Is Village worth a 5th try? Does it get better? Is there anybody that would vouch for this game?

Is Village worth a 5th try? Does it get better? Is there anybody that would vouch for this game? It's basically the last mainline RE game that I haven't played, other than the coop ones. It's the last hope I have of ever not feeling like RE4 is the only exceptional game to come out of it. Remake and Original. This has to be the one. No? Surely it's just that the beginning is weak, and it's worth pushing through? Is it? Is it worth?

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  1. 3 months ago
    Anonymous

    why has her face slid from the centre of her head? is this the power of downs

    • 3 months ago
      Anonymous

      no one sees it? guess re fans all have downs

  2. 3 months ago
    Anonymous

    >Is [SOMETHING] worth a 5th try?
    Insanity is doing the same thing over and over again and expecting different results

    • 3 months ago
      Anonymous

      >Insanity is doing the same thing over and over again and expecting different results

      No it's not. That's a made up definition. Plus, it's a fundemental of science to literally repeat and replicate experiments constantly to affirm their validity.

      Why do morons just swallow up stupid made up quotes without thinking?

      • 3 months ago
        Anonymous

        All quotes are made up pseud moron. Get some!

  3. 3 months ago
    Anonymous

    How long did you play? I generally give a new game one to three hours of playtime depending on the genre before dropping it. I think Village was very fun and the DLC was actually pretty good too but the gameplay doesn't really change much so after 4 attempts maybe you should just drop it. What didn't you like?
    >Surely it's just that the beginning is weak
    I felt the opposite, like most RE games it starts off really strong but the final areas usually suck ass except for maybe REMake and then later NEST in RE2.

    • 3 months ago
      Anonymous

      >How long did you play?

      Playtime says 7 hours for me. But I was stuck in the opening village fight for a long time, and had moments where I'd just leave the game running. Currently still in the dungeons of the castle. Just got bored of the bullet sponge enemies.

      >and the DLC was actually pretty good too

      The mannequin enemies was a genuinely neat idea. If they clean up some of the aspects of the DLC. Rose should actually be the future of the series. I'm tired of the classic stoic action heroes, who were action heroes even still in the original "survival horror" franchise. They were never just "typical people"

      >and then later NEST in RE2.

      WHAT??? RE2 is LITERALLY the worst example of this, like LITERALLY. The game gets so ridiculously linear by the time that you get to the sewers, that it makes every single puzzle worthless, in a game series where puzzles are already braindead. If level has literally one exit point to remember, and you have to tediously backtrack across a largely linear area contained to a single spot. Then it makes "Bring Item A to Door A" even more worthless than it already is, because it can't rely on the sum of its parts, of having to mentally map and keep track of doors and keys. Not to mention, it's that point of the game that ammo and saves truly start to mean nothing, and the game gives you a laser rifle around that time.

      The latter half is basically the only thing about OG RE2 that killed it for me. Otherwise I was enjoying it more than I even expected. Was so disappointing.

      • 3 months ago
        Anonymous

        I just thought NEST looked really cool thats why I enjoyed it.
        I'm 99% sure the village fight is timed/damage based. Because in subsequent playthroughs I'm pretty sure I just ran around without engaging enemies and it didn't take that long, assuming we're talking about the very very first one where you get swarmed by them.

        • 3 months ago
          Anonymous

          >assuming we're talking about the very very first one where you get swarmed by them.

          idk the distinction. all I know is that you can't just run around then in hardcore, or atleast it doesn't seem that way. they're too fast, and Ethan is too slow. I watched a video, and eventually learned how to use the barricades properly. You have to be a lot more defensive and patient about how you go about it than the RE4 fight. And that was satisfying once I figured it out in its own right, but...yeah, in general the combat feels more exhausting than fun.

    • 3 months ago
      Anonymous

      >How long did you play?

