No. The game loses all ability to frighten the player when you realize you can bludgeon 95% of the enemies without issue using the pipe with your action hero Devil May Cry character
I did. I even still have the disc and the MGS1 SH demo disc. Anyways, not scary due to being easy. After the intro, it becomes more of a supernatural thriller than a horror game
>he says without any proof or verification
Why do you go on the internet and tell lies
9 months ago
Anonymous
Goddamn, you must be like 23 or some shit. You bring up the zoomer shit, I'm almost 40, and when I say something you don't like, you whine. Do you have anything to add to the discussion or are you sit there and tear up?
This. Games where you can fight back and kill whatever's attacking you can not be scary. But games where you can't fight back and can only run away suck ass. Therefore there are no good scary games.
I played the SH1 demo disc from OPM before the game came out. You did not
I did. I even still have the disc and the MGS1 SH demo disc. Anyways, not scary due to being easy. After the intro, it becomes more of a supernatural thriller than a horror game
Also >Put words in my mouth.
Not what I said. Post driver's permit without name. I want to see your age.
funny that only now you mind people putting things in your mouth, homosexual
9 months ago
Anonymous
Do you always think about oral sex with men, anon?
9 months ago
Anonymous
twinks don't deserve to be called men, but nice try
9 months ago
Anonymous
Do you always think about twinks, you fricking homosexual?
9 months ago
Anonymous
i didn't know what they were until you zoomers invented and embodied the concept
9 months ago
Anonymous
Yet you talk about them nonstop and project that into strangers. Curious. It seems to me you are something of a homosexual obsessed with troons and homos
9 months ago
Anonymous
>acshually non-homosexuals are the real homosexuals
kek
9 months ago
Anonymous
>Call everyone a homosexual unprompted. >Somebody uses a turn of phrase, and equate it with oral sex between men for "reasons." >Constantly reference twinks and imagine others as twinks. >Say you didn't know what they were, yet constantly dredge up the topic.
Goddamn bro, you done? kek
9 months ago
Anonymous
I will genocide all homosexuals, trannies and socially economically challenged individuals with too much melanin.
9 months ago
Anonymous
You haven't even beaten anybody in a fistfight, nerd
9 months ago
Anonymous
>you haven't even committed fruitless violent assault
yes I want to be hitler not a pavement ape.
9 months ago
Anonymous
>I will (key word) kill X, Y, Z. >"You haven't even won a round of Street Fighter." >B-b-but... I... sure, I h-haven't... but... someday... m-maybe.
gay.
9 months ago
Anonymous
I'm not reading all your ebonic jibberish you ape.
9 months ago
Anonymous
Blue eyes, blonde hair. More than can be said of you. Black folk lack self awareness. This is you.
9 months ago
Anonymous
quiet down now king kong, humans are talking
9 months ago
Anonymous
Post eye color.
9 months ago
Anonymous
I don't understand your ebonics.
I'm going to genocide all homosexuals and trannies on television and you're going to have to deal with that as you enjoy your full ride to harvard for being a black teen.
We need to go back to these graphics. Why the need to "advance" beyond this point is beyond me. All we needed was to up the framerate and the resolution and we'd be all set.
>I don't want a horror game I want an action game
morons like you are why RE became less and less scary with each entry, because you gays wanted to turn it into Terminator
Neither are scary. RE became even less scary however because they're basically action games. SH suffers the same problem, just not as bad. Not scary at all.
Silent Hill had the same god damn enemy roster full of zombies and mutant animals as the RE games of the time. The only real difference was fighting a demon at the end instead of a Tyrant.
There was nothing scary about classic resident evil games they are just slow, you are a badass cop kicking zombie ass and the villain is just a douchebag who wanted to create monsters because evil company told him to, there is nothing disturbing or scary about it's worldbuilding or message, you never feel powerless through the entire game because your character is a generic action movie hero.
Wrong. The first thing I did when I got to a new area was try to bludgeon all enemies so I could walk around, but then I just felt the inherent wrongness of the whole place without distractions and it got worse.
It's so strong that I suspect the beta testers from SH1 commented on this and they expanded upon it on SH2.
>Wrong >Because... uhh... I'm scared of an empty room [subjective].
This wasn't my experience at all, and it's funny that you say they "expanded on this" in SH2, because most people would agree it's the least scary of the bunch.
... uhh... I'm scared of an empty room [subjective]. >This wasn't my experience at all
That's subjective as well, you wienersucker. You're as wrong as I am then. It's just a popularity thing, and most people I've seen talk about SH2 say precisely the opposite to what you say.
>Hurr, durr. That's subjective too. *Starts thinking about wieners*
No shit, homosexual. I said that with the key word, "My experience." Stop thinking about wieners and read above a bigger level. I have yet to meet an adult male that will say SH2 is scary in 2023. I used to think Phantasmagoria was scary to when I was like 10. It's not now.
>I said that with the key word, "My experience."
