I just couldn’t imagine the type of person who gets this angry over something so trivial, and also thinks it helps make their point. Go outside Anon, your families worried about you.
FF7 doesn't really do anything particularly interesting, mechanically speaking. Nor does it try to take advantage of new tech to craft new gameplay scenarios the way something like OoT was already doing by the time you get to the deku tree. I really love FF7, more than a lot of its contemporaries released from 96-98, but I don't think it really compares to any of them as far as being considered a GOAT within the medium. It's sandwiched between Mario 64, Quake, SotN, OoT, MGS, Fallout, Starcraft, Age of Empires, and Half-Life.
2 years used to be a significant amount of time in the video game industry which is hard for zoomers to comprehend since videogames have only regressed in the entire time they've been sentient.
I played OOT only 3 years ago and it was one of the best games I've ever played, I went in expecting to be some overrated nostalgia shit and I was proven wrong.
I think a lot of these games have aged into boring, and that’s a good thing. Games have progressed a ton recently.
Until Divinity Original Sin 2, FF tactics was the best tactical RPG for 20 fricking stagnant years. Undisputed king.
OoT was never that bad but it was still a top 10 game in 2014, now I don’t think so. Still one of the greatest games ever, but for its time. Like a sports athlete from the past.
I guess it depends. For me, I absolutely love a lot of these indie games that are coming out. There's so much to play. When I look at what games there were from like 2007 to 2017 theres really nothing... dark souls? I tried dragonscrown recently which was cool. But mostly the only games I still play are like early 2000s, late 90s, or modern stuff.
On one hand, I agree with you, but on the other hand I really appreciated the smaller scope of the game and what they did with 4 dungeons and not a whole lot of cutscenes, unless its predecessor
MM is for masochists who enjoyed Ocarina but wanted a more challenging game that would torture them both emotionally and spiritually before granting the player any shred of catharsis.
The item-trading maze in Ikana canyon is basically testing everyone's willpower and saying "How badly do you want to beat this game?"
Finally another Anon who realizes MM does things specifically to waste your fricking time. The well is egregious, as is the design of collecting Zora eggs.
The other examples are bearable on playthrough 1 but then you realize that it is not fun design. >first whole fricking cycle >make you go through lost woods x2 (honestly minor) >goron baby section >zora eggs >well >having to use song in stone tower >couples mask
8 months ago
Anonymous
While I get that repetitive actions aren't that fun, I argue that they only really make up maybe 15% of the game. Much of the game's main loop exists so that you're able to handle a few minor sidequests and maybe one major sidequest before resetting. Most of the tedium lies in having to memorize what happens and where, which the Bombers Notebook alleviates by giving you a very obvious menu item that records that information for you.
Also, you shouldn't have to do the Couples Mask twice, iirc
8 months ago
Anonymous
Well I am more likely to trust myself when you don't know you 100% cannot do the couples quest in 1 go due to the postman and letter near the end.
8 months ago
Anonymous
Oh, for the 100%? You do know that heartpiece is completely optional, it's not necessary to complete the game.
8 months ago
Anonymous
Neither is the couple's quest at all
8 months ago
Anonymous
Not an argument. It's pointless padding.
8 months ago
Anonymous
I don't understand why you call it pointless padding when much of the game is optional. The game encourages you to do the side quests, but you act like the game is specifically designed to waste your time trying to get these optional items. No, it's not convenient to get that heart piece, but it shouldn't have to be if you're going for a 100% run.
8 months ago
Anonymous
>B-But it's le optional!!
homosexuals like you think you're making a point when when saying that, but all you're doing is negating the argument. 100% is optional and this is a flawed part of the game when going for it since it makes 100% a slog. You have no argument.
8 months ago
Anonymous
Again, I don't understand the argument that you're trying to make. You say that it's flawed, and bad design -- how exactly? It's inconvenient to a 100% run? Big frickin whoop, I can complete the game in less than 12 hours should I so choose. So what is it you're trying and failing to say?
8 months ago
Anonymous
>Just do the Pit of 100 Trials again, forehead!
Stop defending this shit.
8 months ago
Anonymous
At this point, I'm not even defending it, I'm legitimately trying to understand what exactly you're complaining about. I get that it's annoying to go out of your way to get a heart piece, maybe a bit tedious, but useless padding?? Then just skip it, frick!
8 months ago
Anonymous
>I'm legitimately trying to understand what exactly you're complaining about.
You understood it completely: >It's inconvenient to a 100% run?
