for the remainder of the game. And even at that optimal level, your character remains weak and boring to control.
It's absolutely pathetic. Seriously. And why? For what purpose? It's a single player game. What are they afraid off? And how is cutting character growth short in any way good? Especially since you likely have something like 30-40%~ of the world left unexplored after your character stops improving.
Seriously. Just to highlight how fricked up all these parameter caps are. Heavy armor is practically objectively inferior to lighter armor in Skyrim, because lighter armor still hits the physical resistance cap, with all heavy armor does is going way way past the cap. Which does nothing, it just weighs way more. It's a joke.
I fricking hate Skyrim. Why did they even make it an RPG?
I love RPGs but Skyrim fails so damn hard at being one that it only becomes a nuisance.
made a lot of good points, for one the map is huge but with fast travel having almost no penalty (aside from it passing time which affects time based buffs like from using shrines) and horses/walking both being incredibly painfully slow it's very possible a player only explores 10% of it in a run, cities are too small and theres like 3 towns and shouldve had more content, chilling in cities doing whatever the frick and doing daedric quests if you enjoy tes lore was in my opinion where the game shines most, quests like the wolf queen awakened are great but is hidden behind an errand quest npcs tell you 10 times is probably nothing. balancing is shit, illusion makes the game a cakewalk for everything but dragons (which are a gimmick really) but if you want to go pure mage with destruction good luck because you'll do frickall damage, run out of magicka every 2 seconds, and take literally 9 years to level up destruction ONCE after you hit lv 50 (out of 100) or so ((also applies to the healing magic class) and i could go on
as for the main quest, imho this shouldve been 100x shorter, a main quest doesnt really fit skyrim at all. and as for the dlcs, dragonborn was actually really nice, shit like the spider zombie caves were cool af and overall solstheim was incredibly refreshing, personally i enjoyed raven rock a lot. dawnguard was absolute fricking garbage though, took WAAAAAY too long to get the frick over with, soul cairn was shit, somehow they managed to make a living snow elf seem dull, and i could go on. utter fricking garbage i pray that shit isnt canon, literal open vampire npcs (or the secret vampire npcs) dont even have flavor text reactions if youre a vampire either which is annoying if you enjoy rping as a vampire or some shit
>It's Morrowind and Oblivion, but less
That’s actually what makes it revolutionary and popular. By being a simpler and casual rendition of the open world rpg concept, it becomes that much easier to get into. Then, the gameplay, while simpler, is still quite fun (numbers go brrrr), it’s bugs give a good laugh once in a while, and it is a very fun game to simply go around exploring with plenty of variety of landscapes and small bits of lore (probably the most important aspect for an open world rpg).
Witcher maybe overrated but to say Origins that was pitched and delivered as W3 rip off is better at literally anything is fricking insanity. Origins is the game that killed AssAss parkour and turned into the slop that it is now, so that furry motherfricker is moronic.
dos2 has better tactical combat so it is a better crpg
bg3 despite being burdened with the 5e ruleset is a better overall experience because it has unparalleled reactivity
Mocap
Face animations
Dynamic sweating
Impactful choices
Full voice acting
Characters people care about
Good rpg combat with many combat options
The only game that comes close to this is the original Dragon Age
Every other rpg is inferior
>Mocap
Existed since 1989's Prince of Persia >LMAO >Dynamic sweating
Existed in sports games before >Impactful choices
Less impactful than Deus Ex from 23 years ago >Full voice acting
LMAO >Characters people care about
Subjective >Good rpg combat with many combat options
Every option devolves into combat, how is that an RPG? >The only game that comes close to this is the original Dragon Age >Every other rpg is inferior
LMAO
Deus Ex Mankind Divided came out 7 years ago and you can finish that game without killing a single person. It's impossible to be pacifist in BG3 and people are talking about how revolutionary cRPG it is.
Didn't Witcher 3 also do all this stuff years ago? And as you mentioned yourself, the original Dragon Age did have a lot of this stuff just more rudimentary (due to tech limits at the time).
Its just up to date but doesn't actually revolutionize anything, everything they did is pretty standard for a AAA game whether its a crpg or not.
OP simps for some furgay on twitter who claims games such as Skyrim are comparable to BG3 and assuming you're that anon, your post made no distinction between rpg types, so Witcher 3 is a valid comparison and so is Cyberpunk technically.
div2 isn't the best crpg unless you haven't played about 10 more crpgs I could list
so yeah, for him it probably is the best crpg he's played because he's a casual
i would love to play asscreed games but ever since the first one, they've been awful. It's the same shit over and over again just like Far Cry. At least I get some enjoyment out of using sniper rifles in vidya, but I just can't do asscreed gameplay. They still make some incredible looking vistas and environments. Probably the best in the business; too bad they're empty and soulless. I would buy Origins right now if I thought it was remotely comparable to W3.
I’m not saying it can’t be on your list of top RPGs, but >skyrim >revolutionary
It’s the same as the last two ES games, except with some of the features stripped away.
>ubishit
hahahaha, no
I think people throw the word revolutionary and innovative around like it's candy.
