Is the 30% cut that Steam takes from game devs excessive?

Is the 30% cut that Steam takes from game devs excessive?

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  1. 4 weeks ago
    Anonymous

    no

    • 4 weeks ago
      Anonymous
  2. 4 weeks ago
    Anonymous

    It's cheap compared to the loss of sales from not putting your game on steam.

  3. 4 weeks ago
    Anonymous

    No

  4. 4 weeks ago
    Anonymous

    >Is the 30% cut that Steam takes from game devs excessive?
    Brick and mortar stores used to take upwards of 70%.
    30% is a healthy cap, or 3rd party stores like GMG dipping to 12~16% for increased quantity of sales.

    • 4 weeks ago
      Anonymous

      Valve does not conduct initiatives like this one. An article on an HTML page is the most gay we get out of that company. As long as Gabe is alive, this may be worth the 30% alone.

      • 4 weeks ago
        Anonymous

        That sucks, I buy a lot from gmg.

      • 4 weeks ago
        Anonymous

        you'd think this kind of bullshit initiative would go out of its way to include troons, but I'm surprised I can't spot a single biological male in that picture.

        • 4 weeks ago
          Anonymous

          Second one from the middle row is suspicous, but I think that's just a israeliteess.

      • 4 weeks ago
        Anonymous

        That's not even the same company

  5. 4 weeks ago
    Anonymous

    Not nearly enough
    Should be 100%
    Death to modern videogames

  6. 4 weeks ago
    Anonymous

    >30% from from steam BAD
    >30% from nintendo, ms, sony, humble, gog, etc. GOOD
    lmao

  7. 4 weeks ago
    Anonymous

    >game devs trying to start a class-action lawsuit because "waaaah 30% cut too much so we have to make our games more expensive to compensate"
    At least if the devs win we all get up to 1000 bucks

  8. 4 weeks ago
    Anonymous

    i think i genuinely don't care, also not installing epic spyware launcher

  9. 4 weeks ago
    Anonymous

    Dev here, no
    Thank frick I don't have to deal with domain names, payment systems, refunds, hosting files and maintain anything beyond the games themselves

    • 4 weeks ago
      Anonymous

      This. Frick having to deal with that shit. 30% is nothing compared to having to deal with that shit back in the day.

    • 4 weeks ago
      Anonymous

      This. Frick having to deal with that shit. 30% is nothing compared to having to deal with that shit back in the day.

      which RPG Maker game is yours? VNs aren't games by the way

  10. 4 weeks ago
    Anonymous

    No also that cut is for publishers not retail.

  11. 4 weeks ago
    Anonymous

    Is no one going to point out that OP doesn't know the difference between publisher and distributor?

    • 4 weeks ago
      Anonymous

      Shhhh! We were witing to see if thy would figure it out themselves, meanwhile knowing they never would. Wait until they realise that the dev themselves lose at least 50% before they see a cent if they have a publisher and a distributer.

  12. 4 weeks ago
    Anonymous

    If you think you get better margins handling distribution yourself, you are free to do so.

  13. 4 weeks ago
    Anonymous

    this information is dumb and false. it would be at least 30-40%, perhaps reduced or not paid after reaching X amount in profit.
    It doesn't start at 10% after recuperating costs.

  14. 4 weeks ago
    Anonymous

    The 30% cut to Steam should be tax-deductible.

    • 4 weeks ago
      Anonymous

      It's not counted towards tax

      • 4 weeks ago
        Anonymous

        So? Neither are HSA contributions but they're still tax-deductible.

        • 4 weeks ago
          Anonymous

          Listen moron. When your game sells 100k dollars on steam you only receive 70k as income. You cannot deduct this 30k because it is not an expanse you pay.
          It is not at similar to a retirement savings account or whatever the frick an HSA is.

          • 4 weeks ago
            Anonymous

            >or whatever the frick an HSA is
            You must be at least 18 years old to post on Ganker.

