Is Outer Wilds any good? I'm hankering for games like Riven and I heard this was amazing

Is Outer Wilds any good? I'm hankering for games like Riven and I heard this was amazing

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  1. 4 months ago
    Anonymous

    it's nothing like that
    just play it, right fricking now

  2. 4 months ago
    Anonymous

    It's kind of similar, but not really. Very much it's own thing.
    It's also very very good and you should just play it without looking at any more comments in this thread so you dont get spoiled. If you have a lust for adventure and kowledge, you'll probably love it. Also the DLC is the best part, no matter what anyone says.

  3. 4 months ago
    Anonymous

    it's not like Riven, but it's very good. don't look up spoilers, if you don't know what to do next check the rumor mode in the ship's computer.

  4. 4 months ago
    Anonymous

    It's a walking "follow the breadcrumbs" simulator. You walk from twitter board to twitter board and follow the instructions they provide. There are no puzzles. This makes midwits feel incredibly smart so it has a cult following. Play any other mystlike.

    • 4 months ago
      Anonymous

      >There are no puzzles
      There were plenty of puzzles that I completely ignored and just crashed my shit at high speed to solve instead

      • 4 months ago
        Anonymous

        Feldspar? How did you get internet all the way out there?

        • 4 months ago
          Anonymous

          Unironically did it in the crumbling planet to get on that dome in the icy pole of the planet. Saw that you were meant to walk with gravity stones, said nope, did a slingshot on the blackhole, navigated straight through spires and the ejected upward into last areas.
          Tried do it too for the blackhole forge but the fricking "ground" didn't latch me any of the times.
          >Dude just warp
          dOoD JuSt waRP thEre. I'm a moron till the end

          • 4 months ago
            Anonymous

            i love that you can do bizarre methods like this and it works all over the place in this game

    • 4 months ago
      Anonymous

      its not a puzzle as in the witness 'solve this puzzle in this gui to proceed' puzzle.

      But completing the game IS just one massive mystery. It's not really midwit material, it's just rewarding because the game doesn't treat you like an idiot and trusts you to figure it out.

    • 4 months ago
      Anonymous

      >There are no puzzles.
      Factually incorrect, there are multiple places that you can't simply walk/fly to that the game gives you hints on how to reach them but also allows to brute force it, the most obvious one being the sun station.

      • 4 months ago
        Anonymous

        were you supposed to do anything other than jetpack maneuver through the cacti?

        • 4 months ago
          Anonymous

          if you go there at the right time you can walk over the sand as it drains, completely bypassing all the cacti

  5. 4 months ago
    Anonymous

    leave this thread, play it, dont come back till you're finished it.

  6. 4 months ago
    Anonymous

    Riven had lots of weird contrived puzzles just for the same of having puzzles, which is fine if you like solving them. But Outer wilds is more about bigger picture stuff and the puzzles are a little bit more based and organic.

    • 4 months ago
      Anonymous

      >riven has a lot of weird contrived puzzles
      >Riven has like 3 puzzles that are all big picture stuff aside from opening a lock
      >everything else is just pulling a lever/button and knowing where a door is

      did you play riven?

      • 4 months ago
        Anonymous

        not that anon but im going to play riven

  7. 4 months ago
    Anonymous

    Turn your volume up so you can appreciate the awesome music. Especially in the echoes of the eye dlc.
    Also please so spoiley. Most surefire way to ruin the game. Figuring stuff out on your own is the most satisfying part of the game.

  8. 4 months ago
    Anonymous

    It has they/them pronoun shit

    • 4 months ago
      Anonymous

      Because your aliens are genderless tadpole people. Nomai have normal male/female.

      • 4 months ago
        Anonymous

        >Because your aliens are genderless
        But why? That's right, specifically so they could throw tumblr pronouns in your face. If they were doing it in good faith they would've at least come up with something other than they/them for their aliens.

        • 4 months ago
          Anonymous

          If they were doing it in good faith they wouldn't have the they/them aliens speak and behave exactly like gendered humans, it's definitely an excuse to pull the pronoun shit

          • 4 months ago
            Anonymous

            they do? i don't recall much gendered stuff, you have someone brewing wine, another cutting wood, a village elder, two kids... the hell are you talking about?

        • 4 months ago
          Anonymous

          *blocks your path*

        • 4 months ago
          Anonymous

          More likely they reproduce asexually by spreading spores or something when they die horribly in some dumb way.

        • 4 months ago
          Anonymous

          Or maybe it was just done to drive home the fact you are playing a four eyed genderless frog alien and not a human.

          • 4 months ago
            Anonymous

            >Or maybe it was just done to drive home the fact you are playing a four eyed genderless frog alien and not a human.
            Every single thing about them is human, culturally and in terms of game mechanics

        • 4 months ago
          Anonymous

          >But why?
          Because its a videogame and these are frogs, are you fricking stupid, you're getting mad at nothing

        • 4 months ago
          Anonymous

          I do think the aliens could stand to be more alienating sometimes but would you really have reacted better if they used ve/vis/ver?

    • 4 months ago
      Anonymous

      holy moron

    • 4 months ago
      Anonymous

      Jesus Christ. Who Fricking Cares?

    • 4 months ago
      Anonymous

      > WTF DO YOU MEAN A TOTALLY ALIEN SPECIES HAS A DIFFERENT BIOLOGICAL MAKE UP TO HUMANS
      Frick off Black person

      • 4 months ago
        Anonymous

        they behave identifically to humans, making them fundamentally gendered
        the 'nonbinary' stuff was pure virtue signal shit

        • 4 months ago
          Anonymous

          The amount of cope in this post is palpable

          • 4 months ago
            Anonymous

            never stop trying, one more inch anon and you'll grasp those straws, you can do it!

            your refutation?

        • 4 months ago
          Anonymous

          never stop trying, one more inch anon and you'll grasp those straws, you can do it!

  9. 4 months ago
    Anonymous

    Heard from whom? Speak directly.

    • 4 months ago
      Anonymous

      Me.

    • 4 months ago
      Anonymous

      this guy

      Me.

  10. 4 months ago
    Anonymous

    its a game that gets better and better the less you know about it when going in
    just boot it up and play it, take your time with it, no need to hurry, try and understand things.

  11. 4 months ago
    Anonymous

    Its my favorite game of all time

  12. 4 months ago
    Anonymous

    Game Of The Century

  13. 4 months ago
    Anonymous

    Soulless gays are the only "people" that shit on this game. Its excellent and probably the most imaginative game released in the last 20 years.Don't look stuff up if you can't figure something out, just come back to it later. There is nothing you need to brute force. Enjoy the ride.

  14. 4 months ago
    Anonymous

    my general tips:
    >if in doubt use all your tools to discover new things, radio, scout, flashlight, jetpack...
    >your ship has some of these tool too, use them!
    >take your time to learn how your tools work
    >there is a log on your ship to check your progress and hints
    >don't spend to much time on just one planet or you'll get tired, if you are stuck somewhere take a trip to another place, you'll likely find a hint to a problem you are having

    and that's it, if you have more questions ask the anons. Have fun.

  15. 4 months ago
    Anonymous

    If you liked Riven you'll like this. Don't use a guide no matter what. Have fun.

    • 4 months ago
      Anonymous

      >Don't use a guide no matter what
      I had to check one thing out, only to find that I already did it right but it didn't work. Went back, did the same thing and it worked immediately.

      Never say never.

      • 4 months ago
        Anonymous

        Same for me with jellyfish. Turns out I just wasn't accurate enough the first time.

        • 4 months ago
          Anonymous

          that must be the worst puzzle in the game

          • 4 months ago
            Anonymous

            I found it to be pretty straight forward
            >Other spaceman says they insulate electricity but only if you manually step its innards
            >Several jellyfish are seen pop in and out of a thunder orb
            Like, I dunno, I solved that shit first try.
            I think the anglerfish being blind equating to you must drift without using thrusters to be a much worse puzzle because the way the pods teleport you in the dark bramble make it look like you lose all your momentum

            • 4 months ago
              Anonymous

              About the jellyfish I managed to figure it out on my own after some tries but at first I thought you had to eat/go inside the dead jellyfish in dark bramble and then go to giants deep. But then I stepped back and observed the jellyfish going in and out of the electric field
              Most of the game is letting go of your assumptions of the situation and examining it carefully, like the smart, preserving hatchling you are

            • 4 months ago
              Anonymous

              >I think the anglerfish being blind equating to you must drift without using thrusters to be a much worse puzzle because the way the pods teleport you in the dark bramble make it look like you lose all your momentum
              I had the exact same problem with that part because I did lose all my momentum the first couple times I tried it and figured floating for 10 minutes slowly was the wrong solution

            • 4 months ago
              Anonymous

              I think it's counter intuitive. It's a RED jellyfish, shocks you if you touch it, I even knew the solution before getting the hints. But kept getting shocked every time i tried entering a jellyfish Skill issue at its best.
              For some reason i thought i had to find a giant jellyfish or "kill" one somehow, after finding the hints lmao

              • 4 months ago
                Anonymous

                I think when you isnpect the dead jellyfish, you are told that in order to not get shocked you have to enter from below the jellyfish
                you can also screw the jellyfish and just crash into the planet as fast as you can

              • 4 months ago
                Anonymous

                The speed method requires like 50 kms of just building speed and you will likely die in the process tho, which is a lot of time wasted on retries.
                Still better than trying to land on the fricking sun station

              • 4 months ago
                Anonymous

                It's stupid that you have to go in the fricking tentacles, that's highly counterintuitive and it's just an added layer of bullshit to pad out what was otherwise a good puzzle.

        • 4 months ago
          Anonymous

          For me, it was the big tornado. Worst planet honestly.

          • 4 months ago
            Anonymous

            That's a puzzle? You can just fly over that with the ship in land mode? It's right at the north pole. Like, I first saw it while on call with a friend and we both just suggested doing it at the same time.

            • 4 months ago
              Anonymous

              I tried that immediately but somehow couldn't get over it. Only later I tried it again after Googling and it worked. I guess the hitbox is a bit fricky or I was moving too slow.

        • 4 months ago
          Anonymous

          Happened to me with jellyfish, the Giants Deep quantum temple, and my biggest complaint is that the biggest secret in the game (ATP) is the most counter intuitive. But it’s still 10/10, unforgettable experience.

      • 4 months ago
        Anonymous

        Huge spoilers
        The last puzzle i solved was the ash twin project and when I removed the ash twin core I didn't immediately get what to do with it and because end times starting playing early I thought I was dead.
        So I just stopped and watched the sun explode to see what would happen. Once I died I was like "wait this is the same power source as in the vessel". This led me to confirm my theory by just googling it. I probably shouldn't have but it didn't ruin anything for me

    • 4 months ago
      Anonymous

      >Don't use a guide no matter what
      I had to check one thing out, only to find that I already did it right but it didn't work. Went back, did the same thing and it worked immediately.

      Never say never.

      The one time I failed, was in the DLC.
      I failed to discovers the most important mechanic of dreamland, I did try to put my lantern down to try to sneak on fowlk but I had never moved far enough for "that" to happen.
      And then I wrongly concluded there wasn't anything to consider here because you do not discovers the full explanation until AFTER you needed it.

      • 4 months ago
        Anonymous

        I moved far enough but I didn't realize what the frick happened because I got killed immediately, I even thought it was a glitch of some kind

      • 4 months ago
        Anonymous

        frick i had a worse time with that because after you learn putting down the lantern does that, i thought i couldn't place it just anywhere because they purposely change the angle at which you're able to see the prompt to put it down and i never looked down hard enough for an hour, looking for another insert to place the lantern

        • 4 months ago
          Anonymous

          Woah that's harsh. I sympathize.

        • 4 months ago
          Anonymous

          i had the same issue, i thought i could only put it down at specific places and i couldn't figure out the last bit of the final puzzle. thank god i had a friend looking at me and he realized what my issue was and straight up told me "just look at your feet"

  16. 4 months ago
    Anonymous

    Outer Wilds is my favorite game, but it's not like Riven.

  17. 4 months ago
    Anonymous

    I feel like a moron, I'm stuck already
    >go to gas giant planet with the water and cyclones
    >wander around a bit
    >find the guys statue workshop
    >can't interact with anything else
    >can't go inside
    >exploring the water deeper launches me into the stratosphere

    • 4 months ago
      Anonymous

      Leave, explore something else and come back with a fresh mind

    • 4 months ago
      Anonymous

      Planets are not standalone levels. Often a hint to proceed in one place will be on the other end of the system.

    • 4 months ago
      Anonymous

      Don't worry just check out other places

    • 4 months ago
      Anonymous

      >exploring the water deeper launches me into the stratosphere
      any idea why?

    • 4 months ago
      Anonymous

      >can't go inside
      gee, if only there was someone on the planet to talk to
      wowie if only a inscription on the top of the workshop talked about an alternative entrance, all while standing on a conveniently placed grid that allows you to shoot a scout through

      • 4 months ago
        Anonymous

        literally no one
        and the inscription didn't say shit besides its below

        • 4 months ago
          Anonymous

          first sentence is fake
          second one is everything you need to know

      • 4 months ago
        Anonymous

        Actually don't know if the people who know "the other way" actually explain what it is.
        At least, if they're referring to the other way being to wait for the island to jump out into the exosphere and then do a space walk UNDER the island and have it crash back down into the ocean with you now inside. Because that's what I did and it was the most glorious vidya moment I had with this type of game.

        • 4 months ago
          Anonymous

          you can just swim under, but i agree your method is cooler

        • 4 months ago
          Anonymous

          very cool, the basic solution still felt satisfying but this must have been awesome for you

    • 4 months ago
      Anonymous

      READ homie READ

  18. 4 months ago
    Anonymous

    >Everyone told me don't look up spoilers for the game because itll ruin the experience including my friend who bought it for me
    >the "spoiler" happens 10 minutes into the game
    woah thanks for keeping it from me man my game experience would have been ruined!

  19. 4 months ago
    Anonymous

    I wonder how many people beat the game without ever noticing that the ship has an eject button.

    • 4 months ago
      Anonymous

      Present!

      This game taught me that knowledge is power. I mean, I had heard that before but this shit truly delivers on the concept.

      It's basically the best Archeology game ever made. You literally figure what people were trying to do and use that to open up the rest of the map.
      La Mulana is another game that truly opens up as you figure shit out, but that one has a bit too many stupid "find the trigger" puzzles, like the pepper to make a statue sneeze.

      • 4 months ago
        Anonymous

        seconding La Mulana, and some "puzzles" there are way more cryptic

  20. 4 months ago
    Anonymous

    This game taught me that knowledge is power. I mean, I had heard that before but this shit truly delivers on the concept.

