Is the dungeon clearing, puzzle solving, fine tuned story linear Zelda kaput? Do you ever think we'll get new games like this or have we crossed the line where Zelda is now open world and there's no going back? Remakes of old games in chibi or spinoff games don't count.
I honestly don't know. Reception to BotW makes me think it's over 🙁
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BoTW sucked. Apart from the starting Plateau.
who cares
what do you want to talk about then
How smelly do you think link's feet are from walking all day?
they're not, coomer
Hylians don't smell
Me
Yes but it wasn't BotW that killed it, it was Skyward Sword. The game sold like absolute shit, and was received very poorly by players who did buy it. People were just tired of the format after decades of the same shit over and over. It also doesn't help that the Souls series kind of ripped it off but did it better in many peoples eyes.
Skyward's got a ton of problems from tadtones, making you recollect your gear twice, a very long recycled multiple times shitty boss fight against Desast, horrible motion controls especially while swimming and flying, etc. There's so much that went wrong in that game. At least Zelda and Fi are fappable
No it was Majoras Mask that killed it. MM is when the series devolved into Jap autism and Wind Waker solidified it.
Jap autism is what the series always had been.
You have never played Majora's Mask.
???
MM was the high point of the series, Nintendo will never make a game like that again, which really saddens me.
>Nintendo will never make a game like that again
Based
>”People were just tired of the format after decades of the same shit over and over”
No, they weren’t, people were just frustrated that the series was unwilling to evolve with the times, 2011 saw the release of skyrim, TP released the same year as oblivion, and zelda was mogged in both instances by a western game, nintendo was falling behind, no longer being the trendsetter it once was, and the structure (not formula) of both TP and SS was antiquated and restrictive. It was very much possible to modernize the formula without completely throwing out what most other games had set up, but BotW overcorrected like others had pointed out and just copied asscreed
>2011 saw the release of skyrim, TP released the same year as oblivion
OoT mogged the frick out of Daggerfall and Morrowind.
>and the structure (not formula) of both TP and SS was restrictive
Yes, they followed on from trends WW set
From a gameplay standpoint, which is what matters most, OoT definitely mogged morrowind, but at the end of the day they’re pretty different games, apples and oranges
WW could kinda get away with it considering the setting and how visually different it was from previous games, adding to the whimsical nature of it aided by the story, added to the fact that the expansiveness of the great sea gave a feeling of openness and freedom even if you were being railroaded most of the time, SS couldn’t even be arsed to give the sky even a quarter of the content of WW’s great sea and the restrictive format was especially ill-suited for TP’s hyrule
>TP’s hyrule field is a bunch of isolated areas connected by corridors with loading screens with ravines around them
lol, lmao even
>unwilling to evolve with the times
What evolution do you think it needed?
We still got ALBW afterwards.
The formula was largely successful before Skyward Sword. Skyward Sword considerably dumbed down every core element of the series in an attempt to appeal to Japanese casuals. Zelda has always been a balance between linear dungeons and world exploration.
I know a streamer who went through the whole 3D series and liked SS the most.
SS was a shit game
>dungeon clearing, puzzle solving, fine tuned story
Aonuma is interested in none of those things because making giant empty fields is easier.
Zelda hasn't been good since Link to The Past so you can just shut the frick up already
OoT is literally an upgraded lttp
Link to the Past is just a shittier version of Zelda 1. Half the items are useless gimmicky garbage you never need to use outside their dungeon. Hell the iconic hookshot is only used 2 times in its own dungeon + the boss. The "upgrades" made to the Zelda 1 formula weren't fully realized until Link's Awakening, where items change the way you look at the entire dungeon and are critical for traversing the overworld.
Agreed. LA is the game that really made Zelda into what people think of it as today, while LttP was essentially a prototype for that that temporally downgraded the series from the NES games.
Games like LA and OoT are fantastic, incredible games in their own right. The problem is the repetition of subsequent titles. By the time Twlight Princess released its boring and stale as frick. Any sense of curiosity and exploration and secrets is just gone.
You are literally just going through a linear series of checkpoints.
>go here Link
>now go here
>now go here
>I bet you weren't expecting the Hookshot were ya?!!
>now go here
>now go here
You have to be a low IQ moron to think game after game of this is healthy.
This. Thank frick Nintendo saved Zelda and restored back to what it should be: a fricking adventure game.
>>You are literally just going through a linear series of checkpoints.
Just like in LTTP and OOT. Lets not pretend the older games were some non-linear OPEN WORLD boringfests.
>Link to the Past is just a shittier version of Zelda 1. Half the items are useless gimmicky garbage you never need to use outside their dungeon.
So like Zelda 1.
>Half the items are useless gimmicky garbage you never need to use outside their dungeon
That's literally the entire 3D zelda franchise
>Oracle games
Opinion discarded.
Yes I'm glad we got some gameboy games that were like Alttp
Zelda hasn’t been good since LoZ (1986). Anyone who thinks otherwise has an invalid opinion. In fact, LoZ (1986) wasn’t good either. My opinion is truth, no one else can say otherwise. I have the final say here, and my “opinion” is objective reality and an unfalsifiable fact, so you all might as well stop posting and not waste the precious few years you have left on this stupid green gay elf game.
Shut the frick up moron I'm not reading that.
open world windwaker-like
Zelda sucks as a concept and this constant posting about it is going to backfire on you people.
>Zelda sucks as a concept
Are you israeli or something? You seem to lack a soul
anon that's redheads
Their creative space was limited by not being allowed to make hard dungeons
Romhacks do what Nintendont.
The problem was never the formula, but the general mismanagement of the franchise over the years.
And we're seeing it happen all over again with the new open-air formula, if ToTK's anything to go by.
At the very least the next game will take place in a different map, got to see what's the formula.
Will it even matter if it’s hyrule yet again? What are they gonna do? Move hyrule castle, death mountain, gerudo desert, kakariko village, zora’s domain and the lost woods around some more?
Is it broken? No. Dead? Probably.
>story linear Zelda
Real Zelda fans recoil at these words.
Skyward Sword was so far removed from the original concept of Zelda its barely recognizable as being from the same series. Even Nintendo developers looked at themselves and asked "what the frick are we doing?"
After two decades of stagnant gameplay, player apathy and spiraling sales, BotW was a inevitable - a back-to-basics approach which restored Zelda to its original core values of freedom, exploration and discovery. Nintendo would have landed on this notion eventually, whether it was now or 10 years from now.
Watching Aonuma telling you zoomers to get fricked was hilarious. My Zelda is back.
BotW was a huge mistake in that it follows on from ALBW's stupid 'overcorrection' of making everything doable in any order unconditionally, so there's no longer the surprise of discovering that you you've gained access to something that wasn't possible before because you explored something cleverly. Zelda should never have been 'linear' and so this should never have been a problem to overcome.
>BotW was a huge mistake
you will never be a shareholder
Now post the metacritic score compared to OoT.
>Now post the metacritic score compared to OoT.
OoT has 18 reviews.
BotW has over 100.
Did they teach you how variables work in school? BotW has more 10/10 reviews than any other game.
Just post the score bro, what's the hold up?
oot has 18 reputable scores in one of the most critical times of video game journalism
botw has 100 review scores, mostly by nintendo fanboy sites like nintendolife
the comparison is indeed not fair, but not in the way you meant it
>What are averages
>OoT kept its 99 strong with 18 reviewers
>BotW lost its 98 thanks to one renegade troony reviewer out of 100
I think we can all agree that Nintendo have been consistently making the best video games in the world for 40 years straight.
How can other developers even compete?
moron
they learned how to make a fun game again with an addicting gameplay loop, but too bad they completely lost the point of the well designed Zelda world tied closely to it's storyline.
Too big, too much emptiness, copy and pasted shrines, copy and pasted koroks, extremely weak legacy dungeons, master sword takes too long to get, and the weapon durability system was absolute garbage. just design the fun and cool weapons and place them throughout the game. make getting new weapons actually matter and feel like a step forward.
take BOTW gameplay and hand drawn artstyle and make it more of a proper inspired adventure with more linear progression through connected hub areas. don't tell the player what to do or where to go first easily. make them work for it. keep all the gameplay systems like hunting and cooking and climbing and such. just shrink Hyrule down a bit and make your progression through it's areas more linear. doors are locked, passages are blocked, and you might discover it, but you can't access it until you get that "that" item.
>make tutorials optional and only to teach core controls/mechanics
>instead of giving Link his over-centralizing abilities right at the start, put them into each of the dungeons and actually build them around those abilities, kind of like the Items from old games
>you can still have them doable in any order and invite the use of powers from other dungeons to break them to the player's benefit
>actually have more than four or five of the fricking things
>make them much longer and more similarly structured to ALBW's dungeons, none of this "just go activate four or five shiny things to fight the boss in this playground" shit
Right there, I've already improved the BotW formula significantly without significantly betraying its appeal.
If they really wanna keep weapon durability, then just adopt what the early Souls games did (i.e. weapons being "damaged" and "broken" each being penalty tiers that weaken their attack power rather than vaporizing them). Fusion was the wrong way to go because it was just solutionism at its most self-fulfilling (i.e. perpetuating or worsening a known problem further, and offering a marginal improvement or quick fix to make it look like you've "solved" it).
I would love to see this pathetic schizo march in to any game design studio and announce that he knows how to "fix BotW"
They would all piss themselves laughing at him.
Black person you suck so much dick that your native language has officially become Semen.
>I would love to see this pathetic schizo march in to any game design studio and announce that he knows how to "fix BotW"
Wait, I thought TotK "made BotW obsolete".
>I thought TotK "made BotW obsolete".
No.
BotW didn't make OoT obsolete.
OoT didn't make ALLTP obsolete.
That's not how history works kiddo.
>OoT didn't make ALLTP obsolete.
It did though. Not completely by itself, but LttP really does nothing better than other Zeldas and is probably the most obsolete game in the series overall even if it's not the worst.
