>is still the king

>is still the king
How did they do it? What makes this game so good?

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  1. 7 months ago
    Anonymous

    Vox Populi

  2. 7 months ago
    Anonymous

    Meh its ok, VI is so bad it made it look better in retrospect but even with expansions its not that great just decent

  3. 7 months ago
    Anonymous

    >inferior version of already shit civ6

  4. 7 months ago
    Anonymous

    I honestly prefer both IV and VI, and don't understand the hate for the latter
    District, amenities, and separate tech/culture trees are all great systems and I can't think of anything VI actually does worse than V, is it all just autists screeching about the more whimsical art style?

    • 7 months ago
      Anonymous

      >preffering deathstackslop to V
      >preffering mobile aesthetics V

      • 7 months ago
        Anonymous

        Admittedly it's been years since I've actually played IV and it's probably just a nostalgic attachment. The gameplay may not hold up but it's got more "soul" and character than anything that came after. That title screen song is still baked into my mind.
        And VI is cartoony but I wouldn't call it "mobile game aesthetics". Not everything has to be gritty and "realistic", and the stylized models make it more immediately clear what you're looking at.. Regardless, the gameplay is so much improved from V that the aesthetics are pretty much irrelevant.

        • 7 months ago
          Anonymous

          Is the AI irrelevant too? Considering that every single Civ (or 4x game) that isn't called Civ V has an AI that sucks?

          • 7 months ago
            Anonymous

            The AI in V also sucks? maybe it's a hair better than VI but not in any noticeable way. Still never had it take a city.

            • 7 months ago
              Anonymous

              Not with the mods that it has, Civ IV at least has some mods that might improve AI at least a bit but VI absolutely doesn't.

          • 7 months ago
            Anonymous

            Well the AI kinda needs to suck given that the vast majority of players aren't good.
            People on /vst/ represent a small minority of hardcore strategy people who naturally will have gotten good enough at the game to beat the AI.
            Firaxis probably could make the AI better but just chose not to

            • 7 months ago
              Anonymous

              thats why there are difficulty settings

            • 7 months ago
              Anonymous

              As the other guy said they could just lower the difficulty

        • 7 months ago
          Anonymous

          >Not everything has to be gritty and "realistic",
          Wrong

      • 7 months ago
        Anonymous

        >Can't handle stacks in a game that has five different anti-stack mechanics
        Must be tough having double digit IQ

        Is the AI irrelevant too? Considering that every single Civ (or 4x game) that isn't called Civ V has an AI that sucks?

        AI in 5 can't even move around, so no idea what the frick are you even trying to imply here

        • 7 months ago
          Anonymous

          Not with the mods that it has, Civ IV at least has some mods that might improve AI at least a bit but VI absolutely doesn't.

          • 7 months ago
            Anonymous

            I think you've "repied" to a wrong post

        • 7 months ago
          Anonymous

          >heh, too stupid to handle stacks lol
          >AI just can't handle 1UPT
          CivIV fanatics just need to play a wider variety of games to cure their cognitive dissonance.

      • 7 months ago
        Anonymous

        Civ5's giant circle UI looks like mobile shit too

      • 7 months ago
        Anonymous

        It's not mobile aesthetics, it's cartoony aesthetics, which Civ had long before mobile games existed and were way better than the moronic realistic shit that Civ 5 tried to do.

        • 7 months ago
          Anonymous

          >oh nooo! muh realism! evil goys putting realistic things into the game are making me literally cry and shake rn!! i can only look at childish cartoony aesthetics for 6 year olds, why cant they??!?!?

          • 7 months ago
            Anonymous

            >muh realism
            >1UPT
            lolollooolololololol

            • 7 months ago
              Anonymous

              >implying 1UPT isn't realistic
              In real life you can't just stack 100 tanks on top of each other can you?

              • 7 months ago
                Anonymous

                >on top
                one tile is a massive area

              • 7 months ago
                Anonymous

                According to whom?

              • 7 months ago
                Anonymous

                according to common sense, you have entire city in 1 hex and entire continents span dozens hexes.

              • 7 months ago
                Anonymous

                If you looked at the tiles and the distance between cities then declared that tanks would have to sit literally on top of each other because of the lack of space you are a certified shitskin

      • 7 months ago
        Anonymous

        Yes.

      • 7 months ago
        Anonymous

        >1UPT isn't strategic, now stacking 50 units into one tile and running that into everything, THAT'S strategy!

