I really like the idea of a playable wolfmen race but pulling it off without "tainting" the setting feels almost impossible. Given the modern day zeitgeist that equates all anthropomorphic animals with sexual fetishization.
If the answer is yes, then how would you do it?
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Just run it, dude. And ban the morons who will try to make it sexual (which is extra easy if you are playing online).
If you run a cool race right, the normal players will rightfully appreciate it for what it is, simple as.
Though, of course, be ready for a number of mandatory cheap furry jokes if you are playing in the company of friends.
>Just run it, dude. And ban the morons who will try to make it sexual
This. I'm an actual furgay and I managed to make an entire setting with just animal races. Just base theit culture on their animal counterparts' behavior and don't play with weirdos.
> Is it possible to have a somewhat sentient wolfmen race without falling into the furry pitfall?
Yes.
> Given the modern day zeitgeist that equates all anthropomorphic animals with sexual fetishization.
Only for the teminally online, like Gankerners.
Just stop letting them live in your head rent free. Out in the real world, anthropomorphic animals are mainstream and normal; they're on TV selling insurance and breakfast cereal, supporting sports teams, and in the daily newspaper comics page. Only on the internet are they a niche fetish.
>Is it possible to-
No. Give up. Ganker won't approve so don't do anything.
No because there will always be someone moving the goal posts of acceptability.
beat to death any furgay at the table
the problem will be solved
>ban wolfmen
>furries pick some other furry/scally race
>ban every non-human race
>furries pick druids and wildshape
>ban wildshape, polymorph and other transformations
>furries pick barbarian/any other class and roleplay as furries
furries will manage to ruin your campaign regardless, so just ban furries. don't build your setting around degenerates, just make your setting and play with decent people.
for one I think wolfmen are pretty cool, I once ran a horror-theme D&D one-shot where wolfmen were a playable race.
they were basically brutes with natural weapons and the ability to change into a weaker human form (to encourage the use of the wolfman form without making it overpowered). it ran pretty nicely and there were no "furry" undertones.
I never understood the problem with rapewolves.
It's not like you're running cartoonist furry wolfmen.
Have you tried playing any of Palladium games?
I'm not sure Palladium is the best for avoiding furries when it has over 30 types of canine humanoids, and at least two of them are also succubus like creatures.
I count three.
Zenith Moon Shapers
Septumbrans
Dog boys
Dark wolves
Actual werewolves
Space Wolfen...
gun wolf is having the time of his life in this pic
You wouldn't be? He's a wolf with a gun.
Indeed. Judging by the other two guys, they aren't in a fight or anything, he just feels that it is cool to be there.
Though the gun actually belongs to the calm large dude with a bow.
Top ranged build, I reckon. He has a gun and a bow.
this is like the wolf race in the Furies series by Jim Butcher. except they're a lot larger and use blood magic, though they are a not!Roman Empire
>powerwolf the game
Fricking get over it. Furry = Anthro animal. That's just part of the definition.
>but kemono is different!!!! beastfolk are different!!! brrRRppPPp (thats the sound of you farting)
Furry = furry, so it was established by Aristotle with the law of identity, meaning that any object must be identical with itself (which everyone already knew anyway).
If you don't want Yiffypaws the Sergal or Stinkass the Inflated Skunk Whale joining your game, don't let them. And if they slip through, its not a guarantee that they will spend 30 minutes describing the curvature of their wolfman's tail and his smelly toebeans.
>Furry = Anthro animal. That's just part of the definition.
It isn't. Have a rope.
Furries = Anthro Animals. If you want to frick an anthro or enjoy reading or looking at art of anthros, even of them being fricked by humans then you are a furry
Stop trying to relable your fetishized Zoophillia garbage and go jerk off to normal human women or fantasy races like elf girls like everyone else.
While I get what you try to say, many furries make no distinction. Is and issue when people think you're a furry but you just think werewolves are cool without wanting to frick them.
