Crunch was more common back then, you just didn't hear about it because game devs were all artists treating games like a passion project worth sacrificing their social life for. Nowadays the majority of devs are just in it for the paycheque, which is why they b***h constantly about having to actually put in effort
No a lot of them aren‘t in it for the paycheck, other industries pay way better for programming skills. They aren‘t in it for the art because most AAA games aren‘t art and there is no room for artistic expression if there are 400 people working on a single game with no coherent designvision
I do it for a stable paycheck in an industry i like. Being an indie is a crapshoot if you make enough to survive. Id probably have to move somewhere cheaper if i tried that.
Any decent programmer working in game dev can lead to work on mobile development or industrial software and immediately double their salary. Nobody decent is in the industry for the money.
>everyone is on X
I'm not. No one in my family is anymore. We all used to use it when it was called Twitter and stopped using it during the Trump administration. I'd really recommend you do the same ASAP.
I still have a Twitter account that I exclusively use to promote my Content Creation™ gig, and I'm disgusted with what I see there every time I log on. It's genuinely so much worse than it used to be, and it was already bad for years before I left. If you use it every day you are likely driving yourself insane.
Please stop using it.
This. Twitter is making people insane, I don't know how people can tolerate browsing it all day, it's so bad that it made Ganker worse by proxy because a lot of Ganker users also use Twitter and they pick up the shit mannerisms and behaviors from there.
>shitter
Man I don't even have a twitter, it took me a solid minute to understand you were talking about that site and its users...
Think of autists like me and be clearer, mang
This era of games is better than the 90’s. Feel like people have nostalgia in their eyes. Look me in the eyes and tell me what games are better than Baldurs Gate 3, TOTK, Armored Core 6, Starfield, HiFi Rush, Likmin 4, Spider-Man , MK One
Baldurs Gate 3
I would like to say bg 1 or 2 but I would rather stick to games I have actually played, so temple of elemental evil, not the 90s but close to it
TOTK
pick any other zelda game, even BOTW at least that had the slighest bit of respect for it's setting while TOTK just Pretended the events of the previous game didn't happen
Armored Core 6
Can't think of any old mecha games I have played but my only real complaint about this one is some of the bosses were more difficult than they should have been, pretty good
Starfield
X: Beyond the Frontier, haven't actually played it but x3 that I did play is descended from it so it's probably pretty alright
HiFi Rush
don't know much about this but devil may cry I guess
Likmin 4
never played one of these, i'm sure it's better than that awful hotel tranylvania one though
Spider-Man
spider-Man 2 for the ps2
MK One
any game with king of fighters in the title, maybe not Fatal Fury: King of Fighters
yes
more shorter games with worse graphics means more games being made taking more risks
inevitably you also get more bad ones but equally you get more good or interesting ones too
it's better than everything being the same homogenized slop
I dunno. I like big open world games where I can do whatever the frick I want.
On the other hand, I rather have them think it through more. Let it actually brew up into somethin amazing.
I unironically want this. It'll eventually weed out all the homosexuals that dont care about videogames.
And then we can have small passionate dev teams again.
the "paid more to work less" part just feels like a tacked on teenager /r/antiwork utopia sentiment that makes no sense
it just reminds me of that sam hyde bit "everyone should have everything and everything should be free~~~"
people who don't support that sentiment are teenagers or adults living with their parents
In theory it sounds good, but in practice you stop caring when your boss gives you unpaid overtime, bad customer treatment, less than minimum wage, or crunch. My first job was at a mom and pop store where I get paid less than minimum wage and I got nothing for taking the extra mile.
If you've worked a job, then you'll understand that the system incentivizes people who punish hardworkers. Your boss isn't going to give you an extra bonus taking the extra mile most of the time, he's going to milk you for less pay before tossing you out for another idiot who does the same. Outsourcing would be unthinkable to those who respect workers.
>I'd rather pay for a worse product as long as the people making it have less work load
what level of goyim is this? why are there thousands of people like this on twitter? what's their endgame?
>Shorter games
Good for people who actually have a life, and let me more time to play more games >Worse graphics
As long as there's a great artstyle, it's not a problem >Less overworked devs
This will definitly improve their productivity >Paid more
Better working conditions will attract more people in the field
No, the fact that all the talented programmers and comp scies went to sillicon valley is a big reason why modern engines are such unoptimized garbage and there are only a handful of companies that can maintain their own engine
They use a lot of products from "lazy devs" as well, take discord, apple, and telegram for instance. People are willing to take the extra mile under relaxed conditions whereas they're unwilling to work more after being pushed too hard. the 40 hour work made people more productive
I want absolute lazy trend-following BADASS slop made by a billion dollar company underpaying a bunch of imported barely evolved from our primate ancestor pajeets
You could just have studios that care more about their finished product than their annual Q4 earnings and give the devs the time they need to make a good game instead of forcing them to shit out something rushed and half-finished in time for the holiday season. Could we maybe try that?
It has been proven time and time again that giving video game creatives more time off/more money/more benefits does nothing but bloat "development" costs. The only thing that is directly correlated with game quality is how long devs have been at any one company, this is the reason why Japanese games on the average are better than Western ones.
You must realise that the virtue brigade has no intentions of putting their money where their mouth is. They'll preach all day about how devs should get paid more to work less, but when the game finally realises and it's both bad and overpriced they'll be the first to complain about capitalism or some other virtue crusade. Don't even engage with these sorts of people.
>paid more to work less
games would be $200 minimum for a one hour experience
You must realise that the virtue brigade has no intentions of putting their money where their mouth is. They'll preach all day about how devs should get paid more to work less, but when the game finally realises and it's both bad and overpriced they'll be the first to complain about capitalism or some other virtue crusade. Don't even engage with these sorts of people.
You both aren't all there. These people don't want to work, at all. They want UBI/corporate welfare for existing. The video game industry is just one of the few willing to basically give them that.
>You both aren't all there. These people don't want to work, at all. They want UBI/corporate welfare for existing.