        Collateral damage is only done by the attackers. If someone bumrushes your cities and armies on their turn with their deathstacks, no amount of siege units will save you.

        Playing on immortal. Gonna cry?

    • 7 months ago
      Anonymous

      The game is less consistent with certain setpieces, the balance is awful, and since it's designed as a themepark game, each civ is a curated experience instead of a gameplay modifier.

    • 7 months ago
      Anonymous

      Look at picrel. and tell me that it doesn't look like something out of a CoC clone or Asterix cartoon.
      inb4
      >B-But gameplay is better
      Doesn't matter. How can you take 4X game seriously if the characters and art style look cartoonish and silly?
      inb4
      >Muh pre-V games were also cartoonish
      Yes, and? Does that mean that VI automatically becomes a better game? Does it diminish the fact that V's realism makes it a more serious game?

      • 7 months ago
        Anonymous

        >Look at picrel. and tell me that it doesn't look like something out of a CoC clone
        He doesn't look like he's from the CoC that I know. Where's the breasts and horse wiener?

        • 7 months ago
          Anonymous

          i wish i didnt get that reference

      • 7 months ago
        Anonymous

        >But gameplay is better
        >Doesn't matter
        Yeah, that sums up the average civ VI hater.

        • 7 months ago
          Anonymous

          I literally specified it you moron

          Look at picrel. and tell me that it doesn't look like something out of a CoC clone or Asterix cartoon.
          inb4
          >B-But gameplay is better
          Doesn't matter. How can you take 4X game seriously if the characters and art style look cartoonish and silly?
          inb4
          >Muh pre-V games were also cartoonish
          Yes, and? Does that mean that VI automatically becomes a better game? Does it diminish the fact that V's realism makes it a more serious game?

          >How can you take 4X game seriously if the characters and art style look cartoonish and silly?
          Read the whole post before becoming butthurt over a single sentence.

          • 7 months ago
            Anonymous

            You didn't specify shit
            >I don't care about gameplay I just want to take the art seriously
            Then go to a museum

            • 7 months ago
              Anonymous

              Go frick off back to Android and play your Chink cartoon 'strategy' games.

    • 7 months ago
      Anonymous

      The only problem with 6 is the AI, it’s way to passive with military civs. As an example in all previous cubs if I played on hemisphere, there was a decent chance a civ like the Zulu or Mongolia would eat up everyone on their continent, and you’d have a pretty big challenge to deal with late game. In 6 I’m not sure I’ve ever seen an AI completely conquer another AI. It just doesn’t happen, so you never end up in a scenario where you are fighting a much bigger empire, which is imo one of the most interesting and fun scenarios in civ games.
      Other than that major issue, civ 6 is better than 5 in every way.

    • 7 months ago
      Anonymous

      Maybe you just have shit taste, liking one good game doesn't make up for you liking a shit one

    • 7 months ago
      Anonymous

      it's nostalgia, civ 5 was a ton of people's first civ.

      Also, let's be honest, civ 5 is easier than any other game in the series. The AI just cannot cope with one unit per tile or multi-tile range, which let's the player feel smart for beating them.

      It's also the most turtle friendly game, which makes it more accessible to timid newer players. You're penalized for expanding and mechanics like city attack and multi tile range make defense far preferable to offense.

      • 7 months ago
        Anonymous

        lmao, 4 is what your average /vst/ poster first took and why it's so praised. At release it was considered the worst one.

    • 7 months ago
      Anonymous

      moron take from a zelligaryan, erm bros??

  5. 7 months ago
    Anonymous

    It's a 4X game that essentially plays itself while looking good & providing the illusion of choice, so it appeals to a vast audience of lower-skill players.

    • 7 months ago
      Anonymous

      >It's a 4X game that essentially plays itself while looking good
      Tell me how I know you don't play well.

      >one unit per tile strategy that the AI can't into
      >insane diplomatic AI
      >unclaimed tiles well into the late game
      >you civilization goes into tumult when you start to win a war
      Yeah, it's a real peach.

      >you civilization goes into tumult when you start to win a war
      Anon, you can win wars without taking cities.

  6. 7 months ago
    Anonymous

    >one unit per tile strategy that the AI can't into
    >insane diplomatic AI
    >unclaimed tiles well into the late game
    >you civilization goes into tumult when you start to win a war
    Yeah, it's a real peach.

