> Writer Christian Divine originally named the character "Superfly Williams", a black Frenchman who took his name from cultural remnants in the apocalyptic future (the 1972 movie Super Fly, and a character from the 1973 movie Enter the Dragon), and he would spend the game searching for his real identity. This characterization was vastly changed after Divine moved to Ion Storm Austin to join the Deus Ex project.
Yeah, it's not bad. Played it a few years ago, was surprised it was pretty quality.
It's a fair bit more rigid than a game like links awakening, but it's fun.
>deserves
Expectations are just unfair criteria to evaluate something if that something doesn't itself make a famously aggressive point of leaning on them. But feel free to "suck it down" anon.
Unfortunately people tend to judge the game by the version that actually released rather than the game with a fan patch made over a decade later. And in the game that actually released back in 2000, the AI was cripplingly stupid:
AI was stupid for sure but that seems like one of those criticism people only use for games they want to hate. RE5's friendly AI is dogshit and everyone brushes that off
>weaboo story by edgy teenager >obscure map puzzles: key items are hidden in secret areas >guns where the main schtick is that you can blow yourself up with them >or your companions >but the AI players keep getting killed by doors anyway >enemies dumb as a rock and you can snipe them from yards >they make up for it by large damage >they are only a danger for your AI companions >instakill jumping areas to navigate a dumbass AI through >in a game where losing an AI player means game over >where you can only save by finding save gems
fan patch: >you don't need gems to save >AI companions are optional >you only have the badly designed maps to worry about
story by edgy teenager
That part especially makes me laugh because John Romero is/was one of those smug buttholes who constantly bleat that video games shouldn't have stories. Then I tried to play Daikatana, and the story would never fricking stop. The opening cutscene was so long and pointless. Just let me fricking shoot something, Romero.
>Romero is the one that thinks story is god
No, design is god. It was literally the slogan (paraphrased) of Ion Storm. And tbf it worked like a charm for Warren Spector with deus ex, Tom Hall with Anachronox, and even with Thief 3/Deus Ex: IW. But the main character of the company fricked up his own game by losing focus. Design might be god, but God can't do all the work. You have to actually... ya know... work.
That's not to say he did nothing, but he definitely lost focus.
But again, his studio made deus ex, Anachronox, thief 3, and those are some of the most memorable games of my youth. It's possible that he was focused on the company and not as much on his game as he should've been.
It's interesting that his game was inspired by a story written by carmack, who was the "story in games is like story in porn" guy. The delivery of said story is a sad victim of it's era, but it's a fun B movie story.
Romero is the one that thinks story is god. You're thinking of John "Story in game is like story in porn" Carmack
story by edgy teenager
That part especially makes me laugh because John Romero is/was one of those smug buttholes who constantly bleat that video games shouldn't have stories. Then I tried to play Daikatana, and the story would never fricking stop. The opening cutscene was so long and pointless. Just let me fricking shoot something, Romero.
>Story in game is like story in porn Allegedly it was Sandy Petersen who said that originally
Version 1.2, which was official, also did not need gems to save you frickin gay
Version 1.3 changed up the maps too so they're not as broken and improved both the companion and enemy AI.
Unfortunately people tend to judge the game by the version that actually released rather than the game with a fan patch made over a decade later. And in the game that actually released back in 2000, the AI was cripplingly stupid:
Judging it by the 1.0 is stupid as hell because 1.0 didn't even have multiplayer but 1.2 did.
If it needs an unofficial patch, it's a shit game. It means the fans had to fix it. It should not count towards its objective evaluation.
The game is playable even with just 1.2 but be warned that if you do play it you should probably try playing it on Shogun because the game was tested to play on Shogun difficulty and not the pussy difficulties. Even then, I've beaten the game on samurai difficulty without any problems. I've played 1.3 on Shogun difficulty and that was fun too.
>obscure map puzzles: key items are hidden in secret areas
I love secret areas but that sounds incredibly moronic. Reminds me of this new prevailing wave of autism from pistol start homies where people think you have to get every secret in a level or you're not playing it right. It's not like the name isn't a dead giveaway or anything.
It has had NUMEROUS very fair evaluations. This isn't some great unaddressed crime in gaming history. It has been judged as fairly as possible, and the results are still that it is a lackluster game with some ambitious ideals it failed to achieve. It is not the most terrible piece of dreck in the pile, but it is far from being noteworthy for any actual achievement outside of its own external notoriety.
