Is this game actually hard? Even DSP managed to beat the final boss in less than 3 tries.

Is this game actually hard? Even DSP managed to beat the final boss in less than 3 tries.
How does the difficulty compare to dark souls 1?

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  1. 3 months ago
    Anonymous

    it's way harder than DS1. it's easy as shit if you get good at perfect parry.

    • 3 months ago
      Anonymous

      Yeah it's mich harder than Souls, but I don't parry. The final boss isn't very difficult though.

      • 3 months ago
        Anonymous

        I found Nameless Puppet pretty hard.

        • 3 months ago
          Anonymous

          I took it to mean Simon. I a tally didn't fight Nameless because I found the game was outstanding its welcome. I also thought it would give me something interesting to look forward to in run 2 but that desire hasn't yet materialised.

          • 3 months ago
            Anonymous

            you missed out. probably the coolest fight in the game.

        • 3 months ago
          Anonymous

          I took it to mean Simon. I a tally didn't fight Nameless because I found the game was outstanding its welcome. I also thought it would give me something interesting to look forward to in run 2 but that desire hasn't yet materialised.

          Just like Souls game. Every player has problems with different boss(es).
          For me, it was ch9 green butthole monster, and I beat the game before (and after) the patch.

          I don't have problems withy parrying normal enemies, but parry on big ones is driving me insane.
          t. never parryied in Souls game, and never beat Sekiro

  2. 3 months ago
    Anonymous

    It's the easiest souls clone

  3. 3 months ago
    Anonymous

    its more bullshit rote memory crap than souls but not that hard to brute force through it with trial and error.

    • 3 months ago
      Anonymous

      Only if you are bad. I beat most bosses in a few tries.

  4. 3 months ago
    Anonymous

    it's harder than 1, imagine bloodborne but with the gay tracking from DS2/elden slop ramped up to 11 + most bosses are actually gimmick bosses for 90% of the fight except for the meme move where they one shot you. not great, not terrible gameplay. i mainly just dropped it because the lore is boring, i hate any game where the enemies are just mindless automatons. at that point you are basically just an advanced version of a little kid whacking a tree with a broomstick, where's the drama of fighting an actual person and taking a real life.

  5. 3 months ago
    Anonymous

    Hardest Soulslike I've ever played, but I'm not good at parrying. I had to use summons and cheese builds like building around the auto-parry grindstone to be able to beat the final two bosses.

    • 3 months ago
      Anonymous

      The summons seem much stronger than Souls ingame summon, and there's a whole system to buff them. Do they get weaker towards the end? I only tried on the first boss to see how the system works (if it was related to quests like in DaS1 for example) and it carried the fight.

  6. 3 months ago
    Anonymous

    I found it much harder than any souls game but i insisted on playing with fast dex weapons only. i don't like slow strong weapons and i feel like in this game it would have made the experience much easier because of stagger. I used the meat cleaver exclusively once i got it, it has zero fricking reach but i enjoyed its speed, i'm convinced though that it made the final boss rush much much harder than it would have been haf i used a better weapon.

  7. 3 months ago
    Anonymous

    I'm jobbing on the lightning armor lady. The delayed attacks throw me off every time.

    • 3 months ago
      Anonymous

      Use acid grindstone. You can just walk around and away from most of her attacks in the first phase. Delayed attacks can be easily parried on reactiob unles you have comically bad reflexes. Hit the block button at the exact moment the delayed attack speeds up and you will get a parry every time.

    • 3 months ago
      Anonymous

      If you're summoning you can still DPS him to about 30% before your summon dies, just aggro after defeating the first phase then use the perfect parry grindstone to deflect the first set of missiles back. Then let your summon go to work and DPS it.

  8. 3 months ago
    Anonymous

    moronic twitchy animations

  9. 3 months ago
    Anonymous

    basically forces you to exploit the "perfect parry" cancer otherwise you're gonna have a bad time. closest recent game is probably wo long although i didn't find that one to be as hard

    • 3 months ago
      Anonymous

      I perfect parried like 10 times but still beat the game with enhanced roll.

    • 3 months ago
      Anonymous

      I'd say it was harder than the Souls games before they nerfed basically everything in a patch, yes.

      You can just do normal guards and make use of guard regain instead.

  10. 3 months ago
    Anonymous

    Isn't game closer to sekiro, why compare it to dark sors? Lies of P has these moronic twitchy unreadable animations. Also I don't understand something but it feels like if I make a single mistake during a bossfight it goes downward spiral from that. It is like you have to have a perfrect tempo or single hit ruins that tempto making it progressively harder to perfect parry further. It is bizzare how they made parry window shorter than sekiro, took away block, made it more punishable to miss parry, yet it is still much easier than sekiro.

    • 3 months ago
      Anonymous

      >Isn't game closer to sekiro, why compare it to dark sors?
      How is it close to Sekiro, besides your primary defensive option being perfect parries?
      I guess there's the legion arm thing that's a bit like Sekiro's prosthetics. But the movement and character customization, for example, are more like Souls.

      • 3 months ago
        Anonymous

        I awe a lot of those comparisons and yeah, it makes no sense. It doesn't lol like Sekiro, it doesn't feel like Sekiro, it doesn't play like Sekiro. I have no idea where it cones from.