>totk is to botw what botw was to oot and oot was to alttp
yeah that is pretty stupid.
>they completely lost the point of the well designed Zelda world tied closely to it's storyline.
Not really. BotW essentially plays out like a mystery. You are literally birthed naked into a world of ruin, with no idea who you are or what happened. To have to piece the story together in a non-linear fashion through the core gameplay - EXPLORATION.
You can't have a gated story progression without sacrificing freedom.
As for copy pasted? That's EVERY fricking game. You think Twilight Princess isn't copy pasted enemies, tilesets and combat scenarios all over its non-existent world?
BotW still had more unique content than any other game in 2017.
okay but Twilight Princess had a better story.
The story of BOTW basically doesn't even exist. Nobody gives a frick because it wasn't central.
The reason people care about OOT isn't just because it's fun. It's because the story and the themes were front and center.
There's definitely a way to balance having an open world that you can explore, and also having interesting dungeons that aren't shrines copy and pasted filled with baby physics puzzles. I mean seriously. The exploration doesn't lead to good weapons and armor or new tools. It only leads to hearts and stamina wheels.
This isn't good design. It's all timewaisting.
>Twilight Princess had a better story.
>The story of BOTW basically doesn't even exist. Nobody gives a frick because it wasn't central.
True. But ask yourself this; which "Zelda" do you remember better? The mysterious blank slate who is barely in Twlight Princess? Or the troubled, self-doubting Zelda from BotW, who is fascinated with technology and archeology but struggles with the weight of responsibility and her own failures?
>the troubled, self-doubting Zelda from BotW, who is fascinated with technology and archeology but struggles with the weight of responsibility and her own failures?
if the awful VA of zelda hadnt killed her character for you already, her characterization should have
Tell us all about Zelda from Twlight Princess bro. Superior storytelling r-right?
Describe her character without mentioning what she looks like.
>trying to compare to TP Zelda
Zelda isn't fleshed out because she's a fricking red herring in TP. Congrats, you just admitted that you didn't play TP (at least not much past the intro) because you're not comparing like to like, rolewise.
listen anon you might be right that her character has some more "depth" on the surface, but because she is not an active participant in the events of the story, she is basically a non factor.
people like BOTW Zelda because she has good porn.
my favorite Zelda is Skyward Sword.
i dont care for zelda in tp nor botw, but at least the story wasnt forcefeeding me awful zelda flashbacks as a "story"
if you want a fair comparison between tp "zelda" and botw zelda, you compare midna to botw zelda
but nobody would do that, of course, botw zelda would look worse than she already does
>at least the story wasnt forcefeeding me awful zelda flashbacks as a "story"
Nobody force fed you anything. The story is completely optional in BotW and up to you to seek out.
>story is completely optional in BotW
this was the big problem.
people want a loose story that sends them around the world with a real goal in mind.
the story doesn't need to be compelling. it just needs to function as a story to push the player along.
BOTW does not have this.
>zelda is trapped in hyrule castle, go rescue her
seems like a clear goal to me
not a real goal
compare it to OOT and it's clear enforcement of an objective
>ooooh look at that in the distance! don't you care about it?
no. not really.
Ganondorf isn't even in the game. the fight against Calamity is shit. the dungeons are not very good either guys. BOTW is seriously lacking in many of the proper classic Zelda elements.
>baby needs to be led by the hand and told what to do and where to go
Sad adventure child.
you mean like in OOT right
>you mean like in OOT right
Yes, which was perfect fine for an early 3D game.
the design philosophy of revealing information or not revealing information has nothing to do with the medium the game is created. 2D or 3D.
clearly, OOT is a better game than BOTW because it is a more complete gaming experience overall.
BOTW is really fricking good. at being an adventure where you climb and cook food and fight mobs and watch your sword break. it's a really fricking good game. too bad it's not a great Zelda game
TotK is the game I pretended OoT was in 1998.
>m
Begone secondary.
>TotK screencaps vaguely look like cherrypicked pieces of old artwork
Cool, and all it had to do was sacrifice absolutely everything else about the series to get there. Great tradeoff.
Original artwork created to evoke the sense of adventure, exploration and discovery not possible to manifest on 8-bit/16bit technology.
After 35 years Nintendo finally brings the artwork to life.
OoT [spoiler]modded[/spoiler] is the game I like to pretend OoT was in 1998.
>OoT is the best but I hate the original so I only play fan made imitations
Yuck.
>the game is worth a $70 re-release because now you can glue rockets to your sword and fly
>the fans definitely don't want to see us make a story based dungeon crawling adventure on this Hyrule map, nope
>let's give them 100 more gay shrines, now UNDER the map!
>>baby needs to be led by the hand and told what to do and where to go
The tutorials in BotW and TotK are some of the most severe examples of this shit though. Especially TotK.
>The tutorials in BotW and TotK are some of the most severe examples of this shit though.
Nope. There's no handholding at all in BotW's tutorial.
>people want a loose story that sends them around the world with a real goal in mind.
And BotW didn't have that? You have your end goal sitting in the middle of the world, visible at all times. You know you need to go there to save the princess. But you also know exploring the world and completing the main goals of the game will help you in that quest.
You are literally describing exactly what the game is.
>okay but Twilight Princess had a better story.
And was still dogshit even for Zelda standards.
>game is 1 point lower than TOTK and Wind Waker on Metacritic
>it's shit
never change Ganker
Yeah because the rating is solely about the story, isn't it moron?
no but the rating is strengthened by it's strong setting and characters and not it's rehashed gameplay/half baked wolf gameplay
the story and the characters and the setting is the reason it's a 95
nobody cares that a septic tank has more pieces of corn in it than a cornstalk, anon
love it when botw homosexuals bring up a game they never played and hasn't been the standard for the entirety of the series since
Why even reply to copypasta
https://arch.b4k.co/v/search/text/%22a%20back-to-basics%20approach%22/
because there are homosexuals genuinely thinking that, maybe even in this thread, and they need to be ridiculed
>Reddit spacing moron regurgitating words from Aonuma and pretending like Zelda 1 was nonlinear (he has never played Zelda 1)
>pretending like Zelda 1 was nonlinear
Jesus Christ lmao KYS zoomer
>b-but you can do a handful of the sequentially named dungeons out of order
Go straight to Ganon in Zelda 1 and let me know how that works for you
In ToTK you can go straight to Ganon too. You're just put up against a boss rush fight you realistically cannot win with your limited inventory space, low hearts and fragile weapons. We have the luxury of putting such grand spectacles into games now because we're not limited to NES cart sizes. It was easier to just make him unkillable instead of what happens in ToTK. Snoy.
>You're just put up against a boss rush fight you realistically cannot win
lol
>In ToTK you can go straight to Ganon too.
I'd rather go gay to Ganon if you catch my drift.
>In ToTK you can go straight to Ganon too.
>too
It's amazing how every post from TotKtards reveals they have never played Zelda games before Switch.
>BotW was a inevitable - a back-to-basics approach which restored Zelda to its original core values of freedom, exploration and discovery.
Or, you know, they just copy pasted what was popular, forever admitting defeat in that they can't make an actual Zelda game anymore.
If you bought the whole "BOTW is based on the first Zelda" you are an idiot. A useful idiot, but an idiot nonetheless.
Begone fake fan, I don't need the opinions of zoomers who don't own a single Zelda game.
Just be glad I don't have my phone near me. I have Hyrule historia among my collection of games.
Also, nice non argument.
it is insane that so many zelda-fans actually believe that botw/totk is any different than the standard openworld slop like hogwarts legacy
As a fan of dynasty warriors, it's hilarious to see how Zelda fanboys just ate up the boring open world meme, but Warriors fans called their open world meme game shit.
Twilight princess is still my favorite loz game.
>haven't updated the major combat in years, watered down even more in botw and totk
>no longer interested in large comprehensive dungeons
>no permanent item rewards or weapons to keep
>just large open fields with the same regurgitated pattern of busy work you saw in the tutorial area on repeat for 200+ hours
>the music is non existent
>story and lore practically non existent too, we just get funny name drop references to other shit
Zelda is glorified normie slop more than it ever was. This shit is moldy playdoh.
>haven't updated the major combat in years, watered down even more in botw and totk
This just shows how fricking dumb you are.
>simple stuff like parrying and being able to disarm enemies and pick their own weapons is light years behind what the series was doing previously.
>enemy AI and situational responses are way beyond what the series was doing previously
>the environmental vertically of the world means combat is no longer taking place on a flat sterile playing - allowing for combat situations not possible in other Zelda games
>have a plethora of weapon types rather than a single sword
>TotK literally let's you create your own weapons, opening up combat strategies and experiences not possible in any other Zelda game.
Every other point you made is completely wrong too. It's stunning how stupid are you.
emergent gameplay and funny streamer moments doesn't address anything. I'm talking about Link's core moveset and movement. There's no fricking way you're gonna tell me with a straight face hitting anything with a sword, spear, or great sword in both nuZeldas doesnt feel sterile as shit.
Stuff like counters are nice but they need to do way more than that, Zelda has needed a kick in the rear with more involved mechanics like that for a long time.
>>TotK literally let's you create your own weapons, opening up combat strategies and experiences not possible in any other Zelda game.
None of that matters when everything you make breaks. Fuse doesn't fix any of the durability system's problems.
>Fuse doesn't fix any of the durability system's problems.
Yes it does. Completely. When I see an enemy in TotK I can look at its head and SEE what my reward will be. I want to fight it so I can experiment with fuse to see what kind of powerful weapon I can make. Durability becomes irrelevant because I always want to keep making new weapons.
I am so sorry you are this stupid.
>new weapons
>just cosmetic changes
The problem with the combat is that it's now more tedious, slow and clunky than ever before.
Nobody cares about that shit if you can just spam flurry-rush on everything and if you have to pause the game every fricking 10 seconds to access a weapon/food/material/item/ability/etc.
