Is it that bad?
I was looking forward to it.
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Is it that bad?
I was looking forward to it.
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No its just poorgays cant run it
>30fps 1080p on a 4090
Nobody can run it
30 FPS is the target
So as he said, nobody can run it.
It's crazy to have 30FPS be your target for a fricking PC game.
and yet I could hit 45fps with a 3060TI, target my ass
Your eyes can't see more than 24 frames per second. 60fps is a meme.
Are resolutions higher than 1080p also a meme?
bro but at 1080p though?
your game cant run at 60 at 1080p you are just moronic developers
It can. The benchmarks are disingenous because they all disabled FSR. With FSR on, the game runs at 60fps @ 1080p. Its just reviewers being moronic and not knowing what settings do.
bandaid fix to deeper issues with the engineering tbdesu. FSR should put me to 144 hz not to 60
You should not need a scaler for a fricking city builder. I have one on my phone for christ sake.
>The benchmarks are disingenous because they all disabled FSR. With FSR on, the game runs at 60fps @ 1080p.
who are these morons who bait and shitpost 24/7 and why haven't we gotten rid of them yet
>the best possible hardware on the market is only going to get you 60 fps at 1080
This is just incompetence. If you are intentionally pushing even the most high-end rigs to their limit just to look at 1080p textures you are a bad game developer. A 4090 is BARELY able to get 60fps at 1080 which means that thing is going nuts trying to accomplish it. A 4090 should be able to run any game in 1080 with ease, it should not be struggling in the slightest.
That anon you're responding to is doing this in every thread. He took a case where it was clearly a matter of lack of optimization, where even the devs admitted it, and he keeps posting dozens of times in each thread insinuating that it's the users hardware's fault, it's literally trolling. Just report him and ignore him. He is autistic with severe mental problems.
>It's another "let's throw DLSS/FSR at it so we don't have to optimize our game" episode
God this shit is getting so fricking stale
Upscaling should be for hitting triple digit fps on older cards and not for scraping by to hit 60/1080p on 4090s. What year is it?
They started out as mobile game devs, so yeah.
mobile is harder to get to run at a stable framerate than PC
Your eyes can't see more than 24 individual frames in their entirety per second. You can absolutely perceive motion at higher rates, in fact you only need three photons to hit a specific spot on your retina to detect a blip of light.
I wanted to say that this joke is overplayed, but IMAGINE MY SHOCK when people still take the bait.
Jesus
The real problem is that saying the most moronic stuff possible and hoping anyone reacts to it is considered noble here.
If we rightly tarred and feathered morons this board would be a better place.
I just assume people that respond are /themselves/ baiting people to respond and call them an idiot for not knowing its a joke
Eh, kinda.
It's true, but you have two eyes, so that's 48 fps. Anything above that is wasted as long as we only have one set of eyes.
Honestly I find some level of comfort in knowing that this specific brand of moron will always exist.
If that's so, then you won't see the punch from my hand coming through your shitty eyes.
Nope it's 70-60 fps on 1080p high (drops to 40s on 1440p) if you have a 7950X3D. Clearly your CPU is not enough.
moron. The game is GPU constrained on all levels. 40 FPS at 1440p for a city building game on a modern GPU is unacceptable.
fricking poor people i swear ruining pc gaming frick off moron
Cities skylines 1 looked good enough
I read a little bit about how they decided to process traffic more realistically with each individual path. That's the stuff I want to see out of higher computer specs, not dumb shit like bigger textures
I didn’t like the release art style. You can get CS1 looking good but you’ve gotta mod the game pretty extensively. You also get a PowerPoint presentation framerate eventually but CS2 isn’t much better on that front.
>Cities skylines 1 looked good enough
nah
it looked like shit, ran like shit
everything looked plastic and shiny for no reason, the lighting was bad and the grass looks like ass.
but its not just the framerate ppl are complaining about 2
its the classic Paradox "wait 10 years and $400 of DLC to have half of the features of the last game but worse"
Even the dev teasers had insane frame drops and stuttering.
yeah it ran like shit in all the youtuber previews I saw of it.
I assumed it was at least a year out. Then it released lol
just buy a Titan bro, what are you poor
wienersuckers like you are the reason why PC gaming is dying.
PC gamers
>REEEEEEE CONSOLES ARE HOLDING US BACK!!!!!!!
developers:
>ok here is a game that pushes your hardware
PC gamers:
>REEEEEEEEE MY 970 CANT RUN THIS GAME!!!! OPTIMIZE IT AND BY OPTIMIZE I MEAN BUTCHER THE GAME !!!!
>game looks, at best, the same as the previous one
>runs 10 times worse
>should've bought new hardware lol
k
There is literally no reason for the game to run this badly.
Might as well play the first Cities Skylines and run a crypto miner in the background for a similar experience.
But keep being a incompetent dev apologist.
I'd rather play Roller Coaster Tycoon anyway (which was coded in Assembly btw).
>coded in assembly
That's genuinely impressive, what happened to programmers? Did they stopped learning calculus?
If it was a Crysis level leap in graphics, we could talk. This looks marginally better than the first game.
You must be literally moronic if you think you just made a coherent argument.
You're going to be seeing the seethe for many more years to come. The same people who shit on console players for having "inferior hardware" only have 1060s and 1080s, still have HDDs, likely 2-3 generations old CPUs, but turned everything down to run the games. Now that companies are moving away from supporting the PS4 and Xbox One in order to get behind the PS5 and Series X|S (at minimum), now we're "suddenly" seeing the crying and retaliation by the PC bros. I'm loving every second of it.
If you want to play all of the current gen games and you mainly use your PC as a console anyway (so you don't use it for much at all except for games and browsing the internet), you can always get a PS5. Maybe even an Xbox Series X or the S. It won't kill you to do it.
You are smoking crack if you think City Skylines 2 visuals and mechanics warrant such high performance costs. The most expensive intel + nviida CPU and GPU combo struggles to run the game at 4k.
this
Ganker is too brown for this game
the devs are too brown to make games
It sounds more like the coders were too brown to optimize their game
>Consoler doesn't understand how optimization works
No wonder they swallow shit like Jedi Fallen Order which is shit even on consoles.
It's less:
>REEEEE MY 10 YEAR OLD CARD CAN'T RUN IT!
and more
>REEEE MY 2-3 YEAR OLD CARD CAN'T RUN IT!