Unironically based if they are, because it is 10x better than what we currently have now where you get shit products from burning out talented people.
The layoffs are happening because the setup I described cannot work long term, moron. Everyone saw Elon cut the fat from Twitter and realized the people who wanted free lunch every day and unmonitored work from home were leeches that drove down productivity and quality. The talented people you are describing never left, and in fact can now get paid more for their efforts.
7 months ago
Anonymous
>worshipping Elon who turned twitter into a shit product by stripping out every feature while still losing money
Ah that explains explains everything, you're an idiot conservative. Go back to selling greco-roman penis pills on your substack blog or something.
7 months ago
Anonymous
Phone verification is for the benefit of the state, and no nobody can stand up to the state, whenever a company does something you don't like stop to consider if the government might have pressured them into it
I want shorter games with worse graphics made by people impassioned to do the best they can while knowing when to stop or otherwise not feeling the need to overexert for mere curb appeal. This doesn't mean I want abruptly short games with the worst graphics or intentionally bad graphics either.
But I also never pay more than $10 for a video game nowadays and pirate the rest, so that's what I expect/demand
No, it's fricking moronic because it presents a false dichotomy: It implies that you cannot have games that are long with good graphics while at the same time paying the devs well and making them work reasonable hours, which is simply false. Just because corpos don't do it doesn't mean it's impossible
What I want is a game with fun gameplay. The graphics only need to be good enough and in regards to length, it doesn't need to be disproportionately long, I don't want useless padding or anything, but I'd at least like to get my money's worth.
Of course not - because that image is used in the completely wrong manner. AAA Slop (And even double A now, to some degree) is absolutely mired in tech debt, awful diversity hires and bad practices all around. And those people that say this nonsense always attach themselves to either the most recent AAA Slop (Goy of War, Horizon, TLoU, etcetera), which was precisely composed of bloated teams, crunch and what have you, OR, they're attached to "le heckin' epic indie game about depression", to which this image doesn't apply REGARDLESS.
What I absolutely do want is the return of more focused lower-budget experiences that allow for greater experimentation and variety in games, to which that image DOES apply, more or less (Sans the working part, though that's more to do with me wanting passionate devs that know hteir craft more than anything). But morons that spam it would not be very happy if GOY OF WAR 3 looked like total ass and was mired with even worse combat.
People who have never worked in an industry based on release cycles will never understand crunch. Crunch is just necessary. It's like tax season; if you work at a big four firm you will always be doing overtime during tax season no matter what. You will work less between game releases and way more just while actively developing and releasing a new game. That's just how the industry goes for everything from movies to consumer technology. >b-but movies have unions
Union shoots can still regularly hit 14 hours a day. Not only that but due to unions, studios have become reliant on VFX artists who are either foreign or largely non-unionized and crunch even harder.
Wanna know a good way to reduce crunch?
Not spending months on useless tech like shrinking horse balls with the weather. Thats time that could be spent getting ahead of schedule instead of wasting on vapid shit that only exists to stroke their own dick at the expense of everything else.
You think it took the entire studio months for horse balls? You may think you don't care about the little details in a game, but a lot of your favorite games would be crap without them.
The problem with crunches is the lack of scaling in video game production.
As more complex games require more complex assets and technology, companies do not try to utilize extensive approach to production scaling, instead relying on intensive increases of work per hour, which, for the lack of innovation in video game production technology, creates crunches. The solution is either outsourcing or in-house production scaling. The former led to the creation of Starfield, the blandest slop game of all time. The latter requires more money, which the cheapass israelite shareholders do not want to allocate. So the average worker suffers from increased workload.
King Kong game is a pure gameplay game. You are going to put your money where your mouth is and support it right? Surely the bad graphics wont deter you.
I want good games, and the best games are generally made by smaller teams, because you get more of a concentrated vision, and less cooks in the kitchen.
"Crunch" seems like a meme. I'm sure there have been companies that have worked their employees the point of abuse(and that was mostly happening in Japan in the 80's), but it's clearly become a bargaining chip at this point. A piece of bad press that workers can hold over the heads of companies so they can get away with doing less work.
And to those workers I say: whatever. do what you need to do to look after yourself. I don't really care. No one else looks after you, so why shouldn't you sick a dagger in the side of your employers and bleed them for all they're worth?
"Crunch" is what happens when you don't do your assignments on time. The idea that devs work really hard all the time and don't slack off then suddenly at the 11th hour have to work twice as hard is hilarious.
Its not. It comes from bad management and having bad producers. Crunch always happens because there is a arbitrary time limit put on a game such as getting a game on store shelves and management not knowing what can realistically get done in that time. Games with good producers will know when the game is having issues and will push back on management making these unrealistic obligations. Crunch was also a lot easier to enforce when people were still in the office. Devs are remote now so its going to happen a lot less now.
>there is a arbitrary time limit put on a game
Fricking no, there is no expected release date when a project begins. It's only when development is reaching its end that estimations for release dates start coming out.
And once again, no, people on the ground level frick things up just as much as management. You've never had a job if you disagree. The same company that hired an incompetent manager didn't suddenly get better at hiring when it came to ground level staff.
Ive worked crunch at AAA studios before. Of course there are lazy and incompetent people but thats true for every job. Management should be tracking that though throughout the project. Employees dont suddenly get dumber at the end for no reason. The problem is they have bad or no projections of how much time the project actually needs and how much work is actually getting done every month.
>Ive worked crunch at AAA studios before
Funny how every single internet thread on any topic just happens to have an expert with first hand experience right there to dispense the correct views.
I want good games, and the best games are generally made by smaller teams, because you get more of a concentrated vision, and less cooks in the kitchen.
"Crunch" seems like a meme. I'm sure there have been companies that have worked their employees the point of abuse(and that was mostly happening in Japan in the 80's), but it's clearly become a bargaining chip at this point. A piece of bad press that workers can hold over the heads of companies so they can get away with doing less work.
