It's fine for 1 v 1 but even then it's fundamentally broken because all of the combos are shit when even peasants can break and block your combos.
Combat is just spamming regular attacks or the counter when you are high leveled.
it's uh, unique.
I had a pretty great experience just putting on silent, dark clothing and stealthing cuman camps at night
for anything more than a 1v1, I'd use a bow or horseback archery if you git gud to avoid the multiple-enemy combat jank
Your main opponent is the camera in a 1vs 3 fight, but you can use a bow to kill some of them before they can gang up on you. (Buy arrows that are designed for armor piercing and don't use crappy hunter arrows)
In fact, you can pretty much endless amount of guards using a bow.
The combat is fantastic. I hide in a bush and shoot people in the head with poisoned arrows. If they get within melee range I jump on my horse and leave until they forget I exist.
This is completely fricking false and a huge cope. You obviously want to like the game, that's fine; it has some really fantastic merits. Combat is not fricking one of them, don't be delusional.
I used to think the same as you until I talked to people who played the game and complained about the combat and roughly none of them had ever visited the combat guy apart from the part where the game forced you to go.
This still does not explain away the AIDS lock-on camera, target switching, the fact that you get kung fu'd to half health by basic b***h bandits peasants that should have no formal training at all, nor the fact that "techniques" require you to have such specific timing with the inputs that it's like they expected everyone playing to be ready for Street Fighter but in first person 3D with medieval weapons. No, anon, it's just bad. Fullstop. They should have just gone with slasher controls for combat.
No I liked the combat and its one of the biggest identifiers with this game.
You want slash go play skyrim and right click again and again with no variety.
The combat system is very good and shouldnt be changed. > AIDS lock-on camera, target switching, the fact that you get kung fu'd to half health by basic b***h bandits peasants
GIT GUD
I really hope they add more weapons in the sequel and big battles.
They got bought by a corporation so I have lost a lot of faith in the sequel being good.
I completed it on hard difficulty, I had no problem playing the game; however on returning to play it a second time, I found that I'd rather stuff a coke bottle tied to a ceiling fan up my ass than deal with the trash tier combat system a second time.
That you'd gladly slurp it up and even try to posture over "being gud" at such a jank pile of garbage is a bit of an indictment, but go off queen.
11 months ago
Anonymous
>hat you'd gladly slurp it up and even try to posture over "being gud" at such a jank pile of garbage is a bit of an indictment, but go off queen.
listen just because you want to play skyrim but in 1400s czechia doesnt mean we all want that.
11 months ago
Anonymous
You keep saying Skyrim, I think you must like that game. If anything I'd want it to be closer to Mount and Blade II. That's not going to happen boobie, no need to get defensive about it; your jank little Kujawianka isn't going anywhere.
11 months ago
Anonymous
Not him but as someone who owns M&B II, that game sucks. Bows fire depleted uranium ammo at machine gun speed, shields are indestructible, 2hander glaives are like lightsabers killing everything in 1-2 hits, spears are useless
11 months ago
Anonymous
Yeah didn't mean "balance it like Mount and Blade II", didn't even mean "copy Mount and Blade II's homework and have the exact same gameplay." I meant take what Mount and Blade II has as a framework for melee and build off of that. It doesn't need to be the twitch-freak level of responsiveness that M&B II has. Infinitely better than the fricking lock-on system, but that's just me apparently.
The combat is the most satisfying part of the game, going from a peasant who takes 4 seconds to swing a sword to a gigachad knight who just kills instantly is insanely gratifying.
Basically the game deliberately limits you at the start since you're a smelly untrained serf then opens up once you talk to the trainer / level up. Multiple opponents is awkward even after that. I think it works.
It's realistic to the degree that fighting more than one enemy at once is a death sentence. Basically I just increased my archery skill and ran around pelting motherfrickers with arrows.
If it's not a good clean duel it's absolute chaos, which on the other hand sounds like an authentic experience.
I like it. I feel immersed when I'm genuinely afraid of being jumped by a gang of bandits and crowded by more than one or two guys in a battle
Just train with Bainard. Get some armor. Sell anything metal on bandits. Get top tier armor before the first battle against Runt. Then go and have fun invading Skalitz and pilfering more armor.
Vanilla yes, every peasant will masterstrike counter you, making combos impossible and making the combat shallow and cheesy.
Mod enemies masterstriking out and the combat is fun and deep, if a tiny bit too easy.