Learn the difference, it'll make you less moronic.
Oink, piggy.
Get a job, squirt.
GPU prices these days are bullshit even with a job.
THIS. It was easy for the pcmasterrace to say that consoles are holding back in PS4/Xbone era. Because Xbone especially had a shit cpu and a GPU worse than a 750ti. So if you had a 750ti or R7 270 and a 2nd gen i5 or better, and your pc was better than the xbone.
Now your pc needs to have a R7 3700X and a RX 6700 10gb just to match a PS5 or Series X. So all of a sudden these people with their 970's, 1050ti's and 1060's (which handed easily beat the Xbone and PS4), are struggling to run games. Also city skylines is a very CPU dependant game. Many people neglect their CPU and buy a better GPU. There are people with 4080s who have fricking i5's.
No, CS2 is GPU dependent. Watch any of the benchmarking/performance reviews on youtube, the framerate issues are exclusively a result of GPU bottlenecking.
>very CPU dependant game
Stop talking about shit you have no idea about
This isn't like Metro Exodus EE where the entire point is pushing the graphics. This is sequel that looks the same while running like complete shit. There is no justification for this. It's just laziness.
if it can't run on a 4080, that's not pushing hardware, that's just not being able to run.
/v/tard hipocricy has no bounds
Third world morons lack self reflection. And proper budgeting skills to have a decent PC.
PC gaming has been over run with morons who think their 6GB cards and 4 core processors can run games at max for 8 years. They last Gen being 7 years (9 with crossgen overlap/releases) made them arrogant.
You ruined PC gaming because you treat it like an overpowered console
No I AM pc gaming because I always ensure my build is up to date within the last two years. 1080ti to a 3080ti and waiting for the 5080ti.
You gays forgot what pc gaming is all about. Having the best version of a game running at its peak.
I haven't looked at 'recommend specs' in over a decade
>3080ti
uf, poorgay
It's being co-developed for consoles and they even had to push the console release date forward to 2024 because it's currently crashing the current ones lol
>pc gaming is dying because you can't use low budget hardware from a decade ago and expect everything to be optimized for it
Meanwhile, people with expensive 386es had to buy new hardware to play Quake and didn't whine anywhere near as much as you zoomoids that want a 2nd gen i5, a 750Ti, 4GB DDR3 RAM, and a 250GB HDD to be the optimization target of everything for 30 years.
quake was written by an autistic optimization god, so the necessity to upgrade was just laws of physics. nothing more could be squeezed out of the engine. games these days use canned engines poorly without understanding the implications of how their architect their games
err frick "architecture affects their games"
Yeah, I'm sure that's what happened. Go see how a 386 processor without a graphics accelerator handles Quake. I'm sure it'll be fine, it's "optimized".
Fun fact: people with older x86es had to upgrade to get DOOM to not run like shit. A 2D game that runs at 320x200.
bro, did you read my post? people accepted that quake needed hardware upgrades because it was already optimized to a purring kitten and that you just needed the hardware to make it run. if cities skylines looked like crysis 2.0, i would accept the performance problems, but this is obviously amateur devs or outsourcing. saying "just upgrade" isn't going to hide that fact.
People accepted upgrades because it wasn't 1992 anymore and technology had moved on. Your autistic fixation on a misunderstanding of optimization has no bearing on this. It wasn't until the 7th generation of consoles lasted 8 years long while all PC gaming save Crysis used said console hardware as their render target that people started thinking their dogshit old hardware that was good 8 years ago needs to be considered competitive now.
Learn how to read before taking a shit on your keyboard and considering it a response.
yeah just that the complexity of q1 is nothing compared to cs2. same goes for the pc it runs on. it could be optimized like that but it would take thousands of years
Yes, but they upgraded to see a jump from Wolfenstein to Quake to Unreal Tournament to Half Life 2 to Crysis.
Nothing in this game looks like it warrants a month's gross salary worth of upgrades. Let alone buying it twice, first to play only somewhat and then the latest gigaray RGTX 9999 to get it to 60 FPS stable once the city is more than a hamlet.
You're either overblowing old tech updates or underblowing modern ones. What you're seeing with Shitties: Skylines is roughly Oblivion model quality and 2002 textures, zoomed into a first or third person game's camera distance when it's meant to be far out bird's eye view. Sim City 2000 on the PS1 also had complete dogshit below what the PS1 could display when you toggled on the first person driving view, but it looked fine from the zoomed out view.
>Yeah this is literally just [old game/console] reductionism
>even attempting to compare a first person RPG with maybe a dozen NPCs loaded in at a time to a city builder which can and likely will be rendering hundreds of said NPCs at a time on a much larger map
God I hate tech illiterates
Please have a nice day, if you can figure out how
This
Sega Saturn had one tech demo where it renders a 3d model that looks like it came straight up from GTA San Andreas. By this mans logic Sega Saturn should have been able to run GTA SA.
Exactly. I'm sure the people who bought Pentium 2 Overdrives and Riva TNT's in 1998 and whined less when just 3 years later GTA 3 required a Pentium 3 and a Riva TNT 2's as minimun settings.
Oh and even that Riva TNT2 Ultra which was a top of the line gpu back in 1999, was only able to run GTA 3 in teens. And gta 3 only came 2 years later.
Imagine if a 3090 would only be able to run games in teens today at 720p? I wonder how many people would whine about that. But for some reason not nearly as many did back in 2001.
I'm old enough to remember almost shitting my fricking pants the first time I saw Quake running at some local market where a dude was selling pirated games because there was absolutely nothing else like it on the PC at that time.
I’ve seen several youtubers run it perfectlyz
please stop projecting
try to be less moronic, too, if possible.
bait
This. Game is rough, but I can handle her just fine.
poorhomosexuals dont own 3 4090s in SLI
It feels like this year every major release has been having issues with even mediocre to high rigs. Have they truly left everything in the hands of the nvidia AI to pixelate and generate stuff on the fly?
At this point it isn't even a Paradox only problem. It feels like every big release has this kind of garbage
It's more because outsourcing is worse than ever where large bulks of games are being done by way too many studios who just don't give a shit about the end product and only care about getting whatever the agreement they have with the company done.
>frick it, ship it
Considering it's the #1 seller on Steam right now, clearly, this was the right move. morons will buy anything.
what a great idea
4090 struggles at 1080p, and it's not like this is a crysis-tier forward thinking release, so there's no excuse.
