if you had ever worked in video games and dealt with Sony and Playstation and specifically PSVR you'd be eating your own fricking words saying dumb shit like that
Sounds like you're a garbage tier dev. Every tiny noname developer of VR multiplats manages a PSVR2 version. I think Vertigo 2 is coming out on PSVR2 and that's literally one guy developing it. The controllers all have the same layout and same basic functionality and all of the vendors contribute to the same standard.
>own billion dollar IPs >own all the assets and code to said IPs >could easily port said IPs to VR >literal randoms mod games into VR and release it for free all the time >but they can't because they just can't >instead they develop an entirely new game that no one cares about, and that's completely garbage >it is made to run on meta meme hardware on top of that >act surprised when it flops
The market size of VR has been increasing by a great deal each year. It hasn't stagnated or diminished yet.
The state of VR games isn't keeping up with that growth though.
The statistics are a bit messy to read through but they all point towards good growth:
10.8 million headsets sold in 2022, a 32% increase year over year.
Compound annual growth rate of the VR market has been 19% from 2017 to 2021, so analysts are expecting the overall value of the VR market to reach 28 billion by 2027, up from its 7.7 billion it was worth in 2020.
For comparison, the CAGR of the video game market as a whole is 6.3%, expected to rise the market size of the vidya industry from 199 billion in 2022 to 300 billion in 2029.
So VR is expected to only be around 10% of vidya as a whole, but that's still an increase over where it currently is.
19% growth of nothing is nothing that figure shows how bad vr is doing. pci 3d cards had what over 2000% over the same period (until 99% of the market captured before integrated graphics came about) since they actually provided a product in demand
The only market where VR has not gained appreciably is the one in your head. More games are being made, more headsets are being sold, more platforms are being involved.
>Little to no advertising >Only sold on the Meta store >Doesn't work with Index, Vive, or PSVR2 (Misses out on 50% of headsets) >WTF where are the sales numbers?
The more I see morons in sales and CEO positions the more I realize that there's a reason it's called "above average intelligence ". The sad reality is that most morons have an average or below average intelligence and the ones running these corporations are likely of the brainless moron variety.
VR for gaming will never take off
Game peripherals and camera view are always supposed to facilitate and synergize gameplay design/mechanics
VR is a "muh realism" gimmick
I think Ubisoft over-estimates why people buy Ass Creed.
People don't buy Ass Creed because it's Ass Creed, or buy consoles or VR solely for Ass Creed.
They buy Ass Creed because it's an easy 15-30 hour time waster if there's nothing else releasing and great for trophy padding to the completionism autists.
Its been stagnating and shrinking for several years.
Why even play games, the only thing I might buy a headset for is to Transfurgay it up like a loser but even that probably wouldn't be worth the investment.
You couldn't sit too close to the TV in the 90s because the TVs were CRTs (cathode ray tube) that emit a small amount of uv and x-ray radiation, LEDs emit only a very specific visible light wavelength.
And in this instance, it was only because of extremely early televisions of a few specific brands. TV's in the 90's certainly did not emit x-rays, and hadn't for decades. Parents simply repeated this warning to their children because it had been said to them, much the same as passing on the tradition of chiding children for using the console lights in a car while driving.
Shit that immediately exposes homies that never tried VR even once: >It's a gimmick >It's primitive >Resolution is bad >Framerate is bad >Movement isn't tracked well >It's only good for porn
Nausea in VR can happen for a variety of reasons. Some people are just very prone to nausea and there is no help for them, but they are a minority. The issue tends to be poor software or hardware which causes a high level of lag and immediately induces a feeling of nausea, or certain kinds of movement such as those that would naturally impart inertia but obviously cannot be in reality. For example, I have never had a single person I introduced to VR for the first time play Beat Saber quit from being nauseous, but I have had more than one person play Boneworks as their first game and right after jumping from a high ledge quit due to wanting to vomit.
VR is cool shit and if I was a wizard I'd have a full VR room but fact is I have a family and you look like a goddamned moron with a VR set on flailing around. I can't have that. It's also gotta be HORRIBLE for kids. Any child with who gets VR shit strapped to their heads for any appreciable amount of time WILL be permanently fricked up.
That's the thing about neck injuries. They don't have to be that bad at first to get real bad down the road and they are far easier to induce than you think.
The neck thing being pushed is at Osha level which is correct cause if not for Osha regs in it employers will force the most un ergonomic shit on us for 8 hours a day.
>I'd rather buy two consoles
And play what? The nogames situation of consoles is worse than vr. I mean what games PS5 even has? xbox sex has 0.
If you have a good pc already, like you should, vr is cheap and well worth it.
VR is a fricking wasteland for games, you cretin. There's a reason that people only play Gorilla Tag and Beat Saber on the pieces of shit if they're not a simulator tard.
You're trying to argue that VR is worth the purchase over another console based on software availability and that is plainly not true, you midwit.
Buying an Xbox and a PS5 will net you far more games than getting a headset and realizing you wasted all that money for a sea of vaporware.
How about you answer the question of what is actually worth getting a headset for? Because there is literally zero VR games that have made me feel like I should get one. Not even Half-Life Alyx.
>Buying an Xbox and a PS5 will net you far more games
What games, Black folkpacer?
Stop evading the question.
You should have a good PC already. Consoles are not worth it under any circumstances currently. A good PC can play everything consoles have even better.
And when you have a good PC, vr is a very easy purchase, which allows you to experience things which are not possible anywhere else.
You are a poorgay and you are just coping. "Buying two consoles" argument gave you away. No person with a good would say that.
All the good games are mods. This is the Era of moronic devs and vr devs are no exception. Just play vr mods of old games and let the dinosaurs go extinct
Vr sells itself. It's only the failed dev slop that doesn't move
3 months ago
Anonymous
If it sells itself then why is nobody buying them?
Into the Radius, HL2VR mod.
That's twice as many.
Yay, more mods and vaporware. What a stellar reason to spend money I can save for much more sensible expenses.
3 months ago
Anonymous
>I can save for much more sensible expenses.
Like what?
And stop farce already, we both know you are fricking broke.
3 months ago
Anonymous
Just because you're a worthless neet doesn't mean the rest of us are, loser.
Every dollar spent on VR is a dollar I'd rather spend on ammo, gas, food, or pretty much anything other than a fricking gaming peripheral that will see almost no use. Deal with it.
3 months ago
Anonymous
>ammo
kek. Ok. Low IQ moron detected. >oh nooo I need to protect myself from the youths
3 months ago
Anonymous
Then spends all day in vr threads lol
Some seriously sad cope from you morons. VR is fricking joke and you guys fell for the scam. Boo hoo.
3 months ago
Anonymous
I honestly feel bad for people like you, we don't get very many good games for VR but not knowing how good it can be is pretty sad.
Living in your little mental bubble must limit you a lot.
3 months ago
Anonymous
Are you seriously that moronic? I already told you idiots that I've played with them. They didn't impress me.
Do you honestly think that people can't make a fair assessment of a product unless they made the mistake of buying it first?
3 months ago
Anonymous
>Do you honestly think that people can't make a fair assessment of a product unless they made the mistake of buying it first?
Yeah. Most of the people here are brain damaged or third worlders who're incapable of doing that with anything remotely new and you haven't done much to prove that you aren't like them to me.
3 months ago
Anonymous
Wow, you really are moronic.
3 months ago
Anonymous
That's about how I think of you as well.
You're especially moronic since you're wasting your time talking about something you seem to dislike.
3 months ago
Anonymous
Yeah, don't worry, bro. VR is not for poorgays.
If I had to chose between food or vr, I would pick food too. All good.
What a compelling argument you idiots are making. I better go get a headset right now. I'd hate to miss out on fricking Beat Saber.
3 months ago
Anonymous
No, bro, you should buy food instead.
Don't starve just to buy vr, it's not worth it.
3 months ago
Anonymous
I think I'll buy some cocaine and use it to get laid. A far more rewarding experience than getting a headache from having a brick strapped to my face.
3 months ago
Anonymous
>DUDE FOOD >DUDE WEED >DUDE SEX
Happy for you, bro.
3 months ago
Anonymous
Still waiting on a compelling reason on why wasting money on VR is anything but a waste.
3 months ago
Anonymous
If you can't afford food, you shouldn't be buying vr. I completely agree with you here.
3 months ago
Anonymous
Why are you here trying to get into arguments if you have such a fulfilling life already?
