Because it removes almost all of the challenge? Castlevania 4 is undeniably the easiest game in the entire series. I'd call it the easiest game on the Super Nintendo. It's for babies.
Whipping in all directions makes the sub-weapons redundant and wrecks the game balance. The sub-weapons were supposed to compensate for the whip being limited but you don't need them anymore since you could just whip everything.
These people never use sub weapons
no wonder they think the older games are hard
8 months ago
Anonymous
The older games aren't that hard, but they're at least an interesting challenge. Castlevania 4 is so easy you can play it with your eyes closed. Huge downgrade from Castlevania 3.
8 months ago
Anonymous
Castlevania 3 is a huge downgrade from 1 if you want to talk about difficulty
8 months ago
Anonymous
It's only one hallway and the last level that are bullshit in CV1.
CV3 is harder game after the first stage.
8 months ago
Anonymous
>CV3 is harder game after the first stage.
nah, CV3 is still one of the easiest one. Once you got Alucard or Grant the game become easy as frick.
8 months ago
Anonymous
The only time you're gonna be using subweapons in SCIV are for >axes if an enemy is in a weird spot between your 45-degree increments of whippitude >crosses if you want something whip strength that can hit multiple times >the watch
8 months ago
Anonymous
>The only time you're gonna be using subweapons in SCIV are for when subweapons are necessary
gee, you don't say
8 months ago
Anonymous
Yeah your problem is the situations where they're necessary are so rare because your whip and the little whip-flail you can do handles everything they do better, genius.
8 months ago
Anonymous
>little whip-flail you can do handles everything they do better
nah
8 months ago
Anonymous
Clears medusa heads and bats, no need to waste hearts on them with an axe or knife and don't need to aim a whip swing if you do the silly little "nyehehe" whip flail. Don't @ me.
8 months ago
Anonymous
>he stops for medusa heads >he doesn't use axe and predict pathing so you can keep walking
8 months ago
Anonymous
>WASTING HEARTS TO SAVE TWO SECONDS
8 months ago
Anonymous
>WASTING HEARTS
What are you gonna do, eat them later?
axe is cheap as frick and destroys most bosses
Whipping in all directions makes the sub-weapons redundant and wrecks the game balance. The sub-weapons were supposed to compensate for the whip being limited but you don't need them anymore since you could just whip everything.
Because it removes almost all of the challenge? Castlevania 4 is undeniably the easiest game in the entire series. I'd call it the easiest game on the Super Nintendo. It's for babies.
No one is making you whip in different directions. You can play the game just by attacking by whipping forward. I swear, castlevania 4 haters are the most moronic subgroup on this board
is a fricking homosexual
We're gonna deal with this forever now because of that stupid show aren't we? Even Symphony gays don't get this degree of shit about Alucard
>they’re bullshit hard
if you're throwing 1 in there the only "bullshit" boss is the Frankenstein because of the little homosexual jumping around.
Death is way harder.
Just play the Metroidvania ones. Ignore the NES games, they’re bullshit hard and only worth playing as a history lesson. All the sides rollers post-NES are still worthwhile though. Bloodlines and Super Castlevania 4 are fun and hard without feeling unfair
>can't whip in all directions >richter is a fricking homosexual >no dedicated item button
it's shit
In Dracula X’s defense at least when you pick up a sub weapon while already holding one, the current one swaps out but you can’t still get it back if you didn’t want to replace it. Just a little thing I wanted to point out, and item crashes are fun and overpowered if you have enough heart to pull them off.
You can tell how shit it is by the amount of people who praise it solely for being easy (air control and the overpowered whip that rapes enemy placement).
Is it worth it to play all the Castlevanias? I don't want to be a casual, and I do want to get into the franchise, but the old ones are quite boring and difficult in a not-so-fun way. I like Metroidvanias, so I wanted to try the -vanias, even if the originals are more of a side-scrollers.
Yes, the first few are quick, don't be a shutter and start with 1, if you can't beat it just use savestates who cares, at least you'll be attempting it.
The Metroidvanias are literally designed for people like you who don't want actually challenging platforming. There are so many ways to make shit easier on Metroidvanias like stats and equipment and shit that it's perfect for you.
Not trying to gatekeep, but I get the feeling you're the type of person who would play the original Castlevania and b***h about how "bullshit" it is when the game is actually incredibly fair and telegraphed.
Just play the Metroidvania ones. Ignore the NES games, they’re bullshit hard and only worth playing as a history lesson. All the sides rollers post-NES are still worthwhile though. Bloodlines and Super Castlevania 4 are fun and hard without feeling unfair
Out of the NES games I'd say give 3 an honest shot. It's really good. Lots of stages with alternate routes to take, 3 possible other characters you can find and switch to any time, and it's not as brutal as 1 imo.
>but the old ones are quite boring and difficult in a not-so-fun way.
Give Rondo of Blood a try, it's pretty balanced and it even has an easy mode character.
Or just start with metroidvania-style games - if you'll get hooked, you'll want to play classic games yourself - I know I did.
