It's amazing how badly this aged. Skip potions and memes where players die to bosses because they don't know what certain markers mean, the "you don't pay my sub" autists and more. At the very least you know if people end up on a game like FF11 they're there because they actually want an MMO instead of a borderline singleplayer game with optional eRPing.
Yet I've had more of a reason to ask people for question, get help from people that have key items that help me open doors, linkshell helping me get gear etc. In FF14 I can't even play with my IRL FRIENDS because every 12 mins of story progress the game wanted to rip me from the party or >You sense a hostile presence!
I switched to WHM out of curiosity after seeing Yshtola in Dissidia and with the typically most passive aggressive role filled by me the only interactions with strangers in the chat would be >lol >gg >nice
one of which I'd just say at the end to farm 3 free commendations. With FF11 you can solo with trusts, but in FF14 I had a friend who was roughly two expansions ahead of me at one point and for 50% or more of the gameplay there was barely a reason to be in the party outside of occasionally being a flying mount uber driver. FF14 feels about as much of an MMO as Monster Hunter World when you get down to it. There's a difference between a game not requiring I have a party, and one that flat out discourages me from being in one.
true or false: you can complete more of FFXI's content solo than you can FFXIV's. its a simple question
1 year ago
Anonymous
I don't think it's easy to compare the two. Come June you will be able to solo the entire main story of FFXIV. I don't know if you can solo XI's TVR. Comparing the rest of the content would take a lot more thinking than I'm willing to do. Like, would you compare NM hunting to FFXIV weekly B rank hunts? I wouldn't. That's just one thing but I don't think it's simple to compare the two.
1 year ago
Anonymous
I have soloed all of TVR up to current (no idea what is coming in May). I have a level 2 prime weapon and I solo Sortie. I have been able to get 5/5 +3 Emp armor this way for my main job (MNK). Keep in mind that I'm decently geared, but even a naked character with sneak/invis pots can get points and chests in Sortie and you can work your way up from there.
According to the new Director, the last stage of the Prime weapon will "take 4 to 6 months depending on player dedication as some of the content is time-gated" but who knows what that means because if its just Sortie then some players already have stacks of currency and stones just lying around.
1 year ago
Rudolph Simmons
Damn, how the hell do you get the gallimaufry for that?
I'm starting to pile up starstones but need tons of gallimaufry and thought the only reasonable way to get it was from the lower bosses which don't seem soloable at all
1 year ago
Anonymous
Look up the Sortie thread on FFXIAH. Most jobs can do 7000 - 9000 galli runs solo with 10k from a "perfect" run. No bosses required (although Ghatjot is easy to kill for some jobs and is fast). If you are in Ambu gear you will start lower, but even gearing up to Emp +2 is fast and will be a big jump.
I'm currently in earring hell as the MNK +1 / +2 one is REALLY good, but I keep getting +1s for jobs I don't play.
1 year ago
Anonymous
Holy shit thanks man, going to go in tonight once my AF+3 BLU chest gets made
I have 2 malig pieces and otherwise full Empy+2 (and head +3) so hopefully I won't die quickly
I'll definitely be going in every day now
1 year ago
Sheri Peterson
Heavily recommend as a BLU you look at The Beast Within guide for BLU spell sets. Odin is doable for you on VE to try and get a Zanetsuken for your offhand, too.
1 year ago
Anonymous
I've been looking at that guide religiously but overlooked Zantetsuken
I brushed it off because machaera+2 seemed more than enough, but seeing its accuracy, attack, STR, and quad attack makes me interested
1 year ago
Anonymous
Prepare for low drop rates like Lilith, but Zanetsuken and all of the other Odin drops are great (the 2h sword is the only bad drop).
1 year ago
Anonymous
False. Why? Skip potions. Considering you don't even need to DO the content a majority of FF14 can be completed without interacting with a single person as well. Congrats, this is where being a pedantic dumbfrick gets you.
1 year ago
Anonymous
yeah that's like 1% of it, thanks though
at least i have some titles to look for
[...] >I'm pretty sure the guy who owns it has every piece of XI smut ever made backed up somewhere, might as well ask
yeah Gulkeeva definitely does, i've considered asking him but like [...] says the dude doesnt have any of his shit seperated.
ive considered downloading it all anyway and sorting the doujins, but shit's such a pain.
Being the original guy that started the chain you both are talking about, the original guy missed the point. My complaint about it "feeling single player" was that unlike other MMOs I had played before, there wasn't one that forced me OUT of my party.
I was in ARR with a friend in Stormblood or something and like I said the only ways we could interact was him being an air-taxi or he could unsync and 1-shot dungeons which kinda just turned it into lame busywork. FF14 has this weird Monster Hunter World esque quality where it'll have these forced instances or random purple circles where a monster will pop out and for some reason each of these makes me disband the party. FF14 just most of the time feels like Monster Hunter World where you just do tedious single player shit then silently complete content with 3 strangers or 3 irl friends before going back to the single player. The defensive fedora tipping moron above just fixated on >hehe I can complete FF11 alone
missing the entire point. FF14 never actually incentivizes you to make friends unless you want to gayRP because at any point unless you're doing some dead ARR shit you can just PotD any Tank or healer class and you're at worst a 5 min queue away from literally any content you want to do. I'm just saying bottom line either let me play with my friends, or give me an incentive to way to befriend, strategize with, or even TALK to the other players. Ironically the only part that actually forced me to do so was PotD Floor 100 and the reward was literally "the friends I made along the way" tier.
>if people end up on a game like FF11 they're there because they actually want an MMO
I don't give a shit about MMOs, I'm just doing the main questlines because it's a numbered FF.
It's the opposite. I had a lot of fun with ARR and HW. But with ShB the story went shit and I skipped everything after the fat guy flew away.
To make it more clear I wasn't out for some gay "gotcha" shit I genuinely want to know because my sub ran out 1 hour in stormblood and I've heard people both say its the best or the worst. I just like stuff like ARR's Cloud of Darkness and Gilgamesh reference dungeons and as of FF11 I'm actually paying attention to MMO stories now.
Story? No idea I don't watch cutscenes
References? SB is when they go balls out on FF references
5, 6, 12, and Tactics in particular with bits of other FF games here and there
1 year ago
Anonymous
>SB is when they go balls out on FF references
5, 6, 12, and Tactics in particular with bits of other FF games here and there
!!!!!!!!
This, I started playing on Horizon when it came out in December and it drives home how much better old MMO designs were. Not that it doesn't have its own set of flaws but it's truly addicting, in a very bad way. I find it impossible to get this addicted to modern MMOs.
I'm always playing retail but I started a couple years ago and never got to try a classic XI experience but always wanted to
How's Horizon now? Is it the "best" private server these days?
I like how there's literally no incentive to group up with people in xiv while in the overworld.
I like how there's absolutely no punishment for dying or how even at expansion launch you literally have to be afk to get killed by mobs in a brand new zone.
I like how a pale imitation of XI (eureka and bozja) mindbroke your average xiv player we will literally never get anything like it again and people were unironically shocked they had to group up, communicate and follow some basic social etiquette with other players
I like how xiv devs are more than capable of introducing this systems, at least slightly, into xiv but are deathly afraid of 1.0 happening again they have going towards second life/single player jrpg crowd more and more.
Once i clear 7.0 i'm out.
where do you think you'll go after? i don't really want to play 7.0 but im not sure what else to play to scratch that it since eorzea is the only mmo world im invested in
I unironically had friends suggest that once that happens i just do one those soul crushing grinds, like relic weapons, or S rank hunt achievements and other. Frick that.
Im currently going through eureka and its honestly one of the few times i've felt like im actually playing an MMO. I didn't like bozja as much although i do think the boss design was better. Actually sad we're not getting one of these this expansion now that i've gotten a taste of them.
fpbp
modern mmos are complete slop in every regard, zero soul, zero actual world to any of them, barely any required interaction with strangers in the first place, nothing takes any length of time it's all fast fast fast hit hit hit keep your adhd engaged.
frick the modern mmo audience and everyone that designs for it, cancer
>played FFXI in mid HS >shit was so cash, played galka >made friends >tarutaru named Freya helped me get my paladin class >had fun >blinded by the dunes all day everyday >always invited by the same group of people that learned my schedule as I learned theirs >we would chat, party, run dungeons >we never made a guild, never exchanged info, just lived the moment >XIV fricked it all >played XIV for years >go back to FFXI >you can never go home again
I miss the game, but the game is clunky as frick now. I miss that shit so much though. You had to work for everything.
Levels after 10 required a party, you had to work together.
Every little thing just made me smile.
Nothing will beat the day I got the level to wear my Brigandine armor. I wore that shit as long as I could.
Nothing XIV/wow came close after that game.
It really is that much less "accessible" would be the difference. Looking at Endwalker, it's clear that teleporting and watching VN scenes is compelling gameplay to a lot of people and XI doesn't really do that, nor does it have such scripted rotations and game defined party comps. Add that to "muh grafix" and XIV players aren't going back for it
I never played EQ in its heyday but I cant help but feel I missed something magical. I do remember being hyped for EQ2 tho. I waited for about 6 months after release before I considered getting it but ended up being almost instantly hated. Never knew why, so instead I went back to SW Galaxies.
as someone who's played EQ for effectively 20 years, I genuinely believe the game improved after everyone fricked off to WoW. The content actually became more varied rather than just tank+spank with 72+ people. the early eras had their moments, but many elements just werent actually good.
I never played EQ in its heyday but I cant help but feel I missed something magical. I do remember being hyped for EQ2 tho. I waited for about 6 months after release before I considered getting it but ended up being almost instantly hated. Never knew why, so instead I went back to SW Galaxies.
EQ2 required mega-computers to play with on launch. Most people didn't know about its actual gameplay.
Besides that, isolationist anon might have a point. Originally I was going to rebuff him for being a hermit, but Everquest is STILL alive to this day, but catering to a very special crowd, as opposed to many post-WoW mmos who always, always tried to cater to the lowest common denominator. The same tried to happen with a game like CoX but can only imagine what happen with asiatic's thinking when offered fat sums to keep it up. Also there's the proof of private server mmos running that something about old MMOs that keep people coming back.
That being said, everytime I think about coming back to Everquest whether the Live-Progression servers or private/blue/green servers, I remember it isn't busy-tailed players on those servers. Its the neck-beardiest players ever, only some of them have actual lawyers so if you piss them off enough...and same applies to the FFXI Classic-Private servers.
>Everquest is STILL alive to this day, but catering to a very special crowd
Modern retail FFXI is like that; it's geared at people who have got every job to 99 and been playing for 20 years.
This is wrong though because it attempts to make the argument that mmos shouldn't be shitting out new content constantly and regularly, and the reality is that they fricking should absolutely be constantly adding. Not some "here's an expansion every other year with 5 new dungeons and 5 new zones" garbage, but new shit every month or two instead of hoarding it to sell it like israelites. You're paying a sub fee already, it should constantly have events running and be getting new dungeons and zones and shit to do as its ready, requiring no additional purchase. There should be people hired to literally do nothing but frick around in the game with gm powers and create a sense of organic events and occurrences. AI is unironically the only hope mmos have going forward, because it can actually do this and keep the game dynamic and interesting and alive
They're different games with different styles of gameplay, that appeal to different people.
Having played both (a lot more XIV than XI) there's stuff from XI that would definitely improve XIV if it were implemented; but there's also stuff in XI that is a clear relic of its age.
The quest design for one thing is pretty bad in XI.
You Black person, the quest design is one of the best parts of XI, constantly forcing you to team up with others, go places and accomplish things, makes the game feel like a real adventure
I dunno man, there's a lot about it that isn't really fun that I don't think would be improved by playing with friends.
Like I agree that FFXIV can be too hand-holdy a lot of the time with its quest markers. But trying to do some of even the early quests without using a guide or the BG wiki open is a crap shoot, either in finding some invisible interactible, or sticking a low level quest objective in an area with mobs way above your level. Unlocking dancer as someone who had only started playing recently was a fricking trip even with the wiki.
Is FFXI worth trying out or is it like Runescape where the game is still pretty much the same but the community is such a train wreck you're better off just not even trying to get into it without nostalgia to blind you
They're different games with different styles of gameplay, that appeal to different people.
Having played both (a lot more XIV than XI) there's stuff from XI that would definitely improve XIV if it were implemented; but there's also stuff in XI that is a clear relic of its age.
The quest design for one thing is pretty bad in XI.
It's still playable and there are active communities in it though obviously far less than in a modern MMO. There's also things added in to make it so you don't have to play with others to progress like AI trusts.
I'd say though that you should either get into it with friends willing to play through it with you to keep you invested, or make friends in game quickly otherwise you might lose interest.
There's also private servers though your mileage may vary on them.
I liked everything about XI except how unresponsive it felt when trying to do pretty much anything but movement. its an old game made for consoles which holds it back a lot. its also top heavy so you probably wont see another soul outside of towns until you hit max level
If it's anything like XIV it's probably just because the game has zero lag compensation which makes the game feel like trash if your server ping is any more than like 20ms.
I tried as I missed out on it back in the day, it's not too bad, but can be annoying trying to figure stuff out, similar to swg or EQ. It's kinda lame there are quite a few low level players on official servers I think bahamut was the one to play on? But I got to like lvl 30 got a second job lvld it a bit an quit, it's a lot of just killing monsters with ai party members
Not that it's bad the battle system is really cool just quite slow considering the reward an it's sped up I could imagine how fricking long it would've taken at normal speed
original Elvaan design was to long armed, Lilisette was the design perfected but she was only half-elven so you can really count it as Elvaan being fixed
I actually agree, I think Elezen look better than Elvaan. Roegadyn don't bother me, but I think Miqo'te and Lalafell are straight-up downgrades - and yet those are the two everyone loves, somehow.
Everyone also calls me a racist, Nazi, white supremacist or whatever, but I prefer the warm, baked tones of Mithra and Tarutaru to the pale mannequin look everyone has in XIV. But on the other hand, I don't get why Elvaan are brown. Or lanky. Aren't they from the arctic and supposed to be Europeans? They look East African.
>Everyone also calls me a racist, Nazi, white supremacist or whatever, but I prefer the warm, baked tones of Mithra
Mithra are associated with White Nationalism and Neo-Fascim.
>Fun fact
Chieftess Jakoh refers to mainlander art as "degenerate".
Mithra are more animal-like in appearance and talk in ssssnake speech. Their backgrounds involve being nomads. They're also like Amazon warriors with the women that do everything, hence why you can't play as males. They really are the definition of a cat that happens to be a girl.
Miqote are just dime a dozen cosplay women with ears and a tail.
lol no
Mithra: toned beast girl tricksters
Miqote: stick figure humans with cat ears
Which is funny because i immediately went for a miqote when i started the game for the first time. I felt nothing looking trough their character creation.
You weren't there for the Sims 3 FFXI overhaul insanity were you?
1 year ago
Anonymous
no, do tell
1 year ago
Anonymous
The nude models got dumped around the same time an angry Korean guy basically dumped as much assets from FFXI as he could and a bunch of Hong Kong fans turned it into a Sims 3 overhaul mod that had script hooks for JP and KR sex mods.
1 year ago
Anonymous
Cool. Do you have any documentation or links?
1 year ago
Anonymous
Don't know. I found that pic on Deviantart. Not sure what he used to make it.
You weren't there for the Sims 3 FFXI overhaul insanity were you?
>tfw I could go with Face 3A and play around with .dat mods with no worries because only like 5 people used that face besides myself
Then all the windower plugins came out and you could just swap your player model to whatever so it didn't matter anymore.
>used to have 500 gigs of FFXI Doujins >hard drive fricking died >lost the lot >most doujin sites dont have FFXI tags anymore >even if they do, they only have a couple of the more popular FFXI doujins >nekosentai is laid out like shit so it would take literal years to manually sift through forum posts to find download links for FFXI doujins >the download links would mostly be dead Mediafire/Mega/rapidshare links anyway
i'm begging you anons
if anyone has an FFXI doujin collection they can upload on /t/ as a torrent, I'll seed it for a full year
>Neko-Sentai image board was too lazy at tagging their shit to separate XI and XIV >Now that the website it down everything is just dumped in one large folder with no tags at all.
Pain
1 year ago
Anonymous
I was always confused how such a nexus of autism was so poor about actually organizing the stuff archived there. So much dedication in one aspect and absolutely none in another.
1 year ago
Anonymous
I hate looking for Mithra and finding Miqote.
1 year ago
Anonymous
i used to hang out with Gulkeeva (owner of neko-sentai) on Hades, dude was hilarious but he was the literal definition of coomer degenerate
miss that dude, he was an absolute legend back in the day
he's prob cut his dick off by now and pretends he's a girl
1 year ago
Anonymous
Not sure about him, but the main admin of Blue Gartr is a troony. They pretended to be a catgirl the whole time, so no reason to be surprised.
Let's just say I wish we could go back to 2006 in more ways than one.
1 year ago
Anonymous
bluegartr were always a bunch of gays though
their "funny image thread" was literally just /b/ reposts but they had typical silly 2006 forum rules, like posting a picture of a spider on BG was an instant permaban.
they were stuck-up elitists for some reason when they werent even really that good, but then again a lot of gays in the "top" linkshells in XI had that problem.
their wiki is shit as well, built around the "we'll make our own wiki with blackjack and hookers" idea except its absolutely useless and dogshit for almost everything
1 year ago
Anonymous
>Let's just say I wish we could go back to 2006 in more ways than one.
yeah i think about the 2006~2010 FFXI golden days and wish I could go back.
ive played on private servers since and it captures like 80% of the magic, but not totally.
even for 2008 or so, there were a surprising amount of women on XI, most of them complete degenerate weeb bawds too. had at least 6 girls jerk off on Skype for me, 2 of them were married
1 year ago
Anonymous
I roleplayed with a bunch of women who played humeF, elvaanF, and Mithra.
I never did any lewd RP's though. That shit is boring unless they're gonna indulge my autistic kinks.
1 year ago
Anonymous
What? You never had an Elvaan mommy ERP holding your hand at the edge of Sky with the gentle music playing and she's writing about leaning on your shoulder, gently massaging your hand in both of hers, talking about wanting to go chocobo riding together in Lufaise Meadows then flicking your nose when everyone starts showing up because it's time to do a Genbu, two Byakko, and Kirin run and she promises to make some sole sushi +1 for you when you get back home?
1 year ago
Anonymous
That's not ERP, that's just romance. Did plenty of that.
