You realize that would be the exact opposite, right? Because the DualSense is larger? Babyhands would be finding the DS4 or DS3 more comfortable.
I don't know then, I guess it just wasn't noticeable to me when I tried the pad with Metro and Spiderman. Maybe it was just those specific implementations. Triggers where immediately noticeable in metro, but nothing that made me not want to just go back to using a mouse.
Spidey only implements it in the tension on the swings and you'll only notice it as you shoot out the web and it "grabs" the object. I think it also implemented haptics during dives, it's been about a year since I played the PS5 versions so my mind is a bit hazy.
If you want a good view of it on PC specifically then Ratchet & Clank or Returnal would be your best bet as they make use of both haptics and the adaptive triggers with both of them making it so that you get different types of shots depending on if you lightly push or fully push your R2.
Genshin Impact will add tension on your bow users when you're aiming the bow manually and you can feel the haptics when using the radial menu because it gives better feedback on what you're choosing when you go to each part of the wheel.
>ergonomics are slightly worse than DS4
I completely disagree outside of how they spaced the Share and Start button at an angle. Going back to the DS4 from it hurts my hands and takes several hours to readjust. I've never felt so comfy with a controller as the Dualsense since the 360 controller.
What kills DS4 ergonomics for me isn't the overall size or width, it's the thickness of the handles. If they made the handles like 25% thinner (depthwise, not widthwise), I think I'd be happier.
>haptic feedback
I remember Gabe went on about this shit.. there was even a big giant meme about it back 10 years ago.. did sony really steal from valve?
Its a good controller, feels good in the hand and good buttons and sticks. Haptic feedback is just very finely tuned vibrations. The games made for the PS5 make the most of it as you would imagine, returnal uses the adaptive triggers really well.
It's the first time since the dpad only PS1 controller that I've enjoyed holding a playstation controller, and it is quite nice. Adaptive triggers are noticeable, but from what I've seen gimmicky. Have no idea about the haptic feedback. Is that something that even gets ported over to pc games?
>Is that something that even gets ported over to pc games?
Yes, as long as they support it natively. You can also use DualSenseX to force stuff like adaptive triggers to work.
https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_adaptive_trigger_and_haptic_feedback_support
https://www.pcgamingwiki.com/wiki/List_of_games_that_support_DualSense
I don't know then, I guess it just wasn't noticeable to me when I tried the pad with Metro and Spiderman. Maybe it was just those specific implementations. Triggers where immediately noticeable in metro, but nothing that made me not want to just go back to using a mouse.
It's very very comfy. the dpad is too mushy and imprecise for my taste though.
Haptic feedback is cool but I'm paranoid it will only make triggers deteriorate quicker or something. I hope it's not the case.
Kinda dumb but I'd like to add it's the best looking controller from the main three imo
>dpad is too mushy and imprecise for my taste
Manufacturers are allergic to good D-pads on controllers. Handhelds used to be pretty good which is why the Vita remains my favorite way to play RPG's.
seems overpriced to me.
I bought a used one for $50 to play some gimmicky games like Ghostwire and I think it's a good enough controller for the money I spent. If you're not interested in the haptics or triggers you might be better off getting a DS4 if they're cheaper these days.
I actually hated it initially, to the point that I even returned it the first time I bought it for PC. But it grew on me. I like it quite a lot now, and I agree with it is the best looking controller right now. >better or worse than DS4?
I think they're both good, but the dualsense is more comfortable for my large man hands
i didnt know about haptic feedback and thought my controller was fricked up at first. kind of annoying and will probably make the cheap shitty controller break faster so i turned it off.
>Also is that haptic feedback real or a meme?
its fun for racing games where you can have neat little things like triggers increasing resistance for things like brake lock and wheel spin. it's not a feature you should really go out of your way to get; nice to have but not mandatory. the biggest subjective 'feature' is the shape, especially the grips, i like them way better than ds4. if you'tr looking for a more all purpose controller and dont care about haptics or having extra buttons via the the touchpad xbox controllers can be cheapers or you can always go third party which is even cheaper or if you want hall sticks so if you're prone to gamer rage™ it's not a big deal to replace them
Haven't noticed it in enough games to appreciate it yet. With RE2 the trigger has more resistance with the shotgun than the pistol which is neat but I can't say it adds much to the experience.
Feels comfortable enough.
haptic feedback is real and a noticeable improvement
ergonomics are slightly worse than DS4
>ergonomics are slightly worse than DS4
Whats the point.
I think I will stick to my ds4.
Literally the opposite. It feels much better in the hand than the DS4
>t.babyhands
You realize that would be the exact opposite, right? Because the DualSense is larger? Babyhands would be finding the DS4 or DS3 more comfortable.
Spidey only implements it in the tension on the swings and you'll only notice it as you shoot out the web and it "grabs" the object. I think it also implemented haptics during dives, it's been about a year since I played the PS5 versions so my mind is a bit hazy.