Simon in 4 is so ridiculously powerful compared to other protagonists, with his 8-way whip and hold-whip that you can just stunlock shit to death with. I don't see that as a detriment to the game though, it's fun as hell.
It's a really boring game. Most of it is essentially busywork, where you whip enemies to death from positions where they can't retaliate in any way thanks to your overpowered range. It's hard carried by presentation and music.
>And yet I don't see anyone praising X68000 CV or haunted castle, the only CV that are actually difficult.
No shit, there's more to a game than just saying "this is easy this is hard". X68000 CV had shit balance, Chronicles fixed it. Haunted castle is designed for people to pump quarters into, the entire game is designed around you taking bullshit damage or knowing what is already coming to mitigate the damage. Hard and bullshit is not the same as hard but fair, that's why souls games became so popular.
>(you) >not being contrarian
Stop being jaded, I don't find any souls game hard that doesn't stop the generalised concensus that dark souls is more difficult than your average normie game. The discussion isn't over which game has better reflex and reaction timing. It's over attack frames and level/enemy sprite placement.
If you prefer x6800 or haunted castle good for you, you're in the 1%.
It's a really boring game. Most of it is essentially busywork, where you whip enemies to death from positions where they can't retaliate in any way thanks to your overpowered range. It's hard carried by presentation and music.
It feels like the game was designed for a straight whip, then they changed it to an 8-way at the last minute without adjusting the enemies to accommodate.
It's still plenty challenging, the platforming is just as difficult, arguably even more so because you're also swinging from those floating bat hook things. I would love to see anybody claiming it's too easy stream themselves beating the game in one sitting. They would rage quit once they reached the sewers.
Haunted castle. It was designed for you to pump money into and not beat.
T. I've played every single castlevania game and version in existence. The adventure is is ehh and legends is meh.
Yes, and this is the best level in any Castlevania. There's enough unique enemies, music, hazards and backgrounds in this one stage to constitute like half a Castlevania game elsewhere. Peak Konami wa sa scarily competent bunch.
>difficult, but predictable >short so I can fire it up and beat it in an hour or less and feel like a cool speedrunner >soulful level design and palettes that you'd never expect in an NES platformer
Super is comfy but way too easy, Rondo and III have more shit, but Rondo honestly feels too difficult as Ritcher and III doesn't feel as tightly designed
Igavania is okay but I feel like I hit a point where I lose interest and just finish out of sunk cost
It's not even the best castlevania on the snes >Boring level design >Mechanics are underused >ugly
I like the main theme but people complain about the wrong things this game problem is not the whip that trivializes challenge and how boring the game is. It is the worst tech demo of the early snes
>I'm heavily biased though because I love the linear Castlevania games.
Rondo is not linear at all, some parts sure, but it haves vertical stages and different paths
Nah it's fricking trash on that stage. Watch stops everything in their tracks which is great for making the hunchbacks eat shit. It doesn't work on some bosses though so drop it before a boss fight.
i dont have the highest tolerance for NES difficulty but the only part of cv1 thats really gay-hard is getting to death cleanly and then beating him, because the stage 15 checkpoint sucks wiener and its easier to start the stage over but its just time consuming getting all the way back to that point
>best classicvania
It's Rondo, though not my favorite. It's got good QOL, good replay, and tons of details in the environments. Personally I think 4 is most comfy, and 1 is most fun to speedrun. 3 is a contender but I feel like a few levels are jank
>best Igavania
Everyone says Aria or Symphony, but Dawn with a touchscreen patch has a ton of replay and that cool Julius mode. Portrait also has cool modes (and more level variety). Symphony's inverted castle felt like filler. I'm gonna go with Dawn.
>floaty jumping designed to cater to casual Nintendildos >piss easy level design >only one character despite III having 3 >eight way casual whip >bosses can all be beaten by spamming the whip >cross is the only viable subweapon and that's only because it means you have three extra hitboxes on screen >game lags like crazy because of the weak, underclocked Snezz CPU
Super Castlevania Bros has always been shit
jumping designed to cater to casual Nintendildos
Different team, also previous games was also in NES you dingus. >>piss easy level design
III is far more easy thanks to multi characters. >>only one character despite III having 3
Because is a remake of 1.
way casual whip
That was praised as frick back then.
can all be beaten by spamming the whip
exageration.
is the only viable subweapon and that's only because it means you have three extra hitboxes on screen
Axe is still great >>game lags like crazy because of the weak, underclocked Snezz CPU
Just in some areas
>Different team, also previous games was also in NES you dingus.
Learn what cater means. >III is far more easy thanks to multi characters.
No, the characters in III makes the player more skillful, not less like in SCB. >Because is a remake of 1.
Yet the level progression is completely different and it resembles the first game in no way outside of two levels. >That was praised as frick back then.
By casuals. >exageration.
Not at all. Thanks to the moronic huge sprites you can just whip away and always hit something. >Axe is still great
Not at all. >Just in some areas
Any time more than 5 sprites are on screen.
>Learn what cater means.
