It's strange. Kojima really went full-on with the cutscenes (I think some of are an hour and a half long?) and they took the piss because of it. It was supposed to be the big conclusion to all of Solid's storyline and had plenty of fan service in it but it still felt quite disappointing due to how the cutscene-gameplay ratio.
The fan service is good but the game destroys the mysterious aspects of the franchise with a metric ton of exposition. Like most of the supernatural or paranormal stuff is explained away with things like nanomachines.
Any characters actions or motivations have no ambiguity as again they exposit their entire reason for existing to the player in huge monologues with no room of interpretation, like everyone is quoting their Wikipedia article to you. At least that's how I remember it, I need to replay it.
Also that isn't saying there's no enjoyment to be found in the game, there's very good moments.
>Any characters actions or motivations have no ambiguity as again they exposit their entire reason for existing to the player in huge monologues with no room of interpretation, like everyone is quoting their Wikipedia article to you
This is spot on. I think it's a case of Japanese storytelling. They do the same thing in Japanese anime, films and games like Yakuza where characters just spout constant lines which reveal so much that you should be able to figure out for yourself or see rather than hear.
I've also noticed it's been getting worse at least for most anime or Japanese media. My friends and I theorize that writers are trying to appeal to the "power-level" autists that watch stuff like shonens who only care about if one character is stronger than another in a fight and need to know the specifics of every little thing they do and why they do it so they can win internet fights on forums.
no it's garbage : it's impossible to study guard routes because guards don't patrol regularly
instead the map is filled with triggers so that when you take one step too far you will hear >hey, I really need to take a shit >yeah me too !
and a bunch of them will show up from some unexpected angle
also >objective : follow the tank >tank is blasting enemy soldiers >crawl and proceed for 5 minutes >tanks gets to the end of the road >can't proceed further >what the frick is happening now >stuck for 15 minutes >go back to the start of the road >lone soldier stuck on a roof >dispose of him >sequence can now continue
disgusting
I bought a PS3 and a major reason was to play MGS4. It was fricking awful. Thankfully it was only 8 dollars and the PS3 had a pretty decent library regardless.
I got the special MGS4 PS3 console when it launched. It wasn't eight dollars. Still though I snagged it cause I read it was the last version of the PS3 that would play PS2 games. Worth it I suppose. Oh and MGS4 had some good parts but overall I would agree it's kinda lackluster. Or awful. Everyone else talks up the final fist fight with Ocelot and all the emotions it should be causing you to feel and it was literally designed for someone like me. Hearing each new theme come up but instead nostalgia I was just fricking annoyed the game hadn't ended yet.
This and MG5 are the only ones I never played. Is it that good?
I just don't think it's that great, even with it's few great parts. Heavy emphasis on the word FEW.
Chapter 2 is honestly the only good part of the game, atleast until you rescue Naomi. Great infiltration gameplay showing what the entire game should have been.
The website of Konami that host the vol1 has also hidden data about a vol2 and has links tied to PW, MGS4 and MGS5 that lead to non-existent part of the site.
I think the biggest hurdle for them is the apple pod licensing but other than that it should be pretty straightfoward, there is already an arcade machine port (that runs on PC hardware) of MGO2 but that's completely garbage but it's a sign that it's doable.
>I think the biggest hurdle for them is the apple pod licensing
Not having the source code handy is the biggest frick-up, you're never porting a PS3 game easily without that thanks to it's coprocessor-heavy arch, and considering how rushed this release feels, Konami doesn't have the stack of cash to throw at Bluepoint for them to reverse engineer it like they did the sourceless MGS2 and 3
No Playboys
No Ericsson phones used by the entire fricking cast
No Blu-ray or Cell quips from Otacon
No Sixaxis shit
And fricking COMPRESS shit this time around so you aren't using a giant video for the intro and straight PCM audio, that's the reason why everyone insisted MGS4 could only happen on Blu-ray - because the PS3 would shit itself trying to handle standard codecs on top of everything else it could barely do
This and MG5 are the only ones I never played. Is it that good?
No. It was universally hated when it first came out. It's only remembered fondly now because MGSV was even worse.
Objectively incorrect, you're a zoomer.
MGS4 is good
when you aren't being interrupted by the cutscenes,which is 80% of the time
and also scripted chase sequences which take up another 10% of play time
I like the part when you walk to the next cutscene load
It's strange. Kojima really went full-on with the cutscenes (I think some of are an hour and a half long?) and they took the piss because of it. It was supposed to be the big conclusion to all of Solid's storyline and had plenty of fan service in it but it still felt quite disappointing due to how the cutscene-gameplay ratio.
it's one of the most soulless games I've ever played.
The fan service is good but the game destroys the mysterious aspects of the franchise with a metric ton of exposition. Like most of the supernatural or paranormal stuff is explained away with things like nanomachines.