  21. 4 months ago
    Anonymous

    >i asked if they'd died but they thought i was being metaphorical
    lmao

  22. 4 months ago
    Anonymous

    post yfw read The Sun Station logs

    • 4 months ago
      Anonymous
    • 4 months ago
      Anonymous
    • 4 months ago
      Anonymous

      >that one blind playthough of a guy who's not a shit for brains that was posted in the last few threads
      >time until sun station is destroyed by sun supernova: 0 minutes 7 seconds
      >him looking out of the window a few secodns later

      • 4 months ago
        Anonymous

        astrophysicist? Watched the full playthough when it was coming out, he wasn't shit for brains around 70% of the time, 30% he was braindead to a point of frustration

      • 4 months ago
        Anonymous

        who

    • 4 months ago
      Anonymous
    • 4 months ago
      Anonymous

      >oh ok so there's this device that probably causes the sun to go supernova
      >tons of mentions of a project to blow up the sun
      >there's a countdown satellite, so surely some alien species caused all of this, and this is loop thing is just a simple game of stopping whatever device is causing all of this and save everyone
      >there is no project and there never was
      >no matter what you do, everyone will die

      The revelation hit hard because I thought Outer Wilds would just be generic and should have had higher expectations.

    • 4 months ago
      Anonymous
    • 4 months ago
      Anonymous

      >read Vessel logs
      >It's clear the universe is dying.
      >mentions of all the other surviving systems and clans, dwindling and going extinct one by one

    • 4 months ago
      Anonymous

      I had already figured it out beforehand so I never had that moment
      I mean isn't it kinda obvious considering how long it's been since the nomai died and all the exploding galaxies in the distance?

      • 4 months ago
        Anonymous

        I feel like a lot of people don't pick up on the exploding galaxies point until later.

      • 4 months ago
        Anonymous

        the average person needs something spelled out to them directly for them to understand it, especially in regards to matters they're not familiar with. asking the average person to make logical connections is pretty hard

      • 4 months ago
        Anonymous

        The trope of "tech crazy alien race frick up the universe" is just too ingrained. The game clearly wanted to make most people believe the Sun Station was the root of the issue.

    • 4 months ago
      Anonymous
    • 4 months ago
      Anonymous

      for some reason i decided to be dense and the revelation flew over me. i guess i was very sleep deprived and stressed by the failed attempts (i autistically wanted to land on it near the start of the game), but the "it only made minimal impact" made me think it was working, just slowly.
      only the next morning i did 2+2 and then i thought it was the interloper since i hadn't been there yet. there i had the "oh crap" reaction

  23. 4 months ago
    Anonymous

    the DLC was really nice
    zero stakes, just unraveling of a mystery and letting a persons final moments be that of knowing that it wasn't all in vain

  24. 4 months ago
    Anonymous

    It's got a good sense of exploration and discovery, and it's great the way it leverages player knowledge to create progress. However it still feels limited, borderline walking-simulator at times since you can't really interact with or impact the world. It doesn't respect your time as much as it should, there's a lot of enforced time wastage and tedium involved.
    Overall, I'd recommend it, but it's not as good as people say.
    The base game is better than the DLC. The DLC is kinda cool on its own but it fits in with the rest of the game very poorly.
    If it matters to you, there's a tiny bit of wokeness but it's negligible. Your character's race uses "they" pronouns because it's genderless.

    • 4 months ago
      Anonymous

      Why isn't it a walking simulator? Site felt like that to me. I've tried to play it 2 or 3 times and it's just fricking boring.
      It feels like when I finally played firewatch after people praising it. That game was absolute dog shit

      • 4 months ago
        Anonymous

        Firewatch is a special case in that it has an interesting idea. But unfortunately the execution wasn't dogshit enough to be able to criticize it freely. People will just hit you with the "you didn't get it" or the "that's the point" and completely shut down any valid thing you may have to toss against it

      • 4 months ago
        Anonymous

        reposting "why it's not a walking sim" from yesterday's thread

        You die a lot in this game though, dying is core to the game. I don't understand the morons calling it a walking sim. It lacks combat and enemies (actually...) but it's otherwise a mechanically rich game, you have

        - great variety of instadeath dangers, fall damage, environmental hazards, crashing, asphyxia
        - accessory tools like a probe, camera, radio and signal detector designed to be used together in clever ways
        - limited depleting resources like fuel and oxygen that induce tension
        - another core design rule that induces tension and incentivizes speed and route optimization, meaning traversal skills optimization
        - a ship, which can be destroyed or necessitate repairs, you can end up stranded without it even though it's your source of fuel/oxygen/medkit refill, etc. increases tension the further you explore from it
        - amazing puzzles that are part of the environments in immersive and very interactive ways
        - having to deal with disorienting Newtonian laws in space, velocity, relative motion of all the different solar system bodies, varying gravity levels, and unique environmental hazards that greatly affect ship piloting and surface platforming
        - creative use of physics engine with an extremely dynamic world, lots of unique interactivity
        - extremely imaginative world and large-scale connected level design
        - a non linear open world that incentivizes decision making and player agency instead of holding you by the hand on a linear road, with a huge fricking scale
        - additional settings options to make little gameplay things even more manually engaging and increase tension, like disabling various automated/accessibility features
        - investigation of open-ended, cryptic, non-linear mysteries, meaning each individual player playthrough breakthroughs will be very unique and different, can pull you in like crazy

        • 4 months ago
          Anonymous

          the dangers are interlinked to the puzzles and the exploration, the tension and the physics and traversal, you never feel safe while exploring or solving a puzzle, it's all part of the same experience, you never feel safe in this game

          I've played countless action or horror games and typically when they have a puzzle segment it's devoid of danger, it's combat room -> puzzle room -> combat room. Once a room is cleared of enemies you're free to solve the puzzle danger-free. This isn't the case here, you're constantly under tension and against potential dangers interrupting your puzzle solving, and in many cases, exposing yourself to danger, and the tension, the threat of dying, that goes with it, is actually part of the puzzle! What does it say that a game without combat manages to make puzzle solving and adventure exploration more tense and intense than 99% of games with combat?

          All of this goes against everything what people typically call walking sims. It's one of the most "engaging" games I've ever played.

        • 4 months ago
          Anonymous

          >it's not a walking sim
          Agreed, and I'll add that "walking sim" is a pejorative used by uncultured spazzes that can't sit still and pay attention to a game unless they're destroying some kind of enemy every other moment.

          • 4 months ago
            Anonymous

            Walking sims are interactive movies. They aren't games

            • 4 months ago
              Anonymous

              Oh look. Here's one of them now.

        • 4 months ago
          Anonymous

          All those points taken individually make the game sound incredible, but in my opinion it somehow combined them all into something less than the sum of its parts. It feels more limited and repetitive than it could, it feels like there's a hard barrier on what you can do with all those features since you can never actually interact with the world, nor really with the people in it, and since everything resets after 22 minutes there just aren't enough examples of those features making a difference to the overall experience.
          I like the game, it's creative and did some things really well. But it's like it included all these potentially amazing sim elements and then stubbornly refused to let them reach their potential, probably in the name of being streamlined and accessible. It's a big shame.

          • 4 months ago
            Anonymous

            This homosexual again
            >NOOOO I JUST CANNOT HANDLE THE GAME RESSETING EVERY 22 MINUTES! IT FEELS LIMITING EVEN THOUGH IT LITERALLY ISN'T AND THE GAME IS DESIGNED WITH THE 22 MINUTES IN MIND SO YOU CAN ACTUALLY DISCOVER EVERYTHING AND YOU CAN EASILY DO MULTIPLE THINGS EACH LOOP!

            • 4 months ago
              Anonymous

              Resetting every 22 minutes negates the importance of resource management and wastes a lot of your time if you mess up something time sensitive.
              I said I liked the game didn't I? Doesn't change the fact that you're more observer than participant and it wastes your time more than it needs to.
              I'm sorry you see everything in black and white and can't conceive of a game being good but also flawed, but that is entirely your problem, not mine.

              • 4 months ago
                Anonymous

                >Resetting every 22 minutes negates the importance of resource management
                What resource management? You've got unlimited fuel and air.

              • 4 months ago
                Anonymous

                >What resource management? You've got unlimited fuel and air.
                The post I initially responded to said
                >limited depleting resources like fuel and oxygen that induce tension
                > a ship, which can be destroyed or necessitate repairs, you can end up stranded without it even though it's your source of fuel/oxygen/medkit refill, etc. increases tension the further you explore from it
                And I was saying they sound awesome on paper but their impact is limited by the loop reset

              • 4 months ago
                Anonymous

                Fair enough.

              • 4 months ago
                Anonymous

                And I'm sorry you're just moronic.
                Missing your window is a punishment for poor play. What solution did you want? A time rewind button? I think you can see how that is a fricking moronic idea that kills all tension.
                Or did you want everything to be static? Then the entire story would need to be rewritten. And even if that was something they'd do, it would just make the game boring as frick. Woah! Nothing meaningful happens.

                Or did you want everything to be on a constant loop... Kind of like the game already is? Only worse, because now you really MUST wait around if you miss your window for it to all loop back around. Making it an even bigger time waster.

                Here's a tip. If you miss the window for something, just go explore some other part of the solar system.

              • 4 months ago
                Anonymous

                I'm just saying there's a large amount of stuff that has a very limited window to access it and the way the loop is structured wastes a lot of your time if you miss a window. You can miss the meditation ability, you can't skip the memory cutscene between loops (even though you'll be seeing it a lot) and even dozing at campfires, which wasn't originally in the game, takes forever. Most of the time there's no point going and doing something else; by the time you go to another area a lot of things will be locked out and there's not enough time left to do anything meaningful anyway.
                It wastes your time a lot more than it needs to and the limited gameplay compounds the frustration. Your lack of influence on the world means you spend a lot of time just waiting for something to happen so you can go spectate some more.
                And all that time wasting ends up being kind of pointless. I thought there might be some link between the various time-sensitive puzzles that you have to navigate at the end of the game, but no, you literally can sleep at the campfire for half your loop and still make the ending.

              • 4 months ago
                Anonymous

                >waste your time

                You can reach a planet or the stranger in 20 seconds and try again. Only puzzles heavily restricted by time are the teleporter on the twins and some of the stuff in the dlc. Why complain just to complain? It's not much.
                It's true that the dlc can be bothersome when you're not familiar with the shortcuts but outside of that the game is flawless.

              • 4 months ago
                Anonymous

                >You can reach a planet or the stranger in 20 seconds and try again
                The mandatory cutscene between loops takes 20+ seconds alone. And this assumes there's not some kind of enforced waiting bullshit, like the part in Ember Twin where you have to wait for the sand to fill the pit because you can't boost past the sandfall.
                I played this game for many hours. The time wasting became tiresome. It's a valid complaint.

              • 4 months ago
                Anonymous

                It's ok, I'm not riddled with ADHD.

              • 4 months ago
                Anonymous

                >It's ok, I'm not riddled with ADHD.
                Sounds to me like you don't value your own time, if you think staring at a 20 second unskippable cutscene every loop is good game design. This shit adds up.

              • 4 months ago
                Anonymous

                >time wasted
                See that's the thing, the cutscene gives you a chance to reflect on what you did that loop, it's not truly wasted. I know people use the term zoomer a lot but this unironically says zoomer mentality to me.

              • 4 months ago
                Anonymous

                >See that's the thing, the cutscene gives you a chance to reflect on what you did that loop, it's not truly wasted. I know people use the term zoomer a lot but this unironically says zoomer mentality to me.
                I can reflect on my own just fine, I don't need an unskippable slideshow of random images on a tiny screen to tell me what I did.

              • 4 months ago
                Anonymous

                >It's ok, I'm not riddled with ADHD.
                Sounds to me like you don't value your own time, if you think staring at a 20 second unskippable cutscene every loop is good game design. This shit adds up.

                That's the new generation for you. In my time loading screen easily took minutes.

                >20 second unskippable cutscene every loop is good game design.
                Better design than the more frustrating and time consuming alternative you seem to suggest.
                Because I don't think you really imagined your alternative, you couldn't fit it over the current game without sacrificing something for it.

                And really, if a mere 20s cinematic trigger you this much, you do have ADHD.
                If you could skip that sequence you'd next request the ability to quicksave the game anytime to "skip the travel".

              • 4 months ago
                Anonymous

                >That's the new generation for you. In my time loading screen easily took minutes.
                I'm no stranger to minutes-long load screens, but they were unavoidable, they weren't a dev wasting my time just because.
                >And really, if a mere 20s cinematic trigger you this much, you do have ADHD.
                I didn't care for 80% of the game, but by the time I was ready to be done with it I didn't appreciate it adding minutes to the game that I could have spent doing something else. Artificial padding is bad.
                >If you could skip that sequence you'd next request the ability to quicksave the game anytime to "skip the travel".
                You're just making shit up.

              • 4 months ago
                Anonymous

                >Artificial padding is bad.
                Same as adding unnecessary "depth"

                >You're just making shit up.
                Say the game complaining about losing 20s every 22minutes.
                You'd complain about something else if it was skippable.

              • 4 months ago
                Anonymous

                >Say the game complaining about losing 20s every 22minutes.
                It's not 22 minutes every time. And how many loops does the average player go through before they're done with the game? Multiply that by 20 and see if it's still insignificant.

              • 4 months ago
                Anonymous

                You can skip the sequence by just opening the game menu and clicking "Quit" and "Reset Loop."

                does the game hint any of this or how are people supposed to figure it out?

                I don't think there are any hints for it.

              • 4 months ago
                Anonymous

                >You can skip the sequence by just opening the game menu and clicking "Quit" and "Reset Loop."
                Say that to

                >It's ok, I'm not riddled with ADHD.
                Sounds to me like you don't value your own time, if you think staring at a 20 second unskippable cutscene every loop is good game design. This shit adds up.

                and he feel like he'll complain about being forced to do extra click.

              • 4 months ago
                Anonymous

                Sorry but I too think you are silly.
                There is a point to those features like limited EVA time and destructible spaceship.

                With limited oxygen the point is to make you hurry and take risk, and it goes with all the other feeling of danger in the game.
                When you lose oxygen or damage your ship, you also lose time on whatever was your current objective if it required the ship.
                And loosing the ship entirely force you to reconsider what you were doing to salvage the lost time.

                >You're asking for a totally different game.
                Perhaps so. I'd just have enjoyed a little more interactivity and/or simulation depth, as it is it feels a bit shallow and streamlined. That doesn't mean it's a bad game. And the loop isn't bad, but it does make some of those listed elements less impactful than they'd be otherwise. And the way it's implemented does lead to a lot of wasted time.