Learn what different team means, all Castlevania games until that date had a different game mechanic. >axe is not great
Black person the axe had the exact mechanic in every game, not even with the longest whip in IV you have the same range. Also whip is still slow compared to the dagger. The only useless sub weapon is the holy water, but even with that is useful on the clock tower and other vertical levels to avoid the medusa heads.
>Learn what different team means, all Castlevania games until that date had a different game mechanic.
And some were shit. The floaty Mario controls in SCB were shit. >Black person the axe had the exact mechanic in every game, not even with the longest whip in IV you have the same range. Also whip is still slow compared to the dagger. The only useless sub weapon is the holy water, but even with that is useful on the clock tower and other vertical levels to avoid the medusa heads
You can use your whip on all of those enemies. There is not a single moment in SCB where you need to use any subweapon.
>You can use your whip on all of those enemies. There is not a single moment in SCB where you need to use any subweapon.
That could be said for all castlevania games.
8 months ago
Anonymous
Someone only ever played SCB.
8 months ago
Anonymous
Played all, you can go through all games without subweapons (except 2)
8 months ago
Anonymous
>can go through all games
That isn't the same as killing all enemies. You only need to kill the bosses in SCB to win.
8 months ago
Anonymous
Still you can go through all games without subweapons.
I might.
I've only played oldvanias.
Since it is spooky month, I'm kinda thinking about dipping into a few more, maybe even going through all of them.
Like maybe not a gameboy release or whatever.
Nah, it’s pretty good though
Shame it’s only 480i
Would’ve been better if it had a 240p mode
In fact all the rebirth games should’ve got a physical release too
ReBirth hard mode changes into a completely different game. The way it utilizes red skeletons in its level design is very clever and devious. I'd argue the hard mode version is one of the best classicvanias.
This is the only game where I care about adapting to boss patterns. In all other games I am more concerned with tanking and dealing damage like an RPG.
Castlevania was an absolutely balls-hard series of platformers on the NES (janky hard in 2 and slightly janky hard but mostly normal hard in 3) that free-wheeled towards being insultingly easy with SC4, Mega Man is of a pretty even keel of difficulty throughout and has a pretty unique setting where western IPs would be concerned seeing as Mega Man itself is an Astro Boy reference. Mega Man also didn't frick with its own formula anywhere near as much as other IPs did because it just WORKS, even Mega Man X4 and Mega Man 8 stayed 2D but upped the sprite fidelity while leaving the 3D gameplay to a spinoff, Legends. Innovation for innovation's sake isn't really commendable imo, if it ain't broke don't fix it.
yep. You can pick your stage in any order like megaman, and go through different castles, there's a plant castle, a crystal one, and I forgot the others, and the order you play them determines how Dracula's castle plays out.
>haven't visited Ganker in years >check it out again just to laugh at the mental illness of the AI threads >spot castlevania thread >decide to check it >Australia-kun is doing his usual numbers
Based, I love how a single video game could broke a man's psyche this hard.
For those who don't know, australiakun is the guy who says "castlevania Bros", posts Tomoko reaction pics, and types "snezz".
Guy has been doing that on /vr/ for almost a decade now.
oh dude Ganker breeds some of the funniest mental illness ever seen by mortal eyes, did you ever catch that undertale hate spammer that commissioned like $2000 of porn of isabelle and toriel slipping around in liquid shit so he could dump it in animal crossing and undertale threads and cry about furries?
It feels weird seeing people take the Australia-kun character in such wild directions since I stopped doing it in 2016. I'm the original Australia-kun and F-Zero X is one of my favourite games.
The really weird part was checking the archive on /vr/ and seeing that people still mention Australia-kun daily despite the fact that I haven't done it since 2016 and it was something I started when I was still at uni. I've had most of the significant moments of my life occur while the same people on /vr/ jump at my shadow nearly a decade on.
>i-it's not me! Just people impersonating my mental illness!
Sure thing! I can clearly imagine how well life at ubi was, when you spent your whole weekends seething at the mods for deleting your spamming shitposts!
Looking back, I can't believe how upset people got by it. Even now you're still seething. I heard that Babbage bloke went off the deep end. Sad, but he always seemed unhinged.
8 months ago
Anonymous
Can't be mad at a lolcow.
Shine on, you crazy diamond.
I went through some of the classicvanias a while back, beating 1, 3 (maddeningly hard), 4 and X68k, but could never really finish bloodlines, I don't know why. There lots of good things in it but something about the pacing always felt a little sluggish maybe.
Of these x68k was my favorite, followed by 3.
I still need to play Rondo, I don't know why I haven't done so yet.
Bloodlines is linear as frick, also 6 levels make it one of the shortest castlevania games ever. Is not even part of the mainline in japan at release, is just a fricking gaiden game.
Bloodlines literally has branching paths, what the frick are you talking about? SCIV doesn't. Also non-linearity isn't automatically a good thing so your argument is absolutely worthless. Moron.
8 months ago
Anonymous
>branching paths
Level 1 have a fricking small optional corridor, level 3 is just going to top and carry you to the same next screen, the only one is level 5 and is the only one in which with sort of valid branch, but again is a corridor. Level desing in Bloodlines is even more linear than castlevania 1
>There lots of good things in it but something about the pacing always felt a little sluggish maybe.
