It's not. It's just cause 2 but less fun, with a worse story somehow, and with a dumbass disposable/consumable system that cause 10% of your playtime to be rearranging your luggage
Yes. Just like how Symphony of the Night and all its derivatives aren't real Castlevania games, or how the Prime trilogy aren't real Metroid games. It's not meant to be seen as an insult or criticism.
11 months ago
Anonymous
>Yes. Just like how Symphony of the Night and all its derivatives aren't real Castlevania games, or how the Prime trilogy aren't real Metroid games.
Those are shallow insults. Who gets to decide what counts as a "real" game in these series? If it's Nintendo, then they shouldn't have called it Zelda, or Metroid.
11 months ago
Anonymous
>not reading the last sentence of my post
So you're just a moron who can't read? Do you consider Super Mario Kart to be the same series as Super Mario Bros because they both contain "Super Mario" in the name?
11 months ago
Anonymous
>Do you consider Super Mario Kart to be the same series as Super Mario Bros because they both contain "Super Mario" in the name?
Yes, I do. A Mario game is still a Mario game. There's no rule that forbids Mario from participating in non-platformers. All well made spinoffs should be considered as "real" titles in their series. Elitism over genre does nobody any favors.
11 months ago
Anonymous
If someone asks for a Mario game and you give them Mario golf super rush, they're going to call you an butthole.
11 months ago
Anonymous
Maybe they should've asked for a Mario platformer.
11 months ago
Anonymous
All I got out of you is >Mario 64, sunshine, galaxy, and odyssey aren't Mario games because everyone knows Mario is 2D platforming >Likewise OOT, MM, WW, TP, SS, BOTW and TOTK aren't Zelda games because again, they're all 3D rather than 2D.
11 months ago
Anonymous
Thats a disingenuous comparison as those not only are Mario Kart games considered a different subseries of the larger Mario brand (much larger than either Zelda or Metroid), but also a different genre entirely. Meanwhile Both LttP and LoZ are within the very same genre and same series.
11 months ago
Anonymous
Good to know that Super Mario 64, Sunshine and Galaxy aren't "real" Mario games either!
11 months ago
Anonymous
Nintendo does this thing where they slap the skin of an existing IP to what should arguably be a new one, wonder if that's why Metroid does not get the same kind of love as the IP is rather rigid by comparison.
11 months ago
Anonymous
>rather rigid by comparison >when it's got an even bigger deviation from the initial games via the prime series, and once more with Other M
You can stop pretending to be moronic now.
I never understand this criticism. Zelda is an adventure game and this game has that feeling in spades. The real problem is it feels exactly like BotW, down to having the exact same game events and structure. It also ignores or erases things from BotW giving it poor continuity and making it feel really strange as a direct sequel.
It's not an adventure game, it's a sandbox. In an adventure game you encounter a bunch of different shit over the course of the game. They also usually have you also spent most of the game going towards a specific location or goal, often literally. Consider Zelda 2, a game which the switch defense force claims is the spiritual predecessor to BOTW. Zelda 2's game world is nominally open world, but in practice is a long, wide, hallway, requiring the player to complete progressive combat and puzzle challenges in order to progress pretty much linearly from temple to temple until reaching the final area, which itself is literally a long winding hallway to the final temple.
In Switch Zelda you do a tutorial and then you're dumped in a field within line of sight from the final boss, and tasked to go do whatever random assortment of minigames and kill whatever random assortments of repetitive enemy encampments you feel like until you're comfortable with your statistical ability to handle the cave under hyrule castle and fighting ganondorf. You don't even have to do any of the temples, which is well enough considering that they are both all the fricking same, in BOTH games. It also doesn't help that they have dogshit stories that are even more ineptly presented as they are written, because as it turns out, making 3 hours of cutscenes and then having the player view arbitrary assortments of them in random order is a stupid way to tell even a simple series of events.
BotW was the trojan horse where they destroyed the formula but marketed it as a "return to NES Zelda"; after its positive reception they had carte blanche to do whatever they wanted with Zelda. Notice how nu-Zelda fans dropped the "It's like NES Zelda!" arguments because they already know they've won and it's their franchise now.
Zelda didn't even have a formula until OoT, and if you don't remember, people got stale of the formula and SS was hated beyond belief
Zelda used to be a very innovative series before OoT
SS was hated for requiring a fricking peripheral, for being mostly focused on fricking waggle controls, for having a terrible story and worse characters, for not having enough dungeons, for having an ugly artstyle, and for having stupid lore that retroactively deflated the stories of earlier games.
SS was hated for having a shit overworld, terrible waggle gimmick, handholding, and fricking awful story
Okay? Sounds like it was the perfect time to do something different, which the Zelda series used to do a lot which for some reason you morons refuse to admit it used to do
Change should be good, not bad. BOTW having enemies actually do some fricking damage for once was a good change. Including more enemies that were technically challenging to fight was a good change. Making the game open world and then filling it with copy pasted bullshit was not a good change. Making most of the game revolve around consumable supplies and weapons was not a good change. Eliminating tools and replacing them with holographic super powers was not a good change.
How are you supposed to know if change will be good until you actually do it?
I don't think they were successful with everything they did in Botw/TotK, but I appreciate them for trying something new.
If they kept your logic from the beginning of the series OoT would never have even been made
11 months ago
Anonymous
>How are you supposed to know if change will be good until you actually do it?
Well for one thing, good changes are usually made in adaptation to past failure. One of the most annoying things about later 3D zelda games is that enemies did very little damage, meaning you either were hardly even in danger or, if you chose to skip heart containers, were disproportionately endangered by what should have been minor damage like bats or environmental damage. New things are harder to gauge, but some stuff is common sense. Making a map the size of an elder scrolls game and then having fewer unique enemies than twilight princess was an obvious mistake.
11 months ago
Anonymous
>One of the most annoying things about later 3D zelda games is
That they took constant baffling steps backwards. They felt like they needed to reinvent things nearly every time while somehow making the beginning of the games total slogs and adding gimmicks instead of fundamentally sound gameplay. Despite some people loving to lie about it being 20 years of OoT clones, we have never gotten a game that capitalized on everything OoT got right while modernizing it and improving upon its weaknesses and now they've basically just given the frick up to chase after Skyrim and Minecraft while making Ubisoft tier slop, but it gets a pass because it's wearing Zelda's skin.
11 months ago
Anonymous
Every 3D zelda game had huge problems, if one person says WW is their favorite another says it's the worst in the series. It makes sense they'd want to change considering no matter what they did a huge portion of the fanbase would hate it
But again, before OoT the series would change itself greatly, there is no "true" zelda game and again, if the series creators hated change as much as its fans OoT would never have been made
11 months ago
Anonymous
OoT is basically ALttP in 3D. It would have been made. There's a time and a place for experimentation, the problem is Aonuma just foundered with no clue where to go or what to do after he was given control over the series.
11 months ago
Anonymous
Link to the Past is the true zelda game. There is a reason that it established Zelda's cultural identity even through today and why it established the basic game structure for over 20 years, and that's because it was absolutely fricking fantastic, nearly flawless, a critical darling and a massive commercial success, not a fricking ounce of fat on it.
11 months ago
Anonymous
>, and that's because it was absolutely fricking fantastic, nearly flawless, a critical darling and a massive commercial success, not a fricking ounce of fat on it.
This applies to Zelda 1 too
11 months ago
Anonymous
Zelda 1 is extremely archaic in many ways in addition to being quite short if you're not like 6 years old. LTTP actually holds up.
11 months ago
Anonymous
>, and that's because it was absolutely fricking fantastic, nearly flawless, a critical darling and a massive commercial success, not a fricking ounce of fat on it.
This applies to Zelda 1 too
Based. 2D > 3D
11 months ago
Anonymous
>Based. 2D > 3D
Listen, 2D Zelda's are great but get fricking real.
If Nintendo announced their next system and revealed a 2D Zelda as a launch title, everyone would say:
>um yeah thats pretty cute Nintendo but where is the REAL next gen Zelda?
11 months ago
Anonymous
yeah, we know, the majority is stupid
next
11 months ago
Anonymous
among the 2d perspective games, lttp in the bottom three if we're not being dishonest
11 months ago
Anonymous
Gameboy gay detected
11 months ago
Anonymous
Funny how you always shit on the gameboy games for having only 2 item slots when Alttp has only 1.
11 months ago
Anonymous
>Funny how you always shit on the gameboy games for having only 2 item slots
Who the frick are you quoting?
I'm struggling to progress the game. With BOTW I played it as a super slow burn. I did whatever I fricking felt like and then would work my way towards a corner of the map and start doing some of the story. In this game I feel like there's just so much to do that I get completely overwhelmed and struggle. I've done one temple because I forced myself to. I'm trying to do another, but I keep stopping to do other things that I see and I get so off track that now I'm nowhere near that second temple and I've got silver enemies running around with like four hearts and it's fricking insane. And I'm fine with that challenge, that's not the issue. But I feel so directionless and there's nothing compelling me to want to finish the story, it's not interesting. I want to see Ganon but the cutscenes are a pain in the ass to get to once again and I have to force every fricking part of my monkey brain to ignore all little signals around the map just to focus on one thing. I don't even have ADHD, I'm just one of those people that likes to complete things and wants to get things done as soon as I find them. I'm never going to remember to run back to some random ass cave for example. I need to do it now. And that's why I'm really struggling with this game. There's no real organization or throughway to push you to do this shit and now I'm actually finding that to be a huge negative when I didn't before
But that's also not true because Zonai contraptions let you do shit like melt gleeoks in less than a minute or clear out encampments in record time or get you from point A to point B far faster than on foot or on horseback. They even let you traverse terrain that normally would kill your stamina.
Now that we know that wings don't randomly disappear if you just use them backwards, you're right about them being better than horses for going very far distances, but other than that, no, you might as well just use a horse. Zonai contraptions are useful for getting up cliffs where climbing would be difficult or impossible, but there aren't too many of those where ascend wouldn't be even faster and more effective. The only place where contraptions really shine is traversing the depths without getting aids. Using zonai shit to blow up goblin camps is both very wasteful and usually slower than killing them manually, and gleeoks are better dealt with by just stunning them with arrows.
>Using zonai shit to blow up goblin camps is both very wasteful and usually slower than killing them manually,
Wasteful, sure if you ignore that the depths pretty much pisses zonaite all over you. Kill a mob? They got zonaite. break a rock? Zonaite. Kill a minoboss? Zonaite.
Slower? Only if you don't build good.
?t=311 >and gleeoks are better dealt with by just stunning them with arrows.
Or don't and just kill them with lasers in less time.
One can argue that you can kill a gleeok easy peasy without zonai devices, but that requires having a weapon with the right buffs/monster parts on it and the right bow. With devices there's a lot less "do I have the right things" going on.
Because you've stopped being curious about shit ages ago so you never bother answering the question of "what if I do this" anymore.
11 months ago
Anonymous
i think its because i have almost no parts since i didn't feel like exploring the sky
11 months ago
Anonymous
All the parts on that shit can be obtained from gacha on the ground though. Hell, the fan+rotor bits it uses are literally from shrines at ground level.
smoothbrain got filtered
if you think crafting is useless then you're not making useful things, crafting is OP as frick even in a game full of broken shit
totk is almost an improvement from botw in everyway, but its still worse than every normal zelda game. I think the only thing it does worse than botw is the stories for the 4 dungeons are identical and honestly pretty shit
I don't want to make a thread for it, so I'm gonna hijack this and complain about a few specific things in Nerrel's review >complains about koroks and Addison >but he outright skips the higher effort side content for petty reasons >claims the game is less structured, because he somehow missed the giant ass CENTRAL mine for autobuild until very late in his playthrough (you can also get there without a quest by following the statues) >says the durability is one weapon per enemy even with the best unrusted weapons and fuses >footage is of him wailing on a silver moblin with the second worse construct horn in the game
I will say, most normies will play the game like him and probably won't autistically repair their pristine silver lynel weapons, or have a large stash of silver horns to kill silver tiers, so maybe he has a point, but not for the reasons he thinks.
>The higher effort content
There's literally one high effort content thing in the whole game and even that's just lazily having you fight 5 lynels in a row
We were specifically talking about high effort content. Yes, the game also has dozens of physics "puzzles" designed for 6 year olds, but I wouldn't exactly call them high effort. Especially when many of them are actually more quickly solved by just gluing shit into a bridge to bypass the problem entirely.
Stop replying to me you autistic homosexual. Subhumans like you should be institutionalized, you literally ruined the internet.
11 months ago
Anonymous
I accept your troonycession, Eric 😉
11 months ago
Anonymous
>troonycession
Is it so hard to just say transition?
11 months ago
Anonymous
How can I "concede" when you literally don't even contradict a single one of my points?
11 months ago
Anonymous
Game has better quests than any other game this year. Stop coping.
11 months ago
Anonymous
The "best" quests are fricking world of warcraft tier item bounties. The worst are completing physics shit that's even easier than the shrines or literally just talking to someone.
11 months ago
Anonymous
Erictroony, why are you even trying?
11 months ago
Anonymous
>he didn't become the fashion king of hyrule
What a joyless homosexual. Go play wow and enjoy picking berries and killing ten wolves for your best quests.
