1st one was the only one I finished recently; it was pretty fricking comfy, but probably because nostalgia (and kinda felt weird when I found out I stopped RIGHT before the end without ever knowing). But then once I got to the 2nd one:
At least Infection was still enough for me to want to know more about the world eventually (both literal and the game), and if nothing else, there's BlackRose and Mistral (but the latter moreso because Flonne)
So can't hurt to give that one a try
It's not really 'can' so much as 'must.' They're functionally just one single game but split into four parts. Not having a save file basically locks you out of some of the best gear in the game due to not completing the ridiculous trading chains.
No. I played all four and got everyone up to lvl 99 and beat the last optional dungeon where you basically have to data drain everyone and there’s a high chance of game over at all times. Just to get some gay cutscene with Mia. The story as it’s presented in the game isn’t really that good and the gameplay really hasn’t held up well. You need to stop the game every seconds to designate skills for your allies because their AI sucks. I guess it was amusing at the time because the whole MMO fad was just beginning and WoW wasn’t nearly as big as it is now. It really shows its age and the middle two games are frustratingly boring. Get GU instead, the story is a bit weaker but overall it’s aged a bit better in terms of gameplay.
>No. I played all four and got everyone up to lvl 99 and beat the last optional dungeon where you basically have to data drain everyone and there’s a high chance of game over at all times
God, the fact that the last dungeon is literally just 100% RNG because of how much data-draining you have to do is such horseshit.
A shockingly boring and uninspired multimedia project at that. It's strange to see something so hell bent on transcending genres and mediums be something utterly devoid of substance or even aesthetic merit.
I remember seeing the snime on TV and got bored after just two episodes. Really killed my curiosity of seeing these games on the game store shelves when I was in my mmo/weeb phase. Qhich is a good thing I guess.
The title alone was chosen just so these things would be at the top of any list in alphabetical order starting with the dot. Should give you an idea of how much they gave a shit and how much of a shit you should give.
NO. Absolutely not. It pulls the shit where the first game is semi-fleshed out and cohesive, then the plot of the next three games is: >So there are seven bosses that are going to spawn. Here's some busywork to keep you occupied until the next one feels like showing up.
To make matters worse, there are loads of gameplay oversights. For example, the game gives you like 20 party members, but your party can only have three dudes including yourself. And nearly every story mission requires you to bring Blackrose. AND the game basically requires you to put a mage in the third slot, but there are only like three mages in the game. Whenever you meet one, the last one you met gets written out of the story pretty quick.
So you get 20 characters, but you can't fricking use any of them most of the time because you're railroaded into Kite, Blackrose, and either Wiseman or Misreal (depending on which point of the game you're at).
God I hated Wiseman. The game would have been a hell of a lot better if you were allowed to pick your own class. Or do something that a hacker could do.
I keep telling people - making .hack four games was bad. The middle two games end up feeling like filler. It should have just been two games - hell, the ending of Mutation is actually a perfect point to end a hypothetical first entry at.
They are really cool games with really neat lore and are unfortunately a chore to play.
Super comfy though. They do a great job capturing the spirit of the internet back then.
No, the remasters are better, more complete (an entire extra chapter of content at the end), and are available on pretty much every modern platform. The only thing that kinda sucks is some retuning which made them easier but realistically you're not playing .hack for the difficulty.
Visual updates (the FMVs are now properly HD), graphical updates (high-res textures plus 60 fps), more voiced sections, easier to get all the endings on a single save thanks to relationship boosting items, etc.
Nothing groundbreaking but Last Recode is functionally the definitive way to experience these games now.
Visual updates (the FMVs are now properly HD), graphical updates (high-res textures plus 60 fps), more voiced sections, easier to get all the endings on a single save thanks to relationship boosting items, etc.
Nothing groundbreaking but Last Recode is functionally the definitive way to experience these games now.
Yeah but you can't import your old hack save like you can on ps2. Major fail.
G.U. is semi self-contained. Many of the major characters were side characters in previous arcs and it takes place several years after the events of the original tetralogy, but you can follow it by itself.
G.U. Last Recode includes an hour-long recap of the story up until G.U. in case you're curious.
They probably are missing a significant chunk of the original assets. It came out in like 2003 which means it probably wasn't even under version control going by what I know about the Japanese game dev industry.
No. MAYBE if you were a child with endless time on your hands. This goes for most JRPGs
1st one was the only one I finished recently; it was pretty fricking comfy, but probably because nostalgia (and kinda felt weird when I found out I stopped RIGHT before the end without ever knowing). But then once I got to the 2nd one:
At least Infection was still enough for me to want to know more about the world eventually (both literal and the game), and if nothing else, there's BlackRose and Mistral (but the latter moreso because Flonne)
So can't hurt to give that one a try
It's so cool how you can bring over your save file tho
It's not really 'can' so much as 'must.' They're functionally just one single game but split into four parts. Not having a save file basically locks you out of some of the best gear in the game due to not completing the ridiculous trading chains.