Here is your answer.
kek i was mildly looking forward to paralives because the head ts2 dev was on it, would my money be better spent on bomb rush cyberfunk or the new ffxiv pack?
It runs like shit.
Shame too, I was really looking forward to it.
It's just another "Piece of bread you have to buy ingredients (for 49$ each) to enjoy" like any other parashit game
runs like pure dogshit
Stop being poor
I sincerely hope you are being ironic.
>25fps on a 4080
That's at 1440p though which is a really high resolution. I've been running at 60fps with my 4080 at 900p.
That is fricking dogshit. Get better standards.
kys
>That's at 1440p though which is a really high resolution.
are you living in 2005
>1440p
That's why. This is a 1080p game. Imagine being so stupid to get a 1440p or a 4k display. 4080 was always a 1080p card and 4090 will be one soon too.
>nothing wrong with first one
>make second one so they can resell the dlc again
come on.
wrong with first one
Besides traffic management, just as dog shit performance as your city gets huge, and other issues, I guess?
2 should've refined the first, instead in typical Paradox fashion it redoes the same mistakes as the earlier versions.
hahahahahahahahaha
>It's over.
Cities life did it better
Practically every game of this style has made better NPCs, even Cities Skylines 1 with the low poly models is much better, they are not aggressively ugly and distracting, at least.
CS2's NPCs prove that the devs didn't care about the game, it's basically something random with no artistic concern in even creating coherence between the NPCs and the surroundings, people saying that they are generic Unity assets may be right. In the case of CS2, the devs didn't even take care to at least choose assets that better match what they intend to achieve.
Love it.
idgi
You are a gentleman and a scholar
i hope OC gays like you never leave this board, it is the last shine of hope in an otherwise underage swarm of phoneposting morons
looks like a fricking tony hawk custom character
>100k on Steam
modern pc gays are really slop eaters
hahaha, i can't take it anymore, real life is a fricking clown show
homosexual, Crysis look better than 80% of today games, this garbage barely look better than the previous game while in some instances look fricking worse
he... he looks like me...
he's built like me.. I... thank you
He thicc boi, he THICC, that's a THICC ASS BOI, GOD DAMN
Cims are made using Popul8, an AI powered character generator. Here is the Colossal Order devblog and Popul8 website.
https://colossalorder.fi/?p=2049
>We partnered with Didimo, who created the Popul8 character design software that perfectly addresses our design needs: Create a lot of varied characters quickly and easily.
https://www.didimo.co/popul8
>Popul8: Generative AI Game Characters. Accelerate game production with unlimited & unique characters.
>Actual AI slop is now being used in larger games
The end times approach even faster than before.
forgot webm
looks like someone hitting randomize on the character creation screen
Facegen: AIslop edition
>What if we randomized parameters on our 3D human model
>But then say it's AI driven!
>"Brilliant!"
Make it stop
The power of the 4090
me enjoying the hustle and bustle
25 FPS by the way, the graphical fidelity is just so next gen
this POS looks like he would have a CS2 keewee farms thread
>American Skylines
starfield has a competitor for ugliest procgen NPCs of the year.
m-male or female?
no cap on god he be lookin just like me frfr
most passable troony ever depicted
Paradox has learned that their fans have no standards. Every single Paradox game now launches with negative reviews, and they are all on top the best selling charts anyway. Paradox could shit in a bag and their fans would whine about it, but buy it anyway.
>sim city shits bed.
>release skylines one which quickly becomes the city builder game for modern days.
>release broken skylines 2
They really wanted to emulate the trajectory of the sim city people to the letter.
Why would someone buy this slop when Manor Lords is dropping by the end of the year?
check the credits i bet its indians
Maybe but the bitter truth is that Paradox Interactive have been abusing their customers for years because they know they're the only game in town for people with management/strategy game autism. The way DLC works in Europa Universales means the game is unplayable if you only have the base game, and need to spend around $100 extra dollars for something that actually works as described. What's worse, all the DLC is interlinked in really scummy ways, so there's no way to, for example, just buy DLC centered on Islamic countries because it usually comes bundled with a rework for systems that affect all nations. Hearts of Iron 4 came out basically as a playable alpha and has only just now started to incorporate things beyond what was in the base games of HOI2/3.
Paradox knew the performance was miserable and also knows they're going to get away with it because their community are like beaten wives.
>Hearts of Iron 4 came out basically as a playable alpha and has only just now started to incorporate things beyond what was in the base games of HOI2/3.
It was more fun back then. They keep over-complicating it. I wouldn't mind anywhere near as much if they gave the player options over turning the
>diplomacy
>supply stuff
etc on or off, rather than just "revert to earlier version lol" like, Paradox, its a fricking game, you can put on/off options in guys
Not even really talking about expansion features. I more meant that the core selling point of the game, the Focus Trees, were either outright missing from key belligerent nations or were woefully underwhelming for nations that had them. I remember the first American tree was basically the world tension waiting room, and the Soviets played the same game every time unless they actually let the revolution events fire for some reason. It was just so bare bones and even now, like $200 worth of DLC later there are still some historical belligerent nations that are stuck with the generic focus tree. I'm not saying I need Nepal or Paraguay to have a focus tree but can we at least get one for fricking Finland already
Oh right. Sorry, yes, on that point regarding Focus Trees, I completely agree.
>can we at least get one for fricking Finland already
thought the latest one added one for Finland?
Also I'm kinda moronic, I forget how much mods can plug the gaps of Paradox's bullshit.
>thought the latest one added one for Finland?
So they did, my bad I haven't kept up with Paradox since the By Blood Alone fiasco. Not sure how that panned out or if they ever fixed it (Going from Steam reviews; No) but they're moving ahead with another DLC pack. And I think with that, the game will finally have a focus tree for every nation that was involved in World War 2, including important non-belligerents like Sweden.
But looking back through the DLCs, Communist/Nationalist China didn't have a focus tree until the third expansion. You know, one of the major theaters of the war and a key component in Japan's involvement? That should really inform anyone looking to buy a current day Paradox game. Whether or not you like the genre or the game is kind of an irrelevant question because you first have to accept that you'll be paying $110+ for a game in any kind of playable state.
Do people really not just pirate all games? I haven't bought a game since the PS2 era. Thanks paypigs!
