>Shit story
Yes, a lot >Shit gameplay
Meh, it's kinda fun >Worse tan fallout 4
Depends
The main problem is that it's very slow and it takes like 50 hours for it to start getting decent
Starfield a shit. Like cyberpunk; the bigger the advertisement campaign, the shittier the game. Knew starshart was going to be doa years ago, same with cybertroony
I loved Cyberpunk and Starfield was not good. It's too padded in bad ways, getting new powers involves doing an event that never changes ever. You fly through rings and kill a single humanoid enemy. It takes 5 minutes to get to the temple and then you have to redo the same thing every time. I love autistic loot grinders, its my favorite genre of game, Starfield does not scratch that itch. Bland as frick game, the ultimate 5/10.
You're a living parody, dude. Literally the other end of the horseshoe, except instead of screaming about nazis it's trannies.
Sort your fricking life out
>what was the problem exactly?
morons expecting it to be no man's sky but got fallout 4 in space
it's a standard bethesda rpg
skyrim/fallout 4 in space
Everything in it is a bit bland, and there is no where near enough hand crafted content in the game. Exploring relies too hard on randomly generated areas that you have to use menus to travel to and there aren't enough variations of places of interest, you will constantly encounter the same place with the same enemy placement and the same loot no matter where you go.
It's still the best 'larp as a space man' game I've played though, nothing else even comes close.
probably not
scope of project vastly beyond "just do what seems fun idk writing stuff down is for nerds" bethesda development
dynamic world generation has never worked in a game before
absolutely fricked trainwreck of mechanics that are introduced once and are either never used again or nobody would even think to bother to try
in retrospect, the base game is worse than base fallout 4, and based on some initial prodding by curious would be mod devs it's so fricked on the back end that we'll be lucky if we get a quarter of what it needs
Why? Because I know Starfield is garbage like the overwhelming majority of people do? You trying to defend that piece of shit is more Reddit than anything.
really good game a majority of the people complaining(indians with ps5s) are confused and they really can only play mobile fomo gachi games because they need reenforcement every 5 minutes they are playing
They're all ugly but that but top right literally just looks like vomit. Like a literal pile of vomit, just on the floor. The green teeth, the diarrhoea colored skin, the fricking one mole that just looks like a chunk of something. Fricking gross
Starfield is the prime example of that pic that used to go around of the guy eating Little Caesars pizza with the headline saying something like "this tastes great without a b***h in your ear telling you it's nasty".
I remember when Cyberpunk came out and people were comparing it to fricking GTA4 to show how shitty the technology was. Are we actually using Cyperpunk as a measuring stick now?
I have a theory that a bunch of environmental reactions like in this video were cut from the game last minute just so the game wouldn't look buggy at launch
Just the guys who make a multiplayer mods but BGS still hasn't released the creation kit. But the bones are bad I hope some one makes a total overhaul but I don't think it will ever be good.
>Is starfield worth playing?
nah, its just one of those games
>what was the problem exactly?
bland >shit story?
never cared for it since it was just ehh >shit gameplay?
no but it was pretty forgettable, same gameplay as the last three bethesda games before it >was it worse than Fallout 4?
yeah, at least fallout 4 had a few memorable areas, i can't remember a single place that stood out in starfield
>Is starfield worth playing?
No. >what was the problem exactly?
Everything in it is ultra fake and obviously algorithm-generated in such a way that normies finally noticed it. The illusion that carried all Elder Scrolls games is finally broken.
The main story is also really bad, but that's of secondary importance. The primary problem is that the world in Starfield is so fake and empty that there's no desire to explore any of it.
I didn't give a single frick about any character in this game in the slightest. The story was complete trash.
That's not totally 100% true, The only thing approaching a memorable character was the rich dipshit bankrolling everything because he was played by Armin Shimmerman and i immediately recognized quarks voice.
It was incredibly generic pointless crap that does not pull you in at all. I didn't do any of the companion side quests cause I couldn't have given a single frick if they all died.
You're all a bunch of whiny homosexuals. Todd and crew have promised big updates to starfield this year which will turn it completely around like cyberpunk and no mans sky.
Shit story, mediocre gameplay, and just really terrible design choices all around. Starfield taught me more about game design than any other game because its fundamental flaws are so apparent. The way the game handles exploration, usually one of the Bethesda's stronger skills, is so fricking shit it boggles the mind. The "thousand planets" structure is a disaster of epic proportions, enough to completely drag down whatever good the game has to offer.
>but most people's rigs can't handle it it.
??? You've got to be trolling at this point. Starfield is not remotely difficult to run, it has no ray tracing and is relatively easy on the CPU. You gays post this in every single thread that criticizes any game but fricking Starfield, come on dude.
alternatively todd howard just isn't good with making new IPs. Funny how it was supposed to be the third pillar besides Fallout and Elder Scrolls. Could also be a too many cooks in the kitchen situation with how much different elements from different gameplay styles are in it ontop a RPG engine that is dying with each breath
>Funny how it was supposed to be the third pillar besides Fallout and Elder Scrolls
I thought it was a "if we don't do this game now, we'll never do get the chance" kind of thing. Where did you read this was supposed to be a third pillar game with Fallout and TES?
