Is Underrail the only CRPG to feature traps like landmines and bear traps?
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Is Underrail the only CRPG to feature traps like landmines and bear traps?
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No
No, but Underrail probably is the only one where they are viable or actually effective. You can do some pretty funny or meme worthy shit with them. Also there is a whole host of poisons/neurotoxins and Gas for even more war crimes.
I'll swear most isometric RPGs let you use trap/mines, most of the time doesn't worth the time invested setting it up. They're broken OP in UR (and I still ignore them because it get choring really fast).
I wouldn't know
I don't know what the frick you morons mean by "C"RPG
In 2023 it primarily means an RPG featuring isometric, grid-based or 3D tactical combat, typically with lots of emphasis on stats, builds and tactical decision-making. These games are also often Very Serious about Roleplaying Choice and Consequence. Many are based directly on a Tabletop RPG Ruleset. Sometimes older RPGs are grandfathered in (Wizardry, Ultima) even if they don't match the modern formula.
CRPG: Baldur's Gate, Fallout, Pillars of Eternity, Divinity: Original Sin, Pathfinder: Kingmaker and Wrath of the Righteous, Tyranny, Underrail, Age of Decadence and Dungeon Rats.
WRPG(not CRPG): Most Elder Scrolls, Mass Effect, Dragon Age, The Witcher, Kingdoms of Amalur, Kingdom Come: Deliverance...
>it primarily means an RPG featuring isometric, grid-based or 3D tactical combat
so no RTWP game
wrong RTwP is tactical combat
The R in RTWP stands for Romance.
>RTwP is tactical combat
lmao
>no argument
You lose.
it is
you may not like it
Thanks ChatGPT
Yeah because ChatGPT would add sarcastic capitalization about choice and consequence in an otherwise serious reply.
People could also just not ask stupid questions.
>Most Elder Scrolls
All of them
That's some weird, shitty zoomer's reimagining of the term. CRPG is just RPG that's a video game rather than tabletop, with only other similar term being JRPG which is the same, but Japanese, with its typical trappings.
No dipshit it's a practical term used by people to communicate with each other and don't give a frick what you think you know.
Those people are morons who use term wrong and they may be all in their asses about it, I will still point out that they, and you, are morons twisting existing term to fit their dumb notions of what they'd like it to mean.
your term literally meant fricking nothing and is already covered by "WRPG"
redundancy IS moronic and I never ONCE heard anybody use the term to mean anything but an rpg that is specific to computers (keyboard and mouse controls), which are usually isometric and strategic.
and I'm 30 years old.
ironic.
Anyone mind uploading the mp3 for the Yell used in this video here? https://youtu.be/55AsbBnMto4
I know it's Dominating but how the actual frick is some shitter in an optional side dungeon near the abandoned outposts around level 2 capable of this?
*you'll find around level 2
>I know it's Dominating
Then what's the question?
>pointing out an enemy has 240 fricking intimidation despite the encounter being suited for a level 2-3 character means... you're actually just complaining about being bad at the game!
You people are so fricking insipid. I've seen MID-GAME enemies ON Dominating with a Yell with a as strong as this guy before.
look
no one said dominating was balanced
Look, if Crazy Brawler had a 40 Intimidate Yell it would still practically put your effective weapon skill down to 0. So that means Styg deliberately programmed it to make it so this one specific early game enemy has a terrifying battle cry.
Also, he's not even a boss either which is worth pointing out.
nobody said that dominating is fair difficulty, it's not, if it annoys you then stick to hard or normal.
>durr u not allowed to point out 150 hp hammer gay has 84 intimidate yell because this quasi-general is our circlejerk
Stfu and stop treating Underrail as a surrogate for a (lack of) personality stupid narcissistic zoomer shitheads.
>can't read the description that says "this shit is broken and nonsensical, only morons allowed"
>gets mad when he discover that the difficulty is broken and nonsensical
Big moron move right there.
When did I even complain about it being a hard encounter? The encounter is practically set up in your favor in every single way possible because Diedrick and Ryl are genuinely strong combatants compared to the enemies that appear from the top and bottom of the zone. Even the aforementioned Crazy Brawler gets stuck on a bear trap more often than not, which makes his Yell pretty much useless. I wasn't complaining about challenge, just this esoteric design choice to make this specific NPC have such over-tuned values.
You people treat every single comment about the game's balance as a dick measuring contest and I can't fathom why.