And to those workers I say: whatever. do what you need to do to look after yourself. I don't really care. No one else looks after you, so why shouldn't you sick a dagger in the side of your employers and bleed them for all they're worth?
[...]
The midwits who say this haven't worked a job
I know tech people, and I know the amount of "pretend to work" they get away with.
I don't blame them, but come on now... Their bosses aren't beating them in the office and forcing them to sleep at their desk, like what literally happened in 80's Japan.
Its not. It comes from bad management and having bad producers. Crunch always happens because there is a arbitrary time limit put on a game such as getting a game on store shelves and management not knowing what can realistically get done in that time. Games with good producers will know when the game is having issues and will push back on management making these unrealistic obligations. Crunch was also a lot easier to enforce when people were still in the office. Devs are remote now so its going to happen a lot less now.
I'm an unironic outsourced software fresher jeet:
It took a team of 6 of us(of which only 2 of us were new to the job) to do what was expected of 20 people in the current project I'm a part of
The disparity is because of shitty management as one would expect
The six of us have put in overtime over multiple weeks (including multiple weekends) to make sure we meet the deadlines
I have been constantly overworked for close to 5 months now
But... the deadlines have arrived, and now we're looking good to go i.e developments have finished. We're just leaning back and resting as things seem fine
Make of this information whatever you will
No, it's not video game development, and no I have not played a single Bethesda game. Unless DOOM counts because they were the publisher
"Crunch" is what happens when you don't do your assignments on time. The idea that devs work really hard all the time and don't slack off then suddenly at the 11th hour have to work twice as hard is hilarious.
I've worked more than enough jobs to know that half of the problems are caused by the disconnect between management and reality, and the other half are caused by staff at the bottom of the ladder who don't have a clue what they're doing or how to do it, and even if they did they likely wouldn't care.
I know tech people, and I know the amount of "pretend to work" they get away with.
I don't blame them, but come on now... Their bosses aren't beating them in the office and forcing them to sleep at their desk, like what literally happened in 80's Japan.
It's the worst field to work in as a software engineer. You get less pay and are overworked in comparison.
I know tech people, and I know the amount of "pretend to work" they get away with.
I don't blame them, but come on now... Their bosses aren't beating them in the office and forcing them to sleep at their desk, like what literally happened in 80's Japan.
Yeah, research into shorter work weeks pretty consistently shows increased productivity and happier employees producing better results. I agree with the better pay just cuz people with stable housing, food, and healthcare access are happier and do better work as well.
I'd add to this that release dates should be set via consensus among the people actually working on the game, and they shouldn't have to decide on one until they're confident it can be done.
Why not make your own indie studio?
Game development only requires capital you already have, a computer, and a team of people with common values and goals.
You don't need to work for "The devil" at Activision. Just make your own studio and make your own game and pay everyone fairly and have the work schedule you want, and make the low quality stuff you want. Then you get every demand met.
>I want shorter games
I want games without pointless padding quests or dull quests solely use to make your "open world" game not be the linear experience it actually is. I don't want collectathons that don't need to exist. I don't want tedium and grinding for no reason. It means I want quality over quantity >With worse graphics
I want the game to be good. It doesn't need the best graphics, but it doesn't hurt to have them. If the selling point of your game is its graphics then your cared more about them then good gameplay so I couldn't care less. If I wanted good graphics I'd go outside or take drugs. >paid more to work less
Dumb write of the post is delusion if he thinks there's a company that'd willingly do this. But I guess it means a company that's actually passionate about its staff and wants them to be successful. You'd have better luck with an indie dev nowdays for this.
>I’m so glad the gaming industry is now total fricking garbage now with unfinished games sold at $70, because now devs who likely hate my fricking guts are paid more to be even lazier
None of these people play video games. They are pozzers that hang around hobby discussion just so they can infect everything with their shitty politics.
>worse graphics
I strongly agree. studios could save a lot of time and resources if they made games with PS3 tier graphics. and very few games actually benefit from making their graphics better than that.
Gollum was laughed at because it: >ran like shit >had atrociously bad gameplay >had bugs everywhere >was asking for twice the game's price as Day 1 cosmetic and emote DLC >corner cutting out the ass
But Gollum was a bad game because they took a team that only had experience with point and click games and told them to make an AA stealth game with realistic graphics with an unreasonable deadline.
Cyberpunk had half of those issues too but sold over 10 million copies on preorders. Yea the team made The Witcher 3 so some of the hype was around that but the game's graphics did a lot of help with marketing.
NTA, but Gollum had basically no marketing, so I don't really think it would ever get much preordering. I literally never knew it existed until it came out.
Cyberpunk was EVERYWHERE.
>I want worse games made by lazy people who are paid alot, I'm not kidding
You don't even have to look at the image to know this was written by a sonic fan
I want game devs whipped with barbed lashes by demons and worked 25 hours a day and kino games. Afterwards they should be fed to Blek'tathregor the Beginning and End of All Things as He demands. I simply don't give a shit about le crunch. Everyone works shit hours sometimes. Deal with it.
There's always going to be times when you need to hunker down and do extra work, everyone does it and yet game devs act like they're being holocausted when it happens to them. They are working in an industry with hard deadlines so it's inescapable. And I reiterate - I simply do not care they have to and in fact hope they sudlffer) suffer as much as possible before being fired immediately when their slop ships
Define short games
I just want shit that is like 20-40 hours long. Less than that, and it's forgettable for most of the time. More than that, and it's a slog unless there is something immersive or unique about it.
>Be Tumblr user >Website is invaded by bots and bans porn >Move to Twitter >The cancer that defined Tumblr also moves along to Twitter >Suddenly, guys that used to make fun of SJW's became them as well
Why did people even do this when Twitter became a worse Tumblr?
It's like jumping from a ship that is sinking to one that isn't, but is suddenly invaded by Somali pirates because they were in the previous ship as well. >At least this ship isn't sinki- >SHUT UP WHITE MAN! ME AM CAPTAIN NOW! PULL DOWN PANTS!