I think the marketing push came from it being the marquee game for Xbox last year after Redfall dropped the ball and Forza Motorsport came out to not great reception (at least initially, I don't know if people like it now). Although most people seemed to like Hi-Fi Rush.
I think he was trying to make modern daggerfall but in space with the planet generation but it turns out that modern daggerfall is tedious as frick to explore.
You're right, but the problem is most who played Daggerfall didn't like Daggerfall. It was never a good game in the first place, so him wanting to do "Daggerfall in space" was already shooting himself in the dick before it had a chance.
As an actual product it is significantly better than Fallout 4. Fallout 4 however, has 9 years of mods to prop it up. Wait for the mod kit to release and only buy it on sale.
Take fallout 4, remove the world with a flat square with pre-made "landmarks" pasted on it procedurally, replace the perks (which fo4 already had very little of) with "do +5% damage" and add a fake melee tree because none of the melee weapons scale late into the game, with unarmed literally being a joke stat, no mods and bad performance. If that sounds fun to you, then you're a shiteater who likes anything so you're not asking the question in good faith.
I think todd begged and pleaded to be allowed to have his own game, and got told sure, but you're not allowed to actually waste any of the real developers times because the studio cared 10000x more about tes6. Leading to it being absolute rushed out the door garbage.
Not necessarily related to just Starfield, but I really wish ambitious personal projects got more positive reception just for the fact that they tried. Especially when it's a new IP. Then we complain about how companies don't want to try anything risky or different after tearing down the games that try to be just that (usually just to keep online console war shit going).
I'm at the point where I'm tired of seeing "too ambitious" just like I was tired of the "too gimmicky" shit as a negative in games. The line for "ambitious enough" seems to be keeping with what you already do but asset swap just like how the line for "not gimmicky" is doing the exact shit we've been doing for decades anyway. Sorry, none of this is directed toward you, it's just stuff I've built up of the years.
starfield drops all of its ambitious ideas at the planning phase, the game released in its current form has 0 ambition. >WHOA GIANT PLANETS
empty with nothing in them and not even seemless despite the Joe Danger morons pulling it off and now one man indie dev games pulling it off >uhhhhhhhhhhh content
swear to God the main story quest is a dry run radiant quest
I feel like Survival mode will have the shit that only a niche amount of people would like (like oxygen and fuel management or risking getting literally stranded in space...which they did cut because they didn't want to alienate anyone). Since they've carved their niche out and seemingly Starfield is repellant for everyone else, I hope they go crazy with that and Shattered Space for the fans.
That's part of the reason I'm looking forward to the new content added to the game. You already know Todd is going to bring that stuff back for it since he really does seem to want Starfield to be the best it can be even when everyone wants him to just pivot to Fallout 5 and TES VI.
the hazards and shit are there, theyre simply tuned so low its all negligable. Im sure theyd blame playtesters but I bet dollars to donuts they couldnt make things math out or work in a way where you didnt occasionally instantly fricking die upon loading into a more toxic environment
I give indie passion projects points for reaching for the stars, they didn't know better. Giant studios doing this shit deserve nothing, they looked at the handful of dungeons scattered across the giant shallow sea of content and said "yeah ship it"
>ambitious
It was well marketed but what mechanics about it are ambitious besides it just being a new IP? >gameplay
Is literally a reskin of fallout 4 with a fus-ro-da. It's actually reductive from fallout 4 because they didn't even bother with the melee playstyle and unarmed is a joke stat. >exploration
They hilariously actually redid what they did with Daggerfall but somehow made it worse because now you can't even travel normally if you wanted to, it's all forced fast travel. You fast travel to a big square, then it procedurally generated a small list of landmarks that you will quickly see copies of. What "space exploration" game would ever consider this acceptable? None. >story
Who gives a frick >character creation
They did that standard Todd lie where they show you one example and try to claim the whole game is like that, with the parents shit. All the others are just +3% x tier changes. >ship design
Cool I guess. One of the better things about the game is making your fast travel machine look different. It functions the exact same as the boat did in daggerfall funnily enough. >outposts
Modular so easier to build than the bullshit in FO4 but there's no reason to build them, just like there was no reason to build in FO4. It's actually less of a reason because who cares that you built a base on "Flat square #327" compared to something people usually found comfy like Hangman's Alley.
And then he also got the staff to lie for marketing, like them making unarmed a one hit kill for promotion when in the real game even maxing it out makes it hit like a wet tissue. That's not celebratory that's corporate bootlicking.