Go have sex
3 months ago
Anonymous
Dont need one. Honestly we don't want you there. You're clearly gonna be the guy on the mic always complaining that the other guy is hacking. You would end up muted if I ever ended up on the same server as you anyways.
3 months ago
Anonymous
Then spends all day in vr threads lol
3 months ago
Anonymous
Yeah, don't worry, bro. VR is not for poorgays.
If I had to chose between food or vr, I would pick food too. All good.
3 months ago
Anonymous
People are buying hardware they're not buying failed dev slop. As it should be
3 months ago
Anonymous
You're the kind of idiot that would buy a pet rock.
3 months ago
Anonymous
>If it sells itself then why is nobody buying them?
Pretty much, got into VR for the development side, it adds a new dimention of interactivity, there's so much to do with it. Right now we are just finishing the foundation, apple brought in the remaining workforce, a much needed artificial elite.
The tinkerer aspect has been fun but time consuming. I've done all the setting up third party mods for my video games, and now I'm playing around with making stereoscopic media in Blender, MMD, and stable diffusion. I've seen some extremely strong examples from random authors which tell me that it's possible to make great looking stuff, people just don't. It's several times the effort, you need good hardware, and your audience is necessarily tiny by comparison. Any random kid in Bangladesh can watch your youtube video on their phone, but the number of people watching a 180VR video is like three dozen. Still, it has been worth it for my own satisfaction.
I don't use my Index as much as I want, because it really is a bother to jump into VR sometimes. It's a full dedication of your time and effort as opposed to just leaning back and having a video play on a second monitor while you dink around. I have about 800 hours on it.
I played it and refunded it.
It was really really fricking boring and the level design was shit.
The worst thing was the loading times.
Takes 5 mins to load NOT the game. But a REQUIRED UNSKIPPABLE ESG disclaimer saying that the game represents not history but the diverse and lgbtp+ employees that worked on the game and reflects that.
Then another 5 minutes of black screens between pressing start and actually playing the game.
I played it, it was pretty fun, no idea why they shot themselves in the foot by making it meta exclusive, or why the idea of porting existing games to VR is so foreign to every developer except capcom nn2j
I've personally lost interest in VR headsets. They're way too bulky and require a lot of messing around with to even get started. Plus there are so many cords you have to deal with for an experience that honestly isn't that amazing.
>15 years ago >buy new monitor >"nvidia 3d vision compatible" >comes with free 3d glasses >turn it on and run around in world of warcraft >completely blown away, its like im looking into a shoebox diorama of wow >trying to play a game with it turned on sucks, but its great for walking around and looking at stuff
>fast forward to modern times >vr becomes a thing >think devs will make optional vr camera modes for normal games >instead they make wiimote waggle gimmick games >mfw
the vr hacks and mods are nice and all but im blown away that vr is rarely officially supported
It's not quite as simple as adding a second camera. For example there are shaders and effects that assume a single viewpoint or screenspace which completely break in VR. The Serious Sam developers wrote about how time consuming it was to rework all of those without access to the decades of collective experience that flat games have.
There hasn't been any new innovations or improvements to VR for a long time, aside from some of the shit furries did. Furthermore, its not getting any more affordable. Hell, it may as well be going backwards.
So yeah, its dying.
It's very clear that most companies want VR to be big before allocating manpower and resources to making big games for it
But at the same time, people won't bite the VR bullet because there are no big games
It's a terrible cycle but imo valve will fix it
They have a horse in the race considering they sell their own VR headset. Half life alyx was just the start
Valve can't even be bother to put a VR section up in Next fest.
Alyx was a mistake and they wasted too much time with that Chet gay and teleport locomotion. If they wanted to maintain momentum on VR they should've made a multiplayer game.
Who exactly is supposed to play a VR multiplayer game?
I can see a multiplayer game keeping people's attention better than something like alyx but without a strong community to begin with who is it going to bring in?
The people who look at it, see all the cool stuff you can get up to and want to experience it for themselves. You look at the early success stories of VR and it wasn't big studio games or anything singleplayer, it was early Onward and Pavlov and games like that. If Valve had made Left 4 Dead VR instead of Alyx, we'd be in a completely different place.
We already have onward and pavlov and I don't think the community would be there for a larger multiplayer game like that to be worth it for valve.
If we'd gotten that instead we might have one more active game like those but wouldn't have the kind of look into the future of AAA VR the same way we do with alyx.
I don't really think one game is going to make the difference, I think someone else earlier in the thread said it best
>see barren terrain >plants a single seed >wtf, why isn't there a complete forest
AAA died already. It's just a husk selling you remasters now. I def do not want AAA sloping up muh VR
3 months ago
Anonymous
What else is going to take advantage of the immersiveness vr offers?
How else are we going to get full scale games that don't rely heavily on reused content like procedural generation?
What equivalent do I have to elden ring or palworld or cyberpunk, etc in vr?
That's the thing, the problem is that we're stuck with Onward and Pavlov, games with tiny developers who absolutely could not sustain their momentum and expand their audiences. Onward fricking killed itself trying to fit on the Quest 1 and all of the original talent left after being bought out by Meta. Pavlov is incredibly unpolished and has baffling development priorities. VR didn't need "the future of AAA VR," it needed an AAA VR game that could serve as the bedrock for the platform. It needed a Counter-Strike VR. Something to keep people continuing to use their headsets.
Maybe, but a game like that takes maintenance and I can see Alyx as being less of a commitment to make, all to fill a niche that's already filled with something that's just slightly better. You're having a hard time convincing even me that it's something that ought to be done and I imagine valve would be harder to convince seeing as they'd have to keep pouring resources into it and be committed to it.
3 months ago
Anonymous
Playing actual fricking elder ring, palworld and cyberpunk in VR. You can today. Why are you being a homosexual
3 months ago
Anonymous
But I want games like that in VR, I play those games on flatscreen but they're less fun now that I know this exists and enjoy it more.
3 months ago
Anonymous
Then go play em in vr and quit being a flatlander homosexual. It takes like 2 clicks with UEVR.
3 months ago
Anonymous
I want games like that MADE for VR that actually take advantage of it.
I want VR games like that, not necessarily even the same games.
Why is this so difficult for you to understand?
To borrow your own words >Why are you being a homosexual
3 months ago
Anonymous
Cause made for vr today means babified. You want a babified experience so yes you are a massive homosexual
3 months ago
Anonymous
I like UEVR, but I don't think VR mods are a replacement for native games. Half the fun of a VR shooter isn't shooting, it's reloading.
3 months ago
Anonymous
>t. Ocelot
3 months ago
Anonymous
>Half the fun of a VR shooter isn't shooting, it's reloading.
True, I think manual reloads are a big part of what I've liked about VR shooters so far, that and being able to do things like peek corners or push enemies off of me and shoot them on the ground, hold a zombie away from me and shoot them, etc.
3 months ago
Anonymous
I really like being able to blind fire. It's more practical than I ever thought it really would be and I feel like games stopped letting you do that as much after that period of gaming history where everyone was copying Gears of War.
3 months ago
Anonymous
Yea I love being able to keep my weapon drawn and look around and check my surroundings, and firing without fully drawing my weapon. Small, simple things that are way more fun and practical than expected
That's the thing, the problem is that we're stuck with Onward and Pavlov, games with tiny developers who absolutely could not sustain their momentum and expand their audiences. Onward fricking killed itself trying to fit on the Quest 1 and all of the original talent left after being bought out by Meta. Pavlov is incredibly unpolished and has baffling development priorities. VR didn't need "the future of AAA VR," it needed an AAA VR game that could serve as the bedrock for the platform. It needed a Counter-Strike VR. Something to keep people continuing to use their headsets.
3 months ago
Anonymous
Lol who's playing Onward and Pavlov still. Contractors and breachers took the reigns years ago
3 months ago
Anonymous
On the PC side people still play Pavlov for reasons I do not understand. I agree that Contractors and Breachers are better games with far better developers. The continuing "popularity" of Pavlov is just evidence to me how fricked PC VR is.
3 months ago
Anonymous
Pavlov only got a reboot due to psvr 2 release. And how bad the psvr 2 shooter offererings have been. They just barely got breachers like a few weeks ago I think
3 months ago
Anonymous
>Contractors
this game feels awful to play in VR due to it having COD TTK. also the guns lack recoil and the weapon sounds are bad.
