Why do we care so much about 60fps in slower-paced games that don't require quick reactions and precise timing? I mean we are totally fine with a movie being 24fps, but it's a big issue when a slower-paced cinematic game is 30fps? The logic just doesn't make sense.
60 fps looks better than 30.
Not always. just like how most movies look better at 24fps, a lot of slower-paced games look better at 30fps over 60fps
>Not always.
Yes always. Didnt read the rest.
cope. more fps always looks better, what difference does pace make. Dumbest post I've read today.
60fps is yesterdays news
chuds are already demanding 240fps
all i can say is that 30 fps feels better on my phone than on my computer for some reason, which makes no sense to me either
my eyes can adjust to anything pretty quickly so i don't give much of a shit, 120+ FPS looks really good though
Zoomer thread
A movie doesn't have to respond to user input.
Starfield is dogshit stop coping you shill
It feels like shit. It's 2023. 100+ fps or frick off.
ConsoleBlack folk need not apply.
>the earth has done a few more rotations around the sun therefore games need to run at 5,000fps!!!
not how it works dumbfrick. Your standards don't just improve because the earth has rotated around the sun a few more times.
Vast majority of 5th gen and 6th gen games were 30fps, and even a good portion of 3rd and 4th gen games were 30fps or lower. Only recently have zoomers had this adhd obsession with 500fps+ because they require constant stimulation with their dopamine overloaded brains.
What a shit bait thread. OP you should have a nice day ASAP.
My dude what? lmao. Go emulate some of your childhood Playstation games at 30 FPS and see how slow and janky they feel.
>>the earth has done a few more rotations around the sun therefore games need to run at 5,000fps!!!
>not how it works dumbfrick. Your standards don't just improve because the earth has rotated around the sun a few more times.
9/10 bait. Saving this one for future use.
>nly recently have zoomers had this adhd obsession with 500fps+
frick off
frick off Black person moron
i had a samsung monitor bought in 2000 that ran at 75hz
a lot of older games had high framerates or went as high as your monitor would allow
then in 2008 i bought a 1080p monitor i seethed for months that it was only 60hz because it was noticeably more stuttery 75hz
you're a sour grapes homosexual who's probably never seen above 30hz in his life and is coping, nothing new there's millions like you
CRT monitors are smoother due to strobing which creates extremely clear motion. It has nothing to do with 60Hz vs. 75Hz and vast majority of games you were playing were probably <60fps moron.
>we will again see MSM and shills going on about cinematic 30 fps like at ps4 release
>we are totally fine with a movie being 24fps
>cinematic game 30fps
not sure if troll or just stupid. probably both, so frick off.
I don't care about 60 FPS in turn based games. It is, however, very very noticeable in action games. I'm not saying it's unplayable, but I wouldn't want to play it.
Because its not being done for cinematic effect or for gameplay. It is being done because console hardware cannot handle running the game at 60fps
Rape Victim thread
24fps movies look better than 60fps games because they have motion blur
Do they even still make monitors or TVs with less than a 60hz refresh rate?
>Is it really that bad?
Depends on what you're used to. If your standard is 30fps, you'll be okay with 30fps. I use a 144 hz monitor and everything below 70 frames feels stuttery to me now. It's kind of like how when you're used to shitty headphones then a 10$ headphone will sound normal to you, but if you're to good headphones and you know just how great they can sound, 10$ headphones will legitimately sound like canned garbage to you.
Even 40 fps is a huge improvement in fluidity and responsiveness over 30 fps. I'd be more lenient if they targeted 40 fps, but 30fps is too low for the tech we have today. And I'm someone who 25-30 years ago was fine with 15 fps on something like Rebel Assault and Doom. We have to have some progress on all fronts, not just some.
1080p: 60fps locked
1440p: 40fps locked
4k: Resolution for movies until further notice.
This should be industry standard, no exceptions.
I should also add there should be an option to unlock the framerate on all of these settings, but what is listed is the bare fricking minimum. So if you want to shoot for 1440p 60+fps, all the better.
My 4090 runs all games at 4K 100 fps though
PC doesn't need a standard other than, "does it stutter?" Assuming devs follow that baseline console standard, you should be able to play games at 4k 60fps fine.
Problem is that making a game look pretty in screenshots will always sell more copies than the game running 100% smoothly so devs won't bother optimizing well enough for consoles and PC players will bruteforce good performance or lower the settings into the dirt
There's a difference between 24fps in film and 24fps in video games. The reality of 35mm film is that it can capture effects like motion blur naturally so a frame could show movement. A frame rendered in a video game is a still image so 24fps is actually 24 disjointed images. Yes, some games could implement motion blur effects into them, but those are more cpu and memory intensive than just rendering more traditional frames. The end result is that the more frames a video game can render, the better and smoother it looks. This is all a moot point, however, because the human eye can only see 40fps (20 in each eye); hence the term 20/20 vision.
consolecope
30FPS is fine if you're watching a video, but horrible if you've been used to 60+ in games
It's horrible if you're watching a video as well, 48 FPS should be the standard but movie homosexuals have even lower standards than gamers, and that's saying something.
people had nausea and hated when movies ran at 48fps. It's the same way for games. I oftentimes lock slower-paced third person games to 30fps because it just feels too fake and weightless when they are high fps.