This wasn't ambitious it was just marketing to sell a new IP. That is completely different from an indie dev or small studio making an experimental game and accepting the risk it has.
reminder creation engine 2 is just creation engine 1 is just gamebryo is just netimmerse. These morons have been using the same engine for 30 frickin years
UE5 has rendering bugs present in the original UE, source 2 has bugs present in the original doom renderer
I don't think you actually know what you're talking about and are just parroting Reddit and YouTube comments
Uninteresting lore
Stupid premise and backstory.
interstellar """"cities"""" smaller than your average rural town in America
moronic factions
Terrible story.
bland environments and exploration
World doesn't feel real or lived in, completely artificial and small
Completely lacks scale, no grand vistas or cities in the background that truly feel galactic in scale
biggest spaceport in the galaxy can fit like 2 ships maximum
earth is a waterless desert now and the only things that survived were some buildings and monuments that are barren, for some reason all the other buildings around these few surviving ones didn't survive.
Because the industry is dead and every dev is recycling assets and can't create anything new. This is because of women and feminism and wokism chasing out all the talent. Kind of like there not being a good movie released in 10+ years
If they marketed it as DAGGERFALL IN SPACE and were upfront about the random instanced patches of land BUT there are 50,000 configurations of dungeon with over 20,000 boss variations and random loot, I fully believe people would love it and say "its what weve always wanted out of a bethesda game" and "Its infinitely replayable"
I had a brief hope when I pirated it that it might be this, but it even fails at that yeah, instead you get outdated quest design, empty procgen worlds and the game handholding you through a very extended tutorial.
dont forget a new game+ that does fricking nothing. Fromsoft homosexuals will cum their frickin jeans when NG+8 has a new enemy that dies in one hit is placed in a new area but Starfield doesnt even have that
It improves upon the Bethesda formula in all the wrong ways and is a downgrade in all the ways that actually matter. Starfield is such a weird fricking game.
>first Bethesda game where major NPCs (and even some minor) have good faces. even the animations are far and away the best Bethesda has ever done >lighting is incredibly good, visuals overall punch far above the weight class Bethesda usually goes for. runs like shit though >gunplay is... OK, but way better than F3 and F4. RPG elements are a step up from F4 surprisingly
but then >procedural planets with like 10 total POIs lmao, have fun with your copy and paste >no "exploring" at all. cities with planets just have the city and are a simple fast travel (the only way to travel) loading screen away from another city >horrible fricking quests, factions, writing, companion writing, everything. any and all things that might back up a normal bethesda title like "lore" are completely and utterly gone in favor of the most basic b***h tier shit possible >no seriously, the WORST faciton quests Bethesda has ever done >0 innovation in terms of moment to moment gameplay outside of the ship building (which is completely useless and unnecessary). you do the same crafting and bullshit you did in skyrim and fo4
Starfield isn't really BAD, but it's Bethesda's worst modern game in a catalogue full of decent/OK/mediocre games with charm. It's the same shit with none of the charm.
>entire gimmick is a MASSIVE galaxy to explore >end up on the same planets over and over >most of them are just empty >nothing to discover, nothing to explore
also bad characters, millennial writing, ugly looking game, bad combat, bad everything
Every scifi gamedev wants to make a space exploratiom game where you can travel and explore different planets
No gamedev wants to make actual planet sized content
This was case and point N#362
>shit story? shit gameplay?
Gameplay's good, story is meh, neither of those are the problem though. The problem is there's nothing to do. Nothing to see or explore, interesting dungeons or locations to discover, NPCs with interesting dialogue or unique quests to undertake. The world is an empty void of space and the planets contain almost nothing but identical procedurally-generated settlements with generic NPCs.
There is something major missing from this game. I have this gut feeling that there is some core piece of content that they thought they had working until 6-8 months before release and it crashed every build they had so they cut it out. There is SOMETHING MAJOR that is supposed to be here that isnt.
Be honest anon. You know they'd get even lower scores because the reviewers and influencers would complain about the game being too "unforgiving" and too difficult to manage.
Sales are important even if you and I don't and shouldn't care about how well a game sells so long as we like the game. Perception is also very important and influential especially on first impressions from people on the outside looking in who might be considering a game. Starfield getting 6/10 across the board would have done infinitely more damage than three 7/10s and everything else ranging between 8s and a couple of 9s. Considering it was setup to be the big Xbox when it released they NEEDED Starfield to at least score well.