You can try private servers. There's Horizon which is popular. Not sure how well it holds up or how the server is doing in terms of being fun for new players.
I played it for six weeks a while back. It's a pretty good simulation of the old game. What's changed though is the demographics; it's not the same kind of people playing as were back in 2003. The feel of the community is different. I think it's worth it for someone to try out. You'll have fun, for a while at least. The test will come around level 40/50 and onward when you start having to really work to make gil.
If you advertise yourself in the threads on /vg/ I'm sure someone from the Linkshell will invite you.
The PLD changes are frankly laughable. It was obvious when you saw who the devs and GMs were, they all mained PLD on other pservers.
I don't understand their mentality. Sure, I have my favorite jobs, but if I were in charge of balance I'd play and try to understand them all and not just boost my favorite. I do value balance.
Before the server came out I got into multiple arguments with their shills on here about it. They tried to gaslight me that PLD was never good or used in 75 cap retail FFXI and that the changes were needed. Absolutely insane. On top of that the NIN nerfs are stupid, NIN already struggled just to maintain hate and back in the day required a THF in party for hate management.
Oh bonus, they buffed BLM even further, despite it always being necessary and incredibly powerful in endgame activities.
Neko-Sentai is no more than a discord server now, I'm pretty sure the guy who owns it has every piece of XI smut ever made backed up somewhere, might as well ask
XI is a cool idea, but it winds up like XIV BLU a lot of the time. Like in theory you can do BLU all these different ways and even kooky spells like Avail can be real DPS gains in this certain scenario, but the community wants the most broadly applicable answer that needs the least communication so here is your specific comp and spell loadout and rotation, go have fun. There are scenarios where Pupetmaster is the best tank, or lots of situations where a job like BLU or NIN can tank good enough, but the broad answer is that Rune Fencer and PLD are the only 2 tanks. WHM is the literal only healer. This is how you are supposed to play. And honestly? That's probably for the best
See I'd agree that it suffers similar issues to BLU in XIV but for different reasons, namely that they mistakenly thought that not telling you anything would encourage you to play with others when in fact that just encourages you to use google instead.
Which is silly since BLU already has reasons to play with others, namely that it makes it easier to get certain spells.
>namely that they mistakenly thought that not telling you anything would encourage you to play with others when in fact that just encourages you to use google instead.
Spoken like a gamer of the modern era. I played back through Aht Uhrgan so while I can't claim "I was there day 1!", I can say I played during the game's absolute prime and the obtuseness of the game absolutely forced you to play with others. The QUALITY of that play is debatable. Sometimes you would shout in Jeuno looking for help for over an hour, sometimes you'd just have a max level LSmate kill everything in the quest for you so you can just blitz the story, but the end result always looped back around to players helping other players, and that's something that will never come back because gaming and internet culture has fundamentally changed. The ONLY way to rekindle a spark of that old flame is to play through it with friends on Discord, but you'll still miss out on those moments where you run into another player in a dungeon, group up, and become friends as you overcome the challenges
Yeah, I guess I can't relate. I've been playing videogames for decades at this point (though never really MMOs until I got into XIV back in 2019) but I was never really into making friends with randoms online. Either I played with friends on stuff or I played with randoms and enjoyed the experience we had at the time but then I stopped interacting with them after.
I feel like the important thing is that the game itself was fun. Like I said I wasn't into MMOs when I was younger, or really RPGs either, mainly shooters or action games. Like I had friends on forums I went on and played stuff like battlefield 2142 and the goals in games like that were always pretty straightforward.
Like, I'm not going to say that obscure/trickier quests aren't good. I'm a big fan of games like morrowind where you just get given directions to somewhere and not a marker. I just think that XI went too far the other way. Like the fricking chocobo quest for example. >oh no, the chocobo ran off! Perhaps it went to this place since that's where the wild chocobo are! We should look for clues >the "clues" end up being an invisible marker labelled "chocobo tracks" at the end of a zone like a square mile wide, bigger than any of the zones in XIV, with no indication that the tracks will be there specifically; either you run across them accidentally, spend hours combing the zone, or you look up the coordinates online
>either you run across them accidentally, spend hours combing the zone, or you look up the coordinates online
Again, modern gamer brain. You're not wrong in that many missions and quests are overly obtuse and those are all options a player can take, but you've also missed the fourth and most crucial option, >Ask another player for help
Which is what most people did. Then after being lead by the nose through the quest by a helpful stranger who you may or may not have kept contact with, the next you saw another newbie shouting in La Thein, "Does anybody know where the fricking Chocobo is?", you're instinctively more willing to pause what you're doing to help because you remember what it was like to be in his shoes. It's not that sites like FFXIclopedia or Alakazham didn't exist to give you the answers to these quests either, it was just the mentality of the playerbase to seek and provide help for each other as the FIRST option, before going through plans 2-4. There was literally a running joke in the community that you couldn't scratch your ass in XI without asking 5 other people for help. For better or worse, that mentality doesn't exist anymore.
You also can't deny that the obtuseness of certain things like Absolute Virtue still to this day being TECHNICALLY undefeated since no one ever figured out the 'correct' way to kill it adds to the mystique of the game.
The guides online were all put together by other players. It's still objectively more community driven then the game itself giving you a paint by numbers to follow each and every step of the way.
I'm sure you must have something more concrete than it being "comfy". I have comfy memories of playing vidya with friends where the games were pretty mediocre if not objectively bad.
Shit these days red mage tanking is a thing in some content. Things have been changing around and falling into and out of favor for 20 fricking years. Not a shocker when the hardest content requires more focused roles.
I don't know how modern XI is but back in the day you were pretty much forced to try out unusual party combinations for certain content because the alternative was waiting days or even weeks for the "optimal" party to be available.
Every MMO is going to have people who just want to play it safe and not risk a creative solution in case it fails. At least in older MMOs the time investment to level a job/class meant that you often just had to work with what you had if you wanted to play at all. New MMOs "solve" this problem by just making party composition simpler and more automated, which just discourages people from trying an alternative solution even more.
>you were pretty much forced to try out unusual party combinations for certain content
I'll never forget my Diablos prime kill for the avatar was literally just a MNK burn and like one BRD or something. Just fisted his shit with 2hour
You're at the end of the development cycle and missed all the moronic fun people did which means you'll have to find a retail accurate private server to actually see some of the wild shit like SAM/SAM/SAM/DRG/COR/RDM or BRD that popped up.
God, bird parties were the fastest fricking exp I ever saw. That shit was actual crack treadmills.
>here is your specific comp and spell loadout and rotation, go have fun.
not really
FFXI has two core strats but depending what content you do you can usually switch out jobs for almost whatever and have fun
>tank party, black mage magic burst
tank party holds the target and set up darkness skillchain, 12 black mages magic burst freeze 2
>pet burn
just throw 18 smns and bst at it and it dies
you use this when the normal strat doesnt work
there are 1 or 2 rare instances where if a boss has rapid hate decay or something that you might switch out your normal tanks for Monks or something, but its rare.
once in a while you might replace the black mages with rangers or summoners for certain fights as well, like if a mob has nasty strong AoEs or something.
but as cookie cutter as that sounds, you can clear the content with basically any combination of jobs, just git gud
One of the things that killed XIV for good for me was when I watched the "Absolute Virtue" documentary and thought "Yoooo, in FFXI you had different strategies based around different class comps? You could link skills together for extra effects?"
It has its share of enormous problems and anyone that's played it can tell you, but it's been a while since I played it last and so choose to ignore them.
One of the biggest things I loved about FFXI is that it brutally mogged laziness.
If you decided you were not going to properly prepare for a party, change of zone, or new level bracket the game brutally fricked you and the community knew all too well you weren't worth bothering with.
Everyone hated that guy who was LFG with an under-levelled subjob and the cheapest slightly outdated gear he could muster.
Only if you were both lazy and too proud to play a support class. I was a lazy git back and the day, but I played a bard so I never had a problem getting invites. I did have a leveled subjob, though
There are a lot of bonuses to earn from records of eminence rewards - completing the storylines, doing reives, and shit like that. You can also use rings or Corsairs Roll for more capacity points. AND the more job points
you spend the bigger CP bonus you get from gifts. It starts slow but it snowballs.
[...]
You can mod in HD textures and better hotkeys for macros and shit now at least.
There are a lot of bonuses to earn from records of eminence rewards - completing the storylines, doing reives, and shit like that. You can also use rings or Corsairs Roll for more capacity points. AND the more job points
you spend the bigger CP bonus you get from gifts. It starts slow but it snowballs.
Only things wrong with FFXI is the fact it's completely outdated graphically and interface wise. Times have also changed and people are insufferable homosexuals now so it probably wouldn't be anywhere near as neat an experience if released today.
You can mod in HD textures and better hotkeys for macros and shit now at least.
Master Levels are basically bonus content - you are not expected to seriously hit ML50 at any point and grinding them is nearly useless.
Most large gains from subjobs happen at ML5, ML10 or ML20. Those are reasonable goals (you will hit ML5 by accident just by doing whatever content you are doing now in less than a week or two). Anything beyond that - just take whatever you get but don't bother to go out and grind it.
As for the 2100 Job Points - its honestly easy as hell and doable for most jobs in 5 to 15 hours. You earn more EXP the more you gain (you get % increases every few points, plus you get permanent % increases for completing expansion storylines and doing some unique Record of Eminence quests like one of each Adolulin Reive, etc).
>most jobs in 5 to 15 hour
anon what the frick? What am I supposed to be fighting. I am currently at the Sih gates fighting apex leeches solo (with trusts) and getting ~6,000 of the limit points per kill. I need 30k of that for just ONE job point
As stated - get your expansion storylines done, get the unique RoEs for the boosts done, get the two +Capacity EXP rings and THEN start. As the other anon said, you get further increases the more you put in, so it goes faster as you gain them.
If only there were two amazing websites out there with absolutely everything you could ever want to know about FFXI in them...
You just missed it, but next time there is an EXP chain monthly event going on you should do Sheol A in Odyssey. Easily doable in Ambu gear. Just kill at much as you can on the first floor. You will get 50 to 70 JP every day doing this. Again - during an EXP campaign. Without it, you can expect only 15 to 25, which is still "ok".
>its honestly easy as hell
Hardest part is finding people willing to smack Crabs, and most jobs can't solo them with Trusts fast enough to be worth the time.
They need to just drop the 500 JP limit. It kills the flow when someone has to go dump their points, and someone always forgets to do so ahead of time.
>It wants me to get 2100 job points and I could barely get like 50 in hours of play.
That's nothing. It's what comes after job master that's a nightmare.
Only things wrong with FFXI is the fact it's completely outdated graphically and interface wise. Times have also changed and people are insufferable homosexuals now so it probably wouldn't be anywhere near as neat an experience if released today.
>4 hours LFG in Jeuno >finally get invite to budding party >1 more hour filling up >30 minutes getting to farms spot >prep goes well, tank goes to pull >first mob at 50%, chaining going well, group is solid >train gets pulled through the zone killing us and 2 other parties >group delevels and disbands
Literally this. I got pussy TWICE from FFXI just from meeting randos in these kinds of situations. That shit was unheard of man, literal actual irl sexo all from some shitty MMO that FORCED interaction.
Bro aht urghan was like 90% colibri all the way down. Those fricking birds >eats your food
FRICK YOU BIRD.
Also those little imps in caedavra mire that dinged me from 74 to 75 that spammed amnesia
>4 hours LFG in Jeuno
theres your problem
you should be making your own party with friends and exping immediately
every minute you're not exping is a minute wasted.
t.I did Maat's Cap twice. even back in 2008 it only took like 4 months of exping to lvl every job to 75
Some of you are getting ahead of that anon, he's farming capacity points to get job points to master his job. He's not farming exemplar points to get master levels.
Anyway, to that anon, as other anons have said, there's a bunch of capacity point bonuses you can stack - https://www.bg-wiki.com/ffxi/Job_Points
Make sure to get as many as possible.
>game that requires a party for every endgame activity >0 friends >server is dead as frick in /shout
Look I know I'm a day 1 NA release boomer (as in, people partying right outside fricking south gustaburg bastok markets gate to kill the fricking lizards that spawn near the worms, despite how pointless this was) but this just isn't FFXI to me.
Like going into jueno and it's 100% silent, no chatter, shit is fricked man the game is a solo experience at this point and without people I can't get anything done past the solo-able shit.
I don't know what you are doing wrong, because solo with Trusts you can actually do most of the current content. The only real exceptions being Odyssey higher than Rank 0 (you can actually do all of the R0 fights with Trusts assuming you have 3 decently geared jobs), Dynamis-D (you could easily clear Wave 1 with Trusts but you can't enter with less than real people for some reason), and some of the Sortie content (basement NM's and the "final" NM would be off limits to solo + Trusts).
I stopped playing back in WotG, took a massive break and came back for the 20th anniversary last year and had to start completely fresh. It has been almost exactly one year and I have two REMA weapons, 6 mastered jobs (JP, not ML), and it has all been solo except a handfull of Dynamis runs to get clears so I can upgrade AF/Relic/Emp gear. I solo everything with Trusts. I have full Malignance, all of Odins drops, I hit max points in Ambuscade each month...you are doing something very wrong, anon. This one's on you.
Do you have any idea how much gil / materials you gain each month from Ambu?
It really doesn't even take long - I clear Intense Ambuscades on Normal or Hard + use seals (you get 1 every week, plus another each month) for more points. It doesn't take long at all.
Game could use a single player refresh. Remake all the zones and remove some of the padding, update all the graphics, add voice acting, and make some characters that stand in as players that can change jobs and level with you. Imagine the kino.
What a shit take.
A large part of what made FFXI good was the struggle of making parties to do content to progress the game. And then those party members becoming friends that you have spent 100s of hours suffering with. And triumphing with.
Unique experiences that just playing the stories solo with trusts and no level caps will never come close to.
The actual, truest enlightened take would be to turn FFXI into an offline/online hybrid monster hunter-like game where you hunt NMs all the way up to HNMs and expand all the job abilities into weapon and armor movesets that you can assign. Have actual adventurer hubs in the cities that connect across server instances, combine several of the zones into larger zones for hunting, exploring, and expeditions. Take the trust system and turn it into a unique NPC party that you make as part of your adventuring rank up system, and use the adventurer's guild for online parties and setting up big guilds for tackling the high end hunts like the wyrms.
You can even keep the /help command as an emergency quest signal send to the hubs and the outposts.
Silly anon you posted the wrong picture. God I wanted to see some badass HD Divine Might shit but nooooo Nexon or whatever had to eat a dick and can the project.
On that note to this day Ark Angles are the coolest thing this game has ever produced. While I hate the overall wimp-ification of the game to pander to modern era sologays, my fanboy pants were creamed when I learned you could have AN ENTIRE FRICKING PARTY with all 5 AA. Shit is so cash
My fantasy is a good Elder Scrolls style game set in Vana D'iel.
>A large part of what made FFXI good was the struggle of making parties to do content to progress the game
That's cool and all but that's never coming back.
This. The closest you're ever going to get to a game that "forces" player interaction is going to be the WoW route of having the game do it for you or something like Elden Ring which is technically not even necessary. I'm also saying this while thinking of the lowest common denominator. Like the kind of person that buys Smash Bros games for the single player kinda bad. Anything that doesn't capture them seems like its "too risky" which to me is super disappointing and not fair because if you went back to the past and told somebody >Hey you see that game you're playing on PS3? Yeah eventually there's gonna be a game that like, except it's open and it's gonna be as popular as call of duty is now
they'd think you were a lying moron.
I would love to play this but >all of my online friends only play XIV (I do play it too but I actually like other FF games as well) >all of my real life friends are my age and therefore are zoomers in their early 20s who only play shooters
wish I was there during the golden years of this
>they still haven't added magian trials for kclub and ridill
Why are FFXI devs such shitheads? these were iconic "power weapons" from back in the day. Why the frick only give REMA and AF the trials?
Give ridil/klub some damn love. Honestly for the club alone just adding a simple +256 club skill like all the other weapons get would instantly give it more staying power. That's all it'd need, same for ridil.
>KClub
RNGs and even DRG/nin can still utilize a vanilla KClub with support. If it becomes able to ilvl its 600,000,000 price tag will literally reach gil capacity limit. >Ridill
OAT is nice until you realize Double Attack/Triple Attack competes with its procing in todays gear, which has a lot of both. Also just build Naegling/a Tizona which is basically a Ridill but on a job that actually uses it best.
>can still utilize a vanilla KClub with support.
what kind of support? I know DRG has those innate ACC bonuses, but bro, the fricking club would just
MISS
MISS
MISS
MISS
MISS
without the ilvl? there's a reason modern weapons give those chunky +250 weapon type buffs, so you can actually hit with them. Kclub doesn't get that. What kinda support can make that difference up exactly
>DRG has those innate ACC bonuses
So does RNG >what kind of support?
I dunno, the one job that people prostitute out for in 90% of all endgame content aka BRD and in some cases COR? Especially with how souped up they become.
Some jobs are capable of hilariously overcapping ACC (Ranger, etc) and can tear ass with Kraken. It is still a meme build as most content doesn't really let you do it, but it actually works.
I'm going all in on the 2 > 1 seal campaign in April. I have thousands of useless seals that are all going to get converted to Beastman Seals to farm Kraken. And I still won't get one because lowest drop rate in the entire game.
14 was originally supposed to be "alternate world" to 11 that you would play with the same character. Similar to how PSO2 and NGS work right now. But XI was too integrated with PlayOnline for this to be feasible.
Basically the whole history of XIV 1.0 is people thinking "this sounds cool" without any actual thought on how it would work. "We want even crafting jobs to finish the story!" Well yes that sounds cool on paper but in practice it means the story has no combat.
>Why did 14 go and include basically the same races as 11?
Tanaka wanted to ease the transition for players coming from 11 to 1.0, a neat little trick was if you put your character name as their first name and server as the last name, the character creator would generate your 11 character through 1.0's engine.
>Vana'diel livestream
I know its a longshot but is it still up? I remember checking a couple years ago but the camera never left Selbina.. I would literally have that shit on in the background lulling me to sleep if it worked like it used to
They do it on youtube instead of their own feed now iirc. Doesn't chase players anymore so you're not going to get things like that time when it watched a full Dynamis Xarc wipe or randomly seeing people get mauled by giraffes in Bibiki.
