Is Variable Refresh Rate (VRR) actually going to improve gaming or is it just the latest meme?

Is Variable Refresh Rate (VRR) actually going to improve gaming or is it just the latest meme?

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  1. 2 years ago
    Anonymous

    Its only good for when a game drops frames, otherwise why would you want to play at 40fps over 60fps?

    • 2 years ago
      Anonymous

      It's mainly for games with unlocked framerate that can go above 60fps but can't get a stable 120fps, since VRR displays are all 120Hz or higher.

      • 2 years ago
        Anonymous

        > since VRR displays are all 120Hz or higher.
        Nah. Work bought me a shitty LG with freesync that only goes up to 75.

    • 2 years ago
      Anonymous

      For 120Hz displays 40 is one third of the maximum and looks better than 30. Sony began experimenting with 40 as a baseline for 120Hz displays instead of 30 for quality mode because they system has a bit of extra juice for that. I wonder if MS will do the same because their VRR actually works. The PS5 VRR is garbage, notice they didn't mention low framerate compensation because the system can't do it. This mean if the fps drops below a certain limit VRR actually makes it worse. For example the Resident Evil 2+3 Remake current gen patch makes the game unplayable on PS5 in 120Hz or Ray tracing mode, even with VRR. It fluctuates too wildly. These modes are perfectly playable on Xbox. The only VRR games worth playing on PS5 the ones where the devs go out of their way and make their own VRR implementation and and the fps graph is tight. Internal studios can do this of course.

      • 2 years ago
        Anonymous

        >40hz has more frames than 30hz

        Sony's brilliance knows no end, literally endless ingenuity.

    • 2 years ago
      Anonymous

      PS5 sisters...

    • 2 years ago
      Anonymous

      Zero screen tearing without the vsync delay penalty was and continues to be game changing.

    • 2 years ago
      Anonymous

      games running like shit and developers being lazy just become to norm the point where they now develop this shit

    • 2 years ago
      Anonymous

      A lot of games can actually run in the 30fps “graphics mode” at 40fps, so you get much more responsive/fluid controls on a 120hz display. In terms of frame timing it is exactly between 30fps and 60fps so it is even more fluid than it would first appear.

      • 2 years ago
        Anonymous

        yeah but why would I pick "40fps graphics mode" when i could have 60fps? it's a video game. i play it.

    • 2 years ago
      Anonymous

      120 is divisible by 40.

  2. 2 years ago
    Anonymous

    Isn't variable refresh rate just FreeSync?

    • 2 years ago
      Anonymous

      That is just a implementation of it. VRR means the system controls the refresh rate of the monitor depending on the workload. Speeding or slowing it down makes varying fps look smooth.

    • 2 years ago
      Anonymous

      No, FreeSync is VRR, you fricking sheep-brained consoomer.

    • 2 years ago
      Anonymous

      Its poorgay Gsync without the nvidia tech to make it work decently.

  3. 2 years ago
    Anonymous

    >40Hz

  4. 2 years ago
    Anonymous

    >is decade old tech going to improve gaming?
    gee homosexual idk

  5. 2 years ago
    Anonymous

    What do you mean "is"? It "has" been doing that for several years, eliminating screen tearing without the drawbacks of v-sync.

    • 2 years ago
      Anonymous

      I don't get why the gamedevs are doing VRR stuff. The monitor already handles it as long as you have freesync of gsync.

      And yes having some sort of VRR is huge. When people say shit about having a high refresh rate monitor they actually mean having VRR but they're dumb so they don't get what's the thing that actually matters for their experience.

      What said. Having VRR on your monitor means no screen tearing as long as your game sticks to the variable range your monitor supports. It means you don't notice fps fluctuation nearly as much.

  6. 2 years ago
    Anonymous

    >Supporting 40Hz

  7. 2 years ago
    Anonymous

    Who the frick is "highly requesting" 40hz refresh rate?

