Long and short, the storytelling is really great, but the combat is easy and lackluster. I would recommend it overall.
Play with a guide.
Why would you ruin the experience for yourself?
I would say that play it fir a tiny bit and see how much you like it. If you love the game a lot and think you may want to sink lots of time into it thfn don't use sny guides and just go with what happens. The game is designed to be replayed more than once so anything you miss can be done later.
On the other hand, if you like it but think you'll only go through it once either out of interest ir time then definitely look up guides, if only on land placement. Where you put the various land pieces down influences which quests and storylines become available and pretty easy to miss out on some pretty major stuff.
There's really no point in doing this unless you're going for 100%, which is something the game clearly doesn't want you to do on a first playthrough. Plus with a little bit of thought put into things you can do like 75% of the game's content on a first blind playthrough easy, then you can use a guide to finish up the events you missed if you want.
You can very easily "beat the game" as in get to the rolling credits, but him saying it's typical to see 75% of the game's content on a blind first time playthrough is total bullshit.
I didn't know that was even possible since the game pushes you towards the big 3 sidequests, Jumi plot being one of them. BTW I experienced all of them without a guide on my first playthrough
I didn't know that was even possible since the game pushes you towards the big 3 sidequests, Jumi plot being one of them. BTW I experienced all of them without a guide on my first playthrough
You can fail quite a lot of quests in LoM, sometimes by just going back to your home (the npc leaves the party and never comes back). Some quests also have mana level triggers, so if you miss one in the chain of quests, you cannot complete the whole questline. There are events in Duma Desert that will make others missable, so you have to do them in the "right" order to experience them all.
I saw Lapis Lazuli dude in a building. He asked to join my party. I walked out of the building and came back and he was gone forever. Pearl stayed in my house the entire damn game. I might be getting details wrong.
The easiest quest to miss is Irwin's. I recall there are at least 2 triggers (one in the beach map) that you can frick up by going there too late.
It’s beautiful. I did not personally find the gameplay compelling, and (without a guide) it felt like I was slipping in and out of vignettes. Pretty to look at, but not my cup of tea
Do you know if they fixed the extra modes on the remaster? I only played the original but it always annoyed me that the bonus modes are bugged. I think the normal extra difficulty was higher, but something was messed up with No Future mode where everything was supposed to be super difficult but just wasn't. I had a flail that wasn't even close to being max forged and it ended up killing everything in the game including the end boss in one attack. That kinda sucked.
in my opinion, yes. i played the frick out of it. really charming art style, fun quests, FANTASTIC ost thats worth listening to on its own. gameplay can get a little repetitive, but what action game doesnt? you can choose between a variety of different weapons, and learn a bunch of fun techniques/skills. crafting is deep beyond reason, but maximum potential is not explained anywhere. you NEED a guide (which might not even have everything you're looking for) for good crafting.
there are 3 "main" questlines, and completing one lets you do the final thing. there are a TON of sidequests, and some of them you can fail or softlock yourself from completing them. because of that, many people recommend using a guide just so you can experience all of them. if you dont like that, dont use a guide for your first time (you can ng+ !). personally, i would at LEAST recommend a "land placement guide" regardless, in order to get the best benefits for everything.
Yes. Though I haven't played it recently, it's charming. The animation is outstanding. soundtrack is good, story is so-so, combat is standard for mana. I'm waiting for a sale on the rerelease currently. solid 7/10 for me.
who did you guys choose to play as? i always chose serafina (the girl) because i hated shiloh's (the boy) hat and skirt. i also chose larc as my companion when i could, and a land dragon as my pet because the breath attack always did work.
pros: fantastic musical score, beautiful art, a world thats highly intriguing with many partners that might come and go depending on how you act with their quests, long dungeons sometimes, special attacks are cool as frick, theres a weapon for literally everybody to like, golem building, high customization in a sense that only keeps expanding, the use of the world map changes the difficulty depending on your placement of artifacts/new areas
cons: if you don't play with a guide you are missing out on a massive amount of content, even as far as just placing your AFs will make you miss out on alot. that part about many partners and their quests will also lock you out of their content/areas that they're meant to be carried into and you won't even get the chance to use or even meet some of them. there is no way to play this game properly blind, and if you do finish it blind, you won't have the patience to play through it again with a guide. the biggest con though is that the combat is unbearably slow, seiken densetsu 3 feels as fast as an arcade beat em up compared to how this game forces you to slug your way just to beat up a few mobs as it repeats over and over. there are no useable items like in previous mana in combat, its been dumbed down but in a bad way. overall an extremely atmospheric game with bad 'gameplay' but a vast world to explore and be entranced by its people, setting, music, and atmosphere, and probably the best use of a silent protagonist in a long time. if you want to get the most out of the game and see those features at their best though, including its slow combat that is only made satisfactory by the feeling of completing a quest and fighting big bads, use a guide to get the most out of it and see everyone in the game.