Any characters actions or motivations have no ambiguity as again they exposit their entire reason for existing to the player in huge monologues with no room of interpretation, like everyone is quoting their Wikipedia article to you. At least that's how I remember it, I need to replay it.
Also that isn't saying there's no enjoyment to be found in the game, there's very good moments.
>Any characters actions or motivations have no ambiguity as again they exposit their entire reason for existing to the player in huge monologues with no room of interpretation, like everyone is quoting their Wikipedia article to you
This is spot on. I think it's a case of Japanese storytelling. They do the same thing in Japanese anime, films and games like Yakuza where characters just spout constant lines which reveal so much that you should be able to figure out for yourself or see rather than hear.
I've also noticed it's been getting worse at least for most anime or Japanese media. My friends and I theorize that writers are trying to appeal to the "power-level" autists that watch stuff like shonens who only care about if one character is stronger than another in a fight and need to know the specifics of every little thing they do and why they do it so they can win internet fights on forums.
no it's garbage : it's impossible to study guard routes because guards don't patrol regularly
instead the map is filled with triggers so that when you take one step too far you will hear
>hey, I really need to take a shit
>yeah me too !
and a bunch of them will show up from some unexpected angle
also
>objective : follow the tank
>tank is blasting enemy soldiers
>crawl and proceed for 5 minutes
>tanks gets to the end of the road
>can't proceed further
>what the frick is happening now
>stuck for 15 minutes
>go back to the start of the road
>lone soldier stuck on a roof
>dispose of him
>sequence can now continue
disgusting
kek your shit at the game and at life
>game
big words for a big boi
after 3 they are all shit
Honestly, no. It's the worst of games 1-5
I tell you what, I have a big turd about to be free from the clutches of my tight butthole
already is, homeboy
Can you play it on PS5
I bought a PS3 and a major reason was to play MGS4. It was fricking awful. Thankfully it was only 8 dollars and the PS3 had a pretty decent library regardless.
I got the special MGS4 PS3 console when it launched. It wasn't eight dollars. Still though I snagged it cause I read it was the last version of the PS3 that would play PS2 games. Worth it I suppose. Oh and MGS4 had some good parts but overall I would agree it's kinda lackluster. Or awful. Everyone else talks up the final fist fight with Ocelot and all the emotions it should be causing you to feel and it was literally designed for someone like me. Hearing each new theme come up but instead nostalgia I was just fricking annoyed the game hadn't ended yet.
I just don't think it's that great, even with it's few great parts. Heavy emphasis on the word FEW.
mgs4 is like an ancient evil and the ps3 is the tomb it was banished to.
Chapter 2 is honestly the only good part of the game, atleast until you rescue Naomi. Great infiltration gameplay showing what the entire game should have been.
I bought a used PS3 a few years ago just to play it again.
>Turns around to search for anything I missed
NOT THAT WAY!
SHUT UP YOU FRICKING SON OF A b***h! I NEED TO FIND SOME AMMO OR SOME RATIONS!
I hope it does so more people can """play""" it and realize what a pile of shit it is and the people defending it can be ridiculed
Does Kojima frick? I see that he was one son, but seems like a super weird fella.
I love every other mainline game in this series, but I found this game kinda boring.
MGS4 was ported to PC a long time ago. Download link:
unironically the best version
I'll probably just get vol 1 only. MGS1-3 were the most fun I had with the franchise.
The website of Konami that host the vol1 has also hidden data about a vol2 and has links tied to PW, MGS4 and MGS5 that lead to non-existent part of the site.
I think the biggest hurdle for them is the apple pod licensing but other than that it should be pretty straightfoward, there is already an arcade machine port (that runs on PC hardware) of MGO2 but that's completely garbage but it's a sign that it's doable.
uhhh okay. Still just sticking with Vol 1.
Then why call vol1 instead of just master collection or you know, something called HD collection that already exist?
Because they want to sell both separately for more money
>I think the biggest hurdle for them is the apple pod licensing
Not having the source code handy is the biggest frick-up, you're never porting a PS3 game easily without that thanks to it's coprocessor-heavy arch, and considering how rushed this release feels, Konami doesn't have the stack of cash to throw at Bluepoint for them to reverse engineer it like they did the sourceless MGS2 and 3
in a world
GIVE IT TO MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE I MISS IT SO MUCH
>change ipod to a generic lookalike
>remove mgs1 flashback or make it a cutscene
what else would they need to change
No Playboys
No Ericsson phones used by the entire fricking cast
No Blu-ray or Cell quips from Otacon
No Sixaxis shit
And fricking COMPRESS shit this time around so you aren't using a giant video for the intro and straight PCM audio, that's the reason why everyone insisted MGS4 could only happen on Blu-ray - because the PS3 would shit itself trying to handle standard codecs on top of everything else it could barely do