Anyone remember those ghetto parties in batallia downs in the bunkers? for those fricking buttholes to poorgay/lazy to get the kazham access via the keys or just buying the pass (unheard of at the time)?
Shame that the content is back on the slow down again after TVR ended (And had some great thread closing moments). At least the old leveling experience is there with Mastery XP groups.
My first HNM/Sky shell broke up over Byakko Haidate drama. The second one I joined thankfully had some autistic USAF warehouse manager in charge so he made some autistic excel spreadsheets for our forum to manage who got what and when based on how much resources were put into the linkshell warehouse, how many times you helped get people through Zilart or CoP to get them endgame ready, and/or how many pop item farming events you went to.
It was funny because his "fricking show up or don't get slotted for priority" autism basically always caused the girls that joined the shell to quit after a week or two.
Ebody, maybe, if there's actual competition for faf spawns. Yinyang is what, a 24-48 hour spawn? There's no reason to sperg over that, there aren't that many summoners.
Eh, my LS had it on lock for like 20 straight pops at one point. Once you have the spawn time other groups lose interest for awhile and unless one of them stays up all night to get the time and can convince his ls to stay up the next day it's easy to keep it.
PLD has a easier time with hoards of mobs, but an invested RUN will outclass PLD in almost everyway. PLD is more beginner friendly, RUN you need to collect a lot of gear before you even become close to decent, and its best weapon is tied to a 6-month timegate which is still the gayest shit in the multiverse.
Eh...RUN is extremely good and it is mostly used for its braindead AOE threat (you don't even need to be engaged most of the time) and it does a half-decent DD impersonation if you need to, but any 1v1 fight that isn't 100% pure magic damage a PLD will live longer and require fewer cures. On a lot of the really hard shit (Odyssey R20 / R25) PLD is amazing.
As usual when it comes to XI, the answer to "What is the best job for XYZ?" is "It depends".
For a while it did. New gear and Majesty really gave PLD new life. Armor gave PLD much better magic evasion so it's not as crippled by status ailments, and Majesty amps up cure potency and makes all the single target cures into AoE at no additional MP cost. A PLD can heal for fricking days and makes lots of non WHM healers much more viable support for a group. RUN can still mitigate magic damage better and dump out more damage but PLD is in a very good spot.
It's awesome in its own way. Very cool world and fun mechanics. I'm too old for it these days. Not enough free time and I'm just not willing to dedicate all of my free time to grinding in an MMO like I was as a teen.
It certainly has superior aesthetics to FFXIV. Way better armor designs and each race has unique animations for every weapon.
Honest question, how do I make friends to do stuff with in this game? I saw that linkshell concierge thing that the FFXI site says to use, but is that a dead feature or actually useful?
Talk to people and be interesting and charismatic. I am neither of those things anymore. I gave up the game because if you aren't invested in the people around you it's pointless. It's very fun if you are, though.
lol. can't get a thread going without ffxiv. proven once again people are thrashing and pleading PLEASE PLAY MY SOLO EXPERIENCE WITH A SUB! if other people don't play all those years i spent getting this gear won't mean anything!
XI is honestly better in nearly every regard: its community, its equipment, its builds, its gameplay, its dungeons, its raids, its world, its narratives, its characters, its visual aesthetic, and its music; all better. XIV still has an amazing sound track that comes pretty close though, but that's about it.
>Had to go out to south gustaberg for some reason or another I can't recall >"hmmm...I wonder..." >casually stroll over to the leaping lizzy hill >the hill I would farm for literal weeks back in early XI for cash >.... >leaping lizzy just hanging out there >kill it >bounding boots
ngl, it feels like some kind of odd going full circle thing
>used to have 500 gigs of FFXI Doujins >hard drive fricking died >lost the lot >most doujin sites dont have FFXI tags anymore >even if they do, they only have a couple of the more popular FFXI doujins >nekosentai is laid out like shit so it would take literal years to manually sift through forum posts to find download links for FFXI doujins >the download links would mostly be dead Mediafire/Mega/rapidshare links anyway
i'm begging you anons
if anyone has an FFXI doujin collection they can upload on /t/ as a torrent, I'll seed it for a full year
yeah that's like 1% of it, thanks though
at least i have some titles to look for
Neko-Sentai is no more than a discord server now, I'm pretty sure the guy who owns it has every piece of XI smut ever made backed up somewhere, might as well ask
>I'm pretty sure the guy who owns it has every piece of XI smut ever made backed up somewhere, might as well ask
yeah Gulkeeva definitely does, i've considered asking him but like
>Neko-Sentai image board was too lazy at tagging their shit to separate XI and XIV >Now that the website it down everything is just dumped in one large folder with no tags at all.
Pain
says the dude doesnt have any of his shit seperated.
ive considered downloading it all anyway and sorting the doujins, but shit's such a pain.
Silly anon you posted the wrong picture. God I wanted to see some badass HD Divine Might shit but nooooo Nexon or whatever had to eat a dick and can the project.
On that note to this day Ark Angles are the coolest thing this game has ever produced. While I hate the overall wimp-ification of the game to pander to modern era sologays, my fanboy pants were creamed when I learned you could have AN ENTIRE FRICKING PARTY with all 5 AA. Shit is so cash
AAs were Warriors of Darkness done right, but the class choices for them is hilarious considering it proved how out of the loop the dev team was about how the game played in practice.
I don't really see that big an issue with their class picks? other than the mithra being a BST when they have the worst CHR in the game, the rest are aight choices, not like they were gonna factor metahomosexualry for races for them. I mean at least the TT is the BLM
Probably would've been heinous chinkshit, but I would at least like the game to have gotten a graphical upgrade like this and some improvements to menus/engaging/disengaging
Probably would've been heinous chinkshit, but I would at least like the game to have gotten a graphical upgrade like this and some improvements to menus/engaging/disengaging
oh I had actually forgotten about this and now I get to remember it all over again
>get stuck finding out the crystal war was actually the result of a hume being salty about getting cucked by a no penis galka >then find out it was actually the master plan of an immortal shota that was extremely salty about not being crystal energy and your possible pirate girlfriend is zapped >then find out it's actually a triple whammy because the goddess is pretty chill with everything going to shit because she wants her comatose husband to be alive but prishe is crying so frick the gods already holy shit prommies suck >then you find out you gotta kill dream galka man because he's still angry and Diabolos doesn't care lol >then find out everything is super shit because Odin is a c**t after tricking you into thinking Odin is pretty okay cause Alexander is a c**t >then find out everything is extra shit because cute girls are ruined by time being shit >then find out Odin is a bigger c**t than you could have even imagined holy shit why are you the worst and responsible for like three quarters of everyone being mad
Honestly, at that point you're basically just constantly being asked to go find out what shit is going wrong now and it keeps getting worse than anyone could possibly have known. Everything after that is just the nameless adventurer being angry about everything or just resigning themselves to saving the day.
To be honest, instead of a typical Final Fantasy world ending kill-God plot I wish the story conflict was just the tensions between the nations and races. In the past they fought wars against one another.
Chains of Promathia is the only kill god plot really. Everything else is mostly politics resulting in someone getting so angry they just say frick it and listen to Odin whispering death metal in their ears.
Treasures was probably the most hardcore about its politics though. Even the whole ghost man is coming for us quick turn on the robot plot was the result of politics from the past politicking in the present.
It's the timeline stuff that mostly lost me since they weren't expanding the world anymore even though CoP and Treasures had teased so much about the greater world.
Not to invoke FFXI vs FFXIV fan wars, but I truly believe FFXI is the best and fullest expression of the Final Fantasy job system to ever exist.
Only the Tactics games really challenge it. FFXIV barely feels like a job system and is more like a "character switching" system.
I was thinking about making a thread on vrpg about this.
I'm getting HARD filtered by FFXI, but there's something about it that makes it a lot more fun than any Korean grindfest I've played. Perhaps it's the novelty of the experience, but I find it exhilarating how there's now quest markers or exclamation points above anyone's heads. I'm just talking to NPCs and killing shit and finding stuff along the way.
That's one of its best aspects. It gets to be a huge grind later though, at least in era-accurate private servers. I suppose the same is true in retail, but I enjoyed leveling with Trusts and simulating old fashioned EXP parties.
I think what helps is the fact it doesn't feel like a linear "solved" game. It has a sense of freedom and you can do certain shit out of order especially when you get a bit farther. Both games have their appeal and hold up what the frick is this shit?
Most side-quests pre-CoP (mainly because CoP quests were sometimes directly tied to the main story) were kinda whatever, but then there was a kino San d'Oria time travel one which comes out of nowhere. Kinda weird to think about. Where the hell did that come from lol?
>be eastern europoor in 2003~ >dial up internet >store owners literally never saw a PS2 network adapter in their lives >silently seethe reading all those adventures people had playing the game
I never had a chance...
And apparently the modern version of the game is now revamped to be a single player experience?
You can try private servers. There's Horizon which is popular. Not sure how well it holds up or how the server is doing in terms of being fun for new players.
Horizon is kind of jank and has way too much OC meddling and changes made by the people that run it. If Eden isn't dead because of Horizon, I'd actually tell someone to do that one instead for the 2008 experience. Only thing they really had that wasn't retail accurate is level sync.
It's all up to the eye of the beholder. When I was playing Horizon from January to mid February they had really broken Beastmaster by over buffing it. Paladin had been given great buffs and Ninja big nerfs, which meant tons and tons of people were playing BST and the only viable tank at higher levels was PLD.
Whats the Enlight situation like? Last I checked it was a white whale and no one on the server had it.
1 year ago
Anonymous
I haven't played since February so I don't know.
Before the server came out I got into multiple arguments with their shills on here about it. They tried to gaslight me that PLD was never good or used in 75 cap retail FFXI and that the changes were needed. Absolutely insane. On top of that the NIN nerfs are stupid, NIN already struggled just to maintain hate and back in the day required a THF in party for hate management.
Oh bonus, they buffed BLM even further, despite it always being necessary and incredibly powerful in endgame activities.
I think the problem is some people only think about EXP parties and some people only think about endgame. I know at end-game NIN was king but up to that point PLD was fantastic.
1 year ago
Anonymous
NIN is only good for holding stuff, it can't hold hate off actual DD. If you consider farming sky pops or holding ToAU HNMs important, then yeah, NIN is good, for anything else you're better off with PLD or RDM. Not that ToAU HNMs matter since Horizon is CoP.
They haven't fully gotten around to it because every time they try they break the game, but they've been sneaking in 2015 era FFXI systems and balance changes and "scaling" it down for 75. They also keep fricking with jobs because they want a "rebalanced" game instead of the retail meta so they're fricking with job abilities and shit.
They butchered Ninja for two weeks because they didn't want Nin/War until people got mad and they rolled back the update.
On their website they even talk about rewriting the story of later expansions so they can bring it into 75 cap.
They're absolute morons.
Me. Gave it up in February. I had a lot of fun but I realized that to make more progress, and still fail to keep up with my lsmates, I'd have to devote all my free time to Horizon. The negative feelings and resentment about not being able to keep up and having to grind doing things I didn't want to do as opposed to playing my favorite jobs, compelled me to just give it up cold turkey.
I still browse the threads every now and then for the odd lewd posting and autism.
For me it was FFXIV 1.0
Anyone that played that here knows it was basically just FFXI: Lite. You HAD to party to do the guildleves and EXP parties were mandatory, it really was just FFXI but the content was not as good. Realm reborn made it generic WoW-clone trash
There's still a part of me that resents the team for doing all that work to get XIV to the fairly good state it was in at 1.23b just for the relaunch to completely change the game in its entirety and not just bring all their work fixing what the game was idealized to be into a new functional engine without all of the technical baggage.
I wish we could get working 1.23b servers up with all the content and multiple players functioning so I could go back to it, dunno how long it would actually keep me but I do want to go back and relive some of that era and do all the quests and stuff I missed at the time.
It was great except for whenever you had to wait half a minute to open any menu because they were tied to the server for some reason
If there's anything to give Before Meteor credit for it's visuals and music same as XIII funnily enough, must run in the family but Crystal Tools just wasn't the way to go. Shame the visuals being as good as they were was part of the problem.
found this older one with the original shortcut menus and the stupid two different leveling systems.
I just got the barebones 1.23 private server working the other day
I can't believe how different it is to 2.0; no loading screens, massive worlds, good looking UI
I really think I would have enjoyed spending days running around the world, partying with random people, and exploring
Hardly anything besides executing class spells. No combat stats/math atm. Walking simulator.
1 year ago
Anonymous
Nothing that I could tell
I only found 2 rats randomly in Thanalan after hours of running around and it seemed like I could only auto them which insta killed
I've seen online people could get the tutorial to work, but I didn't
I want to experience 1.23 (or even earlier, I think 1.18) combat system so bad bros. Is this an ongoing project?
1 year ago
Anonymous
1.18 ain't happening until 1.23 is much, much further along. Shit goes as we feel like it, which lately isn't much at all due to RL/other distractions, and lack of captured resources to figure out Unknowns with.
1 year ago
Anonymous
I see.
The only reason I say that because 1.18 was pretty fun for its AoE focus, especially while trying to do things solo and being outleveled so every attack kinda mattered. 1.23 was the better combat system though.
1 year ago
Anonymous
man I just remembered early on learning about that button that switches your spells from single target to aoe and being so excited until I pulled a huge pack in the shroud and killed myself
what a strange game early legacy was
1 year ago
Anonymous
A shame we'll never get an official 1.23 server as just a maintenance-mode preservation project, similar to how XI is going to be.
1 year ago
Anonymous
where can i follow these updates
1 year ago
Anonymous
Nothing that I could tell
I only found 2 rats randomly in Thanalan after hours of running around and it seemed like I could only auto them which insta killed
I've seen online people could get the tutorial to work, but I didn't
I had a lot of fun in 1.0/1.23.
A lot of it was the mystique of exploring a new game. But, the player economy, reliance on other people and even some elements of the combat were pretty neat.
I remember me and my guild were amongst the first to discover the crafting recipe for plate armour and we spent a few days getting the materials and crafting it all. It took basically the entire linkshell and most of the different crafting disciplines, travelling across the land to gather and chat with people for steps in the path.
At one point, we needed a certain type of leather. We knew what it was, but, the recipe was unknown. So we had to convince a Japanese guy, who seemingly was the only one to figure it out to share it with us.
Whole thing was very kino.
There's something magical about walking out of Gridania and Limsa over the bridge and having their entire regions as one connected map.
And swearing at the rich fricktards about Ul'dah's main gate being closed because that was how they got that one to work.
Might have to get it myself now just for a nostalgia tour.
I had a lot of fun in 1.0/1.23.
A lot of it was the mystique of exploring a new game. But, the player economy, reliance on other people and even some elements of the combat were pretty neat.
I remember me and my guild were amongst the first to discover the crafting recipe for plate armour and we spent a few days getting the materials and crafting it all. It took basically the entire linkshell and most of the different crafting disciplines, travelling across the land to gather and chat with people for steps in the path.
At one point, we needed a certain type of leather. We knew what it was, but, the recipe was unknown. So we had to convince a Japanese guy, who seemingly was the only one to figure it out to share it with us.
Whole thing was very kino.
I remember the lead up to End of an Era where we had the corrupted aetherytes and the Atomos battles where tons of high level mobs poured out into the usual safe camps and lots of us would hang back and cheer on the japanese pro players as they cleared it out, took their share of the rewards, and watching everyone scamper in on what's left as they teleported to the next camp in danger.
1 year ago
Lynda Austin
The lead up to end of an era was one of the more interesting moments in MMOs overall, glad I got to experience it. It was really cool realizing that tiny red dot in the sky was getting bigger, or rather closer to us every new patch, until it was breaking through the atmosphere by the last patch. Those Imperials that raided the city-states basically turned the place into a Dynamis zone, which was cool too.
1.23 was literally a FFXI-2. It was a big improvement to the classic combat system and had huge potential. It just needed Skillchains or something similar to replace that weird Battle Regimen system they removed.
I liked the idea of Battle Regimen, but the execution sucked. It was like if different types of skillchains gave different debuffs, it was neat, just poorly implemented.
launch 14 was nothing like 11
half the reason it was a massive flop is they tried to get 11 players to play it and they all (along with everyone else) fricking hated it and dropped it
Everyone forgets they originally announced XI going into a maintenance mode around the time XIV was ramping up
Right after the abysmal launch was when they announced the three add-on scenarios and pretended they never said that
Kino. The scale of this game when it came out was fricking mind-blowing.
I want to replay it but last time I tried last year every single friend on my list was inactive, made me really sad so I just logged out because I had no connections to the game anymore...
and those people were good friends of mine. I had played again in 2012 and 2015 but I originally played from 2005-2009 and all of the people I knew from that era were gone. When I was in high school back then they were the only real friends I had... FFXI got me through some rough times.
>5 years ago >I quit XIV after giving it a try while all my friends stuck with it. >During Covid all my friends broke up and hate each other because of some XIV drama >I was the only one spared because I don't play the game but now I have to keep touch with like 15 people individually instead of a group.
Is this game still playable/worth the time on the official servers? Like starting from scratch. I remember there was a campaign last year that revitalized threads for it but I was too busy.
Ah, but it looks like the homepoint stuff is an april fools prank by the devs? Honestly I'm shocked that FFXI devs are doing stuff like that because during the years I played I never once remember them doing that.
Me neither. I think it just has a handful of devs now.
Ah, but it looks like the homepoint stuff is an april fools prank by the devs? Honestly I'm shocked that FFXI devs are doing stuff like that because during the years I played I never once remember them doing that.
True, honestly seeing that makes me want to re-install the game but then I remember what a fricking chore it is to update through playonline.
FFXI needs to ditch that entirely, but I also understand why they won't. It's kind of nostalgic actually opening up that software and hearing the music.
1 year ago
Anonymous
Even with the modern installer you're still stuck with 3hrs of POL updates. It's ass and something I hope the new Producer is looking into actually replacing (or updating the installer again since the game is close to 'done' for real updates).
1 year ago
Anonymous
Yeah, that's what I was talking about. If you don't have the game installed the system is so old and outdated that it downloads each file individually one at a time.
I mean it's not as bad now as it was when I was younger on a much shittier internet connection. I remember that update taking like 12+ HOURS when I was a kid, and it was a smaller update back then too.
talking about april fools this entire time and it only just hit me the GPT posts are probably just randomly tagged real posts and thats why they're so genuine
frick i'm tired
the JP side sometimes does funny animated videos like the FF14 Tactics one, the western side shits out garbage meme videos. Nothing ever in-game.