>the bitter truth is that [developers] have been abusing their customers for years because they know they're the only game in town for people with [niche genre] autism
why is this so common
No anti-trust enforcement. Also the SEC likely doesn't look at this as one company dominated a demographic market, and thinks of it as a small game company not yet killed off by a bigger one, with the entire gaming market being considered as just one, huge as frick market.
because paradox has a monopoly on every autism spectrum game except factorio
Performance issues and the paradox development model. Which means all previous content is no longer present and you will have to buy again for exorbitant prices.
The problem isn't old GPUs though, it's memory and CPU.
Because it's not a graphics or optimization problem, it's the game simulating a whole bunch of shit. I know this board is filled with stupid fricking console Black folk who cannot fathom the idea of actual computational complexity or simulators as a genre but this is the point of the game and is a good thing.
except the performance is still dogshit on an empty map with presumably almost nothing being simulated
>Its memory and CPU
Its not. Reviewers have benchmarked this shit. The graphics settings have tremendous impact on performace. The game isn't actually that CPU heavy at all.
kys nerd
wtf you talking about ? even with a 7800X3D the game shits the bed
Can you shut the frick up about shit you have no clue about? Nobody wants to read your delusions
>parashits new release slop
Ah, what a good day.
don't worry, they'll get around to fixing it after the first five 15 dollar DLCs drop
Why do idiots enjoy buying goyslop so much?
For some reason they are adament about simulator every single person. So you have hundreds of thousands of citizens moving around the city
Instead of, you know, just simulating it. hence why Simcity 4 let you build 1:1 ratio cities of tens of millions back in 2003 while this one is capped below a million
I unironically can't wrap my head around the fact that they NEED to make "le simulate every person" as if it had any impact when your city could have dozens of thousands of hundreds of thousands of people.
Hell, even if you wanted to follow your little people around to see what they do, SimCity 4 let you do that 20 fricking years ago without the need of simulating individually every fricking thing.
Instead it makes that ""feature"" into an horrible bottleneck that won't ever allow you to build cities larger thank a small city without melting your CPU. But hey, "every person is individually simulated" sounds soo good right?
Just fricking make a new city builder and focus on creating procedural buildings that adapt to any plot shape. That isn't new tech either, and simulate everything else statistically like it was done previously, and focus on gameplay depth instead of "le traffic accidents with physical simulation xD".
FRICK
Even them I feel like you could pull it off.
>person #16,729 wakes up here
>goes to work
Like the path they go should be easily saved and simulated in a database. Unless they change jobs or move or go to school or graduate they should easily have set paths with no actual CPU needed
You'd have 1) work/school date 2) relax day 3) shop day
I feel like if you opened the code you'd see a metric ass ton of if else statements as they actually for some reason simulate their day to day
it's not like they simulate whole life, it's just path simulation, they do it to reduce complexity of simulation.
You frickers complained about the same shit in the original.
Everyone wants to see their citizens moving around their city. But nobody asked for this
>could have a proper simulator where you can easily build cities in the millions (like actual cities)
>instead you get a game where you can at most play with maybe 100k people before melting your CPU (and the simulation is literally worse) but hey at least you can every once in a while follow 0.00001% of that whole simulation.
Like I said SC4 did the same shit 20 years ago. Just statistically simulate everything and let the game simulate the 3 random people you actually care about in the middle of everything.
>before melting your CPU
Get it in your head that this trashheap can't figure out the graphics so awfully that the cpu never comes into the picture. 100k population, 28% utilization on a 7950x3D, while a 4090 struggles to maintain a consistent frame pace.
And you still miss how important it is for a lot of people to see their city being vibrant. This goes all the way back to Sierra games with their pathfinding nightmare. And as fun as it would be to deny the walkable 15min city mentally ill homosexuals a method to visualize their "utopia", they couldn't figure it out in the original either. And the only problem citizens pose in that is if they hit the 32bit integer limit of the awful unity engine.
SC4 cities looked more vibrant than CS1 cities with all their individually simulated people. I still can't say about CS2.
Both SC4 and CS1 required mods to look vibrant. SC4 certainly looked more consistent at release compared to CS1
>I still can't say about CS2.
Nobody can you fricking dumbass. Especially seeing as it's been in the wild for a whole 4 hours. In fact this is setting people's expectations back so much despite how much processing power we've gotten since SC4.
I'm aware.
Nah, even at release SC4 looked more vibrant (sovful or whatever) than in CS1. Hard to say why, I guess it was related to the fact that it was full of small details that let you see your city was "alive" (even without individually simulated agents). For sale signs popping up if residential demand was too low, patchy grass in shitty neighborhoods, trashcans everywhere if you didn't have enough trash collecting capacity, graffiti if crime was high, hell you could literally zoom in and see cars being stolen lmao, etc.
In CS1 cities would always look generic, and shit like crime would have 0 impact in how your city looked (just a symbol floating above whatever building untl you "fixed" the problem, same for all other issues).
My only point is that cities looking "vibrant" or not is something completely unrelated from having your citizens being individually simulating eating up your processing capacity
>GPU is the bottleneck not the CPU!!
Yeah I know, but even if they fixed the graphic issues and Unity limitations, I doubt this game would be able to pull cities with 1 or 2 million agents/citizens without shitting itself.
And yes Black person I haven't played CS2 either yet, that's why said "I still can't say". I hope they fixed the soufullness of the game in this instance.
And what I'm saying is there shouldn't be any issue with citizen pathfinding eating up processing capacity with modern hardware. No matter how dense the city becomes. But we're stuck with devs building trash on top of generic engines that mobile games flock to, so now it appears to still be a limitation.
>I can see scripts play out when zoomed in
Great? I wish crime and other negative things were reflected better in Skylines, and while I'm somewhat looking forward to making homeless camps, the dev's general stance is obviously at odds with anything negative happening to a town aside from complaints about shit you can easily avoid in the first place.
There's also something to be said about modern western devs having zero creative or even cohesive direction.
>want to see your citizens move around the city
You could do that in Simcity 4. The thing is, they didn't simulate everyone, all of the time. You could make a Sims and it would simulate them.
>paradox game releases and its a dumpster fire of optimized broken crap
NO
FRICKING
SHIT
their games have been excellent up to this point. i run the originally skylines, stellaris, on my mac and linux laptops which have integrated graphics. they're just strategy games....
>Spend $2000 on a gpu so you can get 60fps in a game with PS2 graphics
NOPE, NOT GETTIN OUTTA THIS 1070
I'll wait 10 years like i did with the original.
how do I refund, I've not had to do this yet?