I didn’t like it at first because it was to involved. When I went back to it (after someone told me that you need to train) I liked it a lot more. It is satisfying going from a serf who can’t even swing a sword to instantly killing. The game rewards patience
The combos are still my biggest headache because I can’t remember them
Combat felt awful. While the whole game had this weird jank feel to it, the combat was a huge factor. The only thing worse than the combat in this game is the lockpicking. Would not recommend unless you enjoy dogshit restrictive combat 'immersive sim' games.
The combat's a roller coaster for somebody trying to learn and understand it.
>Start out with no skill at all, any enemy can frick your face in seconds and you're effectively worthless >Acquire basic skills, you're now capable of most 1v1 encounters with the proper patience and caution >Uh oh, you're getting parried constantly for even attempting to attack and you can't drain enemy stamina effectively because your combos keep getting broken >Go back to Bernard, learn master strikes >Now you're basically unkillable but, unfortunately, master strikes are fricking boring because they force you to turtle until you get a parry opportunity >Don't even think about switching things up with combos again though, because you'll still get master struck by even the shittiest peasant wielding a sickle
Combat goes from impossible to manageable to a boring/easy waste of time in a span of about 3 hours unless you deliberately choose to ignore your most powerful tool for the sake of self-imposed challenge. It's a shame too because the rest of the game's skills are really fun to level and it's super satisfying to unlock meaningful perks that significantly boost you up but the combat just plateaus in its learning curve way too early. Master strikes should've been limited to only the most elite of enemies and Henry shouldn't have learned it until the second half of the game.
yes
combos are literally useless and the game forces you to spam master strikes or clinches
for some reason even the common bandits in this game know how to master strike even though it's supposed to be an advanced technique
Play hardcore mode or combat gets extremely boring about 5 levels into the game. Once you get a decent set of armor you're basically invincible in normal mode.
Also use blunt weapons and get the head cracker perk.
Hitting people in the head with a warhammer in hardcore mode is extremely satisfying.
>time sink
not really, the only real time sink factor I see is if you pick sleep walker perk or suck at traveling without the compass. Just look at the position of the sun and use your map. The sun rises in the east and sets in the west.
Royal edition is currently on sale for 3$. I really want to pull the trigger because it supposedly has good story but all comments about eurojank combat puts me off. My experience with first person hand combat is only Skyrim
It's pretty terrible. Master stroke (strike?) is an I Win button even on hardcore difficulty against 5+ opponents and the camera constantly goes apeshit because the entire system was clearly designed for 1v1s but the game loves to throw you into 1v3 or worse constantly.
i used an axe and spammed attack to overpower stuff. with good armor and superier stats i brute forced myself through the game. later found out the moves didnt work for me because i had a longsword and a shield and longsword has to be 2 handed to use special moves or use a shortsword if using shield for special moves.
I didnt like the combat but it wasnt bad enough to make me dislike the game.
After you learn the master strike system the combat, at best, is a tedious chore. There is no way to know or predict when your opponent is going to master strike you, it is literally a dice roll, so there is zero incentive to ever attack them or do combos because you are then taking a pointless risk that can frick you over.
Instead, the strategy that the game incentivizes you to do is to either wait for your opponent to attack you first specifically so you can master strike them, or for you to abuse clinches so you can sneak a hit in every time you win
This makes combat slow, boring, and drag forever as you either just stare down your opponent or you just slowly whittle their health away.
And that's for 1v1, supposedly the "good combat", we haven't even gotten to multiple opponents.
the combat is great 1v1 or 1v2, its doable with more but you're fighting the camera more than your opponents at that point.
It's fine for 1 v 1 but even then it's fundamentally broken because all of the combos are shit when even peasants can break and block your combos.
Combat is just spamming regular attacks or the counter when you are high leveled.
it's uh, unique.
I had a pretty great experience just putting on silent, dark clothing and stealthing cuman camps at night
for anything more than a 1v1, I'd use a bow or horseback archery if you git gud to avoid the multiple-enemy combat jank
Shut the frick up moronic homosexual.
:C
don't listen to him anon, he's just mad because you sounded like a redditor
Your main opponent is the camera in a 1vs 3 fight, but you can use a bow to kill some of them before they can gang up on you. (Buy arrows that are designed for armor piercing and don't use crappy hunter arrows)
In fact, you can pretty much endless amount of guards using a bow.