    • 2 years ago
      Anonymous

      console homosexuals now accept 40 fps instead of 20 using poorly upscaled 1080p

      • 2 years ago
        Anonymous

        I'm so glad I don't pay attention to consolegays.

    • 2 years ago
      Anonymous

      Just a meme for people with really expensive TVs that support VRR

      It's nice on Steam Deck

    • 2 years ago
      Anonymous

      Literally PS5 players. See

      PS5 sisters...

      • 2 years ago
        Anonymous

        >PS5
        >Players

    • 2 years ago
      Anonymous

      Essentially 40hz is this

      imagine inventing 40hz because you cant hit 60

      There is a bit of room for improvement but anything above that would require the graphics toned down. To be honest it actually looks smoother than 30 on 120Hz displays.

      • 2 years ago
        Anonymous

        >40hz is smoother than 30hz
        Woah. Fricking crazy.

    • 2 years ago
      Anonymous

      Digital Foundry does. They praised it in Rift Apart and requested it in more games.

  8. 2 years ago
    Anonymous

    imagine inventing 40hz because you cant hit 60

  9. 2 years ago
    saucy

    When you play a video game at a high refresh-rate, you can get what people call microstutter.

    This makes the game feel loose and janky, which is the opposite of what you want since you chose to play the game at a higher refresh-rate. VRR disables that microstutter so you can get a more streamlined soap-opera effect.

    This can lead to games feeling tighter, nicer to play and even enables motion blur in some games where they don't have any.

  10. 2 years ago
    Anonymous

    Someone tell them that gay month is over

  11. 2 years ago
    Anonymous

    Why do they refuse to add 1440p to the PS5? Sony recently launched their own brand of gaming monitors and the only 2 versions are a 1080p and 4K panel. You would think it would be a different story if they were making tvs but literal PC monitors and they still won't even consider 1440p.

    • 2 years ago
      Anonymous

      They only added VRR because they were mocked by Xbox. Nowhere near as many people mocking them for 1440p.

    • 2 years ago
      Anonymous

      only movies matter to sony

    • 2 years ago
      Anonymous

      Sony have a different ethos to Microsoft when it comes to dev requirements. Microsoft throws shit at the wall and leaves it up to the gods, Sony have a list of demands that must be met by devs and will doggedly adhere to the list. Everything they add is another set of bulletpoints that must be developed for and as Sony are losing their grip on the industry as a whole, not pissing off devs is starting to creep up the priority list. Eventually they might need to pull a Steam and stop giving a shit about the jank trash being released on their platform just to stop devs abandoning them.

      • 2 years ago
        Anonymous

        >Eventually they might need to pull a Steam and stop giving a shit about the jank trash being released on their platform just to stop devs abandoning them.

        They already do that, it's almost Steam Greenlight level of bad what's on the store front.

  12. 2 years ago
    Anonymous

    They JUST launched the PC monitor line dummy. They can make 1440p screens any time they feel like it. Some things take time

  13. 2 years ago
    Anonymous

    >40hz

    how long until they just straight up ditch 60+hz with their games again?

    • 2 years ago
      Anonymous

      they're gonna ditch it within a year or two 100 percent

      They JUST launched the PC monitor line dummy. They can make 1440p screens any time they feel like it. Some things take time

      >buh wuh wuh duh cope
      puh-lease homosexual it takes no effort to just take a 1440p panel and shove it in a plastic casing

    • 2 years ago
      Anonymous

      As soon as prevgen dies.
      I'm really really interested if they try to keep quality and performance mode in games after the bar is raised.

  14. 2 years ago
    Anonymous

    120hz 4k tvs are becoming way more common and 40hz divides better than 30hz.