If you want a good view of it on PC specifically then Ratchet & Clank or Returnal would be your best bet as they make use of both haptics and the adaptive triggers with both of them making it so that you get different types of shots depending on if you lightly push or fully push your R2.
Genshin Impact will add tension on your bow users when you're aiming the bow manually and you can feel the haptics when using the radial menu because it gives better feedback on what you're choosing when you go to each part of the wheel.
I'll keep an eye out for Ratchet next time I see it on sale and give it a whirl. Thanks, anon.
>ergonomics are slightly worse than DS4
I completely disagree outside of how they spaced the Share and Start button at an angle. Going back to the DS4 from it hurts my hands and takes several hours to readjust. I've never felt so comfy with a controller as the Dualsense since the 360 controller.
What kills DS4 ergonomics for me isn't the overall size or width, it's the thickness of the handles. If they made the handles like 25% thinner (depthwise, not widthwise), I think I'd be happier.
Sony peaked with DS2
Tbh I wish Sony would re-release the old one with gyro and wireless connection. Yeah I know DS3 is basically that but I can't buy it in EU anymore.
>haptic feedback
I remember Gabe went on about this shit.. there was even a big giant meme about it back 10 years ago.. did sony really steal from valve?
feels worse to hold, idk how it holds up in games though because i dont use gimmick shit
Its a good controller, feels good in the hand and good buttons and sticks. Haptic feedback is just very finely tuned vibrations. The games made for the PS5 make the most of it as you would imagine, returnal uses the adaptive triggers really well.
It's the first time since the dpad only PS1 controller that I've enjoyed holding a playstation controller, and it is quite nice. Adaptive triggers are noticeable, but from what I've seen gimmicky. Have no idea about the haptic feedback. Is that something that even gets ported over to pc games?
>Is that something that even gets ported over to pc games?
Yes, as long as they support it natively. You can also use DualSenseX to force stuff like adaptive triggers to work.
https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_adaptive_trigger_and_haptic_feedback_support
https://www.pcgamingwiki.com/wiki/List_of_games_that_support_DualSense
I don't know then, I guess it just wasn't noticeable to me when I tried the pad with Metro and Spiderman. Maybe it was just those specific implementations. Triggers where immediately noticeable in metro, but nothing that made me not want to just go back to using a mouse.
It's very very comfy. the dpad is too mushy and imprecise for my taste though.
Haptic feedback is cool but I'm paranoid it will only make triggers deteriorate quicker or something. I hope it's not the case.
Kinda dumb but I'd like to add it's the best looking controller from the main three imo
>dpad is too mushy and imprecise for my taste
Manufacturers are allergic to good D-pads on controllers. Handhelds used to be pretty good which is why the Vita remains my favorite way to play RPG's.
I bought a used one for $50 to play some gimmicky games like Ghostwire and I think it's a good enough controller for the money I spent. If you're not interested in the haptics or triggers you might be better off getting a DS4 if they're cheaper these days.
I actually hated it initially, to the point that I even returned it the first time I bought it for PC. But it grew on me. I like it quite a lot now, and I agree with it is the best looking controller right now.
>better or worse than DS4?
I think they're both good, but the dualsense is more comfortable for my large man hands
It's too big for my hands.
i didnt know about haptic feedback and thought my controller was fricked up at first. kind of annoying and will probably make the cheap shitty controller break faster so i turned it off.
seems overpriced to me.
I recommend the pink Xbox controller
Used to be tradition with my brothers that if one of us buys a controller for the other's console they get a pink one.
It's the best controller money can buy right now. It's a generation ahead of the competition
RPCS3 has full Dual Sense support which is a gamechanger imo
best controller out there.
haptics are awesome in games like MLB the show.
Way better than Switch HD rumble.
Only people with small baby hands (especially Asians) will say it is uncomfortable to hold.
>Also is that haptic feedback real or a meme?
its fun for racing games where you can have neat little things like triggers increasing resistance for things like brake lock and wheel spin. it's not a feature you should really go out of your way to get; nice to have but not mandatory. the biggest subjective 'feature' is the shape, especially the grips, i like them way better than ds4. if you'tr looking for a more all purpose controller and dont care about haptics or having extra buttons via the the touchpad xbox controllers can be cheapers or you can always go third party which is even cheaper or if you want hall sticks so if you're prone to gamer rage™ it's not a big deal to replace them
Haven't noticed it in enough games to appreciate it yet. With RE2 the trigger has more resistance with the shotgun than the pistol which is neat but I can't say it adds much to the experience.
Feels comfortable enough.
Dead Space remake has Isaac's heart rate tied to haptic vibration when he starts taking damage and starts to panic.
That's actually pretty cool! Do they have the controller lights do anything interesting coupled with that too?