But you don't care about 1 aspect of a game because it doesn't affect (you) personally: >Big frickin whoop, I can complete the game in less than 12 hours should I so choose.
The devs could've evenly spaced the events out better. There's no need for to do such an elongated questline a second time despite already knowing what to do. It's a chore. Get over it.
8 months ago
Anonymous
Okay, got it. You feel personally inconvenienced, so it's bad design.
Glad we can come to the understanding and put this to rest.
8 months ago
Anonymous
>you don't know you 100% cannot do the couples quest in 1 go due to the postman and letter near the end.
but what you can do, is do the couple mask first, and then when you do the postman mask you deliver the letter and receive a magic milk, which you can then go to the moon with and take on the end game.
you will enjoy the game more if you have this foreknowledge to tie it all up evenly in this way.
The 3 Day cycle IS the exploration in MM. It's very offputting because it doesn't follow the normal Zelda formula but that's also what makes it fun. MM wants you to explore all these characters and schedules, their relationships, etc; instead of exploring a huge map or dungeons.
Personally I think it makes MM stand out as one of the best Zeldas because it's a really cool variation on the normal game play loop.
Don't try reasoning with casuals. The only people who don't like MM got filtered by the time limit and because they didn't grow up in that era where you had to spend time (heh) with a game to know its ins and outs.
The only people who think this are Arin Hansen and his pozzed zoomer devotees who never played the game and take his literal lack of object permanence as gospel.
Ocarina of Time is definitive Zelda for me, it has all the hallmarks of the franchise and is the game most of the games in the franchise pull inspiration from.
A definitive Ocarina of Time remake that has the scale of Breath of the Wild would be absolutely fricking peak, but would also probably never be made...
I just wish the game was harder. A game like Gradius or Megaman Legends will still challenge me because enemies hit like trucks and oftentimes you're limited in your healing options. With Zelda, you can tank the king of evil slicing you in half with his blade, and it maybe takes 2 hearts off. I can't even remember, because I don't remember the last time his slow ass actually hit me.
Why hasn't a single Zelda romhacker tried to fix this?
What you'll see is a version of Ship of Harkinian that comes with changes to the combat system, enemy and boss behavior and also are bunch of extra quests and content. Tell me if you encounter any major glitches because this build is currently untested.
Since this is SoH, it comes with a bunch of build in difficulty options that you can tweak in addition to the alterations I've made, for now I recommend changing the red/blue potions to restore 50% of your remaining health instead of 100%.
One thing you need to understand is that the reason nobody bothered with this kind of thing prior to a couple of years ago was due to how hard it was for people to fine tune enemy behavior without access to any source code. I'm honesty surprised we have this now because I basically didn't expect this to happen in my lifetime.
Very sick! I'll give it a go! I have Ship on my PCs as well, so it should be a pretty easy port
You Shills of Harkinian couldn't be any less obvious.
8 months ago
Anonymous
damn, you got me anon well done. congratulations!
8 months ago
Anonymous
Like, I'm being completely open about what I'm doing, the hell is your problem? Like, I'm especially critical of the flaws this project has because I want it to be better, so seriously go ham on whatever you want.
Looking at your other stuff I like some of the ideas, like the Iron Knuckle's sweep and lunge, and while I'm not crazy on some others like the tension gimmick, at least you're putting forth something different akin to the Indigo and Missing Link romhacks to where the idea of it inspiring others to do the same, if not already leaves me hopeful. I'll give this a try sometime down the road when I'm not shitposting 24/7.
I'd argue tweaking Zelda's difficulty makes it both a chore and yet still too easy depending on the game. WW is the worst case scenario in Hero Mode because the world is so vast that it's not worth traversing for all the bottles and only ending up with fricking 4 and running back and forth to stock up on potions/fairies is way too much time wasted and even then 3D Zeldas have Fairies at ever corner.
The only semblance of challenge you're going to get it doing a 3-heart run.
Everything from N64 needs to be redone with rightstick camera control that became the standard. I can't last 2 minutes playing this shit on emulator when it was some of my favourite games of all time.
Instead of creating its own identity, all it did was establish the terribel trend for 3d zelda which was "a link to the past, but in 3d!" Thank god for breath of the wild giving the 3d zelda games some sort of identity. Whether that's good or bad is a total other discussion.
I kind of wish that 3D Zelda games were more like Zelda 1. And don't tell me "BUT BREATH OF THE WILD--" No. Breath of the Wild totally (and potentially deliberately) misunderstood Zelda 1 and what makes it cool.