Then you should know you were wrong right from the start and "I have yet to [anecdote]" was trash, and so is everything you continue to say right now, by your own admission
9 months ago
Anonymous
By your logic, you should've known you were wrong from the start, and everything you said was trash. You started the moron Olympiad with >Le heckin wrong, bro! instead of just discussing what you disagreed with. If you wonder why nobody takes you seriously in real life, it's the lack of self awareness.
I'm married with children. Stop thinking about men's wieners all day
>I said that with the key word, "My experience."
Then you should know you were wrong right from the start and "I have yet to [anecdote]" was trash, and so is everything you continue to say right now, by your own admission
literally add each other on discord or something if you fricking homosexuals are going to suck each other's wieners all day
9 months ago
Anonymous
>B-b-bros... stop f-fighting.
Shut up homosexual and leave.
>you can bludgeon 95% of the enemies without issue using the pipe
Game throws gangbangs all over you and you can't possibly take your time except with guns, the frick you talking about?
In the first game? Nah, frick the anklebiters in the school with a rusty rake, the dogs and gargoyles in the town can't be kited 75% of the time because of ALL THE OPEN SPACE, and the creatures in the sewers are some of the most obnoxious to face head on as well. The only enemies I can think of that are SH2 easy are the hospital nurses.
The anklebiters in the school go down so fast they're never a threat to the player even in open spaces. They literally make the little shits invisible and they're still ez. The sewers might be the worst level in videogame history tbqhwyf. I don't remember a single enemy from it.
fpbp, a game instantly stop being scary the moment your character can defend itself, specially when they can destroy hundreds of enemies like an one man army
>controls like a tank stuck in mud >those fricking moronic animations he randomly does when stopping or starting >the wackity smackity dooo aiming system >frame perfect attacks required half the time
this poster and most of the commentors have never played silent hill.
Its a bad game once you know where all the items are and how to get them you can sprint past 80% of the enemies. Lmao you dont even need the pipe to body every enemy in the game if you wanted too.
SH is one of those series that actually wants the player to run away. Melee is almost never ideal in this series, even if it will get the job done. Guns are good, but usually running is still more effective unless you plan on coming back for whatever reason.
NTA but Soma still feels scary to me even after playing it 3 times, maybe it's because the enemies are really fast so any small frick up will kill you.
Love that whole twisted American gothic aesthetic of the first game that’s extremely subtle, reminds me of the aesthetic that Edgar Allen Poe and Lovecraft (without the tentacles) or that book House of Leaves
>Is Silent Hill 1 the scariest game ever made?
Yes, atleast for me.
It scared me so much as a kid that I am STILL to scared to go back and finish it 20 years later.
No it's just as schlocky and goofy as Resident Evil. This is the game where some old witch in prostitute makeup rants at you about gyromancy and ends with you shooting the devil in the face with a sawed off shotgun.
This starting bit up to the end of the school, yeah. After that in the hospital you just get enough bullets to kill every fricking enemy you come across easily so most of the scare factor is gone.
Similar thing happens with SH2 after the first apartment building.
same shit happens in RE. Horror games fundamentally do not work because the player will eventually stop being scared and start being frustrated unless they gave you some kind of way to fight back, which then removes the scares but adds fun which is a much better compromise, however it means only the first few minutes of a game can ever be scary outside of jump scares.
This, 100%.
The concept of horror and videogames is basically moronic, because they ultimately become action or adventure games.
same shit happens in RE. Horror games fundamentally do not work because the player will eventually stop being scared and start being frustrated unless they gave you some kind of way to fight back, which then removes the scares but adds fun which is a much better compromise, however it means only the first few minutes of a game can ever be scary outside of jump scares.
How would you even mitigate this? Keep in mind, I hate homosexual run away sims
You go to another industry if you care about "scaring" the player.
9 months ago
Anonymous
Dumbest shit I've ever heard. Horror is an evergreen genre and very reliably produces breakout success just by adjustments to the formula, even if it's not true horror.
9 months ago
Anonymous
"Adjustments to the formula" in this case means no longer caring about scaring the player and instead just applying your IP to an action game or an adventure game
9 months ago
Anonymous
Horror games are already SH/RE action thrillers (shit horror) or Amnesia-trash walking simulators (shit game). There has to be a better way to design these.
I think Fatal Frame did a great job of trying. It still functions like an action adventure, but the settings and story go big on the atmosphere and the combat revolves around forcing the player to engage the scary thing head on and wait until it's moments away from landing a hit to retaliate. It either forges nerves of steel or breaks those who can't hack it.
9 months ago
Anonymous
I'll have to try it. The best I've seen is Darkwood which is still and action/adventure game, but you never really get good enough in a first playthrough that the later areas can't mop you up instantly with one bad choice.
an actual good horror game? possible but users would hate because it would lead to softlocks, death would be swift, and it would be exceedingly short (1-2 hours long)
a good horror game would have >lasting consequences
if you shoot all my bullets the game doesn't give you more
if you twist your ankle you limp for the rest of the game
if your hand gets cut off no one glues it back on >tons of decisions made in gameplay
ex: do you fight or run? The game doesn't explicitly say you can run, but you can.