>Breachers
it is a teambased game where you're supposed care enough to plan and communicate your moves to... children. i don't have enough synapses to burn over this.
3 months ago
Anonymous
I feel the exact same way about multiplayer VR games in general. It's all screaming kids, moreso than flat games. I stick to singleplayer VR games at this point.
3 months ago
Anonymous
I like the CoD TTK. The biggest problem are the weapon sounds, I agree with that.
Breachers, well, I've had some lucky lobbies. But I need to find some people to play with regularly. At least there's party queuing now.
3 months ago
Anonymous
>Breachers
if you’re an alpha you turn your squad of kiddies into a well oiled machine reminiscent of a marine task force. I’ve literally had teammates calling me sir by the time I was done gaming, they love it when someone is calling the shots
3 months ago
Anonymous
It gets creepy when they start calling you "dad."
3 months ago
Anonymous
>it is a teambased game where you're supposed care enough to plan and communicate your moves to... children. i don't have enough synapses to burn over this.
He's not a hard carry... ngmi
until you get to Ready Player One levels of experience, VR is dead. You have to have the experience outweigh having a monitor strapped to your head. Beatsaber is the only thing they have created that makes that worth it, and only for a very niche audience.
yup, and its not gonna improve because its still stagnant and expensive on the hardware side, and on the game side most are still "shooty mcfloatyhands" and "job simulator" 99% of the time.
It was never truly alive. In order for it to become a real thing, manufacturers need to come together with standards that guarantee that any VR game will work on any headset, and then the prices of those headsets should be in the impulse buy range for most people, like around $100-200 for entry level.
Just like with 3D googles people don't like putting shit over their eyes. People with glasses will even risk a small chance at blindness to be them lasered better. Just give up, even if headsets were 100$ it would never take off.
The entire gimmick of Ass Creed is the parkour system.
I can't imagine that translates well into VR. I don't know anything about the game, but I'm assuming it's either a walking simulator, or a clunky as frick climbing system. Neither of those things are the reason that people play Ass Creed, so why would those people be remotely interested in this game?
Also, I can't imagine there is a lot of overlap between 'people interested in VR enough to buy their own headset,' and 'people who buy the latest normie trash like Assassin's Creed.'
VR is a dead end, I'd call it the crypto of video game gimmicks if every publisher didn't have a weird obsession with NFTs a couple years ago.
If Nintendo barely gave a shit about it even though they'd normally be the first ones to think up some moronic thing to do with it, then it's basically hit its limits for the medium until we get something like technology that can interpret your brain signals into perfect 1:1 control of an in-game avatar with perfect motion and interaction.
You can play the entirety of BotW on stereoscopic 3D on the switch, it looks like ass and the switch is too heavy to be carried on the head, but it is there, same as Mario Odyssey, it has an special VR mode.
The Switch is advanced enough to have "VR", but not enough to make it a feature, the next one will surely see a rise in its usage.
Nobody wants those stupid-looking goggles strapped to their face just to play a game. At very least, they need to massively improve the form factor before most people even consider it. Decades of sci-fi shows/movies and anime depicting a future of fulldive VR also don't help when you compare that to how lame the current technology is.
Yet you seem pretty content to play games on a monitor, which is a lot less advanced.
Why are you holding VR to standards you don't hold anything else to?
well rip
i played nexus for like 2 hours, it was fun
i think it's actually really good asscreed game, just because you are not glued when doing parkour
popping two assblades was cool
0 marketing from ubishit didn't helped. reviews are great on quest store and it costs 'only' 40$
VR pricing is so fricked. I'm really worried about VR already being caught in a mobile-game style race to the bottom death spiral because there is basically no market for full-priced VR games. Despite the fact that the games are low volume and more expensive to develop. The glut of unfinished indie early access trash fricked with the value proposition so badly.
Full priced vr games... Why do you want overpriced slop. Skins make devs more money than copies sold. And guess what... people don't buy skins for games that aren't fun.
>AC >After 4 >After they killed the animus storyline but kept the shittiest part about the animus >When it stopped being about assassins going through history and became fantasy games
ITT: Poorgays cope because they dont have a headset
Its okay lil bro, we get it, you cant fork up $500 for a Quest 3. But dont blame VR. The market will continue to thrive with or without you
>thrive
I wouldn't say it'll thrive but it'll definitely keep slowly growing with or without them, I don't want half of these people sharing any more space with me as is, this site has slowly become a trash heap.
There are not many posts, because you don't really need to bump that hard to survive on /vm/, but people are lurking.
Try hosting something interesting and people come.
But I admit, the thread is new, so there're not THAT many people there, because not a lot of people know that thread even exists in the first place.
That's why I'm shilling here.
You know, anytime I find myself getting a little pessimistic about VR, I almost always find myself in a new experience soon after. Just last night for instance, here I was trying Villain Simulator for the first time. I had Tifa bound, pumped full of drugs that turned pain into pleasure and prevented her from orgasming, while I spanked her with a crop. And it’s times like those when I stop and think to myself, what a wonderful world.
I still enjoy VR and like talking about it, even if the threads are full of garbage.
I enjoy VR too but I've given up talking about it on here because every thread is well...this. It's not even games, it's just a bunch of people shitflinging about the industry.
That's pretty understandable, I don't really tend to expect much from these threads but I find it nice to check every now and then in case there's someone who actually likes VR or wants to talk about something.
Sometimes you find people actually talking about VR games and stuff.
I just stopped responding to the posters that repost the same stale shit takes over and over again. Hell, just filter out "full dive" and suddenly these threads are way better.
yea it’s unfortunate, but they’re easy to ignore. and to be fair that’s the exact same response you should expect when trying to discuss anything you like on Ganker, which is also unfortunate
Sometimes you find people actually talking about VR games and stuff.
I just stopped responding to the posters that repost the same stale shit takes over and over again. Hell, just filter out "full dive" and suddenly these threads are way better.
Are you ever going to get bored of Ganker? You’ve been coming here for at least the past 5 years, and yet we still have the same exact Ulfric did nothing wrong threads that hit the bump limit every time. We still have the same Ryza coomer threads. We still have the same Loghain abandoning Cailan threads. Guess what? I’m in them every time like it’s groundhogs day, because even though you’re all a bunch of gays, I still love ya.
It's a shame they couldn't sell it with PC VR functionality. Though I guess they're subsidizing the headset pretty heavily hoping to recoup with software sales. Not that the software exists either.
I feel the coolest mechanical thing you could do with VR is moving your hands freely from your view. You can do things like hold down a button to free look in an FPS, but while free looking with a keyboard you can't really manipulate your hands. But that's more about the combination of motion control and VR. I really can't think of anything else VR brings to the table.
Increased control is the big deal that VR brings. It completely solves the issue of camera control (or maybe it will when headset FOV improves), and being able to control your hands with 6DOF should add a level of precision and complexity to controls that other peripherals can't match. You get controls that you let you interact very precisely on a much finer level of detail. For games that implement it well it feels like a real paradigm shift.
Video games have very static environments not because interaction couldn't be done before but because making every object interactable with physics is incredibly taxing and requires too much dev work.
VR interaction doesn't just mean you can pick up and interact with objects in the environment, you can do things like hold a zombie away from your face and shoot them, shoot around corners with a gun, manually reload, throw grenades more intuitively, hold a magazine while you fire to make reloading faster, that sort of thing in VR that you couldn't otherwise, or couldn't do as well without it.
I'm not even that creative and I can come up with that off the top of my head.
Meanwhile Breath of the Wild runs on the WiiU and brought back some of that physical interactivity from the 6th generation of video game consoles and it's the most highly acclaimed game ever. Audiences respond very well to interactivity and simulation.
The way I see it I payed about a grand for Half-Life 3.
They called it "Half-Life Alyx", but it was really 3.
I absolutely loved it.
It is the only piece of software I recognize as a tripple-A title on said peripheral.
Everything else may as well be Beat saber and a handful of equally arcade style games.
It is an absolute curse of the hardware that trying it is the only way to accurately show it since everything else may as well be shadows on a wall.
VR Porn in a lot of cases is weirdly better in my opinion due to the slightly more limited level of detail that simple bioptic webcams deliver.
They'll have 2 webcams which is their VR cam and their normal one.
Most mug for their normal one and in VR it basically feels like you're a ghost haunting a camprostitute.
Then you can take off the headset and see their normal webcam which is so high quality you're able to see each individual skincell on her body.