I would argue that it started with ALttP. The game wasn't as open-ended as Zelda 1, and started the formula of "Go to dungeon, get item, use item against dungeon boss, get 3 stones, get Master sword, got to new dungeons, get 8 mcguffins, fight Ganon"
8 months ago
Anonymous
Yeah but that formula is fun. Dungeons are cool. Mindless exploration in an empty world and collecting loot are not.
8 months ago
Anonymous
I 100% agree, and I hate that's the direction they took Breath of the Wild and Tears of the Kingdom.
Is that not true for most games? Also it took forever and caused Link to take damage. Additionally, that staff's room is in the forest temple which is basically the tutorial dungeon for adult Link, the real minibosses are the poe sisters, stalfos is just a basic enemy, albeit one that can block.
8 months ago
Anonymous
>poe sisters >shoot arrow >block >shoot arrow >block
This shitty game doesn't have real enemies, it just has sandbags.
8 months ago
Anonymous
>gifs reveal there is a drastic difference between optimal and suboptimal strategies for dealing with enemies
Go play monster hunter if you want to spend 45 minutes rolling and scratching every enemy you encounter for 1% damage.
Get a life.
https://arch.b4k.co/v/search/image/zcyICDMTT7TSSt-mfCpNCw/
https://arch.b4k.co/v/search/image/LVAdpkrZX9eInHYksrf5XA/
https://arch.b4k.co/v/search/image/VCA_OXR_vVPnKo2aqARSsg/
https://arch.b4k.co/v/search/image/Rxb_TSkaEVHoSXl6uWMgMQ/
OOT is definitely a good game and I can understand why it would have a huge impact on people when it launched, but it's definitely overrated because of nostalgia glasses. It doesn't deserve the irrational hate it gets though.
>5 hr tutorial >bug hunting >wolf sections >Terrible pacing >Ganondorf was behind it all! >Just as easy as Wind Waker >Dull ugly version of OoT >Terrible Anime story >Useless items >Dungeons are glorified set pieces >Overworld is somehow worse than the N64 games.
Imagine actually liking TP.
TP is a linear slog pretending to be a Zelda game. Aside from a few moments where the player is unaware they're in an entirely scripted hallway, the game has more in common with a theme park ride than an actual game.
Some bosses literally do not actually attack you. The game feigns urgency on a criminal level because they were so afraid GAMEOVERS would have made players cry and complain about the wiimote.
(A prediction that later came true in Skyward Sword)
It’s a weird game. It’s a very high quality addition, with I think the best dungeons in the series (snow mansion). Yet it’s the only one I never replay. Despite all the soul the games kind of forgettable and has a lot of terrible forced bullshit, like the long intro.
Skyward sword was a big downgrade but I loved it so much more for some reason.
Wouldn't go that far, loved the game and it is one of the better entries considering the god awful track record they've got after N64.
Anyone blindly hating it however is a soulless mutt.
When I first saw the opening cinematic at 10 years old I thought it was real time footage. It was and is a magical experience you will never know because you were born in the age of slop and skinner boxes.
It's only beloved by people who played it as children in a time where it felt revolutionary. Going back to it nowadays it's mostly competent, but nothing amazing about it.
Yes, but only slightly. It IS(/was) influential and it aged remarkably well for its age, but it isn't BEST GAYME EVAHHHHHH or quite as ageless some of the most relentless fans like to claim. But homosexuals claiming it is the worst thing ever and a terrible game overstate it too.
It's the Botticelli of video games. I'm glad more people are starting to mod it and expand its content by branching new areas from the hub of Hyrule field.
alright Black folk here's the correct order of the zelda games that i've played
link to the past > majora > ocarina > zelda > windwaker > zelda 2
this is the correct ranking because i have played MANY video games (more than you) AND i have no nostalgia for the series since i started playing them only 2 years ago.
twilight princess is next, look forward to finally being enlightened with the correct opinion on that game.
i will tag my posts as smart anon so you know it's me.
The time limit only really matters for the First Cycle since you don't exactly have a hard cap on the Song of Time. After that it adds an extra dimension to the exploration because now you explore What happens When in the 3-Day cycle too and the consequences to certain Actions, like how you can't save Bomb Lady if you are gonna do Couples Mask because it means Sakon has no goods to sell and Kafei never sees him enter the Curiosity Shop or like wandering in on Romani Ranch and having no fricking idea what happened and then coming back and get "IT'S AYYLIUMS GRASSHOPPER!".
I mean it ain't perfect or the only game with a Schedule like that, but the mechanic is far from common.