>none of what sonic is saying involves that game having "epic" drawn out cutscenes of kong having PTSD
I’d say so since long drawnout cutscenes like that are only done by bad game developers.
I can see where it's coming from >worse graphics
Graphics have stagnated for the last decade or so and the difference between a modern AAA and an AAA in 2012 is far less significant than between an AAA in 2012 and a game in 2002, but the technical demand has only increased. I've played Dying Light 2 lately and I'm gladly surprised the developers did not go full moron on graphics that nobody will notice, it's optimized. Games just don't give a lot of reasons nowadays to upgrade from a GTX 970, which would have been unthinkable in the past given that it was released 9 years ago, but that's graphical stagnancy for ya. >shorter games
A lot of longer games nowadays have a mindless collect-a-ton element to them to artificially extend the game's gameplay time but it just makes repeat playthroughs really annoying. It's basically filler aimed at casuals but that also causes a really low completion rate for the games because people are compelled to do the filler but then get bored of the game midway through, not that the large companies care because all they're concerned about is whether the game was bought. Elden Ring's completion rate is insane for a popular game and that's because it focused more on gameplay and filling the open-world with fresh content rather than add collectibles and challenges all over the place. >paid more to work less
Large companies have a tendency to hire lots of employees for comparatively small wages and overwork them, but I don't think indie developers are paid more than AAA developers, unless they already released a successful game and have the money to burn.
My favorite games are all in the 5-20 hours range, any more than that is always shit.
Today you can't sell a GOOD game for 60 dollars if it's less than 40 hours long because normalgays will complain.
>morons cherry picking one (1) example of a shitty cash grab in an ocean of high budget garbage made on crunch of the EXACT SAME QUALITY as that shitty cash grab and thinking it disproves the original point
The people who post this aren't gamers, they're political activists using video games to shill their politics. It's thinly-veiled "Workers of the World Unite" bullshit.
>Shorter
I don't want shorter, I just want games without moronic collectathon elements like "collect 900 korok seeds luhmao" >worse graphics
I don't see why you'd want games to look worse, unless you're talking about maybe dogshit performance and asset bloat making all games 3TB's. In which case, I don't want uglier games, I just want games developed by people who are good at their job >paid more
games are already 70 dollars in the massively large industry that has never been bigger. Frick paying them more, how about you stop hiring random celebrities to do a bad job voice acting and that'll unbloat your budget by several tens of millions. Also starting hanging the video game israelites by trees and get microtransactions and that whole $70 shit under control. >Work less
I get it, crunch is bad, yeah yeah, but these games are optimized like shit. These worthless gays should be working MORE. Why is it expected for new games to be halfway unfunctional at launch?
I just want the 90's and early 2000's back
Crunch was more common back then, you just didn't hear about it because game devs were all artists treating games like a passion project worth sacrificing their social life for. Nowadays the majority of devs are just in it for the paycheque, which is why they b***h constantly about having to actually put in effort
No a lot of them aren‘t in it for the paycheck, other industries pay way better for programming skills. They aren‘t in it for the art because most AAA games aren‘t art and there is no room for artistic expression if there are 400 people working on a single game with no coherent designvision
They're in it because they're lazy and want a clique that's it.
I do it for a stable paycheck in an industry i like. Being an indie is a crapshoot if you make enough to survive. Id probably have to move somewhere cheaper if i tried that.
Any decent programmer working in game dev can lead to work on mobile development or industrial software and immediately double their salary. Nobody decent is in the industry for the money.
If every single shitter user dropped dead within the next 5 minutes, which sectors of society would suffer?
everyone is on X
do you think a world without people would result in a better society?
I'm not, so yes, everyone using it dying would make it all the more enjoyable to me.
Also, it's shitter, homosexual. You die first.
>everyone is on X
shalom
>X
>israeli
It's owned by Elon, who is public israelite enemy #2 behind Hamas
>Elon
>Not a israelite
Nice try, Shlomo.
>everyone is on X
Most people aren't..
Then go back and stay there, Black person
>do you think a world without people would result in a better society?
Absolutely.
Has an account maybe even posts every few weeks or even a couple times a week maybe.
actually on x no not really
I'm not. None of my friends or family are.
that's the fricking problem
twitter being "the global website" is a bad thing
if anything, elon musk is fricking up for NOT killing it
Yes 100% give me the kill button and I will press it without a second thought
>everyone is on X
I'm not. No one in my family is anymore. We all used to use it when it was called Twitter and stopped using it during the Trump administration. I'd really recommend you do the same ASAP.
I still have a Twitter account that I exclusively use to promote my Content Creation™ gig, and I'm disgusted with what I see there every time I log on. It's genuinely so much worse than it used to be, and it was already bad for years before I left. If you use it every day you are likely driving yourself insane.
Please stop using it.
This. Twitter is making people insane, I don't know how people can tolerate browsing it all day, it's so bad that it made Ganker worse by proxy because a lot of Ganker users also use Twitter and they pick up the shit mannerisms and behaviors from there.
>everyone is on X
Literally only 19%, and the loonies who parrot this bullshit make up less than 2% of this
Overpopulation is a serious issue.
i have never ever used twitter and i never will have a nice day
None that is important
Feminine products targeted towards transwomen
>shitter
Man I don't even have a twitter, it took me a solid minute to understand you were talking about that site and its users...
Think of autists like me and be clearer, mang
>Think of autists
No, they can die too
Politics. Thankfully.
Lewd enjoyer such as myself given artists are moronic and use that shit.
is there even a better option? pixiv sucks ass
newgrounds unironically
Gay orgies.
Mental hospitals would be packed to the brim with morons replying to other morons 240 character long shit scrawlings on the walls.
But all the twitter users would be dead. Why would there be a sudden deluge of new twitter users?
Oh sorry, I forgot they dropped dead.
Animation I guess.
The hustling and bustling "pre-debut" vtuber community may never recover! D:
Whatever sector advertised on Ganker
Lewd artists but only a small percentage don't have a pixiv account.
The biggest one would be me because we lose a lot of good porn artist. Aside of that....I don't think we lose anything important.
