Classic is action-platformer with very faint and sporadic puzzle-solving. The X series is the same until X4 introduces hack 'n slash elements with Zero.
Those aren't mutually exclusive. Genre labels just exist to satisfy our pointless belief that the ability to identify and catalogue traits somehow implies a fuller understanding of a particular subject
They absolutely do, but in this case the point seems to argue which one label should apply over the other, when in fact both would serve the purpose you just described.
>Genre labels just exist to satisfy our pointless belief that the ability to identify and catalogue traits somehow implies a fuller understanding of a particular subject
It isn't pointless and you have low intelligence. The only thing that separates us from animals is our linguistic capacity to abstract qualities across different objects.
The original GnG is like Castlevania (or rather, CV is a clone of GnG). The sequel doesn't hardly has any more platforming than that either, though Super has quite a bit more, which is why they added a double jump that lets you change direction. Still nothing on the same level as Mega Man
Platformer, but both.
Run and Gun is a subgenre. Particularly when it is applied to a game that has relatively little actual platforming, like Metal Slug.
You tell me.
I wish my life was a Rum & Gin series
action-sidescroller/action-platformer
Then Contra is one too
Classic is action-platformer with very faint and sporadic puzzle-solving. The X series is the same until X4 introduces hack 'n slash elements with Zero.
Those aren't mutually exclusive. Genre labels just exist to satisfy our pointless belief that the ability to identify and catalogue traits somehow implies a fuller understanding of a particular subject
genre labels exist to make it easier to find games you want to play, by grouping them together. They serve a useful purpose
They absolutely do, but in this case the point seems to argue which one label should apply over the other, when in fact both would serve the purpose you just described.
>Genre labels just exist to satisfy our pointless belief that the ability to identify and catalogue traits somehow implies a fuller understanding of a particular subject
It isn't pointless and you have low intelligence. The only thing that separates us from animals is our linguistic capacity to abstract qualities across different objects.
If anything, I'd commend the other animals for never creating TVTropes lmao
Bingo. There is such a thing as pseudo-intellectualism for a reason
I love Ishikawa
>Mega Man
50% action, 50% platformer
>Contra
80% action, 20% platformer
>Castlevania
80% action, 20% platformer
Mega Man is an action-platformer
Shooting is pretty much the same as platforming. You just throw tiny platforms (bullets) at other bigger moving platforms (enemies).
How about the ghouls n ghosts series? Those games are definitely action packed yet have tons of platforming.
The original GnG is like Castlevania (or rather, CV is a clone of GnG). The sequel doesn't hardly has any more platforming than that either, though Super has quite a bit more, which is why they added a double jump that lets you change direction. Still nothing on the same level as Mega Man
contraformer
横スクロールアクションゲーム
A Karnov clone
Platformer
Platformer, but both.
Run and Gun is a subgenre. Particularly when it is applied to a game that has relatively little actual platforming, like Metal Slug.