Only correct posts ITT so far, /thread
KYS underage homosexual
>wordswordswords
Ganker cant meme
>Assassin's Creed origins - better version of Witcher 3
but ac origins fricking sucked?
Witcher 3 genuinely had better combat (and writing and everything else)
what the frick?
>baldur's gate 3
>revolutionary
I would like to hear what the frick he thinks makes it revolutionary.
Motion capture and face reaction
Being honest, the motion capture has never been done in a crpg before
bear fricking is very revolutionary tbqhfamalambruh
>listening to the opinions of a degenerate
I though Musk banned all these homosexuals?
AssCreed is ass
Nope.
1) Witcher 3
2) BG3
3) Skyrim
4) Pathfinder: Wrath of the Righteous
>Skyrim
see
AC origins isn't on the same level as Witcher 3 it copied it but added typical Ubishit forts
you say this like witcher 3 didnt already have ubishit forts, as good as a game it is it suffers immensely for the open world, its full of trash ubisoft style content
yes it added gameplay, immersion and freedom
>gameplay is le bad
just go watch shitflix show then
all of these games (save bg3, havent played it so cant comment) are repetitive as frick.
i’m physically incapable of not doing every sidequest and scouring every corner of the map and so every time I try to play one I burn out like 20hrs in.
what is the point of a 50+hr game that stops introducing new ideas at the 8hr mark? and you can’t even say story because not one of these game companies actually shells out money for quality writing, even the absolute best of the best are on par with an average YA novel.
>is he right?
No. Skyrim really is an irredeemable pile of shit. Really.
They capped physical damage resistances.
They capped elemental damage resistances.
They capped stealth.
Magic strength doesn't grow with magic skill.
Can't craft your own spells.
Enchantment strength doesn't grow with skill.
Athletics is no longer a skill and can't be improved. You are slow as shit.
Acrobatics is no longer a skill and can't be improved. You can't jump worth shit.
The effects of personality is capped.
You can't fly.
Can't teleport.
Disregarding alchemy/enchantment loops, that is clearly cheesing it in ways those hacks never intended, you effectively reach your character's full potential around level ~25 +-5~ levels depending on the build in question. After which your character will never practically improve again for the remainder of the game. And even at that optimal level, your character remains weak and boring to control.
It's absolutely pathetic. Seriously. And why? For what purpose? It's a single player game. What are they afraid off? And how is cutting character growth short in any way good? Especially since you likely have something like 30-40%~ of the world left unexplored after your character stops improving.
Seriously. Just to highlight how fricked up all these parameter caps are. Heavy armor is practically objectively inferior to lighter armor in Skyrim, because lighter armor still hits the physical resistance cap, with all heavy armor does is going way way past the cap. Which does nothing, it just weighs way more. It's a joke.
I fricking hate Skyrim. Why did they even make it an RPG?
I love RPGs but Skyrim fails so damn hard at being one that it only becomes a nuisance.
skyrim was objectively revolutionary, people still play it to this day. In the same way casablanca is a revolutionary widely known film even though it's piss boring
>skyrim was objectively revolutionary
How so?I 've never played it. What did it do that was so revolutionary? As far as I understand basically everything it did they had done before in Oblivion.
It's not revolutionary (Oblivion and Morrowind did everything first), but it IS impactful and influential
>skyrim was objectively revolutionary
It's Morrowind and Oblivion, but less. How is that revolutionary?
I'll attempt to explain skyrim in the shortest way possible
it sold 80 million copies to date
that doesn't answer my question
popular DOES NOT EVER EVER EVER mean good in videogames.
on a side note (shitty vent incoming) i think skyrim was decent and it did some things well but it's painfully mediocre and
made a lot of good points, for one the map is huge but with fast travel having almost no penalty (aside from it passing time which affects time based buffs like from using shrines) and horses/walking both being incredibly painfully slow it's very possible a player only explores 10% of it in a run, cities are too small and theres like 3 towns and shouldve had more content, chilling in cities doing whatever the frick and doing daedric quests if you enjoy tes lore was in my opinion where the game shines most, quests like the wolf queen awakened are great but is hidden behind an errand quest npcs tell you 10 times is probably nothing. balancing is shit, illusion makes the game a cakewalk for everything but dragons (which are a gimmick really) but if you want to go pure mage with destruction good luck because you'll do frickall damage, run out of magicka every 2 seconds, and take literally 9 years to level up destruction ONCE after you hit lv 50 (out of 100) or so ((also applies to the healing magic class) and i could go on
as for the main quest, imho this shouldve been 100x shorter, a main quest doesnt really fit skyrim at all. and as for the dlcs, dragonborn was actually really nice, shit like the spider zombie caves were cool af and overall solstheim was incredibly refreshing, personally i enjoyed raven rock a lot. dawnguard was absolute fricking garbage though, took WAAAAAY too long to get the frick over with, soul cairn was shit, somehow they managed to make a living snow elf seem dull, and i could go on. utter fricking garbage i pray that shit isnt canon, literal open vampire npcs (or the secret vampire npcs) dont even have flavor text reactions if youre a vampire either which is annoying if you enjoy rping as a vampire or some shit
has good mods tho
>It's Morrowind and Oblivion, but less
That’s actually what makes it revolutionary and popular. By being a simpler and casual rendition of the open world rpg concept, it becomes that much easier to get into. Then, the gameplay, while simpler, is still quite fun (numbers go brrrr), it’s bugs give a good laugh once in a while, and it is a very fun game to simply go around exploring with plenty of variety of landscapes and small bits of lore (probably the most important aspect for an open world rpg).