Bad idea
>anthro hottest
>Were passible
> furry Grose
>If you... enjoy reading or looking at art of anthros, ... then you are a furry
> Aesop's Fables, The Wind in the Willows, Watership Down
> kung fu Panda, Sing, The Bad Guys
> Tony the Tiger, Quicky the Nesquick Bunny, Toucan Sam
> Bluey, Paw Patrol, Peppa Pig
> Mickey Mouse, Bugs Bunny, Woody Woodpecker
> Donkey Kong, Crash Bandicoot, Sonic the Hedgehog
When everyone is Furry, no-one is.
Honestly a lot of these sort of things are very much from a different time. Wouldn't be surprised if those groups who created them were just INFESTED with furries and injecting their fetishes into and tainting media history; Those should honestly just be purged given the irreparable damage they have helped cause.
Yeah, that line of reasoning has always been shit. I think being a furry has to do more with a fascination with the concept of anthro animals, maybe even sorta identifying with it in an aesthetic sense. Hell I wouldn’t even count someone as a furry if they only like the porn aspect. That’s like a furry sex tourist. But it’s just a vague buzzword people label themselves and others with.
Your attempt at making a distinction has no practical relevance. It is still furry enabling and any acceptance becomes a slippery slope without exception. And I thought the non-furry side of internet had an agreement in hating those guys. I mean, it used to be the thing that united us?
Is pussy behavior stop liking something just because a group you don't like also enjoys it.
Guilt by association. Tolerating them means anything shitty and disgusting that happens because of this like further proliferation of furry appealing content that attracts more furries is partly your fault.
>Your attempt at making a distinction has no practical relevance
it has the practical relevance of keeping the thread on topic, you absolute moron.
>It is still furry enabling
banning furries from your table is enabling them? lmao
>n-no, it's the inclusion of wolfmen that are bad!
if you can't see a scenario in which the inclusion of wolfmen/werewolves might come from a non-degenerate reason then you are the degenerate.
and if the problem aren't wolfmen themselves but the furries who aren't even playing the game then you're just a content cuck and a coward.
Anti-furries are, in 2023, 10 times more annoying than furries.
Not just annoying, but unfunny, unoriginal, and generally maladaptive.
You wish. Furries will forever be first in these areas.
>ban all forms of lycanthropy
>ban all non-demihuman races
>ya know, intelligent dragons have the potential for furbait too, better nick that in the bud
>animalistic-appearing intelligent monsters have the same risk, no more cloven demons
>Stop trying to relable your fetishized Zoophillia garbage
You are the one who tries to do it, right here and now, you, furBlack person.
Well there’s a difference between furry (fans) and furry (characters). You can’t have an anthro animal that isn’t a furry (character).
But it is true that
is less likely to appeal to furry fans. Keep in mind though, there isn’t a set threshold. I know a furry who loves this kind of shit.
Also, if your setting has humans it won’t be perceived as a “furry setting” unless it’s some isekai or harem shit.
It just seems a bit pathetic to be so vigilant as to exclude things you like from a setting because you’re worried that some people might have incorrectenjoyment.
>Also, if your setting has humans it won’t be perceived as a “furry setting” unless it’s some isekai or harem shit.
I feel the same way. Not hard to notice furries pretty much never include humans.
>Furry = Anthro animal.
Looks like you've got the tail wagging the dog there. Only a _Furry_ would argue in favour of this definition.
I am of the opinion that the more monstruous less humanoid looking the less furry
long fingers erotic
Well you'd have what is commonly known as a "wrong opinion" then. A shitload of furries specifically get off to the crazy monstrous stuff. The more eldritch horror, the better. Where do you think sergals came from?
>runs Werewolf the Apocalypses
>None of the players are furries, they just want to turn into killing machines and destroy monsters
Feels good man
>this thread again
Get out of the closet already, you massive homosexual.
make them horrifying that's the only requirement. also stop worrying about what makes some degenerates aroused when making settings.
Monstrous anthro animals are also fetishized and are still anthropomorphic. Ironclaw, infamously a furry rpg, has a whole character type that’s just monstrous furries.