Everything sans lynels, guardians, gloomhands and (to some extent, gleeoks) are fricking slog and a chore to fight in these games.
>The problem with the combat is that it's now more tedious, slow and clunky than ever before
HOW
O
W
That's delusional nonsense.
>just cosmetic changes
A tree branch does not have the same function as an ice blade. Christ weapons actually have functionality outside of combat. I would always keep a flame blade handy for keeping warm and lighting camp fire.
It's funny watching you troons dig yourselves a deeper hole rather admit you are wrong. Keep going so I can laugh harder.
>>TotK literally let's you create your own weapons,
WOW
CRAFTING
IN ZELDA
JUST LIKE I ALWAYS WANTED
you are an idiot
This, Zelda no longer has a distinct identity anymore, it's just ubislop with a Nintendo-coat of paint and a lazy building mechanic plastered all over it.
>fine tuned
Sorry boys, wrap it up. The trannies have arrived at yet another Zelda thread to let you know that journalists are heckin valid members of the gayming community.
You don't own a single Zelda game.
Fake fan.
ALL GAME LE SAME THING BEFORE BOTW EVERYONE WAS LE TIRED OF OOT
Wrong, Wind Waker was the first domino that fell in traditional Zelda's death due to its heavier enforcement of its linear progression with strong railroading/gating and busywork. The framework outlined by WW was specifically what people were getting sick and tired of since it very distinctly persisted for many games going forward, not OoT's inherent framework for 3D Zelda.
Wind Waker wasn't even a finished game either. It almost ended up killing the entire IP.
What's funny is that Aonuma was also the architect for the franchise's decline in the 2000s-mid 2010s since WW was his first time in the driver's seat. Aonuma didn't "save" the Zelda series, he only pivoted the series from being one divergence from the series' roots into another (far more overcorrective and much less self-inspired) divergence.
>What's funny is that Aonuma was also the architect for the franchise's decline in the 2000s-mid 2010s since WW was his first time in the driver's seat.
Majora's Mask was also his baby. He also designed all the dungeons in OoT. Give up trying to pretend Aonuma is bad. Some the best of the series has come from him.
He needs to let Link and Zelda kiss and marry. He also ruined the hero of times character in twilight princess out of spite to the reaction to ww
>He also ruined the hero of times character in twilight princess out of spite to the reaction to ww
That's crazy, anon. Next you'll say that he might force cel-shaded graphics down people's throats again, alongside making Link's "main" design capless and with a blue-and-white shirt, as his way of avenging Wind Waker.
No he has a point. Her ruined that Link's character and whatever potential he could've had for a third game.
>Majora's Mask was also his baby.
Codirected with Koizumi, dipshit.
>He also designed all the dungeons in OoT.
Sure, that's fine. That's a strong suit of his. But he clearly had the dungeon mentality for directing/producing whole Zelda games, which didn't work.
>Give up trying to pretend Aonuma is bad.
The bulk of 2002-2015 speak for themselves.
>Some the best of the series has come from him.
But not exclusively from him, not by a long shot.
>Codirected with Koizumi, dipshit.
Look at this kid trying to educate me on Zelda.
MM only exists because of Aonuma. Miyamoto wanted Aonuma to do a rejigged Master Quest for OoT. Aounuma found the idea boring after he started work on it. So secretly he stated making new dungeons instead. He eventually worked up the courage to ask Miyamoto if he could make a new game using the engines and assets instead. Miyamoto said fine if he could do it in a year.
Aonuma was the one who brought Koizumi on board for help.
Don't ever speak to me about Zelda again runt.
Koizumi is the one who always intended to make something about weekly npc cycles, that's what he brought to the game.
>Koizumi is the one who always intended to make something about weekly NPC cycles, that's what he brought to the game.
He was working on the idea for a cops and robbers game which got canceled. I know.
Aonuma doesn't even like Majora's Mask.
>Majora's Mask was also his baby
MM had two directors and the wrong one stayed with Zelda.
>not OoT's inherent framework for 3D Zelda
Yes. OoT is the ONLY game that plays like OoT. It's somehow miraculous that this is the case, but everything else like it completely fails at having anything like its "creatively free structure" and falls back on either enforcing rigidity or just being so loose that nothing individually matters.
I still have my original ALTTP OOT and Mm cartridges. Can’t find my wind waker or TP
That’s all you need to know about how much I care about those last 2
The first Zelda game was open world.
You can clear the dungeons in any order you want.
BoTW just went back to that and added the modern bells and whistles you people fight over.
BoTW does nothing as cool as making the player figure out what "where are secrets where fairies don't live" is supposed to mean in order to complete that game.
>The first Zelda game was open world.
BotW and TotK are actually less open since they force you to go through an isolated ~30-45 minute tutorial first.
>You can clear the dungeons in any order you want.
Wrong, Zelda 1 has certain required dungeon items for unlocking later dungeons or progressing in them. Plus there's very much an intended order based on their numbering and enemy loadouts. And Zelda 1 actually necessitates that you beat these dungeons before getting to face Ganon, you can't just go right to him. Zelda 1's degree of "open-worldedness" is exaggerated (and OoT's degree of linearity as well) to justify BotW being a huge departure from previous games.
>Look at this kid trying to educate me on Zelda.
Yes, that's what has to be done for you Switch babies.
>Aonuma was the one who brought Koizumi on board for help.
Amazing, almost like he didn't have a massive Lucasesque ego yet in the industry. You only enforced my point that he's not solely to thank for MM btw.
I was being sarcastic, anon. I was very much in agreement with that assertion.
botw was a good template and a huge step in the right direction after skyward sword
totk was not the sequel i was hoping for, very disappointing
i still hold hope the third game in this mold will win me over completely make me love it as oot and alttp
>implying third game in this mold
yes, anon, nintendo is going to change the formula of their best selling zelda games
lmao, you oot babies seething dont reach the tower of money nintendo has made from these two games
>yes, anon, nintendo is going to change the formula of their best selling zelda games
They did it after Twilight Princess was the best selling game.
they didnt, they doubled down on the waggling stuff of the wii tp version
or do you honestly believe that the gamecube version sold better?
Spirit Tracks still sold worse.
They already stated this version of Hyrule is no more, the formula even if revisited won't stay the same.
True. Maybe they'll turn Zelda into gachashit next since that makes even more money.
Too bad they'll never reach the level of respect and critical acclaim they earned from Ocarina of Time though.
>WW above TotK
top zozzle
if you want to start a flamewar, you are trying to do it with the wrong person
i like both oot and totk and im confident nintendo will not abandon the botw/totk formula as it has been too successful
but pls, do keep seething about metacritic scores
>OoT still reigns supreme
BotWoomers in shambles.
>woomers
Spanning a 35 year old series.
Not a single game below 95/100.
Nintendo are simply in a class of their own. People in this thread arguing that blowjobs are better than rimjobs.
It's all good.
Pathetic tendie copium right here
No Nintendo! please stop making all these amazing games I can't take it anymore aaaaaaaarggghhhh!
Nintendo can't even make a controller that will function past 6 months anymore. That's not even getting into the overall quality drop of the modern industry and the Nintendo Switch being generally a terrible console by previous standards yet gets a pass because the PS and Xbox are somehow even worse.
>Nintendo can't even make a controller that will function past 6 months anymore.
Neither can anyone.
I fricking loathe the modern industry and the zoomers that let it get so bad.
top embarrassing
that's right. which is why it's strange to see people pick a side between dungeons/item progression and open world climb the mountain and jump off it progression. it's totally possible for them to bring these two worlds together. there doesn't have to be a compromise
The developers simply decided to appeal to the most numerous crowd. The side-effect of becoming mainstream.
It's snoys mindbroken by the switch and BoTW trying to shit up Zelda threads.
The only thing the Switch did was baffle me with how bad it was after skipping the Wii U era. Why the FRICK does the CONSOLE of inherent INPUT DELAY FOR FRICKING SINGLE PLAYER GAMES and why the FRICK do wireless controllers have LESS latency? Fricking most backwards And moronic console design I've ever fricking seen in my life and it's somehow not an issue with people, like what the frick??
Yeah people without autism usually have a hard time understanding autists' struggles. Quite tragic.
Yeah excuse the hell out of me for noticing Mario not responding as quickly compared to how he does on my fricking SNES, it's just autism on my part.
>input delay
Is this another meme shitposters latch on to now?
How the frick is that a meme? There's legitimately input delay.
People who don't notice this must be geriatrics. It barely feels like I'm actually controlling something, and more like I'm transmitting an echo that's telling the character what to then do.
Skill issue
Yeah, if you can't feel it you clearly must have ridiculously poor reaction time.
It's fricking unreal that people, who I'm assuming are being genuine, just dismiss it as either autism or a shitpost like how do you not fricking feel your movement coming out later than when you input it? Is this just a fricking boomer thing where I was just spoiled by better consoles that didn't have the issue prior or what? Because I'm fricking losing my mind, it's like I'm screaming at clouds here.
>t.
It's weird, because I'm used to zoomers caring about high Hz monitors and having the absolute fastest shit possible, but I have no idea how people even remotely take stuff like Smash Ultimate seriously when you input something and can feel yourself waiting a definite time before anything even happens. It's so much worse than any older system (save for maybe PS1 games when emulated on the PS3 with default settings) it's crazy as all frick.
Zoomers pretend to care about things they know frickall about, then there's autism.
That's another thing that baffles me specifically with Ultimate, it's the only Smash game where professional fricking players consistently SD at least once or twice, at the very top level, in tournament. How in the frick do people justify this shit? Could you imagine the fricking reckoning if they tried to pull this back in the late 90s/early 2000s? Nintendo would get torn a bigger butthole than Atari did by flooding the market with low quality shovelware.
>professional fricking players consistently SD at least once or twice, at the very top level, in tournament
Based Nintendo dabbing on competicucks.