11 months ago
Anonymous
Your point is like your dick.
You don'`t have one.
Idc what anyone says. Finding ways to break the shrines puzzles and messing with the physics is 100% more fun than any dungeon puzzle from the previous titles. They should lean into it harder.
Game also has over 100 unique side quests that are all different and take you all over the world interacting with hundreds of characters. There isn't a game this year that even has half as many cool things to do as totk.
We were specifically talking about high effort content. Yes, the game also has dozens of physics "puzzles" designed for 6 year olds, but I wouldn't exactly call them high effort. Especially when many of them are actually more quickly solved by just gluing shit into a bridge to bypass the problem entirely.
Higher. As in -er. As in anything that's not a korok or addison. You can't complain about that, and then skip everything that's not that. At that point, the problem is just that he hates side stuff, and that's fine.
>As in anything that's not a korok or addison.
Okay, I'll bite, what the frick is there besides the temples, shrine puzzles, koroks, and addison, that also isn't combat?
Only one of the coliseums is challenging and all of them are combat, which you insulted me for earlier for suggesting. Some of the sage will chests are fine but the poes are brainless grinding.
11 months ago
Anonymous
poe statues, Erictroony.
Good job proving you haven't played the game.
11 months ago
Anonymous
Just finding the statues is pointless without collecting poes. Did YOU fricking play the game?
11 months ago
Anonymous
So why don't the quests count?
Erictroony, your subhumanity is showing.
>room that contains enemies you've seen >rock merchant that sells 1(one) unique item each >filler collect'em all powerup requiring 4 of one to just buff one of your annoying marvel companions, some of which are in chests out in the open
The stables mainly, I've noticed people who b***h the most didn't go to stables. I think it's quite missable for some folks, because horses are very limited, but they're pretty much like mini quest hub towns this time around. The Great Fairy questlines and the Lucky Clover Gazzette quest lines are both centered around stables and they also tip you off to other side content. For example, one of the rumor quests leads you to the Great Plateau. You find it overrun with Yiga which itself leads you down a little side adventure to get the yiga armor pieces and learn the earthquake spell. The plateau itself also has a side quest to revive the big trader statue underground it's a free heart container. Following those little chains is pretty much the way you "should" be playing the game. The side content in particular that Nerrel skipped in his review was the Lurelin questline. Is it the most amazing thing ever? No, but it's a cozy questline that opens up a hub area with free resources and a mini-game. If you're somewhat invested in what's going on in the game's world, it's worth doing at least once, and it's not something like korok 230 or get 100+ bubul gems to see the throughline. But he skipped it, because he had to collect logs on one part.
His review is completely worthless once you look at his Hero's Path. He refused to engage with 80% of the map and went from quest to quest in a straight line like he's, you know, working to manufacture a video /forced opinion instead of playing a fricking adventure game.
Not all. Most of the zelda games aren't. In fact before BOTW there was only one other zelda game that heavily relied on repeating shit to drag out playtime, phantom hourglass, and it was rightfully shit on this. But switchgays have no taste and so defend the brazen laziness.
He spent 80+ hours on and beat a game he admitted he liked less than every other 3D Zelda game and that he thought it was full of time wasting bullshit, but still gave it the benefit of the doubt and looked up whether things were worth doing (meaning he thought 80% of that map wasn't worth doing). People making the argument that anyone who hates a game they like should have just spent even more time engaging with it are morons as that's an excellent way to make them outright hate the game. Not to mention he put far more into it than most journos and normalgays ever would, but keep coping.
>looked up whether things were worth doing.
I've put about 150 hours into the game and most of it was just exploring random caves and parts of the depths as I discovered them. Sure, some of the armors and treasures weren't as good as others, but the surprise made the side content "worth doing" on it's own. I don't think I looked up a single thing about the game while playing it and I can't imagine a situation where doing so would have improved my experience. If you already feel like certain parts of the game are such a "waste" of time that you'd rather look shit up online instead of just playing it yourself, why bother?
Don't ask me, I dropped the game. I'm assuming that e-celeb did it so he could make a review. He was courteous enough to not give it a score as well, though that may've been to avoid people freaking out over the 6-7 it sounded like he would've given it.
>Makes a name for himself by shitting on Majora's Mask >His Channel avatar is the moronic moon he made in that review >troony lover who interrupts reviews to kneel to his LGBTQ+ overlords, joined the Kotaku boycott of the game >People expected him to give a a honest, impartial review
LOL, LMAO EVEN!
By high effort content you mean time wasting bullshit that isn't worth it. Anyone with half a brain should be shitting on durability and the koroks and addison. It's absolute trash filler content to waste your life. The kind of shit people hate ubisoft open worlds for, but strangely enough gets praised as a masterpiece here.
He can shit on durability, but at least be accurate. At best, he's ignorant of what fuses are actually good, at worst he's being disingenuous to force his point. Either way he's just outright wrong about how it's scaled.
Dirability is the least of this game's issues.
The fricking 60% asset reuse from BOTW, hits you like a brick the moment you dive from the tutorial island.
The only ppl that will enjoy this game to it's fullest are ones that skipped BOTW.
Because TOTK makes BOTW completely obsolete.
It's not a like an OOT/MM situation where both games have their pros and cons.
As a critic of both new Zelda games, I honestly don't have much problem with durability. The execution could be better, but the idea of forcing the player out of their comfort zone and stripping them of things they used to hold as safe spaces (IE a weapon that never breaks) seems like a good idea. What the system needed was a bit of refining. With the addition of the octoroks that repair your weapon, that means Nintendo would approve of letting you fix your weapons. So perhaps you should be allowed to keep your favorite weapons and then visit any town or settlement to fix them at a cost, perhaps also allowing a way to upgrade individual weapons to give them better durability or special abilities. The fusion system seemed to mimic this, but it felt a bit half-assed compared to a game like Dark Cloud or Dark Chronicle, which gave you much more customization over your weapon choices.
Your points about Addison and the koroks are definitely valid though. The problem with Addision is similar to that of the shrines. You can pretty much fix all of his signs with the exact same solution, the game never challenges you to make something that requires a bit more thought. The path of freedom, to Nintendo, seems more important than forcing the player to come up with a complex solution. The koroks share a similar problem, in that they're insultingly easy and the game expects you to go out of your way to build wacky contraptions, but it doesn't stop you from just picking them up and carrying them. Funny how the most spammed webms involving koroks aren't inventions to bring them to their pals, but torture machines that only exist to waste time. And while putting a korok on a flaming swastika is funny, it's not really a substitute for good gameplay.
tl;dr the game needed less content, but with higher quality. The map should've been smaller, so they wouldn't feel the need to put alot of filler in it.
>the idea of forcing the player out of their comfort zone and stripping them of things they used to hold as safe spaces (IE a weapon that never breaks) seems like a good idea
The problem is the weapons are so samey and have the same type of stunlock and knockback effect that it's not doing that. It just destroys any reason to care about any weapons you find while forcing you to constantly pause and dig around in menus. I'm not going to say they couldn't have somehow found a way to make durability good, but as it stands it's total ass and strikes me as just a lazy, deeply flawed attempt to pad out the world over adding actual variety and depth.
Yeah, the concept is solid, but the execution was lacking. What might've helped would be the addition of more fighting styles. Much like how spears promote longer range tactics, different weapons could've offered more variety in battle. Simply giving a few weapons elemental attacks really just boils down to "poke enemy, they freeze". One idea that I had been tinkering with was to have weapons that were affected based on your current movement options. Like lances that do more damage and have unique effects if you were diving from midair while using them. Sort of turning Link into a dragoon. You even have a rocket shield that mimics a dragoon's jump ability, why not make it something worth combining?
As a critic of both new Zelda games, I honestly don't have much problem with durability. The execution could be better, but the idea of forcing the player out of their comfort zone and stripping them of things they used to hold as safe spaces (IE a weapon that never breaks) seems like a good idea. What the system needed was a bit of refining. With the addition of the octoroks that repair your weapon, that means Nintendo would approve of letting you fix your weapons. So perhaps you should be allowed to keep your favorite weapons and then visit any town or settlement to fix them at a cost, perhaps also allowing a way to upgrade individual weapons to give them better durability or special abilities. The fusion system seemed to mimic this, but it felt a bit half-assed compared to a game like Dark Cloud or Dark Chronicle, which gave you much more customization over your weapon choices.
Your points about Addison and the koroks are definitely valid though. The problem with Addision is similar to that of the shrines. You can pretty much fix all of his signs with the exact same solution, the game never challenges you to make something that requires a bit more thought. The path of freedom, to Nintendo, seems more important than forcing the player to come up with a complex solution. The koroks share a similar problem, in that they're insultingly easy and the game expects you to go out of your way to build wacky contraptions, but it doesn't stop you from just picking them up and carrying them. Funny how the most spammed webms involving koroks aren't inventions to bring them to their pals, but torture machines that only exist to waste time. And while putting a korok on a flaming swastika is funny, it's not really a substitute for good gameplay.
tl;dr the game needed less content, but with higher quality. The map should've been smaller, so they wouldn't feel the need to put alot of filler in it.
Just want to add you made a good post.
I do just think the bigger fundamental problem with all the content in these games is simply the bloated world and the copy pasted padded attempt to try and fill them out. It's doomed before it even begins because nintendo clearly does not care enough anymore to put in the effort necessary to justify having these open worlds and they know they're going to make a shitload of money off them regardless.
You can't argue against it because you know it's true.
11 months ago
Anonymous
You are a troony.
You can't argue against it because you know it's true.
11 months ago
Anonymous
>old game has problem >let's NEVER fix it
[...]
Just want to add you made a good post.
I do just think the bigger fundamental problem with all the content in these games is simply the bloated world and the copy pasted padded attempt to try and fill them out. It's doomed before it even begins because nintendo clearly does not care enough anymore to put in the effort necessary to justify having these open worlds and they know they're going to make a shitload of money off them regardless.
As a critic of both new Zelda games, I honestly don't have much problem with durability. The execution could be better, but the idea of forcing the player out of their comfort zone and stripping them of things they used to hold as safe spaces (IE a weapon that never breaks) seems like a good idea. What the system needed was a bit of refining. With the addition of the octoroks that repair your weapon, that means Nintendo would approve of letting you fix your weapons. So perhaps you should be allowed to keep your favorite weapons and then visit any town or settlement to fix them at a cost, perhaps also allowing a way to upgrade individual weapons to give them better durability or special abilities. The fusion system seemed to mimic this, but it felt a bit half-assed compared to a game like Dark Cloud or Dark Chronicle, which gave you much more customization over your weapon choices.
Your points about Addison and the koroks are definitely valid though. The problem with Addision is similar to that of the shrines. You can pretty much fix all of his signs with the exact same solution, the game never challenges you to make something that requires a bit more thought. The path of freedom, to Nintendo, seems more important than forcing the player to come up with a complex solution. The koroks share a similar problem, in that they're insultingly easy and the game expects you to go out of your way to build wacky contraptions, but it doesn't stop you from just picking them up and carrying them. Funny how the most spammed webms involving koroks aren't inventions to bring them to their pals, but torture machines that only exist to waste time. And while putting a korok on a flaming swastika is funny, it's not really a substitute for good gameplay.
tl;dr the game needed less content, but with higher quality. The map should've been smaller, so they wouldn't feel the need to put alot of filler in it.
POOT DISPENSER HERE
11 months ago
Anonymous
>You have to debate the equivalent of a kid making fart noises by putting his hands on his mouth and blowing really hard
nope
11 months ago
Anonymous
Yet somehow they're still more intelligent posts than yours.
11 months ago
Anonymous
Bro you were supposed to reply with a Heavy image, way to kill the shitposting mood
>I do just think the bigger fundamental problem with all the content in these games is simply the bloated world and the copy pasted padded attempt to try and fill them out
Agreed. If I have to pull one more lever, step on one more loose tile, or put weight on one more pressure plate I am going to lose my shit.
Oh wait, those are the copy pasted puzzles in Link to the Past. Carry on.
11 months ago
Anonymous
>old game has problem >let's NEVER fix it
11 months ago
Anonymous
Yes we know you parasitical homosexuals don't like the Zelda series, that's been abundantly clear.
11 months ago
Anonymous
No, you moron. I love the Zelda series, enough to know that the "hurr same shit puzzles" you're b***hing about with BOTW/TOTK have been long running problems in the franchise.
They've always been there, you just didn't notice it's samey shit because hardware limitations wouldn't permit them to create worlds this big (that they'd have to pad with the samey puzzles).
Scaling the world down doesn't fix the issue because, as I've pointed out, LttP is a much smaller world and it's still fraught with samey shit puzzles.
11 months ago
Anonymous
You're strawmanning to shit on the zelda series while ignoring all the steps back these new games took just to defend the dogshit it became, eat shit.
11 months ago
Anonymous
Anon, TOTK and BOTW do not have the excuse of repeating the problems of previous games. Considering that Nintendo has a bajillion dollars, and both games likely took a decade to make, they should not need to repeat and rehash content to the extent that they did. TOTK had even less of an excuse, because it had half of its content already made for it by borrowing the overworld from BOTW. Ask yourself why the game absolutely needed 1000 koroks, for example. What would happen if you were to cut that number down to, oh say, 500.