  15. 2 years ago
    Anonymous

    It's sad because it sounds like Xbox series x has better vrr support, 1440p mode, and more games that can do 120Hz but Xbox has no games

    • 2 years ago
      Anonymous

      sony has movies and ???
      unless you don't own a pc there's literally just spiderman

      • 2 years ago
        Anonymous

        There are a bunch of PS3 and PS4 games that are not playable on PC
        >b-but RPCS3
        check how many games are "playable" vs playable to completion
        >PS4 games are coming to PC
        some, not all. Uncharted Lost Legacy was announced forever ago and we still don't have a release date. Last of Us 1 remake got "coming soon to PC" with no date in sight.

        • 2 years ago
          Anonymous

          You cannot even play ps3 games on PS5 unless you bend the knee to a cuck live service
          >ps4 games
          who gives a rip fromsoft games are all on pc anyways besides bloodborne which is just a meme anyways it's just another souls reskinned

          I have yet to receive a actual real list of games by sony to give a frick about post PS2 that I cannot play on my computer

  16. 2 years ago
    Anonymous

    >latest meme
    ?
    VRR has been around for like 10 years at this point, if not more
    Slowpoke

    • 2 years ago
      Anonymous

      VRR has only been in the market for 4 years you stupid lying frick. Before 2018 all we had to deal with screen tear was vsync and triple buffer.

    • 2 years ago
      Anonymous

      in monitors. its finally becoming a common feature in tvs since hdmi 2.1 supports it out of the box.

  17. 2 years ago
    Anonymous

    VRR and HDR doesn't make a woke movie a better game

    • 2 years ago
      Anonymous

      You don't need VRR for movies because movies don't have frame drops.

  18. 2 years ago
    Anonymous

    It just removes screen tear. The latency of lower fps is still present though. Also VRR only covers you down to 48fps on most Tv's. One more frame below that and you start seeing screen tear again. Although I read this is the one implemented by the PS5, if the devs make their own implementation within the game it could down as low as they wanted to.

    • 2 years ago
      Anonymous

      PS3/4/5 games don't exhibit screen tear as a general rule. There are exceptions, but mostly Sony mandates this and while you don't NEED to use vsync, 99.9% of devs when they get the "avoid tearing" requirement will just turn on vsync and take an early lunch. This means lower FPS = high latency spikes. VRR reduces latency in these instances while maintaining the "avoid tearing" requirement.

      • 2 years ago
        Anonymous

        >PS3/4/5 games don't exhibit screen tear as a general rule
        literally not true
        PS3 games especially tore screen like the a snoy tears his anus lining

    • 2 years ago
      Anonymous

      The PS5 doesn't have low framerate compensation at all. The range their VRR covers is much smaller too.

  19. 2 years ago
    Anonymous

    Cool, can you next get to improving alloys ugly face?

  20. 2 years ago
    Anonymous

    VRR is just for poorgays, it does negative performance on high end GPUs, i turn that shit off.

  21. 2 years ago
    Anonymous

    Probably a meme given who's talking about it. Just doing so to hype up their reddit audience to butter them up to sell them their next movie. (Not a typo.)

  22. 2 years ago
    Anonymous

    >VRR
    >latest meme
    VRR has been a thing for years now you fricking zoomer

  23. 2 years ago
    Anonymous

    >actually going to improve gaming
    The only thing it's going to improve is power consumption.

  24. 2 years ago
    Anonymous

    I have monitor with arbitrary refresh rate tech, it looks smooth, but I still prefer fixing framerate at some lower point for consistency. I don't want variation, even if it's smooth.

  25. 2 years ago
    Anonymous

    PS5 gays are calling 40 FPS "Revolutionary"?

    • 2 years ago
      Anonymous

      console peasants will always keep eating the shit that their platform overlords squeeze out of their butts

  26. 2 years ago
    Anonymous

    I thought VRR was just a new umbrella term for G-sync and free-sync.
    If that's the case then they are hugely valuable

    • 2 years ago
      Anonymous

      I'm pretty sure the term came before freesync and gsync did. Gamers just were introduced to it through the latter two.

    • 2 years ago
      Anonymous

      HDMI VRR is actually a different standard from Freesync and G-sync.
      PS5 doesn't support neither Freesync nor G-sync, only HDMI VRR.

