>roguelite
one of the worst game genres >we can't produce enough maps and enemy types so play the same levels over and over again but with different builds
>Roguelike
Actually plays like rogue. Dungeon crawler, grid based movement, the particular simultaneous turn system made famous by Rogue, plus procgen and permadeath, would be your minimum requirements >Roguelite
Has those last 2, procgen and permadeath, but doesn't fit the above Roguelike definition.
the challenge is maintaing dps scaling and conserving hp >look up optimal route so you get the most scrolls and scroll fragments >get two green mutations for healing, gastronomy and another >buy new weapons if they have better dps than ur current one
Das how i beat 3bc. In 4bc there's no hp potions available at all and dps scaling is lower than 3bc so finding it challenging.
>buy new weapons if they have better dps than ur current one
terrible advice. You shouldn't really pay attention to the dps numbers. Sometimes the crit condition is too hard to achieve, or it's a really bad weapon with an awkward combo that sucks on bosses. You can really screw yourself over if all you're doing is chasing damage numbers.
the challenge is maintaing dps scaling and conserving hp >look up optimal route so you get the most scrolls and scroll fragments >get two green mutations for healing, gastronomy and another >buy new weapons if they have better dps than ur current one
Das how i beat 3bc. In 4bc there's no hp potions available at all and dps scaling is lower than 3bc so finding it challenging.
both of you are dumb
the real answer is that the DPS numbers are often wildly innacurate and nonsencial to the point theyre not a reliable source of information
yeah, everyone was hyping it so much, as got burnt on it delayed buying hades for so long, somehow with even less weapons each hades run seems a lot more different thanks to the god bonuses and love it
Meta progression is fine, but there's a limit. Nuclear Throne I would say is a good example of what I like. There's a ton of different characters to unlock, but that's about it. You don't unlock anything like extra starting health to make the run easier. Ultimately it's player skill alone that will take them to the end of the game.
5 months ago
Anonymous
Yes that's a roguelike
5 months ago
Anonymous
Well, an example of meta progression I don't like is rogue legacy. So much of the game is locked behind building the base, and the player is basically required to fail runs a bunch of times so they can finally unlock enough shit to actually stand a chance at beating it.
5 months ago
Anonymous
It's not, though Roguelikes often have the same philosophy
nah, there are many roguelites without shitty meta progression, like spelunky, developers made a choice and you can criticize them for it, frick off with the 'wrong genre' bs
I'm sure the gameplay will be fun, but it might be a little underwhelming until they have time to add a bunch of content like they did with Dead Cells.
I put like 7 hours into this game over the years, never really got into it cause I got distracted by other games
What I never really understood is why most enemies are locked to the platform they patrol on
You can just toss any turret onto it and never be in any danger
Motion Twin screwed over the Die2Nite fanbase by cancelling the Die2Nite Zero alpha and does not deserve your financial support for these gross consumer-unfriendly practices.
Im trying to put a pirated version on my Steam Deck to try it out and used Proton Expiremental and I cant get it to load up? Do I need Lutris or Wine or something else? Completely new with all this.
How did you install it? When I pirate games on my deck, I download the setup folders, install it through lutris, then add the game .exe to steam and it usually works.
for some reason I can never get fitgirl repacks to work though.
I had it on my PC, on an External HDD, works perfect on PC. Dragged and dropped onto my Steam Deck and it wont load. Tried Proton and nothing. Not sure what im doing wrong if anything or if anyone knows how to do it?
No. Dead Cells is extremely shallow. It tricks you into thinking it has a lot of content but all of it ends up being irrelevant.
Combat isn't all that great, weapons are boring, mutations are worthless, the entire setting seems cool and mysterious at first but it amounts to literally nothing, the enemies and bosses are uninspired and bland and the way it ties into it's roguelike elegant is awful and the definition of artificial difficulty.
The only interesting thing about Dead Cells is the protagonist's design.
Also for some reason the devs refer to it as a "metroidvania roguelike" which is moronic. There's nothing metroidvania-esque about the game.
For any indie devs out there: can we get more regular games first, then come out with a roguelike mode for those wanting to dive deeper into the combat?
Indies produce all sorts of content, it's just that roguelites proved to be consistently lucrative. The nature of a highly competitive market is seeing lots of largely identical products.
I think player spending habits have changed too. They used to be fine spending $60 for 6-8 hour-long AAA linear shooter, now they want 100+ hours from an indie game that's fifteen bucks tops.
>game becomes more and more random as you progress >thus less and less predictable >and bloated with more and more shit stuff that don't have synergy >making your gameplay performance and experience worse the more you progress
Frick Isaac. Frick Dead Cells. And frick people who design game progress like this.
