Yes though the gameplay in its sequel is better (the dungeon there is worse artistically even if its mechanically better). However like ALL DRPGs it becomes auto attack simulator outside of bosses/hard enemies.
You have 100 party members compared to other DRPGs making you care less about each individual one.
Make sure you look up the lucky numbers when creating puppets/characters so your characters are legitimately strong than non-lucky number characters.
It's REALLY just auto spam until bosses. And people act like the "mechanics" outside of bosses mean anything. "Oh you can store exp to multiply it? Don't be too risky or you lose it!" This has NO effect on the gameplay itself. Takes the same amount of time to beat.
I haven't played the 2nd one, got 2 other DRPGs to beat first, but it's on my list.
Overall probably a 6.5/10 but get it on sale.
The risk for xp is that you accidentally frick up and leave the dungeon, run into a high damage resistance enemy/FOE that depletes all your RF or raises your mana too high that you have to leave before coming back. Its not hard but its there for a reason and works for standard playthroughs (any difficulty but hard in labyrinth games are pointless).
If they were to fix the exp they could make it so it turns on random encounters (this being THEE worst part of any other DRPG Ive played as I fricking hate it in EO) rather that the overworld or makes you blind to them.
>Make sure you look up the lucky numbers when creating puppets/characters so your characters are legitimately strong than non-lucky number characters.
Each time you reincarnate luck moves in a worse direction till it overflows to the top.
t. beat the post game and luck barely matters ever.
Each time I repeated a class I saved to make sure they had a different luck to compare.
Luck is so randumb it matters shit.
And then you start reincarnating in the sado maso world and you discover how stupid is wasting char creation aiming for best luck.
It's a fricking scam.
Old western DRPG's be like that but catch is, they are all about party formation >right party - you may pass >wrong party - back into starting new game
All in all it is worse experience because you end up playing rock-paper-scissors with developers.
Anon they ALL devolve into auto attacking. >'nuh uh I spam the same spells/skills every fight instead'
Thats basically the same as auto attacking with 1-2 extra button presses.
>The good
Galleria improves the combat by adding even more classes, abilities, adding stun etc. The enemy scaling is better as the base game goes beyond lvl 99 requirments making it hard to complete without reincarnating. Its story is also very good and overall the OST is better than Refrain. The dungeon exploring is *better* and you have more overworld abilities to frick around and do shit with. >The bad
Proceedurally generated floors begin on part 2 as are all but 6 floors of the post game's 3565 floors (4 corridor, rest catherdal). Theyre mostly boring and basically a race to find the elevator/stairs. Enemy variety is shit due to the next point. The story revolves around Galleria dungeon and thus most areas of the game are the same with different colours. It makes sense narratively but its dull. This on its own maybe couldve worked but then you have the PG-floors and its boring. Like in part 2 you have apartments, then you have spooky orange apartments. The most creative areas are Galleria manor and Uru manor and your not in them for very long. The narrative while good you can sort of see the odd twist way beforehand (its still fun to watch). Also the last boss before post game is basically impossible to complete without grinding for specific items to hurt it which isnt fun given some only spawn on select random floors.
Overall its fun and a good game but it has its issues. Think it more as an expansion (even if its arguably longer) to Refrain as its clearly a rushed but soulful 'sequel'. We need a 3rd game that has budget again as thats what fricked Galleria a bit (and it was still very fun to play).
8 months ago
Anonymous
This
Galleria's end game does not do the improved puppet building mechanics justice at all.
It was absolutely rushed and needed more time to become a truly worthy sequel.
The biggest kick in the ass for me is how I expected Galleria to be larger and more packed with content, and it is, but in the worst way possible.
8 months ago
Anonymous
Thanks. So the dungeon feels more like those mystery dungeons games. Is the story/lore connected to first game?
8 months ago
Anonymous
Witch and the hundred knight, Refrain, and Galleria are all loosely connected as a single universe
EObabs throwing a tantrum over muh dungeon design while getting filtered by a game that is not even that hard.
Seriously, the amount of people that die like morons to the literal fricking onions is simply unbelievable.