                >I'd just have enjoyed a little more interactivity and/or simulation depth
                As the other anon said, you are asking for a different game.
                The timeloop is integral to Outer Wild, the point is to learn how the events unfold, why then exploit them in time.

                Without the "minimal management" you complain about, it's too easy and you'd just wait for many events instead of timing them right.
                If you made a "deeper simulation" you spend more time on them than uncovering the mystery.
                I suspect you'd defend that with "I'm smart enough to do both", maybe, or maybe if it was like that you would be too frustrated of doing "ship startup" every loop and never finish the game.

              • 4 months ago
                Anonymous

                I mean, there's big shit like not actually being able to interact with anything, and your exploration of the world being entirely limited to reading text and looking at things
                But there's also small shit like not being able to hold two items at once, not being able to keep the scout viewer out while sitting in the wienerpit, or automatically pulling out the translator because you walked past some text and it made you lose your picture of the quantum moon, it's annoying from a gameplay perspective and it contributes to making the game feel like a restrictive theme park ride
                I'm not talking about going through a ship startup process every time, I'd just like some way of interacting with the world, something that indicates it's not doing everything it can to turn a cool simulation into an on-rails walking simulator

              • 4 months ago
                Anonymous

                >big shit
                Current choices are legitimate games design and I don't think you could suggest much that wouldn't change totally the nature of the game.
                So far you fail to convince me you'd be a better game designer.

                >small shit
                Less QoL than you think.
                >hold two items at once
                Players may start wondering if you are supposed to transport and assemble stuff elsewhere.
                Also remember:
                MEANT TO BE PLAYED WITH GAMEPAD.

                >not being able to keep the scout viewer out while sitting in the wienerpit
                The ship already have it's own scout and nothing in the "big stuff" require to use the EVA scout while in the ship.

                >automatically pulling out the translator because you walked past some text and it made you lose your picture of the quantum moon
                Not worth rebuilding 80% of the features that work very well, to allow an a edge case that IMO have no practical use since you only need the ship scout to do the landing

                >I'm not talking about going through a ship startup process every time, I'd just like some way of interacting with the world, something that indicates it's not doing everything it can to turn a cool simulation into an on-rails walking simulator
                Bad choice of words.
                "Simulation" involve physics or realism
                - physics is right out because the loop need rails.
                - and forcing to spend time on the basic EVA / Piloting mechanic, repeated every. single. time. will get very tedious for anyone.

                If you just want "interactable" on the environment only, a la "minigame per zone to uncover secret X" you change the structure of the game and you force the player to dedicate a set amount of time to play with "Secret X minigame".
                Doable but difficult and time consuming for the devs and the players, you still have to essentially give the players an obvious "reward" so they know what information was critical.

                And do remember game's "accessibility" is a variable. Not saying "cater to the lowest common denominator" but don't cater to a niche either.

              • 4 months ago
                Anonymous

                >Players may start wondering if you are supposed to transport and assemble stuff elsewhere.
                That's a fair point, but I think actually being able to do that would have made the world feel less like a theme park ride.
                >The ship already have it's own scout and nothing in the "big stuff" require to use the EVA scout while in the ship.
                No, but it's fricking stupid when you sit down and lose your picture of the quantum moon.
                >and forcing to spend time on the basic EVA / Piloting mechanic, repeated every. single. time. will get very tedious for anyone.
                That's not the kind of depth I'm talking about. For one thing, it'd be nice to have more than the most perfunctory, static conversations with the other characters in the game, Maybe fix a door or teleporter or something as part of a more complicated time puzzle to finish the game, instead of having a final loop where there's so little to do you're actually encouraged to leep through the first half of it. Hell, water deactivates ghost matter, why can't I use that to get past some instead of having it always be a static wall you can't influence?
                The game does give you agency as a crucial part of the climax, and you could argue that it's more thematically appropriate to keep it from you before that, but it still makes for a very restrictive and shallow-feeling game.

                [...]
                You can change the translator from automatic to manual anyway.

                >You can change the translator from automatic to manual anyway.
                Yeah, that was one of the first things I did, but it ended up being pointless and cumbersome because you can't pull it out until you're right in front of the writing anyway. It's not a big deal except when you need the game to keep your scout's picture on screen.

              • 4 months ago
                Anonymous

                >made the world feel less like a theme park ride.
                Subjective is IMO ridiculous.
                You need suspension of disbelief just to get into your metal-wood spaceship.
                As far I'm concerned that's how exploration is done that world

                >No, but it's fricking stupid when you sit down and lose your picture of the quantum moon.
                Take a screenshot and print it if you don't even care about using the picture of the moon to land on it because the only moment you'd do that and for that very reason it is BETTER to make sure the player understand he is not supposed to use the handheld one for that purpose.
                I can absolutely imagine idiots asking why old picture of the moon isn't enough to "observe it"

                >Maybe fix a door or teleporter or something
                Covered by what I said in "interactable".
                Again: you need time to do those puzzle, forcing the player at specific places, it'd MAJOR impact on a game where you are meant to explore everything, not just the positions of various distinct minigames.

                >as part of a more complicated time puzzle to finish
                Mean needing to tell the player to know the full chain of action, so it would mean data dump with clear instructions
                like:
                "activate the rotovator B at 2 minutes, then the laser A at 8mn, then take the gimmick C at 14mn, and then you need to get it to the spaceship"
                Which is the OPPOSITE of the game appeal of "understanding by yourself".

                The final loop is fun because you've finally figured out what you need to do, not because you push obvious buttons during the full loop.
                More actions that can go wrong would also mean making it harder (and it need in-game reasons).
                POINTLESS complexity is pointless.

                >Hell, water deactivates ghost matter, why can't I use that to get past some instead of having it always be a static wall you can't influence?
                Why is mechanic A better than mechanic B?
                Both are equally fun.
                Other games have energy wall that only bots can traverse.

              • 4 months ago
                Anonymous

                >Mean needing to tell the player to know the full chain of action, so it would mean data dump with clear instructions
                like:
                >"activate the rotovator B at 2 minutes, then the laser A at 8mn, then take the gimmick C at 14mn, and then you need to get it to the spaceship"
                >Which is the OPPOSITE of the game appeal of "understanding by yourself".
                Why would you need to be told? It's just a process of "I need X, which I can only get at Y, and to do that I need to do Z first... and now I need to figure out how I can do all that within the time limit." It's like what we already get in the final loop, but a bit more involved.
                >POINTLESS complexity is pointless.
                It'd tie the individual timed areas together in a way that challengs the player's knowledge and efficiency. Frankly, it's ridiculous that the final loop in the game involves dicking around/dozing for eight whole minutes at the start of it.

              • 4 months ago
                Anonymous

                >Frankly, it's ridiculous that the final loop in the game involves dicking around/dozing for eight whole minutes at the start of it.
                Completely disagree, it's perfect as both a calm moment before you literally end the universe and also the player has enough expected of them in the final loop to not need more thrown onto their plate.

              • 4 months ago
                Anonymous

                I can see your point, but from that angle it would be better if you there was some incentive to explore Timber Hearth again, maybe get some new dialogue where the protagonist can say goodbye in his own way.

              • 4 months ago
                Anonymous

                It's weird because I don't think the game should let the player know that they've figured it out unless they actually *figure it out* but I can agree that being able to say goodbye to the Timber Hearth citizens would be nice. I also think you should be allowed to tell Gabbro you're ending the loop.

              • 4 months ago
                Anonymous

                Yeah, there's a distinct lack of closure with the hearthians and the Outer Wilds company (at least before the latter appear in the Eye) and that always bothered me. I keep talking about gameplay elements, but would have been happy with more interaction with the other characters

              • 4 months ago
                Anonymous

                Even having the core in hand is not enough proof that the player figured it out. Some might find it accidentally and then go around talking to people and getting dialogue that you don't even understand.

              • 4 months ago
                Anonymous

                I'm the anon you answered

                >Why would you need to be told? It's just a process of "I need X, which I can only get at Y, and to do that I need to do Z first... and now I need to figure out how I can do all that within the time limit." It's like what we already get in the final loop, but a bit more involved.
                While hypothetically, it can be done... if it is so obvious it FEED YOU the reason you are going to do at the end.
                It would be the equivalent of having a game with a giant inaccessible tower at the center, every buttons you push are about powering "el3vat0r" and you are told there's something great in the sky.
                ...literally spoon feeding you the sequence in a game with no arbitrary sequence cut to keep you from doing it early.

                In the case of Outer Wild the whole point was to keep it mysterious, to not make it obvious that at the end you need to bring the Ash-twin hypercore to the spaceship you discovered earlier.
                Since you are meant to discover the spaceship and see how it ressemble Ash-tiwn hypercore so it's already on the nose.

                >Frankly, it's ridiculous that the final loop in the game involves dicking around/dozing for eight whole minutes at the start of it.
                Plenty of games don't make you follow a rigid choreography timed to the second, especially in Open-world game.
                All you are arguing for is for EXTRA arbitrary timed minigame to fill the full 22 minutes.

                Btw, as game design go, it is a bad idea to make players require to be at their top for that long, so you would need to give slow time and "room to mess up".

              • 4 months ago
                Anonymous

                >big shit
                Current choices are legitimate games design and I don't think you could suggest much that wouldn't change totally the nature of the game.
                So far you fail to convince me you'd be a better game designer.

                >small shit
                Less QoL than you think.
                >hold two items at once
                Players may start wondering if you are supposed to transport and assemble stuff elsewhere.
                Also remember:
                MEANT TO BE PLAYED WITH GAMEPAD.

                >not being able to keep the scout viewer out while sitting in the wienerpit
                The ship already have it's own scout and nothing in the "big stuff" require to use the EVA scout while in the ship.

                >automatically pulling out the translator because you walked past some text and it made you lose your picture of the quantum moon
                Not worth rebuilding 80% of the features that work very well, to allow an a edge case that IMO have no practical use since you only need the ship scout to do the landing

                >I'm not talking about going through a ship startup process every time, I'd just like some way of interacting with the world, something that indicates it's not doing everything it can to turn a cool simulation into an on-rails walking simulator
                Bad choice of words.
                "Simulation" involve physics or realism
                - physics is right out because the loop need rails.
                - and forcing to spend time on the basic EVA / Piloting mechanic, repeated every. single. time. will get very tedious for anyone.

                If you just want "interactable" on the environment only, a la "minigame per zone to uncover secret X" you change the structure of the game and you force the player to dedicate a set amount of time to play with "Secret X minigame".
                Doable but difficult and time consuming for the devs and the players, you still have to essentially give the players an obvious "reward" so they know what information was critical.

                And do remember game's "accessibility" is a variable. Not saying "cater to the lowest common denominator" but don't cater to a niche either.

                You can change the translator from automatic to manual anyway.

              • 4 months ago
                Anonymous

                you can just quit and reload or learn the restart loop meditation from gabbro on giant's deep and then rest at a bonfire.
                the only time i remember having to wait and have a small windoe to get somewhere was the teleport pad to the sun station

              • 4 months ago
                Anonymous

                to be honest I forgot about "quit and restart loop", my bad
                although that makes it sound like you're going to lose progress on your log

              • 4 months ago
                Anonymous

                nope, you don't lose progress in your log even if you die for real by shutting off the ash twin project. which is something i loved the game makes death feel that much more permanent when the difference only really is returning to the menu and select reload. you're not actually in danger. it's a great use of smoke and mirrors

              • 4 months ago
                Anonymous

                okay, well I'll concede that you can quit immediately, you don't actually have to have a nice day to end the loop before you have access to meditation
                all the other timewasting still applies though

              • 4 months ago
                Anonymous

                >Resetting every 22 minutes negates the importance of resource management
                Black person what resource management?

              • 4 months ago
                Anonymous

                I was commenting on some of the stuff mentioned at

                reposting "why it's not a walking sim" from yesterday's thread

                You die a lot in this game though, dying is core to the game. I don't understand the morons calling it a walking sim. It lacks combat and enemies (actually...) but it's otherwise a mechanically rich game, you have

                - great variety of instadeath dangers, fall damage, environmental hazards, crashing, asphyxia
                - accessory tools like a probe, camera, radio and signal detector designed to be used together in clever ways
                - limited depleting resources like fuel and oxygen that induce tension
                - another core design rule that induces tension and incentivizes speed and route optimization, meaning traversal skills optimization
                - a ship, which can be destroyed or necessitate repairs, you can end up stranded without it even though it's your source of fuel/oxygen/medkit refill, etc. increases tension the further you explore from it
                - amazing puzzles that are part of the environments in immersive and very interactive ways
                - having to deal with disorienting Newtonian laws in space, velocity, relative motion of all the different solar system bodies, varying gravity levels, and unique environmental hazards that greatly affect ship piloting and surface platforming
                - creative use of physics engine with an extremely dynamic world, lots of unique interactivity
                - extremely imaginative world and large-scale connected level design
                - a non linear open world that incentivizes decision making and player agency instead of holding you by the hand on a linear road, with a huge fricking scale
                - additional settings options to make little gameplay things even more manually engaging and increase tension, like disabling various automated/accessibility features
                - investigation of open-ended, cryptic, non-linear mysteries, meaning each individual player playthrough breakthroughs will be very unique and different, can pull you in like crazy

                try following the thread

          • 4 months ago
            Anonymous

            You're asking for a totally different game. All the elements listed in that anon's post work perfectly, by making you understand how a natural force depicted in the game works, by creating barriers you learn to bypass, or just by adding a little more unpredictability to your adventure. Maybe you'd like for all the things shown in OW to be made available in a more "open" and "sandbox" game and it's normal ( example: realistic space flights are never seen in any fricking games outside of like two simulators for autists going from point A to point B playing space truckers, and it's horrible to realize that such a cool thing is available in a puzzle adventure game and nowhere else ), but in the contained world of ER they serve their purpose fully.
            Also game's time loop is part of what makes the game seem so alive, because it's scripted and unlike in other games the plot explain why it is so. Without it I doubt the d vs would've been able to create something as believable and working so smoothly.

            • 4 months ago
              Anonymous

              >You're asking for a totally different game.
              Perhaps so. I'd just have enjoyed a little more interactivity and/or simulation depth, as it is it feels a bit shallow and streamlined. That doesn't mean it's a bad game. And the loop isn't bad, but it does make some of those listed elements less impactful than they'd be otherwise. And the way it's implemented does lead to a lot of wasted time.

              • 4 months ago
                Anonymous

                Double edged sword. With timeloop comes all the cool things related to time loops. Game can't work without it, again you're looking for a totally different game.