            • 4 weeks ago
              Anonymous

              >dumbfrick inbred thinks when you turn 18 you magically morph into an amerimutt

              • 4 weeks ago
                Anonymous

                >living in a third world country without basic financial accounts
                >having an opinion that matters
                pick one

        • 4 weeks ago
          Anonymous

          HSA contributions are part of your total income, operating costs generally aren't

  15. 4 weeks ago
    Anonymous

    [...]

    heres some fricking math for you to figure out, why do games cost the same on storefronts that take less of a cut than steam? the answer is because game companies are greedy israelites and don't give a frick about me as a consumer, so I don't give a frick if that fat sack of shit gaben rakes them over the coals on fees. frick them and frick you too

    • 4 weeks ago
      Anonymous

      >The Key Price Parity Provision is a policy that prohibits game developers from pricing their games cheaper on competing storefronts such as the Epic Games Store even if they offer lower fees.

      Yeah right moron

      • 4 weeks ago
        Anonymous

        And yet epic exclusive games also cost the same.

        • 4 weeks ago
          Anonymous

          Cost the same as what? There's nothing to compare it to moron. Alan Wake 2 was $50 though .

          >Key Price
          As the name implies it only applies to the sale of steam keys, not the game itself. You put the game on steam for 150 dollars and then charge 5 dollars on itch.io as long as it isn't a steam key being sold.

          Wrong. That's why there's a lawsuit against Valve. Wolfire games wanted to sell copies of their game on their own site at a cheaper price avoiding steam entirely but valve did not allow that.

          • 4 weeks ago
            Anonymous

            Wolfire was trying to sell steam keys. Go read the actual steam agreements.

            • 4 weeks ago
              Anonymous

              They were not. They were selling completely independently of Steam. Go read the lawsuit.

              • 4 weeks ago
                Anonymous

                I'll stick to first party information ie the actual terms of Steam instead of a gay furry that was caught lying in court documents.

              • 4 weeks ago
                Anonymous

                they claimed that valve threatened to remove their game if they sold the non steam version for cheaper, but I never saw them bring up any evidence to support that claim. Maybe I missed it, so if you have it, that'd be swell

          • 4 weeks ago
            Anonymous

            >There's nothing to compare it to moron
            KH3 is the same on the epic games store as it is on playstation despite sony having the same percent cut as steam which epic brags they don't. so please frick yourself

            • 4 weeks ago
              Anonymous

              Can you delete this post please? You're literally defending an illegal monopoly right now.

              • 4 weeks ago
                Anonymous

                >game is available in multiple locations
                >this is a monopoly somehow
                okay moron

          • 4 weeks ago
            Anonymous

            >waaa this previous agreement with steam says I can't sell steam keys cheaper elsewhere
            nothing stopped wolfire from pulling the game from steam store to sell on their own site
            they tried to have it both ways and got greedy

      • 4 weeks ago
        Anonymous

        >Key Price
        As the name implies it only applies to the sale of steam keys, not the game itself. You put the game on steam for 150 dollars and then charge 5 dollars on itch.io as long as it isn't a steam key being sold.

  16. 4 weeks ago
    Anonymous

    [...]

    why do you assume people who disagree with you must not understand the issue? is it really inconceivable that people have a different opinion than you8?

    • 4 weeks ago
      Anonymous

      [...]
      >unity royalties

      [...]
      >complains about taxes
      Expenses reduce profit and therefore taxes your fricking mongoloid

      No.

      Steam lets developers cut out the publisher entirely if they want to. So it can end up better than retail for developers.

      It would cost more than 30% of your revenue to build all that digital distribution infra yourself, especially if your a small dev.

      >domain name
      >web hosting
      >front-end
      >download servers
      >payment gateway (good luck avoiding fees lol)
      >overall visibility
      morons think valve just copy pastes your game into their servers and charge you 30% for it.

      I don't give a frick about devs, the gaming industry hiring psychologists to find ways to manipulate the human brain for profit is all I need to hear to want them to burn. Steam at least comes with controller drivers. The successor to Steam is going to better for consumers than it. Cutting deals with publishers is just preserving games the way they are now.

      It’s not opinion, it’s just facts, are you saying it’s okay to avoid paying taxes and not report earnings to Unity. That’s a crime anon.

      • 4 weeks ago
        Anonymous

        >are you saying it’s okay to avoid paying taxes and not report earnings to Unity
        Not that it's relevant to my post you replied to, but yes.

  17. 4 weeks ago
    Anonymous

    they should take 80%

  18. 4 weeks ago
    Anonymous

    no

  19. 4 weeks ago
    Anonymous

    [...]