Bethesda can't do survival mechanics from what I've seen, at best they can take suggestions for mechanics from a mod to steal and tack it on, but it'll always be tacked on at best.
survival elements would do nothing for starfield. starfield is missing the only element that made previous bethesda games tolerable for anyone with any semblance of taste: hand crafted open worlds with unique encounters and interesting quests
>Hey Todd, people say the explorinh and quests fricking suck and they hate that everything is s fetch quest >ya know what will fix this? arbitrary timers, lets make the player run out of oxygen or erode their gear with heat or toxic gas, they wont be able to do major story missions until they hit the loot lottery by going to safe planets and exploring those shitty copy paste raider bases
Yeah Todd, thats gonna fix all of our problems
>Its a transformation mod pack for fallout 4 >The story is interesting but ultimately underwhelming and poorly executed and in my opinion unfinished and lacking an actual hook or explanation of why you are really doing anything beyond just experiencing a base level reason to keep playing to just finish the fricking thing >There is zero replay-ability and next to zero incentive to explore beyond where the story leads you >The logic of the time scale for what went on and what was built in that time since humans left earth makes no fricking sense when entire hub worlds/towns are smaller than a soccer field. >There is really only 2 factions >Ship building is ultimately pointless and is constrained by weird rules and ugly aesthetics >I basically kept the same two guns for my entire play through because everything else felt under powered or just boring to use >Space battles are annoying >outpost and base building is also constrained to weird rules and ugly aesthetics
and there's more, Id still say give it a go but its in no way living up to its hype in the slightest, buy it on a big sale
>Is starfield worth playing?
no
no
lower effort than ever
yes
yes
yes
Accurate
>Shit story
Yes, a lot
>Shit gameplay
Meh, it's kinda fun
>Worse tan fallout 4
Depends
The main problem is that it's very slow and it takes like 50 hours for it to start getting decent
kek
please explain what most the game so much better after 50 hours
His brain turns to mush and he forgets that he's been playing for 50 hours of shit combat and storytelling.
Software lobotomy.
Starfield a shit. Like cyberpunk; the bigger the advertisement campaign, the shittier the game. Knew starshart was going to be doa years ago, same with cybertroony
You sound moronic so I'm guessing the game isn't actually that bad.
Found the cybercuck
I loved Cyberpunk and Starfield was not good. It's too padded in bad ways, getting new powers involves doing an event that never changes ever. You fly through rings and kill a single humanoid enemy. It takes 5 minutes to get to the temple and then you have to redo the same thing every time. I love autistic loot grinders, its my favorite genre of game, Starfield does not scratch that itch. Bland as frick game, the ultimate 5/10.
you ever stop obsessing over trannies? at any singular point in the day?
I call them out when I see them since they're such disgusting creatures. Like you, and everyone defending these games. lol
You're a living parody, dude. Literally the other end of the horseshoe, except instead of screaming about nazis it's trannies.
Sort your fricking life out
>t.
It's honest to god soulless. I've never seen a game made with so little passion.
nah
>what was the problem exactly?
morons expecting it to be no man's sky but got fallout 4 in space
it's a standard bethesda rpg
skyrim/fallout 4 in space
Everything in it is a bit bland, and there is no where near enough hand crafted content in the game. Exploring relies too hard on randomly generated areas that you have to use menus to travel to and there aren't enough variations of places of interest, you will constantly encounter the same place with the same enemy placement and the same loot no matter where you go.
It's still the best 'larp as a space man' game I've played though, nothing else even comes close.
the gameplay is the only improvement over a bethesda game because you don't need the moronic vats
probably not
scope of project vastly beyond "just do what seems fun idk writing stuff down is for nerds" bethesda development
dynamic world generation has never worked in a game before
absolutely fricked trainwreck of mechanics that are introduced once and are either never used again or nobody would even think to bother to try
in retrospect, the base game is worse than base fallout 4, and based on some initial prodding by curious would be mod devs it's so fricked on the back end that we'll be lucky if we get a quarter of what it needs
starfield is clearly a failed game concept bethesda released to try to recoup development costs
God i wish bethesda hired good writers..
It's actually really good. It just wasn't a romance simulator like BG3 so people unfairly bashed it upon release. Sex sells, anon.
Get Bethesda's dick out of your mouth homosexual. Starfield is universally agreed to be shit by anyone worth listening to.
>by anyone worth listening to
moron
Reddit would be a better place for you
Why? Because I know Starfield is garbage like the overwhelming majority of people do? You trying to defend that piece of shit is more Reddit than anything.
everything just feels half-baked, like it needed another year at least of solid development. basically the second coming of cyberpunk 2077
>everything just feels half-baked
no shit, it's a bethesda game, it's the same shit as skyrim but morons are freaking out about it.
really good game a majority of the people complaining(indians with ps5s) are confused and they really can only play mobile fomo gachi games because they need reenforcement every 5 minutes they are playing
Are we getting another "Starfield is shit" thread because another, not so stellar game turned out not to be "just OK"?
>turned out not to be "just OK
Meant "turned out to be 'just OK'" but you get the point.
souless copy and paste
Its a decent game, but needs some good DLC to stand out
It's not that much different from previous fallout games in this regard
invincible npc means none of your choices matter
You don't need to post this insufferable homosexual to make your point
>webm illustrates the state of starfield
>reeeee there's a guy making a face
i don't even know who the guy is
There's just not enough point to anything.
the characters are all dysgenic
This is just what Todd sees when other people look at him.