              • 4 months ago
                Anonymous

                >again you're looking for a totally different game.
                Some of the things I wanted from it would have turned it into a different game, but I still think this one could have been a lot better and still retained its identity.

        • 4 months ago
          Anonymous

          >great variety of instadeath dangers, fall damage, environmental hazards, crashing, asphyxia
          >accessory tools like a probe, camera, radio and signal detector designed to be used together in clever ways
          Yume Nikki had these
          >limited depleting resources like fuel and oxygen that induce tension
          >another core design rule that induces tension and incentivizes speed and route optimization, meaning traversal skills optimization
          >a ship, which can be destroyed or necessitate repairs, you can end up stranded without it even though it's your source of fuel/oxygen/medkit refill, etc. increases tension the further you explore from it
          Yume Nikki did not have these
          >amazing puzzles that are part of the environments in immersive and very interactive ways
          Yume Nikki fangames typically have these and Yume Nikki itself had a few gearcheck logic puzzles
          >having to deal with disorienting Newtonian laws in space, velocity, relative motion of all the different solar system bodies, varying gravity levels, and unique environmental hazards that greatly affect ship piloting and surface platforming
          >creative use of physics engine with an extremely dynamic world, lots of unique interactivity
          >extremely imaginative world and large-scale connected level design
          >additional settings options to make little gameplay things even more manually engaging and increase tension, like disabling various automated/accessibility features
          These aren't factors that disqualify it from being a walking simulator
          >a non linear open world that incentivizes decision making and player agency instead of holding you by the hand on a linear road, with a huge fricking scale
          Neither is this, since Yume Nikki is the de-facto walking simulator
          >investigation of open-ended, cryptic, non-linear mysteries, meaning each individual player playthrough breakthroughs will be very unique and different, can pull you in like crazy
          Yume Nikki is the de-facto walking simulator and all of these things apply to it

          • 4 months ago
            Anonymous

            take meds

            • 4 months ago
              Anonymous

              Learn your genres. The other poster (or you?) clearly think that Walking Simulators are just linear visual novels, but the term (while not used in a derogatory fashion) was originally used to describe Yume Nikki and the small genre of games that emerged from it, wherein as the descriptor implies, you walk a lot and not much else. Outer Wilds has a handful of other things to set it apart from Yume Nikki, but not other walking simulators.

  25. 4 months ago
    Anonymous

    Riven and Outer Wilds are two of my favorite games but don't go into one expecting the other.

  26. 4 months ago
    Anonymous

    I'd argue if you like Riven/Myst you are definitely the kind of person who can like OW.
    Biggest question is wether you like moving in a rather physical 3D game with no up/down.

    Here is what you must expect:
    >exploring by yourself, think outside the box to reach everywhere
    >constant death/reset as a core mechanic, until you figure it out.
    >no obvious waypoint, put the ship map computer in "rumor mode" and link the strings together.
    >nausea as you jump up-sideway-down on gravity walls above a black-hole of a crumbling planet
    >every fears you could have distilled as mechanic (vertigo, drowning, quicksand, beasty, darkness, shifting object...etc)

    Took me ~20hours for the basic game.
    Another 20hours for the DLC which is amazing, less spaceship, more walking. I found it actually harder but that's mostly because I ACCIDENTALLY failed to understand a light trick you are expected to discover ACCIDENTALLY.

  27. 4 months ago
    Anonymous

    Yes. Riven and Outer Wilds are Top 5 GOAT.

    • 4 months ago
      Anonymous

      all this Riven dicksucking in OW threads is weird. what's so good about it? because i played Myst and i wasn't very impressed

      • 4 months ago
        Anonymous

        Riven is way better than Myst, but Myst is great you fricking pleb

        • 4 months ago
          Anonymous

          >Myst is great
          puzzles were good.
          characters were stupidly one-note, story was dumped through text 15 seconds into the game and it was entirely tell, not show so there's pretty much nothing to discover beyond that.
          environments were made in 1993 and it shows.

          Riven better offer something more for all the fellatio it's getting. and yeah, i'm waiting for the 3D remake

      • 4 months ago
        Anonymous

        Matthewmatosis Video (8 minutes): https://www.youtube.com/watch?v=bsh_vyAfMuE

        What I think Riven does better than Myst:
        1. Increased visual/audio fidelity. Helps sell the world as a real place.
        2. Non-arbitrary puzzles that test your understanding of the world.
        3. One connected world to explore rather than several isolated ones.

        It has its flaws. A few needless player roadblocks, and one oversight in a major puzzle.
        But otherwise, it's an elegant experience with stellar world-building.

    • 4 months ago
      Anonymous

      based

      • 4 months ago
        Anonymous

        I just randomly discovered submarine legacy and that dev's other games this week and downloaded it, looks cool
        reminds me of machinarium

  28. 4 months ago
    Anonymous

    Why is 14.3 billion years so fricking soulful?

    • 4 months ago
      Anonymous

      because andrew prahlow is a musical genius. He is 30% responsible for why the game is good.

  29. 4 months ago
    Anonymous

    >see the ash twin project projection
    >3 lit masks
    >assume there's a third time looping astronaut
    That fricked me up, turns out the answer was just the space probe, which is infinitely less interesting.
    At least you can talk with yourself if you play the cards right which is cool in a similar sense

    • 4 months ago
      Anonymous

      Yeah, I think most people assumed that. It's like, they intentionally show you that many things specifically and then 'oops no actually we didn't mean it *like that*.' Is kinda silly.

      • 4 months ago
        Anonymous

        i thought the same, then i saw the statue inside the probe module inside giant deep and put 2+2 together

    • 4 months ago
      Anonymous

      When I first saw that projection I thought they were like Nomai Gods or something, observing me. I thought they were the ones who got me into the loop and wanted a task fulfilling or something. It felt very very eerie with how it looked, especially with the lit up eyes in the dark room and what looked like stars at first orbiting them. The music was pretty eerie too. Once I realised what the masks actually did I thought the same as you, thought it might have been a Nomai stuck in the loop somewhere and you have to go save them.

    • 4 months ago
      Anonymous

      Wrong.
      The probe has its own memory sending device connected to it reacting when a signal is received the moment the supernova is reaching the ash twins. Porphy is the third astronaut.
      He just forgets about it in all loops because of all the wine he's drinking+ the fumes of working around it.

  30. 4 months ago
    Anonymous

    >walking si- ack

  31. 4 months ago
    Anonymous
  32. 4 months ago
    Anonymous

    unscripted moments like this, unique to your playthrough, are pure vidya

    • 4 months ago
      Anonymous

      >unscripted moments
      The whole game is playing out a single long pre-generated cutscene tho. That's the only way for it to actually run on modern hardware.

      • 4 months ago
        Anonymous

        Eh, I see what you mean, but you're the random arbitrary variable moving in the game's space and time, the when and the where, and the when defines the where, any second out of those 1320 seconds you could be anywhere in the huge scale of the map, all these objects in motion in space and in time, so when your own non-linear randomness collides with the game's scriptedness it create these moments that are unique and unpredictable surprises. Frick, I don't even make sense do I.

        • 4 months ago
          Anonymous

          No I understand you.
          I already said it in the last thread and I'll say it again it's completely insane how the game simulates ( at a small scale ) an entire system with gravity pulling you accordingly depending of your position in space, and with light cast by the sun realistically. Even your drone is making realistic shadows and is pulled by the planets around when launched just like your ship, and can be sent in orbit around the planets. Or can take screenshot of a location at the other side of the star system.
          Can AAA games bother making stuff like that? Where the frick is all the money going?

      • 4 months ago
        Anonymous

        its simulated
        brittle hollow falls apart differently every runthrough

        its not actually that hard to simulate orbiting planets

      • 4 months ago
        Anonymous

        Incorrect. The probe is sent in a random direction. In very rare instances it goes straight at your ship and destroys it. Brittle Lantern fires randomly and does random damage, causing it to randomly fall apart.

      • 4 months ago
        Anonymous

        it's simulated, you can frick up the planet's orbits if you mess with the values in the codes, you can look it up on youtube. How it all works is also very weird, there's a dev documentary where they talk about how basically things are always orbiting (You). y in Timber Hearth's zero G caves because

  33. 4 months ago
    Anonymous

    walking sim with skill issue and devilish level design

  34. 4 months ago
    Anonymous
  35. 4 months ago
    Anonymous
  36. 4 months ago
    Anonymous

    Forced comfygay game

  37. 4 months ago
    Anonymous

    Finished the main game last week. Gonna start the DLC later today. Any tips? Like where do you start? The museum?

    • 4 months ago
      Anonymous

      Yes, seek the "new exhibition" part at the museum, they don't communicate well that it's the DLC. I stumbled upon it without knowing it was the DLC and the discovery blew my mind but its scope felt overwhelming with everything else i already had going on.

      • 4 months ago
        Anonymous

        kk, yeah I just read that in a description of the DLC. I just loaded my save which I assume is from just before completed the main game right?

        • 4 months ago
          Anonymous

          you ALWAYS start at the beginning of the timeloop everytime, the dlc is basically an extra "planet" to explore with its own contained story that fits very well with the main game's

    • 4 months ago
      Anonymous

      museum and then to a radio tower that the museum directs you to.
      One tip, you can mark a location you already visited so you can track where it is through the ship log if you want to visit it again. This was also in the main game, this is very important in the DLC though

      • 4 months ago
        Anonymous

        yep I used that to help complete the last bit through dark bramble. To help the navigation.

  38. 4 months ago
    Anonymous

    OW is nothing like Riven lol. The entry barrier is waaaaaaay lower and it doesn't require for you to keep personal notes.

    • 4 months ago
      Anonymous

      I took way more notes playing OW than I ever did playing Myst or Riven, almost like keeping an adventurer's diary tracking everything, full autismo... But I refuse to use the ship's log.

  39. 4 months ago
    Anonymous

    Is it worth going back to the dlc?
    Spoiler:
    I found the owl's ship, I found the lamp and how to use it, I found out about dropping the lamp in the dream world, I found out about blowing candles to open gates, but I'm still hitting a wall.
    There's one entrance to the simulation leading to three bridges with codes and I have no clue where to find them. Tired of going on circles and having to do the trip again in my ship, jump on the river and find a lamp EVERYTIME just to find nothing. Direction anyone?

    • 4 months ago
      Anonymous

      yes, but i agree that empty trips are particularly annoying.

      did you visit all the locations in the real world? watched all the reels?
      there's a location near the rapids you might have missed.
      what happens when you are in the dream world when THAT happens?
      the owls are dead but they are still in the dream world, i wonder how that works

      • 4 months ago
        Anonymous

        (spoilers):
        Yeah I found the hidden valley and that's not helping much. And I guess when the little house and the tower are submerged by water that's when they disappear, I hear the screams.
        So I need to go to the house where the owls regroup ( or another place blocked off by them ) and they're going to get disconnected harder than when an invasion gay is joining my game in dark souls and so the path will be clear for me to find more clues right? I don't know why I never thought of it that way, probably because despite all my tries I never saw an owl vanish in front of me. If that's what is happening and what I'm supposed to do. I'll see.

        • 4 months ago
          Anonymous

          dude if you want to spoiler something you highlight the text you wrote and press ctrl+s, like this ZERO G SEX WITH SOLANUM

          • 4 months ago
            Anonymous

            >tfw you will never roast marshmallows with Solanum
            It hurts me every day.

            • 4 months ago
              Anonymous

              I only notice now that all the corpses of the nomais found in habitable zones with oxygen available are just bones while the ones wearing spacesuits are found in 0 oxygen zones and only wearing them because they're sturdy enough to have endured the passage of time.
              It's a detail but I took a lot of time to realize.
              Only thing I dislike is how they're only shown wearing space suits in all the murals. Outside of the memory statues you don't see any art of the nomai not wearing suits.

              • 4 months ago
                Anonymous

                >Outside of the memory statues you don't see any art of the nomai not wearing suits
                this. everytime someone posts a pic of a nomai without a suit i had to remind myself that that is what they look like.

                the statues don't do them justice either, at first glance they look like a squid or something instead of lions

              • 4 months ago
                Anonymous

                there are a bunch of paintings with them without suit, tho i don't remember where.
                the only thing i disliked was realizing that between the nomais arriving in the system and them dying only three generations passed (like 75 years for us). the guy who made the ash twin core was the apprentice of the guy who built the vessel's

          • 4 months ago
            Anonymous

            oh, to plow the quantussy...

            • 4 months ago
              Anonymous

              it's basicly necrophilia

    • 4 months ago
      Anonymous

      you missed some reels at the cliff town, i believe . There is a church you need to find a code for.

    • 4 months ago
      Anonymous

      You didn't peek into the coffin.

    • 4 months ago
      Anonymous

      waypoint the stranger from the ship computer and you don't have to do the whole trip. Takes like less than 30 seconds to get inside.

  40. 4 months ago
    Anonymous

    My only complaint is the ship computer spoonfeeds too much, I wish it just logged all the text you found, instead of giving you cliff notes. Much more fun to just ignore the computer entirely.

  41. 4 months ago
    Anonymous

    What are the devs doing now? Where's their next game?

  42. 4 months ago
    Anonymous

    I don't care if the game is considered "good" or "deep" or "rewarding", the game is fundamentally secular leftist propaganda and in my ideal world its developers would be hung

    • 4 months ago
      Anonymous

      You want that fat leftist wiener in your bussy anon? No judgements here but the way you phrased it sounded like you wanted them hanged.

      • 4 months ago
        Anonymous

        Direction brain.

        I will have the last laugh when you burn in hell forever

        • 4 months ago
          Anonymous
        • 4 months ago
          Anonymous

          Here's another one if you're afraid of getting tired of the first.

          https://store.steampowered.com/app/2709910/Five_Nights_at_Cobsons/

        • 4 months ago
          Anonymous

          >Get 'em, God! Throw them in hell! Make them burn, I hate them!
          I'm sure St. Peter will be delighted to let you through when your time comes.

      • 4 months ago
        Anonymous

        Here's a right wing game for you you little moron:
        https://store.steampowered.com/app/2599270/Gem_Defender_Soyjak_Survivors/

        Nice doublegay

    • 4 months ago
      Anonymous

      Direction brain.

    • 4 months ago
      Anonymous

      Here's a right wing game for you you little moron:
      https://store.steampowered.com/app/2599270/Gem_Defender_Soyjak_Survivors/

      • 4 months ago
        Anonymous

        Here's another one if you're afraid of getting tired of the first.

        https://store.steampowered.com/app/2709910/Five_Nights_at_Cobsons/

        There's actually salient right wing games, but right wingers aka moral people are usually too mature and productive to engage in the babylonian hedonistic delirium know as video gaymes.