1 year ago
Nicholas Petersen
Sadly XIV hasn't done April Fools vids in years.
1 year ago
Aaron Chang
The XIV team cutting out parts of their usual schedule and delivering less content each year? No way, couldn't be. They would never.
1 year ago
Anonymous
>talking about april fools this entire time and it only just hit me the GPT posts are probably just randomly tagged real posts and thats why they're so genuine
this """event""" would be a lot better if any of them were actual bot posts
there was some grumblings about its upkeep ending soon? iirc someone asked yoshida and there was some comment made
dunno what it was though so it might just be shitposting
It was because the director retired and was replaced which in old-ass MMO terms usually means a game is winding down. But Final Fantasy is such a major brand and this is a numbered entry so who knows.
I doubt it, as long as the game is making money, there's no reason to shut it down. I don't know any specifics about how much it makes but I remember reading years ago that it's still pretty profitable for SE. Very small but dedicated playerbase. They probably make at least a million at the very least every month, enough money to pay for whatever small dev team they have working on the game and make a small profit.
I mean these days almost every player has multiple accounts, and they're also paying extra for mog wardrobes and whatnot. + mule characters and everything else a well geared player needs.
With all respect what's up with all the people who quit in like 2009-2010? Was it that bad? So many times I see comments like that, lamenting their like 7 years at most of joy.
I'm not saying it wasn't a deeper, more meaningful experience, but XIV is going into its 2012 (and that's excluding 1.0) equivalent and while you'll have people nostalgic for earlier days it's nothing to the extent of FFXI comments where reading them it sounds like the game literally died at some point.
Is it XIV being more normalhomosexual and people caring less about changes and declines in quality, was XI destroyed that badly, or is it both? Or some other constellation of events?
do you guys think there'll be anything like it ever again, or are SE too traumatized from 1.0 to stray from the WoW model
it's such a shame that things had to turn out the way they have
The later.
SE is a moronic dev/publisher that is tethering on the verge of bankruptcy due to their constant frick ups and xiv is actually making money. Competitors will also copy what works, like they did with wow, and this is what you'll be getting from now on.
tiresome
i want to go back, more than you'd ever know
The later.
SE is a moronic dev/publisher that is tethering on the verge of bankruptcy due to their constant frick ups and xiv is actually making money. Competitors will also copy what works, like they did with wow, and this is what you'll be getting from now on.
I remember this guy. Wasn't he one of the antagonists for Chains of Promothia?
That was the time I remember most playing FFXI back in the day. I never, EVER made it past that airship battle with Omega. Never. It was so fricking hard, and I tried so many times with my friends and we never did it.
WHM. RDM is a 2nd/3rd job due to the sheer amount of gear to pick up. WHM you can get by with bare minimal sets, but you'll find that gear progression is "how to make your life easier".
Just don't WHM on Asura. Everyone wants you to have a Yagrush even though 1% of content absolutely demands you have one. RDM is EXPENSIVE AS FRICK to gear in the current endgame. I put 70mil into it this past month, and I still have to save up 66mil for a Corcea/
Blue Mage is the only fun part of XIV anymore so I guess it needs the win in this department. Hope this new update is good.
Too bad the whiny babies probably scared the team off doing their BST/PUP limited job ideas, would of been fun to go collect monsters and build puppet parts.
What trust can I summon that will give me an Accuracy buff? I miss a lot.
Qultada and Ulmia are on my team but they don't seem to do jack shit to give ACC buffs
>A new job, courier, is now available. > Courier is a job in which you deliver people’s hopes, dreams, and other equally combustible mail items throughout Vana’diel
Is this real?
modern design sensibilities, I think. FFXI might be seen as fairly empty by limitation rather than by design. Plus since you can actually see the whole zone out to the horizon they'd want it to look more detailed. Without windower settings changes the game is always fairly hidden with a hard render distance/fog wall line and they clearly wanted to not have that.
La Theine is one of my favorite locations in any videogame, big comfy field, nice little details like the fences, fields, paths, etc. I was always hoping to see R's version to see what'd they do with it because I think adding more to that one would annoy me like these existing ones do to you.
>FFXI might be seen as fairly empty by limitation rather than by design
XI had no problem instancing meshes or having budgeted room for one-off models with how its terrain rendering worked. The XI-R shots were just full of cramming trees/foliage in every fricking square inch of the picture. The one Windurst shot was a travesty that looked like it hasn't been lived in for ten years.
Final Fantasy 14 and Final Fantasy 11 are both massively multiplayer online role-playing games (MMORPGs) developed by Square Enix, and while they share many similarities, there are several reasons why Final Fantasy 14 is often considered to be a superior game to its predecessor, Final Fantasy 11.
Firstly, Final Fantasy 14 features a more modern and user-friendly interface, with better graphics and a more intuitive gameplay system that is more accessible to new players. The game also features a more streamlined progression system that allows players to progress through the game's content more efficiently and with less grinding than was required in Final Fantasy 11.
In terms of storytelling and world-building, Final Fantasy 14 has been praised for its engaging and well-developed narrative, which follows a more coherent and focused storyline than the episodic and disjointed narrative of Final Fantasy 11. The game's world and lore are also more detailed and immersive, with a greater emphasis on character development and meaningful interactions with NPCs.
Additionally, Final Fantasy 14 has been praised for its robust endgame content, which includes challenging raids and dungeons that require careful planning and coordination between players. The game's community is also known for being more welcoming and supportive of new players than the often-exclusive community of Final Fantasy 11.
Overall, while both Final Fantasy 11 and Final Fantasy 14 are beloved games within the Final Fantasy franchise, Final Fantasy 14's modern interface, streamlined gameplay, engaging narrative, immersive world-building, and robust endgame content make it a more popular and accessible choice for many gamers.
As I read the post I imagined the post in a nasally voice with: https://www.youtube.com/watch?v=OyklGmrMyxc
on in the background. Holy shit why does it fit so well.
that is every eceleb. What they are doing is personallity cult because they can't make good content to get views and if they have cult followers they can do whetever and still get payed. You will notice when ecelebs that haven't showed themselfs on camera that when they do a face reveal they will shift into more "ME" centered lower quality content. They don't even have to comprehend the implications as that is usually beyond them, they know they are a leach at best.
>Four of the rewards for completing this event are the egg locker, egg table, egg stool, and egg lantern furnishings. Trading them to the moogle inside your mog house will reward you with your very own egg buffet! The moogle will also help break the buffet down into its constituent parts if you trade him the buffet again.
I got this from an anon in another thread for doing the story in retail. I got San d'Oria rank 6 a while ago and I'm wondering if that's the end of "vanilla storyline", or is that all the way to rank 10?
bg-wiki lists rank 7-10 nation missions as Rise of the Zilart. I just want to experience the story in a way that makes sense
Rank 1 to 6 is mainline, 7 through 10 is a sort of epilogue that focuses on specifically the nation you're in and giving some lore behind it.
If you want just mainline its Rank 6 vanilla > Rise of Zilart > Chains of Promy
I played it in its "prime" chains of promathia / zilart or whatever the expansions were called at the time, that was 17-18 years ago (I'm 34 now).
It was good but people are really forgetting that it was a bit too brutal >had to literally grind for ages to do anything (remember the crow people necklace grind to get a basic ninja skill?) >lose 10% of exp on death when getting that would take like 5+ hours in some cases >job balance was whack, you had to have meta main/subjob comps or you're out of luck for anything >Notorious Monsters on a 24 / few days spawns that get instantly claimed by bots (haha remember leaping lizzie or jaggedy eared jack?)
among other things.
It did have soulful overworld and music tho
>>lose 10% of exp on death when getting that would take like 5+ hours in some cases
Bruh, I started FFXI when I was 14 (32 now) this sound was the worst thing ever to me, I actually cried because I knew I had to get that "mere" 10% again, but learned to stay in my party a little longer after leveling.
I don't think people forget it was brutal, I think they just prefer that to boring. >had to literally grind for ages to do anything
The game was too grindy, but the alternative is modern MMOs where people play for a week then take a 3 month break. The original allure of MMOs was that you could play them forever. XIV doesn't feel like an MMO in that regard, it feels like any other game, but it gets a new level/boss every now and then. >remember the crow people necklace grind to get a basic ninja skill?
That might have been a pain in the ass, but this is actually a consequence of one of the things I loved about FFXI: SE threw shit at the wall and the players played with it how they wanted to. It wasn't manufactured to be a certain way. From SE's perspective, Utsusemi was not a "basic skill" and the quest to get it was just a reward for doing Tenshodo quests. It was the players who decided Ninja was a tank and needed Utsusemi - that wasn't SE's intention - and so the players spammed the easiest repeatable Tenshodo quest to get proper fame instead of getting it naturally - which was also not their intention. SE could've forced us to play NIN one way and handed us the spell right away...but wouldn't that be fricking lame? Might as well play the game for me. >lose 10% of exp on death when getting that would take like 5+ hours in some cases
"Some cases" being extremely cursed parties. Max EXP loss was 2400, which took a half hour for a normal party. Sure, at low levels you'll be in a circus of incompetence and getting 2400 EXP will take forever, but at those levels you don't lose that much, it's less than 1000. And this is assuming you don't get raised, since Raise gives you EXP back. >you had to have meta main/subjob comps or you're out of luck for anything
The subjob system is not the wonderland people propagandize it as being, but people would take what they could get in parties. In end-game, of course people asked you to play a certain way. >bots
Sometimes.
Damage sponges battles where you replay the same mechanics over and over because of someone else's frick up don't count as content. It's like 20 minutes at best.
This. Body checks are the most cancerous shit ever implemented in MMOs and they mainly exist in XIV to inflate the amount of time it takes to clear fights.
I've done 3 ultimates and at this point it just feel like a fricking chore. It's not fun and it just start to feel like artificial difficulty because i'm just hoping for that one time that everyone decide to not be stupid and we clear. That shit is not fun at all.
>less than 1%
These participation rates are incredible for such hardcore content in comparison to the casual content clear rates
You are out of touch and a troony/incel virgin loser who's terminally online and socially isolated
You should quite literally and truly consider suicide for posting the same thing every day for years on end
For XIV, I expected something like Tera or RO but I got a JRPG with some multiplayer elements and was pleasantly surprised. Phenomenal story, music and presentation but lacking in pretty much everything else
So I wanna try out XI but should I go in blind or with a guide on my 2nd monitor? I'm worried that if I look up stuff too much I won't have as much fun
I'm expecting a ton of soloing until the endgame so that sounds comfy I guess
Start blind but honestly look stuff up when you get stuck - 20 years of overlapping content actually make starting out the most confusing part of the entire game.
FF11 on retail has reminded of RO somewhat actually, I dunno if it's just me but it's a really different experience from what I've played recently and it's wild that it still exists. It's not that it's super hardcore or similar but the curiosity and the fact that it doesn't even really feel 100% solved makes it interesting. It feels more "RO" than Tree of Savior or RO2 did for sure. I'd say in the same way you'd use "ratemyserver" you COULD glance at this:
Basically play for about a day solo and just figure shit out, then take a peak at the top or Level 1 to 5 part ONLY. Then close the tab until you want more direction. I hope you enjoy it man.
I could see that, I imagine it was probably flooded back in the day. At the time I wanted to try it there wasn't a private server that was good so I decided to try retail.
>all the things I need to advance my WSD and TP gear sets are from dynamis-D >literally know 0 people in this game and have no friends
Welp guess it's time to quit?
Of all the memorable moments in XI for me, riding the very first ferry to Aht Urghan takes the cake. So many people, so much excitement, people of all levels, people helping people of all levels get the permit, the sense of wonder when we got to Whitegate for the first time, all the dead bodies from Chigoes when trying to unlock Blu and Cor, people losing their minds when they realized how insane exping on Colibri was, everyone wonder what the FRICK the Astral Candy was and why the hell we needed to protect it the first time Besieged happened, and then we found out we could "lose" NPCs to the Beastman and everyone lost their shit.
it's better in every way
you have great taste sir
Is the subligar in XIV? I dont play it and its my most hated armor
There's an inferior version.
It's the definition of perfect MMO
it is objectively the best mmo ever made
Correct. Nothing comes close.
FPBP
It's amazing how badly this aged. Skip potions and memes where players die to bosses because they don't know what certain markers mean, the "you don't pay my sub" autists and more. At the very least you know if people end up on a game like FF11 they're there because they actually want an MMO instead of a borderline singleplayer game with optional eRPing.
you can solo more of FFXI than FFXIV
Yet I've had more of a reason to ask people for question, get help from people that have key items that help me open doors, linkshell helping me get gear etc. In FF14 I can't even play with my IRL FRIENDS because every 12 mins of story progress the game wanted to rip me from the party or
>You sense a hostile presence!
I switched to WHM out of curiosity after seeing Yshtola in Dissidia and with the typically most passive aggressive role filled by me the only interactions with strangers in the chat would be
>lol
>gg
>nice
one of which I'd just say at the end to farm 3 free commendations. With FF11 you can solo with trusts, but in FF14 I had a friend who was roughly two expansions ahead of me at one point and for 50% or more of the gameplay there was barely a reason to be in the party outside of occasionally being a flying mount uber driver. FF14 feels about as much of an MMO as Monster Hunter World when you get down to it. There's a difference between a game not requiring I have a party, and one that flat out discourages me from being in one.
true or false: you can complete more of FFXI's content solo than you can FFXIV's. its a simple question
I don't think it's easy to compare the two. Come June you will be able to solo the entire main story of FFXIV. I don't know if you can solo XI's TVR. Comparing the rest of the content would take a lot more thinking than I'm willing to do. Like, would you compare NM hunting to FFXIV weekly B rank hunts? I wouldn't. That's just one thing but I don't think it's simple to compare the two.
I have soloed all of TVR up to current (no idea what is coming in May). I have a level 2 prime weapon and I solo Sortie. I have been able to get 5/5 +3 Emp armor this way for my main job (MNK). Keep in mind that I'm decently geared, but even a naked character with sneak/invis pots can get points and chests in Sortie and you can work your way up from there.
According to the new Director, the last stage of the Prime weapon will "take 4 to 6 months depending on player dedication as some of the content is time-gated" but who knows what that means because if its just Sortie then some players already have stacks of currency and stones just lying around.
Damn, how the hell do you get the gallimaufry for that?
I'm starting to pile up starstones but need tons of gallimaufry and thought the only reasonable way to get it was from the lower bosses which don't seem soloable at all
Look up the Sortie thread on FFXIAH. Most jobs can do 7000 - 9000 galli runs solo with 10k from a "perfect" run. No bosses required (although Ghatjot is easy to kill for some jobs and is fast). If you are in Ambu gear you will start lower, but even gearing up to Emp +2 is fast and will be a big jump.
I'm currently in earring hell as the MNK +1 / +2 one is REALLY good, but I keep getting +1s for jobs I don't play.
Holy shit thanks man, going to go in tonight once my AF+3 BLU chest gets made
I have 2 malig pieces and otherwise full Empy+2 (and head +3) so hopefully I won't die quickly
I'll definitely be going in every day now
Heavily recommend as a BLU you look at The Beast Within guide for BLU spell sets. Odin is doable for you on VE to try and get a Zanetsuken for your offhand, too.
I've been looking at that guide religiously but overlooked Zantetsuken
I brushed it off because machaera+2 seemed more than enough, but seeing its accuracy, attack, STR, and quad attack makes me interested
Prepare for low drop rates like Lilith, but Zanetsuken and all of the other Odin drops are great (the 2h sword is the only bad drop).
False. Why? Skip potions. Considering you don't even need to DO the content a majority of FF14 can be completed without interacting with a single person as well. Congrats, this is where being a pedantic dumbfrick gets you.
Kino. I miss FF11.
That's false only somewhat though.
You can solo about 90% of FFXI and about 98% of FFXIV
>98%
oh (YOU) can solo 80+ content?
Being the original guy that started the chain you both are talking about, the original guy missed the point. My complaint about it "feeling single player" was that unlike other MMOs I had played before, there wasn't one that forced me OUT of my party.
I was in ARR with a friend in Stormblood or something and like I said the only ways we could interact was him being an air-taxi or he could unsync and 1-shot dungeons which kinda just turned it into lame busywork. FF14 has this weird Monster Hunter World esque quality where it'll have these forced instances or random purple circles where a monster will pop out and for some reason each of these makes me disband the party. FF14 just most of the time feels like Monster Hunter World where you just do tedious single player shit then silently complete content with 3 strangers or 3 irl friends before going back to the single player. The defensive fedora tipping moron above just fixated on
>hehe I can complete FF11 alone
missing the entire point. FF14 never actually incentivizes you to make friends unless you want to gayRP because at any point unless you're doing some dead ARR shit you can just PotD any Tank or healer class and you're at worst a 5 min queue away from literally any content you want to do. I'm just saying bottom line either let me play with my friends, or give me an incentive to way to befriend, strategize with, or even TALK to the other players. Ironically the only part that actually forced me to do so was PotD Floor 100 and the reward was literally "the friends I made along the way" tier.
>if people end up on a game like FF11 they're there because they actually want an MMO
I don't give a shit about MMOs, I'm just doing the main questlines because it's a numbered FF.
It's the opposite. I had a lot of fun with ARR and HW. But with ShB the story went shit and I skipped everything after the fat guy flew away.
What about stormblood?
To make it more clear I wasn't out for some gay "gotcha" shit I genuinely want to know because my sub ran out 1 hour in stormblood and I've heard people both say its the best or the worst. I just like stuff like ARR's Cloud of Darkness and Gilgamesh reference dungeons and as of FF11 I'm actually paying attention to MMO stories now.
Story? No idea I don't watch cutscenes
References? SB is when they go balls out on FF references
5, 6, 12, and Tactics in particular with bits of other FF games here and there
>SB is when they go balls out on FF references
5, 6, 12, and Tactics in particular with bits of other FF games here and there
!!!!!!!!
it's needs voice acting, hopefully soon if AI voice can pick up Japanese Seiyuu cloning
This, I started playing on Horizon when it came out in December and it drives home how much better old MMO designs were. Not that it doesn't have its own set of flaws but it's truly addicting, in a very bad way. I find it impossible to get this addicted to modern MMOs.
I'm always playing retail but I started a couple years ago and never got to try a classic XI experience but always wanted to
How's Horizon now? Is it the "best" private server these days?