Ex: the monster is right on your tail, you have the janitors key ring but which key do you try on the lock? >constant hard choices
do you take an extra heal? or do you take extra ammo? you can't carry both etc.
Do you try to save the woman screaming or worry about yourself? >a large variety of enemies fought only at most only once or twice
or >the greatest stalker enemy ever made (Who would be the only enemy in the entire game) >a large variety of weaponry most of which only has a few bullets/uses >traps, tricks, liars and puzzles
NPCS may lie or deceive you, failing a puzzle or not completing it fast enough may result in death. Some things may not be what they appear. Traps that the player can notice and disarm or use to their advantage against the horrors.
Basically a bunch of shit that just screams
"THIS GAME WILL ONLY EVER EXIST IN YOUR HEAD"
9 months ago
Anonymous
I agree with basically all of this (especially enemies being many in variety but few in numbers) but would add a few things:
1. RNG in the locations of items and enemies, to avoid speed-running and savescum nonsense.
2. Some softlock ticking clock element to prevent pussy-footing.
9 months ago
Anonymous
Sounds like Fear and Hunger. Too bad it's not very good.
It's nowhere near as bad in RE IMO. Even the inventory limit alone makes it a more engaging gameplay experience, since no matter how many resources you have you can't carry them all with you.
RE's biggest weakness is SH's strength - lack of good spooky atmosphere/visuals, since it goes for a far more campy tone. They're pretty much inverse franchises in that sense.
that's why SH2 was so great, even after you reach that point and are a walking god and everything the game still found ways to scare me. the historical society-prison-maze segment was so disorienting and getting jumpscared by Pyramid Head in the maze was great. having to relinquish all my weapons to go under the hotel was stressful as well, you feel so naked without your arsenal.
I think so, it's a game that perfectly replicates the horrible sensation of being stuck in a nightmare. Crawling into small spaces, being lost for hours trying to do some vague thing, etc.
the school was terrifying, especially that one teleporting bathroom.
Honestly the scariest game I've ever played was hardcore minecraft. Certain situations had me sweating and got several minor heart attacks during my playthru
It was ultra stressful
Are they in the room with you? So you see their genitals? Can you confirm their homosexuality besides the voice in your head? Arguing yourself into a corner like this is some moron zoomer shit. You are like 20-30iq points below me.
Yes, we know you hear shit and see gays everywhere, homobro. Can't say I've ever been to the Black person-infested shithole that is the USA, but that's probably where you are, huh?
>m-muh homosexual!
This is the brainwashed 4chinner when he has run out of responses. He cannot understand how the word doesn't have the unbridled power it once had, and so, he continues to utter it, hoping this time it'll do something.
see? two homosexuals
9 months ago
Anonymous
See? No more content, only the word "homosexual" from now on. A defeated anon, struggling on the keyboard. >I-I'll just call him a homosexual another time
9 months ago
Anonymous
embracing the word never works, homosexual
9 months ago
Anonymous
Reply again. Use the word "homosexual". Here's the (You) you so yearn.
When you're done cumming, leave the place.
9 months ago
Anonymous
Have sex, loser.
Reply again. Use the word "homosexual". Here's the (You) you so yearn.
When you're done cumming, leave the place.
getting cummed inside didn't mean you're a man now, big boy
[...] >if only i predict he will call me a homosexual i win
kek, homosexual
There, now leave.
get a room you fricking morons, stop shitting up the thread
9 months ago
Anonymous
Have sex, loser.
9 months ago
Anonymous
getting cummed inside didn't mean you're a man now, big boy
Reply again. Use the word "homosexual". Here's the (You) you so yearn.
When you're done cumming, leave the place.
>if only i predict he will call me a homosexual i win
kek, homosexual
9 months ago
Anonymous
There, now leave.
9 months ago
Anonymous
I'm married with children. Stop thinking about men's wieners all day
>m-muh homosexual!
This is the brainwashed 4chinner when he has run out of responses. He cannot understand how the word doesn't have the unbridled power it once had, and so, he continues to utter it, hoping this time it'll do something.
It was for me, but I played 2 first where flashlight management doesn't matter. 1 is fricking intense if you never turn your flashlight off, it's basically permaaggro mode and the otherworld town can get some kind of crazy with that shit.
>your action hero Devil May Cry character
Harry does bare minimum basic b***h shit, the fact that the controls were better than RE1 doesn't mean they were too streamlined.
I wonder how much is true though vs him just being tired and now making claims just to go against all the people he is sick of dealing with. Because what if there actually was truth to it but Ito is just so grumpy he would rather lie pretending its not true?
I remember speedrunning it at night as a kid
I still don't exactly understand what the frick the guy hid in his motorbike tank, that he throws at the final boss in the good+ ending. i've seen lore videos say its to do with alchemy?