  27. 2 years ago
    Anonymous

    I've been using Freesync on my PC for years and it's amazing, so yeah, VRR in general is good.

  28. 2 years ago
    Anonymous

    Now they can make 15 fps cinematic experiences that looks like it's in 30 fps..

  29. 2 years ago
    Anonymous

    40 is unironically the breakpoint for stuff looking jittery as frick for many people. It's not completely unreasonable to target it.

  30. 2 years ago
    Anonymous

    >There are fricking STILL people that think what framerate a AAA game targets is a function of "laziness" or other moronic nonsense instead of an essentially arbitrary placement on a scale of graphical fidelity and framerate

    • 2 years ago
      Anonymous

      Laziness, or lack of development time does play into it. A lot of games on the PC still get optimized after launch to run better. Dunno what the console peasants have to deal with.

      • 2 years ago
        Anonymous

        No, it absolutely does not. On a major production like any AAA game, any extra performance which they squeeze out through additional effort would be used to increase graphical fidelity, not increase the framerate. These studios have a framerate target. That could easily be a far higher target if they wanted it to be.
        On a fixed platform like a console with system performance as high as modern computers have, the targeted framerate has literally nothing to do with the game's performance.

        • 2 years ago
          Anonymous

          Just because console releases are made to target 30fps and in reality running at 15 doesn't mean they couldn't be optimized to run better after the graphics are done. The graphic fidelity of a project gets set in stone fairly early, except when they have to downgrade because they couldn't pull it off.

          • 2 years ago
            Anonymous

            >"after the graphics are done"
            >optimization
            You have literally no idea what you're talking about on multiple levels and should really stop treating optimization like some magical buzzword, and game development as a staged process.

            • 2 years ago
              Anonymous

              The studio won't go editing thousands of art assets after they're done. If they need the game to run better they simplify the rendering. You know that rendering graphics is only a part of what takes up frametime on a game, right? Often optimization happens on the game logic side of things. Small savings there will lead to more fps.

              • 2 years ago
                Anonymous

                Again, you keep talking about "simply running better" in the abstract like some people turn a crank and the game works more good. What, are they supposed to just recode unreal engine or whatever to make it run better, and do a better job than some of the best paid and well resourced graphics programmers in the world while they're at it?
                >game logic
                Usually a minor concern unless major problems are arising with something specific. Surely you know that graphics processing and and game logic mostly runs on separate silicon, even in modern consoles where it's all on the same APU? You know the CPU and GPU in your computer do separate things, right?

          • 2 years ago
            Anonymous

            Not him but i've done console optimization and yea there is a framerate target (1440 60 / 4k 30) and the goal is to scale back tri counts, run time lights and memory usage so you don't get framerate dips. They have the resolution scaling features now but good optimization should avoid using it if possible. Heavy cpu processes like a lot of AI can also mess with things but designers and engineers are usually responsible for cleaning that up and if it's really necessary the graphics will be scaled back in that area.

            • 2 years ago
              Anonymous

              Rebellion made an interesting piece on porting Sniper Elite 4 to Switch.
              https://www.nvidia.com/en-us/on-demand/session/gtcspring21-e32649/

              • 2 years ago
                Anonymous

                neat. I dont envy anyone doing switch ports. Lot of LOD management I'd imagine.

  31. 2 years ago
    Anonymous

    Oh goody, It's another Ganker doesn't know what they're talking about thread

  32. 2 years ago
    Anonymous

    >consoles had to invent 40fps mode because they still cant do 60 in 2022

  33. 2 years ago
    Anonymous

    >40Hz

    • 2 years ago
      Anonymous

      4k 40. Don't act like PC can do that easily because mid tier gpus cant.

      • 2 years ago
        Anonymous

        i am sure consoles hit a native 4k iam i right?

        • 2 years ago
          Anonymous

          Lots of games do. GT7 for example, native 4k.
          Spider-man? Native 4k.

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