Is it cheating to use a monitor CRT and emulator as a substitute for a CRT television and physical console?

Is it cheating to use a monitor CRT and emulator as a substitute for a CRT television and physical console?

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  1. 6 months ago
    Anonymous

    yes, I have reported you to the retropolice

  2. 6 months ago
    Anonymous

    You're getting perfect motion clarity with a CRT monitor so at least it's better than an LCD or OLED.

    • 6 months ago
      Anonymous

      >perfect motion clarity
      do you guys just repeat shit without understanding it or what
      CRT will have THE MOST BLUR
      will have THE MOST GHOSTING
      WILL HAVE THE MOST phosphor glowhaze

      i think crt are wonderful and prefer them for composite signal blendingdithering (artistic merit)

      but i dont carry the delusions that it is somehow going to outperform on the UFO test in regards to blur-in-motion or sharpness in general or even pixel response time in 2023(4)

      please educate yourself

      • 6 months ago
        Anonymous

        >CRT
        >GHOSTING

        What type of madness is this? As someone who has used many VGA CRT monitors, I have never experienced anything remotely like ghosting. That was a thing that I didn't see until early LCD monitors.

      • 6 months ago
        Anonymous

        If you get ghosting with a CRT, fix your refresh rate and video settings. And phosphor trails have nothing to do with motion clarity.

      • 6 months ago
        Anonymous

        >he doesn't know how sample and hold works

        >CRT
        >GHOSTING

        What type of madness is this? As someone who has used many VGA CRT monitors, I have never experienced anything remotely like ghosting. That was a thing that I didn't see until early LCD monitors.

        He is talking about phosphor trailing. If you really want to notice this and never again be able to not notice it look for it in SMB while having fire Mario do a running jump across a black background. For the record, phosphor trails are way better than sample and hold blur.

        • 6 months ago
          Anonymous

          >He is talking about phosphor trailing. If you really want to notice this and never again be able to not notice it look for it in SMB while having fire Mario do a running jump across a black background. For the record, phosphor trails are way better than sample and hold blur.

          I don't consider that to be ghosting. It's 'soul'.

        • 6 months ago
          Anonymous

          Phosphor trailing is soulful though?

          • 6 months ago
            Anonymous

            I like seeing torches trailing in the dark :^)

      • 6 months ago
        Anonymous

        Yeah, many anons have stated how you can achieve the 240p look in this thread.

        You'll also get 480p instead of 480i for PS2 games and such. I actually like how 480i looks on a consumer TV despite 480p being clearly sharper. It really is about preference and nostalgia.

        Bait used to be believable.

        • 6 months ago
          Anonymous

          480i feels sharper to me because all of the confusion of the interlacing ends up removing all of the jaggys and aliasing from the image, 480p you can see all of the stray pixels clear as day.

          • 6 months ago
            Anonymous

            We're talking about emulation here. Render at 960p and it will look great, even if the CRT resolution is set to 480p.

  3. 6 months ago
    Anonymous

    No, that looks great. same technology as consumer crt. Tubes and rays and ions n shot

  4. 6 months ago
    Anonymous

    >A-Ape do good? Ape wants to be part of group
    Just play the goddamn game.

    • 6 months ago
      Anonymous

      I’ve never played KH before

  5. 6 months ago
    Anonymous

    Yes it is.
    >emulator
    >crt shader
    You didn't beat the game.

    • 6 months ago
      Anonymous

      >crt shader
      Why the frick would you need one when you’re playing on an actual CRT

      • 6 months ago
        Anonymous

        CRT monitors can't replicate scanlines or composite blending (assuming you're using straight hdmi/displayport to vga) so shaders are required for getting the actual 240p CRT effect, as monitors can't do 240p. (Not without moronic hacks that frick it up, mind you)

        • 6 months ago
          Anonymous

          >crt shader
          Why the frick would you need one when you’re playing on an actual CRT

          https://i.imgur.com/hNmCcxV.jpg

          Is it cheating to use a monitor CRT and emulator as a substitute for a CRT television and physical console?