  7. 7 months ago
    Anonymous

    Civ 5 is the only civ game to make concrete differences between civs. Civ 4 just gives you a single unique unit for a single Era, a unique building, and the choice of two leader traits that all feel like they barely matter. Civ 6 just gives every civ stupid basic bonuses like "This type of district produces one extra resource per turn", instead of the two leader traits. It's slightly better, but not by much

    Meanwhile, the majority of civs in Civ 5 feel like they have interesting and unique bonuses. There's a few boring ones, but at least it feels like there was effort to differentiate them. Even among the boring civ bonuses, the game still feels somewhat different from civ to civ.

    • 7 months ago
      Anonymous

      Wow someone gave the right answer and the threads still arguing semantics

    • 7 months ago
      Anonymous

      6s entire gimmick with how it wants to make Civs unique is just homing in on one specific gameplay element which helps with not making any of the Civs feel useless (Iroquois in 5) but the consequence is a lot of the Civs don't actually feel too unique because said gameplay mechanic is some shit like domestic trading or making enemies loose loyalty

      America, Gaul, and Hojo Japan all have gameplay mechanics that fundamentally change how you play the game, what the frick is going on with Persia or Egypt before they added the culture bonus for building

  8. 7 months ago
    Anonymous

    >scout passes by Chinese capital for one turn in ancient era
    >ARE YOU TRYING TO INVADE??? YOUR MILITARY IS AWFUL CLOSE TO MY BORDERS
    >justpassingthrough.jpg
    >hundreds of turns and thousands of years later, China has two aircraft carriers with atom bombs on my coast, and diplomacy overview says they're "hostile"
    >sink one of carriers
    >YOU LIAR I KNEW YOU WERE GOING TO INVADE ME
    What a masterpiece

    • 7 months ago
      Anonymous

      a realistic depiction of china ngl

    • 7 months ago
      Anonymous

      But that's how China actually is

  9. 7 months ago
    Anonymous

    mp mods

  10. 7 months ago
    Anonymous

    >is still the king
    of zommers
    I can't even recall when was the last time I've played it. I had a session of Civ 3 yesterday, played some vanilla 4 back in May, did SMAC MP in July and save file date suggest the last session of 2 was week after Easter. 5? I don't even have a torrent file, which means it had to be prior to 2015.

  11. 7 months ago
    Anonymous

    >4 cities meta
    >Calls it's self a Civ game
    >People think it's any good

  12. 7 months ago
    Anonymous

    Not as autistic as Civ 4 but not as dumbed down and abstract as Civ 6.

    The perfect 4x game.

  13. 7 months ago
    Anonymous

    Still think IV is better but V had better combat

  14. 7 months ago
    Anonymous

    How can morons actually claim 1UPT introduces strategy? What's strategic about obsoleting all units types other than archers?

    • 7 months ago
      Anonymous

      >1UPT isn't strategic, now stacking 50 units into one tile and running that into everything, THAT'S strategy!

      • 7 months ago
        Anonymous

        unironically true, 1upt introduces a lot of tactical decisions at the cost of large strategic movements, while stacking has almost no tactics and it's purely about strategic allocation of your units across game world

      • 7 months ago
        Anonymous

        >Spam archers
        >Press on the mouse to shoot if there are nearby units
        >"I'm a strategic genius!"
        Funny how all 1UPT morons keep saying this about stacking while forgetting how unit attacking a stack works(The strongest counter is selected to defend vs the attacker) or how collateral damage can frick up a stack and make it seem just like its just big stack vs smaller stack = automatic win for the bigger one

        • 7 months ago
          Anonymous

          >makes a gross simplification to make his opponents look bad
          >accuses opponents of making gross simplifications
          the duality of the self-righteous boomer

      • 7 months ago
        Anonymous

        unironically true, 1upt introduces a lot of tactical decisions at the cost of large strategic movements, while stacking has almost no tactics and it's purely about strategic allocation of your units across game world

        >what is collateral damage
        >what are bombers
        >what are unit compositions
        why are you homosexuals who have have 0 idea and have clearly never played it talking about civ4
        also civ5 1UPT combat is literal toddler tier, 0 strategy or thought involved

        • 7 months ago
          Anonymous

          Collateral damage is only done by the attackers. If someone bumrushes your cities and armies on their turn with their deathstacks, no amount of siege units will save you.