      Playtime says 7 hours for me. But I was stuck in the opening village fight for a long time, and had moments where I'd just leave the game running. Currently still in the dungeons of the castle. Just got bored of the bullet sponge enemies.

      >and the DLC was actually pretty good too

      The mannequin enemies was a genuinely neat idea. If they clean up some of the aspects of the DLC. Rose should actually be the future of the series. I'm tired of the classic stoic action heroes, who were action heroes even still in the original "survival horror" franchise. They were never just "typical people"

      >and then later NEST in RE2.

      WHAT??? RE2 is LITERALLY the worst example of this, like LITERALLY. The game gets so ridiculously linear by the time that you get to the sewers, that it makes every single puzzle worthless, in a game series where puzzles are already braindead. If level has literally one exit point to remember, and you have to tediously backtrack across a largely linear area contained to a single spot. Then it makes "Bring Item A to Door A" even more worthless than it already is, because it can't rely on the sum of its parts, of having to mentally map and keep track of doors and keys. Not to mention, it's that point of the game that ammo and saves truly start to mean nothing, and the game gives you a laser rifle around that time.

      The latter half is basically the only thing about OG RE2 that killed it for me. Otherwise I was enjoying it more than I even expected. Was so disappointing.

      >like most RE games it starts off really strong but the final areas usually suck ass

      I think Village is an exception. The Factory is by far the best level in the game and the only one that feels substantial. The Castle, House Beneviento and the Swamp feel cut to shit and almost like a vertical slice of what they wanted.

      • 3 months ago
        Anonymous

        it feels the other way to me . i hate the factory and the others feel nice (but frick the swamp)

        • 3 months ago
          Anonymous

          >i hate the factory
          based. I can't enjoy it. I know people love it, and I love the level boss but it was a huge pain in the ass.

  4. 3 months ago
    Anonymous

    I feel like I'm the only person in the world who really likes Village. The atmosphere, characters, world design, locations, music, puzzles, etc all range from good to great.
    The only thing I think is weak about the game is the story and the Lycans which needed another iteration to fix how spongy they are. (and even the Lycans I grew to like fighting on my second run after spending more time exploring/upgrading my weapons)
    Every time I finish Village I end up wanting more of it which is a good thing.

    • 3 months ago
      Anonymous

      This is the perspective I hope to end up coming to. Because at face value atleast. It seems like the most complete RE.

      In Resident Evil it's typically either action, or puzzlesolving. Rarely can both be satisfying and well done at the same time. And even then. Classic RE games don't even have all that well done puzzles. The games are more about putting the pieces of a puzzle box together, and memorizing where to go and what to kill.

      RE2R is the closest. But it falters all the same in puzzles like the classics, and doesn't even have level design as satisfying as theirs. And it's combat...is literally a random number dice roll of how much damage you deal to an enemy. Still. It is close.

      RE8 seems like it tries to balance both sides. There are a lot more enemies, and they're stronger and faster than the slow trudging zombies of the classics, while also being stronger than the marching hordes of RE4. But they attack more like a wolf pack than a horde, so that's how it tries to balance. And the game contrasts Traditional RE levels, like the castle, with entirely puzzle focused ones, like the dollhouse, then there's the swamp, which tries to be a big environmental hazard puzzle where it's about clearing a safe way to traverse. And then the factory, which is a mix of the most action, and the best likeness to classic RE puzzle box design.

      But...none of this matters if the combat to me, is too annoying to even want to continue playing. I'm just hoping it gets more tolerable fast. Having enemies that are bullet sponges but ALSO fast, and actively dodge your bullets, while also making Ethan one of the slowest and weakest playable characters ever, who can only do a measily guard push that still takes damage, and nothing else? Doesn't make for an enjoyable combination.

      • 3 months ago
        Anonymous

        After returning from The Reservoir, spend time exploring the village and upgrade your shit fully. It makes the Stronghold fight much more tolerable.