1 is probably the most consistently scary game in the series, but 4's twist at the halfway point is probably the scariest trick in the series to reconcile with.
Sure, it had the most damning flaws but that's not what I said. How it pulls the safety net from under the player after conditioning them to expect it for literally half the game was brilliant in both concept and execution.
Games are only scary to pre-teens. And I'm not even sure that'll hold true any longer when there's a generation growing up watching 4k HD cartel torture videos on the tablet mommy and daddy gave them so they'd quit crying.
>Games are only scary to pre-teens
I hate this argument because it completely fails to consider suspension of disbelief as a thing. Yeah, games don't give me nightmares or anything but it's good entertainment to see what they've got all the same, and stonewalling that out with this whole "games can't be scary" sentiment does nothing but deprive the thing of its entertainment value. I don't see the point in being so "no fun allowed" about it.
>open thread expecting discussion about how kino SH1 is >it's just anons being gay or "NO FUN ALLOWED" gays trying to say how weren't scared
I feel bad for those who can't turn off all their lights, turn off any other media, and immerse themselves in the atmosphere of a good RE or SH game.
The first three SH games may have the greatest sound design is any video games. Yamaoka's music is great and all but he really has a talent for thinking up ways to frick with the player purely through audio. The radio in general is a genius concept, rather then jump scare a player with a jump scare of an enemy having the radio freak out before you can even see anything in the room creates a much more lingering sense of dread.
I like the RE and SH games. I enjoy their atmosphere. I’m just being honest when I say they don’t scare me. I’d like to be scared, but I’m more fascinated by the gameplay, the style of the games, the music and so on. Happens with horror movies, too. You enjoy them so much that you become desensitized and you start to appreciate the stories, the makeup, the effects, whatever it may be.
I mean that's fine, obviously no fiction is going to be as scary as reality, but I just hate the people here who can't even try to immerse themselves in the world of a game. Sadly I think the internet has just desensitized people so hard that horror as a genre has kind of lost its mystique. I genuinely envy people who got to see stuff like Poltergeist during its original run, when you couldn't just see crude or disgusting media like that easily.
>Sadly I think the internet has just desensitized people so hard that horror as a genre has kind of lost its mystique.
I remember being shocked as a kid when I saw a guy get his head blown off in some shitty late night B movie on Cinemax. Now you can see the real deal in full high definition video anytime you want.
I like the RE and SH games. I enjoy their atmosphere. I’m just being honest when I say they don’t scare me. I’d like to be scared, but I’m more fascinated by the gameplay, the style of the games, the music and so on. Happens with horror movies, too. You enjoy them so much that you become desensitized and you start to appreciate the stories, the makeup, the effects, whatever it may be.
Horror games are childish because they won't even broach taboo things like rape and incest that primetime TV shows have been doing for decades. And that's not even touching on the fricked up stuff that goes on in mainstream normiecore horror paperbacks.
Silent Hill 1 is obviously inspired by stories of Satanic Ritual Abuse but they chickened out and stopped short of saying some cultist raped a demon baby into Alessa.
I always enjoy reading gamer comments on how they'd make the scariest game ever. Because the suggestions are always stuff that scares gamers. You might as well make a full price timed underwater escort mission full of random jump scares that uninstalls on game over. The ultimate in fear.
Of course horror is not gameplay based, since you don't need gameplay to experience it fully.
No. The game loses all ability to frighten the player when you realize you can bludgeon 95% of the enemies without issue using the pipe with your action hero Devil May Cry character
t. zoomer
I played the SH1 demo disc from OPM before the game came out. You did not
No you didn't
I did. I even still have the disc and the MGS1 SH demo disc. Anyways, not scary due to being easy. After the intro, it becomes more of a supernatural thriller than a horror game
>he says without any proof or verification
Why do you go on the internet and tell lies
Goddamn, you must be like 23 or some shit. You bring up the zoomer shit, I'm almost 40, and when I say something you don't like, you whine. Do you have anything to add to the discussion or are you sit there and tear up?
This. Games where you can fight back and kill whatever's attacking you can not be scary. But games where you can't fight back and can only run away suck ass. Therefore there are no good scary games.
>i want my immune jogging monsters and weak defenseless protagonist
zoomers, not even once
>Zoomer
kek
Also
>Put words in my mouth.
Not what I said. Post driver's permit without name. I want to see your age.
much like a pre-troon, you can be a zoomer at heart despite your age
That's nice, moron. Do you have anything else to add after putting words in my mouth or are you just going to whine some more?
funny that only now you mind people putting things in your mouth, homosexual
Do you always think about oral sex with men, anon?
twinks don't deserve to be called men, but nice try
Do you always think about twinks, you fricking homosexual?
i didn't know what they were until you zoomers invented and embodied the concept
Yet you talk about them nonstop and project that into strangers. Curious. It seems to me you are something of a homosexual obsessed with troons and homos
>acshually non-homosexuals are the real homosexuals
kek
>Call everyone a homosexual unprompted.
