Is the gameplay worth the monumental effort to learn the mechanics and UI?

Is the gameplay worth the monumental effort to learn the mechanics and UI?

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  1. 8 months ago
    Anonymous

    Only if you play with M&T

    • 8 months ago
      Anonymous

      Is this shit supposed to run at 20-40 fps?

  2. 8 months ago
    Anonymous

    I'm addicted to this game...one advice don't start if you have a job or responsibilities. It will consume your soul.

  3. 8 months ago
    Anonymous

    Learning the mechanics is the only fun part. After that every single match plays out exactly the same

    • 8 months ago
      Anonymous

      kinda this. other than that its about trying to break the game like trying to make Germany in 1520, or Sich Rada Poland, or Horde Siam

    • 8 months ago
      Anonymous

      >After that every single match plays out exactly the same
      Why do paradox games keep doing this? It's true for Stellaris too.

      • 8 months ago
        Anonymous

        that every single match plays out exactly the same

        I think that's literally how all videogames work more or less. If anything, Paradox games are more "dynamic" than the vast majority of games, you won't have the same world map from one game ot the next for example.

        • 8 months ago
          Anonymous

          >you won't have the same world map from one game ot the next for example.
          Anon, no one uses Random New World.

          • 8 months ago
            Anonymous

            I mean how the world evolves

  4. 8 months ago
    Anonymous

    Victoria looks so much nicer than this. What makes this more popular?

    • 8 months ago
      Anonymous

      Mostly because of the timeline, both Victoria 2 and 3 are more niche because people prefer that era. Also in order of difficulty/depth: V2-V3(hardest to learn)>EU4>>>HOI4>>>>>CK2-CK3

      • 8 months ago
        Anonymous

        *prefer the EU era

      • 8 months ago
        Anonymous

        >V3
        >Hardest to learn
        Nice troll

      • 8 months ago
        Anonymous

        vic 3 is not harder to learn than EU or HOI. the entire point of that game was to streamline vic 2 so any moron could pick up and play it

        • 8 months ago
          Anonymous

          It certainly has more depth than fricking HOI4, i can agree that EU4 has certainly a lot more stuff to keep track of but the game was also developed and updated for an entire decade, like the game is already about as complex than "leave the game at 5 speed 80% of the time" aka Vic 2.

      • 8 months ago
        Anonymous

        you can "lean" vic 2 and 3 in less than 20 hours
        meanwhile eu4 is so bloated it will take hundreds and thats just in europe

        • 8 months ago
          Anonymous

          I said difficulty/depth, EU4 has more depth but i wouldn't call it more difficult to play than V3 or even V2, if you start as a big country in EU4 and know at least the basics you will have zero issues blobbing around, in V2-3 it takes a bit more knowledge to make sure you'll never have any problems blobbing as a major, especially in V3 with the new military mechanics and a goods system that requires a lot of micro to be efficient at.

  5. 8 months ago
    Anonymous

    No. Gameplay really does just come down to repeatedly doing a few optimal things, then crippling yourself with sub-par choices for RP.
    The game is horribly balanced in MP as well, and getting into the PDX spiral guarantees you will never encounter a woman for as long as you live.

  6. 8 months ago
    Anonymous

    >monumental effort to learn the mechanics and UI?
    This game is the very definition of "wide as an ocean, deep as a puddle". It may seem like there's a lot going on, because there's just a lot of mechanics piled up on top of each other, but it all really comes down to a single thing: mana management.
    If you enjoy alternate history and map painting, go for it. If you expect a deep strategy game, don't bother.

  7. 8 months ago
    Anonymous

    The gameplay is essentially balancing money, manpower and aggresive expansion. It's not that hard.

    • 8 months ago
      Anonymous

      >aggresive expansion.
      if your a fricking pussy maybe, I fight my coalition wars and win b***h Black person

      • 8 months ago
        Anonymous

        >He doesn't just improve relations
        Barbarians OUT.

  8. 8 months ago
    Anonymous

    Me on the left.

  9. 8 months ago
    Anonymous

    I tired to get into it, felt like the game was broken because I was missing the dlc

    • 8 months ago
      Anonymous

      Paradox used to make DLCs that added major mechanics to the game and without them the games obviously will feel empty, at least in these days they add major mechanics with patches too, DLCs just refine them.

      Is this shit supposed to run at 20-40 fps?

      Yes, i think the bigger issue are the longer loading times during some moments of the year but its understandable the mod adds huge amounts of new calculations and mechanics

      • 8 months ago
        Anonymous

        Eyup every January 1st huge calculations lag the game out for 10 seconds, I really like the mod and it's the only way I can play EU4 these days but if they would optimize the mod more it would be so much more enjoyable

        • 8 months ago
          Anonymous

          They already optimized it multiple times but EU4's engine is what it is

          • 8 months ago
            Anonymous

            Fair enough, a miracle it can even run the calculations it's doing on top of EU4, even base game eu4 starts lagging the frick out late game so it's fine, I hope the devs make their own game one day

        • 8 months ago
          Anonymous

          M&T 3.0 automated most of the game, made much of the economy arcane, and still only has a "Press the Bureaucracy button to 'advance' through the civics bar" peacetime gameplay loop.

  10. 8 months ago
    Anonymous

    i wish i could get back the 3 thousand hours this game eradicated from my life

  11. 8 months ago
    Anonymous

    >monumental
    ok here are the "mechanics" for this glorified board game
    >stack morale and discipline
    >dont use cavalry unless you know what you are doing
    >always blob no matter what, always be expanding in some direction
    >steer trade to your home node
    >always max out absolutism, the only modifier that matters mid-late game

    • 8 months ago
      Anonymous

      >always max out absolutism, the only modifier that matters mid-late game
      mid to late game is an entire JRPG's playtime away from the beginning of a campaign. The first 50 years are the only part of a campaign that actually matters and everything past is just achievement cleanup.

    • 8 months ago
      Anonymous

      doesnt absolutism frick you up if the revolution reaches you?

      • 8 months ago
        Anonymous

        it used to, now it only gives unrest
        just kill them

      • 8 months ago
        Anonymous

        >if the revolution reaches you?
        the one game I played long enough to reach revolution age it spawned in my pluto ideas republic

  12. 8 months ago
    Anonymous

    Dumb reddit meme. You can literally play it by intuition without having read any tutorials and still do well.

    • 8 months ago
      Anonymous

      True, as someon with 2k hours in the game it really (sadly) can just be described as complicated but not complex, that is to say you have 100 menus that don't really interact deeply with each other and as long as you just ally with strong people and have message settings alerting you when your rivals are fighting in a war (so you can attack them while they are busy) you'll be fine 90% of the time

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