No it’s edgy yuri scat fetishism shit and the story is just suffering porn for cucks and dykes. The actual gameplay revolves around auto fighting because the enemies are weak uninteresting fodder and the bosses are just walls of HP
One of the worst games I've even played a bunch of half baked mechanics and a shit story. The mechanics are interesting enough that I'm happy I played it but if you are looking to have fun look elsewhere.
You have 100 party members compared to other DRPGs making you care less about each individual one.
Make sure you look up the lucky numbers when creating puppets/characters so your characters are legitimately strong than non-lucky number characters.
It's REALLY just auto spam until bosses. And people act like the "mechanics" outside of bosses mean anything. "Oh you can store exp to multiply it? Don't be too risky or you lose it!" This has NO effect on the gameplay itself. Takes the same amount of time to beat.
I haven't played the 2nd one, got 2 other DRPGs to beat first, but it's on my list.
Overall probably a 6.5/10 but get it on sale.
Story wise yes, some characters have or get relationships. Gameplay wise your own custom units foster relationships and sometimes it can be romantic, which leads to more follow up attacks, or roleplaying for fun.
>Story wise yes, some characters have or get relationships. Gameplay wise your own custom units foster relationships and sometimes it can be romantic, which leads to more follow up attacks, or roleplaying for fun.
oh so your fighters form relationships? sounds cool
You play as a book
>You play as a book
what
Anon, it's video game, not dating simulator.
>Anon, it's video game, not dating simulator.
im lonely IRL sorry
(You) are a soul trapped in a book, and you control a brigade of up to 40 characters. Groups of 1~3 with 1~5 supporting units. You navigate dungeons and take requests for the characters the story revolves around.
And it's a very minute relationship, but it's nice if you like picturing what your units do.
I tried to play this game twice and both times I dropped it after the dungeon with the fat demon b***h
I like the story but the gameplay puts me to sleep
Its shit but its only 3651 floors and you can get past it with spoon spam and taking every lift. Plus you can basically delet entire units along the way if you do basically any form of reincarnate. The worst part of the game getting gear for the first end boss before the PG-dungeon.
I love the exploration in Refrain. The level design of the dungeon floors, and the different abilities you have available to you when exploring, including but not limited to downright destroying dungeon walls.
The risk & reward mechanics where longer treks give you scales your rewards higher and higher, while you risk losing it all. Is also fun.
The best units change as the game progresses. There's nothing that'll carry you through, and you'll probably figure out what you should be aiming for by the end as you play.
Don't really remember the exact builds, but you want a notebook to remember what skills to carry withing the different reencarnations per character.
The last class needs at least 4 skills you want as the max carry is 8.
Asters and hammerbots give big damage. Archers, samurai and scythe e-girls for eva. Every guard wants the aster skill that makes them survive with 1 hp.
At the begining your life will be a lot easier with a guard to eat the damage and a maze to blow big dangers better with the few spells you can cast. By the second half the stars get a broken pact.
Put mazes in support for all spell spam covens and make said coven's attackers all mazes to get reciculous nuke damage. They are that broken in Refrain that they nerfed the shit out of magic in Galleria by making it a b***h to set up properly.
Is 75% off normal for this game? I have it on my wishlist but don't plan to play it soon so I don't know if I should get it now or wait for winter sale.
It's weird, I love some of it and I hate some of it, the magic system honestly feels overcooked and the standard battles/grinding get immensely tedious after a while. It's also a game that made me feel completely lost as to whether I was making progress or not.
I did however like what I read of the story and actually exploring the dungeon, plus the music.
I put it on hold because of reasons but I want to continue later, I think I stopped at the entrance of some pink palace.
Yes, the first one is very good. The second one still has a good story, but it's less than half deliciously hand-crafted dungeon and more than half shittily proceduraly generated slop.
black haired b***h looks like she fricks
>yuri
Its trash
>yuri
its kino
it's yuri cucking
I bought it and haven't played it but it looks great in my steam library
Yes though the gameplay in its sequel is better (the dungeon there is worse artistically even if its mechanically better). However like ALL DRPGs it becomes auto attack simulator outside of bosses/hard enemies.
Quite enjoyable.
A little repetitive as are a lot of DRPGs.
You have 100 party members compared to other DRPGs making you care less about each individual one.
Make sure you look up the lucky numbers when creating puppets/characters so your characters are legitimately strong than non-lucky number characters.