This era of games is better than the 90’s. Feel like people have nostalgia in their eyes. Look me in the eyes and tell me what games are better than Baldurs Gate 3, TOTK, Armored Core 6, Starfield, HiFi Rush, Likmin 4, Spider-Man , MK One
Please have a nice day if this is an unironic post, thank you
I’m not kidding
Name me some games better than the ones I listed in 1999
Superman 64
Sonic 2006
It's crazy to think that the games that come out now are somehow more broken than 06 at launch and everyone is just ok with it
slopkino
kek, almost got me
Didn't read
You got wienery and ruined the bait
Baldurs Gate 3
I would like to say bg 1 or 2 but I would rather stick to games I have actually played, so temple of elemental evil, not the 90s but close to it
TOTK
pick any other zelda game, even BOTW at least that had the slighest bit of respect for it's setting while TOTK just Pretended the events of the previous game didn't happen
Armored Core 6
Can't think of any old mecha games I have played but my only real complaint about this one is some of the bosses were more difficult than they should have been, pretty good
Starfield
X: Beyond the Frontier, haven't actually played it but x3 that I did play is descended from it so it's probably pretty alright
HiFi Rush
don't know much about this but devil may cry I guess
Likmin 4
never played one of these, i'm sure it's better than that awful hotel tranylvania one though
Spider-Man
spider-Man 2 for the ps2
MK One
any game with king of fighters in the title, maybe not Fatal Fury: King of Fighters
>Starfield
pretty decent bait, but it's still clear that pajeet hands typed this post.
Do you seriously want more 100 hour "collect every icon in the map" ubisoftian games? Because thats what 99% of "long" games are
>6-8 hour game bad
>4-5 hour game with 20-30 hours of padding good
Zoomers unironically think like this
Does that looks like a fricking Ganker screencap to you moron? There is you answer Black person.
yes
more shorter games with worse graphics means more games being made taking more risks
inevitably you also get more bad ones but equally you get more good or interesting ones too
it's better than everything being the same homogenized slop
There's a difference between crunch and devs without ability not trying
monkey vs monkey sir
>Could have gotten a generic king kong licensed game nobody cared about
>Instead got a sovful DK64 clone that's the rave of the internet
I want a game that isn't 5 hours long but also costs 15 dollars, that's all.
>Id rather blahblahblah
>So you bought it right?
>...
>X (Formally twitter) homosexuals opinion: THE THREAD
Slit you throat homosexual
I want games with good gameplay. Barely any AAA games have that.
>Noooo you can't have people going through hard ordeals to create timeless works!!! You just CAN'T
I dunno. I like big open world games where I can do whatever the frick I want.
On the other hand, I rather have them think it through more. Let it actually brew up into somethin amazing.
I've got a BONE to pick with lazy devs
I unironically want this. It'll eventually weed out all the homosexuals that dont care about videogames.
And then we can have small passionate dev teams again.
tbh it will just burn them out.
This lol. People wonder where all of the good devs used to be, but they have yet to realize that AAA fricked over and abused their most talented devs.
>Longer 300+ hour ubisoft openworld clone #234234 with graphics slightly more than the previously title taking the soul away
Kys zoomer turd
now we're talking, that is exactly what is needed
the entire industry needs reset from homosexualry
Holy SHIT that's so in-character!
So your average triple a game
the "paid more to work less" part just feels like a tacked on teenager /r/antiwork utopia sentiment that makes no sense
it just reminds me of that sam hyde bit "everyone should have everything and everything should be free~~~"
people who don't support that sentiment are teenagers or adults living with their parents
In theory it sounds good, but in practice you stop caring when your boss gives you unpaid overtime, bad customer treatment, less than minimum wage, or crunch. My first job was at a mom and pop store where I get paid less than minimum wage and I got nothing for taking the extra mile.
yeah man jobs should just like be something you want to do not have to do ya know? 🙂
If you've worked a job, then you'll understand that the system incentivizes people who punish hardworkers. Your boss isn't going to give you an extra bonus taking the extra mile most of the time, he's going to milk you for less pay before tossing you out for another idiot who does the same. Outsourcing would be unthinkable to those who respect workers.
There's constant layoffs after acquisitions too.
There's no excuse for shit games.
>I'd rather pay for a worse product as long as the people making it have less work load
what level of goyim is this? why are there thousands of people like this on twitter? what's their endgame?
>Shorter games
Good for people who actually have a life, and let me more time to play more games
>Worse graphics
As long as there's a great artstyle, it's not a problem
>Less overworked devs
This will definitly improve their productivity
>Paid more
Better working conditions will attract more people in the field
This is unironically a great thing
Black person
Die
>Better working conditions will attract more people in the field
more people in the field is a bad thing
No, the fact that all the talented programmers and comp scies went to sillicon valley is a big reason why modern engines are such unoptimized garbage and there are only a handful of companies that can maintain their own engine
They use a lot of products from "lazy devs" as well, take discord, apple, and telegram for instance. People are willing to take the extra mile under relaxed conditions whereas they're unwilling to work more after being pushed too hard. the 40 hour work made people more productive
I like how these dimwits always omit the part that the game actually has to PLAY good.
I'd rather devs who actually put out good games, regardless of crunch existing.
No padding to fill up time, no realistic art styles, and preferably everyone working from California to be fired instantly.
>shorter games with more replayability
>a distinct art style instead of generic photorealism
>$40 instead of $60 or more
i will now buy your game
>-Anon claims
>posting a picture of an Elden Ring NPC
Oh you cheeky c**t
>Join the circus
>Complain you get treated like a clown
I want absolute lazy trend-following BADASS slop made by a billion dollar company underpaying a bunch of imported barely evolved from our primate ancestor pajeets
You could just have studios that care more about their finished product than their annual Q4 earnings and give the devs the time they need to make a good game instead of forcing them to shit out something rushed and half-finished in time for the holiday season. Could we maybe try that?