FPBP
I then proceeded to ignore my schoolwork, my family and my job because frick losing my chance to get a Haidate lmao.
I like how there's literally no incentive to group up with people in xiv while in the overworld.
I like how there's absolutely no punishment for dying or how even at expansion launch you literally have to be afk to get killed by mobs in a brand new zone.
I like how a pale imitation of XI (eureka and bozja) mindbroke your average xiv player we will literally never get anything like it again and people were unironically shocked they had to group up, communicate and follow some basic social etiquette with other players
I like how xiv devs are more than capable of introducing this systems, at least slightly, into xiv but are deathly afraid of 1.0 happening again they have going towards second life/single player jrpg crowd more and more.
Once i clear 7.0 i'm out.
>Once i clear 7.0 i'm out.
That's what I did. Everything after Endsinger is just filler content.
where do you think you'll go after? i don't really want to play 7.0 but im not sure what else to play to scratch that it since eorzea is the only mmo world im invested in
I have literally thousands of games to play.
Once 7.0 is finished, i'm out.
NTA but for me I'll probably give Blue Protocol a try when it's out
I'm playing old games I never played before. Currently playing FFX at the moment. Just started Tidus' section of Via Purifico.
I unironically had friends suggest that once that happens i just do one those soul crushing grinds, like relic weapons, or S rank hunt achievements and other. Frick that.
Im currently going through eureka and its honestly one of the few times i've felt like im actually playing an MMO. I didn't like bozja as much although i do think the boss design was better. Actually sad we're not getting one of these this expansion now that i've gotten a taste of them.
fpbp
modern mmos are complete slop in every regard, zero soul, zero actual world to any of them, barely any required interaction with strangers in the first place, nothing takes any length of time it's all fast fast fast hit hit hit keep your adhd engaged.
frick the modern mmo audience and everyone that designs for it, cancer
>played FFXI in mid HS
>shit was so cash, played galka
>made friends
>tarutaru named Freya helped me get my paladin class
>had fun
>blinded by the dunes all day everyday
>always invited by the same group of people that learned my schedule as I learned theirs
>we would chat, party, run dungeons
>we never made a guild, never exchanged info, just lived the moment
>XIV fricked it all
>played XIV for years
>go back to FFXI
>you can never go home again
I miss the game, but the game is clunky as frick now. I miss that shit so much though. You had to work for everything.
Levels after 10 required a party, you had to work together.
Every little thing just made me smile.
Nothing will beat the day I got the level to wear my Brigandine armor. I wore that shit as long as I could.
Nothing XIV/wow came close after that game.
No.
It really is that much less "accessible" would be the difference. Looking at Endwalker, it's clear that teleporting and watching VN scenes is compelling gameplay to a lot of people and XI doesn't really do that, nor does it have such scripted rotations and game defined party comps. Add that to "muh grafix" and XIV players aren't going back for it
If you can get past Shadowlord most people can handle most of XI
the thing about "muh grafix" though is that XI has better animations, and the texture pack mods fix all the muddy textures
ffxi looks better though
Tried to get back into 14 for the free days it gives you. Spent an entire evening doing fetch quests and the plot didn't move at all. Uninstalled.
It's better in every single way.
It's an actual MMO.
I never played EQ in its heyday but I cant help but feel I missed something magical. I do remember being hyped for EQ2 tho. I waited for about 6 months after release before I considered getting it but ended up being almost instantly hated. Never knew why, so instead I went back to SW Galaxies.
as someone who's played EQ for effectively 20 years, I genuinely believe the game improved after everyone fricked off to WoW. The content actually became more varied rather than just tank+spank with 72+ people. the early eras had their moments, but many elements just werent actually good.
EQ2 required mega-computers to play with on launch. Most people didn't know about its actual gameplay.
Besides that, isolationist anon might have a point. Originally I was going to rebuff him for being a hermit, but Everquest is STILL alive to this day, but catering to a very special crowd, as opposed to many post-WoW mmos who always, always tried to cater to the lowest common denominator. The same tried to happen with a game like CoX but can only imagine what happen with asiatic's thinking when offered fat sums to keep it up. Also there's the proof of private server mmos running that something about old MMOs that keep people coming back.
That being said, everytime I think about coming back to Everquest whether the Live-Progression servers or private/blue/green servers, I remember it isn't busy-tailed players on those servers. Its the neck-beardiest players ever, only some of them have actual lawyers so if you piss them off enough...and same applies to the FFXI Classic-Private servers.
>Everquest is STILL alive to this day, but catering to a very special crowd
Modern retail FFXI is like that; it's geared at people who have got every job to 99 and been playing for 20 years.
This is wrong though because it attempts to make the argument that mmos shouldn't be shitting out new content constantly and regularly, and the reality is that they fricking should absolutely be constantly adding. Not some "here's an expansion every other year with 5 new dungeons and 5 new zones" garbage, but new shit every month or two instead of hoarding it to sell it like israelites. You're paying a sub fee already, it should constantly have events running and be getting new dungeons and zones and shit to do as its ready, requiring no additional purchase. There should be people hired to literally do nothing but frick around in the game with gm powers and create a sense of organic events and occurrences. AI is unironically the only hope mmos have going forward, because it can actually do this and keep the game dynamic and interesting and alive
No. FFXIV wishes it was XI, pre-abyss/wotg
They're different games with different styles of gameplay, that appeal to different people.
Having played both (a lot more XIV than XI) there's stuff from XI that would definitely improve XIV if it were implemented; but there's also stuff in XI that is a clear relic of its age.
The quest design for one thing is pretty bad in XI.
You Black person, the quest design is one of the best parts of XI, constantly forcing you to team up with others, go places and accomplish things, makes the game feel like a real adventure
I dunno man, there's a lot about it that isn't really fun that I don't think would be improved by playing with friends.
Like I agree that FFXIV can be too hand-holdy a lot of the time with its quest markers. But trying to do some of even the early quests without using a guide or the BG wiki open is a crap shoot, either in finding some invisible interactible, or sticking a low level quest objective in an area with mobs way above your level. Unlocking dancer as someone who had only started playing recently was a fricking trip even with the wiki.
>sticking a low level quest objective in an area with mobs way above your level.
Sneak and invis are your friends.
Is FFXI worth trying out or is it like Runescape where the game is still pretty much the same but the community is such a train wreck you're better off just not even trying to get into it without nostalgia to blind you
I'm
It's still playable and there are active communities in it though obviously far less than in a modern MMO. There's also things added in to make it so you don't have to play with others to progress like AI trusts.
I'd say though that you should either get into it with friends willing to play through it with you to keep you invested, or make friends in game quickly otherwise you might lose interest.
There's also private servers though your mileage may vary on them.
I liked everything about XI except how unresponsive it felt when trying to do pretty much anything but movement. its an old game made for consoles which holds it back a lot. its also top heavy so you probably wont see another soul outside of towns until you hit max level
If it's anything like XIV it's probably just because the game has zero lag compensation which makes the game feel like trash if your server ping is any more than like 20ms.
probably. ive just accepted that japs cant code for shit
I tried as I missed out on it back in the day, it's not too bad, but can be annoying trying to figure stuff out, similar to swg or EQ. It's kinda lame there are quite a few low level players on official servers I think bahamut was the one to play on? But I got to like lvl 30 got a second job lvld it a bit an quit, it's a lot of just killing monsters with ai party members
Not that it's bad the battle system is really cool just quite slow considering the reward an it's sped up I could imagine how fricking long it would've taken at normal speed
XI has Elvaan Females and Mithra
XIV will always be inferior for this reason alone. Mithra and Elvaan Females were PERFECTION.
original Elvaan design was to long armed, Lilisette was the design perfected but she was only half-elven so you can really count it as Elvaan being fixed
>long armed
All the better to hug and hold you with.
I actually agree, I think Elezen look better than Elvaan. Roegadyn don't bother me, but I think Miqo'te and Lalafell are straight-up downgrades - and yet those are the two everyone loves, somehow.
Everyone also calls me a racist, Nazi, white supremacist or whatever, but I prefer the warm, baked tones of Mithra and Tarutaru to the pale mannequin look everyone has in XIV. But on the other hand, I don't get why Elvaan are brown. Or lanky. Aren't they from the arctic and supposed to be Europeans? They look East African.
>Everyone also calls me a racist, Nazi, white supremacist or whatever, but I prefer the warm, baked tones of Mithra
Mithra are associated with White Nationalism and Neo-Fascim.
>Fun fact
Chieftess Jakoh refers to mainlander art as "degenerate".
>Chieftess Jakoh refers to mainlander art as "degenerate"
Man, wait till she sees the shit that we draw..
Would be unwise to ever show her that.
I think Mithra are supposed to be Southeast Asians. Are they fascist?
Aren't Miqo'te just Mithra?
No, miqote have no ass.
Mithra are more animal-like in appearance and talk in ssssnake speech. Their backgrounds involve being nomads. They're also like Amazon warriors with the women that do everything, hence why you can't play as males. They really are the definition of a cat that happens to be a girl.
Miqote are just dime a dozen cosplay women with ears and a tail.
Mithra also have actual lore.
And they could actually eat raw food, unlike the other races, which I thought was a nice detail.
lol no
Mithra: toned beast girl tricksters
Miqote: stick figure humans with cat ears
Which is funny because i immediately went for a miqote when i started the game for the first time. I felt nothing looking trough their character creation.
1.x miqote tho...
I'm not familiar with those.
>still the most popular hair option for catgirls in both XI and XIV
It's not my fave.
Did this guy's models ever get publicly released?
You weren't there for the Sims 3 FFXI overhaul insanity were you?
no, do tell
The nude models got dumped around the same time an angry Korean guy basically dumped as much assets from FFXI as he could and a bunch of Hong Kong fans turned it into a Sims 3 overhaul mod that had script hooks for JP and KR sex mods.
Cool. Do you have any documentation or links?
Don't know. I found that pic on Deviantart. Not sure what he used to make it.
I want an FFXI mod for Crusader Kings 2.
>tfw I could go with Face 3A and play around with .dat mods with no worries because only like 5 people used that face besides myself
Then all the windower plugins came out and you could just swap your player model to whatever so it didn't matter anymore.
>used to have 500 gigs of FFXI Doujins
>hard drive fricking died
>lost the lot
>most doujin sites dont have FFXI tags anymore
>even if they do, they only have a couple of the more popular FFXI doujins
>nekosentai is laid out like shit so it would take literal years to manually sift through forum posts to find download links for FFXI doujins
>the download links would mostly be dead Mediafire/Mega/rapidshare links anyway
i'm begging you anons
if anyone has an FFXI doujin collection they can upload on /t/ as a torrent, I'll seed it for a full year
I wish FFXI had peaked after the internet had really gone totally mainstream. There would be so much more fanart out there.
A lot of the fanart is lost to time as it predates Pixiv
Most of it was archived on Neko Sentai. Some people even make modern stuff.
>Neko-Sentai image board was too lazy at tagging their shit to separate XI and XIV
>Now that the website it down everything is just dumped in one large folder with no tags at all.
Pain
I was always confused how such a nexus of autism was so poor about actually organizing the stuff archived there. So much dedication in one aspect and absolutely none in another.
I hate looking for Mithra and finding Miqote.
i used to hang out with Gulkeeva (owner of neko-sentai) on Hades, dude was hilarious but he was the literal definition of coomer degenerate
miss that dude, he was an absolute legend back in the day
he's prob cut his dick off by now and pretends he's a girl
Not sure about him, but the main admin of Blue Gartr is a troony. They pretended to be a catgirl the whole time, so no reason to be surprised.
Let's just say I wish we could go back to 2006 in more ways than one.
bluegartr were always a bunch of gays though
their "funny image thread" was literally just /b/ reposts but they had typical silly 2006 forum rules, like posting a picture of a spider on BG was an instant permaban.
they were stuck-up elitists for some reason when they werent even really that good, but then again a lot of gays in the "top" linkshells in XI had that problem.
their wiki is shit as well, built around the "we'll make our own wiki with blackjack and hookers" idea except its absolutely useless and dogshit for almost everything
>Let's just say I wish we could go back to 2006 in more ways than one.
yeah i think about the 2006~2010 FFXI golden days and wish I could go back.
ive played on private servers since and it captures like 80% of the magic, but not totally.
even for 2008 or so, there were a surprising amount of women on XI, most of them complete degenerate weeb bawds too. had at least 6 girls jerk off on Skype for me, 2 of them were married
I roleplayed with a bunch of women who played humeF, elvaanF, and Mithra.
I never did any lewd RP's though. That shit is boring unless they're gonna indulge my autistic kinks.
What? You never had an Elvaan mommy ERP holding your hand at the edge of Sky with the gentle music playing and she's writing about leaning on your shoulder, gently massaging your hand in both of hers, talking about wanting to go chocobo riding together in Lufaise Meadows then flicking your nose when everyone starts showing up because it's time to do a Genbu, two Byakko, and Kirin run and she promises to make some sole sushi +1 for you when you get back home?
That's not ERP, that's just romance. Did plenty of that.
I played it for six weeks a while back. It's a pretty good simulation of the old game. What's changed though is the demographics; it's not the same kind of people playing as were back in 2003. The feel of the community is different. I think it's worth it for someone to try out. You'll have fun, for a while at least. The test will come around level 40/50 and onward when you start having to really work to make gil.
If you advertise yourself in the threads on /vg/ I'm sure someone from the Linkshell will invite you.
yeah, i'm just amazed that FFXI Mithra porn was still, until very recently, the majority of [cat girl] tag hentai
Well they are probably the best catgirls ever designed
I wish Branch still drew FF stuff
kitty or dicky?
A lot of it would have been really bad.
Most of everything is bad anyway.
I don't understand their mentality. Sure, I have my favorite jobs, but if I were in charge of balance I'd play and try to understand them all and not just boost my favorite. I do value balance.
Before the server came out I got into multiple arguments with their shills on here about it. They tried to gaslight me that PLD was never good or used in 75 cap retail FFXI and that the changes were needed. Absolutely insane. On top of that the NIN nerfs are stupid, NIN already struggled just to maintain hate and back in the day required a THF in party for hate management.
Oh bonus, they buffed BLM even further, despite it always being necessary and incredibly powerful in endgame activities.
Neko-Sentai is no more than a discord server now, I'm pretty sure the guy who owns it has every piece of XI smut ever made backed up somewhere, might as well ask
Sauce?
XI is a cool idea, but it winds up like XIV BLU a lot of the time. Like in theory you can do BLU all these different ways and even kooky spells like Avail can be real DPS gains in this certain scenario, but the community wants the most broadly applicable answer that needs the least communication so here is your specific comp and spell loadout and rotation, go have fun. There are scenarios where Pupetmaster is the best tank, or lots of situations where a job like BLU or NIN can tank good enough, but the broad answer is that Rune Fencer and PLD are the only 2 tanks. WHM is the literal only healer. This is how you are supposed to play. And honestly? That's probably for the best
See I'd agree that it suffers similar issues to BLU in XIV but for different reasons, namely that they mistakenly thought that not telling you anything would encourage you to play with others when in fact that just encourages you to use google instead.
Which is silly since BLU already has reasons to play with others, namely that it makes it easier to get certain spells.
>namely that they mistakenly thought that not telling you anything would encourage you to play with others when in fact that just encourages you to use google instead.
Spoken like a gamer of the modern era. I played back through Aht Uhrgan so while I can't claim "I was there day 1!", I can say I played during the game's absolute prime and the obtuseness of the game absolutely forced you to play with others. The QUALITY of that play is debatable. Sometimes you would shout in Jeuno looking for help for over an hour, sometimes you'd just have a max level LSmate kill everything in the quest for you so you can just blitz the story, but the end result always looped back around to players helping other players, and that's something that will never come back because gaming and internet culture has fundamentally changed. The ONLY way to rekindle a spark of that old flame is to play through it with friends on Discord, but you'll still miss out on those moments where you run into another player in a dungeon, group up, and become friends as you overcome the challenges
Yeah, I guess I can't relate. I've been playing videogames for decades at this point (though never really MMOs until I got into XIV back in 2019) but I was never really into making friends with randoms online. Either I played with friends on stuff or I played with randoms and enjoyed the experience we had at the time but then I stopped interacting with them after.
I feel like the important thing is that the game itself was fun. Like I said I wasn't into MMOs when I was younger, or really RPGs either, mainly shooters or action games. Like I had friends on forums I went on and played stuff like battlefield 2142 and the goals in games like that were always pretty straightforward.
Like, I'm not going to say that obscure/trickier quests aren't good. I'm a big fan of games like morrowind where you just get given directions to somewhere and not a marker. I just think that XI went too far the other way. Like the fricking chocobo quest for example.
>oh no, the chocobo ran off! Perhaps it went to this place since that's where the wild chocobo are! We should look for clues
>the "clues" end up being an invisible marker labelled "chocobo tracks" at the end of a zone like a square mile wide, bigger than any of the zones in XIV, with no indication that the tracks will be there specifically; either you run across them accidentally, spend hours combing the zone, or you look up the coordinates online
>either you run across them accidentally, spend hours combing the zone, or you look up the coordinates online
Again, modern gamer brain. You're not wrong in that many missions and quests are overly obtuse and those are all options a player can take, but you've also missed the fourth and most crucial option,
>Ask another player for help
Which is what most people did. Then after being lead by the nose through the quest by a helpful stranger who you may or may not have kept contact with, the next you saw another newbie shouting in La Thein, "Does anybody know where the fricking Chocobo is?", you're instinctively more willing to pause what you're doing to help because you remember what it was like to be in his shoes. It's not that sites like FFXIclopedia or Alakazham didn't exist to give you the answers to these quests either, it was just the mentality of the playerbase to seek and provide help for each other as the FIRST option, before going through plans 2-4. There was literally a running joke in the community that you couldn't scratch your ass in XI without asking 5 other people for help. For better or worse, that mentality doesn't exist anymore.
You also can't deny that the obtuseness of certain things like Absolute Virtue still to this day being TECHNICALLY undefeated since no one ever figured out the 'correct' way to kill it adds to the mystique of the game.
The guides online were all put together by other players. It's still objectively more community driven then the game itself giving you a paint by numbers to follow each and every step of the way.
yeah you missed out on 75 cap
chasing Kirin around with 18 people was peak comfy
I'm sure you must have something more concrete than it being "comfy". I have comfy memories of playing vidya with friends where the games were pretty mediocre if not objectively bad.
yeah I tanked jailer of love on red mage and solo farmed the hagun ENM on drg/blu. there was a lot more interesting gameplay going on before abyssea
whm being the only healer is super dead.