You either stop caring about what morons think or you become the moron.
Damn bro, good thing I’m me and not us. The amount of times people have said “this isn’t furry fetish bait because it’s monstrous” is surpassed by the amount of monsterfrickers, so your point is flaccid and dribbling piss anyway.
>Ironclaw
>monstrous
considering the artstyle, I honestly doubt we're talking about the same thing
There isn’t any consistent Ironclaw art style. 1E was slightly more consistent but even then they had anime style mixed in with more “realistic” stuff. Enjoy this poorly cropped selection of atavists/high Species attribute characters.
>DUDE EVERYONE THAT HAS EVER ENJOYED A MICKEY MOUSE CARTOON IS A FURRY
frick off, OP is obviously not talking about furries by technicality, he's talking full fledged dog fetishists and you know it.
>b-but technically by certain definitions...
literally no one cares, OP couldn't have been more clear of what he's actually talking about.
Just make them kemonomimi my guy
This, human faces repel the worst of furgays but you do get more weebs.
Do not give them big round eyes, do not give them humanoid facial expressions, do not give them bright aposematic colors, and do not give them lithe estrogenated bodies. Also, do not assimilate them into normal human society.
What if your fetish isn't furries but transformation
just don't play as a werewolf. wolfmen don't transform
Yes, because 'furry', 'tainted', and 'modern-day zeitgeist' are all subjective.
For you personally, no, because this is a slide thread on /tg/ and /tg/ users are typically get stuck in an infinite loop arguing about semantics. Most /tg/ users also don't play games so they don't understand that what is tasteful depends on who you're playing with. Just scroll up in this thread and you'll realize lots of people here are too stupid to even grasp the concept of 'subjective'.
Howdy folks! Here I present to you a very peculiar specimen: the worst poster in this thread so far!
He's right though.
Subjectively, perhaps. Objectively, he is totally wrong.
>It's le subjective tho
He's right in the most useless way imaginable. Telling people that things "depend on the setting" "are subjective" or "comes down to what you want" are among the least valuable things that can ever leave a person's lips. It's implied by the fact that you aren't an omniscient fricking being that whatever you're saying is your personal understanding of however you've interpreted the topic to produce an answer. Saying "It's subjective" Without actually answering the question is basically being a useless moron who thinks it's very deep and meaningful to remind everybody that their opinions aren't facts, when in fact, even stupid autists on the internet understand that when they're judging something they're giving your their personal assessment of the matter. Only these feckless morons think it's somehow a meaningful own to remind people that their opinions are opinions.
Do you notice how he didn't actually address the OP's post at all, contributing literally nothing?
Do dog/wolf-headed men with completely human bodies like they had in those old greek manuscripts, OP. Nobody will find that combination sexually appealing and it still conveys the general premise of a bestial man that's cool.
>Do dog/wolf-headed men with completely human bodies
It's funny because that's what One D&D was going to do until, surprise surprise, a bunch of fricking spergs who keep stretching the definition of "furry" to remain offended by their existence b***hed so hard they were scrapped. There is no compromising with you people because you'll keep shifting the goalposts until you can fire the ball with the clenched muscles of your perpetually burning anus.
Firelock 198x
Short answer? No.
if it feels almost impossible then don't put them in, because with your bias you run the risk of watching normal player interactions with npcs and seeing furry motivations. it sucks but sometimes that's what you have to do to ensure that the game doesn't become paranoia.
Why are you playing with furgays instead of your friends
Nope, entirely impossible. Unless you're playing a Shining game with things like wolflings, beastmen, and kyantols, but you're not so don't even try it.
this is an audience problem, not a concept problem. you can tinker with the concept endlessly, but you'll never truly solve it because "the furry" lives in the audience, not the concept
Tell me, what is the difference between a wolfman race, and just having permanently transformed werewolves?
>Wolf-folk
Civilized race with wolf perks/theme.
>Static Werewolves
Uncivilized physical powerhouses with supernatural abilities, but are vulnerable to advanced tactics and weaponry.