>Somebody uses a turn of phrase, and equate it with oral sex between men for "reasons."
>Constantly reference twinks and imagine others as twinks.
>Say you didn't know what they were, yet constantly dredge up the topic.
Goddamn bro, you done? kek
I will genocide all homosexuals, trannies and socially economically challenged individuals with too much melanin.
You haven't even beaten anybody in a fistfight, nerd
>you haven't even committed fruitless violent assault
yes I want to be hitler not a pavement ape.
>I will (key word) kill X, Y, Z.
>"You haven't even won a round of Street Fighter."
>B-b-but... I... sure, I h-haven't... but... someday... m-maybe.
gay.
I'm not reading all your ebonic jibberish you ape.
Blue eyes, blonde hair. More than can be said of you. Black folk lack self awareness. This is you.
quiet down now king kong, humans are talking
Post eye color.
I don't understand your ebonics.
I'm going to genocide all homosexuals and trannies on television and you're going to have to deal with that as you enjoy your full ride to harvard for being a black teen.
We need to go back to these graphics. Why the need to "advance" beyond this point is beyond me. All we needed was to up the framerate and the resolution and we'd be all set.
Honestly it’s not even graphics, it’s lighting
>I don't want a horror game I want an action game
morons like you are why RE became less and less scary with each entry, because you gays wanted to turn it into Terminator
RE was never scary, zombies are humanoid and uninspired
unlike SH monsters
Neither are scary. RE became even less scary however because they're basically action games. SH suffers the same problem, just not as bad. Not scary at all.
Silent Hill had the same god damn enemy roster full of zombies and mutant animals as the RE games of the time. The only real difference was fighting a demon at the end instead of a Tyrant.
the nurses are not zombies
they're content bawds going through a limit bataillean experience, beyond the threshold of conventional pleasure and pain
There was nothing scary about classic resident evil games they are just slow, you are a badass cop kicking zombie ass and the villain is just a douchebag who wanted to create monsters because evil company told him to, there is nothing disturbing or scary about it's worldbuilding or message, you never feel powerless through the entire game because your character is a generic action movie hero.
Wrong. The first thing I did when I got to a new area was try to bludgeon all enemies so I could walk around, but then I just felt the inherent wrongness of the whole place without distractions and it got worse.
It's so strong that I suspect the beta testers from SH1 commented on this and they expanded upon it on SH2.
>Wrong
>Because... uhh... I'm scared of an empty room [subjective].
This wasn't my experience at all, and it's funny that you say they "expanded on this" in SH2, because most people would agree it's the least scary of the bunch.
... uhh... I'm scared of an empty room [subjective].
>This wasn't my experience at all
That's subjective as well, you wienersucker. You're as wrong as I am then. It's just a popularity thing, and most people I've seen talk about SH2 say precisely the opposite to what you say.
>Hurr, durr. That's subjective too. *Starts thinking about wieners*
No shit, homosexual. I said that with the key word, "My experience." Stop thinking about wieners and read above a bigger level. I have yet to meet an adult male that will say SH2 is scary in 2023. I used to think Phantasmagoria was scary to when I was like 10. It's not now.
>I said that with the key word, "My experience."
Then you should know you were wrong right from the start and "I have yet to [anecdote]" was trash, and so is everything you continue to say right now, by your own admission
By your logic, you should've known you were wrong from the start, and everything you said was trash. You started the moron Olympiad with >Le heckin wrong, bro! instead of just discussing what you disagreed with. If you wonder why nobody takes you seriously in real life, it's the lack of self awareness.
literally add each other on discord or something if you fricking homosexuals are going to suck each other's wieners all day
>B-b-bros... stop f-fighting.
Shut up homosexual and leave.
... uhh... I'm scared of an empty room
Kek you owned him
>you can bludgeon 95% of the enemies without issue using the pipe
Game throws gangbangs all over you and you can't possibly take your time except with guns, the frick you talking about?
Almost every gangbang is easily funneled and piped down.
In the first game? Nah, frick the anklebiters in the school with a rusty rake, the dogs and gargoyles in the town can't be kited 75% of the time because of ALL THE OPEN SPACE, and the creatures in the sewers are some of the most obnoxious to face head on as well. The only enemies I can think of that are SH2 easy are the hospital nurses.
The anklebiters in the school go down so fast they're never a threat to the player even in open spaces. They literally make the little shits invisible and they're still ez. The sewers might be the worst level in videogame history tbqhwyf. I don't remember a single enemy from it.
The sewers had lizard things that looked like cheap knockoffs of Hunters from RE.
fpbp, a game instantly stop being scary the moment your character can defend itself, specially when they can destroy hundreds of enemies like an one man army
>controls like a tank stuck in mud
>those fricking moronic animations he randomly does when stopping or starting
>the wackity smackity dooo aiming system
>frame perfect attacks required half the time
this poster and most of the commentors have never played silent hill.