Shit these days red mage tanking is a thing in some content. Things have been changing around and falling into and out of favor for 20 fricking years. Not a shocker when the hardest content requires more focused roles.
>Shit these days red mage tanking is a thing in some content
Where?
I don't know how modern XI is but back in the day you were pretty much forced to try out unusual party combinations for certain content because the alternative was waiting days or even weeks for the "optimal" party to be available.
Every MMO is going to have people who just want to play it safe and not risk a creative solution in case it fails. At least in older MMOs the time investment to level a job/class meant that you often just had to work with what you had if you wanted to play at all. New MMOs "solve" this problem by just making party composition simpler and more automated, which just discourages people from trying an alternative solution even more.
>you were pretty much forced to try out unusual party combinations for certain content
I'll never forget my Diablos prime kill for the avatar was literally just a MNK burn and like one BRD or something. Just fisted his shit with 2hour
You're at the end of the development cycle and missed all the moronic fun people did which means you'll have to find a retail accurate private server to actually see some of the wild shit like SAM/SAM/SAM/DRG/COR/RDM or BRD that popped up.
God, bird parties were the fastest fricking exp I ever saw. That shit was actual crack treadmills.
>here is your specific comp and spell loadout and rotation, go have fun.
not really
FFXI has two core strats but depending what content you do you can usually switch out jobs for almost whatever and have fun
>tank party, black mage magic burst
tank party holds the target and set up darkness skillchain, 12 black mages magic burst freeze 2
>pet burn
just throw 18 smns and bst at it and it dies
you use this when the normal strat doesnt work
there are 1 or 2 rare instances where if a boss has rapid hate decay or something that you might switch out your normal tanks for Monks or something, but its rare.
once in a while you might replace the black mages with rangers or summoners for certain fights as well, like if a mob has nasty strong AoEs or something.
but as cookie cutter as that sounds, you can clear the content with basically any combination of jobs, just git gud
>actually mentions Rune Fencer
99cap isnt FFXI, zoomer
Elvaan are the greatest
amazing game. treasures era best era
some of you type like gays. allowing women to play mmos was a mistake
theyre not even comparable games.
2003-2009 literally the best time of my life. It was magical and yes that is sad, I know.
me too
XI is better because I'm 35 years old. It's that simple. No need to overthink it.
One of the things that killed XIV for good for me was when I watched the "Absolute Virtue" documentary and thought "Yoooo, in FFXI you had different strategies based around different class comps? You could link skills together for extra effects?"
yeah every class in FFXI was very unique and all had their benefits and drawbacks except probably samurai which was excellent in every composition
Both are inferior to New World
more like Dead World.
Who plays that?
trolling should be subtle
It has its share of enormous problems and anyone that's played it can tell you, but it's been a while since I played it last and so choose to ignore them.
One of the biggest things I loved about FFXI is that it brutally mogged laziness.
If you decided you were not going to properly prepare for a party, change of zone, or new level bracket the game brutally fricked you and the community knew all too well you weren't worth bothering with.
Everyone hated that guy who was LFG with an under-levelled subjob and the cheapest slightly outdated gear he could muster.
Only if you were both lazy and too proud to play a support class. I was a lazy git back and the day, but I played a bard so I never had a problem getting invites. I did have a leveled subjob, though
11 is a national park while 14 is a theme park.
remember when this place did nothing but shill horizon until it released? No one talked about it after that
because the devs are incompetent and power obsessed
because it has a general
make way for the best WotG girl
Lilith seducing her Dad
Haven't played In ages and I got semi caught up quickly with this Ambuscade shit (solo because I have no friends)
But what the FRICK is with this job point master class shit? It wants me to get 2100 job points and I could barely get like 50 in hours of play.
I mean I was here for 75 cap era EXP grind but frick bro
There are a lot of bonuses to earn from records of eminence rewards - completing the storylines, doing reives, and shit like that. You can also use rings or Corsairs Roll for more capacity points. AND the more job points
you spend the bigger CP bonus you get from gifts. It starts slow but it snowballs.
You can mod in HD textures and better hotkeys for macros and shit now at least.
Disgusting textures.
Waifu2x AI upscaled textures makes Lilisette cry.
Pig disgusting vaseline smeared trash.
The good shit.
Master Levels are basically bonus content - you are not expected to seriously hit ML50 at any point and grinding them is nearly useless.
Most large gains from subjobs happen at ML5, ML10 or ML20. Those are reasonable goals (you will hit ML5 by accident just by doing whatever content you are doing now in less than a week or two). Anything beyond that - just take whatever you get but don't bother to go out and grind it.
As for the 2100 Job Points - its honestly easy as hell and doable for most jobs in 5 to 15 hours. You earn more EXP the more you gain (you get % increases every few points, plus you get permanent % increases for completing expansion storylines and doing some unique Record of Eminence quests like one of each Adolulin Reive, etc).
>most jobs in 5 to 15 hour
anon what the frick? What am I supposed to be fighting. I am currently at the Sih gates fighting apex leeches solo (with trusts) and getting ~6,000 of the limit points per kill. I need 30k of that for just ONE job point
As stated - get your expansion storylines done, get the unique RoEs for the boosts done, get the two +Capacity EXP rings and THEN start. As the other anon said, you get further increases the more you put in, so it goes faster as you gain them.
what do i fight though?
If only there were two amazing websites out there with absolutely everything you could ever want to know about FFXI in them...
You just missed it, but next time there is an EXP chain monthly event going on you should do Sheol A in Odyssey. Easily doable in Ambu gear. Just kill at much as you can on the first floor. You will get 50 to 70 JP every day doing this. Again - during an EXP campaign. Without it, you can expect only 15 to 25, which is still "ok".
>its honestly easy as hell
Hardest part is finding people willing to smack Crabs, and most jobs can't solo them with Trusts fast enough to be worth the time.
It's too bad because a good exp party with other people is a lot of fun
They need to just drop the 500 JP limit. It kills the flow when someone has to go dump their points, and someone always forgets to do so ahead of time.
The source commit history.
this one?
https://github.com/AndrewBabbitt97/Rapture
You have to fight basically the hardest exp mobs in the game. Master point values are pure exp are basically inversely proportional
>It wants me to get 2100 job points and I could barely get like 50 in hours of play.
That's nothing. It's what comes after job master that's a nightmare.
You gotta play with real people, trusts fall off hard at ilvl. Pretty much any party will be getting 65k cp a kill.
Only things wrong with FFXI is the fact it's completely outdated graphically and interface wise. Times have also changed and people are insufferable homosexuals now so it probably wouldn't be anywhere near as neat an experience if released today.
>people are insufferable homosexuals now
Both figuratively and literally.
coeurl honks like a goose
>say the fad thing to be accepted
People who shout this are really in it for themselves
The difference in how much better a FF game is when Hack-P isnt involved is as clear as day. No wonder why he crys at every LunarCon.
It was the last real mmo
Man I miss Tibia
EQ and XI would be better without the artificial grind.
The grind is where all the social dependence and interaction came from though.
t. non BST
I'll be off exploring corners of Vana'diel where parties fear to tread.
Yeah, until your group of 6 start logging in less and less.
>4 hours LFG in Jeuno
>finally get invite to budding party
>1 more hour filling up
>30 minutes getting to farms spot
>prep goes well, tank goes to pull
>first mob at 50%, chaining going well, group is solid
>train gets pulled through the zone killing us and 2 other parties
>group delevels and disbands
Yes, this is peak social interaction.
it unironically was.
>Not coming out of that kind of shit with at least 3 new people on your friends list
Skill issue.
Literally this. I got pussy TWICE from FFXI just from meeting randos in these kinds of situations. That shit was unheard of man, literal actual irl sexo all from some shitty MMO that FORCED interaction.
>The peak early 2000s internet experience
I kneel
*ssssips* ahh yeah, the true Aht Urghan experience. Really takes me back. God I miss it.
>those first parties where you leveled like crazy killing colibri
God that was amazing. It was like leveling on steroids. I did it for HOURS with one party and watched my levels climb.
Bro aht urghan was like 90% colibri all the way down. Those fricking birds
>eats your food
FRICK YOU BIRD.
Also those little imps in caedavra mire that dinged me from 74 to 75 that spammed amnesia
I-7 is better than leypoint. I hate gays who insist on leypoint.
leypoint was comfy
I've gone past chain 200 multiple times at I-7 and never past 100 at leypoint. The pulls down the hallway are too long.
>4 hours LFG in Jeuno
theres your problem
you should be making your own party with friends and exping immediately
every minute you're not exping is a minute wasted.
t.I did Maat's Cap twice. even back in 2008 it only took like 4 months of exping to lvl every job to 75
Some of you are getting ahead of that anon, he's farming capacity points to get job points to master his job. He's not farming exemplar points to get master levels.
Anyway, to that anon, as other anons have said, there's a bunch of capacity point bonuses you can stack - https://www.bg-wiki.com/ffxi/Job_Points
Make sure to get as many as possible.
>game that requires a party for every endgame activity
>0 friends
>server is dead as frick in /shout
Look I know I'm a day 1 NA release boomer (as in, people partying right outside fricking south gustaburg bastok markets gate to kill the fricking lizards that spawn near the worms, despite how pointless this was) but this just isn't FFXI to me.
Like going into jueno and it's 100% silent, no chatter, shit is fricked man the game is a solo experience at this point and without people I can't get anything done past the solo-able shit.
I don't know what you are doing wrong, because solo with Trusts you can actually do most of the current content. The only real exceptions being Odyssey higher than Rank 0 (you can actually do all of the R0 fights with Trusts assuming you have 3 decently geared jobs), Dynamis-D (you could easily clear Wave 1 with Trusts but you can't enter with less than real people for some reason), and some of the Sortie content (basement NM's and the "final" NM would be off limits to solo + Trusts).
I stopped playing back in WotG, took a massive break and came back for the 20th anniversary last year and had to start completely fresh. It has been almost exactly one year and I have two REMA weapons, 6 mastered jobs (JP, not ML), and it has all been solo except a handfull of Dynamis runs to get clears so I can upgrade AF/Relic/Emp gear. I solo everything with Trusts. I have full Malignance, all of Odins drops, I hit max points in Ambuscade each month...you are doing something very wrong, anon. This one's on you.
>I hit max points in Ambuscade each month
Solo? Why would you do that to youself.
Do you have any idea how much gil / materials you gain each month from Ambu?
It really doesn't even take long - I clear Intense Ambuscades on Normal or Hard + use seals (you get 1 every week, plus another each month) for more points. It doesn't take long at all.
Game could use a single player refresh. Remake all the zones and remove some of the padding, update all the graphics, add voice acting, and make some characters that stand in as players that can change jobs and level with you. Imagine the kino.
What a shit take.
A large part of what made FFXI good was the struggle of making parties to do content to progress the game. And then those party members becoming friends that you have spent 100s of hours suffering with. And triumphing with.
Unique experiences that just playing the stories solo with trusts and no level caps will never come close to.
The actual, truest enlightened take would be to turn FFXI into an offline/online hybrid monster hunter-like game where you hunt NMs all the way up to HNMs and expand all the job abilities into weapon and armor movesets that you can assign. Have actual adventurer hubs in the cities that connect across server instances, combine several of the zones into larger zones for hunting, exploring, and expeditions. Take the trust system and turn it into a unique NPC party that you make as part of your adventuring rank up system, and use the adventurer's guild for online parties and setting up big guilds for tackling the high end hunts like the wyrms.
You can even keep the /help command as an emergency quest signal send to the hubs and the outposts.
My fantasy is a good Elder Scrolls style game set in Vana D'iel.
>A large part of what made FFXI good was the struggle of making parties to do content to progress the game
That's cool and all but that's never coming back.
This. The closest you're ever going to get to a game that "forces" player interaction is going to be the WoW route of having the game do it for you or something like Elden Ring which is technically not even necessary. I'm also saying this while thinking of the lowest common denominator. Like the kind of person that buys Smash Bros games for the single player kinda bad. Anything that doesn't capture them seems like its "too risky" which to me is super disappointing and not fair because if you went back to the past and told somebody
>Hey you see that game you're playing on PS3? Yeah eventually there's gonna be a game that like, except it's open and it's gonna be as popular as call of duty is now
they'd think you were a lying moron.
I would love to play this but
>all of my online friends only play XIV (I do play it too but I actually like other FF games as well)
>all of my real life friends are my age and therefore are zoomers in their early 20s who only play shooters
wish I was there during the golden years of this
>they still haven't added magian trials for kclub and ridill
Why are FFXI devs such shitheads? these were iconic "power weapons" from back in the day. Why the frick only give REMA and AF the trials?
Give ridil/klub some damn love. Honestly for the club alone just adding a simple +256 club skill like all the other weapons get would instantly give it more staying power. That's all it'd need, same for ridil.
>KClub
RNGs and even DRG/nin can still utilize a vanilla KClub with support. If it becomes able to ilvl its 600,000,000 price tag will literally reach gil capacity limit.
>Ridill
OAT is nice until you realize Double Attack/Triple Attack competes with its procing in todays gear, which has a lot of both. Also just build Naegling/a Tizona which is basically a Ridill but on a job that actually uses it best.
>can still utilize a vanilla KClub with support.
what kind of support? I know DRG has those innate ACC bonuses, but bro, the fricking club would just
MISS
MISS
MISS
MISS
MISS
without the ilvl? there's a reason modern weapons give those chunky +250 weapon type buffs, so you can actually hit with them. Kclub doesn't get that. What kinda support can make that difference up exactly
>DRG has those innate ACC bonuses
So does RNG
>what kind of support?
I dunno, the one job that people prostitute out for in 90% of all endgame content aka BRD and in some cases COR? Especially with how souped up they become.
Soul voiced madrigals are like +400 accuracy. Throw a Cor, Geo, and RDM in the mix and you can commit some pretty heinous crimes on enemy evasion.
Some jobs are capable of hilariously overcapping ACC (Ranger, etc) and can tear ass with Kraken. It is still a meme build as most content doesn't really let you do it, but it actually works.
I'm going all in on the 2 > 1 seal campaign in April. I have thousands of useless seals that are all going to get converted to Beastman Seals to farm Kraken. And I still won't get one because lowest drop rate in the entire game.
>Some jobs are capable of hilariously overcapping ACC (Ranger, etc) and can tear ass with Kraken.
How about DRG? I don't want to be some filthy R*G
Why did 14 go and include basically the same races as 11? Really killed my interest in moving on from 11 back in the day.
14 was originally supposed to be "alternate world" to 11 that you would play with the same character. Similar to how PSO2 and NGS work right now. But XI was too integrated with PlayOnline for this to be feasible.
Basically the whole history of XIV 1.0 is people thinking "this sounds cool" without any actual thought on how it would work. "We want even crafting jobs to finish the story!" Well yes that sounds cool on paper but in practice it means the story has no combat.
>Why did 14 go and include basically the same races as 11?
Tanaka wanted to ease the transition for players coming from 11 to 1.0, a neat little trick was if you put your character name as their first name and server as the last name, the character creator would generate your 11 character through 1.0's engine.
There is no point comparing the two. They are from different eras of gaming and do pretty everything differently.
>home
Remember the Vana'diel livestream?
>Vana'diel livestream
I know its a longshot but is it still up? I remember checking a couple years ago but the camera never left Selbina.. I would literally have that shit on in the background lulling me to sleep if it worked like it used to
It's up but it just does panning shots of zones now, no more following players.
They do it on youtube instead of their own feed now iirc. Doesn't chase players anymore so you're not going to get things like that time when it watched a full Dynamis Xarc wipe or randomly seeing people get mauled by giraffes in Bibiki.
>I remember checking a couple years ago but the camera never left Selbina
yup...still stuck on selbina
Jeuno during Christmas was magical. That X-mas music has still stuck with me all those years...
played nearly 500 hours on horizon XI, had a good time but classic XI is a HUGE timesink. it does not respect your time and will frick you up
Anyone remember those ghetto parties in batallia downs in the bunkers? for those fricking buttholes to poorgay/lazy to get the kazham access via the keys or just buying the pass (unheard of at the time)?
damn.
I was in those all the time
Shame that the content is back on the slow down again after TVR ended (And had some great thread closing moments). At least the old leveling experience is there with Mastery XP groups.
Here's your "how to break up your linkshell with drama" starter pack, bro.
My first HNM/Sky shell broke up over Byakko Haidate drama. The second one I joined thankfully had some autistic USAF warehouse manager in charge so he made some autistic excel spreadsheets for our forum to manage who got what and when based on how much resources were put into the linkshell warehouse, how many times you helped get people through Zilart or CoP to get them endgame ready, and/or how many pop item farming events you went to.
It was funny because his "fricking show up or don't get slotted for priority" autism basically always caused the girls that joined the shell to quit after a week or two.
Ebody, maybe, if there's actual competition for faf spawns. Yinyang is what, a 24-48 hour spawn? There's no reason to sperg over that, there aren't that many summoners.
YYR was basically mandatory for SMN back then. The problem was how shikigami weapon worked as a spawn, the drama was fricking delicious
>if there's actual competition for faf spawns.
there always was
Eh, my LS had it on lock for like 20 straight pops at one point. Once you have the spawn time other groups lose interest for awhile and unless one of them stays up all night to get the time and can convince his ls to stay up the next day it's easy to keep it.
I was enjoying it until NIN/WAR made my PLD obsolete
>tfw invited to party as a backup healer
In the modern XI era a PLD can basically never die and be the main healer of a group at the same time, its nuts.
didn't RUN basically make PLD useless?
PLD has a easier time with hoards of mobs, but an invested RUN will outclass PLD in almost everyway. PLD is more beginner friendly, RUN you need to collect a lot of gear before you even become close to decent, and its best weapon is tied to a 6-month timegate which is still the gayest shit in the multiverse.
Eh...RUN is extremely good and it is mostly used for its braindead AOE threat (you don't even need to be engaged most of the time) and it does a half-decent DD impersonation if you need to, but any 1v1 fight that isn't 100% pure magic damage a PLD will live longer and require fewer cures. On a lot of the really hard shit (Odyssey R20 / R25) PLD is amazing.
As usual when it comes to XI, the answer to "What is the best job for XYZ?" is "It depends".