That's not the point you fricking underage moron. The point is that you spent 60 fricking dollars on a bare bones party game with no party, solely from marketing campaigns alone. You fricking tool.
Take a shower and play with humans in the same room.
That's not even remotely what you said, so I don't see how that could possibly be the point.
Based. Frick tourneygays and compgays.
You are used to a basic standard and that standard is being lowered and every time you fail to adhere to it, they lash out at you. People do not want to admit their shit stinks.
Shitposters gotta shitpost.
Pretty sure skyward sword and most if not all 2D zeldas are below 95
>"big" Zelda fans hate literally every single game except the new normiecore Switch ones
amazing how this keeps happening
>"big" Zelda fans hate literally every single game except the new normiecore Switch ones
Nah I love every Zelda game. There's no such thing as a bad Zelda game. Some Zelda games are just better than others Zelda games.
good for you that you have no standards
ss, ph, and st are awful
Even the worst Zelda game is better than 99% of all other games. I'd rather play Skyward Sword over Hogwarts Legacy.
not only do you not have any standards, you are a blind zelda fanboy and would even defend the cdi zelda games if nintendo had published them
This is a 'fake' Zelda fan. REAL fans recognize how great the series is capable of being, and hence necessarily see certain games as being far weaker than others for lacking those exceptional qualities. People who are like "yeah, I went into a dungeon and got an item and used it to wack the boss, it's Zelda, it's all pretty good" are lesser fans.
Post your Zelda collection fake fan.
>that new Majora's Mask hack that absolutely takes the piss out of BotW/TotK (alongside the Zelda64 hacking community)
>it generated so much seethe that it had to be censored for upload to the big Zelda64 modding site and banned from the competition it entered into
What is it called? Where can I find it?
(trailer)
https://github.com/Javarooster-png/PumkinPatch (patch)
It's supposed to actually be a good, technically-competent hack too.
looks frickin' cool
thanks bro
The 'Zelda hacking community' has basically completely counterproductive values. The 'highest rated' projects are the safest and most polished crap, while the actually interesting and high quality ones get completely shit on for being actually creative and not conforming to expectations. You cannot trust the community curation for this shit.
holy fricking kek
>discord mod mask
>that jab at third quest
it's beyond over lmao
try darksiders
But only the first one.
the original 3D Zelda formula and the new open world one both fricking suck and are boring as frick
liked old Zelda games.
liked nuzelda games.
simple as.
>inb4 lmao YOU enjoy slops
oh frick off.
Majora mask and twilight princess are the only timeless(GOOD) ones. Everything else bores the living hell out of me. And don't you dare respond to this or else I'll frick you till your filthy wiener is raw.
I'd like a good fricking.
I can smell your 22 year old c**t from here, your virginity is mine you impudent little frick.
>deranged BOTW fans pretend OOT is bad because there's an objective
you can't make it up folks
That 99 metacritic score left them mind broken
>BOTW fans pretend OOT is bad
Have about 6 copies of OoT. Do you even own a single Zelda game?
Eugh European
Why don't you own a single Zelda game?
This is just embarrassing.
NTA bub, I own BOTW and OOT and I used to have WindWaker and Twilight Princess when I had the Wii U.
What, do you want me to post my copies? Like what are you trying to prove exactly?
That he's got a shinier and bigger collection of recent ebay trophies than you do
Yeah, I mean probably. My shit has wear on it over the years.
A lot of botwgays are secondaries and they pretend it's their series now.
Post your Zelda collection.
You're a real Zelda fan, right?
Why do you want people to dig out their Zelda collection for gay how much did you pay for that anyway
>how much did you pay for that anyway
Zelda 1, Zelda 2 and Zelda 3 (as us kids called it back then) were gifts from my parents. First Zelda I bought with own pocket money was LA.
None of that shit did you own since you were a kid, you are not fooling anybody with that.
>None of that shit did you own since you were a kid, you are not fooling anybody with that.
Still have my original magazines too.
Based zelda fan dabbing on zoomer shitters.
Don't samegay your own posts that's pathetic
To be fair, that's what they're used to since Nintendo samegayged BotW with TotK.
>first review
Pretty cool anon.
cool collection dude
so why would you try and put down OOT because it's linear?
you know that Zelda doesn't exist in the modern day without OOT right
so what's the point of trying to cannibalize the series by pretending that OOT is just some baby game?
really seems extremely counter productive anon
He's never played any of that shit besides BotW. He got that shit from eBay and just wanted to show it off.
Honestly he made it too obvious in previous threads with showing off the still-boxed copy of Zelda 1.
That photo is over a month old, he could easily be reposting the image the original poster uploaded instead of it being his own, such is the MO of BotW secondaries
>so why would you try and put down OOT because it's linear?
Why would you try to imply OoT IS linear? It's great because it isn't.
the game's plotline is a straight line compared to BOTW's plotline that gets dropped and picked back up randomly and even then the majority of all the events you want to witness all occur in flashbacks rather than YOU playing THAT game.
massive missed opportunity.
>Nintendo design mandate to make a completely open freeform adventure dedicated to allowing player freedom, exploration and their curiosity to propel the gameplay.
>"No Nintendo! Make it more linear for morons like me!"
This board is like that portacabin outside the school building where the special kids were kept.
nah people just wanted dungeons that were engaging that had a purpose to them.
having a story that made sense and actually occurred in real time rather than flashbacks would have been great too.
you probably have moronation if you think that's too much to ask, meanwhile you collect 1000 Korok seeds like an autist.
>people
I just wanted an adventure.
BotW is the first Zelda to have an actual WOLRD.
and it is worse for it
Too bad it doesn't have the adventure part though.
Too bad it does
What is a wolrd?
I think it's like a copium word like SOVL
What are you exploring? A portal test chamber? A Korok fetch quest for a literal mound of shit?
no, zonai battery grinding, of course
>What are you exploring?
A world.
What did you explore in OoT? Nothing. It doesn't have a world. It has small rooms with a jpeg for the sky.
What an idiotic as frick post. If you're going to go with that angle then don't use OoT as an example when you zoomed homosexuals b***h and moan about transversing across Hyrule Field.
>the game's plotline is a straight line
Adult Link has four plotlines that you playthrough independently of each other, along with a fifth that is only not independent because the hover boots would break the earlier game otherwise.
>leaves out "compared to"
BotW only has four beasts, so its 'main quest' is less complex and has fewer branches, regardless of how you're comparing it, while the flashbacks are just sitting there to be picked up
>zig zag all over the world map to find korok seeds, shrines, flashbacks, and some semblance of an enjoyable progression
>this is more straightforward than OOT because there are less dungeons
bro
>go straight to beasts
>it's more straightforward than oot
Sis
Zig zagging all over the map to pick up garbage isn't progression, unless you want to concede that you could zig zag all over to find heart pieces and rupees in every other Zelda game plus skultullas and grottos in OoT, lost faries and masks in MM, take photos in WW, etc. BotW has 1 mandatory dungeon and 1 mandatory questline.
>BotW has 1 mandatory dungeon and 1 mandatory questline.
Based.
>BotW has 1 mandatory dungeon and 1 mandatory questline
Kino
>collecting the flashbacks isn't progression
>leveling up hearts isn't progression
OOT does not ask you to zig zag across the map to collect it's heart pieces. the game gives you heart pieces naturally through progression along with your weapons and items. if you wanted to find more, you could go find more same with weapons. but the game itself rewarded you with heart pieces by playing its main scenarios. in BOTW you have to grind the shrines and dozens and dozens of simple ass cookie cutter puzzles in the exact same locations just to get hearts. otherwise you use the statue cheese and just give yourself the hearts.
>in BOTW you have to grind
There's no grinding in BotW. If something happens it's because YOU decided it, not the game.
>korok seeds, shrines
Completely optional and equivalent to heart pieces and skultula. Doesn't mean they "don't count", but clearly they are functionally side content in each case.
Otherwise OoT has 12 dungeon areas, some of which are optional, many of which can be completed independently of each other or otherwise progressed through in various orders because there isn't a straight linear plot in OoT aside from the addition of the transition from child to adult requiring the child dungeons to be completed first.
I'm not putting OoT down. I'm arguing that I love OoT. It was the greatest game.of all time in 1998. Very few titles will ever cement video games as viable form of entertainment to me the way something like OoT did back then.
BotW is another of those games which gave me the same feeling.
The problem isn't OoT. It's all the games which came after OoT which also wanted to be OoT. It was diminishing returns. No honest Zelda fan would ever deny that.
>It's all the games which came after OoT which also wanted to be OoT
They all absolutely failed to be anything like it. It's just organically good in ways everything else isn't, the copies are just artificial and hollow.
would you say that totk is diminishing returns too?
if not, how is it not diminishing returns and how is MM diminish returns?
>TOTK is not diminishing returns
you lost me man.
they failed to address the central problem with BOTW and just iterated more toys and bullshit to have fun with rather than providing something substantial for the player to hold on to and remember beyond "haha strap a korok to a death machine" which was the most entertaining part of the game.
The Oracle games came after OoT and are good.
it really makes me wonder why zelda fans are fighting amongst themselves?
did snoy falseflagging start this, or are zelda fans this moronic?
Quintessential secondary post right here
The individual entries of the Zelda series are so different on focus I don't know how you could not understand why there is so much contention.
>every pre-BotW 3D Zelda is derisvely considered an "exact OoT copy" by militant BotWgays
>but they'll absolutely shit blood at you with rage if you call their games Ubisoft clones because they're not EXACTLY identical
>voices in my head do something and that means I should be able to shitpost
Have you considered having sex?
are oracle games any good? lttp was okay but I feel like I should have just played a 3d zelda I've never finished instead
They're alright. Seasons first, don't let homosexuals convince you otherwise.
Seasons is great. Ages is pure fetchquest and busywork hell, but if you wanna play it still, get this patch (the "Good Swimming" one).
https://www.romhacking.net/hacks/8135/
Ages introduces a second-level swimming upgrade that ruins the controls, which is a problem since the game has lots of swimming after you get said upgrade.