>THEY WOULD BE HARDER TO FIND
good.
>BUT THE PLAYER WOULDN'T BE ABLE TO MAX OUT THEIR INVENTORY
And who says they have to?
>Y-YOU'RE A COMPLETIONIST! FRICK OFF!
Nah, I never even collected more than maybe 100. So I know from experience that the game is beatable without a max inventory. what was obnoxious was knowing that these koroks I ran across had no value. In a more competent game, each puzzle would be harder and just solving them would be satisfying enough. The korok seed would just be incidental. Why couldn't the puzzles at least be of a higher quality, or at least not as rehashed?
>THEY'RE NOT SUPPOSED TO REQUIRE THOUGHT, CHUD!
Then why not just get rid of them and replace them with a chest that you can find on the overworld? You'd be saving everyone time and money by getting rid of the frankly unnecessary theatrics. This is what I would do, were I in charge of the game.
>cut the koroks down to 100 >vastly decrease the size of the world >koroks are now worth 10 times their normal amount, so now each puzzle has to require a greater deal of thought to solve >without constantly rehashing, the puzzles will also be more unique >if the player doesn't find them all, or even half of them, who cares? The game is perfectly beatable without a full inventory
The player should be given enough respect to not coddle them. They don't need free rewards scattered around like candy, and you're just teaching them bad habits this way.
11 months ago
Anonymous
You absolute fricking moron.
Cutting it down to 500 or 100 wouldn't do jack shit if it's still the same 10 puzzles recycled over and over.
That's the problem the franchise has, not how many puzzles there are in a given world, but how little variety there is to those puzzles.
Their "bajillion dollars" would be wasted just cutting that shit down instead of putting it towards people coming up with more than just 10 different types of puzzles to solve.
11 months ago
Anonymous
You're right. On the other hand, not needing to place 1000 similar puzzles and cutting down the scope of the world would give the game designers more time and flexibility to actually make more interesting puzzles. That's cutting down your workload by a factor of ten, so you can put your attention elsewhere. Wouldn't you agree?
11 months ago
Anonymous
>On the other hand, not needing to place 1000 similar puzzles and cutting down the scope of the world would give the game designers more time and flexibility to actually make more interesting puzzles
Big doubt. Like I said previously, Link to the Past is a vastly smaller world and it's the same copy paste hackjob.
11 months ago
Anonymous
Because Nintendo didn't have the same level of experience that they do now? I'm pretty sure they can avoid making the same mistake twice.
11 months ago
Anonymous
It's been a series of recurring mistake for the past 30 years. Puzzles are just one of them. Do you know anyone that actually liked to collect all the skultulla tokens? Nintendo sure seems to have because both BOTW and TOTK have collectathons galore. Did you enjoy having to go find yourself a new deku stick whenever your shit broke? Nintendo threw you a bone and made every weapon break, even the Master Sword!
11 months ago
Anonymous
>and it's the same copy paste hackjob.
Talk about never playing the game, holy fricking shit.
11 months ago
Anonymous
>step on a loose tile to open the door >kill all the monsters in a room to open the door >hit the switch to open the door >light the torch to open the door >put a statue on the pressure plate to open the door >pull the lever to open the door
Quick, which dungeon/temple/cave was I talking about?
11 months ago
Anonymous
Those are basic mechanics, not puzzles. Even in the early light world dungeons they almost start immediately mixing things up by having you say, need to move a statue while under fire from a laser totem thing, requiring you to use the statue you were using as cover periodically while you moved, switches opening some things while closing others, torches going out, requiring you at first to light it and then run to the thing it opened, or later on requiring you to figure out how to get a lot of temporary lamps on at the same time by planning the shortest route, something made even more complicated once the fire rod is introduced. There are puzzles where you have to memorize the shape of invisible floors, puzzles where you have to make things appear that you can get hit with the hook shot, puzzles where you have to solve what are effectively multidimensional mazes with teleporters, puzzles where you need to figure out timing to blow up walls with bombs rolling down a convener belt, puzzles where you damage boost across a gap with explosions. One of the dungeon bosses literally requires you to go find them in the dungeon and then lead them to the boss room and expose them to a beam of sunlight you have to set up by blowing a hole in the ceiling from above, something you can only figure out organically via flavor text. LTTP pushes its mechanics very very fricking far. But you know what it doesn't have? You also failed to mention the most distinct puzzle element of link to the past, those red and blue alternatively switching walls, which anyone who played the game would have remembered.
11 months ago
Anonymous
>Those are basic mechanics, not puzzles.
No, those are the puzzles. >Even in the early light world dungeons they almost start immediately mixing things up by having you say, need to move a statue while under fire from a laser totem thing, requiring you to use the statue you were using as cover periodically while you moved,
That's a long winded way to say "put statue on pressure plate" >switches opening some things while closing others,
aka hit the switch. >torches going out, requiring you at first to light it and then run to the thing it opened
aka light the torch
Just because you opened up a word salad and threw it all up everywhere doesn't change that those are the puzzles it had, repeated ad nauseum. Moreover, anyone can pull the same shit you just did with TOTK shrines. >umm ackshually this "puzzle" makes you rub your braincells by teaching you to use water's properties to conduct electricity to open the thing so you gotta put electric stuff in the water or take them out, ya dig?
See? That doesn't change the fact that said TOTK puzzle is shit and conductivity puzzle shrines are aplenty in the game.
11 months ago
Anonymous
>That's a long winded way to say "put statue on pressure plate"
No, it's a more precise and accurate way of saying what you actually have to do to complete the puzzle and not die. >aka hit the switch.
No, figure out what switch to hit and what conditions you're actually supposed to. >aka light the torch
No, because if you just "light the torch" it will go out and you'll be sitting there in a locked room and starve to death like the moronic switchbaby you are. TOTK's puzzles are all tutorial shit, the answer is always brazenly obvious at a glance.
11 months ago
Anonymous
>no it's actually this and that
Except at the end of the day, you're putting the statue on the pressure plate, hitting the switch, and lighting the torch. No amount of words you tack on there is gonna change that that's how those puzzles are dealt with.
Just like how TOTK's conductivity puzzles are all just "get electricity going" regardless of if you do it through wind turning a fan that powers a battery, sticking metal to things, or using water.
11 months ago
Anonymous
>If I just ignore most of the mechanics then the puzzle is one step
lol. Play the game, gay
11 months ago
Anonymous
If these "mechanics" make these puzzles not copy pasted crap then why are you shitting on TOTK/BOTW puzzles for being copy pasted crap? Like the example I used, conductivity puzzle mechanics range from making use of metal to transfer electricity, or generating it through wind power, or making use of water.
Either you strip down all these "mechanics" and realize that it's all copy pasted shit or you actually take these into consideration and realize that it's not. You can't consider it in one and strip it off in another just because you don't like it. All that proves to anyone is that you're a biased tool.
11 months ago
Anonymous
>then why are you shitting on TOTK/BOTW puzzles for being copy pasted crap?
Because neither BOTW or TOTK progressively iterate on their concepts. There are no puzzles in the game which require more problem solving or technical skill than the ones you solve on the tutorial island. For example, you can use rewind to glue an option to another one before having it it turn, imparting a bunch of rotational velocity. You would think this would be used to say, get the player to use it to toss an object very far, but no, nothing like that ever happens, just another tool for the korok torture kit.
11 months ago
Anonymous
The frick you on about man? One of the shrines straight up teaches you leverage by having you build catapults to lob a ball at the switch across a gorge at differing heights as their intended solution. That is shit they don't teach you at the tutorial island. Same with conductivity. Same with using water to create bridges over lava.
11 months ago
Anonymous
That's a zonai construct catapult, not what I was talking about
11 months ago
Anonymous
It's not like there's an actual catapult in the shrine. It's just a concrete plank attached to the floor of the level. across from it is a steel cube, and further away from it is some wooden planks, the ball you need to lob, and a cup. You build the catapult yourself.
11 months ago
Anonymous
I'm talking about this like this
11 months ago
Anonymous
I know about the rewind catapult, and fwiw I don't believe that Nintendo intended that, just like how they didn't intend for people to have been able to duplicate materials by dropping bows (or using multi-shot bows to fire them off). So with that said, I don't see how an unintended mechanic would have puzzles dedicated to using them as the intended solution.
11 months ago
Anonymous
The issue is that both in BOTW and TOTK there's almost intended use of combining abilities or using them in non-obvious ways, AT ALL. That was just one example. Another would be, say, in BOTW, using stasis to launch something that could hold a bomb to cause a distant explosion at the same time that you needed to use a bomb arrow to cause a second explosion somewhere else at the same time. I don't think there's a single time in either of these games where you're presented with a physics puzzle and it's not immediately obvious what you need to do.
11 months ago
Anonymous
>The issue is that both in BOTW and TOTK there's almost intended use of combining abilities or using them in non-obvious ways
I'm oging to guess that you mean there's almost no intended use of combining abilities.
To which there is.
In ToTK one of the shrines involves using rewind and ascend to traverse it.
11 months ago
Anonymous
One of the most annoying things about you guys is you praise and call clearly broken cheesey jank features instead of the bugs they actually are. It's no wonder it's a "bug free" game when people want to act like launching Link into the stratosphere was intentional.
11 months ago
Anonymous
This isn't a bug. Duping is a bug. This is an emergent property of the mechanics. And the game would be a lot less fricking boring if it leaned into shit like this.
11 months ago
Anonymous
That is absolutely a physics bug and not something Nintendo intended. You might like it, but that doesn't mean it's not a bug.
11 months ago
Anonymous
Are you pretending to be moronic?
11 months ago
Anonymous
I guess the question is, would they actually use the saved time to make more unique content? I doubt it. They haven't put out a full length zelda game since 2006. They shat the bed the last time they tried star fox and metroid, the former being buried and the latter being handed off to westerners again. The last action game that Nintendo released that was of genuinely impressive scale was Mario Odyssey, and that was 6 fricking years ago, and also the first one in a long fricking time. I genuinely don't think that Nintendo's in house talent is up to making a conventional action adventure game any more. They don't remember how and don't want to try.
11 months ago
Anonymous
>They haven't put out a full length zelda game since 2006
Huh? Did you forget about SS?
11 months ago
Anonymous
SS was like 2/3rds of a zelda game at most, on top of being shit.
11 months ago
Anonymous
Lol you don't get to just pick and choose what fits, SS was a full length zelda game and it sucked, so did TP, and WW
11 months ago
Anonymous
>SS was a full length zelda game
No it wasn't, it was very short.
11 months ago
Anonymous
Just because they didn't pad it out with useless filler bullshit like in TP or WW doesn't mean it's not a full length zelda moron
11 months ago
Anonymous
WW is not a full length zelda. TP was, and it was also much leaner. What the frick do you even mean by "useless bullshit filler"? The bug hunt sections that took like 10 minutes?
11 months ago
Anonymous
Those, the long ass intro, the boring wolf sections
Can you explain what makes something "full length" exactly?
11 months ago
Anonymous
Having a bunch of regular dungeons
11 months ago
Anonymous
So Zelda 1 isn't a full length zelda?
11 months ago
Anonymous
Zelda 1 has 9 dungeons, but also frankly yeah it is pretty fricking short, with play time only being dragged out through archaic design like needing to bomb walls that aren't marked or indicated in any other way.
11 months ago
Anonymous
>Muh Zelda 1 that I totally played
Errytime
11 months ago
Anonymous
TP sucks ass and you're in denial
11 months ago
Anonymous
The argument was over whether it was enough unique content, not whether it was a great game. For what it's worth, I consider it flawed enough that I don't like it any better than BOTW or TOTK despite having a much better gameplay style.
11 months ago
Anonymous
Lol you don't get to just pick and choose what fits, SS was a full length zelda game and it sucked, so did TP, and WW
You both have some shit taste.
11 months ago
Anonymous
ACsnoy, why are you even trying?
11 months ago
Anonymous
The problem isn't really the number, it's the quality. Seeds serve no purpose other than to feed into the fundamentally flawed durability system and because they're the same handful of simple, time wasting puzzles copy pasted hundreds of times over, they're even worse to engage with than simply running up and finding one on the ground, no puzzle attached.
And that's basically the mantra of the game in a nutshell. Copy paste all the content into the ground to feed into a broken system.
11 months ago
Anonymous
>Seeds serve no purpose other than to feed into the fundamentally flawed durability system
No they're actually just fricking fun to find. I found a korok in the Hebra mountains, one of those race-to-the-goal type ones. No matter what I did I could never seem to get there in time. And then it dawned on me that I could use shield to snowboard down the mountain and reach it quicker.
Overcoming this cheeky little puzzle using my own wits and resources was rewarding as frick. And fun.
Sorry but I've just enjoying this game more than miserable shitter c**t like you. You'll have to stay mad about it.