>MAYBE if you were a child with endless time on your hands. This goes for most JRPGs
Words of truth.
Literally a Phantasy Star Online knock off.
No. I played all four and got everyone up to lvl 99 and beat the last optional dungeon where you basically have to data drain everyone and there’s a high chance of game over at all times. Just to get some gay cutscene with Mia. The story as it’s presented in the game isn’t really that good and the gameplay really hasn’t held up well. You need to stop the game every seconds to designate skills for your allies because their AI sucks. I guess it was amusing at the time because the whole MMO fad was just beginning and WoW wasn’t nearly as big as it is now. It really shows its age and the middle two games are frustratingly boring. Get GU instead, the story is a bit weaker but overall it’s aged a bit better in terms of gameplay.
>No. I played all four and got everyone up to lvl 99 and beat the last optional dungeon where you basically have to data drain everyone and there’s a high chance of game over at all times
God, the fact that the last dungeon is literally just 100% RNG because of how much data-draining you have to do is such horseshit.
play Xenosaga 1, 2, and 3 instead.
Only if you read the book and the manga and watch the animes, it's part of a multimedia project after all
>animes
go back
A shockingly boring and uninspired multimedia project at that. It's strange to see something so hell bent on transcending genres and mediums be something utterly devoid of substance or even aesthetic merit.
I remember seeing the snime on TV and got bored after just two episodes. Really killed my curiosity of seeing these games on the game store shelves when I was in my mmo/weeb phase. Qhich is a good thing I guess.
No, it's somewhat like LoK that everything but the gameplay makes up for it like the lore, story, characters, the style and immersion etc.
i cannot recommend IMOQ but i do play fragment all the time just to have something in the background to pick up and grind a little.
The title alone was chosen just so these things would be at the top of any list in alphabetical order starting with the dot. Should give you an idea of how much they gave a shit and how much of a shit you should give.
Depends. Only if you're interested in the storyline and anime. It's an average arpg, I find it enjoyable, but I'm also a .hack fan.
NO. Absolutely not. It pulls the shit where the first game is semi-fleshed out and cohesive, then the plot of the next three games is:
>So there are seven bosses that are going to spawn. Here's some busywork to keep you occupied until the next one feels like showing up.
To make matters worse, there are loads of gameplay oversights. For example, the game gives you like 20 party members, but your party can only have three dudes including yourself. And nearly every story mission requires you to bring Blackrose. AND the game basically requires you to put a mage in the third slot, but there are only like three mages in the game. Whenever you meet one, the last one you met gets written out of the story pretty quick.
So you get 20 characters, but you can't fricking use any of them most of the time because you're railroaded into Kite, Blackrose, and either Wiseman or Misreal (depending on which point of the game you're at).
God I hated Wiseman. The game would have been a hell of a lot better if you were allowed to pick your own class. Or do something that a hacker could do.
I keep telling people - making .hack four games was bad. The middle two games end up feeling like filler. It should have just been two games - hell, the ending of Mutation is actually a perfect point to end a hypothetical first entry at.
They are really cool games with really neat lore and are unfortunately a chore to play.
Super comfy though. They do a great job capturing the spirit of the internet back then.
Are these worth playing?
No, the remasters are better, more complete (an entire extra chapter of content at the end), and are available on pretty much every modern platform. The only thing that kinda sucks is some retuning which made them easier but realistically you're not playing .hack for the difficulty.
What makes the PC version so much more complete other than the extra chapter?
Visual updates (the FMVs are now properly HD), graphical updates (high-res textures plus 60 fps), more voiced sections, easier to get all the endings on a single save thanks to relationship boosting items, etc.
Nothing groundbreaking but Last Recode is functionally the definitive way to experience these games now.
Yeah but you can't import your old hack save like you can on ps2. Major fail.
The only thing that carries over is Kite's name, which is moronic because Kite's name is canonically Kite.
I'm sure more carries over than just that. Otherwise they wouldn't have bothered implementing the feature.
That is the only thing that carries over. Why do you show up in every .hack thread obsessing over save files? Do you even play these games?
hey frick you
you are genuinely moronic spreading misinformation like this. level, stats, gear carry over not just the name.
Level, stats, and gear carry do not carry over from IMOQ to GU. GU's combat system is completely different.
Did you seriously think we wouldn't call you out on your lies?
How does the story of GU rank with other RPG?
Do you need to play the originals to not miss some of the story?
G.U. is semi self-contained. Many of the major characters were side characters in previous arcs and it takes place several years after the events of the original tetralogy, but you can follow it by itself.
G.U. Last Recode includes an hour-long recap of the story up until G.U. in case you're curious.
I had a good time, but I liked the aesthetic of the World R1 more.
Will they ever remaster IMOQ? I wish the gameplay was more like .GU tbh
I heard they lost the source code.
They probably are missing a significant chunk of the original assets. It came out in like 2003 which means it probably wasn't even under version control going by what I know about the Japanese game dev industry.
Was it the menu usage that bothered you?