      • 3 months ago
        Anonymous

        There's also the whole perfect parries => stagger buildup + fatal attack which is kinda like sekiro's deflect => posture broken + deathblow

        • 3 months ago
          Anonymous

          Kind of. But then, you also build stagger with charge attacks which is like Elden Ring. And the Fatal Attacks in LoP are more like ripostes/criticals attacks in ER than Sekiro's deathblows.

    • 3 months ago
      Anonymous

      It's a bit of a mix of everything fromsoft did over the last decade, but ultimately i find that it feels more like a souls game despite the presence of elements from bloodborne and sekiro.

  11. 3 months ago
    Anonymous

    Compared to DS1? It's harder. It's kind of like Bloodborne but with Sekiro's parrying

  12. 3 months ago
    Anonymous

    It's harder, like they didn't understand what makes Souls combat good and think it's all about difficulty. The main thing is there's no rhythm to the attack delays, they are just random off-tempo timings designed to frick you up and make you memorize them. Sometimes they even randomly change the timings, like this webm. Also you can't dodge these powerful red attacks that every (mini)boss ends every combo with, iframes don't work. Only a 2-frame perfect parry will

    • 3 months ago
      Anonymous

      You can dodge them you just i-frame through them. Just dodge away from them

      • 3 months ago
        Anonymous

        red attacks can't be iframed or dodged through, you literally have to perfect parry or be far enough away to avoid it

        • 3 months ago
          Anonymous

          You can't dodge through them, you can dodge away from them, pretty easily actually.
          >be far enough away
          The dodge in this game gives you a pretty good distance and the webm you provided I beat by just dodging behind her when she did it.

      • 3 months ago
        Anonymous

        That shit in his webm is fricking unacceptable

        • 3 months ago
          Anonymous

          i guess. I found that boss extremely easy to parry since you just start to block whenever her swing starts to speed up like

          Use acid grindstone. You can just walk around and away from most of her attacks in the first phase. Delayed attacks can be easily parried on reactiob unles you have comically bad reflexes. Hit the block button at the exact moment the delayed attack speeds up and you will get a parry every time.

          said

    • 3 months ago
      Anonymous

      I wouldn't even mind long wind ups, and even variable ones, as long as it allows you to react to the actual attack.
      But this game kind of loves to do the instant slamdown/"teleport the enemy's weapon into you face" thing, at which point it doesn't matter how long the windup prior to that is. When a game does that, you kinda need to just memorize the timing instead of trying to react. And when the timing varies on top of all that, it just ends up feeling unfair at that point.

      • 3 months ago
        Anonymous

        You can parry delayed attacks on reaction. Just hit block when the attack speeds up.

        • 3 months ago
          Anonymous

          Maybe you can. I'm too old and my reflexes aren't fast enough to parry in like 3 frames of watching

          • 3 months ago
            Anonymous

            Then parry by holding block and briefly releasing and re-pressing. It's a bit faster so it should compensate for slow reflexes.

  13. 3 months ago
    Anonymous

    Difficulty is harder than Dark Souls, but actually less challenging. Memorize the timings. If you don't feel like doing that, it's cool, the game gives you tons of options to turn the difficulty way down. You can throw shit for massive damage. You can take 2 seconds to think about the P-Organ bonuses and build yourself out massive regain and/or block potential; get into NG++ and you can turn red attacks effectively off, along with raising the equip burden up a tier. Summons are free and easy on all but 1 of the 2 phase bosses. Grindstones can trivialize large portions of boss fights. The game aggressively scales to your HP, so you can focus on damage (which also aggressively scales, so you will notice enemies will still end up taking 2-3 hits far longer than they should given you more than doubled your damage output). Minibosses tend to be more difficult than the actual bosses, as they follow stamina and combo rules even less than the bosses do.

    Essentially, if you insist on playing with the mindset of "You didn't beat the game" and purposely avoid doing anything but R1 and L1, the difficulty only comes from the "I had no idea what the boss moves are," factor.

    But honestly, the worst offense is the level design is so fricking boring. It makes Nioh level design look complex. And the level design only manages to get more bland and linear the farther through the game you get. The game loves to throw shortcuts in, but they don't actually feel useful, since the trash mobs in your way aren't actually difficult, and with the shit linear, encapsulated level design, it begs the question of why have a shortcut back to a stargazer instead of just having another stargazer.

    Truth is Lies of P gets so much praise because of its aesthetic, and not because of its gameplay, because its gameplay is pretty mid.

    • 3 months ago
      Anonymous

      >The game aggressively scales to your HP, so you can focus on damage (which also aggressively scales, so you will notice enemies will still end up taking 2-3 hits far longer than they should given you more than doubled your damage output).
      What really? If so, that's just fricking terrible.

      • 3 months ago
        Anonymous

        It doesn't

  14. 3 months ago
    Anonymous

    It is but every boss has some sort of thing they're weak to so once you figure that out they're easy to beat. Nameless puppet phase 2 for example is a c**t until you realize you can just stunlock him with heavy attacks.
    It's better balanced and feels a lot more fair than any fromslop game to be honest.

    • 3 months ago
      Anonymous

      I like how there is no universally best strategy and each boss needs a slightly different approach.

      • 3 months ago
        Anonymous

        Pretty much, some require you to dodge more while parrying works better on others. It keeps the combat engaging as you have to adapt to the enemy's moveset. It's a fantastic design philosophy.

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