It unironically has one of the best stories in a video game if you read past the surface level stuff. Atmosphere, music, sound design, and art, are all god tier and full of SOUL.
Level design is good, but nothing special. Challenging for a child but easy for an adult. Some of the level design is even kind of neat.
Actual gameplay is mediocre to bad. It's serviceable but almost broken in many places.
I think it sticks out in a lot of millennials minds because it's their first real exposure to a totally foreign atmosphere and story. Despite being ostensibly based on Western fantasy tropes, really Ocarina of Time is a very, very Japanese game in it's ethos, story, and overall design. For a child who has never had any exposure to truly (deeper than surface level) foreign media it's like entering a bizarre alien world for the first time, it expands your mind. The only other game that has ever managed to give me the same feeling of alien-otherness was Morrowind.
The problem is modern games dont build atmosphere. Like there's no soundtracks from new games that are really amazing that stick with you, it's all old games. The modern stories feel generic. The worlds feel generic. Yes, ocarina of time doesnt have flawless dark souls gameplay but it plays fine and it's creative, which is why it's so good. No, it's not the best game ever anymore but it's a good game.
As a upper middle class kid I grew up with snes and zelda altp, and then crazy computers and ps1. Me and my brothers played unreal and gl quake at max settings on big 60 hz monitors on our own computers hooked up on a lan back when alot of people didn't even have a single home computer yet. So oot had good graphics but I wasn't blown away. The game felt great though and had a great soundtrack and soul. It felt like a special game. But personally I never saw oot as some holy grail of gaming. I had more fun with pc and on playstation I played games like tekken 3, metal gear solid, final fantasy 7, silent hill, tomb raider, etc. My gaming cup was overflowing so I never felt like I missed out on much by skipping oot and N64 in general.
I used to think like that, but changed my mind after actually beating it recently.
Still, not my favorite game of all time, but now I understand why so many people think so.
Not at all. But like everything since the internet went mainstream with people constantly regurgitating what they see and hear it got old hearing about it for a while. Objectively though for the time it came out on the hardware it ran on and what it accomplished it deserved all the praise it got. It's only in this post YouTube zoomified world where we'd even have this discussion since everything has to be dissected ad nauseam and a million videos have to be made by people of which the majority never even played the game.
I mean pretty much, there's like 4 games that came out within 2 years that were much better.
Black person zoomer schizo have a nice day
Majoras Mask, FF7, and?
>FF7
>Better than OoT
lmao
It’s close but I do give it the win.
You're wrong on both accounts, congratulations on being moronic.
I just couldn’t imagine the type of person who gets this angry over something so trivial, and also thinks it helps make their point. Go outside Anon, your families worried about you.
FF7 doesn't really do anything particularly interesting, mechanically speaking. Nor does it try to take advantage of new tech to craft new gameplay scenarios the way something like OoT was already doing by the time you get to the deku tree. I really love FF7, more than a lot of its contemporaries released from 96-98, but I don't think it really compares to any of them as far as being considered a GOAT within the medium. It's sandwiched between Mario 64, Quake, SotN, OoT, MGS, Fallout, Starcraft, Age of Empires, and Half-Life.
2 years used to be a significant amount of time in the video game industry which is hard for zoomers to comprehend since videogames have only regressed in the entire time they've been sentient.
I still don’t understand how 2019-Feb 2022 could be so brutal. Just 3 years of garbage.
yeah, it's crazy, makes me wonder if some world wide event happened that made studios delay their games... guess we'll never know...
homie I already told you every game that released before 2015 aged like milk and is UNPLAYABLE
I played OOT only 3 years ago and it was one of the best games I've ever played, I went in expecting to be some overrated nostalgia shit and I was proven wrong.
Not anymore.
Yeah. Only older millennials care about it
Its not just overrated, its fricking garbage.
Stop playing the game bad on purpose, c**t.
There is no way to play this game and have fun doing so, because its poorly designed garbage for morons.
yo its like dark souls but old frfr
i didnt know you could do this. i'd just roll thru his legs and hit his tail with light arrow
Millennialsisters…how do we respond?
I think a lot of these games have aged into boring, and that’s a good thing. Games have progressed a ton recently.
Until Divinity Original Sin 2, FF tactics was the best tactical RPG for 20 fricking stagnant years. Undisputed king.
OoT was never that bad but it was still a top 10 game in 2014, now I don’t think so. Still one of the greatest games ever, but for its time. Like a sports athlete from the past.