It has been proven time and time again that giving video game creatives more time off/more money/more benefits does nothing but bloat "development" costs. The only thing that is directly correlated with game quality is how long devs have been at any one company, this is the reason why Japanese games on the average are better than Western ones.
Nintendo? They treat their devs well. The CEO slashed his salary to keep his workers in. Other devs are money hungry like that ex-Unity CEO
Those games should also cost significantly less but if you tell consumption obsessed trannies who post shit like this they'll have a meltdown. Why?
are these games also cheaper or are they expecting people to start paying $80 for 5 hour, low graphic shit
>paid more to work less
games would be $200 minimum for a one hour experience
based, they pretty much are nowadays because of MTX and people have no problem paying it
You must realise that the virtue brigade has no intentions of putting their money where their mouth is. They'll preach all day about how devs should get paid more to work less, but when the game finally realises and it's both bad and overpriced they'll be the first to complain about capitalism or some other virtue crusade. Don't even engage with these sorts of people.
It is indeed entirely the fault of capitalism. They just blame the wealthy CEO instead of the workers
You both aren't all there. These people don't want to work, at all. They want UBI/corporate welfare for existing. The video game industry is just one of the few willing to basically give them that.
>You both aren't all there. These people don't want to work, at all. They want UBI/corporate welfare for existing.
Unironically based if they are, because it is 10x better than what we currently have now where you get shit products from burning out talented people.
Video games are worse because every video game company now has to be two companies: an adult daycare/welfare office and a video game company
Couldn't be any less true lmao, and if you think otherwise after all of the layoffs then you haven't worked before.
The layoffs are happening because the setup I described cannot work long term, moron. Everyone saw Elon cut the fat from Twitter and realized the people who wanted free lunch every day and unmonitored work from home were leeches that drove down productivity and quality. The talented people you are describing never left, and in fact can now get paid more for their efforts.
>worshipping Elon who turned twitter into a shit product by stripping out every feature while still losing money
Ah that explains explains everything, you're an idiot conservative. Go back to selling greco-roman penis pills on your substack blog or something.
Phone verification is for the benefit of the state, and no nobody can stand up to the state, whenever a company does something you don't like stop to consider if the government might have pressured them into it
I want shorter games with worse graphics made by people impassioned to do the best they can while knowing when to stop or otherwise not feeling the need to overexert for mere curb appeal. This doesn't mean I want abruptly short games with the worst graphics or intentionally bad graphics either.
But I also never pay more than $10 for a video game nowadays and pirate the rest, so that's what I expect/demand
No, it's fricking moronic because it presents a false dichotomy: It implies that you cannot have games that are long with good graphics while at the same time paying the devs well and making them work reasonable hours, which is simply false. Just because corpos don't do it doesn't mean it's impossible
>king kong
the devs have been taking it easy for decades though
How can they still stay afloat?
Nickelodeon money.
And Big Buck Hunter was a sucess.
What I want is a game with fun gameplay. The graphics only need to be good enough and in regards to length, it doesn't need to be disproportionately long, I don't want useless padding or anything, but I'd at least like to get my money's worth.
What Oreste doesn't understand is that if every game was King Kong those devs would be out of a job because no one would be buying games.
>21k likes
people are fricking moronic oh my god
It's Twitter. It's literally populated by morons and morons who follow morons. It's probably the worst social media platform in existence.
Of course not - because that image is used in the completely wrong manner. AAA Slop (And even double A now, to some degree) is absolutely mired in tech debt, awful diversity hires and bad practices all around. And those people that say this nonsense always attach themselves to either the most recent AAA Slop (Goy of War, Horizon, TLoU, etcetera), which was precisely composed of bloated teams, crunch and what have you, OR, they're attached to "le heckin' epic indie game about depression", to which this image doesn't apply REGARDLESS.
What I absolutely do want is the return of more focused lower-budget experiences that allow for greater experimentation and variety in games, to which that image DOES apply, more or less (Sans the working part, though that's more to do with me wanting passionate devs that know hteir craft more than anything). But morons that spam it would not be very happy if GOY OF WAR 3 looked like total ass and was mired with even worse combat.
nah people use it in exactly the way you're saying it is good you're just a schizo obssessed with "them"
Who the frick is "them"?
I spam that image and moroner and I wouldn't care if god of war looked worse or had shit combat because i wasnt going to play it anyways
People who have never worked in an industry based on release cycles will never understand crunch. Crunch is just necessary. It's like tax season; if you work at a big four firm you will always be doing overtime during tax season no matter what. You will work less between game releases and way more just while actively developing and releasing a new game. That's just how the industry goes for everything from movies to consumer technology.
>b-but movies have unions
Union shoots can still regularly hit 14 hours a day. Not only that but due to unions, studios have become reliant on VFX artists who are either foreign or largely non-unionized and crunch even harder.
Wanna know a good way to reduce crunch?
Not spending months on useless tech like shrinking horse balls with the weather. Thats time that could be spent getting ahead of schedule instead of wasting on vapid shit that only exists to stroke their own dick at the expense of everything else.
You think it took the entire studio months for horse balls? You may think you don't care about the little details in a game, but a lot of your favorite games would be crap without them.
>t. Horse ball designer
dumbest post in this thread and that's saying something
The problem with crunches is the lack of scaling in video game production.
As more complex games require more complex assets and technology, companies do not try to utilize extensive approach to production scaling, instead relying on intensive increases of work per hour, which, for the lack of innovation in video game production technology, creates crunches. The solution is either outsourcing or in-house production scaling. The former led to the creation of Starfield, the blandest slop game of all time. The latter requires more money, which the cheapass israelite shareholders do not want to allocate. So the average worker suffers from increased workload.
tl;dr it's the israelites
I want games made by people who are paid less to work more
King Kong game is a pure gameplay game. You are going to put your money where your mouth is and support it right? Surely the bad graphics wont deter you.
I am not interested in King Kong so no probably not. Games still need to have an interesting premise.
I want good games, and the best games are generally made by smaller teams, because you get more of a concentrated vision, and less cooks in the kitchen.