    Go back to sleep Tim

    • 4 weeks ago
      Anonymous

      >we dont sell personal data
      >we just share and provide access to personal data for business purposes
      Yea nah, that is israelite double speak. Its probably some shitty excuse like not directly selling the data itself, but selling a service that allows 3rd parties to access your data. Which is completely different :^)

      • 4 weeks ago
        Anonymous

        If you think you're correct, then take Valve to court, and win millions. But you won't, because this is a psyop thread.

      • 4 weeks ago
        Anonymous

        No, they're pretty clear about what data they're sharing, game data generated by playing games on steam (which you can opt out of sharing), voluntary hardware surveys and billing information when making transactions with payment processors.

  20. 4 weeks ago
    Anonymous

    you're free to put up your game for sale on your own website for 100% of the profit

  21. 4 weeks ago
    Anonymous

    [...]

    >unity royalties

  22. 4 weeks ago
    Anonymous

    it's only 30% if they host your updates and such, it could be lower

    • 4 weeks ago
      Anonymous

      explain

  23. 4 weeks ago
    Anonymous

    I should get a cut for playing it since games are buggy at launch im essentially a tester

  24. 4 weeks ago
    Anonymous

    I'm just not gonna use EGS, OP

  25. 4 weeks ago
    Anonymous

    no

  26. 4 weeks ago
    Anonymous

    Yeah, and honestly, you'd think their launcher would run better, with the sheer amount of money they make.
    Valve get away with some shit, because none of us are just going to stop using Steam at this point, and they know it. I'm not going to stick my neck out to defend them.
    At least they're not Ubisoft or something though.

  27. 4 weeks ago
    Anonymous

    [...]

    >Steam is telling you in the User Agreements; “The right to sell your personal data”. Shut up about spyware when you can’t read.
    where does it say that?
    The only part of the UA that I recall being remotely similar is that if they were to sell steam or merge it with another company the user data they have may be transferred to said entity they sold or merged with, like... obviously that'd happen.

  28. 4 weeks ago
    Anonymous

    yes

  29. 4 weeks ago
    Anonymous

    It's industry standard. But scummy because their "platform" is just a webpage and they're skimming while not providing a service or necessity, they just happen to be the monopoly because they were first.

    • 4 weeks ago
      Anonymous

      Go home, Tim. You need to take Apple Meds

      • 4 weeks ago
        Anonymous

        Nothing I said was wrong, PC vegan.

    • 4 weeks ago
      Anonymous

      Skill issue if you aren't leveraging the steamworks API and the rest of steam's features to milk the zoomoids

    • 4 weeks ago
      Anonymous

      Lol steam offers a lot of things dude. For its users and devs.

  30. 4 weeks ago
    Anonymous

    It starts off at 30% and then it gets lowered down to 10% the more the game sells. So I would say no because they offer so much on their client and the amount they pay for their CDNs is probably insane.

  31. 4 weeks ago
    Anonymous

    EGS lost.

  32. 4 weeks ago
    Anonymous

    Given how much Valve is doing to deserve that cut (very little), yes.

  33. 4 weeks ago
    Anonymous

    I'm not using the ebin store, you remote chewing Black person.

  34. 4 weeks ago
    Anonymous

    [...]

    >complains about taxes
    Expenses reduce profit and therefore taxes your fricking mongoloid

  35. 4 weeks ago
    Anonymous

    No.

    Steam lets developers cut out the publisher entirely if they want to. So it can end up better than retail for developers.

    It would cost more than 30% of your revenue to build all that digital distribution infra yourself, especially if your a small dev.

    • 4 weeks ago
      Anonymous

      >domain name
      >web hosting
      >front-end
      >download servers
      >payment gateway (good luck avoiding fees lol)
      >overall visibility
      morons think valve just copy pastes your game into their servers and charge you 30% for it.

      • 4 weeks ago
        Anonymous

        >domain name
        Literally not a service that valve should take a cut for, especially since it costs fricking pennies in the grand scheme.
        >web hosting
        Its an online store, yes ofc they have to host on the web just like brick and mortar stores have to pay rent/upkeep.
        >download servers
        Solved 2 decades ago with torrents. Server cost should be minimal, but since they want full control its something they should be paying for not the devs.
        >payment gateway
        Not steams domain. Literally anyone can register with any payment processor. Also charging Also most payment processing fees are in the 1-2% range. Definitely warranting the 28% remainder of the cut.
        >overall visibility
        At this point you are just cheering on a monopoly because you like the brand, even when its killing off games by banning them from the platform.