You do if the M theories real in the adventures of Link.
people dont want to admit how many massively good games have came out since like 2017
100%, and I think 2018-Feb 2022 was a brutal brutal drought. But 2017/18/22/ and this year have been some of the best years in gaming since 96-98.
*2019 - Feb 2022
I guess it depends. For me, I absolutely love a lot of these indie games that are coming out. There's so much to play. When I look at what games there were from like 2007 to 2017 theres really nothing... dark souls? I tried dragonscrown recently which was cool. But mostly the only games I still play are like early 2000s, late 90s, or modern stuff.
> dark souls?
Based Oot hater. It's not that bad but it's so overrated
Yup.
No, but Breath of the Wild certainly is.
Yes, MM and TP were miles better than this game.
>MM
Exploration wise, it sucked. The repetitive nature of the day cycle is very off-putting, not to mention that the dungeons were godawful.
On one hand, I agree with you, but on the other hand I really appreciated the smaller scope of the game and what they did with 4 dungeons and not a whole lot of cutscenes, unless its predecessor
unlike* goddammit can't fricking type for shit
> dungeons were godawful.
WTF?! And than to post the worst Zelda since the adventures of Link with it. Anon I…
MM is for masochists who enjoyed Ocarina but wanted a more challenging game that would torture them both emotionally and spiritually before granting the player any shred of catharsis.
The item-trading maze in Ikana canyon is basically testing everyone's willpower and saying "How badly do you want to beat this game?"
Finally another Anon who realizes MM does things specifically to waste your fricking time. The well is egregious, as is the design of collecting Zora eggs.
> collecting Zora eggs.
But you are rewarded with the best song in the entire series. Frick that game was so kino.
>even when you know exactly what to do you have to do the couple's mask twice
What a kick in the balls
to be fair, that's not really the norm, though it's most apparent in the run up to Ikana Castle.
The other examples are bearable on playthrough 1 but then you realize that it is not fun design.
>first whole fricking cycle
>make you go through lost woods x2 (honestly minor)
>goron baby section
>zora eggs
>well
>having to use song in stone tower
>couples mask
While I get that repetitive actions aren't that fun, I argue that they only really make up maybe 15% of the game. Much of the game's main loop exists so that you're able to handle a few minor sidequests and maybe one major sidequest before resetting. Most of the tedium lies in having to memorize what happens and where, which the Bombers Notebook alleviates by giving you a very obvious menu item that records that information for you.
Also, you shouldn't have to do the Couples Mask twice, iirc
Well I am more likely to trust myself when you don't know you 100% cannot do the couples quest in 1 go due to the postman and letter near the end.
Oh, for the 100%? You do know that heartpiece is completely optional, it's not necessary to complete the game.
Neither is the couple's quest at all
Not an argument. It's pointless padding.
I don't understand why you call it pointless padding when much of the game is optional. The game encourages you to do the side quests, but you act like the game is specifically designed to waste your time trying to get these optional items. No, it's not convenient to get that heart piece, but it shouldn't have to be if you're going for a 100% run.
>B-But it's le optional!!
homosexuals like you think you're making a point when when saying that, but all you're doing is negating the argument. 100% is optional and this is a flawed part of the game when going for it since it makes 100% a slog. You have no argument.
Again, I don't understand the argument that you're trying to make. You say that it's flawed, and bad design -- how exactly? It's inconvenient to a 100% run? Big frickin whoop, I can complete the game in less than 12 hours should I so choose. So what is it you're trying and failing to say?
>Just do the Pit of 100 Trials again, forehead!
Stop defending this shit.
At this point, I'm not even defending it, I'm legitimately trying to understand what exactly you're complaining about. I get that it's annoying to go out of your way to get a heart piece, maybe a bit tedious, but useless padding?? Then just skip it, frick!
>I'm legitimately trying to understand what exactly you're complaining about.
You understood it completely:
>It's inconvenient to a 100% run?
But you don't care about 1 aspect of a game because it doesn't affect (you) personally:
>Big frickin whoop, I can complete the game in less than 12 hours should I so choose.
The devs could've evenly spaced the events out better. There's no need for to do such an elongated questline a second time despite already knowing what to do. It's a chore. Get over it.
Okay, got it. You feel personally inconvenienced, so it's bad design.
Glad we can come to the understanding and put this to rest.
>you don't know you 100% cannot do the couples quest in 1 go due to the postman and letter near the end.
but what you can do, is do the couple mask first, and then when you do the postman mask you deliver the letter and receive a magic milk, which you can then go to the moon with and take on the end game.
you will enjoy the game more if you have this foreknowledge to tie it all up evenly in this way.