The second and third episodes in Daikatana are decent. The first is pretty bad especially that intro which feels like it does everything to make you not want to play the game. The final episode is also noticeably more unfinished than the rest and that's by Daikatana standards. I played through the whole game last year, version 1.0 on a Pentium III PC. I think the issues with the AI are overstated, once you know how to control them it almost becomes an interesting mechanic. It does mean playing the game well boils down to babying two moronic teammates more than actually shooting the enemies though. Overall it's a 5/10 game, if you like the second and third chapters like I did then you should play Hexen II and its expansion since it has the same settings but in a much better game.
one thing I do really like about Daikatana is the shotgun, which you can rocket jump with without taking splash damage. like the FaN from TF2 but a decade earlier.
Patched Daikaitana is actually my second favorite ID Tech 2 engine game after Quake 2 of course. I like it more than both SiN and Soldier of Fortune. First two levels are the worst in the game, so if you make it past those it's mostly smooth sailing.
Only played the N64 version
Fricking blurry mess with stupid tower enemies but I remember Greece being fun though absolutely the pain of getting there was not worth it
>It deserves
to be ridiculed. Always did. Deriving your self-worth from contrarianism erases any right to self-esteem you could have. You deserve to be rejected and made fun of.
It's not an interesting game outside of it's notorious marketing and the shitshow of development cycle. The fact that the first episode is easily the worst part of the game(though i'd argue episode 4 is almost as bad too) certainly didn't help it's case even if the levels after it are an improvement.
Agreed, it's quite varied with grandiose, rocking and ambient tracks and each episode has it's own style of music, easily the best thing about Daikatana.
the thing daiikatana deserved was significantly less hype and significantly less coked-out "ohhh we should do THIS too" scope creep
im certain they couldve made a far more functional game that wouldnt have btfo their studio and wouldve disappointed way less people.
but romero was doin interviews for like every publication you can think of, even when he mustve known it was YEARS out at that point. it got to the point to where when it kept getting cancelled so often that literally every PC mag i read was using it as the butt-end of jokes or as a similie for "never-ever". for like 2 years.
its exactly how you DONT wanna promote your vidya
If it was just a humble project from some aspiring studio - maybe.
But after Mr. "Penthouse-studio" Romero's hubris and his statement that he was gonna make all of us his sex toy with it it BETTER had to live up to the promise. And deserved every bit of ridicule it got.
What made it being so shit so great was how that was like the symbol of Romero's fall back to Earth from the sky after flying too close to the sun, so to speak.
It's not the WORST GAEM EVAR!!1 but it was a bad game, and after THAT advertisiment and considering where it came from you betcha it was thoroughly teared apart - deservedly.
It's an unplayable mess that's only made slightly playable (but still shit) with the unofficial patch. There was more than just bad ai pathing that made this game genuinely bad.
Romero should actually just make a Director's Cut.
A lot of games today get second chances at life with huge updates. Daikatana 2.0 would also put his name on the map again, for better or worse.
>Daikatana 2.0 would also put his name on the map again, for better or worse.
With currently available tech he'd better reboot the game from ground up. The reason why Daikatana failed is because he was too ambitious for the time and didn't have access for the best engine at the time.
All that talk about Episode I of Doom being the best and Romero doing the first level last so it would be the most polished to bring in the players and Daikatana ends up like that
He's probably just seems humble because he has nothing to market. Didn't he or his fan boys try to start some shit because he released Sigil around the time Rekkr came out and it took attention away from him. I almost feel like a gay for talking drama and gossip but I think he thrives off it so whatever. Daikatana sucked, Doom is still good, Romero did or contributed to a lot of really cool things but he definitely bought into his own hype with this game.
Daikatana and Blood II are the two games I wish Nightdive gets to remaster someday
with the work they did on Quake II remaster
there is hope they can fix and improve those games as well
only when the patch becomes official.
do a proper remaster with improved mechanics and have romero at the helm. anything short won't cut it to re-evaluate.
>deserves
On what grounds?
>i can't leave without my buddy superfly
This name fricking cracks me up everytime. Who pitched this with a serious face during the brainstorming sessions.
Romero did, and no one was going to tell him no.
Actually, apparently from the wiki:
> Writer Christian Divine originally named the character "Superfly Williams", a black Frenchman who took his name from cultural remnants in the apocalyptic future (the 1972 movie Super Fly, and a character from the 1973 movie Enter the Dragon), and he would spend the game searching for his real identity. This characterization was vastly changed after Divine moved to Ion Storm Austin to join the Deus Ex project.
So you can blame Deus Ex for this.
Always need your buddy Superfly
the gameboy tie in/spin off is surprisingly good
Yeah, it's not bad. Played it a few years ago, was surprised it was pretty quality.
It's a fair bit more rigid than a game like links awakening, but it's fun.
