Is there actually anything worth playing in?

Is there actually anything worth playing in vr?

It's All Fucked Shirt $22.14

Tip Your Landlord Shirt $21.68

It's All Fucked Shirt $22.14

  1. 3 months ago
    Anonymous

    No.

  2. 3 months ago
    Anonymous

    HL Alyx

    • 3 months ago
      Anonymous

      re7 and hl alyx are the only two I can think of

      Black Mesa and HL2 are unironically more fun with VR mod than Alyx, the game that was made for VR.

      • 3 months ago
        Anonymous

        I disagree. Alyx has more interactivity to the stuff in the environment and the weapons themselves, which is the main reason I find VR fun.

        • 3 months ago
          Anonymous

          That's definitely true and picking up random objects is fun but it's nothing but a cheap gimmick because you can't actually interact with them. Yeah you can draw with the markers, but you can't open a VHS tape you pick up, you can't sweep the floor with a broom, they're just static junk. HL Alyx is more like a glorified VR playground tech demo where BM/HL2 are actual full video game campaigns in VR.

          • 3 months ago
            Anonymous

            >but it's nothing but a cheap gimmick because you can't actually interact with them
            The hands automatically snap to natural poses and have enough weight and physicality behind them that it feels good. I don't care if it's a "cheap trick", the problem with most VR games is that they don't do even the bare minimum to simulate a physical environment when the WHOLE APPEAL of VR is that extra level of interactivity.

          • 3 months ago
            Anonymous

            Honestly most of that shit doesn't matter unless it's somewhere I gotta spend a lot of time in like a wienerpit or home-base/crafting center. At best I will mess with it once, giggle then forget about it and get back to the gameplay. I'd rather resources not be wasted on it unless it's as polish outside of those few areas mentioned

        • 3 months ago
          Anonymous

          This.
          Felt great to see a boarded up doorway and be able to slide my head under the boards to peek into the room.
          Got to pull out the gun and fire up at a barnacle from the floor before I barged in properly to make it safe.
          That and I spent half the game carrying around various boxes so I could fill them with all the grenades they give you when they first introduce them.
          Was always split between thinking it was cool and feeling like a fricking clown when I'd accidentally spill my grenade box, then have to get down on the floor to start putting them all back in the box.

          • 3 months ago
            Anonymous

            Thoughts on Boneworks?

            • 3 months ago
              Anonymous

              great tech demo

            • 3 months ago
              Anonymous

              Not that anon, but Boneworks takes it too far. Alyx's physical interactivity is primarily limited to the hands, which are your main means of actual genuine control over your character, so everything you do with them feels fluid and natural. Meanwhile Boneworks goes for that shitty full simulated body, but it never quite lines up with where your actual body is and requires disconnected button presses to have actual fine control over. The result is that half the time you just get caught on bullshit for seemingly no reason because the fake-body brushed against something and because there's no physical feedback or direct control over that body it just feels like total shit.

              • 3 months ago
                Anonymous

                I get what you mean. Though even with the extreme amount of jank, I don't know of any other game with equal or greater interactivity.

            • 3 months ago
              Anonymous

              Haven't gotten too far in it.
              I'm guessing it's not as well optimized because my setup was only barely keeping Alyx smooth, but Boneworks makes my framerate dip sporadically and that shit fricks my stomach up when it happens.
              Kinda hard to play for very long like that.

              • 3 months ago
                Anonymous

                I first played both on a GTX 960. That shit was rough but somehow playable.

  3. 3 months ago
    Anonymous

    Nothing that is worth the price of it.

  4. 3 months ago
    Anonymous

    re7 and hl alyx are the only two I can think of

  5. 3 months ago
    Anonymous

    I feel like I'm already getting my money's worth solely for emulating 3DS games on Citra on a giant ass screen with actual stereoscopy (Dolphin too). Then I thought I'd only play Eleven Table Tennis for 20 minutes, 2 hours later I'm sweating my ass off. It's great if you're willing to pirate shit and download VR mods for non-native games.

  6. 3 months ago
    Anonymous

    Pavlov was a few years ago, not sure how it holds up today.

  7. 3 months ago
    Anonymous

    Superhot is prime

    • 3 months ago
      Anonymous

      They turned it into censored garbage that nobody should play

      • 3 months ago
        Anonymous

        wait what?