>like OOT, but more challenging
>emotional
>cathartic
Where's the bad part?
The first and last dungeons are amongst the best in the series.
The 3 Day cycle IS the exploration in MM. It's very offputting because it doesn't follow the normal Zelda formula but that's also what makes it fun. MM wants you to explore all these characters and schedules, their relationships, etc; instead of exploring a huge map or dungeons.
Personally I think it makes MM stand out as one of the best Zeldas because it's a really cool variation on the normal game play loop.
Don't try reasoning with casuals. The only people who don't like MM got filtered by the time limit and because they didn't grow up in that era where you had to spend time (heh) with a game to know its ins and outs.
BUT ENOUGH ABOUT WIND WAKER
true
The only people who think this are Arin Hansen and his pozzed zoomer devotees who never played the game and take his literal lack of object permanence as gospel.
Considerably so
>muh revolutionary 3D
>pls ignore both Resident Evil and Tomb Raider did it two years earlier
>Tank controls are revolutionary 3D
>3D character in a 3D environment two years earlier is revolutionary 3D
Yes
The controls in Tomb Raider were shit in 1996 and they're shit now.
10/10
Its praises deserve to be sang for the eternity of video game history.
>10/10
>Its praises deserve to be sang for the eternity of video game history.
God damn that is so pretty
I don't think it's the best thing ever made, so I guess it is overrated. It's still one of the two great Zelda games, along with the first.
Yes
Ocarina of Time is definitive Zelda for me, it has all the hallmarks of the franchise and is the game most of the games in the franchise pull inspiration from.
A definitive Ocarina of Time remake that has the scale of Breath of the Wild would be absolutely fricking peak, but would also probably never be made...
Nintendo will never make a mature Zelda game again. It's all kiddie cartoon bullshit from here on out.
"We need a character that will resonate with future Americans!'
Aw look, he's smiling.
It's underrated.
Any game that is said to be the best game ever made is obviously overrated
I just wish the game was harder. A game like Gradius or Megaman Legends will still challenge me because enemies hit like trucks and oftentimes you're limited in your healing options. With Zelda, you can tank the king of evil slicing you in half with his blade, and it maybe takes 2 hearts off. I can't even remember, because I don't remember the last time his slow ass actually hit me.
Why hasn't a single Zelda romhacker tried to fix this?
>Why hasn't a single Zelda romhacker tried to fix this?
I have.
Give me them deets, I want to play
https://files.catbox.moe/fdnvhq.zip
What you'll see is a version of Ship of Harkinian that comes with changes to the combat system, enemy and boss behavior and also are bunch of extra quests and content. Tell me if you encounter any major glitches because this build is currently untested.
Since this is SoH, it comes with a bunch of build in difficulty options that you can tweak in addition to the alterations I've made, for now I recommend changing the red/blue potions to restore 50% of your remaining health instead of 100%.
One thing you need to understand is that the reason nobody bothered with this kind of thing prior to a couple of years ago was due to how hard it was for people to fine tune enemy behavior without access to any source code. I'm honesty surprised we have this now because I basically didn't expect this to happen in my lifetime.
Very sick! I'll give it a go! I have Ship on my PCs as well, so it should be a pretty easy port
>Predictive aiming/input reading
You Shills of Harkinian couldn't be any less obvious.
damn, you got me anon well done. congratulations!
Like, I'm being completely open about what I'm doing, the hell is your problem? Like, I'm especially critical of the flaws this project has because I want it to be better, so seriously go ham on whatever you want.
Looking at your other stuff I like some of the ideas, like the Iron Knuckle's sweep and lunge, and while I'm not crazy on some others like the tension gimmick, at least you're putting forth something different akin to the Indigo and Missing Link romhacks to where the idea of it inspiring others to do the same, if not already leaves me hopeful. I'll give this a try sometime down the road when I'm not shitposting 24/7.
I'd argue tweaking Zelda's difficulty makes it both a chore and yet still too easy depending on the game. WW is the worst case scenario in Hero Mode because the world is so vast that it's not worth traversing for all the bottles and only ending up with fricking 4 and running back and forth to stock up on potions/fairies is way too much time wasted and even then 3D Zeldas have Fairies at ever corner.
The only semblance of challenge you're going to get it doing a 3-heart run.
Everything from N64 needs to be redone with rightstick camera control that became the standard. I can't last 2 minutes playing this shit on emulator when it was some of my favourite games of all time.
