Is it just me or does the player character feel really weak healthwise in this game? I have 30 VIG about 1000HP and a lot of things will kill or get me very close to death in 2 hits in NG, npc invaders can one shot me if I'm not careful. 40VIG is about 1500HP 99 is 2100... meanwhile when fighting an NPC invader you're doing chip damage to them and they have upwards of 5k HP before they start chugging estus?
What's up with the balance? Feels a little odd to be the only one in the world that will keel over a die if a fly breathes in your direction unless you roll away.
Wouldn't it just be better to give the player a larger health bar and remove the estus flask / healing item?
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So long as you're not getting one shit, you're fine
The game was designed around using spirit ashes and online multiplayer
make use of it how the developers designed the game or else you're playing it on hard mode
No , they overtuned the damage numbers compared to dork souls 3 look how many stones you need for a normal weapon so 30% absorption of the hardest armor its useless besides avoiding getting one shotted by a mistake
>No , they overtuned the damage numbers compared to dork souls 3
No they didn't.
In Dark Souls 3 you need 30 to 40 Vigor, but also needed 10 to 18 Vitality
The logic was that heavy armor and weapon builds would tank hits and require that extra equip load + damage absorbtion, but that made no sense since all builds ended up requiring an ability to withstand hits, so they removed the middleman, merged the stats that increase elemental defenses and HP and gave equip load to endurance, for which caster classes actually need less and would rather spend more points in Mind. When you are leveling Vigor in Elden Ring you are leveling 2 stats.
>learn how to dodge and take no damage at all
>use a shield and absorb massive amounts of damage
>get decent armor and the right talismans and double your effective hp
You have several options
The game was designed for the player to use everything. You're probably just using pure melee which is giving you a hard time. You need to use summons and magic or else the game will become a death simulator.
It's actually due to a programming error.
Attacks that are supposed to deal e.g. 1/7th of your total health instead deal (7-1)/7ths, or simply 6/7ths. The pattern can be repeated for any value, so attacks intended to deal 1/3rd actually deal 2/3rds, 1/9th actually deals 8/9ths and so on.
It was found too late during the development process and was impossible to change, as most values had already been set at that point.
...
son, it takes like 5 seconds at most to adjust motion values of an attack in yapped
Motion values sure, but these are the values that actually drive game logic. It is changed in the code itself.
so change the motion values to reflect that
Unlike in the real world, the resulting physical properties are not necessarily reflected in game logic unless explicitly made to be that way.
A sword in real life will carry twice the force if it moves at twice the speed. The same isn't always true for games.
>my sides
>Source: trust me, bro
I'm a programmer, I can literally look at the code and see what it's doing.
>My dad works at Nintendo
>Attacks that are supposed to deal e.g. 1/7th of your total health instead deal (7-1)/7ths, or simply 6/7ths. The pattern can be repeated for any value, so attacks intended to deal 1/3rd actually deal 2/3rds, 1/9th actually deals 8/9ths and so on.
Yeah because attacks don't have an actual value, but a percentage based on player health
Makes total sense
What the frick are you talking about? It can be both.
Let's say you vave 700 max HP and are hit by an attack that should deal 100 damage. Due to the error, it now deals 600.
He does not and neither do I. Also Elden Ring has absolutely nothing to do with Nintendo.
That's not true at all, because that would mean that all attacks had ridicolously low damage to begin with and because Fromsoftware can and did tweak those numbers several times.
The simple truth is that they built in Vitality into Vigor, which btw was an extremely requested change, so you have to add the additional 15-20 points from Vigor into leveling Vigor
>ridicolously low damage
1. Learn to spell.
2. No, it would mean many attack would kill the player in 4 hits, or 6, or 3, or whatever number is decided to feel fun but challenging. Not like in the final product where every attack kills the player in 2 hits.
>Fromsoftware can and did tweak those numbers several times.
The longer you wait the harder it becomes, as code complexity grows over time. Tweaking values during pre-alpha is a whole lot easier than doing do now, almost two years after release.