They are by far the best 2d games in the series
I look forward to another WW ala BotW style
>WW with switch Zelda’s weapon deterioration
Jesus Christ, how horrible
Aonuma pretty much said he will never go back to the old formula. I'm still hoping we get at least anew 2D Zelda every 10 years, but it's looking grim.
Aonuma’s not gonna live forever, still, I’d rather not have to wait until I’m 50 for the chance at another classic style Zelda, at that point I might aswell make my own Zelda-likes
Kaput? lmao why do you people always try so hard to sound unique and pseudo intellectual? Especially nintendo manchildren
>nooo stop having a bigger vocabulary than i do
kwab
okay but hear me out
Ocarina of Time remake with BOTW gameplay loop
outside of dungeons, have all the adventure you want
but when it's time for shit to get real, it becomes basically OOT style with dungeon progression based on a set of unique items
complete the dungeons in any which way you choose or whatever since that is so damn important nowadays (despite hand crafted linear content almost always being superior to open world content)
there I just made you another 600 million dollars in a week.
>okay but hear me out
Stopped reading there.
>Ocarina of Time remake
No. Silence secondary.
you know the 3DS one was really good right
No, it wasn't. On top of that, it was a remaster.
>secondary
Looks like Eric has learned a new word. Somebody should teach him what it means though.
Oh here we go. Oh boy.
>grind
Another meme word that lost any sense thanks to moronic shitposters.
>Another meme word that lost any sense thanks to moronic shitposters.
It's applicable. Having to hunt down and complete shrines to increase max HP and stamina qualifies as a grind. It doesn't have to be item drops or XP gain to be a grind.
In this context I agree somewhat, but the whole thing that makes 'grinding' what it is is that you're just straight up repeating shit and being rewarded for that indefinitely instead of for doing (limited) unique challenges.
the biggest problem with BOTW was the shitty, boring, cookie cutter shrines. the first 15-20 shrines you don't have a problem with them, you may have even done some cool puzzles. then you encounter that same shine 5-6 more times and you realize they only really designed one handful of shrines and they just copypasted them over the entire map.
cut the shrines down by 90% and make them real dungeons with real progression using an item and a boss fight.
the divine beasts and corresponding calamity boss fights were shitty.
>durability isn't a problem at all in BotW and TotK completely fixes it
How is the BotW shill's mind not crushed by doublethink?
The problem of keeping discoveries meaningful and balanced is a problem which has long plagued the open world genre. It's inherent to the design and there's no real answer which will satisfy everyone.
Durability was Nintendo's solution. This keeps combat fresh, loot is always useful and the gameplay remains balanced. Within context of the game it works perfectly with its core themes of scavenging and living off the land.
TotK improves the concept by making the player WANT to constantly create new weapons.
Not hard to understand if your IQ is more than double digits.
>Not hard to understand if your IQ is more than double digits
Anon, remember who you're talking to...
The 8 posts above mine feel Ai generated, are we being raided?
No, we are the actual humans, you are the alien.
>legitmate complaint about input delay
>Tendies: LUL FUK SMASHIES
Unreal. You people have lost it or never had it to begin with.
Dungeons wont be missed, good riddance
>when the shitposters ran out of shitposting material this became a snoy cope thread
It's more like a Tendie cope thread at this point. Just dismiss any valid discussion.
I'll dismiss you being homosexual, but I'll still call you a homosexual.
Go ahead, it won't change the fact that your fricking console is fischer price garbage you fricking tendie homosexual.
Compgays only have themselves to blame, Sakurai despises them and they don't realize they're the minority.
It's insane how using something from competitive Smash as an example is enough to utterly warp your bootlicking little mind.
>snoys couldn't resist outing themselves in the end
>competitive Smash
Posts you can actually smell.
Why does dungeon clearing puzzle solving zelda have to be linear? You could make the game nonlinear; granted it would require more time to design dungeons (since you would have to design multiple paths with all items in mind), and you would have to let go off story telling to some degree. Two things Aonuma is clearly incapable of
>find-item-and-then-solve-the-dungeon-puzzles
It's so fricking boring and done to death. There is no puzzle. You already know the solution and are just going through the motions.
In BotW/TotK I actually feel like I used my own wits and resources to CREATE a solution to puzzles.
I have no idea why anyone wouldn't consider this an advancement for the series or gaming in general.
>Noooooo I need muh hookshot!!!
Fantastic strawman anon. I too am hyped to play the next entry of empty sandbox simulator. There shall be no uniqueness across weapons and you will enjoy it.
>empty sandbox simulator.
>no uniqueness across weapons
TotK has more content, a bigger world, bigger quests, deeper side quests, more weapons, items, armour and dungeons than any Zelda game.
Pretty sure Zelda games besides MM and BotW have more than 4 dungeons.
Quality. Where's the quality?
That's the fricking problem here. There is none. "MORE MORE MORE" shovelware dogshit low effort poorly designed filler.
The weapons mean jack shit, the armour means jack shit, the items mean JACK SHIT. Most of that "content" is literal copy pasted bullshit, and the quests are fricking shit.
>Quality. Where's the quality?
The Rito Quest alone, from Outlook Landing, traveling to the Hebra Mountains, into the storm, the skies above and Wind Temple is better than every quest in every Zelda game ever.
Seriously name a Zelda game with a better Quest and I will concede.
Insanity. Straight up insanity.
MM would easily blow that quest out it's ass with most of it's questlines.
Still waiting for you to name a single quest.
Surely you're played MM dude? Like even 'minor' quests that have nothing to do with the time system like the Indigo-go jam session are among the most creative in the series.
Items and armor have been jack shit in 95% of cases in all other 3D Zelda games as well since their only purpose is to serve as keys to not-doors i.e. the environment killing you without the right tunic, or useless gimmicks like the spinning wheel thing from TP that served no purpose.
>than any Zelda game
because it ain't Zelda
>bigger world
>more weapons
>items
>armour
Okay but how does 'more' translate to 'better'?
>bigger quests
What does this even mean?
>deeper side quests
The one thing you have mentioned that is actually indicative of quality.
>bigger quests
>What does this even mean
The main quests in TotK are huge in comparison to other Zelda games.
Longer then? There would be a few ways to define 'bigger' in this context so I wanted to clarify.
>t. BotW but no TotK yet
Snoypedos are mentally ill holy shit
why don't they just put dungeons in botw
problem solved
I finally understand. TotK is a game for morons to feel smart. Imagine thinking you need to employ your "wits and resources" to glue two ends of a broken bridge together to cross the lava lmao.
Yes, no.
Zoomers hate linear zelda and so does aonuma.
Wow, so he's fricking moronic.
Absolute player freedom makes jack shit, it's effectively a Minecraft autism sandbox with no designed challenges.
There isn't even the typical "Player Expression" because the move sets of the player and what they are are so fricking limited.
Fricking Black folk over here be arguing about stamina and max heart pick ups as if they define a fricking build, good lord.
Make a better fricking game you lazy dickheads. TOTK was lazy as frick.
>Absolute player freedom makes jack shit, it's effectively a Minecraft autism sandbox with no designed challenges.
Quite cleary you haven't played TotK. It's probably the most challenging Zelda since Zelda 2.
But the freedom puts the challenge squarely in MY hands rather than the game deciding for me.
You fricking serious? It's piss easy, it's literally designed to be so.
I want the game to actually challenge me and design something for me.
An encounter. Have you fricking heard of it? Sounds like you haven't, almost like you fly around half the fricking map like everyone else does.
And Zelda 2? Zelda 2 fricking sucked, go and play MM. At least MM has some depth, more to the world than this shit.
>It's piss easy
Sure. Post a video of yourself, straight off the tutorial island and go fight a Gleeok. You'll be dead in one hit before you get within 100ft of it.
>Gleeok
At that point it's a numbers game. Though I reckon I could do it. Just fuse some shit together and make that do it for you.
Skill? Hahaha, that's a laugh.
>gets BTFO
>starts shitposting
Why are all TotK haters like this?
You've been doing that all thread what is this projection lmao
You do this sort of shit every thread, where you insist the bare bones slop we've been fed actually isn't, and then you shitpost and throw random questions to the wind.
Even if people give you an answer, you'd never accept the decline in quality.
>There's no challenge!!
Yes there is. It's easily one of the most challenging games in the series.
>nooooo stop it!!!
See, exactly this.
>Hasn't played MM.
Lmao yeah he hasn't, it's pretty obvious given how hard the defense is kicking in. I mean he held a good quest as the fricking peak of Zelda.
>Hasn't played MM.
I willing to bet I own 5x more copies of MM than you do.
Name a quest from MM better than the Rito Quest from TotK.
Yes and how many of those copies have you beaten?
Hoarding copies I see. Must go for a pretty penny, though I doubt you've played any.
Here's a better question anon, what's YOUR favorite questline in Majora?
Because, if you're gonna talk this mad shit over an average ass quest, surely you got a favorite to compare in MM.
>Here's a better question anon, what's YOUR favorite questline in Majora?
Probably the Malon abduction.
>Malon
Don't get cute with me homosexual! It's malon!
Ah yes good ol Malon in Majora's Mask fighting off ayy lmaos at Maloni's Ranch i love that quest
It's fricking malon.
You still haven't named a single quest from MM better than TotK's Rito Quest.
Gorman
Kek
Still can't name a quest from MM better than the Rito quest from TotK.
I'm not even that anon and no it's not Malon. Get a grip anon.
I'm not even that anon and no it's not Malon.
Mad that you got outed for owning more copies than you've ever played.
Clearly said by someone who has 5+ copies of this game.
He didn't even bother to look it up in his guide either like what the frick
Not bad, you've actually played the game-
>Malon
Hmmmmmmmmmmmmmmmmmmmmm.
Same diff, I'll let it slide. Though it's more akin to a fun side quest rather than something that really grabbed me. That's personal taste tho.