      • 4 weeks ago
        Anonymous

        The big cost there is mostly payment and visibility.
        Stripe charges like 15%+ and will frick you if they deem you high risk.

  36. 4 weeks ago
    Anonymous

    >Game publishers take 10 - 20%
    lmao more like 20%-40% if they're a small publisher or 100% up until they make back what they put out, assuming no accounting tricks, and then a large percentage chunk on top of the 30% store take. (which publisher's don't circumvent)
    Used to be even worse in the brick and mortar days when the store took way more than 30%.

  37. 4 weeks ago
    Anonymous

    [...]

    >30% of what? Anon? Do you understand taxes and Unity royalties is still a thing? THINK ABOUT THAT FIRST.
    A lot of people don't think about this. You can sell $100,000 worth of copies and walk home with less than $40,000 in your pocket. You effectively need to sell an incredible annual income worth of games just to actually earn a modest, possible under-median income for yourself.

    Cuts seem fine when you look at them standalone, but they hurt badly when they all compile together and you see what ends up in your bank account.

    • 4 weeks ago
      Anonymous

      Unity royalties can be circumvented by not using fricking Unity.
      Taxes are the major pain but that's universal across all businesses.

      • 4 weeks ago
        Anonymous

        I'm waiting for engine use licenses to come with CoCs. I think that's gonna be the next phase of the anti-sex crusade

        • 4 weeks ago
          Anonymous

          Just learn to code and use something like Raylib at that point t b h.
          Only Unreal really offers enough to bother with that kind of pre-made engine for a coder.

  38. 4 weeks ago
    Anonymous

    Steam should charge 10% but not pay out until a game generates at least 5k USD in revenue to cut down on all the shovelware "inspired by" bullshit flooding the store.

  39. 4 weeks ago
    Anonymous

    i asked gaben why he feels the need to steal 30% of a person's income while providing very little in return. he said to me, and i'll never forget these words until the day i die; "come on and slam, and welcome to the jam" and then he threw a desk at me, narrowly missing me. i was flabbergasted. then he looked me right in the eyes and said "hey you what you gonna do, hey you what you gonna do?" as he started walking towards another desk. i ran the frick out of there as fast as i could, realizing this man is insane.

    • 4 weeks ago
      Anonymous

      >"hey you what you gonna do, hey you what you gonna do?"

    • 4 weeks ago
      Anonymous

      thanks for reminding me the sequel never ever https://www.youtube.com/watch?v=lWKQiZVBtu4

  40. 4 weeks ago
    Anonymous

    it scales and it's pretty standard. physical stores take 30%

  41. 4 weeks ago
    Anonymous

    I see a lot of indie devs complaining, but they're literally moronic.
    If your partner's cut is 30% and you happen to think that's going to frick you, then you add fricking ~30% to your final price. Your game would cost $5? Now it costs $6.50. If you fail anyway, you can't blame Steam's cut.

    • 4 weeks ago
      Anonymous

      Actually you have to add ~43% to the price.
      The cut is 30% of the sale price, not 30% of what you want.

      • 4 weeks ago
        Anonymous

        Yes, but when you think about it, none of it makes sense. You don't know how much your game is going to sell in order to calculate how much you should charge for each copy to pay the bills and keep working in the field. It's a gamble.

  42. 4 weeks ago
    Anonymous

    >publisher takes 80-90%
    >steam takes 30%
    Hmmmm

    • 4 weeks ago
      Anonymous

      >pirating actually gives the developers money

  43. 4 weeks ago
    Anonymous

    >not posted yet
    you Black folk are useless, leaving this here

    • 4 weeks ago
      Anonymous

      >humble
      >forced 10% to Black folk
      Oh nononono

      • 4 weeks ago
        Anonymous

        If it makes you feel any better, only about 10% of that 10% will actually go to Black folk, the rest will go towards payroll to keep the charities non-profit.

    • 4 weeks ago
      Anonymous

      They're 30% because Steam set the floor there and they're dominant.
      Back when Retail stores decided it was hovering around 70%.

      • 4 weeks ago
        Anonymous

        why do you be lying?
        >hello shekelmeister, i spent all of my time and money making this. please take it and give me scraps for my work.
        you really expect me to believe that?