Damn, what a homosexual this guy is lol
I'm the only person ITT who has real, technical understanding of Elden Ring and other From Soft games.
you're replying to a troll
I mean the non-boss enemies die in 1-3 hits as well most of the time but yeah even vigormaxxing does not help and some boss attacks fricking instakill you
You're supposed to spam magic and use summons, dumbass.
Elden Ring has no Vitality/Resistance stats unlike Souls games, so you are supposed to bump that Vigor that increases defenses at early levels and augments the hp gain after 30 levels. This was because in Dark Souls 3 high vitality was require to use armor that activated hyperarmor poise was necessary for basically every build and made classes like Knight overly dominant
You are not actually investing more levels into your health, you just don't have a secondary stat regulating your damage absorbtion
>that webm
Okay well I'm just glad to see than an ungabung bing dick strenght and damage run is possible I'm am definetly going to try that out on my next playthough.
You can actually be tankier in Elden Ring than any Souls game because physical defense is increased a lot as you level up instead of by leveling a separate stat, with a soft boost for Strength, so that increases the usefulness of armor damage absorbtion as you go through the game.
Basically instead of giving armor a scaling like weapons and potentially break the game with too high damage reduction they decided to make armor a final multiplier to a more controlled and finetuned physical defense increase
Some of the end game areas are actually intended as post-game content. It's hard on pupose
>Elden Slop
>Discussing it at all
You guys serious?
Face it, elden ring is shit and a step down from souls in every way
Not really, I'd still say its better than its predicesors even if it has some problems. Mind you I'm still on my first playthough so I still have more to expereince of the game.
>Wouldn't it just be better to give the player a larger health bar and remove the estus flask / healing item?
No, because the entire point of Souls combat is that your HP bar represents the amount of mistakes you can make, healing your mistakes requires you to commit to an animation that can be a mistake itself, rationing healing resources is an integral part of the levels and boss fights, and having to heal means that there are many more potentially fatal mistakes (IF you play poorly).
armor is really underpowered in this game. you are better off investing in vig
>armor is really underpowered in this game.
No it isn't, it's actually the best armor system
armor is just an aspect of absorption / negation or whatever it's called, which is actually very balanced. even modest armor increases your defenses by a good amount.
This isn't a problem for me if every weapon works fine like in nioh 2 but the endgame bosses are so moron and very unfun for melee greatsword build without any summon and game feel pisseasy if u use summon or magic
Speaking of damage, it's really funny how people freak out over unfair Margit's daggers are without ever seeming to look at how pathetic the damage they deal is. It's like being hit by a wandering noble guy.
Margits daggers are trivial I'm surprised people would complain about that, his delayed swings on everything are far more annoying and as margott holy fug it was like fighting Yoda.
It's a video game first a story second
You will always sacrifice some lore logic for the sake of gameplay
Yes. Here come the braindead fanboys telling you "HURR DURR YOU HAVE 16 VIG AND SORESEAL THAT'S WHY YOU'RE DYING". Even with a tanky build with high Vig, high End, heavy armour and a tower shield you still get assraped within seconds in this game. It's so fricking boring considering how many exotic weapons and spells require massive stat investment but putting 80 points in Vig is mandatory so you're locked out of using most of them.
>It's so fricking boring considering how many exotic weapons and spells require massive stat investment
They don't, Elden Ring has the lowest requirements of any Souls game
You can literally use any weapon regardless of stats. Yes, it will deal less damage. Yes, it's still possible to beat the game like that.
Also some of the bosses in this game are hilariously trivialized by using ranged attacks, I decided to play as a sorcer / battle mage on my first playthrough which I'm doing blind on DS3 some boss fights were a fricking pain esspecially if they had magia resistance, but some of the bosses which would be a pain for melee have this habbit of backing off before charging in for an attack leaving themselves wide open to take 5 or 6 ranged hits from something instead. I feel a bit like I'm cheating in some cases, but then I remember you could do the same with a bow or crossbow seems like running a pure melee build would be rather short sighted.
I mean I made it all the way to Valient Gargoyles with only 13 vigor so I think its just a skill issue