You're implying upgrades are necessary to fight a Gleeok, but doesn't that further imply it's not about actual challenge and skill, but more about having grinded out hearts or elixirs?
No it's about challenge and progression. You are simple unable to fight one early on. It seems like an impossible obstacle to overcome.
It's by playing the game, growing stronger, getting better weapons and armour, can you hope to beat one.
Standard video game stuff.
The difference in TotK is that you're not railroaded into it. You decide when you're ready. The challenge is determined on your own terms.
Except that shit requires no skill, no learning new mechanics. Nothing. Just raw numbers.
>Except that shit requires no skill, no learning new mechanics. Nothing. Just raw numbers.
Utter fricking nonsense. Gleeok is the toughest enemy the Zelda series has ever seen. You backed yourself into a corner with your schizo rants about "no challenge and no designed elements"
You've been soundly BTFO. I would have more respect if you said "fair enough" but you can't admit you were wrong.
Shitposting is your only option now.
Actual insanity, it's a numbers game and you know it. Frick off shill.
>tougher enemy takes more hits
First video game? Just admit you were wrong.
First Zelda Game? Clearly you hadn't played one before.
>Gleeok is the toughest enemy the Zelda series has ever seen
God, I hate TikToKmonkeys so much
>as long as you make an enemy a damage sponge, Gankertroons will defend it for being "difficult"
what happened to the days when a game relied on skill and not the 1000s of items you vacuumed up as you run across the otherwise empty field?
Elden Ring happened.
i hate these openworld vacuum games
the witcher 3, ass creed origins, totk, elden ring, its like we've come full circle and tripled down on donkey kong 64 design of a huge, empty world you collect a load of garbage on
Literally never. Morrowind made this a core gameplay feature and even worked it into the lore 22 years ago.
>totk's combat is like morrowind's
this probably sounded good in your head, but you are mentally ill, so stop
Quote the part of my post that said that
>Implying you don't need skill
>doesn't understand basic video game design concepts like player progression
Yeah. Why can't you admit you were wrong?
Let me reiterate the milestone of the argument here since you keep dodging it.
Talus, Hinox, Gaurdian, Molduga, Lynel and Gleeok are amongst the best enemy encounters the series has seen.
A single quest line from TotK is better than any quest the series has ever done.
You cannot and will not disprove this. You will do nothing but shitpost.
>you need skill to open up the menu, combine arrow with op mat, and use against enemy over and over again
even wind waker's puzzle bossfights are more challenging, anon
you can stop pretending damage sponges are "difficult"
>wind waker's puzzle bossfights are more challenging
I don't think I ever got close to dying once in Wind Waker. You're Implying fricking Wind Waker is more challenging than TotK?
Died less times in BOTW and TOTK. 🙂
>Died less times in BOTW and TOTK. 🙂
You're not fooling anyone. Shitposting is your only cope.
But enough about you, Arthur.
ACgay gone full schizo because he had his argument BTFO.
Let's remind ourselves yet again;
Talus, Hinox, Gaurdian, Molduga, Lynel and Gleeok are amongst the best enemy encounters the series has seen.
A single quest line from TotK is better than any quest the series has ever done.
You cannot and will not disprove this. You will do nothing but shitpost.
>Talus, Hinox, Gaurdian, Molduga, Lynel and Gleeok are amongst the best enemy encounters the series has seen.
All outdone by the Eye of Cthulu, the first boss in Terraria. lol
>a single quest line from TOTK
Can't even kill NPCs. Wtf where's the freedom?
>immediately chimps out about his dogshit tablet game
Your humiliation is complete.
>dogshit tablet game
But enough about Tears of the Kingdom.
You lost.
>using the same site that gave BG3 a 96 score
You know, that game you cited as Californian troonslop? The game that made you disparage the TGAs as untrustworthy after worshipping them for years?
Both GOTY award winners better than your 2D dogshit zero awards tablet game. Thanks for confirming.
Let's remember the argument because you keep dodging it.
Talus, Hinox, Gaurdian, Molduga, Lynel and Gleeok are amongst the best enemy encounters the series has seen.
A single quest line from TotK is better than any quest the series has ever done.
You cannot and will not disprove this. You will do nothing but shitpost.
>Let's remember the argument
>post doesn't contain any arguments
>Talus, Hinox, Gaurdian, Molduga, Lynel and Gleeok are amongst the best enemy encounters the series has seen.
And yet every single one has a weaker AI than a simple boss from Terraria.
>fight boss in Zelda
>stunlock it
>it waits for you to wail on it until it dies
>repeat
>try to stunlock the EOC
>he murders you
lol
>tries to explore world
>can't
>it does have a world
>it's modern 2D pixel shit
Thank frick I don't waste my time on shite like Terraria.
>play Terraria
>world literally evolves and changes as you progress through it
>can dig up the very earth itself
>can even destroy plot crucial elements of the environment once you have sufficient equipment, like the lihzard temple or the dungeon
Meanwhile, in TOTK, I'm not even allowed to enter a """dungeon""" unless I have an NPC stapled to me.
Um correction, you can enter the dungeon, you just can't interact with it in any way, the cutscene doesn't play and the terminals don't do shit unless you go all the way back and find the bird kid's bow. Gosh get your facts straight.
>Meanwhile, in TOTK, I'm not even allowed to enter a """dungeon""" unless I have an NPC stapled to me.
i still dont understand why both botw and totk did this
was it to prevent players to quickly go there on repeat playthroughs? why would they want to make the game more tedious on repeat playthroughs?
Now THAT would've been an interesting use of the tiktok wacky machines you could build, or the shiekah tablet abilities. Imagine just letting me fling myself into Vah Naboris thanks to wacky physics manipulation. It was fun being able to enter dungeons early in older Zelda games, and those were far more linear. Even if it did require bomb jumps and wacky exploits.
It's ultra moronic because you can actually reach Wind Temple without anything, not even wacky machines are needed. But then you have to turn around and leave because you can go anywhere and choose your own adventure, but only in approved ways.
>TotK is just copypasted ubislop!!
What about these huge unique hand crafted questlines?
>nooooooo doesn't count!! Not like that!!!
Fricking KYS.
>huge unique hand crafted questlines?
Wrong game?
So name a Zelda game with a better quest than Totk's Rito Quest.
I'm still waiting....
Using the chain chomp in Link's awakening to open one of the dungeons. At least that bugger doesn't blabber like Tulin does.
>noooo but he's heckin cute and quirky and chungus
lol
damn, that really got to him
Both great. But scope, sense of epic adventure, impending doom of the storm, the excitement of slowly ascending into the sky, the depth of the activities, Wind Temple and Boss battle are unmatched.
The boss battle and the climb leading up to the plunge into the eye of the storm with that music playing are 12/10 but the temple itself and the Tulin stuff prior to the climb are average at best.
>the temple itself and the Tulin stuff prior to the climb are average at best.
Way better than what any other video game is doing.
'cept not
It might seem that way because the whole climb-the-floating-ruins sequence with Tulin prior to reaching the temple itself is literally and unironically a bog-standard classic 3D Zelda dungeon, and 2023-2024 Ganker has gone so long without playing such a thing on release they forgot how divisive such things end up being without the nostalgia goggles healing all wounds.
>the excitement of ascending into the sky
Didn't happen for me. The stupid vehicles trivialize all sky travel anyway, why would I feel anything different this time?
>muh boss
Oh wow, hit a slow moving boss in slow motion, and target his obvious weakspots. Holy poggers, it's like I'm watching the avengers!
>Holy poggers, it's like I'm watching the avengers!
This is how I feel playing modern sony games
>Didn't happen for me. The stupid vehicles trivialize all sky travel anyway, why would I feel anything different this time?
Sucks to be you. I made my way following Tulins advice. Puzzle-solving my progression higher and higher.
Looking down at the world below and wondering just how much farther to go.
Ghostly ships appearing the storm, adding a new challenge of traversal by bouncing off their sails and using Tulin abilities.
Finding shrine mini dungeons in the way.
Battling optional boss battles on the way.
Discovering secrets and rare loot along the way.
Just absolutely epic.
>Sucks to be you. I made my way following Tulins advice
And that's why the whole thing fell short for me. Imagine needing an NPC stapled to you constantly, instead of just letting you tackle the dungeon yourself. This might pass in a game that's more linear or isn't about the adventure or exploration, but it's an absolutely moronic move for a freeform open world game. The fact that I can't just kill Tulin and take the dungeon myself is a damn shame. Dropped the game down to a 5/10.
>Imagine needing an NPC stapled to you constantly, instead of just letting you tackle the dungeon yourself.
Yeah imagine being Windwaker, which Ganker in the current year has agreed is amazing. Shut up, homosexual.
Yeah, Wind Waker sucked for that same reason. It's almost like I'm not attached to the flaw's of previous Zelda games, and think TOTK made an error in repeating them verbatim.
The way this is going to go is I'm going to keep pointing out how [thing] botw and totk did appeared in earlier games, and youre gonna keep saying how much you hated [thing] back then too, and this is gonna continue until you accidentally admit that you actually hate almost everything about classic Zelda and are simply riding the high of Precious Childhood Memories.
OR, hear me out, no Zelda game is perfect and we should be learning from past games' mistakes, instead of mindlessly repeating them for nostalgia? Ironic that we're doing this song and dance with TOTK and BOTW, which were supposed to shake up the stale formulas of old games, but now you cling to tradition like it's your lifeblood.
The difference you're Implying your own taste is absolute.
There is frick all wrong with Tulin accompanying in the player. Your rant is the first time I've heard anyone even bring it up.
I suspect you're one of those types who will just invent fricking to complain about just for the sake of complaining.
>There is frick all wrong with Tulin accompanying in the player.
He's literally navi, but as a furry. You damn hypocrite.
>Bugger
Opinion discarded, A Europoor's opinion is worth less than a troony's
>Reddit gif
Go back
>Incoherent bable
Seriously, what the frick are you trying to say anon?