Fair enough, honestly I was kinda hopping for pristine weapons to be unbreakable, and for the highest level ones to be rewards for exploring the deepest parts of the depths, in turn, since the weapons themselves are unbreakable, the MONSTER PARTS AND ZONAI SHIT you can attach to them can still break, leaving you with less powerful weapon mid combat but not disarmed, IMO, this would have been a good compromise, but hey, I still really like what we got.
Durability is okay but it needs to be tweaked. If your weapons never break there's never any incentive to use anything else.
Either they need to have more legendary weapons that don't break or they at least need a consumable that restores durability.
The way durability is now it makes you just never use good weapons until you absolutely have to and makes you not really care whenever you find a new weapon because you know it will break pretty quickly.
>If your weapons never break there's never any incentive to use anything else
That wouldn't be a problem if there was variety and depth to the weapons and combat. Other open worlds don't have this issue, nintendo didn't solve anything, they only created more problems. I like to use dd as a good example of weapons that are always worthwhile. The very first weapon in the game is a rusty piece of shit, but by the end game it is one of the most powerful weapons in the game and not through some boring stat upgrade, it's still technically weak as hell, but because it gains a powerful debuff that improves as you work on it. And any weapons you don't care about, can't use or are duplicates are a good way to make money. They're always useful and worth finding and picking up.
If nintendo wants to create an incentive for people to try out different weapons, make them unique and fun to use, don't constantly rip them away from the player.
>see previews with large tower structure > Think "oh that looks like a cool dungeon" thinking of the tower from alttp >turns out it's just the temple of time that you just visit for five seconds.
That's the point he's making. Nowhere in TOTK or BOTW can you find epic dungeons and temples like these pictures are conveying. There only exists teleports to shitty copy/paste rooms with very little mystery and atmosphere.
>Trannies love zelda
They hate TOTK because it's ruining all their headcanons. Trannies are >mad Ganondorf is an irredeemable evil c**t instead of a himbo they can fix >mad Zelda is in a relationship with Link >mad Kass is straight >mad Sidon and Link aren't in a gay relationship >mad Sidon is straight and getting married to a fishwoman instead of Link
11 months ago
Anonymous
Fujoshits are a tiny minority of players and also mostly real women
LOLOLOLOLOL NOPE! Nintendo DARED to challenge one of their nests of Marxist degeneracy, Kotaku, so all trannies and allies banded and started to "boycott" Nintendo
11 months ago
Anonymous
Did you forget that you already made a jim sterling reply to that very post, you fricking moron?
11 months ago
Anonymous
and the game is back up to 96 on metacritic, no wonder the trannies are having a meltdown.
11 months ago
Anonymous
Sterling is such a grifter
11 months ago
Anonymous
how does this guy keep getting views and why do Ganker reference him so much?
11 months ago
Anonymous
he hates zelda, so nu-Ganker worships his troony ass.
11 months ago
Anonymous
>how does this guy keep getting views
he is a troony that spews lefty politics AKA an useful idiot of the regime, hence, by default the Youtube algorithm promotes his content to normies
11 months ago
Anonymous
He made a name calling out devs and publishers for being shit, but it got to his head and he frames all his content like that. He's been milking views by finding Zelda fans mad at his reviews to make more call out content.
it's funny to me how totk to botw is what ffxvi is to ffxv
both are rehashed "sequels" that should have been dlc and also are largely far away from their franchise's original aspects
>As in anything that's not a korok or addison.
Okay, I'll bite, what the frick is there besides the temples, shrine puzzles, koroks, and addison, that also isn't combat?
There's a hundred side quests that have nothing to do with any of those and all are unique and different and have their own characters pushing them along. If you didn't form the orchestra troop you didn't play the game. Of you didn't complete the quest to being the smile back to the kids face you didn't play the game.
i beat the fuse shrine and i went through the cave to get to the snowy area that kills you if you don't have cold resistance and i'm already bored out of my fricking mind and i hate ultrahand and weapon durability is the rest of the game like this
Art assets aren't what makes a game a clone. Majora's Mask has a completely different game structure, largely different abilities, a different progression system, and a completely different story in terms of content, structure, and tone, in spite of almost all of the art assets being repurposed from Ocarina of Time. Twilight Princess is much closer to an Ocarina of Time clone despite reusing almost no assets.
Very dissapointed in all the reused BOTW content.
The crafting shit is pointless because you spend 5 minutes making bootleg optimus prime just to do shit damage to a camp of dumb moblins. and do you know what happens when the moblins die? they don't drop a battery pack, they drop a sword. because a sword is the thing that works best for killing shit, swords are what the game showers you with, and you could have cleared the camp with a sword in 5 seconds. and clearing the camp with a sword is exactly what you will do 3 minutes after recording a quirky optimus prime webm because it's a game you play for 80 hours and you'll eventually realize the crafting shit isn't entertaining beyond memes or novelty
If you have to actively claw the fun out of it through in-game shitposting then maybe the game should have done a better job
Just adding some sandbox shit and outsourcing the content to the player instead of actually making meaningful and fun content is a terrible way to design games, especially adventure games like zelda that are about dungeons and magic swords and saving the world, not minecraft gmod
>find a coliseum in the depths >wonder what unique enemy, boss will be there >hope that it's at least a cool mix of enemies that are never found together >it ends up being 5 waves of moblins in a row, with more silver ones in each
I accept your troonycession, you just copy pasting is always a sign of an imminent meltdown, Erictroony 😉
11 months ago
Anonymous
I accept your troonycession, you just copy pasting is always a sign of an imminent meltdown, Jamaltroony 😉
11 months ago
Anonymous
Verification not required.
Erictroony, now the meltdown begins 😉
11 months ago
Anonymous
So there’s now TWO Eric’s! When is Arthur going to show up? Also this Zelda Reddit game is pretty gay.
11 months ago
Anonymous
Erictroony, samegayging isn't gonna help you 😉
11 months ago
Anonymous
This gay ass tendie game brings out the best lore.
11 months ago
Anonymous
[...]
This has to be a false flagger trying to make tendies look like complete schizos.
But then, they did send death threats for 8.8 so you can't be sure.
That would take passion and effort, something they know they don't have to put in.
Erictroony, what happened to your cope coping 😉
11 months ago
Anonymous
Now there are three Eric’s? Holy shit! So when is Arthur and ACgay going to arrive?
11 months ago
Anonymous
They are legitimately autistic and have meltdowns like this all the time when backed into a corner. It's why they'll flip their shit over any e-celeb who dares not go along with their hivemind because they're terrified of that e-celeb's influence and turning people against them. Their cultlike brand worshipers, but the opinions of other people matter far more to them than their own.
Erictroony, why are you even trying?
11 months ago
Anonymous
No, this is Randy you’re speaking to. You’re Zelda game is trash btw
11 months ago
Anonymous
Erictroony, you always try the same shit.
Your copy-coping already proved it's you.
11 months ago
Anonymous
No, I told you the name is Randy. The other anon was big Jim. Your game is trash though.
11 months ago
Anonymous
Fine, here.
Erictroony, why are you even trying?
11 months ago
Anonymous
The names Randy. That anon you replied to is Johnathan.
11 months ago
Anonymous
You already tried the name thing, Eric.
11 months ago
Anonymous
Wait, what if you were Eric this whole time!
11 months ago
Anonymous
Erictroony, why are you even trying?
11 months ago
Anonymous
Alright I am getting bored of this now. Dude, seriously seek fricking help. You are beyond fricking autistic. Who the frick is even Eric anyway? I’m here just saying this game is shit just to get you to spew shitzo shit and it’s working as intended. This is sad.
11 months ago
Anonymous
Erictroony, you always try that.
The chance of you leavign this thread is literally zero, unless you just want to immediately spam a dozen more 😉
11 months ago
Anonymous
[...]
Erictroony, now the meltdown begins 😉
This has to be a false flagger trying to make tendies look like complete schizos.
But then, they did send death threats for 8.8 so you can't be sure.
11 months ago
Anonymous
They are legitimately autistic and have meltdowns like this all the time when backed into a corner. It's why they'll flip their shit over any e-celeb who dares not go along with their hivemind because they're terrified of that e-celeb's influence and turning people against them. Their cultlike brand worshipers, but the opinions of other people matter far more to them than their own.
It feels like a fan mod/hack made with BotW as the base game.
Seriously, it's almost like the team watched a bunch of BotW sequence break videos, took some ideas from Skyward Sword islands and ran out of budget halfway through.
It’s astounding to me that every reward barring autobuild, the sage abilities, and the “buffs” are completely transient. Even the sage abilities don’t actually unlock anything. This game seems like it’d be perfect for gating optional areas behind optional key items, and then having unique challenges and puzzles based on those areas and key items. We get some iterative puzzles with the tools we’re given at the beginning of the game but it’s fricking random. Sometimes your puzzle is gluing things with ultrahand and hitting them with your sword, and sometimes it’s a combination of recall, ultrahand, and ascend. It should’ve been more of the latter.
Just finished it. Man, that story was really nothing, huh? I know BotW didn't really have one either but the soft reboot approach made the weak story more forgivable in that game imo. It feels like they actually tried with this one and it was vapid shit
>Make soft reboot sequel with a new style that still relatively tame as to not offend old fans >It becomes extremely popular because old fans keep an open mind while also creating a bunch of new fans >Release sequel that absolutely doubles down on the new design choices in the reboot >Old style of franchise is now all but eradicated, but it doesn't matter because they established a new fanbase already.
This israeli trick is becoming increasingly common for legacy IP's and its very tiresome.
Pretty sure that's what a lot of people thought about OoT back when it was released. But you are correct, it's a completely different game from the traditional 3D Zeldas.
Reminder that is it statistically proven that most botw and totk fans are not zelda fans. They don't know what a good Zelda game is because they have never played one.
Why? It sold well for the same reason BOTW did, being a main line zelda game sold as a launch title for a new nintendo console that people actually wanted.
Not really >lots of people thought Wind Waker was too cartoony >So instead nintendo goes hard in the other direction making it more gritty in tone >market it with Conan the Barbarian music to get people pumped for a more serious sword&sorcery adventure. >launch title for wii
Holy shit I haven't seen that in forever. >that fricking voice over and ebin music while link is spinning around like a spaz
Damn that's some tonal whiplash with the marketing. That certainly would not have helped with the confusion and disappointment over the game's visual style.
If it was stuck on the Wii U as planned it would've sold in line with the rest of the series. If it wasn't a launch title it would've definitely sold worse, but the Switch still sells near everything well beyond what they have before so it still would've likely doubled TP's numbers.
mad? far from it. i'm just pointing out the fact that botw fans are not zelda fans. you are just 1/10 zelda fans that are fans of botw. zelda fans are the exception, not the majority.
>I own games that I despise and want destroyed, because nothing will ever compare to BOTW and TOTK, and if you say you like the old ones, you're a snoy subhuman troony
11 months ago
Anonymous
>I own games that I despise and want destroyed, because nothing will ever compare to BOTW and TOTK, and if you say you like the old ones, you're a snoy subhuman troony
Who are you quoting you mentally ill schizo? Tell me.
>you are just 1/10 zelda fans that are fans of botw.
Fake fan. You don't own a single fricking Zelda game, do you? Pathetic.
11 months ago
Anonymous
>you are just 1/10 zelda fans that are fans of botw.
11 months ago
Anonymous
>Who are you quoting you mentally ill schizo?
I'm quoting the guy insulting and attacking people who liked older zelda games, and would like to see the formula come back, even if it needed polishing up. Now that BOTW and TOTK have had 10 years in the limelight, why can't we want an old OOT -style game again?
11 months ago
Anonymous
>Now that BOTW and TOTK have had 10 years in the limelight, why can't we want an old OOT -style game again?
We had plenty. It was diminishing returns. How many OoT rehashes do you want?
11 months ago
Anonymous
People were happy with the BOTW rehash we call TOTK. So why can't have an OOT rehash, but with more polish and QOL Features?
11 months ago
Anonymous
the simple answer is those games didn't sell as well as the botw style. which ever one has more sales leads the direction of the series.
11 months ago
Anonymous
until botw style sales drop, then they see no reason to change it.
11 months ago
Anonymous
>one rehash >meanwhile the OOT formula was rehashed with MM, TP, WW, and SS
There's disingenuous, and then there's you.
11 months ago
Anonymous
>you are just 1/10 zelda fans that are fans of botw.
Weird. I read that anon's post as him being so old he was already playing zelda games and beating them while the other guy is such a zoomer that his mom was a pre-teen at the time. You read it and assume pedophilia.
Boggles the mind how one post can have two completely different interpretations.
11 months ago
Anonymous
>talks about a preteen jerking off out of fricking nowhere
"He" (aka (You)) are backpedalling hard right now
11 months ago
Anonymous
Anon, you going to seriously lie to me and tell me you weren't diddling yourself when you were that age?
Yeah, that's what I thought.
Also >can't tell different posters apart
jesus frick lurk more.
11 months ago
Anonymous
Whether I was or not, I'm certainly not obsessed with the idea of it, that I bring it up in a conversation about Zelda...