Click the game in your library and then click the support tab.
I guess I'll go back to playing my poorgay games like Cyberpunk on max settings with Raytracing.
Later ESL
>Later ESL
why do I keep seeing people call normal english "ESL?" i swear half the time there's nothing wrong with the post being called out
Half of the people on here have a fourth graders reading comprehension. Why are you surprised they can‘t write their own language?
Why not play a good game instead?
No it's actually very fun right now. Like legitimately fun. This what the first Cities game should've been
that's cities skylines 1 ya dummy
Why can I sense the low FPS from a screenshot
Theres no reason for this game to exist
other than paradox israelites milking another 20 DLC packs. Its poorly optimized by design, anyone not pirating paradox games at this point is just moronic
I feel like the same exact thing happened with the first game and were repeating history. Am I losing my mind?
Yeah but the first game was developed by a company of like less than 10 developers. With the millions they made and their much larger team of devs you would expect them to do better, specially considering there isn't anything groundbreaking in the new game aside from some improvements.
Running it right now on 3080ti and on linux of all of the things, it works fine on my machine. It was running at 20fps in first seconds when game loads all of the models and textures, then it calmed down and jumped up to steady, constant 90fps. Can't say it's the most optimized game I've ever played, but it's definitely not tragic, having fun.
Steam reviews are probably based on players having 10fps in first second of the game, instantly ragequitting because they saw bad reviews, and then leaving a bad review themselves because they're convinced that this is how it is. Classic hate train.
>devs outsource game to UK
>UK outsources game to eastern europeans
>eastern europeans outsource game to chinese
>chinese outsource game to indians
>indians outsource game to the phillipines
>nobody knows what the frick to do because everyone got different conflicting information from the previous outsourcer
>zero work gets done with millions of dollars being drained for nothing
many such cases
never outsource your projects, because they will just keep passing it to someone else until the money stops flowing
>Crysis is designed for future hardware
>"ZOMG This one is going to age like wine!"
>Cities: Skylines II is designed for future hardware
>"FRICKING b***h bloody basterds. I don't want to lower settings and scale resolution down! My 2060 is still top of the line good dammit sirs!"
It would be fine if it wasn't just an almost carbon copy of the original with a few improvements here and there. It doesn't even look that much better than the original game.
>Zoom out
>"See it doesn't look so different at all!"
What part of
>the game looks barely any better than its decade old predecessor
do you not grasp
Zoom in moron. Characters don't look like muddy clay dolls
Oh wow, yeah, totally worth it man, yeah
Fricking shit eater
Yeah adding a bunch of crappy "models" in a *city builder* where you spend 99.99% of the time zoomed out to actually, you know, *build a city*, with like 10k tris each (greater than pretty much any building in this, again, *city builder*) is such a great improvement. Yeah they look amazing on top of that. They really nailed it modeling the teeth, underwear and individual fingers, this is clearly what the game needed to stand out.
Why not load those details in only when you zoom in? You know basic optimization
They probably do. It's Gankeredditors shitposting about games they don't play again, just like looking at the super high-poly models that exist for food and clutter objects in Starfield and tactically omitting the part where those models only load in when you're in the menu inspecting the object.
>those models
I take it back, modern California simulator looking good, I'll order a 4090 now
They're Sims 3 levels of ugly too. It's so fricking stupid everyone involved needs to be fired.
This is what finnish people look like
Only in Helsinki, senpai.
I wonder if I can somehow influence the type of people who move in and get a town of midgets
Of course not, and you wont be able to tinker with the character generator either in the name of diversity
Oh man
How does shit like this pass any sort of QA?
see
is that Norman Reedus? damn he really let himself go.
Does he vibrate through walls or merely clip through them unintentionally?
implying Radical Larry is in any shape or form unintentional
buddy are you under the impression that these models are loaded while you're zoomed out
>wearing her underwears above your clothes
Eruopean chicks are freaky.
Me on my way to frick your framerate
raytracing is the "look into the future now even if it's really frickin' slow" technology. that's the crysis kind of thing i expect. not this:
She/her looks beautiful. Post your pic if you're so stunning as brave.
What part of
>PC gamers no longer exist and have been completely replaced with console Black folk
do you not grasp
>I'm playing the game
>Console monkeys got delayed
>"PC gamers no longer exist and have been completely replaced with console Black folk"
Chatbot, are you ok?
My 1060 can still run it right???
damn it feels good to not fall for the israelitevidia scam, imagine paying a scalper 3 grand for a GPU only to not even play games at locked 120 4k lmao
how many people in this thread have a deep collection of schizo basedjack gifs
>game can only be played if you have a graphics card made in the last two years
>this means 99% of your audience can't play it
Fricking genius
The fact that factorio runs better with a million different moving parts but this game shits itself with barely 10,000 citizens tells you that the game was designed by brain dead diversity hires
didn't the devs literally say in an interview that the game is an unoptimized piece of shit but they are releasing anyway? Fricking paypigs still buying it kek
so what's even different about it other than god awful performance and no ripoff DLC?
It has a 2 in the name! You don't want to be that loser moron still playing the version without a 2 after it do you?
NO PLEASE I WANNA CONFORM I'LL BE GOOD I'LL BUY IT MMM I LOVE GAME I LOVE TO CONSUME
>The economy simulation is a lot better, implemented supply chains to go from industry specific to be specific goods produced in zoned industrial for commercial and residential zoned buildings.
>You get more fine scale control of city services.
>modular buildings.
>building scaling has changed so you can build a big city with a few smaller satellite regional towns.
>Cim simulation is meant to be more detailed.
>no more cartoony art style.
It will lacks a lot of features from the airports/mass transit and hotels expansion. Knowing paradox they’ll be sold back to you as expansions at higher prices. I’m going to wait till the beta testers get the problems then get it on sale. Modded CS1 is still fine.
>mass transit
That entire thing was a farce
>hotels
Pointless minigame for easy money
Thought I saw some people building custom airports already, but it's far as an unlock milestone.
Managed to start a new city yet? The only thing we haven't seen yet is cpu thread utilization, just averages.
Still fun customising hotel chains, I liked making tropical island resort complexes and was hoping to make a seasonal ski/MTB resort in 2.
>somehow worse than shitty skylines 1
also
>paradox
Game runs about as well as a bag of smashed buttholes, and now Paradox employees are in this very thread using the "poor gamer" meme.