The only reason I got a VR headset was to play Half-Life: Alyx. Alyx is great but no other VR title I've played as really come close to matching it so I stopped bothering with VR titles. I'll break it out maybe once a month to play Alyx or another random VR title I have, but I'm not actively looking for more and not going to upgrade my headset.
It was doomed from the get go, the only reason it lasted as long as it did was because the company managed to string along investors just long enough for Facebook to come in and swoop them up.
Now Facebook are just pumping endless amounts of money into absolutely shit tech.
I don't need to look at two tvs an inch from my eye, I need a screen that surrounds my FOV like the Vegas sphere so that I can glance at my peripherals and see visuals like in real life. Give me that at 4K resolution and I'll buy your VR headset, anything else is not going to give anyone true immersion.
Cool, hopefully it gets a permanent discount, I really wish they made an original story though, I don't like the idea of playing as 3 characters 2 of which games I've haven't played yet
poorgays are jelous. Yes there are very few good VR games but the experience is something else and especially you manga morons should love VR, you could wank to all your waifus in VR.
The first good MMORPG in VR will be a new experience way better than WoW was on release.
Yeah, I was hoping zenith would be good but it kind of just fell flat.
I can't wait for the first good game like that in VR, even just wow already made quite an impression on me at the time.
Sounds like you're a garbage tier dev. Every tiny noname developer of VR multiplats manages a PSVR2 version. I think Vertigo 2 is coming out on PSVR2 and that's literally one guy developing it. The controllers all have the same layout and same basic functionality and all of the vendors contribute to the same standard.
Based. Same. I hope most AAA developers stay out of the medium. I’m cool with the rare ones that still have passionate employees, but I could live without the parasitic, agenda driven scum that have infiltrated the rest of vidya.
I quite like being a non game journo non aaa slop bubble. I dont even know what call of duty is doing these days. Are yall still playing the same destiny and remasters when I left flatslop
>Make a VR game, something inherently niche >Put it on PC, excluding PSVR2 consumers >Put it on Meta, excluding anyone on PC who doesn't have a Shitbook headset >Shocked that it doesn't sell well, don't bother trying again
why the frick are suits still allowed to run video game companies
yee, a real mystery
truth is that despite there being 20mln+ quest headsets alone, the games are so fricking bad everybody usually give up on it after a 2 weeks and puts it in a closet
Why the frick would you play shitty mobile tier games, asset flips and low effort crap like AC VR with a monitor glued to your face?
If this is what VR has to offer then no wonder its dead.
VR started and ended with HL Alyx, the first and last high effort VR game, and by now 4 years later is fricking dead and time to accept it.
to be fair a game like this probably has quite a lot of staying power, its one of the few big VR releases with a very well recognizable IP. It will still be selling to new VR users 5 years from now, very likely
Vr users haven't touched or heard of AAA for the last 5-10 years. That staying power doesn't exist here. Vr is like Nintendo now. It's in its own world. Only exception is in the modding scene.
I like how the general cope for VR went from >It'll get good in another year once more devs make killer games for it like Valve with Half Life Alyx!
to >VR is still in its infancy it'll get better this is just the foundation give it another 10 years!
You can't have high end games on the quest and PCVR was killed because right when it was really taking off gpus skyrocketed in price because of crypto and at the same time gaybook came out with their standalone headsets which they sold at a massive loss, killing every low end PCVR headset, and they did that just so they could sell corporations on a glorified skype clone.
The big screen beyond shows how small and comfortable vr can be. If the quest didn't undercut and kill PCVR there'd be all kinds of affordable tiny headsets and wearing them for long periods wouldn't be an issue.
VR can't die since it's the only logical step forward. It's slowly growing until the hardware finally 'gets there' for an average consumer with products such as the Vision Pro. Then it'll quickly go mainstream a few years later.
It'll probably take a very light, close to glasses form factor, standalone / wireless device that's also pretty cheap. So it's still a good several years until that happens.
I got an ad for this game on instagram once. The guy just sorta fell next to a guard and flung his arm around to insta kill him. Thought it was a meme video to show how shitty the game was. Nope, it was an ad.
I have a headset but after a few months the novelty wore off. Beat Saber and some of those VR mods for FPS games are probably my most played on it.
Also everyone said VR porn was good but I just found it kind of awkward. If I can't even have a good coom time with it I don't see the point.
VR is, was, and will always be a niche thing. Even the really good, expensive ones will be niche, because nobody wants to buy multiple sets to watch a movie together, or to play a game with someone.
The games I'm into (fighter pilot games) are literally perfect for VR, but my wife also likes to watch said games, and I can't justify such an expensive purchase to play a handful of games that will work with it.
Was it ever even alive?
You're going to make all 6 vr gamers angry.
this is my first time hearing about assassins creed nexus
Same, I didn’t even know they made a VR game
>Only release it on the Meta store instead of Steam and PSVR.
VR exclusives are the dumbest fricking thing.
yeah because meta quest, valve index and psvr are all essentially the same fricking thing right? moron
Yeah they are. This is why OpenXR exists. Controls across VR devices is standardized, though now there's an exception with Apple's whatever the frick.
if you had ever worked in video games and dealt with Sony and Playstation and specifically PSVR you'd be eating your own fricking words saying dumb shit like that
You say that like you have hands on experience.
What exactly needs to be done to adapt things for psvr2 control wise?
Sounds like you're a garbage tier dev. Every tiny noname developer of VR multiplats manages a PSVR2 version. I think Vertigo 2 is coming out on PSVR2 and that's literally one guy developing it. The controllers all have the same layout and same basic functionality and all of the vendors contribute to the same standard.
It's a display moron. Imagine games being locked into only working with either an Asus, AOC or Acer display monitor.
More like "Is VR being aborted" cause it never lived.
>make cashgrab nothingburger "game"
>shocked when no one plays it
VR is simply not an enticing enough gimmick, the way game devs use it.
How should they use it?
>own billion dollar IPs
>own all the assets and code to said IPs
>could easily port said IPs to VR
>literal randoms mod games into VR and release it for free all the time
>but they can't because they just can't
>instead they develop an entirely new game that no one cares about, and that's completely garbage
>it is made to run on meta meme hardware on top of that
>act surprised when it flops
based ubisoft mindbreaking Ganker chuds.
still not playing your game troony
ruining your company to own the chuds
based anon mindbreaking the Ganker chuds
?
You losing your company money and getting laid off because I live rent free in your head
Baste
based ubisoft bankrupting ubisoft. Hopefully they'll get dissolved before the decade ends
Yes, Apple's headset might keep it on life-support for a little longer
you can't play games on that shit
You can, they'll just be super limited due to only supporting hand tracking.
The fricking thing doesn't even support roomscale. It's amazing how limited it is. I'm not even sure you could put Beat Saber on there.
>I'm not even sure you could put Beat Saber on there.
well there is synthriders on it
looks slow and worse than normal version and ofc you can't mod custom songs
>You can,
you can only play iPad flat games for now
Nah there's a couple "immersive" games like fruit ninja and BTD
>fruit ninja
it looks like ass and hand tracking is wonky
i played it on Quest 2 and it sucked
I try to buy everything good for PCVR so I'm doing my part. This one didn't come out on PCVR though so frick em
VR device is in the same category as driving wheel, fighting sticks, guitar hero controller, DDR pad etc and will stay like that forever
I can't use any of those to jerk off or watch hatsune miku concerts
You're not creative enough
The market size of VR has been increasing by a great deal each year. It hasn't stagnated or diminished yet.
The state of VR games isn't keeping up with that growth though.
>The market size of VR has been increasing by a great deal each year.
Has it really, though?
The statistics are a bit messy to read through but they all point towards good growth:
10.8 million headsets sold in 2022, a 32% increase year over year.
Compound annual growth rate of the VR market has been 19% from 2017 to 2021, so analysts are expecting the overall value of the VR market to reach 28 billion by 2027, up from its 7.7 billion it was worth in 2020.
For comparison, the CAGR of the video game market as a whole is 6.3%, expected to rise the market size of the vidya industry from 199 billion in 2022 to 300 billion in 2029.
So VR is expected to only be around 10% of vidya as a whole, but that's still an increase over where it currently is.
19% growth of nothing is nothing that figure shows how bad vr is doing. pci 3d cards had what over 2000% over the same period (until 99% of the market captured before integrated graphics came about) since they actually provided a product in demand
20million people own a quest 2
And what do you think they do with them?