>he thinks that "broken and nonsensical" means hard
KEK
I just want to know why this one hammer gay makes my character shit himself so bad. I think a different guy designed that encounter likely.
The entire thing isn't designed at all.
It's simultaneously bullshit hard for no reason and easy enough that you can beat it with a crowbar.
Still, can't play on any other difficulty anymore.
yeah, yogimanz
>over-tuned
ah, so thats what this zoomer term means
overpowered
Filtered.
Can you please read what the game says when you pick the DOMINATING difficulty?
If you dont like it go back to Easy.
Beat the game several times and never encountered 240 intimidation at a lvl 2/3 area. Where was that? What enemy?
Anon, you can always initiate combat first withought triggering the initiative check. If you can't one-shot the thing, it's your fault.
ability to start combat manually is your third best friend on dominating, around middle game yellgays won't pose that much problem even with 0 intimidation
Try leaving and going back later. The enemy is above your pay grade.
Arcanum
obviously not
No.
Holy shit, I almost though I was getting tricked.
Not sure if I like the companion stuff, but I can't wait to see the new areas. Weapons seem cool too as we finally get some heavier guns for the ultimate tin can gun user.
BABE WAKE UP NEW UNDERRAIL JUST DROPPED
Very nice.
7 and 8 strength requirement for the grenade launchers looks like too much tbh.
Release the perk information, Styg. I want to theorycraft a new build already.
>7 and 8 strength requirement for the grenade launchers looks like too much tbh.
I think it's fair to give some better explosives options to anybody willing to invest more in strength. It's not like normal 'nades are going to be gated behind strength score, and in fact it may become a decent alternative to three-pointer dexhomosexualry.
Dexhomosexualry is good for you.
I want to be a dexhomosexual for the high initiative and Escape Artist.
Also he wears a Tactful Jacket in the trailer, how else would you build for it if not with dex/agi?
>Dexhomosexualry is good for you.
Yes, that's the point. Giving something to Strength doesn't hurt the game as a whole.
>7 and 8 strength requirement for the grenade launchers looks like too much tbh.
How about you stop being a b***h and play thing that aren't 3 STR/3 CON 18 DEX Vers builds.
The frick
Our time has come, tincan bros
fricking hell styg
go back to infusion
>Releases three new weapon types
>They'll (probably) suck for Dominating
Thank you Styg.
There's no dick that can please you, anon.
knowing how strong are grenades combined with three pointer even on dominating I really doubt that
With the new str requirements for big boy weapons, will versatility actually promote from meme status?
Not giving money to the stygger 'till he makes full PSI fun again
At least now we got the MGs
Also funny how I left a shit ton of builds at depot A to run later
>Music by: Ryan Eston Paul
Uh?
Oh no. I was just starting to get really impressed by josh culler’s work on the main game and expedition, esp after seeing what ge did for neoscavenger. Don’t tell me they got a different person.
they tried to get josh but he "doesnt want to work on just videogames"
kind of stupid. he's lucky to be working on anything, as far as the music industry goes
Yep.
It sounds straight out of wasteland 2. Not a bad thing.
Damn. Well I hope he does well wherever he goes, expedition’s ost was amazing. Heavy duty’s trailer sounds very basegame underrail-y, hoping it holds up okay.
he'll come crawling back they all do. Black person thinks hes going to make something of himself in what movies? get outta here
GOD
DAMN IT
>get the fricking hyped up
>read the annoucment post
>its just a fricking 3 new guns and few missions
its so fricking over
>they added a follower
yea kys styg i aint buy this dogshit
Seems to me he is there for story reasons, like a more advanced version of Dude's quest. Check the UI, there is absolutely nothing there for a follower, not even a small portrait like you have with the jet ski. And like half of his commands are "stay the frick out of my way and don't accidentally wander into the line of fire".
He's definitely a follower, but it's clearly just for that quest, or part of it at least.
Oh cool, new dlc coming 1st of November.
time for a new run then
frick, haven't played the game since expeditions and the psi nerf
You have been missing out, bre
My first thoughts on grenade launcher build after watching the trailer.
7 agi for Hit and Run. 7 dex for Escape Artist and Three-pointer.
Every point goes into perception.
Slap magical adrenaline on top.