The devs said they are aiming for 30 fps performance (with a 4090)
In other words, it's fricked, they know it's fricked, and they don't know how to unfrick it.
Is this shit still made in unity?
Yes.
For every brokie complaining about performance it's your own fault. The game reads your bank account balance and for every 5K USD you receive 1FPS. Everyone that is b***hing about 2-4FPS on the main menu, just lmao
Gamepass curse
There unironically should be federal regulations mandating that you're not allowed to sell a game this broken. Car companies can't sell cars where maybe the breaks will work this time. Gaming companies shouldn't be allowed to sell broken ass products.
noooooooo i need the government to step in to stop me buying garbage. why don't we just kill consumers that make poor choices instead
>Noooooo. Companies need freedom to sell me snake oil and defective products.
>Companies need the freedom to merge with all their competitors and form monopolies!
>They need the freedom to sell guns and fentanyl!
>They need the freedom to avoid class lawsuits and defer all problems to expensive arbitration courts!
>Oh God the companies need so many more freedoms, please think of the companies!
i don't care about the companies profits, i just want idiots to be allowed to buy scams so they can either learn their lesson or suffer for it
>FPS gays think citybuilders need frames at the expense of fidelity
Bandwagoner
In what world is 60 fps not good for basically every game? You know that menuing with choppy frame rates is extremely frustrating, right? Even games like Final Fantasy 8, despite running at around 20fps, made sure to have menus run at 60fps because navigating a menu at a choppy framerate is a nightmare. And Cities Skylines 2 has a ton of menus because it's a strategy game you fricking mongoloid.
>C:S is a strategy game and not a traffic simulator/citybuilder
Bandwagoning moron
Not him but they're strategy games, just not military strategy. We allow city builders on /vst/ for a reason.
>can't program for shit and release trash game
>it's for future hardware lmao
Stunning and brave deflection, you hacks
glad it shit. I hate city building games. eat shit.
very rude comment
(unlocked) Anno 1800 is the superior city builder anyways
i will buy, negatively review and refund all games that don't run 10 million FPS on a 1070. optimize your games browns.
>what if we made cities xxl but even shittier
thus cs2 was born
I've just spent 15 minutes trying to connect my fresh water piping system to a pump. Wtf happened?
Skill issue. Get better.
I played for about an hour on medium settings. The game runs perfectly fine so far. No issues with fps on the main menu or anything. Didn't even have problems with the weather.
Mods will make the game much better than it is now, but so far, it's decent.
You just need to get a better rig.
>Ryzen 7 5800X3D
>RX 6800 XT
>Running on Loonix
Unironically enjoying it so far. I'm only at around 1.5k population so the performance issues haven't really hit me yet, but I did get like 14 fps on main menu until I turned down volumetrics/global illumination (wtf). I also disabled shadows because the shimmering was driving me nuts. Right now I hover around 60 fps constant.
Appart from poor performance, the game is pretty much improvement over the original in every way. I like the new unlocking system and the ability to build midrises early. The product chain and industry types seem to play bigger role this time around. They have added more depth to the gameplay and simulation, but I cant say yet how much it ultimately changes the way you play the game. They also should add more control over zoning since the game has it's own ideas which roads take priority over others.
looks comfy. The smoke could look better.
I really want to play it but as it stands now my 3070 ti would struggle on the main menu
I'd like to enjoy it but if the performance is that shit, I'm going to wait for patches
You do not deserve to live
Any repacks coming out soon? I had it preordered but refunded that shit when the benchmarks came out. I have a 4080 but I'm still not gonna pay for it until I can get at least a stable 60fps on 1440p.
this is an easy fix
>slaps DLSS frame generation on it
It's a disaster.. good. Paradox deserves it, greedy swedish israelites.
remember when the last sim city claimed they needed the power of the cloud to run their extremely advanced simulations and it all turned out to be total horseshit?
I think the devs go into city builders thinking "how hard can it be? it's all just databases with a visual layer on top" and they neglect all the tips and strategies for writing good, optimized code
What did they spend all the money from CS1 on?
cocaine
That's not a great look when your second game is a flop lmao
I never understood that shit. Who wants chocolate full of dust, bacteria from clueless people who put their fingers there, floating ant corpses, etc.?
Opulence
Literally "because you don't/can't have one"
we'll have to wait for the credits, but there's a good chance very few of the designers and devs worked on this compared to CS1
CS1's director was also the director / lead designer for both Cities in Motion which was a much smaller but very soulful city builder game. she left in 2019
Can we go back to 2D city builders?
This is dead end.
Works on my machine
I'm starting to believe that it is done on purpose, so the entire gaming industry can push consumers toward game streaming services under the pretense that no consumer grade hardware can run new games at a decent framerate
ok but instead of paying for subscriptions I am actually just not going to buy new games instead
It's finally proof that all the "muh poorgays" posters are shitposters and should be banned, because hardware to run CS2 properly literally doesn't exist
The fact that consoles need to limit controls to fit on a controller means inherently that consoles hold back the entire video game industry
>muh framerate
Black person it's a city builder not a shooter, it doesn't even have to be 30 fps let alone whatever moronic 3 digit number you claim you "need"
>My PC is bad therefore the game is bad
I will never understand poorgays
yeah a 4090 and 14900k getting 60fps at 1080p is good
Crysis couldn't be maxed at that resolution and framerate on hardware till years after its launch, and it was a good game.
>it was a good game
No it wasn't and CS2 looks like Sims 2, a game from 2004. It's not pushing graphical boundaries in any way.
>its not pushing graphical boundaries in any way
Read the thread, moron. Even a 4090 can barely handle the game. That's the definition of pushing the boundaries.
A game that doesn't look good isn't pushing boundaries, it's just unoptimized.
Nothing looked better than Crysis when it came out. Cities Skylines II doesn't even look better than the first game.
Usually a CPU performance limit in these types of games.
no it isn't
Pushing the boundaries of what, surrealism?
on the literal best hardware available it runs like shit though
you probably have autism. do you also have problems discerning different faces?
Microsoft's touch of death strikes again. It's on Game Pass and they probably got forced into a strict deadline.
>Paradox shills get btfo about how the game is poorly optimized due to incompetent devs and cant run worth a shit on top of the line hardware
>start spamming moronic consolegay-tier baitposts
it would be so funny if it werent so pitiful
>city sim
>requires 4090 to play
what the frick is this game doing, harvesting bitcoins while it plays?
you're mining a virtual bitcoin for your virtual citizens to use for all their transactions. Watch out for that 51% attack!