        • 4 months ago
          Anonymous

          that explaims Ganker minus the mature part

      • 4 months ago
        Anonymous

        >That Black person crying for an entire thread about the 15 seconds slideshow that exists so you can organize your thoughts and recall what you found during the current run so you're immediately ready to go once you open your eyes for the next run
        >that Black person acting like if his time is super valuable as he's shitting up the thread for an entire hour
        >that Black person.

        frick Ganker. At least when I'm wrecking a thread it's because the game is super shit. OW doesn't deserve this.

        No soijak spamming.

    • 4 months ago
      Anonymous

      This game has absolutely nothing to do with politics. Not even pronoun garbage or whatever you're insisting is there.

    • 4 months ago
      Anonymous

      what?

    • 4 months ago
      Anonymous

      >Secular
      Peculiar complaint seeing as how in the game's cosmology there is objectively a creator of the universe.

  43. 4 months ago
    Anonymous

    >but right wingers aka moral people are usually too mature and productive to engage in the babylonian hedonistic delirium know as video gaymes.

    The irony of this Chud wasting time having a melty about games on a video game board is lost for him. Are you picrel?

  44. 4 months ago
    Anonymous

    It's similar in that your progression in the world is entirely dependent on your knowledge of the game, but instead of learning a culture or history to do so it's more about understanding the sci-fi mechanics.

  45. 4 months ago
    Anonymous

    It's over hyped trash

    • 4 months ago
      Anonymous

      The Hearthians are genderless.
      But I guess that's not allowed for an alien species.

      • 4 months ago
        Anonymous

        Whoops. Meant for

        This game has absolutely nothing to do with politics. Not even pronoun garbage or whatever you're insisting is there.

  46. 4 months ago
    Anonymous

    >install the game
    >play for about 10 minutes
    >controls are absolute dog shit
    >uninstall

  47. 4 months ago
    Anonymous

    Is there a reason Esker signature is on the founder's photo in the museum, but he's not in the photo or mentioned in the note?

    • 4 months ago
      Anonymous

      Because he's taking the photo.

  48. 4 months ago
    Anonymous

    Everyone that's finished this has also done the easter egg endings, right?

    • 4 months ago
      Anonymous

      No but I found the kick-starter satellite by pure luck. I can't find it again.

      • 4 months ago
        Anonymous

        Go to the Ash Twin Project near the end of the time loop. When it is firing and before it resets the loop, a small black hole appears at the center. Go through the black hole. The loop resets, but when you open the solar system map afterwards, you should notice something different. Investigate it. It's worth the small amount of extra time.

        You can also destroy the universe by creating a paradox, by not going through the black hole at the end of this new loop. This immediately ends the game and plays some silly music during the credits.

        • 4 months ago
          Anonymous

          You can also break the universe sooner using the small scale device they created to test the project.

        • 4 months ago
          Anonymous

          does the game hint any of this or how are people supposed to figure it out?

          • 4 months ago
            Anonymous

            It's a joke ending, but you can do something similar in the high energy lab so that's a clue

          • 4 months ago
            Anonymous

            the only hint for that is paying attention to everything the Nomai have done to design their greatest project. you know they use a warp core which creates black and white holes, and the masks send and receive memories from future/past, so if you decide to be there when the project actually gets the power from the supernova, then you're rewarded with seeing it in action.. for a few seconds

          • 4 months ago
            Anonymous

            >does the game hint any of this or how are people supposed to figure it out?
            I think the original players were meant to discover it by sheer accident:

            1) The game let you open the case to get the hyperdrive
            2) Player would want to see the hyperdrive in action when the loop reset
            3) Player would then try to see what happen if you are next to it when it happen
            4) Resulting in what you know.

            They should have made a sticker "DO NOT STAY CLOSE" so the player know exactly what to do.

          • 4 months ago
            Anonymous

            You are supposed to know how causality works at a basic level.

    • 4 months ago
      Anonymous

      they don't bother chasing you anymore

  49. 4 months ago
    Anonymous

    >tfw filtered from GOTD because of gender neutral pronouns

  50. 4 months ago
    Anonymous

    Non-linear games with platforming aren't walking sims. The DLC even has interactive puzzles.

    • 4 months ago
      Anonymous

      https://www.youtube.com/watch?v=XVD7mahnIZE

    • 4 months ago
      Anonymous

      It's not a walking sim but sometimes it feels very much like it's trying to be, like they actively dodged potential gameplay elements and evaded every opportunity to make it genuinely interactive. It's a shame to see that in a game with built around such a cool simulation.

    • 4 months ago
      Anonymous

      >that pic
      Noice, in my collection it goes.

      Just been seeking about it.
      2 eyes = curious but afraid
      3 eyes = curious and reckless
      4 eyes = need a word above reckless

  51. 4 months ago
    Anonymous

    >is that...a few seconds the game is using to show me something instead of just a blank screen as the game resets itself!? I'm literally losing my mind!!!
    These are the people calling enjoyers of this game "midwits", as well as the Anon complaining about not being able to match velocity with the sun, the Anon who had to fricking use google to realisea supernova was happening despite being on his 8th loop.. They even do this weird thing where the claim that those who enjoy the game think you need a 200 IQ or something to play it or something. Nobody has ever said that, nobody has ever claimed to be "smart" for beating the game, this is just projection. All we've said is you need to not be a total dumbo to get it. (You can "get it" and still dislike the game btw, no game is perfect and not all styles of games suit every player.)

    • 4 months ago
      Anonymous

      I didn't call anyone a midwit, but I think I'll start with you if you're seriously going to try to belittle me over my position that 20+ seconds of forced cutscene every loop is a bad choice.
      If you can't even admit a flaw like that you're not worth taking seriously, you are not even going to consider any criticism against your precious game, you are stubbornly determined to simp for it no matter what. It's sad.

      • 4 months ago
        Anonymous

        >completely ignored the "a few seconds the game is using to show me something instead of just a blank screen as the game resets itself" argument
        You could've instead spent that time with a blank screen staring at the reflection in the monitor of that stupid zoomer haircut of yours but the game actually thought about that.

        • 4 months ago
          Anonymous

          ignored the "a few seconds the game is using to show me something instead of just a blank screen as the game resets itself" argument
          I'm sorry, I thought I'd save you the embarrassment of having it pointed out that your so-called argument is completely fricking asinine because the game isn't showing anything remotely valuable. I have a working memory, I don't need a slideshow of useless, unspecific thumbnails.

          • 4 months ago
            Anonymous

            >I am so big brained I don't need any time to reflect
            Wow you're so smart Anon....so smart. Also for someone who b***hes about a tiny, insignificant amount of time, you've spent quite a bit of it arguing about this specific non issue ITT. I'm starting to suspect trolling at play.

            • 4 months ago
              Anonymous

              Do YOU need to be shown random thumbnails of your loop to reflect on what you did? What is the value of "reflecting" on the 10th time I've landed on the same planet and navigated the same terrain?
              What you call big brained, I call basic discernment. I'm concerned with your complete inability to gauge the worth of content. It's no wonder you're happy to stare slack-jawed at whatever the game chooses to shove in front of you, you never learned that content isn't good just because it exists and puts pretty lights on your screen.
              The fact that you dismiss the most basic, uncontroversial criticism of your beloved game as trolling completes the picture. I was right. You're not worth taking seriously.

              • 4 months ago
                Anonymous

                You are trying too hard to larp as a dumb person's idea of a smart person.

              • 4 months ago
                Anonymous

                No, you just chose a poor argument to stake your ego on, because it's utterly stupid and will fall apart when challenged by someone of even middling intelligence.

              • 4 months ago
                Anonymous

                >That Black person crying for an entire thread about the 15 seconds slideshow that exists so you can organize your thoughts and recall what you found during the current run so you're immediately ready to go once you open your eyes for the next run
                >that Black person acting like if his time is super valuable as he's shitting up the thread for an entire hour
                >that Black person.

                frick Ganker. At least when I'm wrecking a thread it's because the game is super shit. OW doesn't deserve this.

                stop trying to reason with the incel
                he's visibly upset, and constantly complaining about the game's fans so he's not here to reason, he just got some autistic vendetta against the game and it's fans and came here to argue

              • 4 months ago
                Anonymous

                I'm completing the dlc and when there's three or four different pieces of meat on the grill slowly cooking as I find something new that's branching into different paths I'm glad there's a small video quickly giving me a recap of what happened so I don't have to write it down.

              • 4 months ago
                Anonymous

                i mean, it's basically just a load time to reset the loop, it's probably as elegant as they could've made it. it's barely a blip in the whole game tho, i don't see why are you getting THIS worked up over a few seconds everytime the loop ends.
                and i'm the biggest adhd moron that pulls up a phone if there is so much as a little downtime in a movie

              • 4 months ago
                Anonymous

                anon I guarantee the game doesn't need 25 seconds of load time between loops
                as evidenced by the fact that the time of cutscene changes slightly depending on how much it has to show you
                it's just some stupid artistic decision about forcing you to sit through the slideshow

    • 4 months ago
      Anonymous

      intelligence and being able to self-direct are different things (but somewhat correlated)
      There isn't a great word for "you need to be curious, have some reading comprehension, and be able to self-direct in order to play this game" so people say "you need to be smart"

  52. 4 months ago
    Anonymous

    Outer Wilds is a game that managed to convince a great deal of people that being able to do tedious uninteresting shit is a part of their identity. This will lead you to see plenty of people treating this as the second coming of Christ. It can make it difficult to take anyone seriously on this.

    Outer Wilds is an exploration/puzzle game that resets every 22 minutes. So it really requires you 2 things for you to like it:
    1) Do you like solving a mystery solely by your own intrinsic interest? The game will give you nothing on its own. The sun explodes. Cool. Try again. Why would I care? Why would I do something about it? What could I do about it? That being said, if you like games like Riven, Outer Wilds should be good for you with this.
    2) Do you enjoy time limited challenges and starting again every 22 minutes? That's the big point that will decide if this is a game for you or not. You will restart all the time do the same things, and you will forever be timed.

    Everything else has no importance. Your enjoyment of the game relies on how you deal with those two points.

  53. 4 months ago
    Anonymous

    I don't get this about the q moon
    who is the dead nomai that we find on it and how is solanum still alive?
    I beat the game and the dlc but don't think I found any explanation on this

    • 4 months ago
      Anonymous

      The dead nomai on the moon is solanum. Because the moon is quantum it's schrodinger's cat. Solanum is only alive when the moon is at the eye, at every other planet she's dead.

    • 4 months ago
      Anonymous

      The dead Nomai is Solanum. The quantum moon is in a superposition of each orbit around all six galactic objects. Solanum is entangled with the quantum moon and is also in a superposition. When the ghost matter blew up and spread throughout the solar system, it was able to reach the quantum moon and kill Solanum for each location the moon could be in -- except for one.

      • 4 months ago
        Anonymous

        that's also why she doesn't seem to realize how much time has passed and talks like she just arrived. she only exists when she's being observed

  54. 4 months ago
    Anonymous

    >That Black person crying for an entire thread about the 15 seconds slideshow that exists so you can organize your thoughts and recall what you found during the current run so you're immediately ready to go once you open your eyes for the next run
    >that Black person acting like if his time is super valuable as he's shitting up the thread for an entire hour
    >that Black person.

    frick Ganker. At least when I'm wrecking a thread it's because the game is super shit. OW doesn't deserve this.

    • 4 months ago
      Anonymous

      Yeah Outer Wilds thread shitters are some of the dumbest Black folk to exist. There are legitimate criticisms (like with 90% of games) and they instead choose to focus on the more stupid shit imaginable and/or shit that only exists in their deluded minds.

    • 4 months ago
      Anonymous

      >I'm so glad these wonderful developers gave me an enforced time out so I can gather my thoughts, which I am completely incapable of doing without their intervention.
      >Having experienced the glorious tedium of my 87th trip through space, I now get to watch it in reverse! Thank you, Oka-sama!! The exquisite experience of having my time wasted still makes me hard, even after hours of play!

      • 4 months ago
        Anonymous

        >Few seconds of loading
        🙁
        >3 hours shitposting on Ganker
        🙂

        • 4 months ago
          Anonymous

          Debating on a discussion board has more value than staring at a pointless enforced cutscene every loop yes.
          Also
          >what is multitasking

          if you only decide to interact with the game purely for it's gameplay instead of the whole experience, then that's on you. saying it's bad game design to have a short unskippable cutscene play every death can be agreeable in a vacuum, but you have to realize that the moment you hit start/continue is all one continuous adventure from the eyes of the player character. it's not just a cutscene to remind the player, it's what the character is literally experiencing every time they die. they do everything you do in game, black out, see the mask and their memories and wake up. it's all a continuous experience, not just a game to have gameplay and little puzzles in it.

          >if you only decide to interact with the game purely for it's gameplay instead of the whole experience, then that's on you.
          An unskippable 20+ second slideshow is not worthwhile just because it's sold as an 'experience'.
          >saying it's bad game design to have a short unskippable cutscene play every death can be agreeable in a vacuum, but you have to realize that the moment you hit start/continue is all one continuous adventure from the eyes of the player character. it's not just a cutscene to remind the player, it's what the character is literally experiencing every time they die. they do everything you do in game, black out, see the mask and their memories and wake up. it's all a continuous experience, not just a game to have gameplay and little puzzles in it.
          The game would have lost nothing by having that cutscene play for the first loop and then not again. Or it could have been done in 2 or 3 seconds instead of 20+. The character does not need to see a staggered slideshow of muddy images to gain memories of what he did during the previous loop.

          • 4 months ago
            Anonymous

            okay go play another game then instead of nitpicking something that will "waste" maybe 10 minutes of your life. you better go do this in a rdr2 thread about how every action takes an extra 2 seconds of your life because they wanted to make it realistic

            • 4 months ago
              Anonymous

              Try not to get so upset about strangers criticizing your favorite game, lad.

              • 4 months ago
                Anonymous

                your criticism is so dumb that you decide to focus on that and nothing else you could find wrong with the game. it is such a miniscule problem but you decided to highlight it and nothing else. you have issues

              • 4 months ago
                Anonymous

                It's the most basic example of the game's timewasting and one that nobody who respects their time ought to disagree with. You can love the game and still admit it wastes time by forcing a 20+ second cutscene between loops but you won't because you're not intellectually honest and you can't stand criticism of things you like.

      • 4 months ago
        Anonymous

        if you only decide to interact with the game purely for it's gameplay instead of the whole experience, then that's on you. saying it's bad game design to have a short unskippable cutscene play every death can be agreeable in a vacuum, but you have to realize that the moment you hit start/continue is all one continuous adventure from the eyes of the player character. it's not just a cutscene to remind the player, it's what the character is literally experiencing every time they die. they do everything you do in game, black out, see the mask and their memories and wake up. it's all a continuous experience, not just a game to have gameplay and little puzzles in it.