For a while it did. New gear and Majesty really gave PLD new life. Armor gave PLD much better magic evasion so it's not as crippled by status ailments, and Majesty amps up cure potency and makes all the single target cures into AoE at no additional MP cost. A PLD can heal for fricking days and makes lots of non WHM healers much more viable support for a group. RUN can still mitigate magic damage better and dump out more damage but PLD is in a very good spot.
I remember that era. Sky was dominated by NIN, PLD got fricked
It's awesome in its own way. Very cool world and fun mechanics. I'm too old for it these days. Not enough free time and I'm just not willing to dedicate all of my free time to grinding in an MMO like I was as a teen.
It certainly has superior aesthetics to FFXIV. Way better armor designs and each race has unique animations for every weapon.
Honest question, how do I make friends to do stuff with in this game? I saw that linkshell concierge thing that the FFXI site says to use, but is that a dead feature or actually useful?
I don't want to play solo
Talk to people and be interesting and charismatic. I am neither of those things anymore. I gave up the game because if you aren't invested in the people around you it's pointless. It's very fun if you are, though.
what people? everyone is silent or bots
On Retail, yeah. Though there is a group from Ganker and /vrpg/ on Phoenix.
Horizon is the new private sever and it is a better simulation of classic FFXI than the current retail.
The feature works just fine. Heavily server dependent, though. It is rolling the dice just like anything.
lol. can't get a thread going without ffxiv. proven once again people are thrashing and pleading PLEASE PLAY MY SOLO EXPERIENCE WITH A SUB! if other people don't play all those years i spent getting this gear won't mean anything!
We literally can't stop winning just look at all the boomer cope ITT. XIgays will never know this feel
XI is honestly better in nearly every regard: its community, its equipment, its builds, its gameplay, its dungeons, its raids, its world, its narratives, its characters, its visual aesthetic, and its music; all better. XIV still has an amazing sound track that comes pretty close though, but that's about it.
XI was just shittier pre-NGE SWG and somehow XI managed to be even worse than NGE SWG once Abyssea came out.
>Had to go out to south gustaberg for some reason or another I can't recall
>"hmmm...I wonder..."
>casually stroll over to the leaping lizzy hill
>the hill I would farm for literal weeks back in early XI for cash
>....
>leaping lizzy just hanging out there
>kill it
>bounding boots
ngl, it feels like some kind of odd going full circle thing
?
yeah that's like 1% of it, thanks though
at least i have some titles to look for
>I'm pretty sure the guy who owns it has every piece of XI smut ever made backed up somewhere, might as well ask
yeah Gulkeeva definitely does, i've considered asking him but like
says the dude doesnt have any of his shit seperated.
ive considered downloading it all anyway and sorting the doujins, but shit's such a pain.
For me it's mt. zhayolm BLM burn parties
never forget what they took from you.
it was gonna be souless as frick but idc, I wanted it
Would have been nice to see genuine HD Mithra.
>got robbed of seeing the best NPC in HD
i miss her
I really don't care for Lion at all.
Silly anon you posted the wrong picture. God I wanted to see some badass HD Divine Might shit but nooooo Nexon or whatever had to eat a dick and can the project.
On that note to this day Ark Angles are the coolest thing this game has ever produced. While I hate the overall wimp-ification of the game to pander to modern era sologays, my fanboy pants were creamed when I learned you could have AN ENTIRE FRICKING PARTY with all 5 AA. Shit is so cash
AAs were Warriors of Darkness done right, but the class choices for them is hilarious considering it proved how out of the loop the dev team was about how the game played in practice.
I don't really see that big an issue with their class picks? other than the mithra being a BST when they have the worst CHR in the game, the rest are aight choices, not like they were gonna factor metahomosexualry for races for them. I mean at least the TT is the BLM
Probably would've been heinous chinkshit, but I would at least like the game to have gotten a graphical upgrade like this and some improvements to menus/engaging/disengaging
Kinda wish the assets would leak online since the concept art did.
oh I had actually forgotten about this and now I get to remember it all over again
is that konschtat? looks dope
la theine apparently
fricking dumb Black folk. THey just had to make FFXI but with good graphics.
only my truest of homies will remember
I still think about "Where eeeees the auction hoouse" and "Who's gonna tank it though" to this day
>check the cashier at safeway
>HOLY SHIT TOUGH
>HOLY SHIT HOLY SHIT
>G...GO I PULLED GO GO GO GO
Why are the MMO protagonists insane people
>get stuck finding out the crystal war was actually the result of a hume being salty about getting cucked by a no penis galka
>then find out it was actually the master plan of an immortal shota that was extremely salty about not being crystal energy and your possible pirate girlfriend is zapped
>then find out it's actually a triple whammy because the goddess is pretty chill with everything going to shit because she wants her comatose husband to be alive but prishe is crying so frick the gods already holy shit prommies suck
>then you find out you gotta kill dream galka man because he's still angry and Diabolos doesn't care lol
>then find out everything is super shit because Odin is a c**t after tricking you into thinking Odin is pretty okay cause Alexander is a c**t
>then find out everything is extra shit because cute girls are ruined by time being shit
>then find out Odin is a bigger c**t than you could have even imagined holy shit why are you the worst and responsible for like three quarters of everyone being mad
Honestly, at that point you're basically just constantly being asked to go find out what shit is going wrong now and it keeps getting worse than anyone could possibly have known. Everything after that is just the nameless adventurer being angry about everything or just resigning themselves to saving the day.
To be honest, instead of a typical Final Fantasy world ending kill-God plot I wish the story conflict was just the tensions between the nations and races. In the past they fought wars against one another.
Chains of Promathia is the only kill god plot really. Everything else is mostly politics resulting in someone getting so angry they just say frick it and listen to Odin whispering death metal in their ears.
Treasures was probably the most hardcore about its politics though. Even the whole ghost man is coming for us quick turn on the robot plot was the result of politics from the past politicking in the present.
It's the timeline stuff that mostly lost me since they weren't expanding the world anymore even though CoP and Treasures had teased so much about the greater world.
It's too bad we'll never see the other continents or homelands.
CoP is a stop god from suiciding plot.
Odin is Vanadiel Satan
Not to invoke FFXI vs FFXIV fan wars, but I truly believe FFXI is the best and fullest expression of the Final Fantasy job system to ever exist.
Only the Tactics games really challenge it. FFXIV barely feels like a job system and is more like a "character switching" system.
I was thinking about making a thread on vrpg about this.
I might agree. I wish things were better balanced, but I suppose with so many jobs that was a hopeless task.
I'm getting HARD filtered by FFXI, but there's something about it that makes it a lot more fun than any Korean grindfest I've played. Perhaps it's the novelty of the experience, but I find it exhilarating how there's now quest markers or exclamation points above anyone's heads. I'm just talking to NPCs and killing shit and finding stuff along the way.
That's one of its best aspects. It gets to be a huge grind later though, at least in era-accurate private servers. I suppose the same is true in retail, but I enjoyed leveling with Trusts and simulating old fashioned EXP parties.
I think what helps is the fact it doesn't feel like a linear "solved" game. It has a sense of freedom and you can do certain shit out of order especially when you get a bit farther. Both games have their appeal and hold up what the frick is this shit?
Most side-quests pre-CoP (mainly because CoP quests were sometimes directly tied to the main story) were kinda whatever, but then there was a kino San d'Oria time travel one which comes out of nowhere. Kinda weird to think about. Where the hell did that come from lol?
>be eastern europoor in 2003~
>dial up internet
>store owners literally never saw a PS2 network adapter in their lives
>silently seethe reading all those adventures people had playing the game
I never had a chance...
And apparently the modern version of the game is now revamped to be a single player experience?
You can try private servers. There's Horizon which is popular. Not sure how well it holds up or how the server is doing in terms of being fun for new players.
Horizon is kind of jank and has way too much OC meddling and changes made by the people that run it. If Eden isn't dead because of Horizon, I'd actually tell someone to do that one instead for the 2008 experience. Only thing they really had that wasn't retail accurate is level sync.
What about the changes are bad? I would think it still functionally plays something like classic FFXI.
It's all up to the eye of the beholder. When I was playing Horizon from January to mid February they had really broken Beastmaster by over buffing it. Paladin had been given great buffs and Ninja big nerfs, which meant tons and tons of people were playing BST and the only viable tank at higher levels was PLD.
I had a lot of fun, but I had to give it up.
The PLD changes are frankly laughable. It was obvious when you saw who the devs and GMs were, they all mained PLD on other pservers.
Whats the Enlight situation like? Last I checked it was a white whale and no one on the server had it.
I haven't played since February so I don't know.
I think the problem is some people only think about EXP parties and some people only think about endgame. I know at end-game NIN was king but up to that point PLD was fantastic.
NIN is only good for holding stuff, it can't hold hate off actual DD. If you consider farming sky pops or holding ToAU HNMs important, then yeah, NIN is good, for anything else you're better off with PLD or RDM. Not that ToAU HNMs matter since Horizon is CoP.
They haven't fully gotten around to it because every time they try they break the game, but they've been sneaking in 2015 era FFXI systems and balance changes and "scaling" it down for 75. They also keep fricking with jobs because they want a "rebalanced" game instead of the retail meta so they're fricking with job abilities and shit.
They butchered Ninja for two weeks because they didn't want Nin/War until people got mad and they rolled back the update.
On their website they even talk about rewriting the story of later expansions so they can bring it into 75 cap.
They're absolute morons.
Who former HorizonXI here?
Me. Gave it up in February. I had a lot of fun but I realized that to make more progress, and still fail to keep up with my lsmates, I'd have to devote all my free time to Horizon. The negative feelings and resentment about not being able to keep up and having to grind doing things I didn't want to do as opposed to playing my favorite jobs, compelled me to just give it up cold turkey.
I still browse the threads every now and then for the odd lewd posting and autism.
The constant login issues made me quit. Enjoyed what time I spent on it.
For me it was FFXIV 1.0
Anyone that played that here knows it was basically just FFXI: Lite. You HAD to party to do the guildleves and EXP parties were mandatory, it really was just FFXI but the content was not as good. Realm reborn made it generic WoW-clone trash
There's still a part of me that resents the team for doing all that work to get XIV to the fairly good state it was in at 1.23b just for the relaunch to completely change the game in its entirety and not just bring all their work fixing what the game was idealized to be into a new functional engine without all of the technical baggage.
I wish we could get working 1.23b servers up with all the content and multiple players functioning so I could go back to it, dunno how long it would actually keep me but I do want to go back and relive some of that era and do all the quests and stuff I missed at the time.
It's shocking how much better 1.0 ui is compared to what we have now.
It was great except for whenever you had to wait half a minute to open any menu because they were tied to the server for some reason
If there's anything to give Before Meteor credit for it's visuals and music same as XIII funnily enough, must run in the family but Crystal Tools just wasn't the way to go. Shame the visuals being as good as they were was part of the problem.
found this older one with the original shortcut menus and the stupid two different leveling systems.
I just got the barebones 1.23 private server working the other day
I can't believe how different it is to 2.0; no loading screens, massive worlds, good looking UI
I really think I would have enjoyed spending days running around the world, partying with random people, and exploring
How much of the combat system works?
Hardly anything besides executing class spells. No combat stats/math atm. Walking simulator.
I want to experience 1.23 (or even earlier, I think 1.18) combat system so bad bros. Is this an ongoing project?
1.18 ain't happening until 1.23 is much, much further along. Shit goes as we feel like it, which lately isn't much at all due to RL/other distractions, and lack of captured resources to figure out Unknowns with.
I see.
The only reason I say that because 1.18 was pretty fun for its AoE focus, especially while trying to do things solo and being outleveled so every attack kinda mattered. 1.23 was the better combat system though.
man I just remembered early on learning about that button that switches your spells from single target to aoe and being so excited until I pulled a huge pack in the shroud and killed myself
what a strange game early legacy was
A shame we'll never get an official 1.23 server as just a maintenance-mode preservation project, similar to how XI is going to be.
where can i follow these updates
Nothing that I could tell
I only found 2 rats randomly in Thanalan after hours of running around and it seemed like I could only auto them which insta killed
I've seen online people could get the tutorial to work, but I didn't
I had a lot of fun in 1.0/1.23.
A lot of it was the mystique of exploring a new game. But, the player economy, reliance on other people and even some elements of the combat were pretty neat.
I remember me and my guild were amongst the first to discover the crafting recipe for plate armour and we spent a few days getting the materials and crafting it all. It took basically the entire linkshell and most of the different crafting disciplines, travelling across the land to gather and chat with people for steps in the path.
At one point, we needed a certain type of leather. We knew what it was, but, the recipe was unknown. So we had to convince a Japanese guy, who seemingly was the only one to figure it out to share it with us.
Whole thing was very kino.
There's something magical about walking out of Gridania and Limsa over the bridge and having their entire regions as one connected map.
And swearing at the rich fricktards about Ul'dah's main gate being closed because that was how they got that one to work.
Might have to get it myself now just for a nostalgia tour.
I remember the lead up to End of an Era where we had the corrupted aetherytes and the Atomos battles where tons of high level mobs poured out into the usual safe camps and lots of us would hang back and cheer on the japanese pro players as they cleared it out, took their share of the rewards, and watching everyone scamper in on what's left as they teleported to the next camp in danger.
The lead up to end of an era was one of the more interesting moments in MMOs overall, glad I got to experience it. It was really cool realizing that tiny red dot in the sky was getting bigger, or rather closer to us every new patch, until it was breaking through the atmosphere by the last patch. Those Imperials that raided the city-states basically turned the place into a Dynamis zone, which was cool too.
1.23 was literally a FFXI-2. It was a big improvement to the classic combat system and had huge potential. It just needed Skillchains or something similar to replace that weird Battle Regimen system they removed.
I liked the idea of Battle Regimen, but the execution sucked. It was like if different types of skillchains gave different debuffs, it was neat, just poorly implemented.
launch 14 was nothing like 11
half the reason it was a massive flop is they tried to get 11 players to play it and they all (along with everyone else) fricking hated it and dropped it
Everyone forgets they originally announced XI going into a maintenance mode around the time XIV was ramping up
Right after the abysmal launch was when they announced the three add-on scenarios and pretended they never said that
How is the /vm/ + /vrpg/ LS holding up?
Dead, at least on NA hours. I think a couple of people still log in every now and then.
I really like Horizon, I'm playing it right now in fact.
im happy you're enjoying yourself anon
Kino. The scale of this game when it came out was fricking mind-blowing.
I want to replay it but last time I tried last year every single friend on my list was inactive, made me really sad so I just logged out because I had no connections to the game anymore...
and those people were good friends of mine. I had played again in 2012 and 2015 but I originally played from 2005-2009 and all of the people I knew from that era were gone. When I was in high school back then they were the only real friends I had... FFXI got me through some rough times.
I remember FFXI way better than I do High School. I miss my old LS from back in the old days.
Fine I'd assume.
The lore is that there's something awful east of whitegate and they need the astral candescence to keep it out, right?
>5 years ago
>I quit XIV after giving it a try while all my friends stuck with it.
>During Covid all my friends broke up and hate each other because of some XIV drama
>I was the only one spared because I don't play the game but now I have to keep touch with like 15 people individually instead of a group.
Is this game still playable/worth the time on the official servers? Like starting from scratch. I remember there was a campaign last year that revitalized threads for it but I was too busy.
>all the home-points in FFXI are broken
wtf happened? new event?
Hello Asuran-gay
Did you unlock Courier yet?
He wouldn't flag the unlock quest for me.
Oh I saw that tweet from the account but I didn't realize they actually did it
why did that happen
I haven't played in years, what is this about? Honestly, surprised the game is still having any updates at all
They did a new storyline for the 20th anniversary
And it's fan-fiction as all fricking hell and retcons other shit.
Really? I never did any of it.
Me neither. I think it just has a handful of devs now.
>Sel Phiner in the background
I don't care if it was just proto-Selbina, I still want to go there.
Ah, but it looks like the homepoint stuff is an april fools prank by the devs? Honestly I'm shocked that FFXI devs are doing stuff like that because during the years I played I never once remember them doing that.
Im actually pleased they even get to do shit like this. Shows how much soul is still retained in the game.
True, honestly seeing that makes me want to re-install the game but then I remember what a fricking chore it is to update through playonline.
FFXI needs to ditch that entirely, but I also understand why they won't. It's kind of nostalgic actually opening up that software and hearing the music.
Even with the modern installer you're still stuck with 3hrs of POL updates. It's ass and something I hope the new Producer is looking into actually replacing (or updating the installer again since the game is close to 'done' for real updates).
Yeah, that's what I was talking about. If you don't have the game installed the system is so old and outdated that it downloads each file individually one at a time.
I mean it's not as bad now as it was when I was younger on a much shittier internet connection. I remember that update taking like 12+ HOURS when I was a kid, and it was a smaller update back then too.
They only ever did April Fool shenanigans on the official forum for XI in earlier years, never anything ingame.
Does xiv do anything for April fools day?
talking about april fools this entire time and it only just hit me the GPT posts are probably just randomly tagged real posts and thats why they're so genuine
frick i'm tired
the JP side sometimes does funny animated videos like the FF14 Tactics one, the western side shits out garbage meme videos. Nothing ever in-game.
Sadly XIV hasn't done April Fools vids in years.
The XIV team cutting out parts of their usual schedule and delivering less content each year? No way, couldn't be. They would never.
>talking about april fools this entire time and it only just hit me the GPT posts are probably just randomly tagged real posts and thats why they're so genuine
this """event""" would be a lot better if any of them were actual bot posts
there was some grumblings about its upkeep ending soon? iirc someone asked yoshida and there was some comment made
dunno what it was though so it might just be shitposting
It was because the director retired and was replaced which in old-ass MMO terms usually means a game is winding down. But Final Fantasy is such a major brand and this is a numbered entry so who knows.
I doubt it, as long as the game is making money, there's no reason to shut it down. I don't know any specifics about how much it makes but I remember reading years ago that it's still pretty profitable for SE. Very small but dedicated playerbase. They probably make at least a million at the very least every month, enough money to pay for whatever small dev team they have working on the game and make a small profit.
I mean these days almost every player has multiple accounts, and they're also paying extra for mog wardrobes and whatnot. + mule characters and everything else a well geared player needs.
wait how much of today's patch notes are real
So far its the shattered home points and Raminel struggling to keep his job. the mother fricker actually uses Home Points to teleport around
i hope the mount is real i'll resub to come unlock it
Am I a GPT4 bot?