Bloodlines is very gimmicky and ADHD with its constant barrage of set pieces so I can see that someone might find it exhausting. However the ideas presented there are still very creative so it's still a really great game.
Symphony ruined castlevania. Turned it into light rpg metroid and metroid community leeched onto it. imagine you like nario and then mario RPG comes out, now every mario game is a clone of it. No mario 64 sunshine galaxyodyssey, just more mario rpgs.
I've beat every castlevania game and castlevania 4 is my favorite. By comparison, 4 is harder than most castlevania games. It's harder than every igavania because those you can just level up and upgrade shit. It's not as hard as as 3, but it is harder than the Japanese version of 3. It's harder than 1 and harder than 2.
Four is just straight up fun to play. Every level is fun and there's so much great music and when the main theme starts playing when you're fighting Dracula that's the definition of 16 bit kino. Fun all the way through and the fact that it's 33 years old is astonishing.
No. Chronicles is.
fpwp
Chronicles is a meme unless you're playing with the bondage sprite remixed version which I ain't doing. good ROMhack project though
You haven't played it. Remix mode is best castlevania.
>Chronicles
Play the real one.
how do you even emulate this shit, there's like 20 different versions. fd, hd, cheat menu, wtf
Fricking based, it's the best version of 1 anyway.
Among the worst actually. Play the superior SNES Castlevania instead.
>can't whip in all directions
>richter is a fricking homosexual
>no dedicated item button
it's shit
Whipping in all directions is what makes Super Castlevania 4 for fricking infants. It's so boring.
Its bright spot is that it made Julius unique in Harmony of Despair by giving him SC4 Simon mechanics
in what fricking way?
It's like I'm listening to people that don't use sub-weapons
Because it removes almost all of the challenge? Castlevania 4 is undeniably the easiest game in the entire series. I'd call it the easiest game on the Super Nintendo. It's for babies.
These people never use sub weapons
no wonder they think the older games are hard
The older games aren't that hard, but they're at least an interesting challenge. Castlevania 4 is so easy you can play it with your eyes closed. Huge downgrade from Castlevania 3.
Castlevania 3 is a huge downgrade from 1 if you want to talk about difficulty
It's only one hallway and the last level that are bullshit in CV1.
CV3 is harder game after the first stage.
>CV3 is harder game after the first stage.
nah, CV3 is still one of the easiest one. Once you got Alucard or Grant the game become easy as frick.
The only time you're gonna be using subweapons in SCIV are for
>axes if an enemy is in a weird spot between your 45-degree increments of whippitude
>crosses if you want something whip strength that can hit multiple times
>the watch
>The only time you're gonna be using subweapons in SCIV are for when subweapons are necessary
gee, you don't say
Yeah your problem is the situations where they're necessary are so rare because your whip and the little whip-flail you can do handles everything they do better, genius.
>little whip-flail you can do handles everything they do better
nah
Clears medusa heads and bats, no need to waste hearts on them with an axe or knife and don't need to aim a whip swing if you do the silly little "nyehehe" whip flail. Don't @ me.
>he stops for medusa heads
>he doesn't use axe and predict pathing so you can keep walking
>WASTING HEARTS TO SAVE TWO SECONDS
>WASTING HEARTS
What are you gonna do, eat them later?
axe is cheap as frick and destroys most bosses
Holy water nukes bosses.
Remember when EGO tried to play ocarina of time?
Whipping in all directions makes the sub-weapons redundant and wrecks the game balance. The sub-weapons were supposed to compensate for the whip being limited but you don't need them anymore since you could just whip everything.
No one is making you whip in different directions. You can play the game just by attacking by whipping forward. I swear, castlevania 4 haters are the most moronic subgroup on this board
is a fricking homosexual
We're gonna deal with this forever now because of that stupid show aren't we? Even Symphony gays don't get this degree of shit about Alucard
because nobody actually gives a shit about Alucard.
Nope. Contrarian shit take
Dracula fight in this is some of the most sadistic shit I've played
If you duck you can't get knocked back.
Death is way harder.
3 isn't too bad if you pick Grant and use Grant.
Death, and most bosses, get trivialized if you use holy water with at least a double shot.
I only ever go with Alucard because he can skip the falling block section, which is my least favorite area in any Castlevania game.
Meant for
holy water is only really good if enemies shoot a bunch of projectiles like Dracula
And if you don't have these things? Ornstein & Smough are always the same because you can just whip them.
>way harder.
not if you get the cross, just toss a couple to take care of the scythes and whack the shit out of him.
In Dracula X’s defense at least when you pick up a sub weapon while already holding one, the current one swaps out but you can’t still get it back if you didn’t want to replace it. Just a little thing I wanted to point out, and item crashes are fun and overpowered if you have enough heart to pull them off.
>but you can’t still get it back
I meant “CAN” fricking autocorrect
You can tell how shit it is by the amount of people who praise it solely for being easy (air control and the overpowered whip that rapes enemy placement).
it has more soul than the NES Classicvanias. get or make a hard type hack if you're so ASSMAD about it.