  55. 4 months ago
    Anonymous
    • 4 months ago
      Anonymous
    • 4 months ago
      Anonymous

      unitonically white people must tend to have some sort of autism-gene somewhere. Most of the time when I see black people doing autistic shit it's fueled by feeling a threat to their status or stupidity. But when I see it on white people (ie collecting coins, putting themselves in dangerous situations, speedrunning) I cant think of anything other than pure autistic behavior.

  56. 4 months ago
    Anonymous

    Anyone else here played The Forgotten City? I was explaining it to a friend and his first response was "oh so like Outer Wilds?" While there are similarities I don't think they're meant to be that similar. Maybe the game version is since it forces a loop but the mod didn't. Still a good game though that those who liked Outer Wilds may enjoy.

    • 4 months ago
      Anonymous

      Can console peasants play it?

      • 4 months ago
        Anonymous

        Apparently consoles can play both the standalone game and even the original mod for Skyrim.

    • 4 months ago
      Anonymous

      Yeah, I played it and loved it as well. I agree it only has some similarities to Outer Wilds, but I think there's a good chance if you like one you'll like the other.

  57. 4 months ago
    Anonymous

    tfw you can't find any of the 3 codes to open the vault so you use exploits to bypass them
    I loved that part

    • 4 months ago
      Anonymous

      So fricking satisfying.

    • 4 months ago
      Anonymous

      >the codes actually exist, the game just doesn't tell you
      i kneel

    • 4 months ago
      Anonymous

      Very frustrating to me that to reach those information, you need information from Sealed Vault you cannot reached unless you discovered the information on your own.

      So reaching finally reaching the vault felt frustrating.

      And because I never moved away from the lantern far enough I never got to discovers the most important mechanic for that.
      This anon

      frick i had a worse time with that because after you learn putting down the lantern does that, i thought i couldn't place it just anywhere because they purposely change the angle at which you're able to see the prompt to put it down and i never looked down hard enough for an hour, looking for another insert to place the lantern

      got it worse.

  58. 4 months ago
    Anonymous

    I've been playing games since Pitfall on the Atari and it's unironically one of the best games I've ever played. Make sure to go into it completely blind

    • 4 months ago
      Anonymous

      What the frick am I going to do after finishing it I'm making pauses to not rush it but it'll end eventually.
      I might go back to obra dinn after that. Are you supposed to write down names after every little flashbacks or should you wait to see everything so you won't make mistakes?

  59. 4 months ago
    Anonymous

    This sounds pretentious and even insulting but I unironically believe someone perception of Outer Wilds says a lot about them as a person
    like people with soul are capable of feeling a sense of wonder and curiosity exploring and trying to understand things, while npcs lack that will to push them forward and they'll just feel lost and bored, they just want dopamine completing goals like in the average game, without defined goals everything they do will feel "aimless", while others will be thrilled to have a galaxy to openly explore, it's literally the same interest that has pushed people to study space irl
    this is why I believe it's a waste of time to try to change people's opinions if they dislike the game, it's like explaining music to deaf people, they'll physically feel the vibrations but the main point of it won't reach them
    not saying something silly like that rick and morty meme that you need high iq, liking the game doesn't make you smart, it just tells whether you have the will to seek out and understand or not, the game is quite explicit about that kind of will

    • 4 months ago
      Anonymous

      You aren't completely wrong but...
      >this is why I believe it's a waste of time to try to change people's opinions if they dislike the game, it's like explaining music to deaf people
      Beethoven was deaf.
      Also if it's a waste of time to change someone's opinion, then it's impossible to teach anything.
      The real question is wether you honestly think it would profit them (and their way of life) to dedicate the time to push someone on a different kind of game.
      We NEED people with a specific autism. So no need to change that. (just try to encourage better quality game)
      If we want more game of a niche genre, the only solution would be to increase the global population so the niche size increase.
      [/rambling]

      • 4 months ago
        Anonymous

        >Beethoven was deaf.
        he wasn't born deaf, he became deaf AFTER understanding and making music, so this argument is useless
        >if it's a waste of time to change someone's opinion, then it's impossible to teach anything
        it's a waste of time when you're dealing with people who can't understand it because they lack what makes you appreciate it, the deaf example makes this very straightforward

        • 4 months ago
          Anonymous

          Beethoven still composed AFTER becoming deaf.
          Also some wear deaf very early.
          https://www.alldeaf.com/musicians/

          Really, You can't know what someone can understand until after you've tried. You never can never know if the best fan of something turn out to be someone who was raised with completely different taste/opinion and honestly didn't know what they were missing.
          This apply to you too, maybe you are missing something. So is the world.

          • 4 months ago
            Anonymous

            the argument you're trying to make is so moronic, he heard and understood music before becoming deaf, becoming deaf he won't magically forget what sound and music were like
            there's a massive difference between losing a sense and never having it. You do know people have this thing called memory, right? someone who becomes deaf still knows what sounds are and can tell how a music sheet would sound like, someone born deaf will see a music sheet and won't have any idea what each note is supposed to be like because they never learned the concept of sound and musical notes

            • 4 months ago
              Anonymous

              I literally posted a link about deaf musicians who still can do music using other senses. Not just "memories".
              Why do you think that link exist? That's because you are wrong.
              Peoples aren't in two category called can/cannot understand. That's why we are both trying to bring the other around. Or at least make the one who is wrong, realize he was wrong which is a nice thing to know for him.

  60. 4 months ago
    Anonymous

    Is this the single most shilled game on Ganker?
    Why do you make daily shill threads about this reddit game?

    • 4 months ago
      Anonymous

      >Mom, I posted it again!

      • 4 months ago
        Anonymous

        Maybe it's time to stop making daily shill threads? How much is the dev paying you for this?

    • 4 months ago
      Anonymous

      If you weren't a tard you'd be able to see the difference between a shill thread and a fan thread full of genuine reactions to the game. It's extremely obvious maybe you don't have the brain power to discern patterns. A shill thread will always be full of empty, hollow posts put there only for the thread to keep a momentum. Outer Wilds ones are nothing like that. They even have dedicated homosexuals trying to derail them because watching happy anons talking about a good game is making them ultra mad.

      • 4 months ago
        Anonymous

        You mean like this thread that has been up for 6h and bumped by the pajeet shilling it?
        220 posts and 73 IPs

        You even do the over the top use of the spoiler function you ALWAYS do in every thread. At least change your formula a bit so you're not that obvious.

        • 4 months ago
          Anonymous

          >complaining about the use of spoilers in a game filled with spoilers
          Oh look it's this moron again.

          • 4 months ago
            Anonymous

            There's using the spoiler function to avoid spoilers and there's spoiler function to talking about ANYTHING in the game.
            It's so blatant it's some shill been instructed to do that to not "spoil" the hecking awesome game.

            • 4 months ago
              Anonymous

              Yes because pretty much anything about the game is dependent on the user discovering it for themselves so use of spoilers, are you a troll?

              • 4 months ago
                Anonymous

                at this point i think he's just a severely autistic schizo, he puts way too much effort into complaining and fiddling with the pic to get past possible filters

            • 4 months ago
              Anonymous

              you are obtuse of you don't understand why spoiler text is used liberally in these threads

          • 4 months ago
            Anonymous

            don't give him (you)

        • 4 months ago
          Anonymous

          >Three posts per poster
          >THERE ARE SHILLS HERE

          take a loaded gun, point it at your head, and pull the trigger.

        • 4 months ago
          Anonymous

          no

        • 4 months ago
          Anonymous

          There's using the spoiler function to avoid spoilers and there's spoiler function to talking about ANYTHING in the game.
          It's so blatant it's some shill been instructed to do that to not "spoil" the hecking awesome game.

          [...]

          Severe autism.

        • 4 months ago
          Anonymous

          It's been over 15h since I posted this and since then this thread has gotten under 60 new ips.
          This thread is so blatantly just a bot thread

          • 4 months ago
            Anonymous
        • 4 months ago
          Anonymous

          why would the devs shill for a four years old game that is a one and done purchease? this isn't a big tripleA release with an army of jeets damage controlling, unless you're too autistic to understand the difference and spend way too much time on Ganker for your own good

          • 4 months ago
            Anonymous

            NTA and I don't think the devs are shilling, but to play devil's advocate, posting threads on Ganker costs nothing so it's not ridiculous that a dev would do it even a long time after release
            Signalis gets shilled all the time, but the person responsible for that might just be a mentally ill individual

            • 4 months ago
              Anonymous

              posting costs nothing, but if someone doesn't care about your shit they won't keep the thread alive without a coordinated effort. we got like 140 posters here and most posts are just sharing experiences and giving tips or posting fanarts (we even got a new oc), so even if there are some shills clearly there's enough genuine interest

      • 4 months ago
        Anonymous

        So why not make a general on /vg/ if you're going to post this thread daily anyways with the same posters in it?

  61. 4 months ago
    Anonymous

    >the probe at the start actually gets sent out in a random direction
    Pretty cool,and consistent with their explanation of how it works. Plus, realistically possible in a time loop, if they use new data from other time loops to generate a new seed.

    • 4 months ago
      Anonymous

      What I don't get is the probe at the VERY start of the loop is still random. I've seen a few playthroughs and despite quite a few going in the same direction, there's still a few that don't. For a game that loves little details it's a shame that it seems it didn't get that one right. You also don't see the probe if you go to the eye on the first loop.

      • 4 months ago
        Anonymous

        Because its the previous probe that found the eye, then sent the data back to activate your statue. So actually you're on the loop right after it was found.

        • 4 months ago
          Anonymous

          I'm gonna quickly redownload the game [spoiler]whilst using my crappy laptop since my desktop is unavailable to verify this. The data from the 3rd module (can't remember the name) should verify this if viewed on the very first loop.[/spoiler]

          • 4 months ago
            Anonymous

            Please do, I just kind of assumed based on the logic that I remembered and I don't want to reinstall.

            • 4 months ago
              Anonymous

              Yeah I thought it was the case, but no harm in double checking.

      • 4 months ago
        Anonymous

        The first loop we play in is the loop after the the eye had been found.

    • 4 months ago
      Anonymous

      If I remember there's someone who took a video of him getting hit by the probes right as it launch.
      I can't imagine the odds unless the devs programmed it on purpose.

      >consistent with their explanation of how it works.
      Well, that was kind of the point of why they were doing it.

      What I don't get is the probe at the VERY start of the loop is still random. I've seen a few playthroughs and despite quite a few going in the same direction, there's still a few that don't. For a game that loves little details it's a shame that it seems it didn't get that one right. You also don't see the probe if you go to the eye on the first loop.

      Because its the previous probe that found the eye, then sent the data back to activate your statue. So actually you're on the loop right after it was found.

      The first loop we play in is the loop after the the eye had been found.

      Pretty sure there's a line somewhere where they tell you what are the condition that activate the statue.
      The status activate so you get IN THE LOOP and know it is no longer necessary and thus can stop the launch of the star killer.
      They didn't need to be IN the loop before that, because, really, who would want to do science by resetting over and over before the probe have the answer?

  62. 4 months ago
    Anonymous

    Do yourself a favor Op, play it in VR if you can. It's an absolutely amazing experience that way.

    • 4 months ago
      Anonymous

      It's sad I found out about the vr mod after beating the game

  63. 4 months ago
    Anonymous

    best walking simulator ever made. may or may not appeal to you based on that. anyone who calls it a "puzzle game" probably thinks they solve a puzzle when they unlock their front door with a key. There are no puzzles. zero.

    • 4 months ago
      Anonymous

      Yeah most of the "puzzles" are lacking. They're easy at best or just outright tell you exactly what to do at worst completely negating the idea of a puzzle. There were a few areas which were better, like the Tower of Quantum Trials. Also if you figure out things before being told that makes it a bit better.

      • 4 months ago
        Anonymous

        Fantastic game nonetheless, I just want to do my part minimizing people being baited.

        There's using the spoiler function to avoid spoilers and there's spoiler function to talking about ANYTHING in the game.
        It's so blatant it's some shill been instructed to do that to not "spoil" the hecking awesome game.

        the entire game is a knowledge checkpoint. you can beat it in like 8 minutes if you know everything, thus major usage of spoilers is the best way to keep the game pristine.

  64. 4 months ago
    Anonymous

    the ash twin project puzzle is kind of bullshit but aside from that really great game

    • 4 months ago
      Anonymous

      i don't get why people think it's bullshit. if you actually know how the teleporters work and then get pulled away from it because of the obvious sand gravity pillar, then the next step is to find a way to stay on the ground or nearby to wait for the perfect moment.

      • 4 months ago
        Anonymous

        NTA but the game teaches you two things:
        1: The teleporter won't work when the sand pillar is overhead, because you get pulled off it
        2: The teleporter will work for a couple of seconds after the cores line up, which implies that you can access it AFTER the sand pillar passes.
        It's easy to get confused by these two things and assume there's something else you need to do to make the teleporter work. But I'm still mad at myself for not using the scout to see if and when it was active.

        • 4 months ago
          Anonymous

          i never thought about using the scout for it and i think i took "when the celestial body is directly overhead" pretty literally and never thought about it being open "for a couple seconds"

        • 4 months ago
          Anonymous

          i never thought about using the scout for it and i think i took "when the celestial body is directly overhead" pretty literally and never thought about it being open "for a couple seconds"

          there's small space like a closet directly in front of the teleporter so you can wait there without getting pulled by the sand and throw your scout to know when it's open, you'll teleport before the sand can pull you
          so you don't even need to wait until the sand has passed

          • 4 months ago
            Anonymous

            Yeah, it makes sense in retrospect but it doesn't deliver the information very well.

            • 4 months ago
              Anonymous

              >there are 2 teleporters, one with a roof where you can safely teleport, and one without it so you get pulled before teleporting
              it's quite evident you need to find something nearby to cover you, and it's right there like 1 meter away from the portal

              • 4 months ago
                Anonymous

                The closet isn't the problem, it's the misdirection about the teleporter being accessible for longer, and the expectation to go into the sand pillar after it already taught you going into the sand pillar doesn't work.