Pic related, even a nip moggs him.
these 2 guys dictated the past 15 years of video games tbh
They're all ugly but that but top right literally just looks like vomit. Like a literal pile of vomit, just on the floor. The green teeth, the diarrhoea colored skin, the fricking one mole that just looks like a chunk of something. Fricking gross
Starfield is the prime example of that pic that used to go around of the guy eating Little Caesars pizza with the headline saying something like "this tastes great without a b***h in your ear telling you it's nasty".
I remember when Cyberpunk came out and people were comparing it to fricking GTA4 to show how shitty the technology was. Are we actually using Cyperpunk as a measuring stick now?
it illustrates that starfield released in the same state as a 3 year old game
it got engoodened
I have a theory that a bunch of environmental reactions like in this video were cut from the game last minute just so the game wouldn't look buggy at launch
it really feels like it was made by AI and indians
how the frick is Bethesda so incompetent with all that money and resources is beyond me
there is no exploration
I like the Imagine Dragons song made for it in the promotionals.
?si=ItY7AlPi6NW9uAqm
>Lyrics video on Imagine Dragon's channel has over 5 million views
>Official music video on Imagine Dragon's channel has over 9 million views
I'm actually impressed.
Dammit I like the song
Wait for the creation kit and mods. It’s okay but not great.
didn't some modders gave up, saying "the game is not fun"?
Just the team behind the Skyrim Together mod.
Just the guys who make a multiplayer mods but BGS still hasn't released the creation kit. But the bones are bad I hope some one makes a total overhaul but I don't think it will ever be good.
It’s a boring game. Thats the worst thing about it.
>Is starfield worth playing?
nah, its just one of those games
>what was the problem exactly?
bland
>shit story?
never cared for it since it was just ehh
>shit gameplay?
no but it was pretty forgettable, same gameplay as the last three bethesda games before it
>was it worse than Fallout 4?
yeah, at least fallout 4 had a few memorable areas, i can't remember a single place that stood out in starfield
>Is starfield worth playing?
No.
>what was the problem exactly?
Everything in it is ultra fake and obviously algorithm-generated in such a way that normies finally noticed it. The illusion that carried all Elder Scrolls games is finally broken.
The main story is also really bad, but that's of secondary importance. The primary problem is that the world in Starfield is so fake and empty that there's no desire to explore any of it.
Seems like a proper American game to me.
Concept art was good; I was really hopeful about the game for a while.
I didn't give a single frick about any character in this game in the slightest. The story was complete trash.
That's not totally 100% true, The only thing approaching a memorable character was the rich dipshit bankrolling everything because he was played by Armin Shimmerman and i immediately recognized quarks voice.
It was incredibly generic pointless crap that does not pull you in at all. I didn't do any of the companion side quests cause I couldn't have given a single frick if they all died.
hundreds of hours in skyrim, hundreds in fo4, cant stomach more than 20 in starfield. i think they failed to make a compelling setting at all.
Boston is an awful setting. Why do you pretend that it's even comparable to skyrim?
4's map isnt the best thing ever but its still ok. certainly better than literally nothing.
It's just toy looking buildings covered in trash and filled with hobos shooting each other with fricking pipe guns. PIPE frickING """""GUNS""""
I think the one cool thing I remember about 4's map was when you go to the actual bomb ground zero.
I cried when Sarah died
Yeah It was really sad
just jump to another universe, nothing matters bro
It came out after Baldur's Gate 3 and the general public finally figured out that Bethesda doesn't know how to make an RPG
>brownoids just staring at you slack jawed
shockingly realistic
now compare that to Baldur's Gate 3
context? I might replay BG3 sometime to get Minthara
describing Ketheric's immortality
do a sharran shart, minthara, lae'zel and durge run
> Last white person spotted on Mars, circa 2096, colorized
You're all a bunch of whiny homosexuals. Todd and crew have promised big updates to starfield this year which will turn it completely around like cyberpunk and no mans sky.
Shit story, mediocre gameplay, and just really terrible design choices all around. Starfield taught me more about game design than any other game because its fundamental flaws are so apparent. The way the game handles exploration, usually one of the Bethesda's stronger skills, is so fricking shit it boggles the mind. The "thousand planets" structure is a disaster of epic proportions, enough to completely drag down whatever good the game has to offer.
Average story, fun game, but most people's rigs can't handle it it.
Welcome to poorgays kvetching: the thread.
I have a 4090, it didn't make the game fun, it still sucked.
>but most people's rigs can't handle it it.
??? You've got to be trolling at this point. Starfield is not remotely difficult to run, it has no ray tracing and is relatively easy on the CPU. You gays post this in every single thread that criticizes any game but fricking Starfield, come on dude.