11 months ago
Anonymous
>he says, obsessing over someone dropping it all of once in a conversation about Zelda, to the point where he can't tell posters apart
Right. You got any bridges you trying to sell me while you're at it?
i had no idea the main zelda games performed this unevenly, i had expected a sloping upwards curve as population gets bigger and more people have access to games
I blame the switch more than anything. It had free reign over the market being the only handheld, nintendo handhelds have always done well on top of that and marketing it like it's a console just because it has an hdmi port was genius. It's what allowed some truly awful games to hit some eyepoppingly depressing sales. Pokemon is only going to get worse, animal crossing was a travesty and is going to continue to pander to twatter, splatoon has been turned into a gaas only you have to buy a new game for relatively minor updates, and I can easily see zelda going the same type of route. I almost prefer the shitty mario kart model they've got going on, at least it's building off a fundamentally decent game instead of taking things away.
The spirits are a bad stand-in for conventional items. Seeing as they wanted to front-load the game with the 4 phenomena locations. Why they couldn't have just added conventional items while populating the world with things that can interact with them is still beyond me. It's not like the game doesn't already do this a bit seeing as the goron is a must for caves. I'm pretty sure I ran into boulders that weren't breakable without him. Not to mention having npc allies is cool but using all of them in a fight is impossible. It's more dangerous trying to use them then to just let them do their own thing and distract enemies.
Does it specifically have to be tri-shot bows or something? Because unless it's that or a bug then some of the blue boulder walls located in pic didn't.
To add to what everyone else has said, autobuild is your friend.
I have a contraption specifically for mining and wall breaking that consists of a wheel and a flux core 3.
Aonuma and Fujibayashi are obsessed with ancient alien tech for some stupid reason. They're also too much of cowards to go crazy with it and make a finno-korean hyperwar scale conflict
I just fricking hate how Nintendo seems to think almost all the content in BotW and TotK needs to be "bite-sized" bullshit.
I don't know what the reasoning behind this is, zoomer attention span or that it's technically a "handheld game" so it needs short play sessions or whatever, but it sucks. I hate how the majority of the game's content are these small inconsequential detours that don't really leave any proper satisfaction. It feels like you're just fricking around doing small errands. I don't even need dungeons back, I just want meatier and more satisfying activities in the world instead of a million little miniquests everywhere.
>almost all the content in BotW and TotK needs to be "bite-sized" bullshit.
It isn't. Take a single main questline from Totk:
The Rito Quest.
From Outlook Landing to Hebra Mountains and the sky above and then subsequent Wind Temple, was about a dozen hours of joyous exploration, discovery and adventure.
And thats just one single quest. Its better than anything the series has ever done. Get fricked.
TotK has both bite-sized and longform content, same as any other Zelda. There are sidequests in ALttP that take literally two minutes, and dungeons in that game that take 20 minutes at most if you're not a moron.
>rito quest >cutscene >dialogue box >cutscene >words words words >cutscene >words words words >hallway sequence
What a sad pathetic schizo. What does it feel like knowing you'll spend years here seething about this universally acclaimed and award-winning masterpiece?
I'm just laughing.
11 months ago
Anonymous
Frick off ACgay.
>bruh seriously look at this award winning masterpiece!
11 months ago
Anonymous
>story even informs you straight away to just skip it
Indeed, truly a good game.
11 months ago
Anonymous
>including something objectively bad for no reason
Instead of telling me to skip it, why not just NOT have it?
11 months ago
Anonymous
>cutscene le bad >game lets me skip the cutscenes???
Never change schizo. You'll spend years here seething just like you have done every day since May 12. And the 6 years before that seething about BotW. Quite the life you have lmao
11 months ago
Anonymous
you can beat the game in a 2 hour. everything else is option content.
11 months ago
Anonymous
I'll be playing TotK all summer and loving every minute. Feels good.
11 months ago
Anonymous
doesn't change the fact that all the content is just busy work and unimportant.
11 months ago
Anonymous
As a developer I need to inform you to get a fricking life.
All games are busywork you fricking moron. No matter what the dev isn't showing up to give you a blowy you imbecile. It doesn't affect your life in any way.
If it has no actual value to your life beyond being fun it is busywork.
TotK has both bite-sized and longform content, same as any other Zelda. There are sidequests in ALttP that take literally two minutes, and dungeons in that game that take 20 minutes at most if you're not a moron.
>I just fricking hate how Nintendo seems to think almost all the content in BotW and TotK needs to be "bite-sized" bullshit.
It needs to be all bite sized optional bullshit because Aonuma is a brainlet and he thinks all Zelda fans are as well. Morons thinks these games treat them with respect, when all it really does is take a different path of treating them like a midwit by making everything easy to ignore or cheat. The game doesn't need a Fi holding your hand every step of the way because treating the player like an adhd riddle moron is baked into the game's core design now. Can't handle that shrine an 8 year old could solve? No biggy, just cheese it, or ignore it, it's just yet another optional orb anyway. And so it goes for all the content in these nu-Zeldas.
I love this game but holy FRICK every single sage backstory being literally the same goddamn thing was such a wasted opportunity. I was expecting different perspectives on different events, but then they all say "muh secret stone" and then tell you once again how they were ALSO in the final battle against Ganondorf and nearly died.
As a developer I need to inform you to get a fricking life.
All games are busywork you fricking moron. No matter what the dev isn't showing up to give you a blowy you imbecile. It doesn't affect your life in any way.
If it has no actual value to your life beyond being fun it is busywork.
Arthur, I'm prescribing you 500 milligrams of No-Spacebar-anol to help with your acute reddit spacing. As for your inability to argue without insulting someone, I recommend you see a proctologist, since you're being a real butthole.
It might be if it had good dungeons and fixed the durability nonsense. ER's dungeons and underground areas are so much better than Totk it isn't even funny.
>ER's dungeons and underground areas are so much better than Totk it isn't even funny.
Nah. Elden Ring's dungeons are nothing but window dressing. Just room after room to walk through. Absolutely nothing to engage or interact with. Good atmosphere but nothing else going on.
And then look at TotK's dungeons, which constantly throw new ideas at the player, challenge their understanding of the game's mechanics, their abilities, spatial awareness, lateral thinking, creativity and problem solving abilities.
>Elden Ring's dungeons are nothing but window dressing. Just room after room to walk through. Absolutely nothing to engage or interact with
Funny, it's almost like applies far more to the original Zelda's dungeons. Literal room after room of combat with virtually no interaction beyond that.
11 months ago
Anonymous
Yes you are absolutely correct. Despite many shitters trying to argue it, the reality is that NES Zelda's appeal was NEVER about its dungeons. They were shit. NES Zelda's appeal was its open world and freedom to explore and discover secrets. Just like BotW.
11 months ago
Anonymous
That's pretty much its overworld too though, nonstop spawning enemies and combat. And its bombing every wall, burning every bush "interaction" to look for secrets is also far more like Elden Ring's invisible walls than anything in BotW. You must really hate NES Zelda too considering most of the game is its dungeons.
11 months ago
Anonymous
Soulshit isn't anything like Zelda.
11 months ago
Anonymous
I disagree, good day.
11 months ago
Anonymous
I don't care what stupid casuals have to say.
11 months ago
Anonymous
You sure sound like you do.
11 months ago
Anonymous
Elden Ring barely even has illusory walls, just a couple in Liurnia.
>Just room after room to walk through
It's called exploration you fricking moron. I know someone who defends "totk's" dungeons wouldn't understand the concept but it's an actual thing
also >fair amount of enemy variety in each dungeon rather than just constructs >weapons to find >armor sets to find >ashes of war to find >golden seeds to find >shortcuts to find >upgrade materials to find
funny how you forget about all of that shit because totk's dungeons don't have any meaningful loot.
11 months ago
Anonymous
>totk's dungeons don't have any meaningful loot.
Of course they do. Its just that you are an infantile baby who has a different mindset on what is 'meaningful' compared to how an adult would look at it. Thats why you're sitting here on this peanut butter tween homosexual board, utterly baffled by the acclaim this game has received from educated adults.
11 months ago
Anonymous
"Of course they do"
Give examples please. Elden Rings dungeons have unique items that can only be found in that dungeon and things that can give you permanent upgrades.
11 months ago
Anonymous
>Give examples please
Shrines will gain you spirit orbs to increase your health or stamina. This is meaningful.
The also contain loot, weapons, zonai charges. All meaningful.
Dungeons will net you a new heart container as well as an entire new champion ability - each of which is a literal game changer.
And then factor in all the other weapons, abilities, armour sets to discover through exploring caves, mines, the underworld etc.
>no those aren't "meaningful"
Fricking child.
11 months ago
Anonymous
>Shrines will gain you spirit orbs to increase your health or stamina. This is meaningful.
I said dungeons >The also contain loot, weapons, zonai charges. All meaningful.
all shit you can find way more easily literally anywhere else. nothing unique and generally nothing even rare. And zonai charges are barely even useful let alone meaningful. >Dungeons will net you a new heart container as well as an entire new champion ability - each of which is a literal game changer.
You get that stuff after you finish the dungeon the way you get a great rune and a boss soul in elden ring. That's not shit you find from exploring, it's shit that's just given to you for killing the boss. >And then factor in all the other weapons, abilities, armour sets to discover through exploring caves, mines, the underworld etc.
we're talking about the dungeons you moron, not the overworld.
11 months ago
Anonymous
>goalposts in orbit
TotK rapes your favorite game. I am very sorry.
11 months ago
Anonymous
And Elden Ring still has dungeons with actual exploration, unique loot, good enemy variety, and permanent upgrade materials unlike TotK.
11 months ago
Anonymous
Just because you couldn't reach the goalposts that doesn't mean they were moved.
11 months ago
Anonymous
>plays game made for children >no you are the child
11 months ago
Anonymous
>educated adults >the trannies in gaming journalism
YOU'RE on another planet my dude. Scratch that you must've crossed over from another dimension a la the Mandela Effect, where any of what you just said applies to TotK
Yeah aside from all the exploration, items, rupees, music, Hyrule setting, looking for princess Zelda, temples, mini games, weapons and enemies, it really doesn’t feel like a Zelda game
>exploration
Already explored it in BOTW and no the changes they made don't make it worth exploring a second time >items
What items? you mean the bugs and fruits you collect? >rupees
Only dropped by certain enemies, otherwise rupees cannot be collected in the overworld like before. >music
TOTK has some great tracks I won't lie but most of what you're gonna be listening to is either ambience or the generic battle theme >Looking for Zelda
This is the one thing I was fine with them shaking up, might've actually been invested in saving her if they let her be a companion for more than 3 seconds >Temples
Even the Lightning Temple wouldn't even crack a top 20 of Zelda dungeons, and you can skip all of them completely. >Minigames
Like 3 >Weapons
Which still are totally transient and unfulfilling to collect >Enemies
Most of which are still Bokoblins, Moblins and Lizals
Elden Ring has its own issues in terms of filler content and the later areas have some underwhelming boss design. But ER has actual meaty dungeons. Fromsoft stuff could take a bit more from Zelda by including puzzles and towns though.
If you like the older Zeldas it is unironically much more like those than BotW/TotK is. Just know that by older Zeldas I mean Zelda 1 and 2. It's mostly exploration to find dungeons and fighting tons of challenging enemies along the way. It has some puzzles, but it's not so much puzzle solving like the rest of the Zelda series is.
Can't have something that doesn't exist. Unless you're a casual speaking nonsense.
11 months ago
Anonymous
>good dungeons don't exist
what the frick are you even talking about?
11 months ago
Anonymous
Souls games don't have dungeons. Do you even know what that is.
11 months ago
Anonymous
Explain to me how Stormveil Castle isn't a dungeon. I'd love to hear it.
11 months ago
Anonymous
Ah yes, Farron Keep. My favourite vidya dungeon.
11 months ago
Anonymous
How is Cathedral of the Deep not a dungeon?
11 months ago
Anonymous
>standard level in a video game is now a dungeon
Zoomers.
11 months ago
Anonymous
>it's not a dungeon... because it isn't!
lmao.
11 months ago
Anonymous
Yeah, Temen-ni-gru is another of my favorite vidya dungeons.
11 months ago
Anonymous
explain how Cathedral of the deep isn't a dungeon.
11 months ago
Anonymous
You acknowledge then that Farron Keep and Temen-ni-gru are also dungeons now.
11 months ago
Anonymous
funny how you can't answer the question.
11 months ago
Anonymous
I just did.
11 months ago
Anonymous
You have yet to explain how Cathedral of the deep isn't a dungeon. All you've done is deflect.
11 months ago
Anonymous
>You have yet to explain
?
>standard level in a video game is now a dungeon
Zoomers.
11 months ago
Anonymous
That explains nothing. That's you saying it's not a dungeon because you say so. You haven't explained HOW it isn't a dungeon. What makes it not a dungeon?
11 months ago
Anonymous
It does. Standards levels aren't a dungeon. You named three levels
11 months ago
Anonymous
And how is it not a dungeon? You still can't answer.
11 months ago
Anonymous
Most Souls dungeons aren't the same thing as Zelda dungeons, because Souls dungeons have a much larger focus on combat and traversing rather than meticulously solving puzzles.
Most Zelda games present dungeons with multiple separated rooms containing their very own puzzles, but usually with a larger puzzle involving several rooms at the same time.