Either collecting dust on a drawer or used for gooning sessions.
The only market where VR has not gained appreciably is the one in your head. More games are being made, more headsets are being sold, more platforms are being involved.
>Little to no advertising
>Only sold on the Meta store
>Doesn't work with Index, Vive, or PSVR2 (Misses out on 50% of headsets)
>WTF where are the sales numbers?
The more I see morons in sales and CEO positions the more I realize that there's a reason it's called "above average intelligence ". The sad reality is that most morons have an average or below average intelligence and the ones running these corporations are likely of the brainless moron variety.
VR for gaming will never take off
Game peripherals and camera view are always supposed to facilitate and synergize gameplay design/mechanics
VR is a "muh realism" gimmick
>sand
I commend the artist's restraint
It's a muh immersion gimmick actually, and a really good one
Clearly you've never tried it
>Clearly you've never tried it
and I never will
Good. Die in poverty, turd-worlder
Muh immersion is the only thing videogames are truly good for and I'm tired of pretending otherwise.
Wish I could afford a (good) VR setup.
This would be a valid argument of there weren't FIRST PERSON games.
Vr modded games are 10x better than flat games especially once you turn off the gay camera angles
I think Ubisoft over-estimates why people buy Ass Creed.
People don't buy Ass Creed because it's Ass Creed, or buy consoles or VR solely for Ass Creed.
They buy Ass Creed because it's an easy 15-30 hour time waster if there's nothing else releasing and great for trophy padding to the completionism autists.
I'm sure they're disappointed in Avatar's sales too.
And they're going to be disappointed in Skull and Bones sales in a couple weeks.
Its been stagnating and shrinking for several years.
Why even play games, the only thing I might buy a headset for is to Transfurgay it up like a loser but even that probably wouldn't be worth the investment.
In VR chat that is, i forgot to add
i sit wherever i want. commit kys mom
>i sit wherever i want
your mom says the same thing if you know what i mean
oh no the stupid b***h that birthed me is le prostitute? you got me anon
he cute
You couldn't sit too close to the TV in the 90s because the TVs were CRTs (cathode ray tube) that emit a small amount of uv and x-ray radiation, LEDs emit only a very specific visible light wavelength.
And in this instance, it was only because of extremely early televisions of a few specific brands. TV's in the 90's certainly did not emit x-rays, and hadn't for decades. Parents simply repeated this warning to their children because it had been said to them, much the same as passing on the tradition of chiding children for using the console lights in a car while driving.
I'm pretty sure CRTs in general emit x-rays. Did the older ones just have shitty shielding or something?
>make shitty game
>no one buys it
Must be the platform
ITT people with shitty PC’s too poor for VR
Nexus is a Quest exclusive.
You need vr legs to make it work
vr is only good for porn but even that is short-lived
Shit that immediately exposes homies that never tried VR even once:
>It's a gimmick
>It's primitive
>Resolution is bad
>Framerate is bad
>Movement isn't tracked well
>It's only good for porn
I've tried it several times and every single year, the content being offered never justifies the expense of upgrading to a VR set for myself.
The only thing that ever looked halfway appealing was fricking Super Hot and that game is not worth getting a headset.
watermelon, fried chicken, white women, purple drink, weed
VR will stay dead so long as it continues to be the most effective way of inducing vomiting.
those people are weak
Nausea in VR can happen for a variety of reasons. Some people are just very prone to nausea and there is no help for them, but they are a minority. The issue tends to be poor software or hardware which causes a high level of lag and immediately induces a feeling of nausea, or certain kinds of movement such as those that would naturally impart inertia but obviously cannot be in reality. For example, I have never had a single person I introduced to VR for the first time play Beat Saber quit from being nauseous, but I have had more than one person play Boneworks as their first game and right after jumping from a high ledge quit due to wanting to vomit.
VR was strangled in the cradle by moronic platform exclusives.
No. Ubisoft is dying. They don't understand literally no one is interested in any of their games anymore. People are excited for the Metro VR game.
there was an assassin's creed vr game?
Yeah and it's actually fun and not filled with woke shit
it definitely has woke garbage though
it looks like every other vr game
Vr is a gimmick.
How long has it been out? There is nothing to play.
It was dead on arrival
>Ubisoft not making VR games
Good
VR is cool shit and if I was a wizard I'd have a full VR room but fact is I have a family and you look like a goddamned moron with a VR set on flailing around. I can't have that. It's also gotta be HORRIBLE for kids. Any child with who gets VR shit strapped to their heads for any appreciable amount of time WILL be permanently fricked up.
It's certainly gotta be fricking up a lot of necks.
The neck thing is probably wrong, if anything it's making necks stronger from that fricking "phone hump" zoomies are developing.
I mean they're going to be fricked up by having a fully immersive superstimulus blowing their brains apart.
That's the thing about neck injuries. They don't have to be that bad at first to get real bad down the road and they are far easier to induce than you think.
"chiropractic can help"
>just frick my shit up
The neck thing being pushed is at Osha level which is correct cause if not for Osha regs in it employers will force the most un ergonomic shit on us for 8 hours a day.
VR is too expensive. It costs the same as the computer. I'd rather buy two consoles or a good PC
>I'd rather buy two consoles
And play what? The nogames situation of consoles is worse than vr. I mean what games PS5 even has? xbox sex has 0.
If you have a good pc already, like you should, vr is cheap and well worth it.
VR is a fricking wasteland for games, you cretin. There's a reason that people only play Gorilla Tag and Beat Saber on the pieces of shit if they're not a simulator tard.
Why are you evading the question?
That's not what I asked.
If you think buying two consoles is good and buying vr is bad, you are a fricking moron.
You're trying to argue that VR is worth the purchase over another console based on software availability and that is plainly not true, you midwit.
Buying an Xbox and a PS5 will net you far more games than getting a headset and realizing you wasted all that money for a sea of vaporware.
How about you answer the question of what is actually worth getting a headset for? Because there is literally zero VR games that have made me feel like I should get one. Not even Half-Life Alyx.
>Buying an Xbox and a PS5 will net you far more games
What games, Black folkpacer?
Stop evading the question.
You should have a good PC already. Consoles are not worth it under any circumstances currently. A good PC can play everything consoles have even better.
And when you have a good PC, vr is a very easy purchase, which allows you to experience things which are not possible anywhere else.
You are a poorgay and you are just coping. "Buying two consoles" argument gave you away. No person with a good would say that.
Name ONE VR game worth getting a headset for.
ONE.
Into the Radius, HL2VR mod.
That's twice as many.
No one should be buying a vr until they get a pc so they can let all the failed devs who babify everything die.
All the good games are mods. This is the Era of moronic devs and vr devs are no exception. Just play vr mods of old games and let the dinosaurs go extinct
>Dude, just spend a thousand dollars on something that can only play old mods
What a sales pitch!
Vr sells itself. It's only the failed dev slop that doesn't move
If it sells itself then why is nobody buying them?
Yay, more mods and vaporware. What a stellar reason to spend money I can save for much more sensible expenses.
>I can save for much more sensible expenses.
Like what?
And stop farce already, we both know you are fricking broke.
Just because you're a worthless neet doesn't mean the rest of us are, loser.
Every dollar spent on VR is a dollar I'd rather spend on ammo, gas, food, or pretty much anything other than a fricking gaming peripheral that will see almost no use. Deal with it.
>ammo
kek. Ok. Low IQ moron detected.
>oh nooo I need to protect myself from the youths
Some seriously sad cope from you morons. VR is fricking joke and you guys fell for the scam. Boo hoo.
I honestly feel bad for people like you, we don't get very many good games for VR but not knowing how good it can be is pretty sad.
Living in your little mental bubble must limit you a lot.
Are you seriously that moronic? I already told you idiots that I've played with them. They didn't impress me.
Do you honestly think that people can't make a fair assessment of a product unless they made the mistake of buying it first?
>Do you honestly think that people can't make a fair assessment of a product unless they made the mistake of buying it first?
Yeah. Most of the people here are brain damaged or third worlders who're incapable of doing that with anything remotely new and you haven't done much to prove that you aren't like them to me.
Wow, you really are moronic.
That's about how I think of you as well.
You're especially moronic since you're wasting your time talking about something you seem to dislike.
What a compelling argument you idiots are making. I better go get a headset right now. I'd hate to miss out on fricking Beat Saber.
No, bro, you should buy food instead.
