Is open world the next step for all ip's and series?

Is open world the next step for all ip's and series?

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  1. 8 months ago
    Anonymous

    Zelda with Ubisoft towers kek

    • 8 months ago
      Anonymous

      We already had that though? BotW had Ubisoft towers. I didn't play TotK but I'm guessing it had them as well.

      Final Fantasy VII Rebirth is getting Ubisoft towers...in a fricking FF game. Even FFXV and XVI didn't have that.

      • 8 months ago
        Anonymous

        Zelda botw has Ubisoft towers...in a fricking Zelda game

        • 8 months ago
          Anonymous

          Have you been in a coma or living under a rock for the last 5-6 years?

          • 8 months ago
            Anonymous

            TotK has ubisoft towers too

    • 8 months ago
      Anonymous

      *and it was very enjoyable

    • 8 months ago
      Anonymous

      Open world has been something devs have been trying to do for longer than you've been alive.

      Didn't you embarrass yourself enough in the last thread?

      • 8 months ago
        Anonymous

        And now that it's achievable and an ungodly amount of shitty, generic, boring games do it we see it was a flawed and pointless goal all along.

  2. 8 months ago
    Anonymous

    the next Donkey Kong game is unironically an open-world, going by all of the leaks
    once Resident Evil and Metroid go open-world, then I'd say traditional game design (aka a game being good) is dead

    • 8 months ago
      Anonymous

      what leaks?

      • 8 months ago
        Anonymous

        I am all for it, my dream Donkeyman game is DK64 with 8 kongs and switching anywhere, and the multiplayer is gokart racing through all the levels from singleplayer

        I know it will sound like bullshit, but it's meant to be a launch title for the next Switch, tentatively called Donkey Kong Freedom at the moment (if you search this it'll come up with a game made in Dreams, which was made by people who were familiar with the project)
        it was being developed by Vicarious Visions, Nintendo (Miyamoto specifically) were loving it. at one point Miyamoto was displeased however since DK was grinding on vines with his feet, which he said would hurt, so they added banana peels to his feet and he was fine with it
        Nintendo took over from VV eventually, and they've been working on it ever since
        from what I understand, a sub-team of the Mario Odyssey team was made, mostly using new blood
        Nintendo are keen to push Donkey hard and get him up there with Mario and Zelda, with the amusement park stuff, the GBA remake, his place in the movie and now this game

        source btw: reddit.com/r/GamingLeaksAndRumours/comments/11vz6cy/canned_open_world_activision_donkey_kong_game/
        https://www.youtube.com/live/hGViOgj8jfM?feature=share&t=4865

        • 8 months ago
          Anonymous

          >Reddit
          It's nothing

        • 8 months ago
          Anonymous

          >"Dude there's a new Donkey Kong game coming to the next Direct"
          >nothing
          >"Dude there's a new Donkey Kong game coming to the next Direct"
          >nothing
          >"Dude there's a new Donkey Kong game coming to the next Direct"
          >nothing but a Mario vs. Donkey Kong remake
          >"uh... ACTUALLY it's coming to the next switch :)"
          You homosexuals have been doing this dance for years. You're eventually going to be right as per the broken clock rule but it's not going to be what you think it is.

    • 8 months ago
      Anonymous

      I am all for it, my dream Donkeyman game is DK64 with 8 kongs and switching anywhere, and the multiplayer is gokart racing through all the levels from singleplayer

  3. 8 months ago
    Anonymous

    It's natural progression.
    Seperate levels only existed because of tech limitations anyway.

    • 8 months ago
      Anonymous

      it's so satisfying getting to that flag in Mario though. Although I would be curious to see an open world Mario, the current model works so well I'm sure they'll keep making Mario games with levels.

  4. 8 months ago
    Anonymous

    Traditional 3d Zelda will be released in between. Thank God there's no more 3d Zelda to remake

    • 8 months ago
      Anonymous

      >”Traditional 3d Zelda will be released in between”
      I envy your optimism

      • 8 months ago
        Anonymous

        Realistically speaking will Nintendo actually remake another 3d Zelda? They've done em all

        • 8 months ago
          Anonymous

          Zelda 1 would be great, find eight dungeons in a locally scaled open world.

        • 8 months ago
          Anonymous

          Ocarina of Time on a screen that isn’t the size of a sticky note

        • 8 months ago
          Anonymous

          I genuinely believe there's a very high chance that they'll re-remake OoT to accommodate the upcoming movie (series) and theme park. Or at the very least, we'll get a more traditional experience with the next one.