>its not as hard as the games that made harder in the US because of blockbuster video rentals so its not good!!!!
have a nice day zoomie
Super Castlevania Bros is literally the zoomer's Castlevania, it got popular mostly thanks to being a SNES launch title.
Hi, australiakun.
I found the end of the game to be on par with if not more difficult than the NES games.
the AVGN said it was the best, so it is the best. end of discussion.
Really fricking boring.
>*blocks you are path*
Proof of blood is such a great theme.
No. It’s average. Even Bloodlines is better. But the best one is Rondo of Blood
>No. It’s average. Even Bloodlines is better.
nah, bloodlines is barebones and linear as frick, also 6 levels compared to the 11 levels on Super IV.
none of your business, fella
Yeah it’s great, you’ll have contrarians state otherwise though
I still think 3 is the best as far as classicvanias go
The best Castlevania is your favorite.
>for me it is the mc salt. the most salt I have ever tasted. SALT, GET IT? SALT!
me as Dracula going “let me get uhhhhhhhhh”
its not even better than 1
Is it worth it to play all the Castlevanias? I don't want to be a casual, and I do want to get into the franchise, but the old ones are quite boring and difficult in a not-so-fun way. I like Metroidvanias, so I wanted to try the -vanias, even if the originals are more of a side-scrollers.
>Is it worth it to play all the Castlevanias?
no, I do think you should at least play the first one though
Play Rondo and stop being such a fricking b***h, Black person.
>Is it worth it to play all the Castlevanias?
legends is shit dont bother
Haunted castle is shit, vampire killer is shit, dracula X is shit, 64 is shit, lords of shadow 1,2 and mirror is shit.
>mirror is shit.
its actualy a realy ok'ish game
i was surprised how much fun i had with it
Yes, the first few are quick, don't be a shutter and start with 1, if you can't beat it just use savestates who cares, at least you'll be attempting it.
The Metroidvanias are literally designed for people like you who don't want actually challenging platforming. There are so many ways to make shit easier on Metroidvanias like stats and equipment and shit that it's perfect for you.
Not trying to gatekeep, but I get the feeling you're the type of person who would play the original Castlevania and b***h about how "bullshit" it is when the game is actually incredibly fair and telegraphed.
Just play the Metroidvania ones. Ignore the NES games, they’re bullshit hard and only worth playing as a history lesson. All the sides rollers post-NES are still worthwhile though. Bloodlines and Super Castlevania 4 are fun and hard without feeling unfair
>they’re bullshit hard
if you're throwing 1 in there the only "bullshit" boss is the Frankenstein because of the little homosexual jumping around.
Out of the NES games I'd say give 3 an honest shot. It's really good. Lots of stages with alternate routes to take, 3 possible other characters you can find and switch to any time, and it's not as brutal as 1 imo.
For history and perspective, play the first one, and Sotn.
Use save states if you have to.
>but the old ones are quite boring and difficult in a not-so-fun way.
Give Rondo of Blood a try, it's pretty balanced and it even has an easy mode character.
Or just start with metroidvania-style games - if you'll get hooked, you'll want to play classic games yourself - I know I did.
?si=XmXg9Ti-pb83aYAG
FRICK OFF EGOSHITTOR
only if you let me suck your dick
ok but balls shall not touch at any moment
I've always wondered why exactly CV4 got so much shit. Is this really it? People are that peeved that it's "too easy"?
It's not even that easy. Few SNES games are harder than their NES counterparts.
But let's be honest here, is there a single boss in the game before Slogra you can't beat just by standing still and whipping it?
Simon in 4 is so ridiculously powerful compared to other protagonists, with his 8-way whip and hold-whip that you can just stunlock shit to death with. I don't see that as a detriment to the game though, it's fun as hell.
It's a really boring game. Most of it is essentially busywork, where you whip enemies to death from positions where they can't retaliate in any way thanks to your overpowered range. It's hard carried by presentation and music.
>tfw the composer only did this and then became the CEO of a big company
The OST was so good that he literally won at life.
Most people don’t play round 2 on it so probably
It is the easiest classicvania and easiest=shit once you become a contrarian. Which most people on Ganker are.
And yet I don't see anyone praising X68000 CV or haunted castle, the only CV that are actually difficult.
>And yet I don't see anyone praising X68000 CV or haunted castle, the only CV that are actually difficult.
No shit, there's more to a game than just saying "this is easy this is hard". X68000 CV had shit balance, Chronicles fixed it. Haunted castle is designed for people to pump quarters into, the entire game is designed around you taking bullshit damage or knowing what is already coming to mitigate the damage. Hard and bullshit is not the same as hard but fair, that's why souls games became so popular.
>Souls
>Hard
>Fair
>X68000
>Shit balance
>Chronicles
>Good
>(you)
>not being contrarian
Stop being jaded, I don't find any souls game hard that doesn't stop the generalised concensus that dark souls is more difficult than your average normie game. The discussion isn't over which game has better reflex and reaction timing. It's over attack frames and level/enemy sprite placement.
