What goes wrong in YIIK is largely a "monkey see, monkey do, but monkey do not understand" for colorful JRPGs like Earthbound and Persona 4.
Examples of sheer audacity: >the main character talks Ready Player One for Murakami >developers claim main character is supposed to be unlikeable; force us to spend every waking minute in his head from his point of view anyway >perfect demonstration of what makes Paper Mario work by being a shitty version of Paper Mario >genuinely good art >game has an indefensible woke moment that makes the entire political spectrum cringe for largely the same reasons >internet voice actors >there is a hidden mechanic that makes youtuber YuriofWind kill himself if main character is an butthole to him >main character's love interest is literally Elisa Lam; it's uncomfortably clear she's the author's waifu >creator is a good digital artist but the OST is wack >previous works show up to wack off main character >main character is the protagonist of his world >the world's worst level up screen
Unrelated, but >lead dev is kind of an butthole
The art is the observation.
>>the main character talks Ready Player One for Murakami
What does this mean?
To answer OP, it's a unique mix of ideas that clearly captivates people, and it does things just well enough to prove that there's an audience for it, but fails to actually pull it off. The end result is that you either enjoy it for the unique aspects, resent it for failing to live up to what it offers, or don't care about the unique bits at all and have a sub-par JRPG.
>What does this mean?
Ready Player One is a hyper verbose novel based on other more popular things.
>>the main character talks Ready Player One for Murakami
What does this mean?
To answer OP, it's a unique mix of ideas that clearly captivates people, and it does things just well enough to prove that there's an audience for it, but fails to actually pull it off. The end result is that you either enjoy it for the unique aspects, resent it for failing to live up to what it offers, or don't care about the unique bits at all and have a sub-par JRPG.
> and it does things just well enough to prove that there's an audience for it,
No it does not, the trailer avoided showing everything about the game except the parts that were finished and polished relative to the rest of the game to make it attractive by making it look like a standard RPG. Like the fact that there is a god damned minigame for everything, minigames that are a complete chore to do over and over again which you must. The mind gate isn't even a unique idea its just a choose your own stuff level up system but you have to fricking walk to every god damned point. The option to skip it is very telling.
And yet, it continues to get talked about, which is peak art in a way. The worst art isn't the thing people are still talking about years later, it's the thing people forget two days after it comes out. Clearly it has SOMETHING there that people are interested in.
2 years ago
Anonymous
I dunno man I don't see it being talked about. That's a pretty sad last line of defense
2 years ago
Anonymous
> I don't see it talked about > In a thread talking about it
I can't help you.
2 years ago
Anonymous
Talked about MUCH.
Like, does this feel to you like an organic discussion about the merits of the game and how people enjoyed the experience?
Cause if a sign of good art or product is one moron defending it when a dozen others say 'it's shit', we have a million fricking Van Goghs roaming
2 years ago
Anonymous
People still talk about the time you shit yourself in public, but that doesn't mean they enjoyed the experience and want to see you do it again.
2 years ago
Anonymous
Video games are massive projects and often with multiple large teams, these days. When a video game sucks, it's necessarily a team failure which results in a game that feels uninspired, or of confused purpose, or pushed through, unfinished, to meet deadlines. Yiik is unique in that it was properly finished by a singularly leading, vision oriented dev who actually had real pride for something he was inspired to make. It was just bad. If the art of creating and playing a game is a discussion between the dev and the player, at least yiik offers honest discussion, as opposed to the lies, shrugs, and silence of typically bad games.
2 years ago
Anonymous
Wrong, auteur shit is still shit.
2 years ago
Anonymous
No shit. Try to pay attention
2 years ago
Anonymous
>And yet, it continues to get talked about, which is peak art in a way.
Uncommon Time has a fanbase, absolute shitposters every last one of them, but they play that game regularly and talk about it. YIIK is only bait posted and then as soon as that stops people forget it exists.
2 years ago
Anonymous
There are a few ideas in yiik that are genuinely interesting, only problem is that literally anyone and anything can have interesting ideas, the execution is by far the more important part.
As I was reading this post on Ganker I thought to myself about the games I'd played and the lives is touched. I thought about the way I judged works of art and games I'd played. Chrono trigger, lydia 2, secret of mana. Those were video games that defined me. But could this be a video game that defined someone else? It bought about how interesting it was that someone on Ganker.org could have these opinions. I wonder what had caused the visceral reactions in me. Did I dislike this game? What did it mean to dislike it? It tried hard and maybe that was enough like a grilled cheese sandwich made by your mother. I knew I had to work at it and make my own opinions moving forward. That's what an opinion is I thought to myself.