BotW's rito quest. Reaching a giant fricking mechanical bird in the sky flying on Teba's back, then realizing that the puzzle this time is manipulating the WHOLE DUNGEON is utterly awe-inspiring. And hearing that town's majestic music play for the first time sends chills down the spine.
>copypasted ubislop
You said it, not me.
wtf he mentioned nothing about ubislop. Did you misquote?
>Literally making up bullshit to get mad at
Peak Ganker moronation
not even with exploits, for all the "freedom" botw and totk supposedly have, other games that dont even have a climbing button like gothic and elden ring offer more freedom in how you progress through relevant content
botw and totk are little more than theme park simulators, you wonder around the theme park, get to your ride, experience an extremely linear ride, and get back to the trek to the next linear ride
>Find cool looking cave dungeon
>Try going down to explore
>Skull flies in outta nowhere and kills me instantly
Frick terraria
Also to the Black folk ITT, yeah no shit games become easy if you cheese the frick of them with exploits/babby tactics. That's like saying SOTN sucks because you can use Soul Steal to steamroll the game, but why would you want to do that?
>Find cool looking cave dungeon
>Try going down to explore
>Skull flies in outta nowhere and kills me instantly
Skill issue. You may not be able to get dungeon spawns, but you can easily work your way around the guardians and get the loot if you know where to look. Just need a pickaxe strong enough to destroy dungeon brick. Thankfully the dungeon is optional in pre-HM, and isn't necessary until post-golem, since the old man blocks the cultist spawn. You could skip it entirely if you wanted, until the very endgame.
>nooo how dare enemies be threatening
>Random cheap insta-kill deathtrap
>"threatening enemy"
You could've cited an actual boss like wall of flesh if you wanted me to take you seriously, homosexual
what is wrong with this schizo?
Autism. That's what.
So did you.
My favorite games are better your favorite game.
Yes, it feels good. Based Nintendo.
>dogshit tablet game
But enough about TOTK
My god the absolute CHALLENGE
The utter SKILL required in this shrine
THIS is what you have to contend with in Tears of the Kingdom!? And this is just ONE of the shrines!?
TOTKGODS I kneel
they are more skill-based
there is no gibdo bone that trivializes everything, for example
Nope. Everything you post was bullshit.
Gleeok is the toughest enemy the Zelda series has seen.
>combine gibdo bone with arrow
>dead gleeok
ezpz, damage sponges are not "difficult", anon
wind waker has more difficult enemies and more difficult puzzles
i find it hard to believe how the zelda franchise got casualized this much and people are okay with it
>combine gibdo bone with arrow
Let's ignore the fact of you would have to farm gibdo bones.
Show me a video of you fighting a gleeok using arrows fused with gibdo bones and no skill involved. There's no skill involved right?
It fricking hilarious the levels of reductionist shitposting you will stoop to.
Sorry for busting your argument, anon.
If those fights were indeed the "best fights of the series", they wouldnt be easily trivialized by just using the gameplay mechanics., The gibdo bones were also just an example, they can be trivialized by so much more, no skill involved whatsoever.
Also, no grinding is involved for gibdo bones. Following the story will net you enough to beat the game and then some, but you would know that if you had actually played the game.
Post a video of yourself doing then.
You WON'T.
if that is the best retort you have, i will accept your concession
now go on a schizo tirade and post the pasta again
You lost.
TotK - my favorite Zelda game - rapes your favorite game. Continue farting blood in threads about my favorite game forever. You can never escape.
Correct.
>Gleeok [...] amongst the best enemy encounters the series has seen.
Also correct.
It's a little dubious as to whether gating stuff behind equipment/health/exp progression qualifies as challenge, and I say that as someone who can't get enough of 'get stronger through preparation' style of gameplay.
But having to navigate around something you don't have the tools to fight yet, and locate those tools, is a challenge of a sort.
Tiktok isn't anywhere near as challenging as Zelda 2 nor does it even have dungeons on part for that matter.
>Make a better fricking game you lazy dickheads. TOTK was lazy as frick.
He can't, all of aonumas linear zeldas got middling reviews. Except the one time he copied OOT, and even then the only staying power twilight princess has on gaming as a whole is midna porn.
The people actually capable of making good 3D zeldas don't even work on the series anymore.
True.
But fricking, like we deserve better than this. It's so fricking gay to have this franchise do what every fricking open world does, and just have automaton dickheads suck it off as if scale means anything more than a superficial openness.
It'll never happen. Zoomers love open world slop and they outnumber us 10 to 1 when it comes to sales.
Maybe in another 15 years when gen alpha becomes the generation with the most disposable income things might be different.
Maybe maybe.
>I can do what I want.
Wow, what a great game. Sandboxes only go so far, without some encounters, some DESIGNED elements.
Almost like Zelda once specialized in that, for better or worse.
We're due for something else soon enough.
>I can do what I want
>what can I do
>I can hunt and make a meal
>I can climb that mountain
>I can jump off the mountain
>I can play with the tools against enemies and have fun
>all of that is really great, it really is
>but that's it
>here's your korok seeds
>I can fly over half the map, and avoid nearly every major encounter in the overworld
>I can kick a barrel into a group of morons and watch them die.
>"Emergent Gameplay"
Fricking zoomers.
>*abuses the Bombs to fly over the entire map and skip the gameplay
>wowwwww dude BOTW is the best game of all time
>Wow dude I can use the cum ability to phase through the roof
>Wow dude I can Banjo Kazooie Nuts a car and zip around.
>Wow dude, I can compete in drag races and crash, and fricking die.
Frick TOTK
>Wow dude, I can compete in drag races and crash, and fricking die.
Based.
Kek.
You know, changing it to be worse isn't an improvement, anon.
It doesn't. It's just sheer scale and that;s it.
>IT'S SO HUGE DUDE, SO HUGE. HUGEEEEEEEEEEE.
Fricking zoomer.
Better than armour that gives you plus 5. Only armour I liked was the "fire" armour, but it's literally the same shit you complain about.
Though personally I liked about half of those "keys", since they were multi purpose interesting mechanics and ideas.
Half can rot in the depths of hell tho.
Armor that you use on a regular basis because it serves it's purpose as armor is automatically more useful and less pointlessly gimmicky than "this armor is required for you to not die in this one dungeon and then you take it off for the rest of the game." TOTK is like if the fire tunic gave you +5 fire resist to all generic sources of fire damage for the rest of the game, which it doesn't. And the keys being "multi purpose and interesting" ideas doesn't count for the same reason why nobody cares about mechanics like food or staves in Skyrim, or why everyone b***hed about the shinobi tools in Sekiro being useless: they're strict downgrades from chugging unlimited potions and hitting things with your sword, so they're basically just bloat. BOTW and TOTK are a concerted effort to design items that you will always be using all the time, and ditching the ones you wouldn't.
No the reason people complained about fricking shinobi tools in Sekiro is because the game isn't even designed around needing their use, infact most of the time you have so little "ammo" for said tools that it's a one and done affair.
Arguing that interesting and DISTINCT mechanics with dungeons built around them is bloat, is fair, but I'd take that any day of the week over highly homogenized gloop that has no distinct elements. That's what jugging fricking potions and slapping shit with your one combo is.
BOTW optimized the gameplay loop so hard that it scrubbed out the fricking gameplay.
Am I going insane here? Like what the frick?
>No the reason people complained about fricking shinobi tools in Sekiro is because the game isn't even designed around needing their use
Yes you dumb homosexual because mashing L1L1L1L1 is safer and more efficient unless you're trying to recording showboating webms, which is literally exactly what the frick I just said about them being a strict downgrade over just hitting things with your sword. Learn how to read, moron.
And yes, designing items like deku sticks with the sole purpose of "carry fire around because you don't have fire arrows yet" is an item that gets dropped in favor of giving you a fire sword because the fire sword also lets you carry around fire and is a sword that needs more than one hit to break. That item is bloat, you use it until you get Din's Fire and it's then put away forever. Items like the Boomerang exist only to solve Boomerang-shaped puzzles and hit the Boomerang-shaped glowing weak points, but otherwise is a worse version of your bow. You know what does get kept? Bombs. Everyone loves bombs. The glider gets kept. The only thing they should have brought back but didn't was the hookshit and that's only because they let you climb.
Wow how dull of a player must you be? Is that all a game is to you? Raw efficiency?
"Here's a bunch of mostly useless crap you'll never use until we specifically force you to for no reason other than an inventory check" is literally one of the biggest reasons people hate open world game design in the first place, bro. Don't try and turn this around on me.
Fricker what do you think BOTWs entire inventory is?
Always useful all the time. The most underbaked feature nuzelda implemented was the time reversal gimmick in totk, which was mostly just an optional sequence break tool for getting to sky islands out of order and a "that doesn't count" button for fixing certain mistakes. But otherwise the combo of weapons and not-spells they give you are the most consistently versatile inventory ever. The Fuse system on its own btfo's every other game's inventory system put together. The biggest problem with it is that it's got no PC release so modders can't exist to solve its terrible menuing.
Din's fire requires magic, deku sticks do not, and you can put them away to conserve them you moron. It's your choice which one you want to use, perhaps you want to conserve magic for other purposes. There's a room where you can use deku sticks in the fricking spirit temple 85% of the way through the game they're still useful. The boomerang has infinite ammo and stuns enemies, which are functions not offered by the slingshot or bow, unless you use ice arrows which consume magic. None of these items are strict downgrades, they're all useful in various situations which is exactly what Zelda is about. The boomerang stunned enemies in Zelda 1 too after all.
If you want to talk about strict downgrades you need look no further than TotK. From the end of the tutorial you can run straight to a lynel, grab his horn, and glue it to your sword. Fighting lynels is piss easy since mounting them doesn't consume durability. The horn is strong and infinitely farmable. It immediately deprecates 90% of the bloated shitpile of weapons in the game unlike every other Zelda game which had a useful array of tools.