Shit story, shit gameplay, shit exploration
the only fun part is customizing your space ship and even that is pretty shallow and limited
its shit.
My theory is that they wanted to make their most ambitious game yet but refused to drop gamebryo and as a result we got starfield
engine limitation definitely played a part
alternatively todd howard just isn't good with making new IPs. Funny how it was supposed to be the third pillar besides Fallout and Elder Scrolls. Could also be a too many cooks in the kitchen situation with how much different elements from different gameplay styles are in it ontop a RPG engine that is dying with each breath
>Funny how it was supposed to be the third pillar besides Fallout and Elder Scrolls
I thought it was a "if we don't do this game now, we'll never do get the chance" kind of thing. Where did you read this was supposed to be a third pillar game with Fallout and TES?
i dunno, i just had that feeling they were going for it with the amount of hype and advertising they were making at the time
I think the marketing push came from it being the marquee game for Xbox last year after Redfall dropped the ball and Forza Motorsport came out to not great reception (at least initially, I don't know if people like it now). Although most people seemed to like Hi-Fi Rush.
I think he was trying to make modern daggerfall but in space with the planet generation but it turns out that modern daggerfall is tedious as frick to explore.
Oh and by "he" I meant Todd if that wasn't obvious
You're right, but the problem is most who played Daggerfall didn't like Daggerfall. It was never a good game in the first place, so him wanting to do "Daggerfall in space" was already shooting himself in the dick before it had a chance.
As an actual product it is significantly better than Fallout 4. Fallout 4 however, has 9 years of mods to prop it up. Wait for the mod kit to release and only buy it on sale.
Take fallout 4, remove the world with a flat square with pre-made "landmarks" pasted on it procedurally, replace the perks (which fo4 already had very little of) with "do +5% damage" and add a fake melee tree because none of the melee weapons scale late into the game, with unarmed literally being a joke stat, no mods and bad performance. If that sounds fun to you, then you're a shiteater who likes anything so you're not asking the question in good faith.
I think todd begged and pleaded to be allowed to have his own game, and got told sure, but you're not allowed to actually waste any of the real developers times because the studio cared 10000x more about tes6. Leading to it being absolute rushed out the door garbage.
no way. starfield had their full attention for like a decade.
if that's true, why did they hire 27 other studios to help make it? What did they even do in-house?
that's standard, BG3 was outsourced to 55 studios
>ambitious personal project cut at the legs by studio before it ever had a chance
tale as old as time
Not necessarily related to just Starfield, but I really wish ambitious personal projects got more positive reception just for the fact that they tried. Especially when it's a new IP. Then we complain about how companies don't want to try anything risky or different after tearing down the games that try to be just that (usually just to keep online console war shit going).
I'm at the point where I'm tired of seeing "too ambitious" just like I was tired of the "too gimmicky" shit as a negative in games. The line for "ambitious enough" seems to be keeping with what you already do but asset swap just like how the line for "not gimmicky" is doing the exact shit we've been doing for decades anyway. Sorry, none of this is directed toward you, it's just stuff I've built up of the years.
starfield drops all of its ambitious ideas at the planning phase, the game released in its current form has 0 ambition.
>WHOA GIANT PLANETS
empty with nothing in them and not even seemless despite the Joe Danger morons pulling it off and now one man indie dev games pulling it off
>uhhhhhhhhhhh content
swear to God the main story quest is a dry run radiant quest
the main quest has some decent missions like the NASA one and the dimension shifting laboratory
I feel like Survival mode will have the shit that only a niche amount of people would like (like oxygen and fuel management or risking getting literally stranded in space...which they did cut because they didn't want to alienate anyone). Since they've carved their niche out and seemingly Starfield is repellant for everyone else, I hope they go crazy with that and Shattered Space for the fans.
It's clear the game was meant to be hardcore survival from what Todd says in interviews
That's part of the reason I'm looking forward to the new content added to the game. You already know Todd is going to bring that stuff back for it since he really does seem to want Starfield to be the best it can be even when everyone wants him to just pivot to Fallout 5 and TES VI.
the hazards and shit are there, theyre simply tuned so low its all negligable. Im sure theyd blame playtesters but I bet dollars to donuts they couldnt make things math out or work in a way where you didnt occasionally instantly fricking die upon loading into a more toxic environment
It's just a modern game, completely stripped of anything unique or interesting meant top sell a subscription for microsoft
It's the fallout streaming show of videogames, and that's where every industry will stay forever, in the shitter
the fallout show is fantastic, huge success and critical acclaim no matter how much Gankerermin cope about it
Peoples standards are so low that a not offensively bad show is "the next big thing". The Sonic movie got the same treatment
I'd say this too if I was a subhuman Black person that was utterly desperate for the show to fail and now I'm trying to justify my cope
How can a streaming service show fail? Everybody's paid off up front to make the slop in the first place, it's just to sell subscriptions
Yes the completely dead movie and tv industry really knocked it out of the park with... what was it called again?