Souls games on the other hand, usually focuses on combat and traversal as I said earlier. You usually need to find a way to open some door or gate, and in the way there are a frick ton of enemies.
But again, LoZ and Zelda II dungeons were combat focused, so they might fit as "Zelda dungeons" under the NES Zeldas criteria of what a dungeon is. So meh, who cares anyway. Any homosexuals that claim to love LoZ/AoL, must by definition love the dungeons out of any Souls game.
11 months ago
Anonymous
>Most Souls dungeons aren't the same thing as Zelda dungeons, because Souls dungeons have a much larger focus on combat and traversing rather than meticulously solving puzzles.
I never said they were the same thing as Zelda dungeons, but they're still dungeons you fricking moron.
11 months ago
Anonymous
I didn't claimed you said anything, as I'm not even the person you were talking to. I merely pointed how Souls dungeons typically differ from Zelda dungeons. In fact, I'd even go as far as to agree with you, anyone who claims to love LoZ/AoL, might love how Souls dungeons are designed, as opposed to BotW/TotK.
11 months ago
Anonymous
I think souls dungeons could use a bit more puzzles for the sake of variety but for me, exploring a dungeon is mainly about the exploration and rewards for said exploration. If i see a big-ass medieval castle I want to explore its corridors and find its hidden passages and mysteries. Zelda's puzzle dungeons I also like, but totk's dungeons are just so babymode in terms of exploration and overall design compared to previous zelda games. The water temple is literally just a couple of platforms next to eachother.
11 months ago
Anonymous
NTA, and I'm not going to look at that fat string of anons arguing about it, but as the one who initially compared ER's dungeons to the NES Zelda dungeons and probably started all that, I agree. What constitutes a "Zelda Dungeon" really became its own thing starting with ALttP with a good mix of puzzles and combat with item progression and a nice meaty size to them. And it's those Zelda dungeons people are talking about when they say BotW/TotK don't have dungeons.
However the first two Zelda game's dungeons are very very similar in design to ER's, and ER as a game in general. Which I like to point out because it's the first two Zelda games that people defending BotW/TotK constantly use to try and claim them as "real" Zeldas, implying the next 30 years of Zelda games are all "fake". Like if you truly like the first Zelda game, you should love ER because it's basically that, but 35 years of tech later. So I find it kind of funny when ER also gets attacked by BotW/TotK defenders who're using the NES Zeldas as a shield while claiming to be Zelda fans.
11 months ago
Anonymous
>the first two Zelda game's dungeons are very very similar in design to ER's
Except Soulshit isn't anything like Zelda. I don't remember Zelda having shit combat and poor level design outside of OOT.
11 months ago
Anonymous
11 months ago
Anonymous
> I don't remember Zelda having shit combat
I don't think you ever played Zelda then my guy.
11 months ago
Anonymous
Really, because if you knew anything about action games you would know about utility based movesets.
11 months ago
Anonymous
Zelda's combat has literally never been impressive my guy. It's always just been kind of serviceable. It gets the job done but it's not impressing anybody.
11 months ago
Anonymous
>never been impressive
Yeah, it's good. Unlike Souls.
11 months ago
Anonymous
>Yeah, it's good. Unlike Souls.
it's basically the same shit only souls has more weapon variety.
11 months ago
Anonymous
>the same shit
When could you freeze and shatter an enemy in Souls? >weapon variety.
Weapons that all do the same thing besides damage and break superarmor
11 months ago
Anonymous
You can inflict frost in Dark Souls 3 and elden ring. >Weapons that all do the same thing besides damage and break superarmor
they all have different movesets and weapon arts. you can also be a spellcaster.
11 months ago
Anonymous
>You can inflict frost
Which is a pointless status effect, not in anyway similar to freezing. >they all have different movesets
That all do the same thing besides damage and break superarmor. >weapon arts >spells
90% of which is worthless junk that doesn't grant useful utility and doesn't work against the majority of enemies (aka bosses).
11 months ago
Anonymous
>Which is a pointless status effect, not in anyway similar to freezing.
it's not pointless. In elden ring it increases the amount of damage they take by20% >That all do the same thing besides damage and break superarmor.
They have different movesets and many have different status effects they can inflict. Elden Ring literally has sleep builds
11 months ago
Anonymous
>it's not pointless
It is. Bleed and Magic damage already exists. >They have different movesets
Again, that that all do the same thing besides damage and break superarmor. >many have different status effects
Which are (terrible) DoTs or HP%, and that's it. Oh. But there's Sleep, only took 10 years for basic utility that doesn't have much application since it's invalidated by the above two.
11 months ago
Anonymous
>Again, that that all do the same thing besides damage and break superarmor.
yeah and unless we're talking about nuzelda, zelda has.... a sword. lmao.
11 months ago
Anonymous
>weapon arts and spells don't work on bosses
lmao
11 months ago
Anonymous
Care to show something like Gravity Well working on a boss?
11 months ago
Anonymous
Laying the bait on far too thick, you need to dial it down a bit and throw in a shred of truth for people to take it seriously.
11 months ago
Anonymous
How is a standard vidya level a dungeon?
11 months ago
Anonymous
What makes something a a standard level and not a dungeon?
11 months ago
Anonymous
When did you do anything in these levels besides fight enemies?
11 months ago
Anonymous
you also find loot and shortcuts and hidden passages. How does that make it not a dungeon? Just because it's not puzzle-focused doesn't mean it's not a dungeon.
11 months ago
Anonymous
>you also find loot and shortcuts and hidden passages
Okay, so Farron Keep and Temen-ni-gru are also dungeons.
11 months ago
Anonymous
There aren't any hidden passages in Farron Keep. And I don't play DMC but I don't think there's much in the way of hidden passages or loot. By your logic most dungeon crawlers don't have dungeons because they're combat-focused. Why do you think a dungeon needs to be puzzle-focused to be a dungeon? By this Logic Bitterblack isle isn't a dungeon lmao.
11 months ago
Anonymous
There are hidden passeages in both those locations. Hidden passages don't mean anything, there aren't any Inside the Deku Tree.
11 months ago
Anonymous
Dungeons are enclosed areas with intricate and somewhat complex level design that encourage a high degree of exploration. Farron is outside and is basically just a swamp.
11 months ago
Anonymous
>Dungeons are enclosed areas with intricate and somewhat complex level design that encourage a high degree of exploration.
Yeah, Temen-ni-gru is my favourite vidya dungeon.
11 months ago
Anonymous
okay then you define it. You can't seem to. Is the requirement that it must be puzzle-focused? Because that would preclude a lot of RPG dungeons.
11 months ago
Anonymous
Is temen-ni-gru exploration-heavy?
>By your logic most dungeon crawlers don't have dungeons because they're combat-focused
Not that anon but if we're going to get into the nitty gritty and get technical, pedantic, and argue semantics on what constitutes a dungeon then by its most technical, pedantic, and semantic arguing definition very few videogames actually have dungeons.
A dungeon, as defined by the dictionary, is an underground facility with the express purpose of a prison or a vault. The Oxford dictionary goes further by defining it as an underground prison facility in a castle. Very few videogame "dungeons" fit this definition.
Basically, everyones being too autistic on defining what is and isn't a dungeon in a videogame when the vast majority of them (according to the real world) aren't.
>everyones being too autistic on defining what is and isn't a dungeon
no it's just one guy
11 months ago
Anonymous
>exploration-heavy?
Yes. Again, play an actual action game.
11 months ago
Anonymous
Does it have cool loot in it? I doubt it.
11 months ago
Anonymous
Yeah, you obtain different weapons and items.
11 months ago
Anonymous
>Yeah, you obtain different weapons
from beating mandatory bosses, not exploration >and items
red orbs don't count.
But sure. If you want to call it a dungeon it can be a dungeon. Unlike you im not some sperglord who thinks any dungeon that isn't puzzle-focused isn't a real dungeon.
11 months ago
Anonymous
>from beating mandatory bosses
Like Artemis? >red orbs don't count.
Red Orbs aren't items.
11 months ago
Anonymous
call it a dungeon if you want. I don't give a shit. I'm not an autist like you trying to declare that any dungeon that isn't puzzle-focused isn't actually a dungeon.
11 months ago
Anonymous
>By your logic most dungeon crawlers don't have dungeons because they're combat-focused
Not that anon but if we're going to get into the nitty gritty and get technical, pedantic, and argue semantics on what constitutes a dungeon then by its most technical, pedantic, and semantic arguing definition very few videogames actually have dungeons.
A dungeon, as defined by the dictionary, is an underground facility with the express purpose of a prison or a vault. The Oxford dictionary goes further by defining it as an underground prison facility in a castle. Very few videogame "dungeons" fit this definition.
Basically, everyones being too autistic on defining what is and isn't a dungeon in a videogame when the vast majority of them (according to the real world) aren't.
11 months ago
Anonymous
Stormveil Castle is a dungeon, Farron Keep is a giant fricking bowl of diarrhea.
11 months ago
Anonymous
>giant fricking bowl of diarrhea.
Like ER' gameplay.
TOTK is what I expected. A game with lots of content and fun, but one that will inevitably get bland and repetitive after a while because Nintendo doesn't have the balls to demand much from its players.
The only thing I find objectively bad, besides the frame rate (the graphics are OK but because I'm playing on Ryujinx) is the story. There is zero motivation for anything. It's a super poor story that satisfies in almost no aspect, further creating that sandbox atmosphere in a game that is already overly sandboxy.
what i really hate is how they still copy paste everything like in botw. >each underground and sky are mirrored from the surface >same cookie cutter "dungeons" >same cookie cutter shrines
The tutorial island being a worse plateau retread made me skeptical, but I was pretty excited to see a cave for the first time, thinking maybe they had learned and really spent that 6 years turning botw into what it should have been. And then I saw another, and another and another and I knew this was just more botw with a gimmick. God I hate modern Nintendo.
BOTW and TOTK "dungeons" are so soulless compared to OOT and MM. Especially BOTW. Divine beasts were legit just copy pastes of each other. How does a game from 2000 have dungeon design that BTFO's it so hard?
>Divine beasts were legit just copy pastes of each other
Every divine beast let you rotate their x and y axis to manipulate the layout of the dungeon inside it?
They all look the exact same. There is no creativity to them. Meanwhile in OOT you have shit like the deku tree, bottom of the well, dodongo's cavern, jabu jabu, ice cavern.
But you said they were copy paste jobs. If the copy pasta is just looks then it's not really copy paste. Identical twins look the same but have individual tastes and preferences.
>Especially BOTW
Tiktoks are worse in every way outside of appearance. Their appearance makes it all feel like a rugsweep too when you get hyped for them and the potential return of actual dungeons, just to realize what they're still just basically divine beasts but without the novelty of being able to move them around.
Sure feels like a Zelda game to me.
Heard you the first time.
It's not. It's just cause 2 but less fun, with a worse story somehow, and with a dumbass disposable/consumable system that cause 10% of your playtime to be rearranging your luggage
>Just Cause 2 homosexual comparing everything to Just Cause 2
Play another game.
and that's a good thing.
the zelda routine is stale and every game since majoras mask has been mid.
>mid
Thank you for making clear that your opinion is worthless.
What about the Oracle duology?
two of the worst Zelda games (the best are the first two, the newest two, and the two 64 games, in that order.)
>still seething at classic games
Also stay mad at emulator chads.
BotW and TotK were the first real Zelda games since Zelda 2.
this
>we love Zelda
>but we hate 99% of the series
This is what OoT Black folk sound like when they shriek about everything that isn't a clone of their overhyped goyslop.
A Link to the Past and its derivatives are solid games in their own right, but they fail to capture the spirit of the original NES games.
The NES games were both totally different from each other and both were bad.
>they're solid games
>but they're so bad that they shouldn't be considered real zelda games
Yes. Just like how Symphony of the Night and all its derivatives aren't real Castlevania games, or how the Prime trilogy aren't real Metroid games. It's not meant to be seen as an insult or criticism.
>Yes. Just like how Symphony of the Night and all its derivatives aren't real Castlevania games, or how the Prime trilogy aren't real Metroid games.
Those are shallow insults. Who gets to decide what counts as a "real" game in these series? If it's Nintendo, then they shouldn't have called it Zelda, or Metroid.
>not reading the last sentence of my post
So you're just a moron who can't read? Do you consider Super Mario Kart to be the same series as Super Mario Bros because they both contain "Super Mario" in the name?
>Do you consider Super Mario Kart to be the same series as Super Mario Bros because they both contain "Super Mario" in the name?
Yes, I do. A Mario game is still a Mario game. There's no rule that forbids Mario from participating in non-platformers. All well made spinoffs should be considered as "real" titles in their series. Elitism over genre does nobody any favors.
If someone asks for a Mario game and you give them Mario golf super rush, they're going to call you an butthole.
Maybe they should've asked for a Mario platformer.
All I got out of you is
>Mario 64, sunshine, galaxy, and odyssey aren't Mario games because everyone knows Mario is 2D platforming
>Likewise OOT, MM, WW, TP, SS, BOTW and TOTK aren't Zelda games because again, they're all 3D rather than 2D.