I doubt three-pointer will work with nade lawnchair
Oh boy.
well I suppose it exist for sake of balance, and I speculate we might get strength requirement reducing feats and power armours raising strength.
frick
I carefully went through the video and never saw higher than 11
The Tin Can Renaissance is at hand.
Also don't forget that power armor(?) in the new dungeon dlc area.
which can only be accessed on dominating
>sell a full dlc with only one new dungeon
>lock it behind the meme difficulty
For real?
Black person pls
what do you think
you never know with styg
anyways it's an obvious cashgrab dlc because infusion dev is taking too long
not a proper expansion like expedition
what a shame
i was joking, but wasnt some dungeon in one of the updates dom only?
no
the last few floors of the ice tower is
and the masters fight is, and they are mutually exclusive
>mutually exclusive
for
what
fricking
purpose
don't forget
>mutually exclusive charm seller and tattoo artist
>tatoo artist is in a fixed location and gives you a story relevant tatoo with a buff of your choosing
>charm seller gives you a meme charm that does nothing
>charm seller location is rng and you might not know which one your save has till you get to core city
it should be clear loves his moronic design decisions
The charm seller is always at SGS docks if you rolled them. We sort of know what the charms do roughly(but not exactly) because no one ever bothered to update the wiki(or probably use the charms either for that matter lol).
>The charm seller is always at SGS docks if you rolled them.
used to be always at the start of the game yeah, but it was too easy to check for her so stug made her location random.
btw there might be consequences in the future for messing around with the files.
Ominous, what it could be? your game refusing to boot or an OP enemy spawncamping you?
>le thinly veiled threat
lmao get fricked styg, nothing's going to happen and even if you do something moronic i will just bypass it again
Fricking lmao Styg come on now. I've always respected his purity autism but lmao. Though to be fair he once also threatened to encrypt the files and nothing came out of that either.
i mean its kind of impossible to "just" encrypt files because at some point the game has to unlock them to actually do stuff with them
Well, of course. But unless someone helps them it would still be effective in filtering out 99+% of the wannabe data miners.
It wouldn't change anything except make the game waste more CPU time on decrypting files.
The files are unreadable as is, making them more unreadable changes nothing for the 99%
I look forward to fighting 100000 carnifexs.
never change you crazy sicko
>one of two options is such garbage people actively avoid it
>should I make it more competitive to the alternative, or NOT make them mutually exclusive
>lmao no, I'll make checking which you roll obnoxious
>I'll also threaten to frick with your game if you try to tinker with files
>buy my weapons DLC
It's like he really wants to make sure only dickriders give him money.
heavy weapons and their feats might be implemented straight from Infusion so you didn't lie, as for dominating locked content there is utility tower boss that grants very situational feat and arena masters trio and they give you kamikaze belt, pretty funny to use but not many builds can use it that well.
Honestly I'm not sure if Vers. is worth dumping Concentrated Fire tee bee aych.
It is not a meme difficultly; If you've beaten the game on hard and have a rough grasp on the game mechanics, it is still challenging but far from torture.
If anything, the confidence with locking it behind dominating shows that they have the confidence in the new content making tin ballistics viable in dominating difficulty.
Where is the feats Styg?
Show them!
Display the ingame feats and the panic will be over.
I hope the new minigun and LMGs are guns that use strength for scaling instead of perception, it would be cool and open up some really cool hybrid playstyles.
no, but they require good str
plenty of people already pick perception just for feat requirement
>was in the middle of a playthrough
>see this
Fuuuuuuuck.
>Strength for scaling
>for a gun
No. It's practically a Strength weapon anyways because one of the trailers shows it requiring 11 STR to wield. You don't even need high Perception for Burst weapons anyways, and if it really bothers you you can always just do a STR Versatility build.
>Strength for scaling
>for a gun
It makes perfect conceptual sense for a heavy gun to scale off strength. You don't need precise aim when you're firing a jillion rounds per second, you just need to be strong enough to hold it steady in the right direction despite the kickback.
>You don't need precise aim when you're firing a jillion rounds per second
Then it doesn't need to scale with strength.
Really? As I see it if a minigun needs 8 STR then that represents the minimum needed to carry and move it around effectively. It makes intuitive sense to me that a 12 str guy would have an easier time handling the recoil than the 8 str guy, and this would be mechanically represented by an accuracy bonus.
Not really, if you need 8 STR to deal with the recoil more moron strength won't help, its already stable.