It's REALLY just auto spam until bosses. And people act like the "mechanics" outside of bosses mean anything. "Oh you can store exp to multiply it? Don't be too risky or you lose it!" This has NO effect on the gameplay itself. Takes the same amount of time to beat.
I haven't played the 2nd one, got 2 other DRPGs to beat first, but it's on my list.
Overall probably a 6.5/10 but get it on sale.
Oh forgot. Story is better part of the game. Like other's are saying too
The risk for xp is that you accidentally frick up and leave the dungeon, run into a high damage resistance enemy/FOE that depletes all your RF or raises your mana too high that you have to leave before coming back. Its not hard but its there for a reason and works for standard playthroughs (any difficulty but hard in labyrinth games are pointless).
If they were to fix the exp they could make it so it turns on random encounters (this being THEE worst part of any other DRPG Ive played as I fricking hate it in EO) rather that the overworld or makes you blind to them.
>Make sure you look up the lucky numbers when creating puppets/characters so your characters are legitimately strong than non-lucky number characters.
Each time you reincarnate luck moves in a worse direction till it overflows to the top.
t. beat the post game and luck barely matters ever.
>anon isn't autist
wow, you must go back
Each time I repeated a class I saved to make sure they had a different luck to compare.
Luck is so randumb it matters shit.
And then you start reincarnating in the sado maso world and you discover how stupid is wasting char creation aiming for best luck.
It's a fricking scam.
The right way to balance it is to make all fights hard as hell. What are some DRPGs that do this?
Old western DRPG's be like that but catch is, they are all about party formation
>right party - you may pass
>wrong party - back into starting new game
All in all it is worse experience because you end up playing rock-paper-scissors with developers.
dungeon travelers 2
>like ALL DRPGs it becomes auto attack simulator outside of bosses/hard enemies
Play good DRPGs
Anon they ALL devolve into auto attacking.
>'nuh uh I spam the same spells/skills every fight instead'
Thats basically the same as auto attacking with 1-2 extra button presses.
Play good DRPGs.
I am getting conflicted opinions on Galleria, can anyone redpill it to me?
Please reccomend some.
>The good
Galleria improves the combat by adding even more classes, abilities, adding stun etc. The enemy scaling is better as the base game goes beyond lvl 99 requirments making it hard to complete without reincarnating. Its story is also very good and overall the OST is better than Refrain. The dungeon exploring is *better* and you have more overworld abilities to frick around and do shit with.
>The bad
Proceedurally generated floors begin on part 2 as are all but 6 floors of the post game's 3565 floors (4 corridor, rest catherdal). Theyre mostly boring and basically a race to find the elevator/stairs. Enemy variety is shit due to the next point. The story revolves around Galleria dungeon and thus most areas of the game are the same with different colours. It makes sense narratively but its dull. This on its own maybe couldve worked but then you have the PG-floors and its boring. Like in part 2 you have apartments, then you have spooky orange apartments. The most creative areas are Galleria manor and Uru manor and your not in them for very long. The narrative while good you can sort of see the odd twist way beforehand (its still fun to watch). Also the last boss before post game is basically impossible to complete without grinding for specific items to hurt it which isnt fun given some only spawn on select random floors.
Overall its fun and a good game but it has its issues. Think it more as an expansion (even if its arguably longer) to Refrain as its clearly a rushed but soulful 'sequel'. We need a 3rd game that has budget again as thats what fricked Galleria a bit (and it was still very fun to play).
This
Galleria's end game does not do the improved puppet building mechanics justice at all.
It was absolutely rushed and needed more time to become a truly worthy sequel.
The biggest kick in the ass for me is how I expected Galleria to be larger and more packed with content, and it is, but in the worst way possible.
Thanks. So the dungeon feels more like those mystery dungeons games. Is the story/lore connected to first game?
Witch and the hundred knight, Refrain, and Galleria are all loosely connected as a single universe
EObabs throwing a tantrum over muh dungeon design while getting filtered by a game that is not even that hard.
Seriously, the amount of people that die like morons to the literal fricking onions is simply unbelievable.
No it’s edgy yuri scat fetishism shit and the story is just suffering porn for cucks and dykes. The actual gameplay revolves around auto fighting because the enemies are weak uninteresting fodder and the bosses are just walls of HP
>it’s edgy yuri scat fetishism
Alright, thanks for the reccomendation, dowloading it now.