I hate to praise Ubisoft but origins was really good. Maybe I’m biased because of my interest in ancient Egypt but yeah I liked it.
Normalgay tier opinion
Someone post the I don't care what homosexuals on twitter are saying picture, cuz I always forget to save it
>skyrim
>last decade
Holy shit, that guy is delusional.
I worked on Origins and would still never, even in my wildest dreams claim it even compares to Witcher 3.
Dunno if he's right, but as someone who never was a fan of the Creed games, I played the shit out of Origins and it's DLC.
im not a fan of AC or the Witcher but this guys is fricking insane if he thinks ac origin is nothing else but garbage
>last decade
>skyrim
uh, nobody tell him
OP. I know you are a homosexual but let me ask you, does he have pronouns on profile?
You can't be straight and into werewolves
>straight
>thirsting over red prince and horus from smite
Russian gays are so repressed
>objective
what a homosexual
what in the frick is that username
>Origin better than Odyssey
>AC ever being better than Witcher 3 LMAO
Based, but also moronic
Witcher maybe overrated but to say Origins that was pitched and delivered as W3 rip off is better at literally anything is fricking insanity. Origins is the game that killed AssAss parkour and turned into the slop that it is now, so that furry motherfricker is moronic.
>Assassin's Creed origins - better version of Witcher 3
Wtf did I just read.
ac origin is the most reddit game ever made
I HECKIN LOVE "Somebody said this on Twitter" THREADS!!1!
How is big gay number 1 if dos2 is only number 3 while being the best crpg?
dos2 has better tactical combat so it is a better crpg
bg3 despite being burdened with the 5e ruleset is a better overall experience because it has unparalleled reactivity
no, assassins creed is and has always been trash
>all westoid shit
all garbage
Yes, JRPG's suck ass and aren't real RPGs
But then again, neither is Assassins Creed.
What's revolutionary about those games? Gay sex?
kys
You didn't answered my question.
kys
Mocap
Face animations
Dynamic sweating
Impactful choices
Full voice acting
Characters people care about
Good rpg combat with many combat options
The only game that comes close to this is the original Dragon Age
Every other rpg is inferior
>Mocap
Existed since 1989's Prince of Persia
>LMAO
>Dynamic sweating
Existed in sports games before
>Impactful choices
Less impactful than Deus Ex from 23 years ago
>Full voice acting
LMAO
>Characters people care about
Subjective
>Good rpg combat with many combat options
Every option devolves into combat, how is that an RPG?
>The only game that comes close to this is the original Dragon Age
>Every other rpg is inferior
LMAO
>Every option devolves into combat, how is that an RPG
I killed an entire family line in BG3 without entering into combat once
Name 1 game in the last 10 years that is a more revolutionary crpg with a playtime of 80+ hours
Deus Ex Mankind Divided came out 7 years ago and you can finish that game without killing a single person. It's impossible to be pacifist in BG3 and people are talking about how revolutionary cRPG it is.
Didn't Witcher 3 also do all this stuff years ago? And as you mentioned yourself, the original Dragon Age did have a lot of this stuff just more rudimentary (due to tech limits at the time).
Its just up to date but doesn't actually revolutionize anything, everything they did is pretty standard for a AAA game whether its a crpg or not.
Witcher 3 is an action rpg game
OP simps for some furgay on twitter who claims games such as Skyrim are comparable to BG3 and assuming you're that anon, your post made no distinction between rpg types, so Witcher 3 is a valid comparison and so is Cyberpunk technically.
Origins wasn't even an rpg. There was no character building, you'd have enough xp for every skill unlock halfway through the game
Good thing that you can mod BG3
The top rpg of the last decade? Pillars of Eternity, most of this other stuff is just lowest-common-denominator cinematic slop rather than a real rpg.
div2 isn't the best crpg unless you haven't played about 10 more crpgs I could list
so yeah, for him it probably is the best crpg he's played because he's a casual
Name 10 rpgs that came out in the last 10 years that are
1. Crpgs not action rpgs
2. Better
i would love to play asscreed games but ever since the first one, they've been awful. It's the same shit over and over again just like Far Cry. At least I get some enjoyment out of using sniper rifles in vidya, but I just can't do asscreed gameplay. They still make some incredible looking vistas and environments. Probably the best in the business; too bad they're empty and soulless. I would buy Origins right now if I thought it was remotely comparable to W3.
I’m not saying it can’t be on your list of top RPGs, but
>skyrim
>revolutionary
It’s the same as the last two ES games, except with some of the features stripped away.
Is this the new game on Ganker? Just screenshot a completely literally who and pretend their opinion matter?
I don't like AC but I liked origins
>most revolutionary
>every game is a sequel