With all respect what's up with all the people who quit in like 2009-2010? Was it that bad? So many times I see comments like that, lamenting their like 7 years at most of joy.
I'm not saying it wasn't a deeper, more meaningful experience, but XIV is going into its 2012 (and that's excluding 1.0) equivalent and while you'll have people nostalgic for earlier days it's nothing to the extent of FFXI comments where reading them it sounds like the game literally died at some point.
Is it XIV being more normalhomosexual and people caring less about changes and declines in quality, was XI destroyed that badly, or is it both? Or some other constellation of events?
do you guys think there'll be anything like it ever again, or are SE too traumatized from 1.0 to stray from the WoW model
it's such a shame that things had to turn out the way they have
SE is done with MMOs at this point. Too much risk for the budget a proper one needs vs. doing 100 gacha games.
tiresome
i want to go back, more than you'd ever know
This is a small indie dev that still hasn't added visible hats for two of it's races after three and a half years.
You can never go back
The later.
SE is a moronic dev/publisher that is tethering on the verge of bankruptcy due to their constant frick ups and xiv is actually making money. Competitors will also copy what works, like they did with wow, and this is what you'll be getting from now on.
CatsEye is fun
>Catseye
Lv75 Geo and Run is an interesting draw. How do they play in 75 cap?
RUN is great, they added it to a lot of sets it wouldn't normally have like Ares', and they lowered Crusade down to 75.
GEO is meh, and almost no one uses it atm.
Here's the custom AF armor sets and their possible augments.
How is it compared to Eden? I like eden, but I grow tired of xp dune parties.
What the frick was his problem?
Pursuer of the truth to become a true Zilart over in Paradise instead of remaining a shunned Kuluu.
I remember this guy. Wasn't he one of the antagonists for Chains of Promothia?
That was the time I remember most playing FFXI back in the day. I never, EVER made it past that airship battle with Omega. Never. It was so fricking hard, and I tried so many times with my friends and we never did it.
Can I realistically get by as a WHM? Or should I start as a RDM?
WHM. RDM is a 2nd/3rd job due to the sheer amount of gear to pick up. WHM you can get by with bare minimal sets, but you'll find that gear progression is "how to make your life easier".
WHM is 110% meta last I played in 2020. WHM and RDM have a good separation nowadays, rather than RDM being able to cover what a WHM does.
t. I was a RUN and WHM main in the hardest content in a high level shell
Just don't WHM on Asura. Everyone wants you to have a Yagrush even though 1% of content absolutely demands you have one. RDM is EXPENSIVE AS FRICK to gear in the current endgame. I put 70mil into it this past month, and I still have to save up 66mil for a Corcea/
Also there is nothing inferior in FFXI when comparing to FFXIV.
blue mage's lore is fricking moronic in XI compared to XIV
it's like a bad edgy joke
Blue Mage is the only fun part of XIV anymore so I guess it needs the win in this department. Hope this new update is good.
Too bad the whiny babies probably scared the team off doing their BST/PUP limited job ideas, would of been fun to go collect monsters and build puppet parts.
shit opinion. BLU has the most kino lore in the game.
It is hilariously bad and I can't understand anyone would defend it.
As a job it's fine, just its lore/quests are horrendous.
Not being comic relief is edgy?
being kidnapped and made to be glow in the dark Black folk who can go crazy from spells is edgy, yea
"edgy" is not an argument. it's just a darker form of magic based on alchemy, which fleshes out the empire's plot.
>How is that edgy
>Here's how
>W-well it doesn't count as edgy because that's a bad argument
it's moronic, anon
it doesn't even rank as edgy even within the Final Fantasy series, which is barely edgy to begin with.
>it's this word because this is how i define this word
you're moronic, anon
You mean the opposite, surely? BLU in XIV is literally 'lol native americans from across the sea secret technique'. XI is the best BLU aesthetic ever.
/sh Mithra selling PRE-WORN Leaping Boots! Worn in Fire Weather in Altepa and Yhuntga Jungle. PST!
The offline FFXI mod is pretty good.
I assume this is fake but damn I wish it was real
and I can't understand why anyone would defend it
What trust can I summon that will give me an Accuracy buff? I miss a lot.
Qultada and Ulmia are on my team but they don't seem to do jack shit to give ACC buffs
Cornelia haha
Kuyin Hathdenna is practically a living Geomancer Accuracy+ buff.
Frick. I don't think I have a mog pell(red) for her
In that case you'll have to settle with Ulmia+Jaochim, and Rainemard since he casts Distract II which lowers Evasion.
>Rainemard
I wonder if he's any good besides just for distract. Seems he doesn't cure the party. What a gay
Back when I was on a grinding frenzy he was absurdly powerful as dps from 30~80.
I'm just farming job points, well past 80 leveling
In that case, no. Distract usage. Though Sylvie (UC) can cast Indi-Precision if your Accuracy is low enough.
>Bro if you go on the pirate ship from selbina and mhaura enough times A PIRATE SHIP WITH GHOSTS CAN ATTACK
>Bro if you ?????????????????????????????????????????????
can spawn(??????????????????)
>A new job, courier, is now available.
> Courier is a job in which you deliver people’s hopes, dreams, and other equally combustible mail items throughout Vana’diel
Is this real?
The real FFXI experience. If a GM thought I was a bot, I'd be honored. $$$$$$
I had a friend that all he did was fish up moat carp at bastok. God hella $$ for frick all effort though it took ages
Were those the fish used for that one quest that didn't even give out any rewards?
You needed to hand in 10k moat carp for the best rod in the game(at release). Were pretty much a server's silver standard.
Just did 2-3. Lion is overwhelmed with our kill time on that dragon.
Shield Block Rate = Base_Block_Rate + [((Shield Skill – Base_Skill)/SkillDivider) – LevelCorrectionFactor
I think Lion or Lion II might have a passive that increases drop rates too.
I hope more of XI R leaks some day
Every single screenshot that got leaked all screamed of "We have to fill this area with SOMETHING" instead of just leaving the clean aesthetic alone.
modern design sensibilities, I think. FFXI might be seen as fairly empty by limitation rather than by design. Plus since you can actually see the whole zone out to the horizon they'd want it to look more detailed. Without windower settings changes the game is always fairly hidden with a hard render distance/fog wall line and they clearly wanted to not have that.
La Theine is one of my favorite locations in any videogame, big comfy field, nice little details like the fences, fields, paths, etc. I was always hoping to see R's version to see what'd they do with it because I think adding more to that one would annoy me like these existing ones do to you.
>FFXI might be seen as fairly empty by limitation rather than by design
XI had no problem instancing meshes or having budgeted room for one-off models with how its terrain rendering worked. The XI-R shots were just full of cramming trees/foliage in every fricking square inch of the picture. The one Windurst shot was a travesty that looked like it hasn't been lived in for ten years.
not disagreeing with you, merely stating why Nexon might have made that decision internally
I hope it gets revived somehow. Portable XI remake sounds like a great way to get nothing done all day.
gotta take what you can get
giraffelet sexo
Elvaan.
Home
Final Fantasy 14 and Final Fantasy 11 are both massively multiplayer online role-playing games (MMORPGs) developed by Square Enix, and while they share many similarities, there are several reasons why Final Fantasy 14 is often considered to be a superior game to its predecessor, Final Fantasy 11.
Firstly, Final Fantasy 14 features a more modern and user-friendly interface, with better graphics and a more intuitive gameplay system that is more accessible to new players. The game also features a more streamlined progression system that allows players to progress through the game's content more efficiently and with less grinding than was required in Final Fantasy 11.
In terms of storytelling and world-building, Final Fantasy 14 has been praised for its engaging and well-developed narrative, which follows a more coherent and focused storyline than the episodic and disjointed narrative of Final Fantasy 11. The game's world and lore are also more detailed and immersive, with a greater emphasis on character development and meaningful interactions with NPCs.
Additionally, Final Fantasy 14 has been praised for its robust endgame content, which includes challenging raids and dungeons that require careful planning and coordination between players. The game's community is also known for being more welcoming and supportive of new players than the often-exclusive community of Final Fantasy 11.
Overall, while both Final Fantasy 11 and Final Fantasy 14 are beloved games within the Final Fantasy franchise, Final Fantasy 14's modern interface, streamlined gameplay, engaging narrative, immersive world-building, and robust endgame content make it a more popular and accessible choice for many gamers.
the actual bot doesn't have a bot tag, shit gag Ganker
unironically this is how youtubers speak.
As I read the post I imagined the post in a nasally voice with: https://www.youtube.com/watch?v=OyklGmrMyxc
on in the background. Holy shit why does it fit so well.
that is every eceleb. What they are doing is personallity cult because they can't make good content to get views and if they have cult followers they can do whetever and still get payed. You will notice when ecelebs that haven't showed themselfs on camera that when they do a face reveal they will shift into more "ME" centered lower quality content. They don't even have to comprehend the implications as that is usually beyond them, they know they are a leach at best.
Can we just get ffxi with modern character creation. Its all I ask..
Yes because it's dead. Horizon is no better.
The game is very dependent on creating parties with other players but most of them are bots or just don't want to do shit.
God i hate troons so much its unreal.
would date, still cute
Are there any good rewards to hatching tide this year?
>Four of the rewards for completing this event are the egg locker, egg table, egg stool, and egg lantern furnishings. Trading them to the moogle inside your mog house will reward you with your very own egg buffet! The moogle will also help break the buffet down into its constituent parts if you trade him the buffet again.
I got this from an anon in another thread for doing the story in retail. I got San d'Oria rank 6 a while ago and I'm wondering if that's the end of "vanilla storyline", or is that all the way to rank 10?
bg-wiki lists rank 7-10 nation missions as Rise of the Zilart. I just want to experience the story in a way that makes sense
Rank 1 to 6 is mainline, 7 through 10 is a sort of epilogue that focuses on specifically the nation you're in and giving some lore behind it.
If you want just mainline its Rank 6 vanilla > Rise of Zilart > Chains of Promy
I played it in its "prime" chains of promathia / zilart or whatever the expansions were called at the time, that was 17-18 years ago (I'm 34 now).
It was good but people are really forgetting that it was a bit too brutal
>had to literally grind for ages to do anything (remember the crow people necklace grind to get a basic ninja skill?)
>lose 10% of exp on death when getting that would take like 5+ hours in some cases
>job balance was whack, you had to have meta main/subjob comps or you're out of luck for anything
>Notorious Monsters on a 24 / few days spawns that get instantly claimed by bots (haha remember leaping lizzie or jaggedy eared jack?)
among other things.
It did have soulful overworld and music tho
>>lose 10% of exp on death when getting that would take like 5+ hours in some cases
it's insane how much the required xp to level up goes up post-50
>>lose 10% of exp on death when getting that would take like 5+ hours in some cases
Bruh, I started FFXI when I was 14 (32 now) this sound was the worst thing ever to me, I actually cried because I knew I had to get that "mere" 10% again, but learned to stay in my party a little longer after leveling.
I don't think people forget it was brutal, I think they just prefer that to boring.
>had to literally grind for ages to do anything
The game was too grindy, but the alternative is modern MMOs where people play for a week then take a 3 month break. The original allure of MMOs was that you could play them forever. XIV doesn't feel like an MMO in that regard, it feels like any other game, but it gets a new level/boss every now and then.
>remember the crow people necklace grind to get a basic ninja skill?
That might have been a pain in the ass, but this is actually a consequence of one of the things I loved about FFXI: SE threw shit at the wall and the players played with it how they wanted to. It wasn't manufactured to be a certain way. From SE's perspective, Utsusemi was not a "basic skill" and the quest to get it was just a reward for doing Tenshodo quests. It was the players who decided Ninja was a tank and needed Utsusemi - that wasn't SE's intention - and so the players spammed the easiest repeatable Tenshodo quest to get proper fame instead of getting it naturally - which was also not their intention. SE could've forced us to play NIN one way and handed us the spell right away...but wouldn't that be fricking lame? Might as well play the game for me.
>lose 10% of exp on death when getting that would take like 5+ hours in some cases
"Some cases" being extremely cursed parties. Max EXP loss was 2400, which took a half hour for a normal party. Sure, at low levels you'll be in a circus of incompetence and getting 2400 EXP will take forever, but at those levels you don't lose that much, it's less than 1000. And this is assuming you don't get raised, since Raise gives you EXP back.
>you had to have meta main/subjob comps or you're out of luck for anything
The subjob system is not the wonderland people propagandize it as being, but people would take what they could get in parties. In end-game, of course people asked you to play a certain way.
>bots
Sometimes.
Its over, its a dead game now, shouts dont even exist in the game anymore, only stinky chinese rmt are still playing.
my esteem is not clickable
why?
honestly, XI in the 2000s was the greatest gaming experience anyone could have. I feel bad for anyone who did not experience it.
aphmau bros................
Cutiemau!
>hasn't cleared ultimates
>hasn't cleared current savage
>probably only farms for mounts
and you complain about content?
i cleared 2 ultimates and 3/4 savage but i don't want to grind my life away anymore for gear that will be useless next month
Damage sponges battles where you replay the same mechanics over and over because of someone else's frick up don't count as content. It's like 20 minutes at best.
This. Body checks are the most cancerous shit ever implemented in MMOs and they mainly exist in XIV to inflate the amount of time it takes to clear fights.
>Damage sponges
Confirmed for never having done an ultimate. Keep coping.
Literally what a dps check implies, inept tardo
damage sponges are not dps checks. they're mobs that don't do anything dangerous and exist to whale on for much longer than necessary.
like 98% of FFXI pve, now that i think about it
I've done 3 ultimates and at this point it just feel like a fricking chore. It's not fun and it just start to feel like artificial difficulty because i'm just hoping for that one time that everyone decide to not be stupid and we clear. That shit is not fun at all.
Nobody gives a shit what >1% of the playerbase thinks.
it's content, if you don't do it you can't complain about "no content"
>less than 1%
These participation rates are incredible for such hardcore content in comparison to the casual content clear rates
You are out of touch and a troony/incel virgin loser who's terminally online and socially isolated
You should quite literally and truly consider suicide for posting the same thing every day for years on end
>the amount of people that got the island to rank 12 is only 1% higher than the amount of people that cleared P4S
lol wtf
ff14 is full of twitter homosexuals, talking about being triggered, trans rights and jerking off over each other.
ff11 is full of boomers. I prefer boomers that think erp is gay and being toxic is funny.
The chatgtp thing is april fools tag, it's not actually chat gtp fyi
WHEN
IS
THE
SINGLE
PLAYER
REMAKE
no I will not pay for 2 mmos
what is the best private server for ffxi?
I am looking for close to vanilla if possible sped up experience.
Horizon is the most accurate with a big population. I don't know much about the others.
Horizon sucks ass, they made the characters look ugly as frick and put crappy music in.
You can revert the old faces to the originals and same with the music. That's what I did. Well, the latter anyway.
Is the Shadowlord's head real?
I wouldn't be surprised to see it later this year but its April Fools.
Deed game
Well yeah, it is 21 year old.
For XIV, I expected something like Tera or RO but I got a JRPG with some multiplayer elements and was pleasantly surprised. Phenomenal story, music and presentation but lacking in pretty much everything else
So I wanna try out XI but should I go in blind or with a guide on my 2nd monitor? I'm worried that if I look up stuff too much I won't have as much fun
I'm expecting a ton of soloing until the endgame so that sounds comfy I guess
Start blind but honestly look stuff up when you get stuck - 20 years of overlapping content actually make starting out the most confusing part of the entire game.
Aight that sounds good. Thanks anon
FF11 on retail has reminded of RO somewhat actually, I dunno if it's just me but it's a really different experience from what I've played recently and it's wild that it still exists. It's not that it's super hardcore or similar but the curiosity and the fact that it doesn't even really feel 100% solved makes it interesting. It feels more "RO" than Tree of Savior or RO2 did for sure. I'd say in the same way you'd use "ratemyserver" you COULD glance at this:
https://www.bg-wiki.com/ffxi/Quickstart_1-119_Guide#Levels_1-5
Basically play for about a day solo and just figure shit out, then take a peak at the top or Level 1 to 5 part ONLY. Then close the tab until you want more direction. I hope you enjoy it man.
Playing retail FFXI if you played it back in its prime is like playing in a museum or an abandoned theme park or a graveyard.
I could see that, I imagine it was probably flooded back in the day. At the time I wanted to try it there wasn't a private server that was good so I decided to try retail.
Need elvaan wife with long creamy legs
>20 years later and there is still no good r34 of anything FFXI
There is lots it is just hard to find
source!
https://www.pixiv.net/en/artworks/101687689
>account required
So make one. I'm gonna make one later. Lilith is pretty. She's worth it.
>all the things I need to advance my WSD and TP gear sets are from dynamis-D
>literally know 0 people in this game and have no friends
Welp guess it's time to quit?
Got your Fotia Belt + Gorget?
Of all the memorable moments in XI for me, riding the very first ferry to Aht Urghan takes the cake. So many people, so much excitement, people of all levels, people helping people of all levels get the permit, the sense of wonder when we got to Whitegate for the first time, all the dead bodies from Chigoes when trying to unlock Blu and Cor, people losing their minds when they realized how insane exping on Colibri was, everyone wonder what the FRICK the Astral Candy was and why the hell we needed to protect it the first time Besieged happened, and then we found out we could "lose" NPCs to the Beastman and everyone lost their shit.
I love Besieged so much. I naturally thought we'd get Besieged type content in XIV for Ishgard when Heavensward was coming out. But no, of course not.
ToAU was fine up until hunting for Odin tracks.
free ffxi private server (in 2006 era)
https://horizonxi.com/
Server is already too old. Bet there's no new people to do early stuff and the economy is fricked.
The server is paid for by the people running the server selling gil on the black market.
Take your medication. You'll feel better.
kinda like the old days when that fricktard from your boyadha tree spider party suddenly has a hauby and a k club
They should just sell gil openly. I work for a living; I don't have time to grind.
Credit cards are always accepted.
No Mithra ERP slave no care.
well done, ffxigays, well done.
HOWEVER. try making a thread without ffxiv in the title next time, eh
I tried playing FFXIV twice and it is just so bad compared to XI, it was a different time
Any chance they'll ever have a combined subscription for both at maybe $22-25? I'd probably try it then. I really don't want to deal with PlayOnline.