>and if you do finish it blind, you won't have the patience to play through it again with a guide.
I agree with you except on this point. I think it ultimately would be best experienced blind the first time and then use of guides on one of the extra difficulties you unlock. Without guides the first playthrough will be pretty short too, but I think it would give s good sense of how the game tells stories. Then you have more of a reason to delve into the crafting.
Somewhat enjoyable. Story sucks ass and the characters barely try to elaborate their ideas beyond some lines, but that's the usual for cuckwazu's games. It's more of a saga game mind you, and you can really feel it in the scenario part and the bullshit tempering aspect. >That stupid ending
Yeah usual saga garbage of an absurd ending after defeating god or whatever
>cuckwazu >usual saga garbage
Oh wow, your opinion sounds extremely trustworthy and you totally don't have a weird hate boner for a series that filtered you in the past or anything or even a particular developer
Nice characters, Nice stories, Nice graphics, Nice music, Lame Gameplay. A bunch of customization options: Techniques, Magic, Weapon Forging, Monster Taming, Golem Building but all of those pale in comparison to stun locking enemies with timed attacks. You can easily lock yourself out of some quests if you do them out of order, so a guide can be helpful. You can unlock Nightmare Mode after beating, which make all enemies Lv.100 if you really want some sort of challenge but it doesn't unlock anything else if you beat again like that.
Great music.
Yes it's pretty good
Yes. Don't listen to homosexuals who tell you to play with a guide.
Long and short, the storytelling is really great, but the combat is easy and lackluster. I would recommend it overall.
I would say that play it fir a tiny bit and see how much you like it. If you love the game a lot and think you may want to sink lots of time into it thfn don't use sny guides and just go with what happens. The game is designed to be replayed more than once so anything you miss can be done later.
On the other hand, if you like it but think you'll only go through it once either out of interest ir time then definitely look up guides, if only on land placement. Where you put the various land pieces down influences which quests and storylines become available and pretty easy to miss out on some pretty major stuff.
Play with a guide.
Why would you ruin the experience for yourself?
There's really no point in doing this unless you're going for 100%, which is something the game clearly doesn't want you to do on a first playthrough. Plus with a little bit of thought put into things you can do like 75% of the game's content on a first blind playthrough easy, then you can use a guide to finish up the events you missed if you want.
You haven't even played it, have you?
Not the anon you're replying to but he's completely fricking right.
t. beat the game several times already on playstation and the remaster
You can very easily "beat the game" as in get to the rolling credits, but him saying it's typical to see 75% of the game's content on a blind first time playthrough is total bullshit.
Don't play with a guide.
Sike. Play it with a guide.
Double sike, I have no idea. I've never played this game.
I fricking missed out on the entire Jumi plot.
At least it got an anime I guess
I didn't know that was even possible since the game pushes you towards the big 3 sidequests, Jumi plot being one of them. BTW I experienced all of them without a guide on my first playthrough
The easiest quest to miss is Irwin's. I recall there are at least 2 triggers (one in the beach map) that you can frick up by going there too late.
You can fail quite a lot of quests in LoM, sometimes by just going back to your home (the npc leaves the party and never comes back). Some quests also have mana level triggers, so if you miss one in the chain of quests, you cannot complete the whole questline. There are events in Duma Desert that will make others missable, so you have to do them in the "right" order to experience them all.
I saw Lapis Lazuli dude in a building. He asked to join my party. I walked out of the building and came back and he was gone forever. Pearl stayed in my house the entire damn game. I might be getting details wrong.
Somehow I got the other two.
It’s beautiful. I did not personally find the gameplay compelling, and (without a guide) it felt like I was slipping in and out of vignettes. Pretty to look at, but not my cup of tea
Just a heads up, OP.
There's a pretty DAYMN fine remaster of the game if you ever think about checking that out.
does the pc version still suck?
Nnnnnope. The last update was 2 years ago September and didn't address the framerate hiccup thing.
Whoops, brainfart.
Yes, it's still fricked for the reasons mentioned.
I thought they removed Denuvo from the PC version somewhat recently.