      • 3 months ago
        Anonymous

        Not the anon you are talking to but by the end of Re8 Ethan is the best protagonist in all of RE. Not really a high bar, but his story holds up to actual good game standards.

    • 3 months ago
      Anonymous

      I do appreciate how the Ethan storyline reigned things in from constantly going bigger and higher stakes than the last game, while still acknowledging that this is still a post-Raccoon world. 8 blended that really well by just making it about a guy searching for his daughter while the politics and special ops still exist, but mostly in the background.
      But the issue with village is that it feels a bit like wasted potential. The castle is without a doubt the highlight, because almost everywhere else it's like you're just going from point A to point B instead of exploring a sprawling environment. The titular village has barely anything going on in it. It teases you by introducing you to villagers and then killing them off immediately -- having a "hub" area made the game ripe for actually interacting with other survivors as the game progresses. I think everyone was disappointed to learn that guns didn't have exclusive upgrades at the merchant, and it sucked that the newer weapons were always unquestionably better in almost all fields instead of just being different.

  5. 3 months ago
    Anonymous

    RE5 is the best game in the series. Coop or solo.

  6. 3 months ago
    Anonymous

    >Is Village worth a 5th try?
    Like you tried it 4 times and didn't like it, but you think the 5th time is the charm?

    • 3 months ago
      Anonymous

      >Like you tried it 4 times and didn't like it, but you think the 5th time is the charm?

      To be fair. I didn't give it much of a chance. I haven't even made it past the Castle yet. My motivation just dies so quickly for some reason. I've played harder and more unfair games. But this one just exhausts me.

  7. 3 months ago
    Anonymous

    She is quite cute, isn't she?

    • 3 months ago
      Anonymous

      Why is she so smug?

    • 3 months ago
      Anonymous

      Oh no no no anon think about the advertisers

  8. 3 months ago
    Anonymous

    Built for big futa vampire hag wiener

  9. 3 months ago
    Anonymous

    why the frick are the vampire daughters so tanky anyway? What the frick?

    And is there anyway to NOT take damage with Ethan's Guard Push shit? It feels so fricking stupid when a character so slow and sluggish that can't even do anything proactive but defend, can still take damage. It's not only one dimensional, but arbitrarily punishing.

    Unless I'm missing something.

    • 3 months ago
      Anonymous

      They're tanky because you need to expose them to cold to beat them. Just run from them otherwise; you'll be forced into combat with all three of them and each time you need to break a wall or open the roof to let the cold in. Dont bother wasting resources on them otherwise, just run and hide.

      • 3 months ago
        Anonymous

        >They're tanky because you need to expose them to cold to beat them. Just run from them otherwise; you'll be forced into combat with all three of them and each time you need to break a wall or open the roof to let the cold in. Dont bother wasting resources on them otherwise, just run and hide.

        I don't get what the frick I'm supposed to do with the first sister? Didn't Ethan already shoot the fricking window in the cutscene? I'm dumping all my bullets into her and it's doing nothing. And I already tried to run once I realized it felt like I was doing nothing, and everywhere is blocked off, unless I go back down the stairs before the window cutscene, but I didn't see any other way there too. It's so fricking boring man. I just headshot and guard every time. Doesn't feel engaging whatsoever.

        • 3 months ago
          Anonymous

          If there's a white flash whenever you shoot her, she's taking damage. Just keep it up and she dies.

        • 3 months ago
          Anonymous

          I havent played RE:V since it came out and then once more from before the DLC dropped but I'm fairly certain you should have a shotgun and explosives at that point in the game. You fight one in a library, one in a small room that looks like it was used for food preservation and one in a weapon room. I'm pretty sure you need to lure them into the cold air and then attack them once they've frozen; simply attacking them won't work. They'll freeze up for like 5 seconds or so and thats when you unload into them

          • 3 months ago
            Anonymous

            >They'll freeze up for like 5 seconds or so and thats when you unload into them
            No, that's not it. The first fight is where Ethan breaks the windows during the cutscene. As long as you stay in the same room, she will take damage, she doesn't need to be right in front of the window. She freezes up when she dies.
            For the second sister, you have to open the roof yourself (there's a lever nearby), and she only takes damage while the roof is open.
            For the third sister, you need to move the bookshelf out of the way and blow the cracked wall up. After that, it works the same as the first sister.