Its a bad game once you know where all the items are and how to get them you can sprint past 80% of the enemies. Lmao you dont even need the pipe to body every enemy in the game if you wanted too.
I played and own two of the SH1 demos and played them all at release except the portable ones and the Wii game 🙂
SH is one of those series that actually wants the player to run away. Melee is almost never ideal in this series, even if it will get the job done. Guns are good, but usually running is still more effective unless you plan on coming back for whatever reason.
I don't think I'll ever understand posts like this
>It's a bad game because it's too easy once you know what to do
Yes that is every game
NTA but Soma still feels scary to me even after playing it 3 times, maybe it's because the enemies are really fast so any small frick up will kill you.
I think you are confusing fear with difficulty
I think Soma is both scary and difficult, the designs, the sounds the lore, everything is quite disturbing and it's a really fast and intense game.
Also the enemies show up kinda randomly sometimes so even if you know how the game works you can still be pwned if you are unlucky.
>holding W being the soluton to almost every problem is great
you probably dont understand a lot besides just that post but the world accepts it.
It's pretty scary. The music does a lot for me in that game. And the really shitty but fitting visuals.
SOMA and S.T.A.L.K.E.R: Shadow of Chernobyl I also find pretty terrifying.
SoC more atmospherically so. It just feels like a nightmarish fever dream.
not even when it first game out it wasnt the scariest game out
Monsters too cute to be scary.
Love that whole twisted American gothic aesthetic of the first game that’s extremely subtle, reminds me of the aesthetic that Edgar Allen Poe and Lovecraft (without the tentacles) or that book House of Leaves
Yeah. Condemned comes close until it goes full moron in the final act
No lol. Amnesia the Dark Descent is the scariest game of all time
SH1 is great but it's also a master class in why RE was right to give you a limited inventory
>Is Silent Hill 1 the scariest game ever made?
Yes, atleast for me.
It scared me so much as a kid that I am STILL to scared to go back and finish it 20 years later.
Masterpiece
Also I was too moronic to figure out the piano puzzle and never made it further.
Piano puzzle might have filtered at least half of everyone who bought the game.
No it's just as schlocky and goofy as Resident Evil. This is the game where some old witch in prostitute makeup rants at you about gyromancy and ends with you shooting the devil in the face with a sawed off shotgun.
You act like the goofiness of these games wasn't actually high kino and made the games even better
This starting bit up to the end of the school, yeah. After that in the hospital you just get enough bullets to kill every fricking enemy you come across easily so most of the scare factor is gone.
Similar thing happens with SH2 after the first apartment building.
same shit happens in RE. Horror games fundamentally do not work because the player will eventually stop being scared and start being frustrated unless they gave you some kind of way to fight back, which then removes the scares but adds fun which is a much better compromise, however it means only the first few minutes of a game can ever be scary outside of jump scares.
This, 100%.
The concept of horror and videogames is basically moronic, because they ultimately become action or adventure games.
SH goes one step further and turns into a comedy once you get the giant Donkey Kong hammer.
Lookout! It's horror!
How would you even mitigate this? Keep in mind, I hate homosexual run away sims
You go to another industry if you care about "scaring" the player.
Dumbest shit I've ever heard. Horror is an evergreen genre and very reliably produces breakout success just by adjustments to the formula, even if it's not true horror.
"Adjustments to the formula" in this case means no longer caring about scaring the player and instead just applying your IP to an action game or an adventure game
Horror games are already SH/RE action thrillers (shit horror) or Amnesia-trash walking simulators (shit game). There has to be a better way to design these.
I think Fatal Frame did a great job of trying. It still functions like an action adventure, but the settings and story go big on the atmosphere and the combat revolves around forcing the player to engage the scary thing head on and wait until it's moments away from landing a hit to retaliate. It either forges nerves of steel or breaks those who can't hack it.
I'll have to try it. The best I've seen is Darkwood which is still and action/adventure game, but you never really get good enough in a first playthrough that the later areas can't mop you up instantly with one bad choice.
an actual good horror game? possible but users would hate because it would lead to softlocks, death would be swift, and it would be exceedingly short (1-2 hours long)
a good horror game would have
>lasting consequences
if you shoot all my bullets the game doesn't give you more
if you twist your ankle you limp for the rest of the game
if your hand gets cut off no one glues it back on
>tons of decisions made in gameplay
ex: do you fight or run? The game doesn't explicitly say you can run, but you can.
Ex: the monster is right on your tail, you have the janitors key ring but which key do you try on the lock?
>constant hard choices
do you take an extra heal? or do you take extra ammo? you can't carry both etc.
Do you try to save the woman screaming or worry about yourself?