Thats a disingenuous comparison as those not only are Mario Kart games considered a different subseries of the larger Mario brand (much larger than either Zelda or Metroid), but also a different genre entirely. Meanwhile Both LttP and LoZ are within the very same genre and same series.
Good to know that Super Mario 64, Sunshine and Galaxy aren't "real" Mario games either!
Nintendo does this thing where they slap the skin of an existing IP to what should arguably be a new one, wonder if that's why Metroid does not get the same kind of love as the IP is rather rigid by comparison.
>rather rigid by comparison
>when it's got an even bigger deviation from the initial games via the prime series, and once more with Other M
You can stop pretending to be moronic now.
I never understand this criticism. Zelda is an adventure game and this game has that feeling in spades. The real problem is it feels exactly like BotW, down to having the exact same game events and structure. It also ignores or erases things from BotW giving it poor continuity and making it feel really strange as a direct sequel.
It's not an adventure game, it's a sandbox. In an adventure game you encounter a bunch of different shit over the course of the game. They also usually have you also spent most of the game going towards a specific location or goal, often literally. Consider Zelda 2, a game which the switch defense force claims is the spiritual predecessor to BOTW. Zelda 2's game world is nominally open world, but in practice is a long, wide, hallway, requiring the player to complete progressive combat and puzzle challenges in order to progress pretty much linearly from temple to temple until reaching the final area, which itself is literally a long winding hallway to the final temple.
In Switch Zelda you do a tutorial and then you're dumped in a field within line of sight from the final boss, and tasked to go do whatever random assortment of minigames and kill whatever random assortments of repetitive enemy encampments you feel like until you're comfortable with your statistical ability to handle the cave under hyrule castle and fighting ganondorf. You don't even have to do any of the temples, which is well enough considering that they are both all the fricking same, in BOTH games. It also doesn't help that they have dogshit stories that are even more ineptly presented as they are written, because as it turns out, making 3 hours of cutscenes and then having the player view arbitrary assortments of them in random order is a stupid way to tell even a simple series of events.
It doesn't just "feel" like botw it literally is botw all over again
It's not meant to.
BotW was the trojan horse where they destroyed the formula but marketed it as a "return to NES Zelda"; after its positive reception they had carte blanche to do whatever they wanted with Zelda. Notice how nu-Zelda fans dropped the "It's like NES Zelda!" arguments because they already know they've won and it's their franchise now.
Zelda didn't even have a formula until OoT, and if you don't remember, people got stale of the formula and SS was hated beyond belief
Zelda used to be a very innovative series before OoT
SS was hated for requiring a fricking peripheral, for being mostly focused on fricking waggle controls, for having a terrible story and worse characters, for not having enough dungeons, for having an ugly artstyle, and for having stupid lore that retroactively deflated the stories of earlier games.
Okay? Sounds like it was the perfect time to do something different, which the Zelda series used to do a lot which for some reason you morons refuse to admit it used to do
Change should be good, not bad. BOTW having enemies actually do some fricking damage for once was a good change. Including more enemies that were technically challenging to fight was a good change. Making the game open world and then filling it with copy pasted bullshit was not a good change. Making most of the game revolve around consumable supplies and weapons was not a good change. Eliminating tools and replacing them with holographic super powers was not a good change.
How are you supposed to know if change will be good until you actually do it?
I don't think they were successful with everything they did in Botw/TotK, but I appreciate them for trying something new.
If they kept your logic from the beginning of the series OoT would never have even been made
>How are you supposed to know if change will be good until you actually do it?
Well for one thing, good changes are usually made in adaptation to past failure. One of the most annoying things about later 3D zelda games is that enemies did very little damage, meaning you either were hardly even in danger or, if you chose to skip heart containers, were disproportionately endangered by what should have been minor damage like bats or environmental damage. New things are harder to gauge, but some stuff is common sense. Making a map the size of an elder scrolls game and then having fewer unique enemies than twilight princess was an obvious mistake.
>One of the most annoying things about later 3D zelda games is
That they took constant baffling steps backwards. They felt like they needed to reinvent things nearly every time while somehow making the beginning of the games total slogs and adding gimmicks instead of fundamentally sound gameplay. Despite some people loving to lie about it being 20 years of OoT clones, we have never gotten a game that capitalized on everything OoT got right while modernizing it and improving upon its weaknesses and now they've basically just given the frick up to chase after Skyrim and Minecraft while making Ubisoft tier slop, but it gets a pass because it's wearing Zelda's skin.
Every 3D zelda game had huge problems, if one person says WW is their favorite another says it's the worst in the series. It makes sense they'd want to change considering no matter what they did a huge portion of the fanbase would hate it
But again, before OoT the series would change itself greatly, there is no "true" zelda game and again, if the series creators hated change as much as its fans OoT would never have been made
OoT is basically ALttP in 3D. It would have been made. There's a time and a place for experimentation, the problem is Aonuma just foundered with no clue where to go or what to do after he was given control over the series.
Link to the Past is the true zelda game. There is a reason that it established Zelda's cultural identity even through today and why it established the basic game structure for over 20 years, and that's because it was absolutely fricking fantastic, nearly flawless, a critical darling and a massive commercial success, not a fricking ounce of fat on it.
>, and that's because it was absolutely fricking fantastic, nearly flawless, a critical darling and a massive commercial success, not a fricking ounce of fat on it.
This applies to Zelda 1 too
Zelda 1 is extremely archaic in many ways in addition to being quite short if you're not like 6 years old. LTTP actually holds up.
Based. 2D > 3D
>Based. 2D > 3D
Listen, 2D Zelda's are great but get fricking real.
If Nintendo announced their next system and revealed a 2D Zelda as a launch title, everyone would say:
>um yeah thats pretty cute Nintendo but where is the REAL next gen Zelda?
yeah, we know, the majority is stupid
next
among the 2d perspective games, lttp in the bottom three if we're not being dishonest
Gameboy gay detected
Funny how you always shit on the gameboy games for having only 2 item slots when Alttp has only 1.
>Funny how you always shit on the gameboy games for having only 2 item slots
Who the frick are you quoting?
I'm not talking to you
You literally replied to me
>shit story
>not enough dungeons
Tell me you've never played the game without telling me you've never played the game
Are you really counting Hyrule Castle and the spirit temple?
I wouldn't count the other "dungeons" either kek.
There is no Hyrule Castle or Spirit Temple in Skyward Sword, bozo
>SS
>not enough dungeons
What. Say what you will about SS, but if it did anything right it was the music and dungeons.
SS was hated for having a shit overworld, terrible waggle gimmick, handholding, and fricking awful story
Skyward Sword is great. You’re just a hater that didn’t appreciate what we had when we had it.
I’d rather take BotW or TotK over Skyward Shit any day of the fricking week.
I’ll take actual game design over flat ‘open world sandbox’ bullshit any day.
I'm struggling to progress the game. With BOTW I played it as a super slow burn. I did whatever I fricking felt like and then would work my way towards a corner of the map and start doing some of the story. In this game I feel like there's just so much to do that I get completely overwhelmed and struggle. I've done one temple because I forced myself to. I'm trying to do another, but I keep stopping to do other things that I see and I get so off track that now I'm nowhere near that second temple and I've got silver enemies running around with like four hearts and it's fricking insane. And I'm fine with that challenge, that's not the issue. But I feel so directionless and there's nothing compelling me to want to finish the story, it's not interesting. I want to see Ganon but the cutscenes are a pain in the ass to get to once again and I have to force every fricking part of my monkey brain to ignore all little signals around the map just to focus on one thing. I don't even have ADHD, I'm just one of those people that likes to complete things and wants to get things done as soon as I find them. I'm never going to remember to run back to some random ass cave for example. I need to do it now. And that's why I'm really struggling with this game. There's no real organization or throughway to push you to do this shit and now I'm actually finding that to be a huge negative when I didn't before
ok then stop playing, moron--no one is holding a gun to your head and forcing you to continue
>crafting gimmick is useless
>map isn't fun to explore
i can't be the only one who thinks BOTW is better even as bad as it was
>crafting gimmick is useless
>needs to craft to make even a single weapon
>he didnt play the game
He was obviously talking about the zonai contraptions.
But that's also not true because Zonai contraptions let you do shit like melt gleeoks in less than a minute or clear out encampments in record time or get you from point A to point B far faster than on foot or on horseback. They even let you traverse terrain that normally would kill your stamina.
Now that we know that wings don't randomly disappear if you just use them backwards, you're right about them being better than horses for going very far distances, but other than that, no, you might as well just use a horse. Zonai contraptions are useful for getting up cliffs where climbing would be difficult or impossible, but there aren't too many of those where ascend wouldn't be even faster and more effective. The only place where contraptions really shine is traversing the depths without getting aids. Using zonai shit to blow up goblin camps is both very wasteful and usually slower than killing them manually, and gleeoks are better dealt with by just stunning them with arrows.
>Using zonai shit to blow up goblin camps is both very wasteful and usually slower than killing them manually,
Wasteful, sure if you ignore that the depths pretty much pisses zonaite all over you. Kill a mob? They got zonaite. break a rock? Zonaite. Kill a minoboss? Zonaite.
Slower? Only if you don't build good.
?t=311
>and gleeoks are better dealt with by just stunning them with arrows.
Or don't and just kill them with lasers in less time.
One can argue that you can kill a gleeok easy peasy without zonai devices, but that requires having a weapon with the right buffs/monster parts on it and the right bow. With devices there's a lot less "do I have the right things" going on.
WTF why don't i think of shit like this... i've almost explored the entire underground on foot by now
Because you've stopped being curious about shit ages ago so you never bother answering the question of "what if I do this" anymore.
i think its because i have almost no parts since i didn't feel like exploring the sky
All the parts on that shit can be obtained from gacha on the ground though. Hell, the fan+rotor bits it uses are literally from shrines at ground level.
Erictroony, why are you even trying?
smoothbrain got filtered
if you think crafting is useless then you're not making useful things, crafting is OP as frick even in a game full of broken shit
>BotW 97/100 GOTY
>TotK 96/100 GOTY
Nobody really cares about your dogshit opinions or seething jealousy. Sorry.
rdr2 mogs and outsold both combined What now
Erictroony, why are you even trying?
based actual red dead 2 appreciatior. insane how you cant talk about such an incredible game on this moronic website.
Rdr2 is not a game
totk is almost an improvement from botw in everyway, but its still worse than every normal zelda game. I think the only thing it does worse than botw is the stories for the 4 dungeons are identical and honestly pretty shit
I don't want to make a thread for it, so I'm gonna hijack this and complain about a few specific things in Nerrel's review
>complains about koroks and Addison
>but he outright skips the higher effort side content for petty reasons
>claims the game is less structured, because he somehow missed the giant ass CENTRAL mine for autobuild until very late in his playthrough (you can also get there without a quest by following the statues)
>says the durability is one weapon per enemy even with the best unrusted weapons and fuses
>footage is of him wailing on a silver moblin with the second worse construct horn in the game
I will say, most normies will play the game like him and probably won't autistically repair their pristine silver lynel weapons, or have a large stash of silver horns to kill silver tiers, so maybe he has a point, but not for the reasons he thinks.
yea its clear that he just dislikes the BOTW era zelda, pretty biased overall review and hes just on the anti nu-zelda jerk wave
mathewmatosis probably has the best BOTW review and analysis so im looking forward to his thoughts on TOTK
>The higher effort content
There's literally one high effort content thing in the whole game and even that's just lazily having you fight 5 lynels in a row
Erictroony, why are you so subhuman?
https://arch.b4k.co/v/search/text/%22erictroony%22/
934 results.
Guess it's easier than having an actual argument.
Erictroony, what argument do you need to respond to your troony lies?
>only combat gauntlet is content
I'm tired of Soulsgays tbqh
We were specifically talking about high effort content. Yes, the game also has dozens of physics "puzzles" designed for 6 year olds, but I wouldn't exactly call them high effort. Especially when many of them are actually more quickly solved by just gluing shit into a bridge to bypass the problem entirely.
Erictroony, why are you a lying subhuman?
Stop replying to me you autistic homosexual. Subhumans like you should be institutionalized, you literally ruined the internet.
I accept your troonycession, Eric 😉
>troonycession
Is it so hard to just say transition?
How can I "concede" when you literally don't even contradict a single one of my points?
Game has better quests than any other game this year. Stop coping.
The "best" quests are fricking world of warcraft tier item bounties. The worst are completing physics shit that's even easier than the shrines or literally just talking to someone.
Erictroony, why are you even trying?
>he didn't become the fashion king of hyrule
What a joyless homosexual. Go play wow and enjoy picking berries and killing ten wolves for your best quests.
Your point is like your dick.
You don'`t have one.
Idc what anyone says. Finding ways to break the shrines puzzles and messing with the physics is 100% more fun than any dungeon puzzle from the previous titles. They should lean into it harder.
Why lean anywhere?
Game has over 100 shrines
Game also has over 100 unique side quests that are all different and take you all over the world interacting with hundreds of characters. There isn't a game this year that even has half as many cool things to do as totk.
moron thinks you need to actually slowly glue shit together for puzzles when you can just use rewind for pretty much everything
Higher. As in -er. As in anything that's not a korok or addison. You can't complain about that, and then skip everything that's not that. At that point, the problem is just that he hates side stuff, and that's fine.