>Patching the lolcow moments out of your game way after release
Good job moron now your laughably bad game is just mediocre and nobody gives a shit about you or the game. You'll always be the dev who sperged out and threw a shitfit over people not liking this junk
The gameplay is an absolute chore but the story is genuinely misunderstood. It's a story about a guy so incredibly gullible and deluded to the point that it destroys his own life. He's an unreliable narrator but everywhere you see people miss this and take what they see in the game at face value and thus claim things that main character is a self-insert when he isn't. You're supposed to take ONISM into account and dig up details about the world and characters and see how they conflict with the main character's point of view, but the game doesn't do much to steer you in that direction.
The point of the game is to get some perspective. Alex doesn't change until his world is destroyed and realizes that being a one-track, self-absorbed piece of shit was what led to it, and he resolves to change in the future that we, as players of his story, don't get to see because it won't involve tired RPG stereotypes.
Listen, YIIK isn't a masterpiece and it will never be one. It has some interesting ideas, as games often do. But its flawed in so many ways that have harmed not just the narrative surrounding the game but the players who have engaged with it (I use the word "harm" liberally- user interface, game design, etc negatively impact user experience) so that even those kernels of good ideas are buried under layers of trash.
It will continue to be talked about not because it is amazing, but because of all the things that it has done wrong. In a world of attention-seeking and hyperbole, I'm sure the devs will be fine with their infamy, and have profited off of it enough to nearly remake the game in an attempt to save face.
From what i looked using google trends and doing comparisons to other games its barely even a blip on anyone's radar. Its practically only talked about because someone insists on baiting with it or trying to get vitriol for replies.
I didn't say it would remain popular, just that people would talk about it.
From what i looked using google trends and doing comparisons to other games its barely even a blip on anyone's radar. Its practically only talked about because someone insists on baiting with it or trying to get vitriol for replies.
Imagine a good game, you like most aspects of it, except for some small nitpicks in the artstyle, or story, or gameplay, etc. YIIK is that game, but you will have those nitpicks with every aspect of it, except the music that part was actually good
complete and utter trash that the creator has deluded himself into thinking that the people who hate it don't get it and hate self inserting into an butthole main character
it's what you get with an english major deciding to "flex" and no one being there to stop him. after all, why say something in a single line of text when you can convey it in three paragraphs?
It’s just downright bad and it has almost no redeeming features. The only reason it people talk about it is because of the inflammatory things the dev says and does, the updates way post release that make the game less unique and in no way better and the fact that oneyplays did an LP of it. Even those legit morons started somewhat defending it and ended up hating it.
I think its really fascinating how most people seem to go into yeek with an uncharacteristically charitable mindset wanting to be fair and acknowledge its merits and how much work must have gone into it, then by the end of it still end up hating the shit out of it and dunking on the author for being a chode.
Looks like abosulte homosexualy shit. What are those lines on the redditors cheeks on each side of his long ass muppet mouth. The frick is with the cats eyes? How do have a character cover their face like that? Does he cover his face with a camera the whole game? Awful shading over terrible proportions. I wouldnt even bother to see how this shit plays based on this knockoff scotteven pilgriuniverse art alone. A game for people who look like the main character i guess?
It's a streaming pile of garbage, but it's so weird to me how THIS is the earthbound inspired game that's a step too far for people when they're all totally fricking gay.
It still blows my mind that someone actually thinks this is how kids and young adults in the 90s dressed, especially the MC. The MC looks like maybe like late 2000s at the absolute earliest, but I don't recall that look really taking off until 2011 or 2012. The chick on the left, and the dude with camera behind her are the only 2 that look plausible. Just watch an episode of Saved by the Bell or something.
The game doesn't take place in the 90s, it takes place in 2016. It being 1999 is one of Alex's delusions as he's stuck in the past and idealizes the time.
It's an exercise in understanding game design.
In what way?
What goes wrong in YIIK is largely a "monkey see, monkey do, but monkey do not understand" for colorful JRPGs like Earthbound and Persona 4.