>it's intuitive that a moron strong grug with shit tier aim can fire a heavy machine gun with nigh-perfect accuracy because I don't like making any sort of compromises for my build
This kind of logic unironically ruins build variety.
>like dex for pistols
Pistols are Dex and Perception, only pure Dex if you go the Vers. route (which you can do with virtually any weapon type really).
>and some melee weapons
None of the melee weapons are actually SAD save for Knives and Sledgehammers.
>it only makes sense that guns get that treatment too with full scaling on strength for these new ones.
Argument does not follow along the premise. It makes perfect sense for Minigunners to be the STR/PER option for Tin-Cans, and pure STR (via Versatility) only if you're a Hammer wielder and want a viable ranged option.
Also neglected to mention that Burst fire weapons are primarily balanced around NOT pumping a main damage stat to 18. Look at Assault Rifles and SMGs to see what I mean.
I agree, Burst fire is fine even if you miss your main target. Hell, getting collateral kills is what makes those weapons worth it.
That's what the STR requirement is for. Anything past that point you need aim and precision.
There's already guns and melee weapons that scale off of alternative stats like dex for pistols and some melee weapons, it only makes sense that guns get that treatment too with full scaling on strength for these new ones.
So hammers are done for good now, yeah? Sidearm status
Always has been.
>So hammers are done for good now
Nope, not at all
erasing enemies in single/two hits with oversized hammer is always fun. They aren't as strong as AR or pure psi but still fun and effective.
Assuming tin can feat and itemization support to go alongside with the new tin can weapons it will probably be better than before, not worse.
I wonder what new feats will be added.
Miniguns are cool as frick, but I it's hard to imagine how they will function differently from assault rifles with full auto or even smgs with that one feat that gives free bursts. Assault rifles already delete everything and feel like what a minigun should be.
Looking at the trailer, you get a status called Gun Rush whenever you fire so I would guess Miniguns are built around snowballing instead of deleting whatever's immediately in front of you.
As
said it's safe to assume that they're intended to start slow at round 1 and ramp up over time. The one thing for sure is that a 150 rounds magazine (double up on the 100 rounder for 200 total) looks exactly like my nightmares when I'm playing ARs/SMGs and I'm low on ammo.
Somebody post all the twatter screenshots.
>new guns
>no laser or plasma rifle
I HATE IT HERE
>no actual nonpsi flamethrowers that set the ground on fire instead of blob shit
>no energy LMGs
none that are announced
You really think he'd add an entirely new energy weapon type and not show it in the trailer/DLC description?
yes
it would probably be considered one of the existing types but with different ammo/damage type
I wouldnt bet money on it but it wouldnt surprise me
I could see him doing a unique energy pistol that has the rifle sprite+animations
Any unique energy weapons at all would be great though, more "out there" shit like what the Sonocaster was. The only unique chem pistol is shit, give me something to make a fun build around.
the follower in the video has a unique epistol
Is it viable to do a psychic build on my first run?
Unless you know what you are doing, it isn't recommended. But you can still dip abif into temporal manipulation or psycokinesis as secondary aids.
Not really recommended unless you go """"legacy"""" patch.
It's fine, but make sure you have a way to deal with robots. They're immune to thought control and midgame ones have massive cold/heat resistance. You need either psychokinesis or temporal so you can spam electrokinesis or distortion to kill them.
It's less of an issue now that temporal exists but I've seen people think they could play the whole game with just thought control+metathermics, and then they got to the midgame and robots started showing up and they were fricked.
Just splash throwing for EMP grenades
It kinda blows my mind that people play the game without Grenadier, 6 DEX is hardly a high wall for being able to unload shittons of AoE damage and area denial virtually every turn
>it blows my mind that people play theme builds and not cookie cutter grenade lobbers
>Can't throw
What are you roleplaying, a dude without arms?
The Katawa Shoujo thread is two blocks down
Stupid strawman.
The absolute state
On pair with TM abusers
EMPs aren't enough. They have a three turn cooldown with grenadier and it'll take multiple to kill a plasma sentry, even with mk3 grenades. You need other ways to deal with them.
How common are robots compared to other enemy types in this game, especially early levels?
Id say they're like 15% of enemies, overall
maybe less in the early game
oh that's not terrible.
Disregard the seething zoners, pure psi is completely viable and is one of the strongest builds you can play. They just miss facerolling the game even harder than they do now.