          • 7 months ago
            Anonymous

            >bumrushes your cities
            even ignoring fact you should have decent vision of your borders and neighbors army size, its impossible to lose many cities in surprise attack without being massively behind in army, also holding a newly conquered city is actually a challenge and requires decent amount of time and big army
            you also have
            > city walls for def bonus early game to buy time
            >cavalry to counter siege units with flanking

          • 7 months ago
            Anonymous

            >If someone bumrushes your cities and armies on their turn with their deathstacks, no amount of siege units will save you.
            Stacks don't magically teleport to a city. even if thr city is 1 tile away from the borders the attackers need to spend a turn to move there, So ignoring city bombardment(which could give the defender an extra turn or two) the defenders should always have a chance to use their collateral damage.

      • 7 months ago
        Anonymous

        It is though. For most of human history that´s how it was. Wtf you think Napoleon did or alexander the great? Think of the wars of the romans. In terms of realism civ4 had 10 times the better idea of stacks into one tile then being unable to gather your forces.
        Stacks worked just fine, they could have expanded on the idea, instead of just costing gold to have units in enemy territory they could have used food as well. Maybe the great big stack can only follow roads or some shit.
        I can´t even play 5 or 6, it´s so fricking moronic I can´t gather my army I just can´t get over it.

        Even the tile system is worse, instead of each tile being surrounded by 8 other tiles you are limited to 6, it´s so fricking bad.

  15. 7 months ago
    Anonymous

    I always hated in the late game you'd still have larges part of land unclaimed. Is there a mod that fixes it?

    • 7 months ago
      Anonymous

      At least in VP i've never seen unclaimed areas in the late game

    • 7 months ago
      Anonymous

      Did you play at settler or something? This is late early-game on the onset of medieval era with VP. It's already cramped and relations are already breaking down due to border-tensions..

      • 7 months ago
        Anonymous

        >with VP
        opinion discarded

        • 7 months ago
          Anonymous
    • 7 months ago
      Anonymous

      If you play on Emperor or higher difficulty the AI is likely to spam cities late game, so by end game most land will be taken up.
      Playing on a smaller map or setting ocean levels to high also help there

  16. 7 months ago
    Anonymous

    >reroll map spawn ten times until I start with 3 salt, 2 gold, and 2 wheat

  17. 7 months ago
    Anonymous

    civ 5 is the best civ game for role playing as a real empire

    • 7 months ago
      Anonymous

      Did you play at settler or something? This is late early-game on the onset of medieval era with VP. It's already cramped and relations are already breaking down due to border-tensions..

      My brother in Christ why are you playing in windowed mode

      • 7 months ago
        Anonymous

        My beloved sister-fiancée in Islam, it is so because I will it.

      • 7 months ago
        Anonymous

        since I have zoomer tier attention span and constantly alt tab to Ganker, obviously

      • 7 months ago
        Anonymous

        Civ V in fullscreen is janky as shit, and it somehow doesn't have borderless

    • 7 months ago
      Anonymous

      >roleplaying
      >rome
      >didn't capture all city-states on your continent

      • 7 months ago
        Anonymous

        >noob doesn't want to keep the city state bonuses

        • 7 months ago
          Anonymous

          >he doesn't know

          • 7 months ago
            Anonymous

            Now that is the Rome that should have been in the base game. Know any good ones for Mongolia? I'm just looking for actual bonus' that help you manage the largest empire in history instead of being able to easily conquer worthless city states on worthless land

          • 7 months ago
            Anonymous

            I know that bloated piece of shit mod sucks ass, yes

  18. 7 months ago
    Anonymous

    /v/eddit still filtered by simple mechanics I see

  19. 7 months ago
    Anonymous

    Modding, simple as

  20. 7 months ago
    Anonymous

    Visually it still looks great, the 1upt added a fun tactical element to combat.
    A good mix of depth without to much micro managing

  21. 7 months ago
    Anonymous

    I've heard, I don't know if this is true, but that the AI in Civ V and VI is trying more to "win" rather than "roleplay" and that's why the diplomacy feels more fickle/adversarial. Whereas the AI in Civ IV had real alliances/friendships/hostilities, etc.

    • 7 months ago
      Anonymous

      At least from what I can remember, AI was more active making lasting alliances in IV, leading to some good large end game wars. Especially in VI nothing tends to happen in late game, which is so fricking boring.

