Is this a good game for people who have been getting sick and tired of D&D?

Is this a good game for people who have been getting sick and tired of D&D?
I love King of Dragon Pass and Glorantha as a world seems amazing, but I've never actually played RuneQuest before.
What am I in for?

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

UFOs Are A Psyop Shirt $21.68

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

  1. 2 years ago
    Anonymous

    Depends why you're sick of D&D, and what it is you like in RPGs in general.

    • 2 years ago
      Anonymous

      Now, I could start pointing out all the things I dislike about 5E but I don't want to start a fight here. Someone will always come out to defend it.
      We just want to find a game that lets us to create characters instead of classes and where skills actually mean something.

      • 2 years ago
        Anonymous

        Ignore the people that would defend it. They're not the ones having the problem. You are and as such your opinion is the only one that matters, and as such it's your opinion that will help narrow down suggestions.

        • 2 years ago
          Anonymous

          My main issue with 5E is that pretty much everything in it is combat oriented. Sure, you can create a character that excels in other areas but that gets boring fast, because the system doesn't support that. There are only few skills that are worth using because of that.

          • 2 years ago
            Anonymous

            Looks like you are looking for a pure Skill-based game

            This video may get you some suggestions and a good look at the pros and cons of it

          • 2 years ago
            Anonymous

            Okay, and what is it you want from a campaign then? High magic, low magic, no magic? Are PCs impressive heroes far above the common man, or just the common man, maybe something in between? Any genres, tone, or themes that are particularly exciting? Any mechanics you love or hate, or think you would love or hate? Any additional detail would be appreciated as well.

          • 2 years ago
            Anonymous

            D&D is at its best in B/X because of the simplistic nature of doing quests to get gold to level up, establish your own kingdom essentially, maintaining the funds for keeping it going by doing more quests, repelling attacks, hiring mercenaries or guards to patrol shit, collect taxes, and such while exploration is throughly well defined and structured turning it into an ever evolving quest for gold to keep YOUR people and YOUR home that YOUR party built safe and prosperous in a shit world.

            Going from that to just kicking down doors and being murderhobos (which has been a problem since AD&D) really is where the game STARTED falling apart.

            >I want skills to matter
            Arguably the toughest nut to Crack. You either need a massive list of skills that people simply cannot do unless ranked in them or catch all broad skills for certain categories.

      • 2 years ago
        Anonymous

        My main issue with 5E is that pretty much everything in it is combat oriented. Sure, you can create a character that excels in other areas but that gets boring fast, because the system doesn't support that. There are only few skills that are worth using because of that.

        I had the same issues with 5e, went to GURPS, and have been loving it. Lots of material to dig through, and I can make and run anytime I want.
        If you're interested, word to the wise: literally every rule is optional. Don't use mechanics that don't interest you or would overcomplicate things.

  2. 2 years ago
    Anonymous

    For inspiration, yes, for playing, nope.

  3. 2 years ago
    Anonymous

    [...]

    RQG is a jank ass outdated and poorly formatted peice of garbage masquerading as a polished game with the nice art in it’s rulebooks
    If you want to play any other setting instead or you want to play a glorantha campaign and know what you are doing but hate RQG,s ass
    Play mythras instead, it’s a far better designed version of runequest

    • 2 years ago
      Anonymous

      Oh yeah, Mythras seems interesting.

      Looks like you are looking for a pure Skill-based game

      This video may get you some suggestions and a good look at the pros and cons of it

      A good video. Thanks.

      Okay, and what is it you want from a campaign then? High magic, low magic, no magic? Are PCs impressive heroes far above the common man, or just the common man, maybe something in between? Any genres, tone, or themes that are particularly exciting? Any mechanics you love or hate, or think you would love or hate? Any additional detail would be appreciated as well.

      I'm cool with all kinds of magic and settings and genres. It's the system that's the most important to me, since that's how you play the actual game.
      I'd love to see a system where being a warlord or a noble actually meant something. Managing a stronghold or other base of operation always felt like a fun idea. Also I'd probably like a game that has actual rules for massa combat.