Examples of sheer audacity:
>the main character talks Ready Player One for Murakami
>developers claim main character is supposed to be unlikeable; force us to spend every waking minute in his head from his point of view anyway
>perfect demonstration of what makes Paper Mario work by being a shitty version of Paper Mario
>genuinely good art
>game has an indefensible woke moment that makes the entire political spectrum cringe for largely the same reasons
>internet voice actors
>there is a hidden mechanic that makes youtuber YuriofWind kill himself if main character is an butthole to him
>main character's love interest is literally Elisa Lam; it's uncomfortably clear she's the author's waifu
>creator is a good digital artist but the OST is wack
>previous works show up to wack off main character
>main character is the protagonist of his world
>the world's worst level up screen
Unrelated, but
>lead dev is kind of an butthole
The art is the observation.
Semi-related, but doesn't the protagonist of the dev's last game also show up at the very end in a scene that's basically Andrew jacking himself off?
Yeah that's what I said
>What does this mean?
Ready Player One is a hyper verbose novel based on other more popular things.
>>the main character talks Ready Player One for Murakami
What does this mean?
To answer OP, it's a unique mix of ideas that clearly captivates people, and it does things just well enough to prove that there's an audience for it, but fails to actually pull it off. The end result is that you either enjoy it for the unique aspects, resent it for failing to live up to what it offers, or don't care about the unique bits at all and have a sub-par JRPG.
> and it does things just well enough to prove that there's an audience for it,
No it does not, the trailer avoided showing everything about the game except the parts that were finished and polished relative to the rest of the game to make it attractive by making it look like a standard RPG. Like the fact that there is a god damned minigame for everything, minigames that are a complete chore to do over and over again which you must. The mind gate isn't even a unique idea its just a choose your own stuff level up system but you have to fricking walk to every god damned point. The option to skip it is very telling.
And yet, it continues to get talked about, which is peak art in a way. The worst art isn't the thing people are still talking about years later, it's the thing people forget two days after it comes out. Clearly it has SOMETHING there that people are interested in.
I dunno man I don't see it being talked about. That's a pretty sad last line of defense
> I don't see it talked about
> In a thread talking about it
I can't help you.
Talked about MUCH.
Like, does this feel to you like an organic discussion about the merits of the game and how people enjoyed the experience?
Cause if a sign of good art or product is one moron defending it when a dozen others say 'it's shit', we have a million fricking Van Goghs roaming
People still talk about the time you shit yourself in public, but that doesn't mean they enjoyed the experience and want to see you do it again.
Video games are massive projects and often with multiple large teams, these days. When a video game sucks, it's necessarily a team failure which results in a game that feels uninspired, or of confused purpose, or pushed through, unfinished, to meet deadlines. Yiik is unique in that it was properly finished by a singularly leading, vision oriented dev who actually had real pride for something he was inspired to make. It was just bad. If the art of creating and playing a game is a discussion between the dev and the player, at least yiik offers honest discussion, as opposed to the lies, shrugs, and silence of typically bad games.
Wrong, auteur shit is still shit.
No shit. Try to pay attention
>And yet, it continues to get talked about, which is peak art in a way.
Uncommon Time has a fanbase, absolute shitposters every last one of them, but they play that game regularly and talk about it. YIIK is only bait posted and then as soon as that stops people forget it exists.
There are a few ideas in yiik that are genuinely interesting, only problem is that literally anyone and anything can have interesting ideas, the execution is by far the more important part.
As I was reading this post on Ganker I thought to myself about the games I'd played and the lives is touched. I thought about the way I judged works of art and games I'd played. Chrono trigger, lydia 2, secret of mana. Those were video games that defined me. But could this be a video game that defined someone else? It bought about how interesting it was that someone on Ganker.org could have these opinions. I wonder what had caused the visceral reactions in me. Did I dislike this game? What did it mean to dislike it? It tried hard and maybe that was enough like a grilled cheese sandwich made by your mother. I knew I had to work at it and make my own opinions moving forward. That's what an opinion is I thought to myself.
>Patching the lolcow moments out of your game way after release
Good job moron now your laughably bad game is just mediocre and nobody gives a shit about you or the game. You'll always be the dev who sperged out and threw a shitfit over people not liking this junk
The gameplay is an absolute chore but the story is genuinely misunderstood. It's a story about a guy so incredibly gullible and deluded to the point that it destroys his own life. He's an unreliable narrator but everywhere you see people miss this and take what they see in the game at face value and thus claim things that main character is a self-insert when he isn't. You're supposed to take ONISM into account and dig up details about the world and characters and see how they conflict with the main character's point of view, but the game doesn't do much to steer you in that direction.