However like any new player regardless of build you should play on normal, don't trick yourself into thinking that this is a game where normal difficulty is the easy faceroll and therefore you should pick hard instead.
I like what I see but it's so obvious this DLC is just a glorified tech demo to test fan reception.
I'm more concerned about how much story it's going to have.
If Styg is too busy with Infusion then I have to wonder how much proofreading there's going to be. If the entire DLC is written like Phreak's questline I might actually uninstall
It won't be; Yogi isn't with the company any more.
>Release DLC 7 years after the original game
I'm worried about Infusion at this point honestly, I wonder if they're running out of money or something. I hope this ties in to Infusion somehow, otherwise it's just utterly bizarre to see something like this.
Adding Big Guns in particular just seems odd, like they hired a modder to make the expansion. We already have two fairly significant burst fire weapons, it's strange to add an entire skill for that when there are so many under-served niches as it is. I would've been much more interested in seeing something like a flamethrower or another weapon type that benefits from points in Crossbows.
>I wonder if they're running out of money or something.
Underrail is no BG3 but I'm pretty sure Sseth alone ensures all the funds they need for this project.
I'm past caring at this point, probably even won't pirate it.
Just care back here to see what people think of it
Well I havent played it by like 1000h+ like some of you (yet) so Im kind of optimistic
We were lacking machine guns make no mistake about it, but if the stygger wanted money, he could be more straightforward
>not yet ready for full-on content production
We're not getting infusion until 2028, are we
Better than sharting out a buggy, unfinished mess, and getting torn to shreads for it. Unlike you, I don't care if I have to wait a few more years for it to be in a playable state.
well not like underrail in 2015 was that polished, it had potential and only with stygger determination he polished that diamond.
Uh-huh. Your "level designers" had time to create a shit ton of bad character animations for the old and janky sprite system? New skills, feats, weapons, blueprints, etc? And code the companion AI?
What happened in reality
>shit underrail isnt selling enough anymore
>ok guys stop working on infusion
>time to pull dlc out our asses to drum up interest
>i gotta hire artist and composer for trailer
>your wages for this month will be paid in rakija
>t. styg
You sound like a b***hy woman, anon.
I don't know if you've noticed, but underrail threads have always been full of bitter spiteful femoids.
Truth.
you forget that he lives in serbia or whatever fricking 3rd world country he is from where their entire years salary is what i spend at pizza hut every weekend
Maybe it's just me but those guys remind me of replicas. What I'm sure about is that they're remnants of the Security Agency, the description we got from Oldfield seems to fit them. "Their warbots are said to have been so advanced that Protectorate would look like common bandits in comparison with them. They deployed humanoid warbots, multi-legged all-terrain walkers, etc. all of which was completely automatic. Their robotic armies were completely emotionless and obedient - and according to General Korn, also self-replicating." We can see the humanoid warbots, we also can see the boston dynamics dog thing which probably classifies as a multi-legged all-terrain walker and at 2:08 in the trailer we can see what they probably use for self-replicating, they either get unwilling participants or bodies and somehow make them obedient. They're for sure not fully robotic because we can see them using Pseudo-spatial Projection at 1:57 on the left and at 2:02 behind the pillar or those are just holograms, but wouldn't it be cool as frick if we holograms as new combat utility similar to a cloaking device but just 10 times better?. So if they can use psi abilities like Pseudo-spatial Projection, they can probably can use other TC abilities, also both TC users use a pistol, who usually uses a pistol? Officers, commanders, leaders WHICH MEANS THEYRE PSIONIC COMMANDERS JUST LIKE IN F.E.A.R, WHICH MEANS THEY ARE REPLICAS, HOLYYYYYYY FUUUUUUUCKINGGGGGGGGGGGGGGGG KINOOOOOOOOOOOOO
Any predictions on new unique weapons? Me thinks we'll get a XM25, but prolly not since we can get an airburst attachment on craftable launchers, RPG-7, MG42, Bren, M249 and maybe a minigun with a short barrel unless thats gonna also be an attachment
also if any discordgays are here, gimmie more info, Styg prolly said more there
Yeah, I can see the comparison.
I sure hope there won't be a !Alma waiting for me! That would be weird! haha
So is everyone going to do a fresh new game for the new DLC or are you just going to hop on to one of your endgame characters to jump straight into it?