>Pretending he forgot the name fallout
grim, grasping at straws
Oh yeah the fallout streaming show I'll never watch. What were we talking about agian?
The fallout show is OK at best. The only reason I can give it a pass is because it's fairly respectful of the source material
I give indie passion projects points for reaching for the stars, they didn't know better. Giant studios doing this shit deserve nothing, they looked at the handful of dungeons scattered across the giant shallow sea of content and said "yeah ship it"
>ambitious
It was well marketed but what mechanics about it are ambitious besides it just being a new IP?
>gameplay
Is literally a reskin of fallout 4 with a fus-ro-da. It's actually reductive from fallout 4 because they didn't even bother with the melee playstyle and unarmed is a joke stat.
>exploration
They hilariously actually redid what they did with Daggerfall but somehow made it worse because now you can't even travel normally if you wanted to, it's all forced fast travel. You fast travel to a big square, then it procedurally generated a small list of landmarks that you will quickly see copies of. What "space exploration" game would ever consider this acceptable? None.
>story
Who gives a frick
>character creation
They did that standard Todd lie where they show you one example and try to claim the whole game is like that, with the parents shit. All the others are just +3% x tier changes.
>ship design
Cool I guess. One of the better things about the game is making your fast travel machine look different. It functions the exact same as the boat did in daggerfall funnily enough.
>outposts
Modular so easier to build than the bullshit in FO4 but there's no reason to build them, just like there was no reason to build in FO4. It's actually less of a reason because who cares that you built a base on "Flat square #327" compared to something people usually found comfy like Hangman's Alley.
And then he also got the staff to lie for marketing, like them making unarmed a one hit kill for promotion when in the real game even maxing it out makes it hit like a wet tissue. That's not celebratory that's corporate bootlicking.
This wasn't ambitious it was just marketing to sell a new IP. That is completely different from an indie dev or small studio making an experimental game and accepting the risk it has.
reminder creation engine 2 is just creation engine 1 is just gamebryo is just netimmerse. These morons have been using the same engine for 30 frickin years
it definitely shows
you're moronic if you think this is starfields biggest problem let alone an actual problem you even run into in regular gameplay
its one of many problems
almost every game is running on a 30 year old engine
most engines update removing specific bugs, starfield has bugs that have been present since fricking morrowind
UE5 has rendering bugs present in the original UE, source 2 has bugs present in the original doom renderer
I don't think you actually know what you're talking about and are just parroting Reddit and YouTube comments
creation engine still cant handle vehicles
horses are just reskinned vehicles
next you'll tell me it can't handle latters
It handles formers just fine but latters is a bit beyond it atm.
*Ladders
Too late
>scales mountain climbing a 90° angle
working as intended!
goalposts shifted
He posts the same thing in every thread, he's been trying to get people to take his bait that bethesda's engine is flawed because it's old for years
all bethesda threads are just him talking to himself and saying his list of stupid shit he made up
Its like a 2016 game
starfield was forgotten faster than Totk for a reason.
Uninteresting lore
Stupid premise and backstory.
interstellar """"cities"""" smaller than your average rural town in America
moronic factions
Terrible story.
bland environments and exploration
World doesn't feel real or lived in, completely artificial and small
Completely lacks scale, no grand vistas or cities in the background that truly feel galactic in scale
biggest spaceport in the galaxy can fit like 2 ships maximum
earth is a waterless desert now and the only things that survived were some buildings and monuments that are barren, for some reason all the other buildings around these few surviving ones didn't survive.
frick todd and frick starfield
why the frick doesnt starfield have randomly generated dungeons peppered everywhere? Surely someone thought to do that........
Because the industry is dead and every dev is recycling assets and can't create anything new. This is because of women and feminism and wokism chasing out all the talent. Kind of like there not being a good movie released in 10+ years
Because if you'd run into them too too often you'd notice that they're the same 20~30 dungeon templates before the refund timer.
20-30? there's like 5 if that
I guess I remembered optimistically.
there's far more than 5, don't be a moron
Are you talking to yourself about blatantly incorrect stuff again?
If they marketed it as DAGGERFALL IN SPACE and were upfront about the random instanced patches of land BUT there are 50,000 configurations of dungeon with over 20,000 boss variations and random loot, I fully believe people would love it and say "its what weve always wanted out of a bethesda game" and "Its infinitely replayable"
I had a brief hope when I pirated it that it might be this, but it even fails at that yeah, instead you get outdated quest design, empty procgen worlds and the game handholding you through a very extended tutorial.
dont forget a new game+ that does fricking nothing. Fromsoft homosexuals will cum their frickin jeans when NG+8 has a new enemy that dies in one hit is placed in a new area but Starfield doesnt even have that
It improves upon the Bethesda formula in all the wrong ways and is a downgrade in all the ways that actually matter. Starfield is such a weird fricking game.