>TOTK is like if the fire tunic gave you +5 fire resist to all generic sources of fire damage for the rest of the game, which it doesn't
Ok. Except the Goron Tunic literally does give you resistances for the rest of the game. It even works against lava and spikes. But I didn't expect you to know this since you've clearly never played a Zelda game besides BotW and TotK.
No I just didn't make a regular habit of falling into the spikes the game always let you jump over anyways.
Yet you made a habit of getting hit by fire in TotK? Your excuses are pathetic. You bring up something that TotK supposedly does better than any other Zelda game and when you find out that actually Zelda games were already doing that 25 years ago all you can do is move the goalposts or create some loophole as to why your praise applies only to TotK but not any other Zelda game that does the same thing.
>um actually the resistance doesn't matter in that game, but it definitely matters in totk!
Yeah it's way easier to get hit in a fight than it is to step onto the bad floor because the environment traversal is designed for 5 year olds meanwhile the giant fire dragon bosses require brain cells. I remember getting hit by the vegana dragon and the popup fire walls in the temple as a kid, not spikes and other dumb shit like that. Your excuses suck dick. 25 year old red tunic good because it solves a complete non-issue, uhhhh 7 year old red tunic bad because they gave it more useful features beyond gatekeeping the fire temple. Cringe nostalgiagay who's looking for fake reasons to be mad.
You walk into the fire temple early you get burned to death and have to find a way around it, creating opportunity for quests and dialogue
>Uuuuuhh BAD DESIGN DURRRR GIMME +5 DEF WOOOOOW
That's also in nuzelda, nuzelda just gives you more reasons to keep the tunic on after you leave the temple. Nuzelda wins.
Still requires more effort and practice than not walking onto the spikes and poison lakes that you literally never have any reason to. I probably put literally 300 hours into OOT as a kid and I never noticed that once because you just don't step on the spikes like an idiot.
Spamming triple lynel bow headshots in bullet time, bringing up a menu to safely pause the action while having a full view of the battlefield whenever you need a break doesn't require skill lmfao.
>7 year old red tunic bad
I never said this. It's the same thing you braindead imbecile. They both have functions that apply for the duration of the game. You're the only one claiming it's ONLY good when totk does it like the good little fujiyabashi dicksucker that you are. Hope he at least cuddles you afterwards.
>Wow dude, I can compete in drag races and crash, and fricking die.
Zoomers would never understand.
>without some encounters
Talus, Hinox, Gaurdians, Lynels, Molduga and Gleeks are amongst the best encounter the series has ever seen.
>designed elements
Still waiting for you to name a better mainline quest than the Rito quest.
>Hasn't played MM. Clearly. Jesus fricking christ anon.
>Zoomers love open world slop and they outnumber us 10 to 1 when it comes to sales.
Casual millennials who don't care about games except to soothe their FOMO are equally to blame.
Based, frick old farts.
I am an old fart, I just hate most of my generation as much as I hate most of the subsequent ones
Have zoomers even played linear Zelda?
I think Zelda could go two ways
- a more constrained botw. Like, open ended sections but each section has its own goals and challenges. So like, you do a great plateu, then the next section fo the game is like a different great plateu, and you do this 7-8 times and then the game is over. So sort of like a metroid prime game but with larger areas. Oh and linear dungeons. I say this because Great Plateu is the most fun part of Botw (and mogs the great sky island)
The other route, and my preferred way, is to take what ALBW did but 3D and grand and make an open world overworld but have lots of linear, optional dungeons scattered throughout the game with classic zelda design philosophy. Find map, find compass, NMfind key-like item, etc.
>The other route, and my preferred way, is to take what ALBW did but 3D and grand and make an open world overworld but have lots of linear, optional dungeons scattered throughout the game with classic zelda design philosophy. Find map, find compass, NMfind key-like item, etc.
So back to OoT?
I'd prefer something akin to OoT.
Maybe with a few adjustments.
The model wasn't the problem, the issue was the lack of moment to moment gameplay changes. The games after followed shit by the book without trying to experiment within that formula.
Tunic's a good example of stepping outside of it (Though I don't think that's the angle the devs should take it)
the absolute cope that "it's better because I can do what I want" has had very disastrous consequences on games.
nooo, nobody wants well designed tools, they want to craft and survive
nooo, nobody wants a well designed dungeon with unique gameplay, puzzles, and a boss fight, they want to glue a rocket onto a skateboard and go zoooooom
noooooooooo, nobody wants a well thought out or engaging fantasy world storyline, they want to break their sword every 3 minutes because some crack head Jap thought it would be fun to always have to switch your weapon despite no good game in history ever using a system like that
nnnnnnnnooooooooooooooooo, they don't want zelda and link interacting onscreen in the present, they want a haflway stitched together plot where Link has amnesia because he bumped his head and took a long nap for a thousand years and left the world to fall into Calamity because....woops lol
>nooo, nobody wants a well designed dungeon with unique gameplay, puzzles, and a boss fight, they want to glue a rocket onto a skateboard and go zoooooom
>nnnnnnnnooooooooooooooooo, they don't want zelda and link interacting onscreen in the present, they want a haflway stitched together plot where Link has amnesia because he bumped his head and took a long nap for a thousand years and left the world to fall into Calamity because....woops lol
These but unironically.
Day of the broccoli soon zoomers
Day of the spinach when?
This fricking guy and his eBay collection again
And incomplete collection at that.
>This fricking guy and his eBay collection again
I was playing Zelda while your mommy was mashing her pre-teen pussy to Zack from Saved By The Bell.
Still waiting for you to name a quest from MM better than the Rito quest from TotK.
You weren't doing shit homosexual with your pristine in the box games you fricking poser eurotrash
I am thoroughly convinced that the "Zelda 1 + Switch games are da best and if you disagree you're a fake fan" narrative isn't anyone's legitimate opinion they're just (You) farming.
If I had to guess it's probably the same frickers that pretend to be Nintendo fans in Sony threads and pretend to be Sony fans in Nintendo threads and are probably Brazilian.
>I am thoroughly convinced that the "Zelda 1 + Switch games are da best and if you disagree you're a fake fan" narrative isn't anyone's legitimate opinion they're just (You) farming.
Absolutely. I've been complaining about the Switch's input delay and all I got in return was being labeled as an autist, a shitposter, a snoy, and a Smash compgay.
>t. Smash compgay snoy shitposter autist
The lag would actually make the NES games basically unplayable.
>Ganker spends 15 years complaining about how the Zelda formula is stale and that Nintendo needs to change it up
>Nintendo changes it up
>Ganker then spends the next 10 years complaining about how Nintendo changed it up
Contrarianism does not count as an opinion
It's almost like there's more than Juan Gai in these threads or something.
You're moronic.
You're moronic.
>kaput
wat
It's and arctype for Indies now, let them make the games until Nintendo wakes up like palworld
So never?
Palworld woke up the giant, it could happen again. But then again if it doesn't let the industry die fk em the old games exist.
That rabbit game was aping some of the older themes someone else could don't good enough, just let the IP go at this point.
The frick are you even talking about?
Nintendo aren't going back to the old formula until someone gives them a reason to give up on the new shit, pleb.
And what does Palworld have anything to do with it moron?
It showed gamefreak that they need to up their game
Imagine believing this. Also GameFreak doesn't make Zelda moron.
Oh no way really you're so smart
Pokemon is in a tier of its own. It's insane how bad it is
moron
Skyward sword is better than botw and I'm tired of pretending it isn't
>average moment in TOTK
>walk over empty field
>accidentally sneeze, killing an entire camp of bokoblins who have the collective IQ of a foot fungus
>get a bunch of weapons that I'll never use since I can just build wacky meme machines to skip everything
>find korok that I just walk to his destination
>this somehow counts as a puzzle
>find a shrine where I put a ball in a hole
>this also counts as a puzzle apparently
>see environmental hazard
>just build hoverbike to fly over it
>infact just fly over everything because aerial hazards are a joke and might as well not even exist
>see one of the dungeons
>not allowed to go into it because I have to do an extremely linear and rigid quest with an obnoxious NPC stapled to me
>all so I can save some ungrateful b***h of a princess who won't learn her lesson and will mess up the world again the moment you stop keeping an eye on her
>alongside a Ganon who's a joke of a fight, with an even bigger joke of a final phase that just sits there and lets you wail on him
Minecraft and Terraria still run circles around this game.
Why do you want linear games? Isn't figuring out your own solution more fun than the one truth method that same japanese salaryman devised for you to do?
You're right. Mario sucks because you can't break sequence and go right to world 8. Metroid sucks because you can't go right to the final boss. Every shmup is bad because you can't sequence break and skip everything.
All linearity is bad forever.
BotW shits on every other 3D Zelda that came before it.
I'm no 3D Zelda but I came.
>Is the dungeon clearing, puzzle solving, fine tuned story linear Zelda kaput?
yes
the higher ups have already confirmed that the botw formula is the new formula for the foreseeable future, and it's not looking like they will release any top down 2D ones like they used to, either.
are all zelda threads just one obvious shitposter farming (You)s
Sometimes.
>
Nothing in botw or totk is hard, even compared to this guy
That isn't even the hardest boss of that game.
Exactly
>Le hard... LE GOOD!
>Le easy... LE BAD!
If you died a single time in nuzelda you have absolutely no right to post this. have a nice day poser
Good thing I didnt, goml
things will get better eventually
it could take a decade or two
I can deal with the death of old 3D Zelda, what I can't deal with is that botw clones is literally all we are getting. Nintendo doesn't seem like they are even going to at least put out the odd top-down 2D Zelda anymore either. Zelda is literally going to be a every 7 years botw copypaste going forward for like the next 5 games.
As long as Nintendo keep making amazing games I'm happy to see what they serve up for me.
good for you, i fricking hate the botw formula and no amount of gimmicks can fix it for me.