          We know from recent Famitsu interviews that Aonuma and Fujibayashi are actually thinking of dropping the standard BoTW formula to some degree, or at the very least, they want to return to some of the series' staple roots in some aspects... Which makes sense, now that Zelda has truly become a mainstream normie franchise akin to Mario, Pokemon, CoD, etc. I suspect the next game will still be open-world, but will incorporate many more traditional aspects in an effect to see if they can influence or acclimate their newfound fanbase into accepting and enjoying the more traditional elements of the franchise, such as mainline dungeons.

          I think that, at the end of the day - while BoTW and TotK were massive successes as far as sales go, Aonuma, Fujibayashi & co. know these games really fricked with the core identity and format of the franchise, which isn't good for the IP's health in the grand scheme of things - especially now that Nintendo is turning towards other mediums and forms of entertainment to further the company's success and financial standing in the coming years.

          The era of consoles are coming to an end and Nintendo will have to fill that massive gaping hole of former hardware sales with something else. Cue their jump into theme parks, movies, mobile gaming, animation and TV. And you cannot maintain that success with such a notable IP if you frick with its core identity too much.

  5. 8 months ago
    Anonymous

    Next Zelda reboot is going to heavily feature boats.

    Fricking quote me on it.

    • 8 months ago
      Anonymous

      Space boats or time boats. Or dimensional boats.
      I have a feeling that it'll be a quadrilogy, counting AoC.
      Because the triforce, while not permanent in both games, were present in both games. In BOTW it was present when Zelda sealed Calamity Ganon, and in TOTK it was present when Zelda hugged the broken Master Sword before becoming a dragon.

      • 8 months ago
        Anonymous

        >permanent
        *Prominent, excuse me

  6. 8 months ago
    Anonymous

    I want a Link solo game with no Zelda/Ganon
    keep the design choice of being able to solve puzzles in different way and go anywhere on the map
    I want the scale to be much smaller and the story to happen as you go instead of the Naruto flashbacks

    • 8 months ago
      Anonymous

      I was thinking about this earlier. Ideal would be take the 120 shrines, consolidate them into 20 dungeons, scatter them out in the world, do not mark the map, that's the game.

    • 8 months ago
      Anonymous

      basically had a similar idea. I'd also like if completing certain dungeons change the environment which open up new quest and areas

    • 8 months ago
      Anonymous

      I was thinking about this earlier. Ideal would be take the 120 shrines, consolidate them into 20 dungeons, scatter them out in the world, do not mark the map, that's the game.

      I like your ideas anons

  7. 8 months ago
    Anonymous

    Imagine if they utilize AI generation to make a map of 100x the scale and with 10x the shrines and koroks. Ohh man that would be so sweet. I could play for years and never fully finish it

    • 8 months ago
      Anonymous

      I am morbidly interested

  8. 8 months ago
    Anonymous

    I wouldn't mind an open-world Zelda where you start with nothing but the clothes on your back and you have to find the stuff you need to get around. Instead we get open-air where after the tutorial you have everything you need to go anywhere and beat the game.

  9. 8 months ago
    Anonymous

    Just frick my level design, structure and progression right up senpai I love spending most of my time merely running around just to do flagrantly copy pasted content and I welcome the end.

    • 8 months ago
      Anonymous

      unironically there's a way to do it right

  10. 8 months ago
    Anonymous

    There hasn't been a Zelda game since the gamecube.

    • 8 months ago
      Anonymous

      *N64

  11. 8 months ago
    Anonymous

    This might sound like a dumb idea. I just want to start a game where you have nothing except the clothes on your back and an item pouch in civilized Hyrule. You can pick up stones, sticks, plants, and other things to cook and sell then you can buy your exploring tools like oil, rope, bombs. Or you can go treasure hunting and find those things instead. Or you can steal a weapon from sleeping monsters and kill them with it.

  12. 8 months ago
    Anonymous

    I've been saying it since BOTW, all they need to do is have the next game be open world, ditch all the fricking fluff, ditch shrines, ditch koroks, ditch the underground that adds nothing, ditch most caves, and just have fricking like 20 dungeons on the map to find and stumble into.
    Just that, finding dungeons via exploring, you bring back items, and we're fricking golden.

    • 8 months ago
      Anonymous

      So Elden Ring.

      • 8 months ago
        Anonymous

        .............no you fricking moron...

        • 8 months ago
          Anonymous

          Yes

          • 8 months ago
            Anonymous

            Elden Ring didn't have proper towns, weather, npcs or well-designed side quests.

      • 8 months ago
        Anonymous

        elden ring has the shrines as catacombs.
        siofra river as underground
        the mines as the caves
        is only missing koroks

        • 8 months ago
          Anonymous

          You forgot that its fun

          • 8 months ago
            Anonymous

            I find both fun

        • 8 months ago
          Anonymous

          Elden ring does have "shrines" as catacombs, true, the difference is that elden ring has like 15 catacombs, while TOTK has 150 shrines.
          Same thing with the mines and caves, there's way less of it in Elden Ring because the focus was properly placed on making actual good dungeons.

