Is trial and error good game design?

Is trial and error good game design?

A Conspiracy Theorist Is Talking Shirt $21.68

Unattended Children Pitbull Club Shirt $21.68

A Conspiracy Theorist Is Talking Shirt $21.68

  1. 1 year ago
    Anonymous

    yes because when you get it right on your first attempt if gives you a mild rush

  2. 1 year ago
    Anonymous

    Is roblox good game design?

    • 1 year ago
      Anonymous

      no
      >arcade:
      >"oops haha you died! better spend another quarter to try again!"
      >non-arcade
      >"oops haha you died. better throw yourself at the boss again and inflate your playtime for our investors!"

      also no
      > make your own fun to its extreme

  3. 1 year ago
    Anonymous

    Depends on the game but in general it is bad game design and of its a roguelike where when you die you go all the way back to the start then its just filler to pad out game time.

    • 1 year ago
      Anonymous

      >zoomers shit on arcade games for having some bullshit traps and making you start all over again
      >but if you're skillful you can beat the game with 50 cents
      but
      >zoomers love roguelites because they have bullshit traps that make you start all over again
      >but instead of actually developing skills they just increase their stats with metaprogression
      gaming is dying

      • 1 year ago
        Anonymous

        But how much money would you need to spend in order to be skillful enough to beat a game with 50 cents?

        • 1 year ago
          Anonymous

          Less than the 30 bucks that the content starved Hades game used to cost

        • 1 year ago
          Anonymous

          Probably took me $30-40 to get to the point where I could beat Time Crisis 2 on 50 cents.

        • 1 year ago
          Anonymous

          Let's be honest, the people who actually go full autist on those games either emulated or played in free play, even back in the day.

        • 1 year ago
          Anonymous

          depends on the player
          some are just naturally skilled
          others are permanently dogshit

        • 1 year ago
          Anonymous

          It doesn't matter, the point is that one is about pure skill and the other uses grinding to create an illusion of skill growth. I don't like memorization traps either but they're nearly inevitable in genuinely challenging games in almost all genres and that absolutely includes most roguelites.

      • 1 year ago
        Anonymous
      • 1 year ago
        Anonymous

        I used to be able to beat binding of isaac with the absolute shittiest of builds but now I can't get far without the right build, mostly because everything is a goddamn slog at best.

      • 1 year ago
        Anonymous

        good roguelikes introduce you to systems and guidelines that you pick up over time
        bad roguelikes are like nethack

  4. 1 year ago
    Anonymous

    No, but 50% of you here, in this very thread, wouldn't know the difference between a game being hard and a game being trial and error.

  5. 1 year ago
    Anonymous

    "trial and error" can apply to a lot of shit, the important thing is that the decisions you make are interesting
    there are two apparent strategies for this boss and one of them is harder than the other one -> somewhat interesting decision
    there are two doors forward and one of them instantly kills you and plays the laugh sfx -> not an interesting decision

  6. 1 year ago
    Anonymous

    only to a point

  7. 1 year ago
    Anonymous

    what were they thinking?

  8. 1 year ago
    Anonymous

    Dunno if I'd call it ''good'' but at least it should be regarded as a valid approach

  9. 1 year ago
    Anonymous

    Define trial and error

    • 1 year ago
      Anonymous

      Textbook definition:
      >the process of experimenting with various methods of doing something until one finds the most successful

      • 1 year ago
        Anonymous

        That's just the process for getting good in general.

        • 1 year ago
          Anonymous

          In many games, you can also get good by reading a bunch of guides and meta on the internet. No experimentation needed.

          • 1 year ago
            Anonymous

            If a guide alone is enough to make you good at a game that usually means it's a shallow game.

          • 1 year ago
            Anonymous

            >meta
            if you're a homosexual that can't think for itself
            >guides
            if you're a fightan gay, get on with worshipping ecelebs

    • 1 year ago
      Anonymous

      Platformer:
      > You're standing on top of a row of 4 pits
      > 3 of the pits have spikes in them
      > Only one pit continues to the next area

      > No way to know about the forced death until you try
      Trial and error

      What a competent game does is provide the player the opportunity to see the bottom of the pit first, then test the player's memory by delaying when that information is useful.
      > "We told you which pit at the bottom is safe; you're the one who forgot which is which."

      • 1 year ago
        Anonymous

        This is the best approach- the one where you were given a warning. MegaMan is awesome at this and doesn't usually punish the player but at least rewards them for choosing well.

        • 1 year ago
          Anonymous

          Classic Megaman has tons of drops with spike pits at the bottom, are you kidding?

          • 1 year ago
            Anonymous

            The great majority of them you can avoid without memorizing as long as you stay in the middle as you cross from one screen to another.

  10. 1 year ago
    Anonymous

    Trial and error is not good or bad game design, it is a game design tool and it can make game a 10/10 master piece (Hotline Miami) or, well, trash. (Super pitfall).

  11. 1 year ago
    Anonymous

    No, the main objective of this design was to force kids to buy guides or spend more quarters on arcade machines.

    • 1 year ago
      Anonymous

      >kids morphen vidya from getting gud to le wholesome space
      lol

    • 1 year ago
      Anonymous

      Arcade games are good, battle royales are all garbage games

  12. 1 year ago
    Anonymous

    Game has visual cues for things? Good.
    Visual cues are inconsistent and don't always apply? Bad.

    The worst are things like pits that kill the player. Why would you make one of those pits now safe with no visual indication? I hate that shit. It's abusive, not clever.

  13. 1 year ago
    Anonymous

    No but that was also the least of Super Pitfall's problems

  14. 1 year ago
    Anonymous

    No, but you can thank Elden Soulsborne shit and Armoured Core for popularising the bad design.

  15. 1 year ago
    Anonymous

    No, the player should at least be given enough information that losing feels like they made a mistake rather than the game tricked them

  16. 1 year ago
    Anonymous

    Generally no, and that's why the Souls games are all shite.

  17. 1 year ago
    Anonymous

    reference

  18. 1 year ago
    Anonymous

    iwbtg is a good example of what people hate with trial and error, but the fangames (if they're not trap ones) show a better sort of trial and error in my opinion where you gradually improve your ability depending on how hard it is.
    trial and error is best done in short spontaneous amounts of high difficulty

    • 1 year ago
      Anonymous

      Boshy is still kino and better than celeste, imo

Your email address will not be published. Required fields are marked *