No. It's pretty bad, even. if you include roguelikes, it's way inferior to isaac, slay the spire, FTL. If you mean only roguelites, hades blows it out the water, even astral ascent released recently, which has almost the same gameplay as dead cells, is way better
Yes, the steam policy says you can refund after playing for 2 hours or less. You should learn some English before trying to make a point
Even if you were right, that policy only applies to automatic refunds. They will still refund it if you've played for 3 hours, it's just that someone will manually look at the ticket
Playing a roguelite for 2 hours just to refund it is moronic. Most sane people can figure out if they like or hate a roguelite in much less time than that.
>roguelite
one of the worst game genres
>we can't produce enough maps and enemy types so play the same levels over and over again but with different builds
Dead Cells has a shit ton of content
Quantity of content is the enemy of great game design and is exactly why Dead Cells sucks. Too much bullshit content.
Pfff, what in Dead Cells is bullshit content? All of it is great.
Shitloads of teleporting enemies and wallhack projectiles/damage fields on the higher difficulties for one.
what exactly is the difference between a roguelite and a roguelike?
roguelike is a specific kind of tile-based turn-based strategy rpg with randomly generated levels and permadeath, like stone soup or caves of qud
roguelite can be any genre, it just keeps the random levels and permadeath
roguelites have meta-run progression systems
>Roguelike
Actually plays like rogue. Dungeon crawler, grid based movement, the particular simultaneous turn system made famous by Rogue, plus procgen and permadeath, would be your minimum requirements
>Roguelite
Has those last 2, procgen and permadeath, but doesn't fit the above Roguelike definition.
It's in the names, bro. One is like Rogue. The other has lesser/diet (lite) elements from Rogue.
It is from the few ive played
Im currently trying to beat 4BC.
Its quite hard tbh. Also I think by now its the roguelite Ive played the longest.
3bc is kicking my ass 🙁
the challenge is maintaing dps scaling and conserving hp
>look up optimal route so you get the most scrolls and scroll fragments
>get two green mutations for healing, gastronomy and another
>buy new weapons if they have better dps than ur current one
Das how i beat 3bc. In 4bc there's no hp potions available at all and dps scaling is lower than 3bc so finding it challenging.
>buy new weapons if they have better dps than ur current one
terrible advice. You shouldn't really pay attention to the dps numbers. Sometimes the crit condition is too hard to achieve, or it's a really bad weapon with an awkward combo that sucks on bosses. You can really screw yourself over if all you're doing is chasing damage numbers.
both of you are dumb
the real answer is that the DPS numbers are often wildly innacurate and nonsencial to the point theyre not a reliable source of information
I got bored of it quick. Runs are samey no matter what weapons you get.
yeah, everyone was hyping it so much, as got burnt on it delayed buying hades for so long, somehow with even less weapons each hades run seems a lot more different thanks to the god bonuses and love it
moron
Too much post processing and particle effects, makes it seem difficult to keep track of what's on screen.
It's good but I like Isaac and Atomicrops better
I could never get into Isaac. I think it's the art style.
yeah exactly the same for me. I just dont want to look at blood, maggots and womb flesh for hundreds of hours.
It's really good, in spite of steakmund. If the artstyle is the big issue, try the deep labs mod
>Atomicrops
Nice
Yeah... I'm just not a fan of the character or enemy designs. The biomes are all really boring too.
I love the music though.
I prefer roguelites that give you a powerful upgrade tree rather than unlocking shit to find randomly
I'm not a fan of this because a lot of the time it just turns into "play enough runs so you can finally be powerful enough to actually beat the game"
I'd argue that if you didn't want to do multiple ultimately very similar runs, you shouldn't play a roguelite
No, what I meant is that I prefer actually getting good at the game, rather than just unlocking a bunch of shit that makes the game easy.
That's what roguelikes with a k are for
Meta progression is fine, but there's a limit. Nuclear Throne I would say is a good example of what I like. There's a ton of different characters to unlock, but that's about it. You don't unlock anything like extra starting health to make the run easier. Ultimately it's player skill alone that will take them to the end of the game.
Yes that's a roguelike
Well, an example of meta progression I don't like is rogue legacy. So much of the game is locked behind building the base, and the player is basically required to fail runs a bunch of times so they can finally unlock enough shit to actually stand a chance at beating it.
It's not, though Roguelikes often have the same philosophy
nah, there are many roguelites without shitty meta progression, like spelunky, developers made a choice and you can criticize them for it, frick off with the 'wrong genre' bs
Will their new furry game be as good as this one?
I'm sure the gameplay will be fun, but it might be a little underwhelming until they have time to add a bunch of content like they did with Dead Cells.
that title goes to post cord
I put like 7 hours into this game over the years, never really got into it cause I got distracted by other games
What I never really understood is why most enemies are locked to the platform they patrol on
You can just toss any turret onto it and never be in any danger
Yeah that goes away on the higher difficulties. Enemies will relentlessly chase you throughout the biome and you have to deal with them.