Time to upgrade
>3080ti
>21 fps on the main menu with GPU usage pegged at 99%
Jesus christ what the frick
Does the game look too easy?
Every "city upgrade" you get millions.
Landscaping is free.
In cities skyline 1 you had to wait and be patient to afford services.
Roads cost a couple quid.
Jesus Christ this is damning
https://docs.google.com/spreadsheets/d/1JIUokAXWOvHYsVZzJv7Skju5oKgm0-r4/edit#gid=1599548328
>RAM: 96 GB
pretty sure that's 96% utilization
4x24
Very few Ryzen 7ks can run 4x32
HOW
THIS SHIT DOESNT EVEN LOOK BETTER THAN CS1
>THIS SHIT DOESNT EVEN LOOK BETTER THAN CS1
idk what you mean
sexoooooo
giwtwm
> wasting all their budget putting speed runners in the game
>"I can't wait to go to SGDQ this year!"
They somehow made it look worse than the first game. Incredible.
Why do you need to zoom in this far, seems like a self made problem. I don't mean the player shouldn't zoom in but why would colossal order let you zoom in so far. Given the game scale there's nothing to be won with this level of zoom
96GB RAM!??!
I bought 64GB and I thought I was being cheeky Guess I'm going 128.
It's UTILIZATION not TOTAL MEMORY
Saw a colleague starting this earlier today. He switched to CS after 10 minutes lol
Can someone explain 1% lows like I'm a moron.
basically a way to tell if and how bad the game stutters
>A building is on fire!
>it's the firehouse
that's why you have more than one in an area
>50,000 different camera photo options
>the game looks like shit regardless and has no mods to make it look better
i feel sorry for whoever had to code in all the different camera sensors and aperture shapes and panini projections, all in service of nothing
>Release a trashfire house burning video game to the masses
>Put out an accolades trailer showing how good the reviews are
Mission Accomplished
That's the journalists fault for giving it good reviews.
so this is exactly the same game as the 1st one with a new coat of paint?
minus key gameplay mechanics to be sold as DLC one by one of course
and its completely broken on most computers?
and "people" are buying it in droves?
i hate paradox, but god damn do i genuinely loathe the paradox community
>she doesn't know
i of course dont mean you fine gentlemen, but the human sludge in the steam swamp
4000 reviews, 70% negative
hopefully the negative reviewers have requested refunds
it actually just sucks ass, check
The issues with the performance CS2 are apparent in the main menu, so a lot of people will actually refund within the 2 hour window.
>hopefully the negative reviewers have requested refunds
if they did then the positive review count would go up because valve is moronic and won't let negative reviews stay up for refunded games
i don't think it works that way but i don't have a source to prove you wrong
If you refund a game, your review is removed. You have to be willing to keep the game instead of refunding it if you want your review to stay, which defeats the point of reviews for shit games.
refunds are just save scumming
learn to live with your mistakes
false, i see plenty of reviews with the "product refunded" tag
That's just wrong though
I was wrong then. So, I don't understand. Do they just purge negative reviews for no reason then?
I'm guessing that reviews weren't updating during steam maintenance and suddenly a bunch all got dumped together at once. Earlier there were about 3.3k when it was mostly negative.
That only happens with games that offer betas/early access. Once the official release date passes, all reviews are valid.
>buying
au contraire, it was cracked in under an hour
The actually unfricked traffic is a big draw
how can you tell, the traffic barely moves
No, it's not exactly the same game, it has many overhauled and more complex systems and they introduced a few new mechanics and added to the base game some that were previously mods.
But yeah, gameplay wise, it's basically a better foundation than CSI that will take a couple of years to get as much content as the first game (and you will pay for all the DLC's)
That is, if they ever solve the performance issues.
>it has many overhauled and more complex systems and they introduced a few new mechanics and added to the base game some that were previously mods
Haven't had much time with it yet, but roads are amazing to build now, I'm genuinely surprised. If anything they absolutely nailed that. I just feel like a fricking idiot for trusting the finns and buying a Paradox game on release, when anything elkse I get from them needs to be heavily discounted for me to even look at
They added tools and updated a bunch of underlying systems, including the economy and adding homelessness. But it's too easy for either to matter.
>minus key gameplay mechanics to be sold as DLC one by one of course
It has all the popular and important things from the various DLC in the original. The only 'major' thing missing is bicycles, but that's practically free money.
I guess, but I never liked any of the "Now you own this business chain!" sort of updates.
I'm getting this kinda vibe...
Going back to CS1 is literally an upgrade compared to this. Not only will the game perform better, but the fricking terrain won't constantly frick with your town. My god they fricked this game hard.
1070-chan, gambare
Did (you) honestly expect anything else from >Paradox
just stick to the first one and wait an year for them to fix it or just play another builder
What does the publisher have to do with the games performance?
moron pajeet
oh this is where I call you a dumb troony right? Explain yourself moron
>no u
classic sub 80iq
Seems about as intelligent as just calling someone a moron.
kek pajeet melty
sorry dr shekelstien took your pp bro
Why do you get so mad when someone calls you "moron pajeet"?
>developers tell publisher the game isn't close to ready for launch
>publisher tells developers to eat shit, we're launching anyway
pretty simple
>Boss asks me to write a report
>I say I'll do it by Friday
>He agrees.
>I give it to him on Friday. Its half finished and full of typos.
>He asks WTF
>"ITS YOUR FAULT FOR MAKING ME TURN IT IN TODAY"
Jeez anon, way to tip your hat about still being in school. Nobody gets any fricking thing done on time in the real world.
>moron staving for you
>giving him you
anon ...
>dev says game is still unoptimized and needs to cook another 3 months
>publisher says they need to look good in this quarter so they have to release the game now or start paying penalties
>dev has to fold since their nuts are in the publishers vise
>needing a publisher in 2023
its not the 90s anymore
what's a ""publisher"" even do nowadays?
cuz they certainly dont make/distribute CDs and print manuals anymore
Advertising. Which honestly is fricking everything in the social media hellscape.
Influencers do the majority of (effective) advertising today, not publishers. Give some moronic streamers free keys and that will get the word out.
That's not how it works. You see any major streamers giving attention to hidden indie gems? Frick no.