>first Bethesda game where major NPCs (and even some minor) have good faces. even the animations are far and away the best Bethesda has ever done
>lighting is incredibly good, visuals overall punch far above the weight class Bethesda usually goes for. runs like shit though
>gunplay is... OK, but way better than F3 and F4. RPG elements are a step up from F4 surprisingly
but then
>procedural planets with like 10 total POIs lmao, have fun with your copy and paste
>no "exploring" at all. cities with planets just have the city and are a simple fast travel (the only way to travel) loading screen away from another city
>horrible fricking quests, factions, writing, companion writing, everything. any and all things that might back up a normal bethesda title like "lore" are completely and utterly gone in favor of the most basic b***h tier shit possible
>no seriously, the WORST faciton quests Bethesda has ever done
>0 innovation in terms of moment to moment gameplay outside of the ship building (which is completely useless and unnecessary). you do the same crafting and bullshit you did in skyrim and fo4
Starfield isn't really BAD, but it's Bethesda's worst modern game in a catalogue full of decent/OK/mediocre games with charm. It's the same shit with none of the charm.
>entire gimmick is a MASSIVE galaxy to explore
>end up on the same planets over and over
>most of them are just empty
>nothing to discover, nothing to explore
also bad characters, millennial writing, ugly looking game, bad combat, bad everything
Every scifi gamedev wants to make a space exploratiom game where you can travel and explore different planets
No gamedev wants to make actual planet sized content
This was case and point N#362
>shit story? shit gameplay?
Gameplay's good, story is meh, neither of those are the problem though. The problem is there's nothing to do. Nothing to see or explore, interesting dungeons or locations to discover, NPCs with interesting dialogue or unique quests to undertake. The world is an empty void of space and the planets contain almost nothing but identical procedurally-generated settlements with generic NPCs.
some of the space dungeons are pretty cool but there's just not enough of them
Never seen a game fall off this hard. It’s ok, they’re free to make a starfield franchise next so people can claim this is a good game in 5 years
There is something major missing from this game. I have this gut feeling that there is some core piece of content that they thought they had working until 6-8 months before release and it crashed every build they had so they cut it out. There is SOMETHING MAJOR that is supposed to be here that isnt.
what's missing is the hardcore survival elements that was intended to be the core of the game
eh, survival shit isnt fun and No Mans Sky already does that shit
no man’s sky does it poorly
as does Starfield, Brutus
Be honest anon. You know they'd get even lower scores because the reviewers and influencers would complain about the game being too "unforgiving" and too difficult to manage.
>the scores
how to spot a brain damaged Black person
Sales are important even if you and I don't and shouldn't care about how well a game sells so long as we like the game. Perception is also very important and influential especially on first impressions from people on the outside looking in who might be considering a game. Starfield getting 6/10 across the board would have done infinitely more damage than three 7/10s and everything else ranging between 8s and a couple of 9s. Considering it was setup to be the big Xbox when it released they NEEDED Starfield to at least score well.
Bethesda can't do survival mechanics from what I've seen, at best they can take suggestions for mechanics from a mod to steal and tack it on, but it'll always be tacked on at best.
survival elements would do nothing for starfield. starfield is missing the only element that made previous bethesda games tolerable for anyone with any semblance of taste: hand crafted open worlds with unique encounters and interesting quests
Zaric recommended this and while ugly and buggy. Its definitely closer to what I expected of Starfield
>Hey Todd, people say the explorinh and quests fricking suck and they hate that everything is s fetch quest
>ya know what will fix this? arbitrary timers, lets make the player run out of oxygen or erode their gear with heat or toxic gas, they wont be able to do major story missions until they hit the loot lottery by going to safe planets and exploring those shitty copy paste raider bases
Yeah Todd, thats gonna fix all of our problems
I feel like the majority of people b***hing about load screens were playing the game on either SSDs, or barely-min spec machines.
>Its a transformation mod pack for fallout 4
>The story is interesting but ultimately underwhelming and poorly executed and in my opinion unfinished and lacking an actual hook or explanation of why you are really doing anything beyond just experiencing a base level reason to keep playing to just finish the fricking thing
>There is zero replay-ability and next to zero incentive to explore beyond where the story leads you
>The logic of the time scale for what went on and what was built in that time since humans left earth makes no fricking sense when entire hub worlds/towns are smaller than a soccer field.
>There is really only 2 factions
>Ship building is ultimately pointless and is constrained by weird rules and ugly aesthetics
>I basically kept the same two guns for my entire play through because everything else felt under powered or just boring to use
>Space battles are annoying
>outpost and base building is also constrained to weird rules and ugly aesthetics
and there's more, Id still say give it a go but its in no way living up to its hype in the slightest, buy it on a big sale
>Furgay moron
Only NPCs like Bethesda