        • 3 months ago
          Anonymous

          They removed the ending where you have a nice day in the head. First they made it optional so that it could be disabled in the settings, then they removed it completely.
          Ruined their creative vision to be more "sensible"

  8. 3 months ago
    Anonymous

    VTOL VR
    Into the radius
    Blade & Sorcery
    Beat Saber
    The Walking Dead: Saints & Sinners 1&2
    VRChat
    The Forest
    H3VR

    More that I can't be bothered to type out. It has a few games that are alright, but it's been the same stuff for several years now. VR has been stagnant for some time now.

  9. 3 months ago
    Anonymous

    All unreal 4 and 5 games

    Also 150+ vintage cabinets if you prefer old school https://www.youtube.com/live/2m4a6OnjUzk?

  10. 3 months ago
    Anonymous

    How would I know without trying out?
    If you throw one in my lap for free
    I'd likely try out that starwars fly sim, "Squadron" or such?
    Then I'd see if I can use it on the odd game in my backlog, pretty sure at least some games had I own had a VR mode.
    And invariably the most important thing to try: VR Porn
    But all that isn't any experiment I am willing to throw $300+ away for.
    Besides, I find the idea of wireless VR stupid af, and all of the models I've seem to go for that shit.
    No clue why the devs think I'd want the weight of batteries on those damn things, or be limited by the charge-time if I DO actually get into it when some smart cable management would do the trick.

    • 3 months ago
      Anonymous

      You can probably grab a quest 1 for 50$. It's the lowest their "acceptable" (not by todays standard but by a vr virgins standard) vr but it's enough to know if you would want to invest in it or vr is just not gonna work for you. Especially if you have pc cause it's only limited (unsupported) for standalone

      • 3 months ago
        Anonymous

        Good to know, I'll remember the name

  11. 3 months ago
    Anonymous

    >i was there to see VR fail in the 90's
    >shills told me i was wrong that this was it
    >i was right just had to let it run its course
    >mfw it ran its course

    Well, what did i tell you, short men?

  12. 3 months ago
    Anonymous

    Someone posted on reddit that the reason you get motion sick in vr and with pc and console fps is that you are so close to the screen that your eye has to make relatively huge jumps constantly back and forth to be able to scan the environment, causing motion sickness versus sitting far back from a small 24" monitor while using a controller with motion controls and flickstick. Is this legit?

    • 3 months ago
      Anonymous

      Lol no. It's actually. More to to do witht he frequency rate. Early vr was really low. Supposedly even 120hz is "to low" (for the baby burpers)

      • 3 months ago
        Anonymous

        i think its legit, though. When I moved much further away from the monitor in 2d fps, i could play for much longer.

        • 3 months ago
          Anonymous

          The lenses simulate distance so that's not an issue. Its also why you still need glasses/prescription lenses

          • 3 months ago
            Anonymous

            thats not what im saying. You have to make big jumps with your eyes in real life scale in VR because the play room is always at the biggest possible size.

            • 3 months ago
              Anonymous

              Do you not have a neck?

              • 3 months ago
                Anonymous

                i have pancake lenses, anon

      • 3 months ago
        Anonymous

        i think its legit, though. When I moved much further away from the monitor in 2d fps, i could play for much longer.

        In my experience, it's actually tied to movements in your peripheral that are opposed to what you're actually doing that creates a "sickening dissonance". Moving your head or turning your body don't cause it, but using sticks to move independently do. Any game that has that feature to feather fov while moving, its vastly improved and I can go for hours.

  13. 3 months ago
    Anonymous

    Whatever apple is doing looks alright but it's only for rich people so I'll just wait 5 years for it to become normalized/ cheaper.

    • 3 months ago
      Anonymous

      look at zucks review on instagram. He lays out how meta has the better product already, at 7x less price

      • 3 months ago
        Anonymous

        Zuck might be a bit biased.

        • 3 months ago
          Anonymous

          he has a point. What people like SadleyItsBradley is pointless and cringe

          • 3 months ago
            Anonymous

            *what people like sadlyitsbradley are doing in the VR space is cringe and pointless

      • 3 months ago
        Anonymous

        that was the most pathetic thing I've watched, you can see the panic on his face as his shit headset just got demoted

  14. 3 months ago
    Anonymous

    i like that game where you can frick a female xenomorph l. but that's it really

Your email address will not be published. Required fields are marked *