Pirated it and the enemies repeat too often. It's fun to have 42985392 party members THOUGH
One of the worst games I've even played a bunch of half baked mechanics and a shit story. The mechanics are interesting enough that I'm happy I played it but if you are looking to have fun look elsewhere.
>One of the worst games I've even played
>I'm happy I played it
You can get enjoyment out of things you recognize as shit.
you maybe, shit eater
filtered.
just pirate it homie
but yeah, it's a pretty good dungeon crawler
imo yes, but do not expect a EO the dungeon is not the main point of the game
Yes, the story is pretty good and the sequel is one of the best games released this year.
It's fantastic yes, as is Galleria.
is there romance
Story wise yes, some characters have or get relationships. Gameplay wise your own custom units foster relationships and sometimes it can be romantic, which leads to more follow up attacks, or roleplaying for fun.
>Story wise yes, some characters have or get relationships. Gameplay wise your own custom units foster relationships and sometimes it can be romantic, which leads to more follow up attacks, or roleplaying for fun.
oh so your fighters form relationships? sounds cool
>You play as a book
what
>Anon, it's video game, not dating simulator.
im lonely IRL sorry
(You) are a soul trapped in a book, and you control a brigade of up to 40 characters. Groups of 1~3 with 1~5 supporting units. You navigate dungeons and take requests for the characters the story revolves around.
And it's a very minute relationship, but it's nice if you like picturing what your units do.
You play as a book
Anon, it's video game, not dating simulator.
Does being the village bike count as romance?
Yeah also dronya sexo
I tried to play this game twice and both times I dropped it after the dungeon with the fat demon b***h
I like the story but the gameplay puts me to sleep
I enjoyed it thoroughly. Great atmosphere, music, story, and unit management autism.
>8k floor procedural generated dungeon
only reason why I have not gotten the sequel
Its shit but its only 3651 floors and you can get past it with spoon spam and taking every lift. Plus you can basically delet entire units along the way if you do basically any form of reincarnate. The worst part of the game getting gear for the first end boss before the PG-dungeon.
I love the exploration in Refrain. The level design of the dungeon floors, and the different abilities you have available to you when exploring, including but not limited to downright destroying dungeon walls.
The risk & reward mechanics where longer treks give you scales your rewards higher and higher, while you risk losing it all. Is also fun.
Ganker likes to shit on the game though.
Tell me how to break the game, some overpowered units and stuff.
The best units change as the game progresses. There's nothing that'll carry you through, and you'll probably figure out what you should be aiming for by the end as you play.
Don't really remember the exact builds, but you want a notebook to remember what skills to carry withing the different reencarnations per character.
The last class needs at least 4 skills you want as the max carry is 8.
Asters and hammerbots give big damage. Archers, samurai and scythe e-girls for eva. Every guard wants the aster skill that makes them survive with 1 hp.
At the begining your life will be a lot easier with a guard to eat the damage and a maze to blow big dangers better with the few spells you can cast. By the second half the stars get a broken pact.
Put mazes in support for all spell spam covens and make said coven's attackers all mazes to get reciculous nuke damage. They are that broken in Refrain that they nerfed the shit out of magic in Galleria by making it a b***h to set up properly.
Is the DLC worth buying or just OP items for homosexuals like
?
DLC is just item bundles. Nothing significant.
No. This game has some of the worst combat of any DRPG.
are there cute boys
post the shota blowjob sprite
Is 75% off normal for this game? I have it on my wishlist but don't plan to play it soon so I don't know if I should get it now or wait for winter sale.
https://steamdb.info/app/566540/
-75% is the historical lowest price.
buying it then
It's weird, I love some of it and I hate some of it, the magic system honestly feels overcooked and the standard battles/grinding get immensely tedious after a while. It's also a game that made me feel completely lost as to whether I was making progress or not.
I did however like what I read of the story and actually exploring the dungeon, plus the music.
I put it on hold because of reasons but I want to continue later, I think I stopped at the entrance of some pink palace.
Yes, the first one is very good. The second one still has a good story, but it's less than half deliciously hand-crafted dungeon and more than half shittily proceduraly generated slop.
It's good but I liked coven of dusk more.