          that just sounds like using a 240p consumer television with extra added steps???

          lowkey i DO have a vga monitor
          i like using on pc, i like using my arcade boards with it
          i like using my Dreamcast on it
          vga monitors have some great QoL featuresclarity
          however it wont "look" like youre playin duck hunt or blaster master like the good old days
          like many other anon mentioned
          a decent scanline generator or even a shitty one will produce decent results on vga crt

          i have an hdmi scanline generator and a vga one as well
          they both look not that great on an LCD but on the vga tube its pretty close to a sony i have here at the house

        • 6 months ago
          Anonymous

          Plenty of CRT monitors can do 240p just fine. PVMs, for example. But I know you meant VGA computer monitors so s'cool.

        • 6 months ago
          Anonymous

          >CRT monitors can't replicate scanlines
          What? Monitors have way higher TVL.
          240p on a CRT monitor will have much better scanlines than most PVMs even.

        • 6 months ago
          Anonymous

          You can do 240p 120Hz with BFI or yes, you can use a shader and do 480p 60Hz without line doubling and get 240p 60Hz. Both look identical.

      • 6 months ago
        Anonymous

        It didn't look the same, at least not on a regular trinitron like OP's. It's why even console emulators in the 90s had those shitty 2xsai and eagle filters.

      • 6 months ago
        Anonymous

        why did old emulators have an option for scanlines back when all you had were CRTs?

        • 6 months ago
          Anonymous

          actually old ones didn't
          later ones added them for when you used a higher resolution on crt or used a lcd

        • 6 months ago
          Anonymous

          Why do you zoomers embarrass themselves with such stupidity?

          • 6 months ago
            Anonymous

            I remember zsnes having fricking scanlines in the early 00s

            • 6 months ago
              Anonymous

              >early 00's
              >not even /vr/ era anymore
              >also LCDs were already a thing
              >post literally said "old" emulators

            • 6 months ago
              Anonymous

              Past life experience?

              • 6 months ago
                Anonymous

                >early 00's
                >not even /vr/ era anymore
                >also LCDs were already a thing
                >post literally said "old" emulators

                Alright so I checked to see if my memory was fricking me. Earliest version of ZSNES to include scanlines was 1.40 released in 2004. I had a CRT at the time and so did most people.

              • 6 months ago
                Anonymous

                just as I said in

                actually old ones didn't
                later ones added them for when you used a higher resolution on crt or used a lcd

              • 6 months ago
                Anonymous

                [...]
                zsnes had scanlines in '98 at least.
                I think snes9x (or was it bsnes?) had scanlines as an option too, plus some "lookin good"-filters, at least the Mac version did (it's how I first played FFVI).

                Your larped experience doesn't make your bullshit true

              • 6 months ago
                Anonymous

                You can try the v0.800 version of zsnes yourself, it runs in dosbox:
                https://web.archive.org/web/19991114232833/http://www.zophar.net/zsnes/archives.html

              • 6 months ago
                Anonymous

                Even better, you can just stop coping. No amount can remove you from the hole you've dug for yourself. No amount can fill the hole in your zoomer mind where your soul should have been.

          • 6 months ago
            Anonymous

            I remember zsnes having fricking scanlines in the early 00s

            zsnes had scanlines in '98 at least.
            I think snes9x (or was it bsnes?) had scanlines as an option too, plus some "lookin good"-filters, at least the Mac version did (it's how I first played FFVI).

            • 6 months ago
              Anonymous

              see

              [...]
              Alright so I checked to see if my memory was fricking me. Earliest version of ZSNES to include scanlines was 1.40 released in 2004. I had a CRT at the time and so did most people.

              • 6 months ago
                Anonymous

                0.800c too.

        • 6 months ago
          Anonymous

          0.800c too.