"Crunch" seems like a meme. I'm sure there have been companies that have worked their employees the point of abuse(and that was mostly happening in Japan in the 80's), but it's clearly become a bargaining chip at this point. A piece of bad press that workers can hold over the heads of companies so they can get away with doing less work.
And to those workers I say: whatever. do what you need to do to look after yourself. I don't really care. No one else looks after you, so why shouldn't you sick a dagger in the side of your employers and bleed them for all they're worth?
"Crunch" is what happens when you don't do your assignments on time. The idea that devs work really hard all the time and don't slack off then suddenly at the 11th hour have to work twice as hard is hilarious.
Its not. It comes from bad management and having bad producers. Crunch always happens because there is a arbitrary time limit put on a game such as getting a game on store shelves and management not knowing what can realistically get done in that time. Games with good producers will know when the game is having issues and will push back on management making these unrealistic obligations. Crunch was also a lot easier to enforce when people were still in the office. Devs are remote now so its going to happen a lot less now.
>there is a arbitrary time limit put on a game
Fricking no, there is no expected release date when a project begins. It's only when development is reaching its end that estimations for release dates start coming out.
And once again, no, people on the ground level frick things up just as much as management. You've never had a job if you disagree. The same company that hired an incompetent manager didn't suddenly get better at hiring when it came to ground level staff.
Hey genius, who do you think hired the ground level staff anyway?
All hires are done through HR.
Who hires the HR?
Ive worked crunch at AAA studios before. Of course there are lazy and incompetent people but thats true for every job. Management should be tracking that though throughout the project. Employees dont suddenly get dumber at the end for no reason. The problem is they have bad or no projections of how much time the project actually needs and how much work is actually getting done every month.
>Ive worked crunch at AAA studios before
Funny how every single internet thread on any topic just happens to have an expert with first hand experience right there to dispense the correct views.
It's HR turtles all the way down.
I'm an unironic outsourced software fresher jeet:
It took a team of 6 of us(of which only 2 of us were new to the job) to do what was expected of 20 people in the current project I'm a part of
The disparity is because of shitty management as one would expect
The six of us have put in overtime over multiple weeks (including multiple weekends) to make sure we meet the deadlines
I have been constantly overworked for close to 5 months now
But... the deadlines have arrived, and now we're looking good to go i.e developments have finished. We're just leaning back and resting as things seem fine
Make of this information whatever you will
No, it's not video game development, and no I have not played a single Bethesda game. Unless DOOM counts because they were the publisher
The midwits who say this haven't worked a job
I've worked more than enough jobs to know that half of the problems are caused by the disconnect between management and reality, and the other half are caused by staff at the bottom of the ladder who don't have a clue what they're doing or how to do it, and even if they did they likely wouldn't care.
lol
It's the worst field to work in as a software engineer. You get less pay and are overworked in comparison.
I know tech people, and I know the amount of "pretend to work" they get away with.
I don't blame them, but come on now... Their bosses aren't beating them in the office and forcing them to sleep at their desk, like what literally happened in 80's Japan.
Yeah, research into shorter work weeks pretty consistently shows increased productivity and happier employees producing better results. I agree with the better pay just cuz people with stable housing, food, and healthcare access are happier and do better work as well.
>Shorter games
Yes, that's fine
>Made by people who are paid more
So white people? Yes
depression Quest 2 let's goo!
I'd add to this that release dates should be set via consensus among the people actually working on the game, and they shouldn't have to decide on one until they're confident it can be done.
I want games made by smaller teams with smaller budgets
Indie games exist. Smaller budgets means less marketing so you need to find them yourself.
Not indie small.
I hate zoomers.
If you add "and no ESG payments or women on the dev team" everyone would agree on this.
Prove me wrong.
Pressure makes diamonds, work those code monkeys to their bones
Why not make your own indie studio?
Game development only requires capital you already have, a computer, and a team of people with common values and goals.
You don't need to work for "The devil" at Activision. Just make your own studio and make your own game and pay everyone fairly and have the work schedule you want, and make the low quality stuff you want. Then you get every demand met.
well, it's not like I have to buy this crap, so I guess it's preferable for people to produce a shit game rather than suffer during the production
>I want shorter games
I want games without pointless padding quests or dull quests solely use to make your "open world" game not be the linear experience it actually is. I don't want collectathons that don't need to exist. I don't want tedium and grinding for no reason. It means I want quality over quantity
>With worse graphics
I want the game to be good. It doesn't need the best graphics, but it doesn't hurt to have them. If the selling point of your game is its graphics then your cared more about them then good gameplay so I couldn't care less. If I wanted good graphics I'd go outside or take drugs.
>paid more to work less
Dumb write of the post is delusion if he thinks there's a company that'd willingly do this. But I guess it means a company that's actually passionate about its staff and wants them to be successful. You'd have better luck with an indie dev nowdays for this.
>hire underpaid workers and rush games to hell and back
>games end up awful
Wtf how could this happen
>I’m so glad the gaming industry is now total fricking garbage now with unfinished games sold at $70, because now devs who likely hate my fricking guts are paid more to be even lazier
None of these people play video games. They are pozzers that hang around hobby discussion just so they can infect everything with their shitty politics.
>worse graphics
I strongly agree. studios could save a lot of time and resources if they made games with PS3 tier graphics. and very few games actually benefit from making their graphics better than that.
King Kong and Gollum got laughed at for bad graphics. People scrutinize a game way more when the graphics are bad.
They got laughed at because they look like shit not because the graphics are bad. There is a difference.
Gollum was laughed at because it:
>ran like shit
>had atrociously bad gameplay
>had bugs everywhere
>was asking for twice the game's price as Day 1 cosmetic and emote DLC
>corner cutting out the ass
But Gollum was a bad game because they took a team that only had experience with point and click games and told them to make an AA stealth game with realistic graphics with an unreasonable deadline.
Cyberpunk had half of those issues too but sold over 10 million copies on preorders. Yea the team made The Witcher 3 so some of the hype was around that but the game's graphics did a lot of help with marketing.