>a large variety of enemies fought only at most only once or twice
or
>the greatest stalker enemy ever made (Who would be the only enemy in the entire game)
>a large variety of weaponry most of which only has a few bullets/uses
>traps, tricks, liars and puzzles
NPCS may lie or deceive you, failing a puzzle or not completing it fast enough may result in death. Some things may not be what they appear. Traps that the player can notice and disarm or use to their advantage against the horrors.
Basically a bunch of shit that just screams
"THIS GAME WILL ONLY EVER EXIST IN YOUR HEAD"
I agree with basically all of this (especially enemies being many in variety but few in numbers) but would add a few things:
1. RNG in the locations of items and enemies, to avoid speed-running and savescum nonsense.
2. Some softlock ticking clock element to prevent pussy-footing.
Sounds like Fear and Hunger. Too bad it's not very good.
>NOOO YOU CANT HAVE THE PROTAGONIST OF A HORROR GAME DEFEND HIMSELF
but dude I had to go back to the item box to drop off my knife and pick up my shotgun with 50 shells. that's why it's survival horror.
Tru. The real horror was running out of handgun ammo because you conserved a hundred and fifty rounds of rifle and shotgun ammo
Its why we need more horror stealth games that have combat.
It's nowhere near as bad in RE IMO. Even the inventory limit alone makes it a more engaging gameplay experience, since no matter how many resources you have you can't carry them all with you.
RE's biggest weakness is SH's strength - lack of good spooky atmosphere/visuals, since it goes for a far more campy tone. They're pretty much inverse franchises in that sense.
that's why SH2 was so great, even after you reach that point and are a walking god and everything the game still found ways to scare me. the historical society-prison-maze segment was so disorienting and getting jumpscared by Pyramid Head in the maze was great. having to relinquish all my weapons to go under the hotel was stressful as well, you feel so naked without your arsenal.
>Survival horror, where the horror isn't scary and the survival is piss easy.
No. Indieslop is literally scarier.
Eileen shaving
what took you so long anon? I was actually beginning to worry
I would say probably yes.
I still actually have not beat it because its too scary for me.
Also
>that feel when playing the demo back in the day
Unmatched.
I think so, it's a game that perfectly replicates the horrible sensation of being stuck in a nightmare. Crawling into small spaces, being lost for hours trying to do some vague thing, etc.
the school was terrifying, especially that one teleporting bathroom.
I'm sure glad there isn't a real place like silent hill that everyone goes to regardless after death
Honestly the scariest game I've ever played was hardcore minecraft. Certain situations had me sweating and got several minor heart attacks during my playthru
It was ultra stressful
Fear or losing time/resources and performance anxiety isn't quite the same. Most roguelikes can make you sweat bullets
How do you know they're homosexuals? Tell me, are "homosexuals" in the room with you right now? Are you imagining their homosexual penises?
the more nervous you get the more you confirm it homosexual
Are they in the room with you? So you see their genitals? Can you confirm their homosexuality besides the voice in your head? Arguing yourself into a corner like this is some moron zoomer shit. You are like 20-30iq points below me.
i can hear your californian lisp from here homosexual
Yes, we know you hear shit and see gays everywhere, homobro. Can't say I've ever been to the Black person-infested shithole that is the USA, but that's probably where you are, huh?
see? two homosexuals
See? No more content, only the word "homosexual" from now on. A defeated anon, struggling on the keyboard.
>I-I'll just call him a homosexual another time
embracing the word never works, homosexual
Reply again. Use the word "homosexual". Here's the (You) you so yearn.
When you're done cumming, leave the place.
get a room you fricking morons, stop shitting up the thread
Have sex, loser.
getting cummed inside didn't mean you're a man now, big boy
>if only i predict he will call me a homosexual i win
kek, homosexual
There, now leave.
I'm married with children. Stop thinking about men's wieners all day
>m-muh homosexual!
This is the brainwashed 4chinner when he has run out of responses. He cannot understand how the word doesn't have the unbridled power it once had, and so, he continues to utter it, hoping this time it'll do something.
It was for me, but I played 2 first where flashlight management doesn't matter. 1 is fricking intense if you never turn your flashlight off, it's basically permaaggro mode and the otherworld town can get some kind of crazy with that shit.
No not even close.
these morons play SH games at 5 pm and wonder why the games aren't scary
>your action hero Devil May Cry character
Harry does bare minimum basic b***h shit, the fact that the controls were better than RE1 doesn't mean they were too streamlined.
How can one artist be so based?
Masahiro doesn't understand his own art
Now he's claiming Pyramid Head totally didn't rape those mannequins
He's tired of Twitter.
I wonder how much is true though vs him just being tired and now making claims just to go against all the people he is sick of dealing with. Because what if there actually was truth to it but Ito is just so grumpy he would rather lie pretending its not true?
SO ANYWAYS, HOW'S ABOUT THAT SILENT HILL? SURE IS SPOOKY, HUH?
how is that relevant to the thread? let's talk about trannies some more
No but it is kino, the use of Dutch angles, the music, character movement tied to the difficulty.
Superb.