          >why did a emulator running at VGA resolution in DOS need scanline filters to get 240p effect?
          gee, maybe because it was running at 480p and not 240p?
          literally the same effect as running the same monitor at 240p natively, which is kind of pointless when you get the identical picture with 480p and scanline filter

          • 6 months ago
            Anonymous

            With a VGA monitor, there isn't even a real native 240p, since the 320x240 resolution setting was line-doubled (640x480 resolution with doubled pixels). The manual to zsnes even recommends only using 640x480 if you want to use scanlines, since 320x240 is faster (I guess since the line-doubling is done by the VGA card) and 320x240 and 640x480 without scanlines look the same.

            • 6 months ago
              Anonymous

              >With a VGA monitor, there isn't even a real native 240p, since the 320x240 resolution setting was line-doubled (640x480 resolution with doubled pixels).
              The monitor doesn't care as long as the vertical and horizontal frequencies are within it's range. It has no concept of resolution.
              You can easily output 240p 120Hz to a VGA monitor and it will work.

              >The manual to zsnes even recommends only using 640x480 if you want to use scanlines
              Obviously, there would be no point in doing so with any other resolution.

              >and 320x240 and 640x480 without scanlines look the same.
              Line doubled 240p and 480p look the same for 240p content, yes.

              • 6 months ago
                Anonymous

                >It has no concept of resolution.
                Yeah I only meant with the VGA card of course.

    • 6 months ago
      Anonymous

      I wonder how many times a week you post gay shit like this.

    • 6 months ago
      Anonymous

      t. coomlector trying to pawn off his junk onto people who just want to play the games

  6. 6 months ago
    Anonymous

    I notice that whenever people on this board want to show off their CRTs they only ever show a game's title screen or something from the first 5 minutes.
    It's like they don't actually play video games

    • 6 months ago
      Anonymous

      >Wanting to post an image of a game on a CRT
      >Decide to use a iconic moment that is easily known and could be compared to one's idea of it on an LCD at glance, like the title screen or a moment very early on into the game
      Curious... I wonder what could be behind this phenomena!

    • 6 months ago
      Anonymous

      ive spent way more money and time putting my set up together than i have actually gaming on it

    • 6 months ago
      Anonymous

      I notice that whenever people on this board want to show off their lack of intelligence they copepost with the most ridiculous shit.

  7. 6 months ago
    Anonymous

    Yes. You did not complete the damn game.

  8. 6 months ago
    Anonymous

    Emulate on a CRT TV, best of both worlds.

  9. 6 months ago
    Anonymous

    For Dreamcast that's not a substitute but on of the intended use cases.

  10. 6 months ago
    Anonymous

    >Is it cheating to use a monitor CRT and emulator as a substitute for a CRT television and physical console?
    I'd rather emulate on PC with a CRT monitor than play on real hardware using a crappy LCD. How good or bad it is to emulate really depends on the console, if you're doing any mainstream console (Anything from Nintendo, Sega or Sony) from the mid 80s - early 2000s, then you're probably fine. Some consoles I think benefit from their specific controllers more than others, too, like the N64 can feel weird without proper C buttons and you need at least one controller with a good d-pad to play a lot of 2D games, although if you've got a good mechanical keyboard that CAN be a good substitute for some games.

  11. 6 months ago
    Anonymous

    do you have to seek external approval for everything you do in life?

  12. 6 months ago
    Anonymous

    I watched the rectal rgb video yesterday about the retrotink 2x pro and may get one with an hdmi to vga adapter to keep as a makeshift crt solution. I use other crts but have a PC one lying around and considering how much more available PC ones are for high quality signals it might prove to be really useful.

    • 6 months ago
      Radiochan

      Why do you need a retrolink? I use a HDMI > RF adapter and it works fine.

  13. 6 months ago
    Anonymous

    CRT monitors are great and all, but it's far too "good" to give you the same image as an old CRT TV. All those visual tricks that developers used, depended on your TV kinda sucking.

    • 6 months ago
      Anonymous

      Filters. Benefits of CRT, RGB and good quality tube but you still get the effects.

  14. 6 months ago
    Anonymous

    No.
    And that's exactly what I do.

  15. 6 months ago
    Anonymous

    Nope. You can do some absolutely wonderful stuff with a PC CRT monitor.

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