            • 4 months ago
              Anonymous

              maybe i'm autistic, i just understood that right away. but there's other shit that kept me befuddled for a while so

          • 4 months ago
            Anonymous

            Yeah, it makes sense in retrospect but it doesn't deliver the information very well.

            i'm like 90% sure that the cubby was added in an update soon after launch. doing it without it is a pain, let me tell you.

            i accidentally triggered it somehow in my second loop before i knew what teleporters were, got spooked by that thing so much i accidentally stepped off and on the teleporter and didn't get into the ATP for another 6 hours

            • 4 months ago
              Anonymous

              oh maybe that's why i just understood what to do, i played this like 3 months before the dlc released

            • 4 months ago
              Anonymous

              Yeah I'm pretty sure I just stood under the bridge to block the sand I never used any sort of cubby

  65. 4 months ago
    Anonymous

    Can you interact with the probe in any way besides crashing into it?

  66. 4 months ago
    Anonymous

    [...]

    >You totally need to spoiler a youtube link, saying you flew over a rock or that a statue exist
    Yes, now run along homosexual and get some (you)'s elsewhere.

    • 4 months ago
      Anonymous

      How much is the dev paying you? Is it per post or thread made?

  67. 4 months ago
    Anonymous

    [...]

    *shoots you in the head*
    sorry anons, it was terminal

    • 4 months ago
      Anonymous

      The best part about this comment is that this is unironic and you actually type like this because you're from Reddit

  68. 4 months ago
    Anonymous

    Don't google anything
    Don't look at this thread
    Buy the game and play it NOW

    • 4 months ago
      Anonymous

      Yeah guys no shills exist here at all, organic post here.

  69. 4 months ago
    Anonymous
    • 4 months ago
      Anonymous

      Outskilled

    • 4 months ago
      Anonymous

      Let me interlope for a moment, What you guys are referring to as Sun Land, is in fact, SUN/Crashlanding or as I've recently taken to calling it, SUN plus Crashlanding.

  70. 4 months ago
    Anonymous

    Who here landed on the sun station?

  71. 4 months ago
    Anonymous

    on brittle hollow's quantum tower there's one of these vision things and a wall to put messages but I can't find the message stone anywhere

    • 4 months ago
      Anonymous

      The stone isn't actually at the tower, it's somewhere else on the planet, specifically near the gravity canon. with it's own projection pool. It's nothing important so if you don't want to go find it then you won't miss out anything.

  72. 4 months ago
    Anonymous

    Really enjoyed this game but it's one of the few games I played and I went "wow, this is the most insane casualshit I've ever played". I know I might be biased because I played La Mulana but the puzzles, specially the good ending, were so easy.

    Still a fun experience tho and I accepted it's a game meant for casuals.

  73. 4 months ago
    Anonymous

    Guys I thought we were gonna move on from the trolls?

    • 4 months ago
      Anonymous

      you're right my bad, i'll stop talking to them

    • 4 months ago
      Anonymous

      You would really rather delude yourself into thinking everyone with criticism is a troll than accept that Outer Wilds might have a slight flaw.

      • 4 months ago
        Anonymous

        No, because otherwise they wouldn't be trolls, duh.

  74. 4 months ago
    Anonymous

    One thing I love is it's not only non-linear exploration but also top-tier non-linear storytelling
    >start getting emotionally invested in the Nomais' fate, their search for the eye, being split up, reuniting, their culture, their hubris, etc
    >start associating character traits, quirks, flaws, and relationships to the random names, they become familiar, I start developing "favorites"
    >jumbled chronology of events, try to re-read earlier text lacking context and reassemble timeline in light of new info but it's always like trying to complete a puzzle board with half the pieces missing
    >start asking myself questions, and due to random way you'll pick up clues, sometimes start getting confusing answers before I even get to the question, only to go through notes again later and connect the dots
    >getting excited when finding answers to questions, realizing it took a few hours for me but took a lifetime for them
    >getting excited when realizing how they themselves made breakthroughs as I'm following in their footsteps myself
    >follow some of the characters evolving from childhood to adulthood, or even a different generation of characters, seeing characters of following generations trying to follow in footsteps of their elders
    >when you finally start finding mysterious places only seen through projection pools or small grainy probe photos
    >realize I'm more emotionally involved in this story than any narrative game with endless cutscenes and dialogues I've ever played
    >when you start getting closer and closer to the last moments of Nomais you've been following through their lives, their growth, their successes and failures, and realize their tragic fates

    >Pye nooooo

    • 4 months ago
      Anonymous

      Having you piece things together yourself is definitely a great way to get you invested. I wish the game actually kept a log of the writings and recordings you find instead of just summarizing them in the rumour screen. It would have been good to be able to cross-reference entries.

      • 4 months ago
        Anonymous

        For me that's the game-within-the-game or the game outside the game, the best detective/archeologist larping sim game, I'm screencapping everything then annotating like a crazy person. Yes I'm autismal. I can't imagine playing this without screenshots or note taking and relying on ship log instead.

    • 4 months ago
      Anonymous

      >that final line in the entry talking about how the sun station didn't work and they just found a new comet that they're going to go check out to distract themselves

    • 4 months ago
      Anonymous

      I love this cathartic feeling of having a sliver of hope someone you're reading about made it out alive only to have it smashed by the inevitable catastrophe.

  75. 4 months ago
    Anonymous

    I wonder if the global hostility I see everywhere, not just on dumb video game threads but any boards and any websites and even in real life has something to do with the world accelerating towards its end.
    npcs are getting incredibly pissy and moronic.

  76. 4 months ago
    Anonymous

    Also, this is the spiritual sequel to Skies of Arcadia I've always wanted

    • 4 months ago
      Anonymous

      damn, never thought of it that way
      hella cool

    • 4 months ago
      Anonymous

      man I need to replay this game how the frick we never got a sequel or anything similar blows my mind

  77. 4 months ago
    Anonymous

    The tikkun olam won't work lol. Is that it? That's the reason of the butthurt?

    • 4 months ago
      Anonymous

      the WHAT?

  78. 4 months ago
    Anonymous

    So, does time pass differently on the quantum moon?
    I imagine for solanum it hasn't been long since she got there and isn't aware that her entire species is dead

    • 4 months ago
      Anonymous

      Yeah, Solanum isn't really quite alive. The game is obviously taking some creative liberties there but she's more like a ghost without any real sense of the passage of time than a real being.

    • 4 months ago
      Anonymous

      Time certainly works differently. If you shoot the little scout onto the moon, it won't actually land until you enter and become entangled with the moon yourself.

  79. 4 months ago
    Anonymous

    What happens when your character dies? Does their consciousness get sent back in time or do they really die and only their memories get sent back? I want to know how bad I should feel for my many deaths.

    • 4 months ago
      Anonymous

      Dead. Absolutely and completely dead and the only thing getting sent back are your memories.
      Unless you enter the black hole in the ATP, then you can save that Hatchling and also frick over the fabric of the universe

    • 4 months ago
      Anonymous

      It only sends the memories back, but receiving those memories causes you to take different actions so you didn't die in the first place. It depends on how you interpret it, but don't think it's creating alternate timelines. There is one 22-minute period of time, and at the start of that period, memories are created in your head of a loop that never happened. It's like having a dream or a vision.

    • 4 months ago
      Anonymous

      the nomai actually discussed if it's the consciousness or just the memories being sent back but in the end they couldn't tell and said the result is the same anyway
      your character dies but technically the event of each loop never happened because because when he woke up he got new memories and did something else

  80. 4 months ago
    Anonymous

    Why did he do it?

    • 4 months ago
      Anonymous

      He betrayed his people, who had every reason to believe the Eye would actively bring about their destruction, because he 'believed' in the Eye. He was a religious fanatic. But his fanatacism saved the universe.

      • 4 months ago
        Anonymous

        Not quite, the 2nd reel shows a few frames where the death of The Strangers leads to some sort of life emerging. The painting in The Prisoners home in the dream shows an expansion of this, showing the Eye generating new galaxies. The Prisoner knew what he was doing, his dialogue whilst at the eye also confirms this.

        • 4 months ago
          Anonymous

          [spoilers]They knew the Eye would create a new universe, but they also knew it would destroy them to do it. At the time the universe was still quite some time away from ending, but he was willing to go against the will of his people and cause their premature destruction. I think there was some degree of faith involved in this decision, which is why I call him a religious fanatic.[/spoiler]

          • 4 months ago
            Anonymous

            Nice spoiler tag just press ctrl + s or highlight your text and press ctrl + s for ez spoiler tagging.
            Super easy p[spoiler]easy.[/spoiler]

            • 4 months ago
              Anonymous

              Thanks anon, that helps

      • 4 months ago
        Anonymous

        Not quite, the 2nd reel shows a few frames where the death of The Strangers leads to some sort of life emerging. The painting in The Prisoners home in the dream shows an expansion of this, showing the Eye generating new galaxies. The Prisoner knew what he was doing, his dialogue whilst at the eye also confirms this.

        To be fair for the Fowlk, the way we interact with the Eye seem to imply that whoever reach it first become God and create the next universe.
        It's good when you are alone and doing it, not when you are a group.

        • 4 months ago
          Anonymous

          Fairly certain those frickers planned on flying the whole fricking ship directly into the Eye.

          • 4 months ago
            Anonymous

            If they did they would have done that in the first place.
            No, they feared the Eye, they feared that anyone getting in would trigger the end of everything, and with that logic, it also explain why they all decided to die and stay in the dreamland out of nostalgia. If no one is alive, no one can try getting into the Eye.

            • 4 months ago
              Anonymous

              No I mean before they scanned it. They got to the solar system fully intent on entering the Eye and when they scanned it THEN they feared it.

              • 4 months ago
                Anonymous

                They didn't knew what the Eye was, so there was no reason to enter it, they got closer so they could understand it then didn't like what they discovered.

      • 4 months ago
        Anonymous

        >who had every reason to believe the Eye would actively bring about their destruction
        well, they were objectively right, technically

  81. 4 months ago
    Anonymous

    had to google how to get past 3 angler fish, since i thought them being blind mean they only noticed you upon contact

    • 4 months ago
      Anonymous

      I got how they worked but I was unsure how big their hitboxes were, ended up awkwardly going around them hugging the inside wall of the seed.

      • 4 months ago
        Anonymous

        imo it's easier to drift outside of the ship anyway, because the ship will activate them very close to the entrance of the new seed layer. Unless you line up your ship's trajectory before traveling through the seed portal at high velocity.

  82. 4 months ago
    Anonymous

    >beat game and dlc
    >don't have any [there's more to explore] on the rumors
    >still don't have this achievement
    what now?

    • 4 months ago
      Anonymous

      Hollow's lantern

    • 4 months ago
      Anonymous

      there are several optional log entries that don't prompt the "more to explore" flag. the other anon references a common one people miss. there's a website that tells you how many bullet points each card should have if you really want the cheevo

    • 4 months ago
      Anonymous

      My last bit of ship log was in the Tower of Quantum knowledge. I dicked around and found the missing piece accidentally.

    • 4 months ago
      Anonymous

      talk to chert near the end of the loop, that was the only one i missed and i got it accidentally because i wanted to see if any traveller said anything different as the sun explodes

  83. 4 months ago
    Anonymous

    I never beat this game got it at release. Should I just erase the save data and relearn everything? How is the dlc?

    • 4 months ago
      Anonymous

      While you could just redo things you've already done, it would probably be best deleting the save data. DLC is great, it's it own separate thing so you can check it out at any time. The game has also had a few updates since release, a few UI changes but also a few tweaks to make that have improved gameplay in some areas so now's a good time to get back into it.

  84. 4 months ago
    Anonymous

    How many places have you landed this lil homie?

    • 4 months ago
      Anonymous

      What the frick.
      How do you land it? I could never figure out how to actually control it.

      • 4 months ago
        Anonymous

        you just have to reach a planet's orbit and push the orb, it will automatically land
        based nomai

      • 4 months ago
        Anonymous

        There's a launch button and a return to gravity canon button. The third one homes into a nearby planet or moon if close enough and will automatically land on it.

        How many places have you landed this lil homie?

        Landing it here should be an achievement t b h.

        • 4 months ago
          Anonymous

          no shit?
          I had no idea about the third button, thanks for that, fellow Outer Wilds Venturist.

          • 4 months ago
            Anonymous

            Yeah the land option is quite subtle so most people don't realise it does something. It doesn't make any sounds and it's quite slow, and since it lands upright like that pic shows unless you look behind you might not even notice it did anything.

    • 4 months ago
      Anonymous

      I spent a solid few hours convinced this ship was the only way to get to the quantum moon.

  85. 4 months ago
    Anonymous

    I love Outer Wilds

  86. 4 months ago
    Anonymous

    >play OW
    >one of my favorite games ever, top 2 games of the decade
    >devastated that I can never play it again
    >DLC announced and released
    >playthrough ruined because I didn't realize you could fly straight to the station after you first get there
    >couldn't figure out most of the puzzles because of the lost time
    >discovered the easter egg alter room and spent hours trying to figure out what to do with it

    hope everyone else had fun

  87. 4 months ago
    Anonymous
  88. 4 months ago
    Anonymous
    • 4 months ago
      Anonymous
  89. 4 months ago
    Anonymous

    I adore the base game but I honestly think that the EotY ending where after seeing the last message of the Prisonner you follow him into the water, killing yourself, flashinf the very simple ending card that just says "Echoes of the Eyes" might be the single greatest moment i've experienced in a video game. Eveything that lead to this moment like having to die to finish the puzzle and its execution the last message and the footsteps going into the water is just so amazingly incredible.

    • 4 months ago
      Anonymous

      My only gripe with the DLC is the linear "Find 3 things" nature of the story.

      • 4 months ago
        Anonymous

        I can see why you'd feel that way but how they subvert that particular trope is so fricking good.

      • 4 months ago
        Anonymous

        easily offset by how enjoyable it is to explore the Stranger and the simulation
        PLus the three things still are in the spirit of the game, as in they're not keys but juste knowledge

        • 4 months ago
          Anonymous

          I agree. As a gripe, it's really minor.

    • 4 months ago
      Anonymous

      the footsteps and that card were actually added later because people thought they weren't done

  90. 4 months ago
    Anonymous

    I always wanted a groundhog style mechanics game where you could explore, find out stuff and timings, die and do more stuff because you now know where places are, what time things will move to you in, information to help bypass obstacles etc

    outer wilds is incredibly fun and does all that perfectly. The sense of mystery and adventure when you’re just testing shit out is so fun

    Firing the camera tracker into the wormhole, watching it go into this weird place you have never seen before, then following the trace in tour ship through this space labyrinth was amazing.

  91. 4 months ago
    Anonymous

    Just found Solanum I have no idea how to land reliably on the south pole though feels like time wasting rng, what did I miss

    • 4 months ago
      Anonymous

      You always land on the south pole of the quantum moon.