If you prefer x6800 or haunted castle good for you, you're in the 1%.
excellent bait post
It feels like the game was designed for a straight whip, then they changed it to an 8-way at the last minute without adjusting the enemies to accommodate.
It's still plenty challenging, the platforming is just as difficult, arguably even more so because you're also swinging from those floating bat hook things. I would love to see anybody claiming it's too easy stream themselves beating the game in one sitting. They would rage quit once they reached the sewers.
1. CV3 Dracula's Curse (US)
2. CV X68000
the rest can be argued about past that idc
You like x68k over 1?
honestly didnt play too much of 1, mightve gotten to death once
So which is the worst among Haunted Castle, Castlevania the Adventure and Caslevania Legends?
Haunted castle. It was designed for you to pump money into and not beat.
T. I've played every single castlevania game and version in existence. The adventure is is ehh and legends is meh.
Play rebirth instead of adventure
It's pretty good, but not as good as Rondo, so it's not even the best Classicvania.
best classic vanias are either rondo or the adventure rebirth
the best is Castlevania III - Dracula's Curse
with that ladder part before dracula?
no way in hell
It's actually one of the worst. Definitely the worst 16 bit iteration.
So what's the japanese credits like for Castlevania 1? Does it just reference a bunch of Japanese horror actors?
It's the most atmospheric along side 2.
No. I prefer 3D so my favorites are Curse of Darkness and 64. The best 2D ones are Circle of the Moon and Harmony of Dissonance.
Yes, and this is the best level in any Castlevania. There's enough unique enemies, music, hazards and backgrounds in this one stage to constitute like half a Castlevania game elsewhere. Peak Konami wa sa scarily competent bunch.
Yeah the castle entrance/chandeliers/ballroom setting is amazing. Not enough Castlevanias exploited it as great as IV did it.
It's good but there is no "best" Castlevania game, they all do something better than others.
Shilling this little video I made.
?si=HJQmd01DY78H7c4V
liked and subscribed
unironically i thin the best one is dawn of sorrow.
that's not ReBirth
Rebirth has the coolest Death
>mfw double lazer scythe
I think 1 is my favorite
>difficult, but predictable
>short so I can fire it up and beat it in an hour or less and feel like a cool speedrunner
>soulful level design and palettes that you'd never expect in an NES platformer
Super is comfy but way too easy, Rondo and III have more shit, but Rondo honestly feels too difficult as Ritcher and III doesn't feel as tightly designed
Igavania is okay but I feel like I hit a point where I lose interest and just finish out of sunk cost
>feel like a cool speedrunner
No such thing exists
It is, yes. Run it every Halloween. Masterpiece of spooks.
they all good except for the GBA and DS games
cope
18+ website sage
>announcing sage
It's not even the best castlevania on the snes
>Boring level design
>Mechanics are underused
>ugly
I like the main theme but people complain about the wrong things this game problem is not the whip that trivializes challenge and how boring the game is. It is the worst tech demo of the early snes
No, Rondo of Blood is. But this is a close second. I'm heavily biased though because I love the linear Castlevania games.
>I'm heavily biased though because I love the linear Castlevania games.
Rondo is not linear at all, some parts sure, but it haves vertical stages and different paths
the hunchbacks and birds on stage 17 of CV1 are RAPING me and im losing my mind!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Just get a stopwatch, anon. It trivializes them.
oh yeah i mustve saw it once then kept running past it because i felt the axe was better
Nah it's fricking trash on that stage. Watch stops everything in their tracks which is great for making the hunchbacks eat shit. It doesn't work on some bosses though so drop it before a boss fight.
That's the exact stage when I stopped playing. CV1 just isn't fun, not even a little bit
>implying
I just beat it for the first time. Only moment I thought the game wasn't fun was that stage admittedly and the frankenstein boss.
stiff controls for jumping caused many a needless death
personally it was only really bad on the last stretch and the stage where you need to jump across floating platforms with the water.
i dont have the highest tolerance for NES difficulty but the only part of cv1 thats really gay-hard is getting to death cleanly and then beating him, because the stage 15 checkpoint sucks wiener and its easier to start the stage over but its just time consuming getting all the way back to that point
>best classicvania
It's Rondo, though not my favorite. It's got good QOL, good replay, and tons of details in the environments. Personally I think 4 is most comfy, and 1 is most fun to speedrun. 3 is a contender but I feel like a few levels are jank
>best Igavania
Everyone says Aria or Symphony, but Dawn with a touchscreen patch has a ton of replay and that cool Julius mode. Portrait also has cool modes (and more level variety). Symphony's inverted castle felt like filler. I'm gonna go with Dawn.
>best overall
Bloodstained Circle of The Moon
God no, the whip's 8-directional completely invalidates subweapons
nah, subweapons are still necessary.
Look at this shitter who doesn’t use axe in every castlevania
>floaty jumping designed to cater to casual Nintendildos
>piss easy level design
>only one character despite III having 3
>eight way casual whip
>bosses can all be beaten by spamming the whip
>cross is the only viable subweapon and that's only because it means you have three extra hitboxes on screen
>game lags like crazy because of the weak, underclocked Snezz CPU
Super Castlevania Bros has always been shit
jumping designed to cater to casual Nintendildos
Different team, also previous games was also in NES you dingus.