The latter. I'm not that interested in playing with the new weapons, but frick me if I don't want to fight enemies using them against me under extremely unfair conditions.
new character first, then my current lvl 26 psiblade, then my all-oddity-exp run guy
Depends on the new content. If there are new interesting feats to play around it's going to be a new character, otherwise I have a collection of old characters so I'm bound to get something close enough to work with the new stuff.
Also if the dungeon/questline is supposed to be mid-to-late game then a new character is probably best anyway, it's the worst feeling to just blaze through an area with little to no challenge.
>dlc is just a cashgrab to pay for stuggers new car, pool and employees while he fricks around with infusion
>Also if the dungeon/questline is supposed to be mid-to-late game
It's supposed to be more or less the hardest side quest, suggested at 20+ level
And I was just thinking maybe its time to finally play a ranged tincan build. Thank you Styg
Frick yeah I was just starting to feel the Underrail itch start up again, what an awesome surprise. I fricking love grenade launchers in games, can't wait to try them out here. Carpet bombing the Snakefrickers is gonna be a hell of a rad time.
>Heavy Guns skill
Oh no no noo
>This DLC focuses primarily on three new weapon types - light machine gun and minigun, both of which fall under a new skill called Heavy Guns, and grenade launcher which is a part of the existing Guns skill. These weapons will add a number of new interesting play styles.
>In addition to this, the DLC will feature a high-level side-mission that is designed to provide a challenge to Underrail veterans. You'll be pitted against one of the most formidable fighting force in Underrail. On higher difficulties, especially, this mission will serve as an ultimate test of your particular build.
So a new weapon skill with no support. I guess crossbow is no longer alone, huh. Meanwhile guns has both burst, single shots and also explosives now. Wew.
>These weapons will add a number of new interesting play styles.
>minigun
Assault Rifle++
>LMG
Assault Rifle+
>AR
Assault Rifle
>SMG
Assault Rifle-
Is stuggo actually rarted?
Considering the frickhuge strength requirements I somehow have my doubts that the new weapons will surpass the good old ARs at their job. Also I don't think you'll ever get a free 40 AP commando burst with the new guns.
Point is the game already has two very similar weapons mechanically, why add two more? What's he gonna do to make them stand out?
I bet grenade launchers are gonna boil down to explosive grenade on different cooldown so gun builds get to channel their inner megumin more than others
>What's he gonna do to make them stand out?
Honestly I think it'd be cool as frick if burst was just the default firing mode for LMGs and miniguns. Like you don't even have an option to single-shot, you either have "short burst" for 3~5 shots, and "huge burst" for 10+ shots.
Miniguns in particular introduce some potential for a heat mechanic. There's no reloading, it just feeds off of an infinite belt tucked into your backpack, but there's different levels of heat dissipation that control whether or not you can just ventilate an entire battlefield.
Going off of the trailer, this isn't what they did, but I think it'd be cool. There's definitely potential beyond just "two more burst weapons"
Miniguns should have a spin-up mechanic, meaning first attack costs more AP and then you can blast away at incredible AP efficiency until you stop to do something else or just run out of ammo.
styggo might do something like this but usually his ideas for firearms are moronic so idk
>Get more weapons
>Complain
I hate it in here
>Is Underrail the only CRPG to feature traps like landmines and bear traps?
NWN has explosive traps and shiet.
My body is ready.
I beat the final boss in Star Wars KotOR with landmine abuse. I'd force push them away, lay a mine, then let them run into the mine and repeat.
Makes me think we will get like 2 more of these dlcs that's just beta testing/adding new content that should have been there
I should take quick pocket on sledge build over opportunist, lack of extra slot hurts me a lot
Neither, take an actual useful feat
no
>no RTwP
into the fricking trash it goes
You have to be over 18 to post on this board you fricking homosexual.
bro your utility tower?
Sadly he needs the P in the RTwP to be able to play.
I will be wearing the finest quality super steel armor and super steel helmet and super steel boots and super steel accessories while wielding my immaculate minigun to destroy all my enemies on November 2nd
There is nothing Underrail can do to stop me
tungsten sucks anyway
Trying to do a super-steel semi/tanky-mobile gunner to use the new mini gun, is this build alright?
https://underrail.info/build/?Hg4DBgQKAwbCoGkAAAAAAF9aAABpaUR4aQAAAABkaQABTyQmOTtEFUpLSUUOwrZ8374