That's not how the algorithm works. People do not click on things they don't know about it. If they don't recognize the game, no clicks, no promotion. Get fricked. Eat a dick. Die.
They know by now not to touch anything that doesn't have the ad budget to raise viewer awareness and get clicks. All the worst parts of advertising are turned to 11 and set to full throttle in the social media hellscape. Idiot streamers stream popular things. They don't independently make things popular. Marketing's job is to make the thing popular.
>been playing for 2 hours and have heard the "yerba mate" quote at least ten fricking times
i don't get it, they only have to run a commercial after every ten minute track, why did they record so few voice lines?
seriously, really, actually literally, how much does it cost to have one funny person write 20 pages of lines and then get a voice actor in the studio for two hours to say them all?
They're Finns, they don't know what 'funny' is
Commercials were the dumbest thing about the radio stations in the original, right after the DJ "personalities"
Don't know how they manage to frick it up in the sequel when they haven't changed how they do radio station dlc.
you can disable radio ads
i like the radio ads but i don't like hearing the same one literally back to back
untapped potential, which is the motto of this game
DELETE CIMS
It mixed now, they are deleting all the negative review
patriots are back in control
keep buying guys we can turn this disaster around!
oy vey
It looks like it's just the fans of the series flooding in to the rescue with comments like,
"All complaints 100% valid, performance pretty bad, no Steam Workshop, do recommend".
It looks like the public saw through the brigade and gave positive reviews.
It's over doomsisters, Paradox won.
People would give positive reviews to a dead spider if it had a respected brand name slapped on it.
They banned my positive review.
They're killing the flamewar.
Is it really that gpu heavy or are those just opinions from people that have no fricking idea that theres more to a pc?
It becomes pretty obvious when you open taskmanager and gpu usage is 100%, anyways all
benchmarks said that it's gpu dependant.
it is, in all the benchmarks you see the cpu chilling at 40-50% even in heavy loads and the gpu almost always maxed out
The only thing that's unclear is if it's even utilizing more than a few threads. I've seen one anon post with the stats for all of their cpu threads on screen but they only posted from the title screen and not in game.
That's almost half internal resolution isn't it?
They will release DLC for this game before fixing anything. Same thing happened with Stellaris. Paradox are fricking israelites.
Biden, Obama and Trump are having a blast with this you can too!
nice next gen
game confirmed for running just fine
>FSR
you didn't render it
"with max settings"
https://steamuserimages-a.akamaihd.net/ugc/2104929380092886532/9E35B41A328FD02A46F683079499FEB722A0603E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Looks pretty sweet for a 2001 game.
When a game with performance like this came out 8 years ago, we called it Arkham Knight (I think that may have ran better) and it got pulled from stores. Now it is expected.
>can run cyberpunk at stable 60 fps maxed out
>cant have stable 30 fps on this turd
Yeah guys my PC is bad guess I have to buy upgrades
What do I upgrade to? I have an i9-13900K and an RTX 4090.
Even my RX470 can run Anno 1800 High just fine.
the performance optimization of the game is fricked even on top end systems that can run cyberpunk with full path tracing no issue. the game itself looks fun but you should wait until they've done proper optimization because for now its basically early access
Anon its a paradox game. In case you didn't know the performance issues only get worse over time with them
Just turn off rtx
i don't think this game even has ray tracing
>"Games should be PC first"
>you gays have less than the minimum requirements
Kek
No just wait until theres $400 worth of DLC for it and they fix the performance issues
Piracy is the only ethical way to play paradox games.
can someone make a webm so I can see how bad the perfomance is?
i mean, shit, if you really want to see a webm of a game running at steady 40fps, i guess i can make one for you. Other than that, game's pretty consistent performance-wise, it drops down to 10fps in main menu for some reason and then it runs fine all the way through.
I think it gets reviewbombed for idealistic issues, not practical ones. It's not that game is unplayable, it's just surprising how current gen high end GPUs paired with current gen high end CPUs are just barely running it fast enough.
>40 fps
>not unplayable
sure whatever, pc master race yadda yadda, my point is that making a webm out of it won't bring much value into the topic because it just looks like a game running okay in there. it's not gta4, it's not gothic 3, can't quite make a video of game getting stuck for full seconds for funny meme webm value
>People are arguing over whether or not 30fps is acceptable with a 4090
>People are rebutting with the fact that they can run it on 60fps with low settings using a 4090
>In 2023 where no game that runs under 144fps is tolerable
Paradox sucks dick. I'm tired of them buying all of the small devs out and building a monopoly on this kind of shit only to underdeliver and overcharge.
if you say your game is going to have performance issues on launch, that tells me its going to be at least 6 months before the game is actually playable, otherwise you would have pushed the release out a few weeks
>no procedural terrain generation
Black person SimCity 1 through 3000 had this
DAILY REMINDER that Cities Life was a very competent city builder:
>2008
>I was looking forward to it.
Why? You already have Pharaoh.
try workers and resources soviet republic for some ultimate city builder tism
When I booted, it ran like shit, but then I turned off vsync and it was fine.
I am just not going to buy games that developers refuse to optimize. I'm not buying any game that can barely even walk without the crutches that are DLSS/FSR and frame generation. Optimize your games, or simply suffer the consequences in the long run.
I've hit 70fps at 1440p using a 1080ti, after fricking about with settings. That's on an empty map, just water and tree shadows. Will probably shit itself a little once I get a high pop, but should be playable.
Depth of field is particularly nuts, my main menu went from 10 fps to over 60 after disabling it. The main fricking menu. That's the sort of gain that tells you it's not the game doing actual work for the cost of those frames, it's bugged. Which at least means its fixable, though it shouldn't have been launched in this state.
4090 kneels at 100k population so I don't see you getting very far anon
I think some settings are having an outsized effect; the 50+ fps gain for depth of fricking field says a lot. If the 4090 is leaving some of the bugged settings on, that could be a factor.
I'm expecting a performance patch soon either way, because it's clearly bugged.
someone should make a checkers game which requires ray tracing and 16 cpu threads
>16 cpu threads
Do you mean cores? Even benign programs have hundreds of threads running.
is there a way to remote play this game?
>is there a way to remote play this game?
mostly in theory
In the first game your city became unplayable after an object limit had been reached. And yet they sold 62 DLC for this quite fundamentally broken game. I do not trust this company.
i am the casual gamer of the future