      • 4 weeks ago
        Anonymous

        The 30% standard existed before Steam did. Stop lying.

  44. 4 weeks ago
    Anonymous

    They could just put their game on EGS.

  45. 4 weeks ago
    Anonymous

    >game publisher
    >steam
    I see you don't know what you're talking about.

  46. 4 weeks ago
    Anonymous

    I thought it was 10%?
    30% is ridiculous

  47. 4 weeks ago
    Anonymous

    Gaben needs to eat you know

    • 4 weeks ago
      Anonymous

      More like Gaben needs his Ozempic.

      • 4 weeks ago
        Anonymous

        Tapeworms are free.

  48. 4 weeks ago
    Anonymous

    No, it's always been industry standard
    >but it's digital
    Valve puts a lot of work into making Steam the best platform it could be and deserves the rewards for that

    • 4 weeks ago
      Anonymous

      Also carrying linux on their shoulders (game wise)

  49. 4 weeks ago
    Anonymous

    can you put the 30% steam cut and engine royalties as business expenses?

  50. 4 weeks ago
    Anonymous

    No, see Epic Reddit Store, devs get his 15℅ and they didn't add cheevos. Give them more money and they have less reason to hear users. Based Steam, frick devs.

  51. 4 weeks ago
    Anonymous

    >people in 2006
    >oh man video games will be so cheap af on PC and consoles because le internet is so le good and le digital is the future
    >digital is even more expensive than a physical copy

    • 4 weeks ago
      Anonymous

      Considering inflation, it's really not bad.

      • 4 weeks ago
        Anonymous

        Considering wages it's even worse

        • 4 weeks ago
          Anonymous

          That's certainly true, but isn't exactly something the industry controls either way is my point.

          • 4 weeks ago
            Anonymous

            inflation is explicitly determined by the prices of consumer goods, they are 100% in control of it

            • 4 weeks ago
              Anonymous

              Anon come on.

            • 4 weeks ago
              Anonymous

              >inflation is explicitly determined by the prices of consumer goods, they are 100% in control of it
              ???

              • 4 weeks ago
                Anonymous

                inflation is determined by the consumer price index. what the frick did you think it was? some magic word the israelites calculated that everyone had to follow?

              • 4 weeks ago
                Anonymous

                Inflation is the result of rampant printing of fiat currency

              • 4 weeks ago
                Anonymous

                Um no chud despite your antisemitic world view inflation is actually caused by paying workers higher wages.

              • 4 weeks ago
                Anonymous

                I stack precious metals too shekelstein

              • 4 weeks ago
                Anonymous

                Yes, artificially increasing the currency value of services does cause inflation.
                Flipping a burger is flipping a burger.
                Deciding flipping a burger is now a $20 task doesn't make flipping a burger more valuable you're just making money less valuable because ALL currency has 0 intrinsic value by design as a medium to make trade easier.
                I know economic literacy is fricking dead and the people that run the country are moronic, but come on.

              • 4 weeks ago
                Anonymous

                Wow I baited out a israelite really fast with that one

              • 4 weeks ago
                Anonymous

                PLEAES
                I FRICKING BEG YOU
                LEARN HOW TRADE WORKS
                PLEASE
                THIS SITUATION LITERALLY CAN'T BE FIXED UNTIL YOU STOP BEING moronic
                PLEASE

              • 4 weeks ago
                Anonymous

                inflation is the result of lenders refusing to take losses on bad debt, which gets passed onto the consumers. how do you think that passing occurs?
                companies jack prices because they have bad loans to repay, and they don't want to take losses. they have all the leverage, and you don't, so they pass on their obligations to you.

                >Inflation is the result of rampant printing of fiat currency
                only indirectly. 80% of the currency in circulation was printed in 2020-2021, but did we see 400% inflation? no, we saw 15% inflation. the real storm has yet to come, and companies are gauging how much they can squeeze out on consumers before shtf.

              • 4 weeks ago
                Anonymous

                >80% of the currency in circulation was printed in 2020-2021
                Banks trade in bills for new ones all the time, so it's not weird that most bills are new.

              • 4 weeks ago
                Anonymous

                >inflation is determined by the consumer price index.
                That's not the cause, that's how it's measured.