Motion Twin screwed over the Die2Nite fanbase by cancelling the Die2Nite Zero alpha and does not deserve your financial support for these gross consumer-unfriendly practices.
Im trying to put a pirated version on my Steam Deck to try it out and used Proton Expiremental and I cant get it to load up? Do I need Lutris or Wine or something else? Completely new with all this.
How did you install it? When I pirate games on my deck, I download the setup folders, install it through lutris, then add the game .exe to steam and it usually works.
for some reason I can never get fitgirl repacks to work though.
I had it on my PC, on an External HDD, works perfect on PC. Dragged and dropped onto my Steam Deck and it wont load. Tried Proton and nothing. Not sure what im doing wrong if anything or if anyone knows how to do it?
Im wondering if doing the set up on Windows is whats screwing me up. I need to do the set up process on the actual Steam Deck?...
It might help. Lutris sets up a fake little c drive folder with lots of other things that might be required by the game.
Recently got risk of rains returns and many this is not as good as I remembered. Maybe I did have nostalgia goggles on
Descenders is a very underrated roguelike. BMX biking with decent dnb soundtrack
The better question is whether it's a more bullshit roguelite on the highest difficulty than pic related.
Skul is easy though?
Say that again after beating it on Dark Mirror level 10.
Unfortunately the game's general balance is still dogshit, including difficulty scaling and item/skill viability.
>Say that again after beating it on Dark Mirror level 10.
Easy as frick, picrel is DM10 + true end + secret boss
And censoring all this for?
so you have to think of your own build and skull and not have it handed to you
I pirated this and dropped it after 3 hours. Something about it was just so boring
>the super consistent game with almost no RNG on 5 boss cells
>bullshit
how
DAE vampire survivors???
what?
I had no idea what roguelite meant until I read this thread, now I'm a bit disappointed about Ragnarok's Free Update on the 13th.
Isaac mogs it hard
No. Dead Cells is extremely shallow. It tricks you into thinking it has a lot of content but all of it ends up being irrelevant.
Combat isn't all that great, weapons are boring, mutations are worthless, the entire setting seems cool and mysterious at first but it amounts to literally nothing, the enemies and bosses are uninspired and bland and the way it ties into it's roguelike elegant is awful and the definition of artificial difficulty.
The only interesting thing about Dead Cells is the protagonist's design.
Also for some reason the devs refer to it as a "metroidvania roguelike" which is moronic. There's nothing metroidvania-esque about the game.
Hades and Binding of Isaac are vastly superior.
All of your post is wrong, but I would like to address this part:
>"There's nothing metroidvania-esque about the game."
They're referring to the movement upgrades like the wall run that unlock new areas and paths through the game.
Every roguelike has some kind of permanent upgrade that allows you to reach areas and shit. Doesn't make them a metroidvania.
Not really. In fact, I can't think of a single other roguelike that has levels locked off from permanent movement upgrades.
>mutations are worthless
youre on crack, theyre insanely overpowered
It was at one point.
I'm waiting for this autism, the demo was fun
https://store.steampowered.com/app/2084300/Schism/
Not even close.
Hows Dome Keeper?
For any indie devs out there: can we get more regular games first, then come out with a roguelike mode for those wanting to dive deeper into the combat?
Indies produce all sorts of content, it's just that roguelites proved to be consistently lucrative. The nature of a highly competitive market is seeing lots of largely identical products.
I think player spending habits have changed too. They used to be fine spending $60 for 6-8 hour-long AAA linear shooter, now they want 100+ hours from an indie game that's fifteen bucks tops.
>They used to be fine spending $60 for 6-8 hour-long AAA linear shooter
Now they're find spending $70 on one that's 3 hours long and half cutscenes.
Indies > AAA
This shit gets old long before you even unlock all the zones
FTL
>game becomes more and more random as you progress
>thus less and less predictable
>and bloated with more and more shit stuff that don't have synergy
>making your gameplay performance and experience worse the more you progress
Frick Isaac. Frick Dead Cells. And frick people who design game progress like this.
You know you can turn off the items you don't like in Dead Cells, right? It doesn't even disable achievements.
Get good scrub.
No. It's pretty bad, even. if you include roguelikes, it's way inferior to isaac, slay the spire, FTL. If you mean only roguelites, hades blows it out the water, even astral ascent released recently, which has almost the same gameplay as dead cells, is way better
Refunded after 2 hours
What a garbage overrated game
Ive played tons of roguelikes and this gotta be one of the worst
>Refunded after 2 hours
>after
lmao moron
Yes, the steam policy says you can refund after playing for 2 hours or less. You should learn some English before trying to make a point
Even if you were right, that policy only applies to automatic refunds. They will still refund it if you've played for 3 hours, it's just that someone will manually look at the ticket
Playing a roguelite for 2 hours just to refund it is moronic. Most sane people can figure out if they like or hate a roguelite in much less time than that.
seethe more paypig