  22. 7 months ago
    Anonymous

    Combining corruption and city happiness into global happiness plus getting rid of the science/luxury sliders cut down a lot of the micromanagement. Culture was actually made useful with social policy trees. Unique civ abilities are fun. Religion and ideologies from the expansions were great additions.
    On the other hand, 1UPT has a whole heap of problems. It's fun when it does work but usually it's a slog and the AI can't handle it.
    I mostly play III and V, very different games but both pretty well-rounded. Every time I play IV I feel like I'd rather be playing III or V. Never had a reason to play VI when V already exists and VI doesn't fix any of the problems with 1UPT.

    • 7 months ago
      Anonymous

      goyslopper opinion

  23. 7 months ago
    Anonymous

    I beat the game as India on Emperor difficulty. The achievements for that say only 6% of players have beat the game as India or on Emperor difficulty. I just got attacked by three different civs as India in my Immortal game. How do I win?

    • 7 months ago
      Anonymous

      Redeem the nukes sar

  24. 7 months ago
    Anonymous

    People only talk about III to prove how old they are.

    • 7 months ago
      Anonymous

      >was a kid walking through the store looking for things to ask for for Christmas
      >suddenly there it is
      >Civilization III Gold Edition
      >the packaging is so shiny
      >so golden
      >oh my god look at those game screenshots
      >I bet the manual is going to be fat
      and it was

    • 7 months ago
      Anonymous

      I'm a zoomer and Civ3 was still my first. Its not that old of a game

    • 7 months ago
      Anonymous

      I remember playing OG Civ. Fricking fite me zoomer.

    • 7 months ago
      Anonymous

      >III
      >Not II
      Hey frick you too buddy I'm not that old

  25. 7 months ago
    Anonymous

    unholy frickton of mods

  26. 7 months ago
    Anonymous

    I'll never play 6 and love 5 aton, but I swear the more I play the more I wish the game was different.

    Tradition is way better then Liberty because happiness fricking sucks for Liberty. Honor and Piety are meme paths.
    Barbarians continuing to spawn constantly in the later years is dumb. The spawn rates should at least be reduced, and have them renamed to fit the ages. go from barbs to mercs, rogue soldiers, etc.
    I would kill for a patrol mode for your units so you can just have them constantly move a path until they encounter an enemy and then control is given back to you.
    I wish new cities off of your main continent would be colonies with unique mechanics to allow for faster growth
    Did I already mention how much Happiness can suck sometimes? If you play well as Rome, or just shit on the terrible AI as Mongolia you are punished by holding a bunch of unholdable cities which kill your happiness and take so many fricking turns to build courthouses, which then zaps your Gold

    Finally city states- Annexing them is always useless because city-states always setlle in dogshit land with little land tiles, and few resources on most map.
    tl;dr Civ 7 needs to take what was good from 5 and 6 drop all the bad shit and then it might be good

  27. 7 months ago
    Anonymous

    >Thought Civ 4 was the best
    >Abused people that played Civ 5
    >Years later move to Civ 5 and it becomes my favourite civ game
    >Civ 6 comes out
    >It's shitter than civ 6 but I move to Civ 6 anyway because new content
    >This thread makes me reinstall 5
    >Can't play it after playing 6 for so many years now
    Are these games making me dumber? Or is it just like convenience baked into the game design that makes previous entries annoying to play?

  28. 7 months ago
    Anonymous

    >Allow stacking, Suffer strength penalties past a certain number
    >Gold/Science/Culture/Espionage sliders
    >Health
    >Happiness based on individual cities
    >Spies of 4
    >Religion system of 5
    >Civics similar to 5
    >Slavery
    >City states
    >Art style of 5
    >Unique abilities for civs
    >Keep ranged attacks but limit their range to one tile until artillery and make them extremely weak when attacked by melee units
    >AI on higher difficulties gets better instead of cheating

    Here. I created the perfect civ game for you.