I literally am Alex in real life so there's nothing I can do. The game offers no solution to guys like us
The point of the game is to get some perspective. Alex doesn't change until his world is destroyed and realizes that being a one-track, self-absorbed piece of shit was what led to it, and he resolves to change in the future that we, as players of his story, don't get to see because it won't involve tired RPG stereotypes.
Listen, YIIK isn't a masterpiece and it will never be one. It has some interesting ideas, as games often do. But its flawed in so many ways that have harmed not just the narrative surrounding the game but the players who have engaged with it (I use the word "harm" liberally- user interface, game design, etc negatively impact user experience) so that even those kernels of good ideas are buried under layers of trash.
It will continue to be talked about not because it is amazing, but because of all the things that it has done wrong. In a world of attention-seeking and hyperbole, I'm sure the devs will be fine with their infamy, and have profited off of it enough to nearly remake the game in an attempt to save face.
>I'm sure the devs will be fine with their infamy
afaik, the main dev didn't take that bad rap lightly, he was b***hing about being not understood etc
I didn't say it would remain popular, just that people would talk about it.
You're absurd man. Nobody talks about it. you're such a weirdo
From what i looked using google trends and doing comparisons to other games its barely even a blip on anyone's radar. Its practically only talked about because someone insists on baiting with it or trying to get vitriol for replies.
Why does he fight with records? And the other guys a pacifist? Imagine recruiting Yuffie and she tells you she doesn't want to fight. This is gay.
Imagine a good game, you like most aspects of it, except for some small nitpicks in the artstyle, or story, or gameplay, etc. YIIK is that game, but you will have those nitpicks with every aspect of it, except the music that part was actually good
misunderstood trash
complete and utter trash that the creator has deluded himself into thinking that the people who hate it don't get it and hate self inserting into an butthole main character
I thought the black girl was pretty cute
Yea you do white boy
Chondra's design felt so out of place. Like she was a leftover from some H game or something.
>Thigh-highs
>sex lips
>midriff
>boob squish
Unf i wanna yiik between her thighs
The MC's mom had pretty big breasts too.
The Great Filter.
It just might be the worst written game ever.
it's what you get with an english major deciding to "flex" and no one being there to stop him. after all, why say something in a single line of text when you can convey it in three paragraphs?
Cult classic. It's the Heaven's Gate of Videogames.
YIIK lives rent free in my head because I can see how the game could have worked if the devs were just a bit more competent
FRICK OFF! Quit trying to turn garbage into memes!
It’s just downright bad and it has almost no redeeming features. The only reason it people talk about it is because of the inflammatory things the dev says and does, the updates way post release that make the game less unique and in no way better and the fact that oneyplays did an LP of it. Even those legit morons started somewhat defending it and ended up hating it.
I think its really fascinating how most people seem to go into yeek with an uncharacteristically charitable mindset wanting to be fair and acknowledge its merits and how much work must have gone into it, then by the end of it still end up hating the shit out of it and dunking on the author for being a chode.
>YIIK thread
Get in the frick in here boys!
>JRPG
Not made in Japan, not a JRPG
Correct!
>>Aw there's Eric and Dylan again the little rascals"
Looks like abosulte homosexualy shit. What are those lines on the redditors cheeks on each side of his long ass muppet mouth. The frick is with the cats eyes? How do have a character cover their face like that? Does he cover his face with a camera the whole game? Awful shading over terrible proportions. I wouldnt even bother to see how this shit plays based on this knockoff scotteven pilgriuniverse art alone. A game for people who look like the main character i guess?
Misunderstood trash propped up by Zoom Zooms only because of Oney and Runningshine.
It's a streaming pile of garbage, but it's so weird to me how THIS is the earthbound inspired game that's a step too far for people when they're all totally fricking gay.
>jarpig companies be like
I like this review of it, although it's detailed thus long af.
It makes me YIIK out
it's misunderstood. it's FAR from a masterpiece. tecnhically abysmal. mediocre in all other aspects
It still blows my mind that someone actually thinks this is how kids and young adults in the 90s dressed, especially the MC. The MC looks like maybe like late 2000s at the absolute earliest, but I don't recall that look really taking off until 2011 or 2012. The chick on the left, and the dude with camera behind her are the only 2 that look plausible. Just watch an episode of Saved by the Bell or something.
The game doesn't take place in the 90s, it takes place in 2016. It being 1999 is one of Alex's delusions as he's stuck in the past and idealizes the time.
hes right to idealize it
hes wrong to idealize it
hes right to idealize it
Why does the main character look so fricking onions