            • 4 weeks ago
              Anonymous

              inflation is determined by the consumer price index. what the frick did you think it was? some magic word the israelites calculated that everyone had to follow?

              Are video games even counted in CPI calculations? I doubt it.

              • 4 weeks ago
                Anonymous

                it doesn't need to be, the fact that games went up 15% ($60 -> $70) while everything else was going up 15% shows that the industry is deliberately tracking their prices alongside the CPI or something similar

      • 4 weeks ago
        Anonymous

        Considering inflation you shouldn't pay more than 46 dollars and 79 cents for a computer game.

    • 4 weeks ago
      Anonymous

      not if you wait for steam sales. also, nobody thought new games would be cheap back then.

  52. 4 weeks ago
    Anonymous

    why is steam the only store that people complain about when it comes to the 30% cut when most stores including physical also take the same amount?

    • 4 weeks ago
      Anonymous

      It's successful, Valve is a private company, Gaben isn't israeli

      • 4 weeks ago
        Anonymous

        >Gaben isn't israeli
        This is the main reason. If Gaben were driven by profit he'd extort more so that they'd BEG for 30%.

    • 4 weeks ago
      Anonymous

      Because Tim Sweeney has spent years gaslighting zoomers into thinking Valve (and Apple) are the Great Satan for charging the same rate as Sony, Microsoft and Nintendo.

      • 4 weeks ago
        Anonymous

        >gaslighting zoomers
        I mean he does do that, but he also pays people to post this stupid shit online, including developers.

      • 4 weeks ago
        Anonymous

        apple is the great satan for their walled garden, don't care about their cut. And timmy already admitted in court he'd have taken a preferential deal from apple, so his moral crusade is anything but moral. Anyway. It was funny to see the shit flinging but I don't know why anyone would get personally invested in either of thsoe companies.

  53. 4 weeks ago
    Anonymous

    Everyone does it but Epic and Microsoft, and go figure, both are struggling. Plus if your game sells well enough on Steam you get negotiables to lower the cut in your favor.

  54. 4 weeks ago
    Anonymous

    If it wasn't worth it devs wouldn't publish to steam. It's a good ecosystem to be in.
    I would prefer it to be smaller, but the cut is worth it compared to not publishing on steam.

  55. 4 weeks ago
    Anonymous

    Don't games lose a lot of money through publishing, platform and store fees? I'm certain that I've seen that the 30% steam fee is nothing in comparison. Not to mention at least with pc gaming 3rd party stores give better splits in return for cheaper prices.

    • 4 weeks ago
      Anonymous

      Stores take 30% and publishers take 30~90%
      With Steam there is no reason for indies to ever think about getting a publisher

  56. 4 weeks ago
    Anonymous

    It should be 100%

  57. 4 weeks ago
    Anonymous

    remote eater man will NEVER get me to use his store unless he makes linux version with proton

  58. 4 weeks ago
    Anonymous

    Yes, that's why every major publisher dumped it for EGS.

  59. 4 weeks ago
    Anonymous

    no

    • 4 weeks ago
      Anonymous

      [...]
      Go back to sleep Tim

      Hey, i can do that too on Google AI suggestions. Next time read the contract you agreed.

      • 4 weeks ago
        Anonymous

        >Tim shill is illiterate

  60. 4 weeks ago
    Anonymous

    sales taxes around the world are typically at the 20% mark
    of course, all tax is theft and you should kill the kings tax collectors. But you wont.

  61. 4 weeks ago
    Anonymous

    I don't give a frick about devs, the gaming industry hiring psychologists to find ways to manipulate the human brain for profit is all I need to hear to want them to burn. Steam at least comes with controller drivers. The successor to Steam is going to better for consumers than it. Cutting deals with publishers is just preserving games the way they are now.

  62. 4 weeks ago
    Anonymous

    >someone offers you a platform to sell your games on
    >they take a cut of sales made through said platform
    Sounds reasonable to me

  63. 4 weeks ago
    Anonymous

    20% from EA puts you on Origin
    30% from Valve puts you on Steam

    • 4 weeks ago
      Anonymous

      How much do 5 blowjobs get me?

      • 4 weeks ago
        Anonymous

        aids, herpes, syphilis, gonorrhea, and the virus from resident evil.