I remember speedrunning it at night as a kid
I still don't exactly understand what the frick the guy hid in his motorbike tank, that he throws at the final boss in the good+ ending. i've seen lore videos say its to do with alchemy?
1 is probably the most consistently scary game in the series, but 4's twist at the halfway point is probably the scariest trick in the series to reconcile with.
4 had shit graphics and you had to complete the same areas twice
the limited inventory also didnt help
the worst legitimate silent hill
Sure, it had the most damning flaws but that's not what I said. How it pulls the safety net from under the player after conditioning them to expect it for literally half the game was brilliant in both concept and execution.
Games are only scary to pre-teens. And I'm not even sure that'll hold true any longer when there's a generation growing up watching 4k HD cartel torture videos on the tablet mommy and daddy gave them so they'd quit crying.
>Games are only scary to pre-teens
I hate this argument because it completely fails to consider suspension of disbelief as a thing. Yeah, games don't give me nightmares or anything but it's good entertainment to see what they've got all the same, and stonewalling that out with this whole "games can't be scary" sentiment does nothing but deprive the thing of its entertainment value. I don't see the point in being so "no fun allowed" about it.
>open thread expecting discussion about how kino SH1 is
>it's just anons being gay or "NO FUN ALLOWED" gays trying to say how weren't scared
I feel bad for those who can't turn off all their lights, turn off any other media, and immerse themselves in the atmosphere of a good RE or SH game.
SH still scares me to this day
I think the trick is the randomized sounds, no replay is the same
The first three SH games may have the greatest sound design is any video games. Yamaoka's music is great and all but he really has a talent for thinking up ways to frick with the player purely through audio. The radio in general is a genius concept, rather then jump scare a player with a jump scare of an enemy having the radio freak out before you can even see anything in the room creates a much more lingering sense of dread.
I mean that's fine, obviously no fiction is going to be as scary as reality, but I just hate the people here who can't even try to immerse themselves in the world of a game. Sadly I think the internet has just desensitized people so hard that horror as a genre has kind of lost its mystique. I genuinely envy people who got to see stuff like Poltergeist during its original run, when you couldn't just see crude or disgusting media like that easily.
>Sadly I think the internet has just desensitized people so hard that horror as a genre has kind of lost its mystique.
I remember being shocked as a kid when I saw a guy get his head blown off in some shitty late night B movie on Cinemax. Now you can see the real deal in full high definition video anytime you want.
I like the RE and SH games. I enjoy their atmosphere. I’m just being honest when I say they don’t scare me. I’d like to be scared, but I’m more fascinated by the gameplay, the style of the games, the music and so on. Happens with horror movies, too. You enjoy them so much that you become desensitized and you start to appreciate the stories, the makeup, the effects, whatever it may be.
more like you say you enjoyed the atmosphere but weren't scared and you get cultists attacking you for no reason.
No.
Silent Hill’s horror always fell short for me due to the lack of difficulty or threat
I’ve never been scared of a game besides Majora’s Mask. I loved SH1 and thought it was better than 2 though.
Garten of Banban isn’t scarier but it’s definitely the weirdest horror game I’ve seen
If I had to do horror games I’d genuinely punish the player for fricking up
Yes but not if you get spoiled too much like what OP is doing
>Have you seen my fricking daughter!?
>You see I'm trying to find her fricking ass so I can finish my fanfiction in time
Horror games are childish because they won't even broach taboo things like rape and incest that primetime TV shows have been doing for decades. And that's not even touching on the fricked up stuff that goes on in mainstream normiecore horror paperbacks.
SH2 literally has a character that was canonically raped by her father. Do some research before sounding like a moron.
Cope (:
who wouldn't tbqh?
What I had in mind was that if Angela survived that inferno, James would find her ass again and we would get an Angela ending
Haunting Ground and Rule of Rose immediately come to mind.
>"Let me in to your womb!"
>Passes out
>Spreads her legs and inspects her to see if she's "ready"
Geez...
Silent Hill 1 is obviously inspired by stories of Satanic Ritual Abuse but they chickened out and stopped short of saying some cultist raped a demon baby into Alessa.
did they? I got that was implied in the first game.
I always enjoy reading gamer comments on how they'd make the scariest game ever. Because the suggestions are always stuff that scares gamers. You might as well make a full price timed underwater escort mission full of random jump scares that uninstalls on game over. The ultimate in fear.
Of course horror is not gameplay based, since you don't need gameplay to experience it fully.
>save game
>delete your save? yes / yes
in some instances, yes. I'm still astounded that Team silent were able to make an open world game on the ps1 and fill it with so many locations.
I played SH1 on my RG280V and yes, the game is very unsettling and macabre, the music, the eerie atmosphere, the random sounds you hear, etc
kino
Define scary.
Something that actually make you feel fear?
Cheap jumpscare?
Or how fricked things in the game can be?
For me it is, but probably because it scared the hell out of me as a kid
For adult me I found PT terrifying
no