I saw when they did the first part of the Hobbit movies in high FPS and it didn't bother me
Like it was definitely different but I don't think it was bad.
>I oftentimes lock slower-paced third person games to 30fps because it just feels too fake and weightless when they are high fps.
You're moronic and so are those people, reminds me of the homosexuals lambasting 3D games or audio/colored movies.
Most of them are "open minded" artsy types too, which is fricking hilarious.
60 FPS means, in almost every single case, that the game polls your input 60 times per second, lowering the response time between button press and action. It also means higher temporal resolution, allowing you to see more frames of the same animation or movement, which means you can react quicker and miss accurately. It's objectively better than 30 FPS, on a pure mechanical level
However, it's not the most important thing when it comes to games, and stable 30 will feel better than choppy 60. But you know what's less important? Fricking graphical fidelity. I'd rather play a game that looks like OG Half-Life at 120 FPS if it's a fun game, than play a game that looks like real life and is boring. I'd also rather have neat little details, like working mirrors or side content, than a higher graphical fidelity. And it's also easier to create assets for a "worse-looking" game, so games wouldn't need to cost 70$+ and be genetic by decree to maximize the broadest possible appeal, just to break even
>miss accurately
more accurately*
Serves me right for phoneposting, I guess
No, not really. In reality, consoles are just laggy pieces of shit and the improvements gained from the games running at 60fps are oftentimes extremely minimal even compared to 30fps PC games.
Why'd you use two seperate games for your example...?
are you a smoothbrained idiot?
Yes. Now answer the question.
But that will depend on multiple factors beyond just the hardware configuration. Signal latency, the game in question, the firmware, background processes the user might be responsible for, etc. A better test would be the same game on PC vs. console, using the same controller, and both from a fresh start. Especially when it comes to games that might introduce perceived lag due to animations. A simple 2D game won't have any of that, typically
>A simple 2D game won't have any of that, typically
lmao, a console will always find a way to have excessive input lag.
the input lag issue is PC vs. console much moreso than framerate. Push (console) devs to care about input lag rather than just framerate.
60fps already has the capability to be extremely low input lag with clear motion (such as from BFI or CRT strobing). But then you have these games running at 200fps+ that have worse motion clarity and worse input lag than a lag-optimized 60fps game on a CRT.
Lag-optimized 60fps on a strobed display is all you need or ever will need, so work on achieving THAT first.
The console versions of a lot of PS5 games have had higher input lag than other version
Like for whatever reason Guilty Gear Strive had 2 extra frames (60fps) of input lag if you played the PS5 version instead of running a PS4 copy on PS5
I don't think graphics matter in a strict sense, but presentation does. World detail, lightning, textures, they can all help make a vision happen, that doesn't always mean pushing the graphical envelope but sometimes it does, it depends on what the game is trying to do.
The consolecuck cope has begun. Now their AAA slop will run at 30 with no performance mode and the consolecuck hivemind will convince themselves it's acceptable.
30 fps has high input lag.
I've been capping some games to 48 fps, even though I can run it maxed at 60fps most of the time, just so the frame times are smoother and I won't ever get stutter. It's great.
what kind of turd world potato PC are you using? frick outta here poorgay
4Ganker is poorgay central dude most gays here are either underage or shitskins working at Walmart.
lol, lashing out to compensate for your shitty life?
>4090
>I run games at 48fps
ok sure thing moron lmao
It seriously isn't, but PC gays are the whiniest gamers of all.
I MUST CONSOOM!!!
>meanwhile he buys much more expensive hardware to run games at higher fps because advertisements and e-celebs told him to
>because advertisements and e-celebs told him to
Look at the consolegay projecting
lmao
It just looks better.
I can tell the difference between a mouse moving at 144hz compared to 60hz.
While a game running at 60 is OK compared to 144 FPS IMO, but still noticable, 30 FPS feels like my eyes are crying out these days.
Sounds like you are just a whiny little b***h. 30fps is fine
>30fps is fine
The absolute state of consoleBlack folk
>30fps is fine
Time to schedule that optometrist appointment.
I remember 3 years ago when every console gay was out of their minds and was against 60 FPS even though it was in titles like COD and then had their eyes opened this generation when the machines were finally not underpowered and could run almost every game that released much faster compared to Gen 8. You guys sure got used to it fast.