>>piss easy level design
III is far more easy thanks to multi characters.
>>only one character despite III having 3
Because is a remake of 1.
way casual whip
That was praised as frick back then.
can all be beaten by spamming the whip
exageration.
is the only viable subweapon and that's only because it means you have three extra hitboxes on screen
Axe is still great
>>game lags like crazy because of the weak, underclocked Snezz CPU
Just in some areas
How easy to spot the genesis gay.
>Different team, also previous games was also in NES you dingus.
Learn what cater means.
>III is far more easy thanks to multi characters.
No, the characters in III makes the player more skillful, not less like in SCB.
>Because is a remake of 1.
Yet the level progression is completely different and it resembles the first game in no way outside of two levels.
>That was praised as frick back then.
By casuals.
>exageration.
Not at all. Thanks to the moronic huge sprites you can just whip away and always hit something.
>Axe is still great
Not at all.
>Just in some areas
Any time more than 5 sprites are on screen.
>Axe is still great
>Not at all.
How to spot a shitter
I bet you still use save states even though you claim how easy it is lmao
>implying I play on an emulator
>implying you don't
I have my original Super Nintendo that I modded to disable the region lock and run at 60HZ and I play on the Japanese version of SCB.
>Learn what cater means.
Learn what different team means, all Castlevania games until that date had a different game mechanic.
>axe is not great
Black person the axe had the exact mechanic in every game, not even with the longest whip in IV you have the same range. Also whip is still slow compared to the dagger. The only useless sub weapon is the holy water, but even with that is useful on the clock tower and other vertical levels to avoid the medusa heads.
>Learn what different team means, all Castlevania games until that date had a different game mechanic.
And some were shit. The floaty Mario controls in SCB were shit.
>Black person the axe had the exact mechanic in every game, not even with the longest whip in IV you have the same range. Also whip is still slow compared to the dagger. The only useless sub weapon is the holy water, but even with that is useful on the clock tower and other vertical levels to avoid the medusa heads
You can use your whip on all of those enemies. There is not a single moment in SCB where you need to use any subweapon.
>You can use your whip on all of those enemies. There is not a single moment in SCB where you need to use any subweapon.
That could be said for all castlevania games.
Someone only ever played SCB.
Played all, you can go through all games without subweapons (except 2)
>can go through all games
That isn't the same as killing all enemies. You only need to kill the bosses in SCB to win.
Still you can go through all games without subweapons.
I think the OP whip kinda lessens the impact of sub weapons.
Imo 3 is best.
Try The Adventure Rebirth if you haven't played it
I might.
I've only played oldvanias.
Since it is spooky month, I'm kinda thinking about dipping into a few more, maybe even going through all of them.
Like maybe not a gameboy release or whatever.
TAR is a completely different animal from the Game Boy original, I'd argue it's the best classicvania
Nah, it’s pretty good though
Shame it’s only 480i
Would’ve been better if it had a 240p mode
In fact all the rebirth games should’ve got a physical release too
ReBirth hard mode changes into a completely different game. The way it utilizes red skeletons in its level design is very clever and devious. I'd argue the hard mode version is one of the best classicvanias.
This is the only game where I care about adapting to boss patterns. In all other games I am more concerned with tanking and dealing damage like an RPG.
It's CV3 (JPN)
not according to JAMES ROLFE
didn't he praise 4?
oh yeah he likes one through 4 a lot he just likes 3 the most idk
moron
Speaking of... is Dr Light's mother a Belmont?
At least half of the pre-SotN games are so good that you could make a case for several of them.
*blocks your path*
Now what?
see
the ds games are the best though
you might be too old to understand
it's garbage, also bloodlines is the best one
Castlevania was an absolutely balls-hard series of platformers on the NES (janky hard in 2 and slightly janky hard but mostly normal hard in 3) that free-wheeled towards being insultingly easy with SC4, Mega Man is of a pretty even keel of difficulty throughout and has a pretty unique setting where western IPs would be concerned seeing as Mega Man itself is an Astro Boy reference. Mega Man also didn't frick with its own formula anywhere near as much as other IPs did because it just WORKS, even Mega Man X4 and Mega Man 8 stayed 2D but upped the sprite fidelity while leaving the 3D gameplay to a spinoff, Legends. Innovation for innovation's sake isn't really commendable imo, if it ain't broke don't fix it.
Yeah mate, my point was, always use the axe
it is my favourite weapon in all Castlevania games and is the best, except against armoured enemies
One of the worst actually
SC4 is essentially a goyslop of its time, mindlessly easy, boring and a little flashy, that's it
I recommend Castlevania Adventure 2.
>recommend
really?
why don't you just say what you really want
>bloodlines should've been the real Castlevania IV
Bloodlines is not even a castlevania game in Japan, it's just a gaiden game.
yep. You can pick your stage in any order like megaman, and go through different castles, there's a plant castle, a crystal one, and I forgot the others, and the order you play them determines how Dracula's castle plays out.
no I've played it and while I like it better than adventure, I wouldn't "recommend" it
Why.
it's just painfully average and too many god damn ladders/ ropes
why do you think I wanna say that
Belmont's Revenge is fricking amazing. Genuinely didn't expect it to be that good.