>permanently transformed werewolves?
the difference is that this is moronic.
have them be the offspring of a good that transformed into a wolf (or permanently appears as a wolf) and mated with a mortal like zeus did with europa resulting in the minotaur (yes I know it's a little more complicated actually don't @ me)
>good
meant to write 'god' sorry
This. "Were" creatures a kinda cringe tbh. Especially if there's a whole race of them.
Early myths had Zeus cursing people into the form of wolves, sometimes they turned back after a few years of penances
Zeus really was a tf-gay.
I thought that was obvious, he's constantly turning into people, animals and even inanimate objects to have sex.
Here's a tip anon:
Furries. Ruin. Everything.
If it's furry, they will make it furry.
If it's not furry, they will still make it furry.
The only way to be safe, is to not have furries.
Absolutely if you play with the right group of people
>Furry pitfall
You do realize that furgays get off to literal monsters, being eaten alive, being shoved up the ass and crushed in the rectum of a large animal, and other extreme degeneracy? You CAN'T make any non-human humanoid NOT fetish bait to those extreme deviants.
So does a not insignificant portion of /tg/ and even normie ttrpg fans. There's a reason magical realm stories are so prevalent, and its that this hobby attracts whackadoos like flies to shit.
Sounds like you're speaking from experience
And that is in fact, why you should not bother trying to bend over backwards specifically to dissuade a certain group. The end result will always be that either you fail and they still like it, or you make something so unappealing and divorced from your own original idea you liked that nobody, not even you like or enjoy it and it might as well not even be there.
>Is it possible to have a somewhat sentient wolfmen race without falling into the furry pitfall?
Yes, if your group is composed of normal well adjusted individuals it won't be a problem
If you mean for a setting in general then of course people on the internet are going to make furry porn
>I really like the idea of a playable wolfmen race but pulling it off without "tainting" the setting feels almost impossible.
The "taint" is all in your head. Just ignore any manifestation of it and it will go away.
Or don't try and run far, far away. Whichever way gets you to complain less.
>then how would you do it?
Don't invite furries to your game, and make sure you run it somewhat seriously. It's that fricking simple. Conversely, if you do invite furries to the game there is nothing you can do to stop the sexualisation. Nothing. No matter how disgusting or grotesque you make the wolfmen, it will still happen. So exclude them.
Just make them be cool.
They don't necessary need to be of the same race. They could shapeshift and still regain their personalities without being afraid to 'lose it' to animal.
They can be cheerful party leaders doing any kind of job taht seems fir for them and just transforming when it is time for battle for strength and agility enefits, or they just can be a were creatures enthusiasts who became were wolf just for the sake of them looking cool and there is also nothing wrong with it, depending on your setting of course.
Them being cool with it doesn't necessary mean that other people in countries, cities or even your part would be ok with it, but whatever.
Just like our world filled to the brim with excentric people of all sorts of background so does fantasy world should be, even more so, I must add.
Just roll with it and enjoy it.
Werewolves are cool.
>Just make them be cool.
>picrel
does not compute
What is there on that picture that doesn't make them look cool?
literally everything
if you don't get it you're already lost on a spiritual level
>literally everything
NTA, but you better fricking elaborate.
His picture is classic, plain shapeshifters with zero extras.
Looks cool enough for me.
That's because both of you are irretrievably lost.
>still no elaboration
Alright, I get it. Have another (You)
>Alright, I get it.
No you don't. If this was the case then you wouldn't want me to elaborate in the first place. The complete opposite is true.
You just don't get it. You lack the ability. That's the reason I'm not going to elaborate. It would be a total waste of time.
No, we get it, you mentally ill homosexual. You've made an opinion about the depiction of fictional beast people a core part of your personality and lack the brain power to consider anything outside of your narrow perspective. It's like asking a terrorist to explain their religion. If you got off to your edgy, AI-looking art you'd be the worst of the old internet fursecution furries. But they were probably happier, because they at least had their dicks in their hands.