            • 3 months ago
              Anonymous

              >No, that's not it. The first fight is where Ethan breaks the windows during the cutscene. As long as you stay in the same room, she will take damage, she doesn't need to be right in front of the window.

              So should I not even bother with the pistol and just dump all my shotgun ammo? That seems so stupid, but otherwise I have to use up two chem fluids and even more pistol ammo it seems.

              • 3 months ago
                Anonymous

                The game is overly generous with resources so don't ever feel like you should be conserving ammo. If anything, you should restart the game on a lower difficulty if you're having issues with the sisters because they're the easiest fights in the game outside of the basic Lycans

              • 3 months ago
                Anonymous

                >The game is overly generous with resources so don't ever feel like you should be conserving ammo.

                Every RE game is.

                >If anything, you should restart the game on a lower difficulty if you're having issues with the sisters because they're the easiest fights in the game outside of the basic Lycans

                No I shouldn't. You didn't fight them on hardcore while mostly using the pistol so I don't know why you're giving suggestions.

                Yes, there aren't a lot of fights in the castle. Just make sure to search everything.

                >Yes, there aren't a lot of fights in the castle. Just make sure to search everything.

                Yeah, found more shotgun ammo after the fight. Seems fine enough now.

              • 3 months ago
                Anonymous

                >You didn't fight them on hardcore while mostly using the pistol so I don't know why you're giving suggestions
                I cleared the game on HC over a year ago. I play all survival horror games on a hard difficulty because I literally only play horror games.

              • 3 months ago
                Anonymous

                got out of the dungeons, and still just shut off the game cuz no motivation to play. I'm starting to think this game just doesn't gell with me for some reason that I'm not aware of. Or maybe that boss fight was just so shit that I don't want to go through another one of it.

                nice anon coming in for the rescue. I don't know why you were speaking on the fight if you don't understand it. the complaint was never about her being hard. it was about her being tanky and Ethan being unable to do anything but a guard that takes damage anyway. and the only way to forego all that is mindlessly pumping your strongest ammo into her and then running away and guarding. every time I lost was me not wanting to use any more healing, or my shotgun ammo, or simply getting bored of the repetitive cycle. don't comment on things you don't understand.

              • 3 months ago
                Anonymous

                Yes, there aren't a lot of fights in the castle. Just make sure to search everything.

    • 3 months ago
      Anonymous

      Ethan is more defensive than other protagonists, so that's why he has guard. There's one item that decreases guard damage (one of those Duke recipes), but never outright nullifies it.
      They had a good idea with Not a Hero (DLC for RE7), where Chris could perfect parry attacks to not take any damage, but that didn't make it over to RE8.

      (There's an ability in Mercenaries that nullifies guard damage completely, but that's it).

  10. 3 months ago
    Anonymous

    Look, Village isn't really everyone's cup of tea. So it's fine if you don't want to finish it. The game is basically a very tailored one-time experience, and that's all. The fight at the very start is the hardest in the whole game, so don't feel bad if you die a lot. You're supposed to run and hide for a few minutes, not try to headshot those fricking Lycans.

    Anyway, once you get out of that introduction, you'll have 3 setpieces:
    - chased by invincible enemies and solving puzzles, like a classic RE
    - spooky part with no combat
    - platforming (really)

    Then you'll get to a part where they finally give you a lot of enemies to fight with adequate resources, a Call of Duty section, then it's over.

    I've played every game in the series, even Gun Survivor 2. And I have to say, Village and RE3 Remake were the only ones I've only played once. Their tailored experiences mean the "amazing" moments from the first playthrough will become just chores in other playthroughs.