  92. 4 months ago
    Anonymous

    Wish quantum rocks were real, imagine how cool it would be having a little figure made out of it, and finding it on different spots across your room

    • 4 months ago
      Anonymous

      >front porch camera dies
      >your SUV gets catapulted to the moon by a quantum shard
      more or less what the game taught me

  93. 4 months ago
    Anonymous

    I always ask in every Outer Wilds thread I see hoping to get new answers... any games to recommend that scratch the Outer Wilds itch or use the same part of the brain?

    Recommendations that I've already played:
    Return of the Obra Dinn (this has been the best so far)
    Tunic
    Myst/Riven
    The Forgotten City
    Her Story
    The Witness
    The Sexy Brutale
    Chants of Sennaar
    The Case of the Golden Idol
    Probably more I'm forgetting...

    Haven't played:
    La-Mulana
    Heaven's Vault
    Subnautica

    • 4 months ago
      Anonymous

      I liked OW a fair bit. not my favorite game ever but it was unique and novel and well polished. Subnautica however is in my top 3 all time favorite games. I wish I could wipe my memory to replay it.

      It's a little janky. the sound design is phenomenal. the more afraid of the ocean you are, the better the game is. I would shill that game until the end of time.

      subnautica below zero (the second one) is absolute dogshit, pretend it doesn't exist and you'll be better off for it.

    • 4 months ago
      Anonymous

      >golden idol
      pretty different from OW but damn that was such a good game

    • 4 months ago
      Anonymous

      Another anon recommended the painscreek killings. I haven't gotten into it yet but it looks good. I'd add INFRA to the list.

      I liked OW a fair bit. not my favorite game ever but it was unique and novel and well polished. Subnautica however is in my top 3 all time favorite games. I wish I could wipe my memory to replay it.

      It's a little janky. the sound design is phenomenal. the more afraid of the ocean you are, the better the game is. I would shill that game until the end of time.

      subnautica below zero (the second one) is absolute dogshit, pretend it doesn't exist and you'll be better off for it.

      I didn't enjoy subnautica. Felt like a generic survival crafting game and the story never hooked me. Also the map is surprisingly small.

      • 4 months ago
        Anonymous

        >painscreek killings.
        Good premise and the game starts strong but holy shit does the progression quickly becomes very disapointing (it's super railroaded and you're spoonfed the truth) and the solution of the case sucks major dicks.
        Has some good points though, town's amazing though, beautifully eerie, the human drama pretty good and there is one very good moment .

    • 4 months ago
      Anonymous

      random recs from random anons

      • 4 months ago
        Anonymous

        One day some giga autist will find a way to blend Outer Wilds, Noita, and Disco Elysium and I will be very happy

  94. 4 months ago
    Anonymous

    where can I get this?

    • 4 months ago
      Anonymous

      aliexpress, I think it's like 50 bucks last I checked

  95. 4 months ago
    Anonymous

    I will never play this game, typically when something is shilled this hard it's complete trash.

    • 4 months ago
      Anonymous

      Your loss.

    • 4 months ago
      Anonymous

      Well that's probably for the best because you give the impression this game will filter you intellectually anyway, and that's saying something.

      • 4 months ago
        Anonymous

        >oh I gotta press forward
        >damn I gotta go press forward in this other area
        >hey look at this picture
        >lemme go press forward then interact

        wow, deep game

        • 4 months ago
          Anonymous

          >WAAAAA WAAAAA WHY DER NO MACHEEN GONS FOR ME TO KILL ERYTIN WIT DA BOOLETS?! THIS NO REAL GAME! WAAAA

    • 4 months ago
      Anonymous

      Trying something that people actually LIKE and frequently discuss?

      WELL I never!

      If it wasn't for these supposed shill threads, I would've missed out on some amazing games

      • 4 months ago
        Anonymous

        People can't tell a shill thread from a genuine thread anymore and it's sad.

    • 4 months ago
      Anonymous

      >shill thread
      literally everysingle OW is started by an OP shitting on the game. Thing is the game's actually outstanding so people will just flock here for a chance to reminisce about their favourite part s

  96. 4 months ago
    Anonymous

    No

  97. 4 months ago
    Anonymous

    The thing in the middle of dark bramble is fish eggs?, right?
    can I do anything with them?

    • 4 months ago
      Anonymous

      yes and no, in that order

  98. 4 months ago
    Anonymous

    >finally reaching Giant's Deep probe module
    >slowy going around reading the logs
    >the insanity of the representation of the 9 millions probe launches
    >last log
    ><Displaying coordinates for the Eye of the Universe>
    >"motherfrickers actually did it"
    What a game, what a fricking game

    • 4 months ago
      Anonymous

      I adored the fact that the devs made Giant's Deep big enough and the Probe Cannon high in orbit enough and going fast enough that doing a spacewalk to the shattered glass window triggers a feeling of acrophobia.

      • 4 months ago
        Anonymous

        I swear when I started playing, from the outside Giant's Deep was as frightening to me as Dark Bramble, it took a while before I dared breachng its atmosphere

        • 4 months ago
          Anonymous

          Giant's Deep was awesome, and I totally didn't think you could actually go down to the surface so that was a crazy twist. Then looking down into the water and realizing you're going to have to dive into the dark depths?! What monsters await down there?! Those jellyfish are surely gonna frick you up right?! sucks that they don't and there were no leviathans but still spooky

          • 4 months ago
            Anonymous

            >hearing Gabbro's story about a monster beneath the current
            >going to the planet and seeing the threatening red glow of the jellyfish below the waves
            >actually getting there, everything calm, this music plays https://www.youtube.com/watch?v=3IWgvE1hFig

            Too many times the trope is something innocent turning out to be scary, there should be more examples of the opposite like Giant's Deep.

            • 4 months ago
              Anonymous

              Giants Deep went from the scariest planet on my first visit to the comfiest planet on my tenth visit.

    • 4 months ago
      Anonymous

      Hearing the SFX of the Nomai computer really made the scene too, so many moments in the game where that noise gives me chills. https://www.youtube.com/watch?v=8bCt5TBv5Q0

      >the warp logs showing a negative time interval
      >the sun station going to sleep hundreds of thousands of years ago, confirming just how long ago they were there, also "the sun has reached the end of it's life"
      >the inside of the ATP after disabling it, the music stops and all you can hear is the SFX

      Probably others I can't remember.

  99. 4 months ago
    Anonymous

    it seems most people's issues with the game are a brain issue or such nitpicky nonsense that they just want the game to be different to suit their autism

    • 4 months ago
      Anonymous

      >it seems most people's issues with the game are a brain issue
      >tranimal poster
      the irony

      • 4 months ago
        Anonymous

        it works every time with you triggered morons hehe

    • 4 months ago
      Anonymous

      Or they rush thru the tutorial and miss some key mechanic and end up doing things the hard way or not at all and drop the game.

      • 4 months ago
        Anonymous

        >lets player encounters the ghost matter at the tutorial area
        >reads the plaque
        >just walks past the camera and forgets about the mechanic entirely
        This game should be used as an employment tool

  100. 4 months ago
    Anonymous

    I pity morons who can never enjoy this game

    • 4 months ago
      Anonymous

      I pity morons who think they're intellectually superior because they can't see the flaws in a game

  101. 4 months ago
    Anonymous

    Isn't the knee-jerk reaction to these threads just great?
    >Hey, is this game good?
    >Yeah, it is. Now download it and stop fricking talking to me.

    • 4 months ago
      Anonymous

      Frick yeah it is

    • 4 months ago
      Anonymous

      it is universally agreed that the best way to enjoy the game is knowing nearly nothing about it and that's how i got a friend to play it by just explaining the bare gameplay and "i can't tell you anymore"
      and then the steampage goes "figure out the time loop!"

  102. 4 months ago
    Anonymous

    It's similar to Riven in the sense that you're trying to piece together a story about an alien civilization but Riven the mystery is more about the Rivenese themselves while Outer Wilds is about individuals and the Universe itself.

  103. 4 months ago
    Anonymous

    comfy walking sim but shame it doesnt have any gameplay

    • 4 months ago
      Anonymous

      What is this webm trying to convey?

      • 4 months ago
        Anonymous

        a skill and knowledge issue on the player's end

      • 4 months ago
        Anonymous

        you should do a drunk playthrough

      • 4 months ago
        Anonymous

        death is fun

        • 4 months ago
          Anonymous

          Just like real life

  104. 4 months ago
    Anonymous

    >when you find the last escape pod

  105. 4 months ago
    Anonymous

    Is quern good?

    • 4 months ago
      Anonymous

      yea, it's the only riven rip off I actually liked. It's not nearly as cryptic, though. Looking forward to that dev's new game.

  106. 4 months ago
    Anonymous

    It's a horrible game with mouse acceleration. It's not even worth pirating let alone playing.

  107. 4 months ago
    Anonymous

    just one more loop before sleep

  108. 4 months ago
    Anonymous

    I love reading and piecing together the Nomai lore. I especially love the super cute interactions between Clary & Yarrow (and Poke constantly teasing Clary about how dense she is).

    Enjoy the drawing.

    • 4 months ago
      Anonymous

      cute. saved.

    • 4 months ago
      Anonymous

      THE SCOUT HAS A PHOTO MODE YOU DON'T NEED TO FIRE YOUR SCOUT TO TAKE PICTURES, PLEASE USE IT moronS!

      yes I've been watching let's plays of the game how could you tell?

      but you cant selfie!

  109. 4 months ago
    Anonymous
  110. 4 months ago
    Anonymous

    THE SCOUT HAS A PHOTO MODE YOU DON'T NEED TO FIRE YOUR SCOUT TO TAKE PICTURES, PLEASE USE IT moronS!

    yes I've been watching let's plays of the game how could you tell?

    • 4 months ago
      Anonymous

      to be fair it's not very good terminology, in most games "photo mode" means taking some vanity shot of your character to post on social media, which is why I ignored it for most of the game

  111. 4 months ago
    Anonymous
  112. 4 months ago
    Anonymous
  113. 4 months ago
    Anonymous

    >threads are still full of spoiler tags
    It was so fun when everyone was playing for the first time and you'd see 20 posts in a row being completely spoilered

    • 4 months ago
      Anonymous

      It's what got me into the game in the first place. I legitimately only started playing it because of people using spoiler tags.

      • 4 months ago
        Anonymous
  114. 4 months ago
    Anonymous

    >when you pull out the warpcore and this starts playing

    nothing will top the rush

    • 4 months ago
      Anonymous

      >when you realize the loop is almost over and quickly put it back
      We'll get 'em on the runback.

  115. 4 months ago
    Anonymous

    It's Riven as made by people that have never played adventure games. So it's a reinvention of the genre, by working backwards from Zelda's action-adventure and removing all the action.
    Good game but if you play it in VR it becomes an amazing game.

    • 4 months ago
      Anonymous

      >game made in genre by people that have never played that genre
      Recipe for disaster, see DDLC

  116. 4 months ago
    Anonymous

    >Riebeck literally spells it out for you that you can use the scout launcher to measure the structural integrity of the ground it's on
    >literally 0 lets players registers this function
    This game really makes you realize how many inattentive people there exists

    • 4 months ago
      Anonymous

      >it works on the damn

    • 4 months ago
      Anonymous

      tbf I also forgot this was a thing for a couple hours. It's very rarely needed when messing around on Brittle Hollow. I don't even remember what reminded me of it when I did need it.

    • 4 months ago
      Anonymous

      I have never really needed it, so I forgot it would do it.

    • 4 months ago
      Anonymous

      there's very rarely any point to doing this

      • 4 months ago
        Anonymous

        I bet you never aimed the scoutlauncher 90' up and have the scout land on you to unlock the hidden healthbar

        • 4 months ago
          Anonymous

          I will admit I never tried that
          It's still not particularly necessary since the HUD shows your health status, but that's still cool

  117. 4 months ago
    Anonymous

    The Nomai aren't cute. They're just funny looking goats.

    • 4 months ago
      Anonymous

      fur IS weird ::)

    • 4 months ago
      Anonymous

      you take that back, you two-eyed shaved monkey! they are super cute.

      • 4 months ago
        Anonymous

        either cloven hooves or slimy blue simp fingers typed this.

    • 4 months ago
      Anonymous

      cute and funny you say?

  118. 4 months ago
    Anonymous

    >There's a multiplayer and VR mod now
    I am so jealous of newbies who have this as their first experience.

  119. 4 months ago
    Anonymous
    • 4 months ago
      Anonymous
    • 4 months ago
      Anonymous

      complete fanfiction, the hatchling acts insincere and sassy in every conversation
      the game puts you in the shoes of a psychopath who doesn't care about what's happening and makes no effort to help anyone, ever

  120. 4 months ago
    Anonymous
  121. 4 months ago
    Anonymous

    Map of dark bramble another anon made

  122. 4 months ago
    Anonymous
  123. 4 months ago
    Anonymous

    I thought the dlc was bad, are there any games that feel like the main game? dont say obra dinn or the golden idol

    • 4 months ago
      Anonymous

      The sheer amount of time spent in transit being essentially doubled for the dlc sure was something, huh.

  124. 4 months ago
    Anonymous
  125. 4 months ago
    Anonymous

    im not fricking a goat

  126. 4 months ago
    Anonymous

    I pretty much missed the thread so I'll just drop my experience so far, only 5 hours in so I'm sure I haven't seen very much yet.
    My first death was being crushed by the launchpad elevator, so I feel like I missed out on the double whammy of the supernova reveal, then the time loop immediately after.
    I visited the planet with the huge anglerfish at the center very early on and got eaten by it, haven't gone back there since but I should probably return since I found the harmonica signal in the seed on the home planet.
    Latest loop was attempting to explore the equator canyon on ember twin looking for the high energy lab, ended up just getting stuck there until the sand piled up high enough to jet out and I wasn't able to find any entrance to the lab.
    I get the feeling that either the structure that's breaking at the start of each loop or the thing smashing it is going to be important later. I tried following it but I lose track of it by the time I get in the ship.

    • 4 months ago
      Anonymous

      I'd expect noticing the sun and the loop the very first time is the exception rather than the rule

    • 4 months ago
      Anonymous

      the game took me 25 hours or so to beat, there's plenty to look at and figure out (the dlc added something like an extra 15 hours). just don't forget to look at the ship log, it'll tell you if you miss critical info and is good to remember how everything is tied together.
      that thing you mention in the spoiler is the first thing i went to lol

  127. 4 months ago
    Anonymous

    It's probably strongest argument in favour of games as an art form. Don't look up anything about it. Just jump in, and if you get stuck, check the computer in your ship.

  128. 4 months ago
    Anonymous

    I'll be honest, falling into the black hole from a wrong jump the first time made me clench my anus.

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