Is that the Dungeon Meshi lady's work? Thought the only sort-of therianthrope in the series is that one pervert elf who wanted to be a wolfman.
I've thought the same thing because werewolf looks very similar to her werewolf-kobold comparsion, picrel.
Now I wonder if in her setting races who transformed into werewolves can have children with kobolds who are canine like beastfolk.
I would expect it would become possible that way.
It seems like originally human-like races could only interbreed with ohter human like races, hence why there are cases when halflings are attracted to dwarves, elves attracted to halflings and humans attracted to elves.
It definitely sounds like an interesting idea that can be used for background. Like, the only opportunity to have children with beastfolk is to be a werebeast of the same kind.
Not sure if I'll ever use it anywhere, but I definitely never thought about it like that.
Would also be cool if this would be a reason why some beast folk keep the knowledge of how to become a were creature of their kind for other races alive as a tradition among themselves (the method and the design of the tattoo) and they would share this knowledge only with those who they would see as an ally and worthy of their respect.
Yes it is. It's just a set of pictures she made and posted on her blog. I think her setting has a really well executed concepte of being a were creature through the usage of tattoos.
Though I wonder how rare are the people who are capable to make such tattoos.
There are some extra pages where Lycion talks about the various weres
Kind of cool, but I like the
concept where you gotta earn your were-form from the beastpeople more, rather than it being dependent on your physical characteristics.
>his werewolf form is also a gangly effeminate frickboy when compared to other werewolves
I fricking knew it!
Yes? Mutant pervert or not, he's still an elf.
(you)
Something being "furry" isn't an inherent Trait, it's just an association some people have in their heads. Anything can be furry/not furry depending on how you and your players think or and about furries.
Traveller.
What's your reason for wanting wolfmen?
What role do they serve?
they cool looking
I always try to add a bit of flavor via Gnolls or goatdudes and haven't ran into any "furry pitfall". I think a very strong approach is trying to adapt them not necessarily as animalistic nor overtly civilized(noble savage drivel) but trying to replicate the stereotypical behavior of the creature to real world or other distinctive vibes. ie I usually run my goatmen as Hill/mountain brigands in very vlach attire and cultural manners maintaining a good balance of civilized and xenophobic cut-throat and my Gnolls I shamelessly have them operate like Lotr Orcs. In summary, Keep the humanity part of the creature low, nasty, familarly harsh(xenophobia, cruelty, greed, sloth etc.) and keep the creature aspects formally tied to its environment instead of the trashy memey shit of them howling at the moon, sniffing genitals really any lowbro normie shit that furries would salivate for you can toss in the trash.
Make them Wolverine in one of his more feral phases. So, just hairy and wild but with the abilities of wolves.
Put them in a Japan-inspired setting and say they're descendants of the Dog Warriors from Hakkenden, guys who were physically human but had magic beads that gave them dog-themed superpowers.
And funnily enough, came about as a result of an evil spirit trying to curse her enemies into becoming furries... and failing when even the evil dog she enlisted to corrupt them refused to go along with bestiality.
The only way to do something like this is to replae the wolf men with lizard men. That way it won't be furry, because it is scaley.
very smart anon. imagine me slowclapping right now
I eat lizardmen so I don't like to play as them
Frick it, I'll bump once for whatever reason. This turned out to be a decent thread about wolf dudes, we haven't had one that hasn't been a complete shitshow for a while.
the secret is using genuinly good op art instead of coomer bait
How in control should a werewolf be when it transforms is always the one thing in my mind when I run games. Is it better for the player to decide?
what games do you run for example?
Pathfinder
I know nothing about Pathfinder, but in my world the first few transformation are the most dangerous, because people are usually unprepared and therefore the beast takeover completely.
After that - it takes time and the external help is next to necessary - but it is possible to learn to transform while retaining a solid part of humanity.
In other words, if any character would catch a lycanthropy mid-game, it would call for a retirement of a character. But if a player starts with a character like that, I would've let the player decide.