Have to put it up, the goat.
>haven't visited Ganker in years
>check it out again just to laugh at the mental illness of the AI threads
>spot castlevania thread
>decide to check it
>Australia-kun is doing his usual numbers
Based, I love how a single video game could broke a man's psyche this hard.
For those who don't know, australiakun is the guy who says "castlevania Bros", posts Tomoko reaction pics, and types "snezz".
Guy has been doing that on /vr/ for almost a decade now.
oh dude Ganker breeds some of the funniest mental illness ever seen by mortal eyes, did you ever catch that undertale hate spammer that commissioned like $2000 of porn of isabelle and toriel slipping around in liquid shit so he could dump it in animal crossing and undertale threads and cry about furries?
Easiest classicvania. I can see why its James Rolfe's favorite. Even he can beat it.
Reject Japan. Play Spectrum.
It feels weird seeing people take the Australia-kun character in such wild directions since I stopped doing it in 2016. I'm the original Australia-kun and F-Zero X is one of my favourite games.
Your different schizo personas aren't different people, auster.
The really weird part was checking the archive on /vr/ and seeing that people still mention Australia-kun daily despite the fact that I haven't done it since 2016 and it was something I started when I was still at uni. I've had most of the significant moments of my life occur while the same people on /vr/ jump at my shadow nearly a decade on.
>i-it's not me! Just people impersonating my mental illness!
Sure thing! I can clearly imagine how well life at ubi was, when you spent your whole weekends seething at the mods for deleting your spamming shitposts!
Looking back, I can't believe how upset people got by it. Even now you're still seething. I heard that Babbage bloke went off the deep end. Sad, but he always seemed unhinged.
Can't be mad at a lolcow.
Shine on, you crazy diamond.
At least we can all agree The Adventure and Legends are garbage, right?
Adventure awful, worst game ever
Belmonts revenge was nice until you fight your son and drac, those fights were absurd and ruin the game
Not only is it not, it isn't even good.
Nah, Rondo is still the greatest. SCIV's soundtrack is really good though.
name one without a good soundtrack
I went through some of the classicvanias a while back, beating 1, 3 (maddeningly hard), 4 and X68k, but could never really finish bloodlines, I don't know why. There lots of good things in it but something about the pacing always felt a little sluggish maybe.
Of these x68k was my favorite, followed by 3.
I still need to play Rondo, I don't know why I haven't done so yet.
>初代や『悪魔城伝説』、『X68k版』やPCEの『血の輪廻』などと並ぶシリーズの名作と言えるだろう。
I agree with the Japanese fanbase. CV3, SCV4, RoB, X68k are all 10/10.
Bloodlines is pretty bad. Make sure you heard the music for the final stage though.
Bloodlines is fantastic. Wtf is wrong with you dullard? Frick off. Liking Castlevania 3 over Bloodlines is irrational.
Bloodlines is linear as frick, also 6 levels make it one of the shortest castlevania games ever. Is not even part of the mainline in japan at release, is just a fricking gaiden game.
>Bloodlines is linear as frick
>this meme will make me win
I will say it again, Bloodlines is fricking linear compared to Rondo or SC4.
Bloodlines literally has branching paths, what the frick are you talking about? SCIV doesn't. Also non-linearity isn't automatically a good thing so your argument is absolutely worthless. Moron.
>branching paths
Level 1 have a fricking small optional corridor, level 3 is just going to top and carry you to the same next screen, the only one is level 5 and is the only one in which with sort of valid branch, but again is a corridor. Level desing in Bloodlines is even more linear than castlevania 1
>There lots of good things in it but something about the pacing always felt a little sluggish maybe.
Bloodlines is very gimmicky and ADHD with its constant barrage of set pieces so I can see that someone might find it exhausting. However the ideas presented there are still very creative so it's still a really great game.
The japanese version of 3 is better to play, still challenging but a lot of things were changed for america to make it harder.
Symphony ruined castlevania. Turned it into light rpg metroid and metroid community leeched onto it. imagine you like nario and then mario RPG comes out, now every mario game is a clone of it. No mario 64 sunshine galaxyodyssey, just more mario rpgs.
The stage based platformer was never in short supply. Megaman alone has better design than classicvania
>Megaman alone has better design than classicvania
true. Megaman since MM2 was already perfect.
I've beat every castlevania game and castlevania 4 is my favorite. By comparison, 4 is harder than most castlevania games. It's harder than every igavania because those you can just level up and upgrade shit. It's not as hard as as 3, but it is harder than the Japanese version of 3. It's harder than 1 and harder than 2.
Four is just straight up fun to play. Every level is fun and there's so much great music and when the main theme starts playing when you're fighting Dracula that's the definition of 16 bit kino. Fun all the way through and the fact that it's 33 years old is astonishing.
Adventure Rebirth and Aria of Sorrow are the best Castlevanias.