          • 8 months ago
            Anonymous

            The difference is that Elden Ring had meaty, thematic challenging "dungeons" spread throughout the main quest, while BoTW and ToTK tried to pass over-glorfied shrines as "main dungeon content."

          • 8 months ago
            Anonymous

            I agree with the catacombs but the mines really felt copypasted, I would argue that the caves in ToTK caves have more variety.
            yeah i kinda wish that they would give more dungeons instead of the shrines but I honestly liked the 4 main dungeons in ToTK

  13. 8 months ago
    Anonymous

    idk I don't really see an open world Resident Evil happening anytime soon

    • 8 months ago
      Anonymous

      now there's a series that needs to just be over already

  14. 8 months ago
    Anonymous

    What would you think about an anthology structure to story? Instead of the main quest telling you about the same past events over and over again assuming its your first quest every story just has its own story and objectives. You have to figure out those objectives on your own without a voice or partner to guide you.

  15. 8 months ago
    Anonymous

    BoTW was a step in the right direction but ToTK was a massive step backwards.

  16. 8 months ago
    Anonymous

    open world using your location and immediate surroundings as the input for a generative ai to synthesize an adventure for you

  17. 8 months ago
    Anonymous

    What's your ideas on a Second Quest mode that changes the locations of items, treasures, and weapons you can find?

    • 8 months ago
      Anonymous

      a different starting location, either kakariko or hateno, one of the divine beasts should be on the great plateau, one in the lost woods, one in the snow highlands, and one at hyrule castle. Ganon would be residing in the yiga hideout.

      you would get the motorcycle early on, the korok challenges would be more involved and give out handfuls of seeds as a reward, the beast tamer quest would be to survive making it from one side of the overworld all the way to the other with enemies in tactical locations.

      • 8 months ago
        Anonymous

        I was thinking of for a new game in civilized Hyrule you can make money early on by finding ingredients to cook and sell. Then you can buy exploration items which will be abundant in the base game. Everyone would buy anything. However in Second Quest you're limited on what goods you're allowed to sell to which vendor. A bug vendor will only accept buying bugs and food. And food will be one-third of the price outside of selling in restauraunts. This means you'll have to be reliant on bartering materials and money to craftsmen to buy exploration items or treasure hunting. Also like the original Zelda places that used to have people who give you Rupees for saving them now fine you for breaking down their doors. These fines are paid in Rupoors, which can turn into debt giving you negative Rupees. Which means you can't buy or sell anything unless your debt is paid. You can also take out credit to buy an item via down payment of half the item's value. However you have to pay full price of the item's value as debt. Meaning you pay 1.5 times the price in the end AND you cannot buy anything until debt is paid.

        • 8 months ago
          Anonymous

          >These fines are paid in Rupoors, which can turn into debt giving you negative Rupees.
          love that idea

          • 8 months ago
            Anonymous

            In Breath of the Wild I hunt cranes on the road and cook skewers for money. Even in Tears of the Kingdom you can get early money easy in Hebra via hunting moose. And since my idea for the next game is civilization via rennaisaunce period then money is going to be essential in buying tools, weapons, and armor. Each hero character you meet has a trade that makes unique items. There are 6 heroes who are paired with 6 maidens. And with Link that makes 7 heroes.

            Link too has a trade. His trade is cooking. Cooking has been completely overhauled where you can now only eat once every half day but effects last longer. Good meals grant blue hearts and blue stamina that extend your health and stamina. Blue hearts and stamina can be restored like normal hearts and stamina through resting, salves, and drinks. Cooking can be done at a workstation like a campfire, pot, or kitchen with 1, 5, or 8 ingredients. Salves and drinks are medicine you carry that replaces food for healing. Drinks give you a shorter but more potent buff that stacks with food. Also potions that give full hearts or stamina no longer max out your hearts or stamina. They only extend health and stamina if you're heath/stamina is full. Otherwise gold hearts/stamina heals the difference. You have a supply bag that limits you carrying 8 meals/salves/drinks, but it can be expanded on via Korok Seeds like your weapon/bow/shield stash. Though the max for each is 16 (15 for weapons because Master Sword).

            • 8 months ago
              Anonymous

              gives me those Fable 2 vibes

  18. 8 months ago
    Anonymous

    It's the least creative and but currently most common attempt at "innovating" a stale and old franchise.