    And mind you, one thing I hated was how scripted boss fights were. The first boss fight was so heavily scripted that when I tried it again, I thought there was something wrong with the game. For anyone who played the game, you can't just unload on the boss as soon as you see it. You have to:
    - let the boss breaks one of those towers
    - shoot the boss until "I need blood" comes up
    - climb the stairs (yes, you can't just shoot the boss, it'll never die)
    - when the boss circles around the top of the tower, you have to let it crash down at least once

    And that's utter crap.

    • 3 months ago
      Anonymous

      >I've played every game in the series, even Gun Survivor 2. And I have to say, Village and RE3 Remake were the only ones I've only played once. Their tailored experiences mean the "amazing" moments from the first playthrough will become just chores in other playthroughs.

      Don't care about how "replayable" something is. I'll never understand the implication and mentality that this makes a game good. As if it's some insanely intelligent feat for a developer to make a game infinitely playable for some moron, when anything that's infinitely playable is inherently targeting the base aspects of our mind. League of Legends is infinitely playable, Destiny 2 is infinitely playable, almost any MMO is infinitely playable, Overwatch is Infinitely playable. GTA online is infinitely playable. And yet, not a single one of those games can match the creativity, and thoughtfulness, that exists within Outer Wilds, a game that is FUNDEMENTALLY at its core, unreplayable. Not to mention how fricking subjective it is to say something is "replayable" I've heard people unironically say RE4 Remake isn't replayable unlike the original, and have heard others say, they haven't replayed a game as much as they have the remake. I don't fricking care. It's meaningless and arbitrary, and I hate and despise so much the fact that people continually bring it up and tout it as a fact.

      I'm sorry if that's too rude or whatever, but such a happenstance characteristic as "replayable" is such a thought terminating idea. It makes discussion meaningless. Since you can just checkmark whether some dude says they replayed something multiple times or not.

      >And mind you, one thing I hated was how scripted boss fights were.

      I agree. I dislike this. It's almost never done well. But it's not the first setpiece fight in the series.

      • 3 months ago
        Anonymous

        RE Village is "anti-replayable". It always comes up in every "you replay a game, but then you reach THAT part" thread. THAT part being like 1/3 of the game (the whole doll house and reservoir sections).

  11. 3 months ago
    Anonymous

    RE7 really was just better in everyway.

  12. 3 months ago
    Anonymous

    >does it get better?
    well its better than re7 at least

  13. 3 months ago
    Anonymous

    No clue. I bought it at release and still have never played it.

    • 3 months ago
      Anonymous

      You should play the DLC at least. There's one mod which makes Rose naked with a fat bush 🙂

      • 3 months ago
        Anonymous

        I don't find naked women attractive anymore unless they are the main characters mother, blood related. Nipples and veganas and wieners just have no sex appeal to me.

  14. 3 months ago
    Anonymous

    reminder: this mentally ill adhd troon schizo has already ruined:
    - tomb raider discussions
    - alan wake discussions
    - resident evil discussions
    - dead space discussions
    - last of us discussions (lol)
    - void stranger discussions
    - darkwood discussions
    - outer wilds discussions
    - tunic discussions
    - max payne discussions
    - silent hill 2 discussions
    - signalis discussions
    - disco elysium discussions
    no game is safe from his troon walls of schizo texts

    he got filtered by the lycans lmao what a shitter

  15. 3 months ago
    Anonymous

    Someone mention Village?

    • 3 months ago
      Anonymous

      too long

      • 3 months ago
        Anonymous

        >too long

        • 3 months ago
          Anonymous

          i will not read your left wing meme

  16. 3 months ago
    Anonymous

    when is Capcom going to finally make a RE4 tier game of innovation and thoughtful design. That isn't bogged down by moronic design choices

  17. 3 months ago
    Anonymous

    *yawn*

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