Don't starve just to buy vr, it's not worth it.
I think I'll buy some cocaine and use it to get laid. A far more rewarding experience than getting a headache from having a brick strapped to my face.
>DUDE FOOD
>DUDE WEED
>DUDE SEX
Happy for you, bro.
Still waiting on a compelling reason on why wasting money on VR is anything but a waste.
If you can't afford food, you shouldn't be buying vr. I completely agree with you here.
Why are you here trying to get into arguments if you have such a fulfilling life already?
Go have sex
Dont need one. Honestly we don't want you there. You're clearly gonna be the guy on the mic always complaining that the other guy is hacking. You would end up muted if I ever ended up on the same server as you anyways.
Then spends all day in vr threads lol
Yeah, don't worry, bro. VR is not for poorgays.
If I had to chose between food or vr, I would pick food too. All good.
People are buying hardware they're not buying failed dev slop. As it should be
You're the kind of idiot that would buy a pet rock.
>If it sells itself then why is nobody buying them?
There are 20 million Quest headsets
>Gorilla Tag and Beat Saber
normaltards play that trash is because it lets them imitate their favourite youtubers and interact with people socially
yes unironically. you need a tinkerer mindset to have proper fun with VR. all the good games have already been made, now mod them.
Pretty much, got into VR for the development side, it adds a new dimention of interactivity, there's so much to do with it. Right now we are just finishing the foundation, apple brought in the remaining workforce, a much needed artificial elite.
The tinkerer aspect has been fun but time consuming. I've done all the setting up third party mods for my video games, and now I'm playing around with making stereoscopic media in Blender, MMD, and stable diffusion. I've seen some extremely strong examples from random authors which tell me that it's possible to make great looking stuff, people just don't. It's several times the effort, you need good hardware, and your audience is necessarily tiny by comparison. Any random kid in Bangladesh can watch your youtube video on their phone, but the number of people watching a 180VR video is like three dozen. Still, it has been worth it for my own satisfaction.
I don't use my Index as much as I want, because it really is a bother to jump into VR sometimes. It's a full dedication of your time and effort as opposed to just leaning back and having a video play on a second monitor while you dink around. I have about 800 hours on it.
I played it and refunded it.
It was really really fricking boring and the level design was shit.
The worst thing was the loading times.
Takes 5 mins to load NOT the game. But a REQUIRED UNSKIPPABLE ESG disclaimer saying that the game represents not history but the diverse and lgbtp+ employees that worked on the game and reflects that.
Then another 5 minutes of black screens between pressing start and actually playing the game.
I played it, it was pretty fun, no idea why they shot themselves in the foot by making it meta exclusive, or why the idea of porting existing games to VR is so foreign to every developer except capcom nn2j
You spelled ubisoft wrong
>Is VR Dying?
VR was never alive. VR isn't even big enough to call a meme. VR is a niche, a flavor of the month.
I've personally lost interest in VR headsets. They're way too bulky and require a lot of messing around with to even get started. Plus there are so many cords you have to deal with for an experience that honestly isn't that amazing.
VR has been dead for years, it oeaked with Meta Quest 2 which also killed it for good
>15 years ago
>buy new monitor
>"nvidia 3d vision compatible"
>comes with free 3d glasses
>turn it on and run around in world of warcraft
>completely blown away, its like im looking into a shoebox diorama of wow
>trying to play a game with it turned on sucks, but its great for walking around and looking at stuff
>fast forward to modern times
>vr becomes a thing
>think devs will make optional vr camera modes for normal games
>instead they make wiimote waggle gimmick games
>mfw
the vr hacks and mods are nice and all but im blown away that vr is rarely officially supported
People quickly found that VR camera modes don't work for most games, that's why TF2 had its VR mode removed quickly.
I think they overreacted.
It's not quite as simple as adding a second camera. For example there are shaders and effects that assume a single viewpoint or screenspace which completely break in VR. The Serious Sam developers wrote about how time consuming it was to rework all of those without access to the decades of collective experience that flat games have.
Shadows rendering different between eyes is the bane of my existence.
There hasn't been any new innovations or improvements to VR for a long time, aside from some of the shit furries did. Furthermore, its not getting any more affordable. Hell, it may as well be going backwards.
So yeah, its dying.
Besides all unreal 4 and 5 games being full vr with 2 clicks
It's very clear that most companies want VR to be big before allocating manpower and resources to making big games for it
But at the same time, people won't bite the VR bullet because there are no big games
It's a terrible cycle but imo valve will fix it
They have a horse in the race considering they sell their own VR headset. Half life alyx was just the start
Valve can't even be bother to put a VR section up in Next fest.
Alyx was a mistake and they wasted too much time with that Chet gay and teleport locomotion. If they wanted to maintain momentum on VR they should've made a multiplayer game.
Who exactly is supposed to play a VR multiplayer game?
I can see a multiplayer game keeping people's attention better than something like alyx but without a strong community to begin with who is it going to bring in?
The people who look at it, see all the cool stuff you can get up to and want to experience it for themselves. You look at the early success stories of VR and it wasn't big studio games or anything singleplayer, it was early Onward and Pavlov and games like that. If Valve had made Left 4 Dead VR instead of Alyx, we'd be in a completely different place.
We already have onward and pavlov and I don't think the community would be there for a larger multiplayer game like that to be worth it for valve.
If we'd gotten that instead we might have one more active game like those but wouldn't have the kind of look into the future of AAA VR the same way we do with alyx.
I don't really think one game is going to make the difference, I think someone else earlier in the thread said it best
AAA died already. It's just a husk selling you remasters now. I def do not want AAA sloping up muh VR
What else is going to take advantage of the immersiveness vr offers?
How else are we going to get full scale games that don't rely heavily on reused content like procedural generation?
What equivalent do I have to elden ring or palworld or cyberpunk, etc in vr?
Maybe, but a game like that takes maintenance and I can see Alyx as being less of a commitment to make, all to fill a niche that's already filled with something that's just slightly better. You're having a hard time convincing even me that it's something that ought to be done and I imagine valve would be harder to convince seeing as they'd have to keep pouring resources into it and be committed to it.
Playing actual fricking elder ring, palworld and cyberpunk in VR. You can today. Why are you being a homosexual
But I want games like that in VR, I play those games on flatscreen but they're less fun now that I know this exists and enjoy it more.
Then go play em in vr and quit being a flatlander homosexual. It takes like 2 clicks with UEVR.
I want games like that MADE for VR that actually take advantage of it.
I want VR games like that, not necessarily even the same games.
Why is this so difficult for you to understand?
To borrow your own words
>Why are you being a homosexual
Cause made for vr today means babified. You want a babified experience so yes you are a massive homosexual
I like UEVR, but I don't think VR mods are a replacement for native games. Half the fun of a VR shooter isn't shooting, it's reloading.
>t. Ocelot
>Half the fun of a VR shooter isn't shooting, it's reloading.
True, I think manual reloads are a big part of what I've liked about VR shooters so far, that and being able to do things like peek corners or push enemies off of me and shoot them on the ground, hold a zombie away from me and shoot them, etc.
I really like being able to blind fire. It's more practical than I ever thought it really would be and I feel like games stopped letting you do that as much after that period of gaming history where everyone was copying Gears of War.
Yea I love being able to keep my weapon drawn and look around and check my surroundings, and firing without fully drawing my weapon. Small, simple things that are way more fun and practical than expected
That's the thing, the problem is that we're stuck with Onward and Pavlov, games with tiny developers who absolutely could not sustain their momentum and expand their audiences. Onward fricking killed itself trying to fit on the Quest 1 and all of the original talent left after being bought out by Meta. Pavlov is incredibly unpolished and has baffling development priorities. VR didn't need "the future of AAA VR," it needed an AAA VR game that could serve as the bedrock for the platform. It needed a Counter-Strike VR. Something to keep people continuing to use their headsets.
Lol who's playing Onward and Pavlov still. Contractors and breachers took the reigns years ago
On the PC side people still play Pavlov for reasons I do not understand. I agree that Contractors and Breachers are better games with far better developers. The continuing "popularity" of Pavlov is just evidence to me how fricked PC VR is.
Pavlov only got a reboot due to psvr 2 release. And how bad the psvr 2 shooter offererings have been. They just barely got breachers like a few weeks ago I think
>Contractors
this game feels awful to play in VR due to it having COD TTK. also the guns lack recoil and the weapon sounds are bad.