>deserves
Expectations are just unfair criteria to evaluate something if that something doesn't itself make a famously aggressive point of leaning on them. But feel free to "suck it down" anon.
Romero made you his b***h
If it needs an unofficial patch, it's a shit game. It means the fans had to fix it. It should not count towards its objective evaluation.
Unfortunately people tend to judge the game by the version that actually released rather than the game with a fan patch made over a decade later. And in the game that actually released back in 2000, the AI was cripplingly stupid:
It was never as bad as people said. Just mediocre
AI was stupid for sure but that seems like one of those criticism people only use for games they want to hate. RE5's friendly AI is dogshit and everyone brushes that off
Go back and make Quake 1 map John.
>weaboo story by edgy teenager
>obscure map puzzles: key items are hidden in secret areas
>guns where the main schtick is that you can blow yourself up with them
>or your companions
>but the AI players keep getting killed by doors anyway
>enemies dumb as a rock and you can snipe them from yards
>they make up for it by large damage
>they are only a danger for your AI companions
>instakill jumping areas to navigate a dumbass AI through
>in a game where losing an AI player means game over
>where you can only save by finding save gems
fan patch:
>you don't need gems to save
>AI companions are optional
>you only have the badly designed maps to worry about
here is my re-evaluation: the game is shit
story by edgy teenager
That part especially makes me laugh because John Romero is/was one of those smug buttholes who constantly bleat that video games shouldn't have stories. Then I tried to play Daikatana, and the story would never fricking stop. The opening cutscene was so long and pointless. Just let me fricking shoot something, Romero.
Romero is the one that thinks story is god. You're thinking of John "Story in game is like story in porn" Carmack
>Romero is the one that thinks story is god
No, design is god. It was literally the slogan (paraphrased) of Ion Storm. And tbf it worked like a charm for Warren Spector with deus ex, Tom Hall with Anachronox, and even with Thief 3/Deus Ex: IW. But the main character of the company fricked up his own game by losing focus. Design might be god, but God can't do all the work. You have to actually... ya know... work.
That's not to say he did nothing, but he definitely lost focus.
But again, his studio made deus ex, Anachronox, thief 3, and those are some of the most memorable games of my youth. It's possible that he was focused on the company and not as much on his game as he should've been.
It's interesting that his game was inspired by a story written by carmack, who was the "story in games is like story in porn" guy. The delivery of said story is a sad victim of it's era, but it's a fun B movie story.
i believe that was carmack comparing stories in games to stories in pr0n
He wasn't wrong. It is important in both.
>t. woman
>Story in game is like story in porn
Allegedly it was Sandy Petersen who said that originally
Nah I don’t believe that. He’s a good Christian boy.
You got the wrong John
Version 1.2, which was official, also did not need gems to save you frickin gay
Version 1.3 changed up the maps too so they're not as broken and improved both the companion and enemy AI.
Judging it by the 1.0 is stupid as hell because 1.0 didn't even have multiplayer but 1.2 did.
The game is playable even with just 1.2 but be warned that if you do play it you should probably try playing it on Shogun because the game was tested to play on Shogun difficulty and not the pussy difficulties. Even then, I've beaten the game on samurai difficulty without any problems. I've played 1.3 on Shogun difficulty and that was fun too.
>not the pussy difficulties
But what if I'm a pussy little baby goo goo ga ga who plays Blood on Still Kicking?
the game is not fun and you didn't beat shit
B-but my buddy superfly!
>obscure map puzzles: key items are hidden in secret areas
I love secret areas but that sounds incredibly moronic. Reminds me of this new prevailing wave of autism from pistol start homies where people think you have to get every secret in a level or you're not playing it right. It's not like the name isn't a dead giveaway or anything.
it's a crap game, but it has some good parts
It has had NUMEROUS very fair evaluations. This isn't some great unaddressed crime in gaming history. It has been judged as fairly as possible, and the results are still that it is a lackluster game with some ambitious ideals it failed to achieve. It is not the most terrible piece of dreck in the pile, but it is far from being noteworthy for any actual achievement outside of its own external notoriety.