Instead of creating its own identity, all it did was establish the terribel trend for 3d zelda which was "a link to the past, but in 3d!" Thank god for breath of the wild giving the 3d zelda games some sort of identity. Whether that's good or bad is a total other discussion.
I kind of wish that 3D Zelda games were more like Zelda 1. And don't tell me "BUT BREATH OF THE WILD--" No. Breath of the Wild totally (and potentially deliberately) misunderstood Zelda 1 and what makes it cool.
You're right, but so did LttP and OoT, but no one wants to admit that.
I'll be the first, then, I agree. ALttP started that trend, and then OoT built off ALttP.
OoT was never meant to be anything like Zelda 1 so idk how you came to that conclusion.
I'm glad you agree OoT was the start of Nu-Zelda. Old fans got shit on while newbies took over the series.
I would argue that it started with ALttP. The game wasn't as open-ended as Zelda 1, and started the formula of "Go to dungeon, get item, use item against dungeon boss, get 3 stones, get Master sword, got to new dungeons, get 8 mcguffins, fight Ganon"
Yeah but that formula is fun. Dungeons are cool. Mindless exploration in an empty world and collecting loot are not.
I 100% agree, and I hate that's the direction they took Breath of the Wild and Tears of the Kingdom.
>WOW I CAN SPAM ATTACK AND WIN
Is that not true for most games? Also it took forever and caused Link to take damage. Additionally, that staff's room is in the forest temple which is basically the tutorial dungeon for adult Link, the real minibosses are the poe sisters, stalfos is just a basic enemy, albeit one that can block.
>poe sisters
>shoot arrow
>block
>shoot arrow
>block
This shitty game doesn't have real enemies, it just has sandbags.
>gifs reveal there is a drastic difference between optimal and suboptimal strategies for dealing with enemies
Go play monster hunter if you want to spend 45 minutes rolling and scratching every enemy you encounter for 1% damage.
Get a life.
https://arch.b4k.co/v/search/image/zcyICDMTT7TSSt-mfCpNCw/
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>a link to the past, but in 3d!"
Soul.
I have bought it five times (almost six times), therefore it cannot be bad because everything I buy or am interested in is good.
OOT is definitely a good game and I can understand why it would have a huge impact on people when it launched, but it's definitely overrated because of nostalgia glasses. It doesn't deserve the irrational hate it gets though.
Twilight Princess is the definitive Zelda
>5 hr tutorial
>bug hunting
>wolf sections
>Terrible pacing
>Ganondorf was behind it all!
>Just as easy as Wind Waker
>Dull ugly version of OoT
>Terrible Anime story
>Useless items
>Dungeons are glorified set pieces
>Overworld is somehow worse than the N64 games.
Imagine actually liking TP.
TP is a linear slog pretending to be a Zelda game. Aside from a few moments where the player is unaware they're in an entirely scripted hallway, the game has more in common with a theme park ride than an actual game.
Some bosses literally do not actually attack you. The game feigns urgency on a criminal level because they were so afraid GAMEOVERS would have made players cry and complain about the wiimote.
(A prediction that later came true in Skyward Sword)
It’s a weird game. It’s a very high quality addition, with I think the best dungeons in the series (snow mansion). Yet it’s the only one I never replay. Despite all the soul the games kind of forgettable and has a lot of terrible forced bullshit, like the long intro.
Skyward sword was a big downgrade but I loved it so much more for some reason.
>I was 5 when Twilight Princess came out!
I’d say you need to be 18 to post here, but than you’d respond Twilight Princess came out something like 30 years ago, and I’d go puke.
Wouldn't go that far, loved the game and it is one of the better entries considering the god awful track record they've got after N64.
Anyone blindly hating it however is a soulless mutt.
holds your hand for too long to be called the definitive zelda
When I first saw the opening cinematic at 10 years old I thought it was real time footage. It was and is a magical experience you will never know because you were born in the age of slop and skinner boxes.
It's only beloved by people who played it as children in a time where it felt revolutionary. Going back to it nowadays it's mostly competent, but nothing amazing about it.
Yes, but only slightly. It IS(/was) influential and it aged remarkably well for its age, but it isn't BEST GAYME EVAHHHHHH or quite as ageless some of the most relentless fans like to claim. But homosexuals claiming it is the worst thing ever and a terrible game overstate it too.