  64. 4 weeks ago
    Anonymous
  65. 4 weeks ago
    Anonymous

    That 30% goes into not having to deal with payment processors, making steam decks, valve index, and allowing 2 hour refunds no question asked. If you want higher you are allowed to make your own stote and deal with the rest of the bullshit yourself. Unlike Apple where if you decided, "yeah, I'll deal with payment, web hosting, getting traffic into my store myself for 100% of the revenue!", you cant even do that.

    • 4 weeks ago
      Anonymous

      Valve also offers a shit ton of features for developers and customers
      They definitely do a lot for that cut

      • 4 weeks ago
        Anonymous

        That 30% goes into not having to deal with payment processors, making steam decks, valve index, and allowing 2 hour refunds no question asked. If you want higher you are allowed to make your own stote and deal with the rest of the bullshit yourself. Unlike Apple where if you decided, "yeah, I'll deal with payment, web hosting, getting traffic into my store myself for 100% of the revenue!", you cant even do that.

        >someone offers you a platform to sell your games on
        >they take a cut of sales made through said platform
        Sounds reasonable to me

        Stores take 30% and publishers take 30~90%
        With Steam there is no reason for indies to ever think about getting a publisher

        It’s automated and they can reject the game with no refund. Losing $100 isnt a good thing. They are doing nothing and you’re the problem for not supporting real developers who offer games outside the steam walled ecosystem.

        • 4 weeks ago
          Anonymous

          Do you think keeping steam up and running is free?

        • 4 weeks ago
          Anonymous

          I have no problem supporting devs not on steam
          The only service I don't use is Epic

          • 4 weeks ago
            Anonymous

            I don't think I've bought a single game on epic, but I get the free game uncle timmy gives out every week. Wonder how many other anons do this.

            • 4 weeks ago
              Anonymous

              Well since their third party sales haven't improved and went down last year your doing what most people do besides play fortnite or rocket league

        • 4 weeks ago
          Anonymous

          >walled ecosystem
          Devs are free to sell their games elsewhere even if they sell them on steam so I wouldn't call it a "walled ecosystem"

        • 4 weeks ago
          Anonymous

          The bar for being accepted is extremely low.

        • 4 weeks ago
          Anonymous

          Then don't try to put a pedophile game on steam? Otherwise they work with you to get it acceptable.

        • 4 weeks ago
          Anonymous

          >Walled

          OK Timmy.

  66. 4 weeks ago
    Anonymous

    Reminder that the only people that complain about the 30% are EGS shills. I dare you to find threads about it before Timmy started to sperg about it and launched his shitty store.

  67. 4 weeks ago
    Anonymous

    Timmy said developers would reduce the price of games because of the 12% cut.
    It's been 5 years and developers just pocket the 18%.

  68. 4 weeks ago
    Anonymous

    Epic can get fricked but I'd like to know if the 30% cut is still applied on sales.

  69. 4 weeks ago
    Anonymous

    no, they basically account for the cost of the marketing, distribution, provide game forums and a massive community. And access to the entirety of the pc gaming world as a customer base. Eat your heart out timmy

  70. 4 weeks ago
    Anonymous

    Amazon takes like a 50% cut on all sales and people still use that. If people didn't like such a deal they'd stop using it and they'd be lowering their prices in response but since they aren't they must be fine with it at the cost that it provides them. It's just that simple.

  71. 4 weeks ago
    Anonymous

    Literally not my problem

  72. 4 weeks ago
    Anonymous

    It just so happens it's the "easiest" one to ask for a change.
    >Steam takes 30%
    >United States takes another 30% (unless you open or have a company in the US)
    >Your own government takes another x% (value depends on where you live)
    There isn't a single competitor comparable to Steam on PC and they offer plenty of customer and developer support, so good luck trying anything else, specially as an indie.

  73. 4 weeks ago
    Anonymous

    Walmart/Gamestop takeover 50%

  74. 4 weeks ago
    Anonymous

    I make more on Steam with their 30% take and $100 entry fee (that you get back if you make $1000) than I do with all these other platforms that might take less but would probably fail my games in review they're awful games
    Though I did make some decent money on itch, which has lower cut and basically no upload restrictions, but is really sloppy about paying out the money

  75. 4 weeks ago
    Anonymous

    [...]

    hey timmy
    when is your next lawsuit going to start?

  76. 4 weeks ago
    Anonymous

    If it was they'd use an alternative or self publish.

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