>Breachers
it is a teambased game where you're supposed care enough to plan and communicate your moves to... children. i don't have enough synapses to burn over this.
I feel the exact same way about multiplayer VR games in general. It's all screaming kids, moreso than flat games. I stick to singleplayer VR games at this point.
I like the CoD TTK. The biggest problem are the weapon sounds, I agree with that.
Breachers, well, I've had some lucky lobbies. But I need to find some people to play with regularly. At least there's party queuing now.
>Breachers
if you’re an alpha you turn your squad of kiddies into a well oiled machine reminiscent of a marine task force. I’ve literally had teammates calling me sir by the time I was done gaming, they love it when someone is calling the shots
It gets creepy when they start calling you "dad."
>it is a teambased game where you're supposed care enough to plan and communicate your moves to... children. i don't have enough synapses to burn over this.
He's not a hard carry... ngmi
until you get to Ready Player One levels of experience, VR is dead. You have to have the experience outweigh having a monitor strapped to your head. Beatsaber is the only thing they have created that makes that worth it, and only for a very niche audience.
yup, and its not gonna improve because its still stagnant and expensive on the hardware side, and on the game side most are still "shooty mcfloatyhands" and "job simulator" 99% of the time.
It was never truly alive. In order for it to become a real thing, manufacturers need to come together with standards that guarantee that any VR game will work on any headset, and then the prices of those headsets should be in the impulse buy range for most people, like around $100-200 for entry level.
VR's time hasn't come yet. Perhaps it will get really big in the 30's.
Just like with 3D googles people don't like putting shit over their eyes. People with glasses will even risk a small chance at blindness to be them lasered better. Just give up, even if headsets were 100$ it would never take off.
Black person VR is the biggest leap since 3D graphics
And it's also the biggest flop since 3D graphics.
>see barren terrain
>plants a single seed
>wtf, why isn't there a complete forest
The entire gimmick of Ass Creed is the parkour system.
I can't imagine that translates well into VR. I don't know anything about the game, but I'm assuming it's either a walking simulator, or a clunky as frick climbing system. Neither of those things are the reason that people play Ass Creed, so why would those people be remotely interested in this game?
Also, I can't imagine there is a lot of overlap between 'people interested in VR enough to buy their own headset,' and 'people who buy the latest normie trash like Assassin's Creed.'
i bet it is women who type shit like this since they have no spatial awareness or theory of mind
It worked pretty well imo, not that I bother playing ass creed games outside of VR
Lol vr is like the medium for Parkour
Kys
Pretty much, it's a shame stride fates seemed so halfassed, the original was a nice implementation of VR parkour, if a bit tiring for someone like me.
VR is a dead end, I'd call it the crypto of video game gimmicks if every publisher didn't have a weird obsession with NFTs a couple years ago.
If Nintendo barely gave a shit about it even though they'd normally be the first ones to think up some moronic thing to do with it, then it's basically hit its limits for the medium until we get something like technology that can interpret your brain signals into perfect 1:1 control of an in-game avatar with perfect motion and interaction.
You can play the entirety of BotW on stereoscopic 3D on the switch, it looks like ass and the switch is too heavy to be carried on the head, but it is there, same as Mario Odyssey, it has an special VR mode.
The Switch is advanced enough to have "VR", but not enough to make it a feature, the next one will surely see a rise in its usage.
Nobody wants those stupid-looking goggles strapped to their face just to play a game. At very least, they need to massively improve the form factor before most people even consider it. Decades of sci-fi shows/movies and anime depicting a future of fulldive VR also don't help when you compare that to how lame the current technology is.
Yet you seem pretty content to play games on a monitor, which is a lot less advanced.
Why are you holding VR to standards you don't hold anything else to?
well rip
i played nexus for like 2 hours, it was fun
i think it's actually really good asscreed game, just because you are not glued when doing parkour
popping two assblades was cool
0 marketing from ubishit didn't helped. reviews are great on quest store and it costs 'only' 40$
VR pricing is so fricked. I'm really worried about VR already being caught in a mobile-game style race to the bottom death spiral because there is basically no market for full-priced VR games. Despite the fact that the games are low volume and more expensive to develop. The glut of unfinished indie early access trash fricked with the value proposition so badly.
Full priced vr games... Why do you want overpriced slop. Skins make devs more money than copies sold. And guess what... people don't buy skins for games that aren't fun.
Monkeybois never heard of assassins creed. That's when happens when AAA sleeps on VR for a decade
>globohomosexual world governments force us into tiny cramped apartments
>think we have the space to efficiently use one of these thing
>Quest Only
>Plays like shit
>Looks like shit
>"VR is dying you guys"
They barely advertised the game so why are they surprised? I didn't even know that it was out and I haven't seen a single ad for it
>It's not on Steam
And THERE is your problem
>doesn’t market product at all
>wow nobody bought this
I never knew about it, looks like nobody else did either.
>AC
>After 4
>After they killed the animus storyline but kept the shittiest part about the animus
>When it stopped being about assassins going through history and became fantasy games
99% of devs don't know how to make good VR titles.
ITT: Poorgays cope because they dont have a headset
Its okay lil bro, we get it, you cant fork up $500 for a Quest 3. But dont blame VR. The market will continue to thrive with or without you
>thrive
I wouldn't say it'll thrive but it'll definitely keep slowly growing with or without them, I don't want half of these people sharing any more space with me as is, this site has slowly become a trash heap.
Consider visit the new long lasting vr thread on /vm/
If you love vr, but hate gays and tra**ies, you are welcome!
Does /vm/ have enough people to make lobbies for stuff?
There are not many posts, because you don't really need to bump that hard to survive on /vm/, but people are lurking.
Try hosting something interesting and people come.
But I admit, the thread is new, so there're not THAT many people there, because not a lot of people know that thread even exists in the first place.
That's why I'm shilling here.
You know, anytime I find myself getting a little pessimistic about VR, I almost always find myself in a new experience soon after. Just last night for instance, here I was trying Villain Simulator for the first time. I had Tifa bound, pumped full of drugs that turned pain into pleasure and prevented her from orgasming, while I spanked her with a crop. And it’s times like those when I stop and think to myself, what a wonderful world.
There's a lot to love but I get grumpy waiting for updates on stuff that I want to see more of. That's the PC VR frustration.
It's been the same VR thread every time for at least 5 years now.
Are you guys ever gunna get bored?
Nope, the platform is fun and we’re going to keep desperately grasping at the crumbs developers continue to drop for us
I enjoy VR too but I've given up talking about it on here because every thread is well...this. It's not even games, it's just a bunch of people shitflinging about the industry.
That's pretty understandable, I don't really tend to expect much from these threads but I find it nice to check every now and then in case there's someone who actually likes VR or wants to talk about something.
yea it’s unfortunate, but they’re easy to ignore. and to be fair that’s the exact same response you should expect when trying to discuss anything you like on Ganker, which is also unfortunate
I still enjoy VR and like talking about it, even if the threads are full of garbage.
Sometimes you find people actually talking about VR games and stuff.
I just stopped responding to the posters that repost the same stale shit takes over and over again. Hell, just filter out "full dive" and suddenly these threads are way better.
Are you ever going to get bored of Ganker? You’ve been coming here for at least the past 5 years, and yet we still have the same exact Ulfric did nothing wrong threads that hit the bump limit every time. We still have the same Ryza coomer threads. We still have the same Loghain abandoning Cailan threads. Guess what? I’m in them every time like it’s groundhogs day, because even though you’re all a bunch of gays, I still love ya.
People say VR will be alive until Sony Playstation says the otherwise.
I'm amazed that the PSVR2 is still a thing they're nominally supporting.
it’s hell, they actually did a really good job with the hardware this time but where the frick are the games
Another Playstation Vita situation?
It's a shame they couldn't sell it with PC VR functionality. Though I guess they're subsidizing the headset pretty heavily hoping to recoup with software sales. Not that the software exists either.
BRING
BACK
DESMOND
>okay, hear me out
>you like video games on a TV
>but what if the TV......
>was strapped to your face?
shoehorn innovation needs to die.
I feel the coolest mechanical thing you could do with VR is moving your hands freely from your view. You can do things like hold down a button to free look in an FPS, but while free looking with a keyboard you can't really manipulate your hands. But that's more about the combination of motion control and VR. I really can't think of anything else VR brings to the table.