Do you know if they fixed the extra modes on the remaster? I only played the original but it always annoyed me that the bonus modes are bugged. I think the normal extra difficulty was higher, but something was messed up with No Future mode where everything was supposed to be super difficult but just wasn't. I had a flail that wasn't even close to being max forged and it ended up killing everything in the game including the end boss in one attack. That kinda sucked.
in my opinion, yes. i played the frick out of it. really charming art style, fun quests, FANTASTIC ost thats worth listening to on its own. gameplay can get a little repetitive, but what action game doesnt? you can choose between a variety of different weapons, and learn a bunch of fun techniques/skills. crafting is deep beyond reason, but maximum potential is not explained anywhere. you NEED a guide (which might not even have everything you're looking for) for good crafting.
there are 3 "main" questlines, and completing one lets you do the final thing. there are a TON of sidequests, and some of them you can fail or softlock yourself from completing them. because of that, many people recommend using a guide just so you can experience all of them. if you dont like that, dont use a guide for your first time (you can ng+ !). personally, i would at LEAST recommend a "land placement guide" regardless, in order to get the best benefits for everything.
Yes. Though I haven't played it recently, it's charming. The animation is outstanding. soundtrack is good, story is so-so, combat is standard for mana. I'm waiting for a sale on the rerelease currently. solid 7/10 for me.
who did you guys choose to play as? i always chose serafina (the girl) because i hated shiloh's (the boy) hat and skirt. i also chose larc as my companion when i could, and a land dragon as my pet because the breath attack always did work.
I chose Serafina because I thought Shiloh was a girl since he's wearing a skirt.
... did you not think serafina was a girl? or did you just think she was the better looking girl?
I was like 9 years old and girls were still annoying, the only thing I could figure out at that age is skirts = girl
pros: fantastic musical score, beautiful art, a world thats highly intriguing with many partners that might come and go depending on how you act with their quests, long dungeons sometimes, special attacks are cool as frick, theres a weapon for literally everybody to like, golem building, high customization in a sense that only keeps expanding, the use of the world map changes the difficulty depending on your placement of artifacts/new areas
cons: if you don't play with a guide you are missing out on a massive amount of content, even as far as just placing your AFs will make you miss out on alot. that part about many partners and their quests will also lock you out of their content/areas that they're meant to be carried into and you won't even get the chance to use or even meet some of them. there is no way to play this game properly blind, and if you do finish it blind, you won't have the patience to play through it again with a guide. the biggest con though is that the combat is unbearably slow, seiken densetsu 3 feels as fast as an arcade beat em up compared to how this game forces you to slug your way just to beat up a few mobs as it repeats over and over. there are no useable items like in previous mana in combat, its been dumbed down but in a bad way. overall an extremely atmospheric game with bad 'gameplay' but a vast world to explore and be entranced by its people, setting, music, and atmosphere, and probably the best use of a silent protagonist in a long time. if you want to get the most out of the game and see those features at their best though, including its slow combat that is only made satisfactory by the feeling of completing a quest and fighting big bads, use a guide to get the most out of it and see everyone in the game.
>and if you do finish it blind, you won't have the patience to play through it again with a guide.
I agree with you except on this point. I think it ultimately would be best experienced blind the first time and then use of guides on one of the extra difficulties you unlock. Without guides the first playthrough will be pretty short too, but I think it would give s good sense of how the game tells stories. Then you have more of a reason to delve into the crafting.
Remaster has no encounter options which can help with combat fatigue
It's not a particularly good game, but it is an interesting game.
For a game that has such a beautiful and relaxed appearance to it, the boss theme doesn't fricking pull any punches.
Very.
Don't bother trying to make heads or tails of the upgrade system, though. (Why can you upgrade a sword with a cabbage?)
Somewhat enjoyable. Story sucks ass and the characters barely try to elaborate their ideas beyond some lines, but that's the usual for cuckwazu's games. It's more of a saga game mind you, and you can really feel it in the scenario part and the bullshit tempering aspect.
>That stupid ending
Yeah usual saga garbage of an absurd ending after defeating god or whatever
>cuckwazu
>usual saga garbage
Oh wow, your opinion sounds extremely trustworthy and you totally don't have a weird hate boner for a series that filtered you in the past or anything or even a particular developer
>follow guide
>still frick up
Nice characters, Nice stories, Nice graphics, Nice music, Lame Gameplay. A bunch of customization options: Techniques, Magic, Weapon Forging, Monster Taming, Golem Building but all of those pale in comparison to stun locking enemies with timed attacks. You can easily lock yourself out of some quests if you do them out of order, so a guide can be helpful. You can unlock Nightmare Mode after beating, which make all enemies Lv.100 if you really want some sort of challenge but it doesn't unlock anything else if you beat again like that.