Your opinion isn't fit to wipe my ass on
Don't reply to me bot
It's the poorgays with a laptop saviour
It's the Botticelli of video games. I'm glad more people are starting to mod it and expand its content by branching new areas from the hub of Hyrule field.
Yes, but that doesn't mean it's bad.
Yeah, but it's still very good, especially for its time.
alright Black folk here's the correct order of the zelda games that i've played
link to the past > majora > ocarina > zelda > windwaker > zelda 2
this is the correct ranking because i have played MANY video games (more than you) AND i have no nostalgia for the series since i started playing them only 2 years ago.
twilight princess is next, look forward to finally being enlightened with the correct opinion on that game.
i will tag my posts as smart anon so you know it's me.
smart anon
it's a good game but people claiming it's the greatest game of all time are delusional
Very much so, like Goldeneye. Doesn't mean they are bad games though.
when will From Software make a Zelda soulslike?
My dream game, someday…
It's the year 2023 and we are still making threads about it daily. It's still the GOAT.
yes but its still a great game
HELP ME FRICK MIDNA!!!
>Hey! Let’s add a time limit to a series known for its exploration!
Do people really think Majora’s Mask is good?
Not just good, I think it’s the best one.
The time limit only really matters for the First Cycle since you don't exactly have a hard cap on the Song of Time. After that it adds an extra dimension to the exploration because now you explore What happens When in the 3-Day cycle too and the consequences to certain Actions, like how you can't save Bomb Lady if you are gonna do Couples Mask because it means Sakon has no goods to sell and Kafei never sees him enter the Curiosity Shop or like wandering in on Romani Ranch and having no fricking idea what happened and then coming back and get "IT'S AYYLIUMS GRASSHOPPER!".
I mean it ain't perfect or the only game with a Schedule like that, but the mechanic is far from common.
Best game ever made.
It unironically has one of the best stories in a video game if you read past the surface level stuff. Atmosphere, music, sound design, and art, are all god tier and full of SOUL.
Level design is good, but nothing special. Challenging for a child but easy for an adult. Some of the level design is even kind of neat.
Actual gameplay is mediocre to bad. It's serviceable but almost broken in many places.
I think it sticks out in a lot of millennials minds because it's their first real exposure to a totally foreign atmosphere and story. Despite being ostensibly based on Western fantasy tropes, really Ocarina of Time is a very, very Japanese game in it's ethos, story, and overall design. For a child who has never had any exposure to truly (deeper than surface level) foreign media it's like entering a bizarre alien world for the first time, it expands your mind. The only other game that has ever managed to give me the same feeling of alien-otherness was Morrowind.
The problem is modern games dont build atmosphere. Like there's no soundtracks from new games that are really amazing that stick with you, it's all old games. The modern stories feel generic. The worlds feel generic. Yes, ocarina of time doesnt have flawless dark souls gameplay but it plays fine and it's creative, which is why it's so good. No, it's not the best game ever anymore but it's a good game.
As a upper middle class kid I grew up with snes and zelda altp, and then crazy computers and ps1. Me and my brothers played unreal and gl quake at max settings on big 60 hz monitors on our own computers hooked up on a lan back when alot of people didn't even have a single home computer yet. So oot had good graphics but I wasn't blown away. The game felt great though and had a great soundtrack and soul. It felt like a special game. But personally I never saw oot as some holy grail of gaming. I had more fun with pc and on playstation I played games like tekken 3, metal gear solid, final fantasy 7, silent hill, tomb raider, etc. My gaming cup was overflowing so I never felt like I missed out on much by skipping oot and N64 in general.
most zoomer post of the century
This thread is yet another failure, but we will try again in a few days and hope that interest in defending classics wanes further over time.
nope
I used to think like that, but changed my mind after actually beating it recently.
Still, not my favorite game of all time, but now I understand why so many people think so.
No
>is it overrated?
yes. it's still fun
No, it's the best Zelda game.
it was fine in 1997 and i wish people would let it be lost to time
Like Evangelion for anime OOT introduced waifu wars to video games
This is my theory as to why people still talk about it.
Not at all. But like everything since the internet went mainstream with people constantly regurgitating what they see and hear it got old hearing about it for a while. Objectively though for the time it came out on the hardware it ran on and what it accomplished it deserved all the praise it got. It's only in this post YouTube zoomified world where we'd even have this discussion since everything has to be dissected ad nauseam and a million videos have to be made by people of which the majority never even played the game.
no it's the only good Zelda game, Majora's mask, link to the past and links Awakening are ok but boring
Overrated as a game, maybe, but OoT and MM are by far the best Zelda games.