  29. 7 months ago
    Anonymous

    >this guy spawns next to you

    >heart rate increases

  30. 7 months ago
    Anonymous

    >play civ 4
    >go to war
    >capture city, fight huge battle in a few turns, takes maybe 1 minute if ny tine
    >play 1upt cringe
    >have to tactically deploy my shit for 5 turns
    >moving my 50 units takes eons
    >30 minutes later i captured a city
    the only challenge in civ 5/6 combat is dealing with boredom

    • 7 months ago
      Anonymous

      >have to tactically deploy my shit for 5 turns
      yeah no shit, you're playing a strategy game moron
      you have to use actual strategy now instead of "build 30 macemen and walk into city"

      • 7 months ago
        Anonymous

        >build 30 macemen and walk into city
        That's a nice way to level up your enemies longbows/crossbows

      • 7 months ago
        Anonymous

        you're right, I prefer my 30 macemen to minimally occupy the space of an entire continent

  31. 7 months ago
    Anonymous

    no doomstacks
    treats things with ~some~ degree of reverence
    does not look like a goofy chinese mobile game

  32. 7 months ago
    Anonymous

    The music man, the music. Civ V had the best music of all time. It is games like these that I was introduced to the greatest composers.

    Video games only wish they reached the SOVL of Empire Earth, Civ 5, Age of Empires 3.

    • 7 months ago
      Anonymous

      >Civ V had the best music of all time
      wrong b***h

  33. 7 months ago
    Anonymous

    superpowers mod for Civ 5 is still the best mod out there.

  34. 7 months ago
    Anonymous

    V is gigabased for not pushing the global warming meme

  35. 7 months ago
    Anonymous

    ara history untold is gonna be the real civ killer, unlike humeme

    • 7 months ago
      Anonymous

      >visit game website
      >greeted with the image of a Muslim, a woman, and a Black
      ESG slop from the same group who funded Humankind

      • 7 months ago
        Anonymous

        I wish the japs would finally make a civ game combining waifu leaders with stylzed aesthetic and no woke shit.

        • 7 months ago
          Anonymous

          woman leaders
          >aaaagh why are they putting WOKE SHIT in my bideo games!!??
          woman leaders, Japan
          >oh my freakin' science,, is that a brown tomboy anime waifu leading the Ottomans?? sugoi kawai tbh!!

          • 7 months ago
            Anonymous

            this but unironically. i want someone like pic related when i play britain

            • 7 months ago
              Anonymous

              I'd like to storm her bastille.

              • 7 months ago
                Anonymous

                same

            • 7 months ago
              Anonymous

              There was that one Chinese game entirely based off that concept.

              • 7 months ago
                Anonymous

                you mean the game this artwork is from? its more fire emblem like napoleonic war game

                or a chinese civ like game? i can only think of romance of three kingdoms but its made in japan

          • 7 months ago
            Anonymous

            Nobody would complain if western devs made the women leaders cute and sexy

          • 7 months ago
            Anonymous

            The Koreans were certainly thrilled upon seeing who their woman leader was.

  36. 7 months ago
    Anonymous

    >Want to have female leaders in civ
    >Want to have diversity
    >For some reason, don't take advantage of Africans having plenty of female icons to draw on

    • 7 months ago
      Anonymous

      >>For some reason, don't take advantage of Africans having plenty of female icons to draw on
      I too was disappointed that they used Elizabeth I instead of Victoria

  37. 7 months ago
    Anonymous

    "Looking straight at you"

  38. 7 months ago
    Anonymous

    I have no idea how people enjoy 5, even ignoring all the 1UPT shit how tf do you enjoy a civ game where you can only play in one way? You can never play wide without getting fricked in the ass by unhappiness, You can't play a warmonger because again, you will get fricked in the ass by unhappiness. The domination victory condition is also silly, controlling the capitals of every player? Really?
    So you can't play wide, you can't expand, how do you play this game? Watch numbers go up and borderline AFK, with the occasional defensive war where you press a button to shoot from your city and feel smart and "strategic" for slaughtering the AI that can't play 1UPT for shit, until the last era and go for science or culture victory everytime? How do people enjoy this shit?

    • 7 months ago
      Anonymous

      Mod per-city happiness out of the game
      Ezpz stop posting frogs loser

    • 7 months ago
      Anonymous

      Maybe just acquire skill

    • 7 months ago
      Anonymous

      >borderline afk
      this is the biggest problem tbh and its made worse because cities never feel different from one another
      best thing about civ5 is how they handle unique traits. the scope and power is just right

    • 7 months ago
      Anonymous

      tall is meta, but wide is viable, and there are many situations when it's better.

    • 7 months ago
      Anonymous

      >You can never play wide without getting fricked in the ass by unhappiness
      Unhappiness isn't what gets you. It's the Gold.