The second and third episodes in Daikatana are decent. The first is pretty bad especially that intro which feels like it does everything to make you not want to play the game. The final episode is also noticeably more unfinished than the rest and that's by Daikatana standards. I played through the whole game last year, version 1.0 on a Pentium III PC. I think the issues with the AI are overstated, once you know how to control them it almost becomes an interesting mechanic. It does mean playing the game well boils down to babying two moronic teammates more than actually shooting the enemies though. Overall it's a 5/10 game, if you like the second and third chapters like I did then you should play Hexen II and its expansion since it has the same settings but in a much better game.
just play Zortch
one thing I do really like about Daikatana is the shotgun, which you can rocket jump with without taking splash damage. like the FaN from TF2 but a decade earlier.
aside from explosives a flamethrower should be the most overpowered weapon ever in everything. How do you deal with being set on fire?
to balance it should be very dangerous to use since you set everything on fire and potentially yourself as well
My critical re-evaluation is that it still sucks and romero is a homosexual, he should live in detroit, not ireland
Patched Daikaitana is actually my second favorite ID Tech 2 engine game after Quake 2 of course. I like it more than both SiN and Soldier of Fortune. First two levels are the worst in the game, so if you make it past those it's mostly smooth sailing.
Only played the N64 version
Fricking blurry mess with stupid tower enemies but I remember Greece being fun though absolutely the pain of getting there was not worth it
>It deserves
to be ridiculed. Always did. Deriving your self-worth from contrarianism erases any right to self-esteem you could have. You deserve to be rejected and made fun of.
Pseud.
Needy fat b***h.
Soundtrack is absolutely Kino.
?si=dtLGHj5Vtv4JqNfK
It's not an interesting game outside of it's notorious marketing and the shitshow of development cycle. The fact that the first episode is easily the worst part of the game(though i'd argue episode 4 is almost as bad too) certainly didn't help it's case even if the levels after it are an improvement.
Agreed, it's quite varied with grandiose, rocking and ambient tracks and each episode has it's own style of music, easily the best thing about Daikatana.
the thing daiikatana deserved was significantly less hype and significantly less coked-out "ohhh we should do THIS too" scope creep
im certain they couldve made a far more functional game that wouldnt have btfo their studio and wouldve disappointed way less people.
but romero was doin interviews for like every publication you can think of, even when he mustve known it was YEARS out at that point. it got to the point to where when it kept getting cancelled so often that literally every PC mag i read was using it as the butt-end of jokes or as a similie for "never-ever". for like 2 years.
its exactly how you DONT wanna promote your vidya
If it was just a humble project from some aspiring studio - maybe.
But after Mr. "Penthouse-studio" Romero's hubris and his statement that he was gonna make all of us his sex toy with it it BETTER had to live up to the promise. And deserved every bit of ridicule it got.
What made it being so shit so great was how that was like the symbol of Romero's fall back to Earth from the sky after flying too close to the sun, so to speak.
It's not the WORST GAEM EVAR!!1 but it was a bad game, and after THAT advertisiment and considering where it came from you betcha it was thoroughly teared apart - deservedly.
It's an unplayable mess that's only made slightly playable (but still shit) with the unofficial patch. There was more than just bad ai pathing that made this game genuinely bad.
Everyone below this post is still john romero's b***h
Romero should actually just make a Director's Cut.
A lot of games today get second chances at life with huge updates. Daikatana 2.0 would also put his name on the map again, for better or worse.
>Daikatana 2.0 would also put his name on the map again, for better or worse.
With currently available tech he'd better reboot the game from ground up. The reason why Daikatana failed is because he was too ambitious for the time and didn't have access for the best engine at the time.
Hmm, if only John Romero had a former colleague that knew a lot about AI, the thing Daikatana promised but sucked the most at.
>immediate swamp level with small fast targets
All that talk about Episode I of Doom being the best and Romero doing the first level last so it would be the most polished to bring in the players and Daikatana ends up like that
Romero got a serious reality check with this game and it's probably the reason he is so humble these days, so no
He's probably just seems humble because he has nothing to market. Didn't he or his fan boys try to start some shit because he released Sigil around the time Rekkr came out and it took attention away from him. I almost feel like a gay for talking drama and gossip but I think he thrives off it so whatever. Daikatana sucked, Doom is still good, Romero did or contributed to a lot of really cool things but he definitely bought into his own hype with this game.
Single player is shit, even with the patch. Multiplayer is awesome though.
Maybe if you subscribe to Romero he will make Diakatana 2.0 after Sigil 2.0
https://www.youtube.com/@Romero666
well he's supposed to make level packs for Doom II and Quake
maybe he can do a Daikatana dlc too
20+ years of patches and the game is mediocre at best. Certified classic.
Daikatana and Blood II are the two games I wish Nightdive gets to remaster someday
with the work they did on Quake II remaster
there is hope they can fix and improve those games as well
only when the patch becomes official.
do a proper remaster with improved mechanics and have romero at the helm. anything short won't cut it to re-evaluate.
Playing daikatana in coop multiplayer removes boring cutscenes and dumb companions.
>If you're playing PC with the fan patch
is still something fans did in other words a mod,game is bad and poorly done.