The combat is fantastic. I hide in a bush and shoot people in the head with poisoned arrows. If they get within melee range I jump on my horse and leave until they forget I exist.
(insert fromsoft-tier "you didn't beat the game" post)
I don't think people have shit on the combat since launch
It would be better as VR if well implemented, they did what they could with kb+m to make it as immersive as it can
With how Jank the game is VR would surely crash the whole game lol
It isnt, these people just dont train with the trainer at the beginning and then cry about not being expert god mode fighters.
This is completely fricking false and a huge cope. You obviously want to like the game, that's fine; it has some really fantastic merits. Combat is not fricking one of them, don't be delusional.
I used to think the same as you until I talked to people who played the game and complained about the combat and roughly none of them had ever visited the combat guy apart from the part where the game forced you to go.
This still does not explain away the AIDS lock-on camera, target switching, the fact that you get kung fu'd to half health by basic b***h bandits peasants that should have no formal training at all, nor the fact that "techniques" require you to have such specific timing with the inputs that it's like they expected everyone playing to be ready for Street Fighter but in first person 3D with medieval weapons. No, anon, it's just bad. Fullstop. They should have just gone with slasher controls for combat.
No I liked the combat and its one of the biggest identifiers with this game.
You want slash go play skyrim and right click again and again with no variety.
The combat system is very good and shouldnt be changed.
> AIDS lock-on camera, target switching, the fact that you get kung fu'd to half health by basic b***h bandits peasants
GIT GUD
I really hope they add more weapons in the sequel and big battles.
They got bought by a corporation so I have lost a lot of faith in the sequel being good.
I completed it on hard difficulty, I had no problem playing the game; however on returning to play it a second time, I found that I'd rather stuff a coke bottle tied to a ceiling fan up my ass than deal with the trash tier combat system a second time.
That you'd gladly slurp it up and even try to posture over "being gud" at such a jank pile of garbage is a bit of an indictment, but go off queen.
>hat you'd gladly slurp it up and even try to posture over "being gud" at such a jank pile of garbage is a bit of an indictment, but go off queen.
listen just because you want to play skyrim but in 1400s czechia doesnt mean we all want that.
You keep saying Skyrim, I think you must like that game. If anything I'd want it to be closer to Mount and Blade II. That's not going to happen boobie, no need to get defensive about it; your jank little Kujawianka isn't going anywhere.
Not him but as someone who owns M&B II, that game sucks. Bows fire depleted uranium ammo at machine gun speed, shields are indestructible, 2hander glaives are like lightsabers killing everything in 1-2 hits, spears are useless
Yeah didn't mean "balance it like Mount and Blade II", didn't even mean "copy Mount and Blade II's homework and have the exact same gameplay." I meant take what Mount and Blade II has as a framework for melee and build off of that. It doesn't need to be the twitch-freak level of responsiveness that M&B II has. Infinitely better than the fricking lock-on system, but that's just me apparently.
Yes
Q
Yeah. I loved the game until I had to use a sword the first time. Haven't played since. Should've given a simple hack and slash story mode
The combat is the most satisfying part of the game, going from a peasant who takes 4 seconds to swing a sword to a gigachad knight who just kills instantly is insanely gratifying.
I say mastering the bow is the best part of the game for me.
Basically the game deliberately limits you at the start since you're a smelly untrained serf then opens up once you talk to the trainer / level up. Multiple opponents is awkward even after that. I think it works.
It's realistic to the degree that fighting more than one enemy at once is a death sentence. Basically I just increased my archery skill and ran around pelting motherfrickers with arrows.
If it's not a good clean duel it's absolute chaos, which on the other hand sounds like an authentic experience.
I like it. I feel immersed when I'm genuinely afraid of being jumped by a gang of bandits and crowded by more than one or two guys in a battle
Just train with Bainard. Get some armor. Sell anything metal on bandits. Get top tier armor before the first battle against Runt. Then go and have fun invading Skalitz and pilfering more armor.
I member when graphix was top tier
Hey Henry's here!!!
I killed runt in one move with that hammer yo chin counter
Better yet go to Skalitz and abuse the horse archery.
Play on hardcore mode
COME ON VÁVRA, GIVE US A SEQUEL ALREADY
Vanilla yes, every peasant will masterstrike counter you, making combos impossible and making the combat shallow and cheesy.
Mod enemies masterstriking out and the combat is fun and deep, if a tiny bit too easy.