      • 2 years ago
        Anonymous

        Magic, setting, genre, etc. all effect the system. A superhero game plays differently to an noir detective game because the setting and genre demand different abstractions

        Either way I'll suggest Conan 2d20 to you then, as that hits everything you've mentioned in this thread so far. First things first, have this thread of explanations about various parts of the game
        https://archive.4plebs.org/tg/thread/81696580/#q81696782
        That will give you an idea if it'll be your sort of thing

        The game is classless and skill based, so check for that. The game makes all the Skills it provides varied and useful, often allowing them to be useful for PCs you might not expect. Such as the Sorcery Skill being great for sorcerers and witch hunters alike. So another check there. The character generation is pretty much entirely designed to give you a fairly well realised character with some backstory with things like homeland, caste (and an event from said caste), a significant event, an education, and some personality traits all off the bat and all being mechanically reflected in your stats. So big check there. There are social standing mechanics so stuff like being a noble matters, and being a noble also dictates a lot of what you'd be good at, but further still there are entire sourcebooks dedicated to that sort of thing which both expand on what it means to be those things and given extra mechanics for what you'd expect

        Conan the King has stuff dealing with all the aspects of courtly life you'd expect, intrigue, war, disaster, and so on. So you can manage a kingdom and go to war with other kingdoms. Conan the Mercenary is where you would find the warlord stuff, this has rules for mercenary bands and large battles. So Conan the Mercenary has rules for the company-scale battles a warlord would take part in, Conan the King has rules for proper wars where its two kingdoms fielding armies. There are a good chunk of books like that too. You can find them all in the share thread

  4. 2 years ago
    Anonymous

    Whelp botched my post slightly
    Who the hell gives a damm with the state of the board these days

  5. 2 years ago
    Anonymous

    The Runequest/Mythras combat system absolutely mogs D&D's.
    You want to stop a charging monster by impaling it on your spear? Kill an armoured enemy by jamming a dagger in his visor? Throw sand at an opponent then disarm it by cutting his arms off? Block his attack and immediately counterattack? You can do all of that with zero GM fiat and not in a narrativist way.
    All of that while still managing to be less complicated than D&D.

    • 2 years ago
      Anonymous

      I'm about to start a Mythras campaign after running several 5e campaigns.
      Can't fricking wait. Everything about it looks much better than 5e.
      From just reading the books and doing some gladiator fights by myself, is completely right.

  6. 2 years ago
    Anonymous

    I’ve personally had a massive amount of fun working on my weird post apoc setting that I convinced for mythras
    Gotten quite far with the homebrew too
    I’ve now got a large list of gear weapons armour trade goods starting gifts and psionic talents

    When the time comes to run a campaign it will be a miniature game in its own right

  7. 2 years ago
    Anonymous

    Extreme dissonance. RQ tells you it's a game about hero wars but the most heroic thing you'll do is stealing cows and tribal shit.

    • 2 years ago
      Anonymous

      That's extremely heroic by bronze age standards

    • 2 years ago
      Anonymous

      If you can't make a simple cattle raid parallel the time Maran Gor clapped her cheeks so hard that food rained down for her starving followers, I don't know what to tell you. I know that YGMV but you have to at least try, anon.

      • 2 years ago
        Anonymous

        Yeah, but what about the Hero Wars the game promises? I know Heroquest has some adventure to this regard, but otherwise? Locked with playing hill barbarians instead of squaring off with the likes of Argrath or Harrek.

        I think Runequest is more fun when you drop the whole mythopoetic bullshit; but then what's left? Pavis, Big Rubble?

  8. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      >Start watching Spice and Wolf for wolfgirl bawdtiness
      >God damn economics classes instead.

  9. 2 years ago
    Anonymous

Your email address will not be published. Required fields are marked *