  39. 7 months ago
    Anonymous

    >another civ v thread made by a fivelet who is terrified at the idea of managing more than four cities

    • 7 months ago
      Anonymous

      Did you just play India? Unless you are building tall you are going to have more then four.

    • 7 months ago
      Anonymous

      You can manage way more than 4 cities in V. Your post just shows that you don't know how to play the game and manage happiness.
      Kek what a pleb

  40. 7 months ago
    Anonymous

    Giving specialists in Civ 5 awful yields was just a poor move.

    • 7 months ago
      Anonymous

      ?
      Specialists are great.
      With Freedom they take up half the food and happiness, which skyrockets growth, and with Rationalism each specialist gives plus 2 science.
      And they give great people, and proper use of great people can determine who wins and who looses.

      Now for a wide empire, it's less important, as there will likely be better tiles to work, so specialists are more relevant for taller play

      • 7 months ago
        Anonymous

        >With Freedom they take up half the food and happiness, which skyrockets growth, and with Rationalism each specialist gives plus 2 science.
        Yes, and both of those come late. The base output for an engineer is 2 production in a game where, if you even have that building in a city, you likely have multiple tiles with at least 3 production.
        >Now for a wide empire, it's less important, as there will likely be better tiles to work, so specialists are more relevant for taller play
        Yeah, but everything is better if you play tall. They should've made them worthwhile for their base yields, or at least made landmarks strong.

  41. 7 months ago
    Anonymous

    I can't even go back to 5 and 6 after trying 4 idk how tf do 1upt gays defend this shit

    • 7 months ago
      Anonymous

      Doomstacks attract morons, common knowledge.

      • 7 months ago
        Anonymous

        >No you can't have a big army because uhh...tactics! Better cover 50 tiles with units instead! I will feel smart when I press shoot on my archer this way because my enemy won't be able to use more than 3/4 units a turn most of the times!

  42. 7 months ago
    Anonymous

    Is Vox Populi the Mental Omega of Civ5?

  43. 7 months ago
    Anonymous

    Tried IV and the game felt moronic when it comes to units. Tried VI, and the eras, as well as the religion stuff turned me off of it.
    I'd like if V was on 9 grid OR the cities actually took three tiles instead of one(i.e. the tiles are "smaller" representations than they are in V). Although the diplomatic AI in V is too broad about what constitutes war-mongering, and too unforgiving both to the player and each other, meaning that you either play squaky clean good boi, or you don't interact with ai after a period, but mods can thankfully change that
    >inb4 AI hating you is pard of the already low challenge of the game
    I don't mind AI hating me when i'm a c**t, or challenging me when it's in their best interest(One of the most fun campaigns was when AI ally and neighbour Brazil backstabbed me in a two block rivalry situation, leaving my allies confused, and me really pissed, but after I kicked Pedro's ass a little, meaning I took two of his cities, and then peaced him out from a position of his army being gone, and him begging me for peace, while he became my friend again due to a nice peace, all the other allied AI's didn't really trust "me" anymore), what I hate is AI being hateful even when everything I do benefits them and/or my best interest is in their best interest due to various rivalries and goals of other ai.

    • 7 months ago
      Anonymous

      I remember once playing a game where me and Russia were allies for our entire history.
      In 1900 or so, China declares war on Russia, I declare war on China and return a Russian city conquered by China, Then Russia and China peace out and both consider me a warmonger kek

      • 7 months ago
        Anonymous

        Yeah, that's the biggest problem that I had, and the first thing I modded is neutering warmongering, because apparently most Ai modifiers in the game beside it are at least somewhat reasonable in ifluencing tha AI opinion. I don't even mean completely getting rid of it, just making sure that, for example, conquering 1 city doesn't ovveride half cumulative possible opinion modifiers.

  44. 7 months ago
    Anonymous

    >play Civ V
    >game is all about pushing early advantages to snowball into the late game, most games are decided 50-100 turns in, the other 200-300 turns are utterly mindless
    >play Civ IV
    >game is all about pushing early advantages to snowball into the late game, most games are decided 50-100 turns in, the other 200-300 turns are utterly mindless
    >people somehow think one of these games requires more intelligence than the other

    • 7 months ago
      Anonymous

      >200-300
      >more than half the game determines the game
      Okay?

  45. 7 months ago
    Anonymous

    4 and 5 are the best ones, with al dlc included

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