I didn’t like it at first because it was to involved. When I went back to it (after someone told me that you need to train) I liked it a lot more. It is satisfying going from a serf who can’t even swing a sword to instantly killing. The game rewards patience
The combos are still my biggest headache because I can’t remember them
Combat felt awful. While the whole game had this weird jank feel to it, the combat was a huge factor. The only thing worse than the combat in this game is the lockpicking. Would not recommend unless you enjoy dogshit restrictive combat 'immersive sim' games.
The combat's a roller coaster for somebody trying to learn and understand it.
>Start out with no skill at all, any enemy can frick your face in seconds and you're effectively worthless
>Acquire basic skills, you're now capable of most 1v1 encounters with the proper patience and caution
>Uh oh, you're getting parried constantly for even attempting to attack and you can't drain enemy stamina effectively because your combos keep getting broken
>Go back to Bernard, learn master strikes
>Now you're basically unkillable but, unfortunately, master strikes are fricking boring because they force you to turtle until you get a parry opportunity
>Don't even think about switching things up with combos again though, because you'll still get master struck by even the shittiest peasant wielding a sickle
Combat goes from impossible to manageable to a boring/easy waste of time in a span of about 3 hours unless you deliberately choose to ignore your most powerful tool for the sake of self-imposed challenge. It's a shame too because the rest of the game's skills are really fun to level and it's super satisfying to unlock meaningful perks that significantly boost you up but the combat just plateaus in its learning curve way too early. Master strikes should've been limited to only the most elite of enemies and Henry shouldn't have learned it until the second half of the game.
yes
combos are literally useless and the game forces you to spam master strikes or clinches
for some reason even the common bandits in this game know how to master strike even though it's supposed to be an advanced technique
Play hardcore mode or combat gets extremely boring about 5 levels into the game. Once you get a decent set of armor you're basically invincible in normal mode.
Also use blunt weapons and get the head cracker perk.
Hitting people in the head with a warhammer in hardcore mode is extremely satisfying.
hardcore is a huge time sink for little pay off for first playthroughs
>time sink
not really, the only real time sink factor I see is if you pick sleep walker perk or suck at traveling without the compass. Just look at the position of the sun and use your map. The sun rises in the east and sets in the west.
I started on hardcore and I have buried my parents but after that I was sleeping in someone's house? And I don't know where to go no markers I gave up
>And I don't know where to go no markers I gave up
That comes with hardcore mode.
Small mods make it perfect. Still one of the most accurate representations of medieval combat
no. its very sluggish, but i personally like it. it feels realistic.
Is there a way to not make the beginning such a bore to go thru?
It's just like real life, if you get jumped by more than two guys, it becomes a mess of cheap shots in your back.
Royal edition is currently on sale for 3$. I really want to pull the trigger because it supposedly has good story but all comments about eurojank combat puts me off. My experience with first person hand combat is only Skyrim
It's pretty terrible. Master stroke (strike?) is an I Win button even on hardcore difficulty against 5+ opponents and the camera constantly goes apeshit because the entire system was clearly designed for 1v1s but the game loves to throw you into 1v3 or worse constantly.
Are any of the dlc long enough to be worth going thru? Or are they just short quests?
i used an axe and spammed attack to overpower stuff. with good armor and superier stats i brute forced myself through the game. later found out the moves didnt work for me because i had a longsword and a shield and longsword has to be 2 handed to use special moves or use a shortsword if using shield for special moves.
I didnt like the combat but it wasnt bad enough to make me dislike the game.
Its a roll in the hay
Yes it's shit design.
After you learn the master strike system the combat, at best, is a tedious chore. There is no way to know or predict when your opponent is going to master strike you, it is literally a dice roll, so there is zero incentive to ever attack them or do combos because you are then taking a pointless risk that can frick you over.
Instead, the strategy that the game incentivizes you to do is to either wait for your opponent to attack you first specifically so you can master strike them, or for you to abuse clinches so you can sneak a hit in every time you win
This makes combat slow, boring, and drag forever as you either just stare down your opponent or you just slowly whittle their health away.
And that's for 1v1, supposedly the "good combat", we haven't even gotten to multiple opponents.
>Try to hit a peasant
>Master Strike
>Try to combo and feint
>Master strike
>Try to run and bait them
>Get tackled and your camera goes to shit.
Its actually good but dear god the combo system is pointless because they made everyone capable of master striking you.