Increased control is the big deal that VR brings. It completely solves the issue of camera control (or maybe it will when headset FOV improves), and being able to control your hands with 6DOF should add a level of precision and complexity to controls that other peripherals can't match. You get controls that you let you interact very precisely on a much finer level of detail. For games that implement it well it feels like a real paradigm shift.
Video games have very static environments not because interaction couldn't be done before but because making every object interactable with physics is incredibly taxing and requires too much dev work.
>but because the devs are incompetent morons
Fixed that for you.
make a game homosexual
He should, I'm certainly working on one.
You can tell he's not a good dev because he thinks a good dev can override the limitations of an engine and its max load.
>" limitations of an engine"
>using off-the-garbage for morons in the first place
Shiggy diggy
woah you guys built your own engines for your own games? thats sweet
Has anyone even built their own engine for VR outside of valve at this point?
source 2 was built for vr?
Sort of, the SteamVR Home environment is one of the first Source 2 things.
>Symplectic Euler? What's dat?
>Vector Math? Dats rasis!
>Constrained Dynamics? NOOOO, SAVE ME UNITYMAN!!!!!
You will never be a real dev.
VR interaction doesn't just mean you can pick up and interact with objects in the environment, you can do things like hold a zombie away from your face and shoot them, shoot around corners with a gun, manually reload, throw grenades more intuitively, hold a magazine while you fire to make reloading faster, that sort of thing in VR that you couldn't otherwise, or couldn't do as well without it.
I'm not even that creative and I can come up with that off the top of my head.
Meanwhile Breath of the Wild runs on the WiiU and brought back some of that physical interactivity from the 6th generation of video game consoles and it's the most highly acclaimed game ever. Audiences respond very well to interactivity and simulation.
Not even half of botws assets are intractable or physics based you idiot.
VR was never alive. It had a few OKAY gimmick games and that's about it.
The way I see it I payed about a grand for Half-Life 3.
They called it "Half-Life Alyx", but it was really 3.
I absolutely loved it.
It is the only piece of software I recognize as a tripple-A title on said peripheral.
Everything else may as well be Beat saber and a handful of equally arcade style games.
It is an absolute curse of the hardware that trying it is the only way to accurately show it since everything else may as well be shadows on a wall.
VR Porn in a lot of cases is weirdly better in my opinion due to the slightly more limited level of detail that simple bioptic webcams deliver.
They'll have 2 webcams which is their VR cam and their normal one.
Most mug for their normal one and in VR it basically feels like you're a ghost haunting a camprostitute.
Then you can take off the headset and see their normal webcam which is so high quality you're able to see each individual skincell on her body.
>They called it "Half-Life Alyx", but it was really 3.
That's a whole grand of copium right there.
>I absolutely loved it.
Then you are a moron.
Even HL2VR mod mogs that garbage, and it's not even close.
The only reason I got a VR headset was to play Half-Life: Alyx. Alyx is great but no other VR title I've played as really come close to matching it so I stopped bothering with VR titles. I'll break it out maybe once a month to play Alyx or another random VR title I have, but I'm not actively looking for more and not going to upgrade my headset.
It was doomed from the get go, the only reason it lasted as long as it did was because the company managed to string along investors just long enough for Facebook to come in and swoop them up.
Now Facebook are just pumping endless amounts of money into absolutely shit tech.
I don't need to look at two tvs an inch from my eye, I need a screen that surrounds my FOV like the Vegas sphere so that I can glance at my peripherals and see visuals like in real life. Give me that at 4K resolution and I'll buy your VR headset, anything else is not going to give anyone true immersion.
So you're gonna buy apple vision pro for 3.5k?
AVP's like the opposite of that, it has a comically low FOV.
So a Pimax headset?
Cool, hopefully it gets a permanent discount, I really wish they made an original story though, I don't like the idea of playing as 3 characters 2 of which games I've haven't played yet
And I'm disappointed that Ubisoft continues to exist despite bomb after bomb for the last 8 or 9 years straight.
poorgays are jelous. Yes there are very few good VR games but the experience is something else and especially you manga morons should love VR, you could wank to all your waifus in VR.
The first good MMORPG in VR will be a new experience way better than WoW was on release.
Yeah, I was hoping zenith would be good but it kind of just fell flat.
I can't wait for the first good game like that in VR, even just wow already made quite an impression on me at the time.
I think I got what I expected out of zenith from palworld vr (minus mmo)
I got VR because I was sick of AAA and ubislop, not because I wanted more of it.
This times 1000
Also this
Based. Same. I hope most AAA developers stay out of the medium. I’m cool with the rare ones that still have passionate employees, but I could live without the parasitic, agenda driven scum that have infiltrated the rest of vidya.
I quite like being a non game journo non aaa slop bubble. I dont even know what call of duty is doing these days. Are yall still playing the same destiny and remasters when I left flatslop
I want more adventure games in VR. When's Riven coming out?
>Make a VR game, something inherently niche
>Put it on PC, excluding PSVR2 consumers
>Put it on Meta, excluding anyone on PC who doesn't have a Shitbook headset
>Shocked that it doesn't sell well, don't bother trying again
why the frick are suits still allowed to run video game companies
It's not even on PC anon
Let me guess: mandatory login?
I think people are just tired of Ass creed in general. they shit these things out every other year.
>make a shitty VR game
>it dosnt sell
yee, a real mystery
truth is that despite there being 20mln+ quest headsets alone, the games are so fricking bad everybody usually give up on it after a 2 weeks and puts it in a closet
Why the frick would you play shitty mobile tier games, asset flips and low effort crap like AC VR with a monitor glued to your face?
If this is what VR has to offer then no wonder its dead.
VR started and ended with HL Alyx, the first and last high effort VR game, and by now 4 years later is fricking dead and time to accept it.
to be fair a game like this probably has quite a lot of staying power, its one of the few big VR releases with a very well recognizable IP. It will still be selling to new VR users 5 years from now, very likely
Vr users haven't touched or heard of AAA for the last 5-10 years. That staying power doesn't exist here. Vr is like Nintendo now. It's in its own world. Only exception is in the modding scene.
>ubisoft
no, nobody trusts that shit company, that's all
People only care about VR for the occasion FNAF game to get extra lore bits.
I like how the general cope for VR went from
>It'll get good in another year once more devs make killer games for it like Valve with Half Life Alyx!
to
>VR is still in its infancy it'll get better this is just the foundation give it another 10 years!
You can't have high end games on the quest and PCVR was killed because right when it was really taking off gpus skyrocketed in price because of crypto and at the same time gaybook came out with their standalone headsets which they sold at a massive loss, killing every low end PCVR headset, and they did that just so they could sell corporations on a glorified skype clone.
a lot of words to say no one cares about vr since who outside of vrchat degens want to wear a headset for hours
The big screen beyond shows how small and comfortable vr can be. If the quest didn't undercut and kill PCVR there'd be all kinds of affordable tiny headsets and wearing them for long periods wouldn't be an issue.
Except making tiny headsets isn't affordable. The bigscreen is cool, but it ain't cheap or even full featured.
Who wants to play VR anyway? You look like an butthole
VR can't die since it's the only logical step forward. It's slowly growing until the hardware finally 'gets there' for an average consumer with products such as the Vision Pro. Then it'll quickly go mainstream a few years later.
It'll probably take a very light, close to glasses form factor, standalone / wireless device that's also pretty cheap. So it's still a good several years until that happens.
>main market is hardcore gamers
>requires getting off your ass
It was always doomed to fail
>Bro we made an exclusive game for a console owned entirely by coomers, five year olds, and baby boomers why didn't it sell?
Sega understood the VR problem 30 years ago. You can't make something that makes people sick go mainstream. It's as simple as that.
I got an ad for this game on instagram once. The guy just sorta fell next to a guard and flung his arm around to insta kill him. Thought it was a meme video to show how shitty the game was. Nope, it was an ad.
I have a headset but after a few months the novelty wore off. Beat Saber and some of those VR mods for FPS games are probably my most played on it.
Also everyone said VR porn was good but I just found it kind of awkward. If I can't even have a good coom time with it I don't see the point.
VR is, was, and will always be a niche thing. Even the really good, expensive ones will be niche, because nobody wants to buy multiple sets to watch a movie together, or to play a game with someone.
The games I'm into (fighter pilot games) are literally perfect for VR, but my wife also likes to watch said games, and I can't justify such an expensive purchase to play a handful of games that will work with it.