  19. 8 months ago
    Anonymous

    They'll keep rehashing the aimless open world thing and tack on new gimmicks each time, tendies will eat it up no matter what.

  20. 8 months ago
    Anonymous

    They couldn't even milk the open world formula for two games before having to rehash practically everything from BotW. TotK fricking sucked.

  21. 8 months ago
    Anonymous

    I do want another solo Link adventure but on a non Hyrule island again
    Kind of think they should use that underwater idea they tossed around for BoTW as the gimmick for the next game but then every other level would be a water temple so idk

  22. 8 months ago
    Anonymous

    Not its futa porn

  23. 8 months ago
    Anonymous

    When you can take a chunk of procedurally generated terrain and pepper it with the same copy-pasted content 100+ times and everyone eats it up, it's inevitably going to win out compared to actually making a good game.

  24. 8 months ago
    Anonymous

    Any ideas on how to handle weapons breaking? I thought about a system where you can repair and mod weapons in a crucible or forge. You can even dye the colors of the weapon's hilt/haft and blade/tip. When weapons break you can pick up their parts as materials. That way broken weapons don't eat your slots. Of couse when you find better weapons you can sell weaker weapons or discard them. Though there are some weapons that will be expensive to repair. And some weapons like monster weapons are irrepairable. Also repair a weapon too much then it becomes irrepairable, except the Master Sword. Master Sword recharges over time but it can be fed materials in a crucible to speed up recharging time. You can also combine two identical weapons into one to repair.

    Bows, hookshots, and crossbows cannot be repaired for balance reasons.

  25. 8 months ago
    Anonymous

    No, the next step is to bring back the train.

  26. 8 months ago
    Anonymous

    Bowser’s Fury, while excellent, fell short of Odyssey and not just due to a lack of content. So no.

  27. 8 months ago
    Anonymous

    >Is open world the next step for all ip's and series?

    Not everyone can be as good at making video games as Nintendo.

  28. 8 months ago
    Anonymous

    No offence, but I don't think The Legend of Zelda: What's Next? is exactly going to work as a title.

  29. 8 months ago
    Anonymous

    Open worlds are being pushed on us so hard because they're easy to make and lower standards of game development.

    • 8 months ago
      Anonymous

      How are open worlds easier to make than a few non-interconnected levels?

      • 8 months ago
        Anonymous

        Look at starfield for example. Less actual levels of gameplay than Armored Core but spread out over a map 1,000 times the size of GTA V, all procedurally generated. Making the content hard to find is a technique to make people think games are bigger than they are.

      • 8 months ago
        Anonymous

        Because you distract the player with a boring open space and say "Look! Freedom!". Linear design needs to be planned carefully or it will get boring fast. With open worlds you don't have to try, just tell the player go from point A to point B wherever. There's nothing interesting in that. Environments could be condensed and include good design as well as being considered open world still, but that requires effort. That's why open world games are open nothingness. Because it's easy to plop down some trees and houses and rocks without worrying about how the player gets around. If they cared about, worlds wouldn't be huge just because and full of time wasting repetitive activities.

        Modern open worlds have even ruined racing games by having open spaces that aren't fun to drive around in. Track design is worse, but hey! You can drive le everywhere! Do you know why people like to go to tracks to race? Because they're designed for it. Trying to emulate realism isn't fun 95% of the time. This is why Underground 2, Most Wanted, and even Carbon are designed like interconnected racetracks and not real cities. It's a huge reason why they're better than modern open world racing games where going through a field is pointless and disengages the player. The obstruction makes it fun because it engages the player. The ability to climb everything in the Switch Zelda games is such unbelievably bad and thoughtless game design, I no longer have faith in Nintendo's ability to make good games. The modern approach to open world games is absolutely awful and I refuse to go along with social engineers attempting to convince everyone otherwise.

  30. 8 months ago
    Anonymous

    Zelda was originally open world.

    Deal with it.

    • 8 months ago
      Anonymous

      Did you have to walk in a mostly straight line for 30 minutes to get from one side of the map to the other?
      Or fast travel if you wanted to get around that and go where you actually wanted to get to? Hmm... Fast travel kind of makes it like a level based game...

      • 8 months ago
        Anonymous

        Zelda literally invented the modern open world game

        • 8 months ago
          Anonymous

          It has towers you have to climb to see things in a local area around it, vast spaces of nothing in particular that take several minutes of walking in a mostly straight line to navigate for no apparent reason, and it even repeats the same handful of mostly useless "puzzles"/collectables hundreds of times?
          Truly ahead of its time!

  31. 8 months ago
    Anonymous

    BG3 will win GOTY and then Nintendo will release BOTW 3 in two years with the same shit, except they add enemies that hack your autistic creations and people get upset that they exist

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