NTA, but Gollum had basically no marketing, so I don't really think it would ever get much preordering. I literally never knew it existed until it came out.
Cyberpunk was EVERYWHERE.
they had PS2 tier graphics. I said games need PS3 tier graphics.
lower than PS3 tier is fine if they have good artstyle.
> I want shorter games with worse graphics
Yes
>I want worse games made by lazy people who are paid alot, I'm not kidding
You don't even have to look at the image to know this was written by a sonic fan
I want game devs whipped with barbed lashes by demons and worked 25 hours a day and kino games. Afterwards they should be fed to Blek'tathregor the Beginning and End of All Things as He demands. I simply don't give a shit about le crunch. Everyone works shit hours sometimes. Deal with it.
>Everyone works shit hours sometimes.
Sounds like you just have a shitty job. I work the hours I'm paid to work. Boss wants more? Pay extra, buddy.
There's always going to be times when you need to hunker down and do extra work, everyone does it and yet game devs act like they're being holocausted when it happens to them. They are working in an industry with hard deadlines so it's inescapable. And I reiterate - I simply do not care they have to and in fact hope they sudlffer) suffer as much as possible before being fired immediately when their slop ships
>There's always going to be times when you need to hunker down and do extra work
Not really lol
The problem isn't crunch but sustained crunch. If you think working overtime constantly is normal you should look into getting a new job
>expecting anything good from creatively bankrupt industry
Define short games
I just want shit that is like 20-40 hours long. Less than that, and it's forgettable for most of the time. More than that, and it's a slog unless there is something immersive or unique about it.
>I just want shit that is like 20-40 hours long.
So you want JRPGs and adventure games, basically.
Does Outer Wilds count as an adventure game?
Dragon Dogma is around 40 hours long for the main game, and VTMB is around that as well.
Outer wilds and vtmb don't take 40 hours.
I typed in 20-40 hours, anon.
Though my first playthrough in Outer Wilds and VTMB are near 40 hours.
>I'd rather the studio go under and everyone lose their jobs
they're not really thinking this through
How did these homosexuals make it out of middle school if the concept of "crunch" is a human rights violation to them?
>Be Tumblr user
>Website is invaded by bots and bans porn
>Move to Twitter
>The cancer that defined Tumblr also moves along to Twitter
>Suddenly, guys that used to make fun of SJW's became them as well
Why did people even do this when Twitter became a worse Tumblr?
It's like jumping from a ship that is sinking to one that isn't, but is suddenly invaded by Somali pirates because they were in the previous ship as well.
>At least this ship isn't sinki-
>SHUT UP WHITE MAN! ME AM CAPTAIN NOW! PULL DOWN PANTS!
none of what sonic is saying involves that game having "epic" drawn out cutscenes of kong having PTSD
terraria doesn't lock your controls, zoom in, and force you to watch the pixel people do things
>none of what sonic is saying involves that game having "epic" drawn out cutscenes of kong having PTSD
I’d say so since long drawnout cutscenes like that are only done by bad game developers.
I agree with Sonic but I want the game to be good
I can see where it's coming from
>worse graphics
Graphics have stagnated for the last decade or so and the difference between a modern AAA and an AAA in 2012 is far less significant than between an AAA in 2012 and a game in 2002, but the technical demand has only increased. I've played Dying Light 2 lately and I'm gladly surprised the developers did not go full moron on graphics that nobody will notice, it's optimized. Games just don't give a lot of reasons nowadays to upgrade from a GTX 970, which would have been unthinkable in the past given that it was released 9 years ago, but that's graphical stagnancy for ya.
>shorter games
A lot of longer games nowadays have a mindless collect-a-ton element to them to artificially extend the game's gameplay time but it just makes repeat playthroughs really annoying. It's basically filler aimed at casuals but that also causes a really low completion rate for the games because people are compelled to do the filler but then get bored of the game midway through, not that the large companies care because all they're concerned about is whether the game was bought. Elden Ring's completion rate is insane for a popular game and that's because it focused more on gameplay and filling the open-world with fresh content rather than add collectibles and challenges all over the place.
>paid more to work less
Large companies have a tendency to hire lots of employees for comparatively small wages and overwork them, but I don't think indie developers are paid more than AAA developers, unless they already released a successful game and have the money to burn.
My favorite games are all in the 5-20 hours range, any more than that is always shit.
Today you can't sell a GOOD game for 60 dollars if it's less than 40 hours long because normalgays will complain.
>any more than that is always shit.
that's such a weird reasoning to dislike a game.
Wasn't hi fi rush sold at full price?
It's 30 bucks on Steam.
>morons cherry picking one (1) example of a shitty cash grab in an ocean of high budget garbage made on crunch of the EXACT SAME QUALITY as that shitty cash grab and thinking it disproves the original point
This mentality is why in america the cattles tip waiters while trillionaires get to dodge taxes
The people who post this aren't gamers, they're political activists using video games to shill their politics. It's thinly-veiled "Workers of the World Unite" bullshit.
>Shorter
I don't want shorter, I just want games without moronic collectathon elements like "collect 900 korok seeds luhmao"
>worse graphics
I don't see why you'd want games to look worse, unless you're talking about maybe dogshit performance and asset bloat making all games 3TB's. In which case, I don't want uglier games, I just want games developed by people who are good at their job
>paid more
games are already 70 dollars in the massively large industry that has never been bigger. Frick paying them more, how about you stop hiring random celebrities to do a bad job voice acting and that'll unbloat your budget by several tens of millions. Also starting hanging the video game israelites by trees and get microtransactions and that whole $70 shit under control.
>Work less
I get it, crunch is bad, yeah yeah, but these games are optimized like shit. These worthless gays should be working MORE. Why is it expected for new games to be halfway unfunctional at launch?
>every time a bad game comes out
>"A-AT LEAST THEY AREN'T CRUNCHING"
Console yourselves with that fact as I proceed to not buy it.