>As in anything that's not a korok or addison.
Okay, I'll bite, what the frick is there besides the temples, shrine puzzles, koroks, and addison, that also isn't combat?
the colosseums, the poe statues and the sage's wills are just three things immediately coming to mind.
you can also build a house
Only one of the coliseums is challenging and all of them are combat, which you insulted me for earlier for suggesting. Some of the sage will chests are fine but the poes are brainless grinding.
poe statues, Erictroony.
Good job proving you haven't played the game.
Just finding the statues is pointless without collecting poes. Did YOU fricking play the game?
So why don't the quests count?
Erictroony, your subhumanity is showing.
>grinding poes
moron alert
>room that contains enemies you've seen
>rock merchant that sells 1(one) unique item each
>filler collect'em all powerup requiring 4 of one to just buff one of your annoying marvel companions, some of which are in chests out in the open
The stables mainly, I've noticed people who b***h the most didn't go to stables. I think it's quite missable for some folks, because horses are very limited, but they're pretty much like mini quest hub towns this time around. The Great Fairy questlines and the Lucky Clover Gazzette quest lines are both centered around stables and they also tip you off to other side content. For example, one of the rumor quests leads you to the Great Plateau. You find it overrun with Yiga which itself leads you down a little side adventure to get the yiga armor pieces and learn the earthquake spell. The plateau itself also has a side quest to revive the big trader statue underground it's a free heart container. Following those little chains is pretty much the way you "should" be playing the game. The side content in particular that Nerrel skipped in his review was the Lurelin questline. Is it the most amazing thing ever? No, but it's a cozy questline that opens up a hub area with free resources and a mini-game. If you're somewhat invested in what's going on in the game's world, it's worth doing at least once, and it's not something like korok 230 or get 100+ bubul gems to see the throughline. But he skipped it, because he had to collect logs on one part.
His review is completely worthless once you look at his Hero's Path. He refused to engage with 80% of the map and went from quest to quest in a straight line like he's, you know, working to manufacture a video /forced opinion instead of playing a fricking adventure game.
Randomly wandering around completing repetitive filler content is what you do in a sand box, not an adventure game.
all video games ever are repetitive filler content, good job realizing it.
Not all. Most of the zelda games aren't. In fact before BOTW there was only one other zelda game that heavily relied on repeating shit to drag out playtime, phantom hourglass, and it was rightfully shit on this. But switchgays have no taste and so defend the brazen laziness.
So,there was no triforce quest in WW? There was no spirit vessel in SS?
>forgetting about the tears and note collection and the Imprisoned in Skyward Sword
Twilight Princess? Skyward Sword? Wind Waker??
>Hero's Path.
He spent 80+ hours on and beat a game he admitted he liked less than every other 3D Zelda game and that he thought it was full of time wasting bullshit, but still gave it the benefit of the doubt and looked up whether things were worth doing (meaning he thought 80% of that map wasn't worth doing). People making the argument that anyone who hates a game they like should have just spent even more time engaging with it are morons as that's an excellent way to make them outright hate the game. Not to mention he put far more into it than most journos and normalgays ever would, but keep coping.
>looked up whether things were worth doing.
I've put about 150 hours into the game and most of it was just exploring random caves and parts of the depths as I discovered them. Sure, some of the armors and treasures weren't as good as others, but the surprise made the side content "worth doing" on it's own. I don't think I looked up a single thing about the game while playing it and I can't imagine a situation where doing so would have improved my experience. If you already feel like certain parts of the game are such a "waste" of time that you'd rather look shit up online instead of just playing it yourself, why bother?
Don't ask me, I dropped the game. I'm assuming that e-celeb did it so he could make a review. He was courteous enough to not give it a score as well, though that may've been to avoid people freaking out over the 6-7 it sounded like he would've given it.
He made the right choice. My hero's path covers fricking everything and there was very little of interest, it's BOTW again
>Makes a name for himself by shitting on Majora's Mask
>His Channel avatar is the moronic moon he made in that review
>troony lover who interrupts reviews to kneel to his LGBTQ+ overlords, joined the Kotaku boycott of the game
>People expected him to give a a honest, impartial review
LOL, LMAO EVEN!
By high effort content you mean time wasting bullshit that isn't worth it. Anyone with half a brain should be shitting on durability and the koroks and addison. It's absolute trash filler content to waste your life. The kind of shit people hate ubisoft open worlds for, but strangely enough gets praised as a masterpiece here.
dilate
He can shit on durability, but at least be accurate. At best, he's ignorant of what fuses are actually good, at worst he's being disingenuous to force his point. Either way he's just outright wrong about how it's scaled.
Dirability is the least of this game's issues.
The fricking 60% asset reuse from BOTW, hits you like a brick the moment you dive from the tutorial island.
The only ppl that will enjoy this game to it's fullest are ones that skipped BOTW.
Because TOTK makes BOTW completely obsolete.
It's not a like an OOT/MM situation where both games have their pros and cons.
As a critic of both new Zelda games, I honestly don't have much problem with durability. The execution could be better, but the idea of forcing the player out of their comfort zone and stripping them of things they used to hold as safe spaces (IE a weapon that never breaks) seems like a good idea. What the system needed was a bit of refining. With the addition of the octoroks that repair your weapon, that means Nintendo would approve of letting you fix your weapons. So perhaps you should be allowed to keep your favorite weapons and then visit any town or settlement to fix them at a cost, perhaps also allowing a way to upgrade individual weapons to give them better durability or special abilities. The fusion system seemed to mimic this, but it felt a bit half-assed compared to a game like Dark Cloud or Dark Chronicle, which gave you much more customization over your weapon choices.
Your points about Addison and the koroks are definitely valid though. The problem with Addision is similar to that of the shrines. You can pretty much fix all of his signs with the exact same solution, the game never challenges you to make something that requires a bit more thought. The path of freedom, to Nintendo, seems more important than forcing the player to come up with a complex solution. The koroks share a similar problem, in that they're insultingly easy and the game expects you to go out of your way to build wacky contraptions, but it doesn't stop you from just picking them up and carrying them. Funny how the most spammed webms involving koroks aren't inventions to bring them to their pals, but torture machines that only exist to waste time. And while putting a korok on a flaming swastika is funny, it's not really a substitute for good gameplay.
tl;dr the game needed less content, but with higher quality. The map should've been smaller, so they wouldn't feel the need to put alot of filler in it.
sounds like you need to dilate.
>the idea of forcing the player out of their comfort zone and stripping them of things they used to hold as safe spaces (IE a weapon that never breaks) seems like a good idea
The problem is the weapons are so samey and have the same type of stunlock and knockback effect that it's not doing that. It just destroys any reason to care about any weapons you find while forcing you to constantly pause and dig around in menus. I'm not going to say they couldn't have somehow found a way to make durability good, but as it stands it's total ass and strikes me as just a lazy, deeply flawed attempt to pad out the world over adding actual variety and depth.
Yeah, the concept is solid, but the execution was lacking. What might've helped would be the addition of more fighting styles. Much like how spears promote longer range tactics, different weapons could've offered more variety in battle. Simply giving a few weapons elemental attacks really just boils down to "poke enemy, they freeze". One idea that I had been tinkering with was to have weapons that were affected based on your current movement options. Like lances that do more damage and have unique effects if you were diving from midair while using them. Sort of turning Link into a dragoon. You even have a rocket shield that mimics a dragoon's jump ability, why not make it something worth combining?
Just want to add you made a good post.
I do just think the bigger fundamental problem with all the content in these games is simply the bloated world and the copy pasted padded attempt to try and fill them out. It's doomed before it even begins because nintendo clearly does not care enough anymore to put in the effort necessary to justify having these open worlds and they know they're going to make a shitload of money off them regardless.
You can't argue against it because you know it's true.
You are a troony.
You can't argue against it because you know it's true.
POOT DISPENSER HERE
>You have to debate the equivalent of a kid making fart noises by putting his hands on his mouth and blowing really hard
nope
Yet somehow they're still more intelligent posts than yours.
Bro you were supposed to reply with a Heavy image, way to kill the shitposting mood
Heavy had his time, the new party has begun.
Avatargayging is a bannable offense
>I do just think the bigger fundamental problem with all the content in these games is simply the bloated world and the copy pasted padded attempt to try and fill them out
Agreed. If I have to pull one more lever, step on one more loose tile, or put weight on one more pressure plate I am going to lose my shit.
Oh wait, those are the copy pasted puzzles in Link to the Past. Carry on.
>old game has problem
>let's NEVER fix it
Yes we know you parasitical homosexuals don't like the Zelda series, that's been abundantly clear.
No, you moron. I love the Zelda series, enough to know that the "hurr same shit puzzles" you're b***hing about with BOTW/TOTK have been long running problems in the franchise.
They've always been there, you just didn't notice it's samey shit because hardware limitations wouldn't permit them to create worlds this big (that they'd have to pad with the samey puzzles).
Scaling the world down doesn't fix the issue because, as I've pointed out, LttP is a much smaller world and it's still fraught with samey shit puzzles.
You're strawmanning to shit on the zelda series while ignoring all the steps back these new games took just to defend the dogshit it became, eat shit.
Anon, TOTK and BOTW do not have the excuse of repeating the problems of previous games. Considering that Nintendo has a bajillion dollars, and both games likely took a decade to make, they should not need to repeat and rehash content to the extent that they did. TOTK had even less of an excuse, because it had half of its content already made for it by borrowing the overworld from BOTW. Ask yourself why the game absolutely needed 1000 koroks, for example. What would happen if you were to cut that number down to, oh say, 500.
>THEY WOULD BE HARDER TO FIND
good.
>BUT THE PLAYER WOULDN'T BE ABLE TO MAX OUT THEIR INVENTORY
And who says they have to?
>Y-YOU'RE A COMPLETIONIST! FRICK OFF!
Nah, I never even collected more than maybe 100. So I know from experience that the game is beatable without a max inventory. what was obnoxious was knowing that these koroks I ran across had no value. In a more competent game, each puzzle would be harder and just solving them would be satisfying enough. The korok seed would just be incidental. Why couldn't the puzzles at least be of a higher quality, or at least not as rehashed?
>THEY'RE NOT SUPPOSED TO REQUIRE THOUGHT, CHUD!
Then why not just get rid of them and replace them with a chest that you can find on the overworld? You'd be saving everyone time and money by getting rid of the frankly unnecessary theatrics. This is what I would do, were I in charge of the game.
>cut the koroks down to 100
>vastly decrease the size of the world
>koroks are now worth 10 times their normal amount, so now each puzzle has to require a greater deal of thought to solve
>without constantly rehashing, the puzzles will also be more unique
>if the player doesn't find them all, or even half of them, who cares? The game is perfectly beatable without a full inventory
The player should be given enough respect to not coddle them. They don't need free rewards scattered around like candy, and you're just teaching them bad habits this way.
You absolute fricking moron.
Cutting it down to 500 or 100 wouldn't do jack shit if it's still the same 10 puzzles recycled over and over.
That's the problem the franchise has, not how many puzzles there are in a given world, but how little variety there is to those puzzles.
Their "bajillion dollars" would be wasted just cutting that shit down instead of putting it towards people coming up with more than just 10 different types of puzzles to solve.
You're right. On the other hand, not needing to place 1000 similar puzzles and cutting down the scope of the world would give the game designers more time and flexibility to actually make more interesting puzzles. That's cutting down your workload by a factor of ten, so you can put your attention elsewhere. Wouldn't you agree?
>On the other hand, not needing to place 1000 similar puzzles and cutting down the scope of the world would give the game designers more time and flexibility to actually make more interesting puzzles
Big doubt. Like I said previously, Link to the Past is a vastly smaller world and it's the same copy paste hackjob.
Because Nintendo didn't have the same level of experience that they do now? I'm pretty sure they can avoid making the same mistake twice.
It's been a series of recurring mistake for the past 30 years. Puzzles are just one of them. Do you know anyone that actually liked to collect all the skultulla tokens? Nintendo sure seems to have because both BOTW and TOTK have collectathons galore. Did you enjoy having to go find yourself a new deku stick whenever your shit broke? Nintendo threw you a bone and made every weapon break, even the Master Sword!
>and it's the same copy paste hackjob.
Talk about never playing the game, holy fricking shit.
>step on a loose tile to open the door
>kill all the monsters in a room to open the door
>hit the switch to open the door
>light the torch to open the door
>put a statue on the pressure plate to open the door
>pull the lever to open the door
Quick, which dungeon/temple/cave was I talking about?
Those are basic mechanics, not puzzles. Even in the early light world dungeons they almost start immediately mixing things up by having you say, need to move a statue while under fire from a laser totem thing, requiring you to use the statue you were using as cover periodically while you moved, switches opening some things while closing others, torches going out, requiring you at first to light it and then run to the thing it opened, or later on requiring you to figure out how to get a lot of temporary lamps on at the same time by planning the shortest route, something made even more complicated once the fire rod is introduced. There are puzzles where you have to memorize the shape of invisible floors, puzzles where you have to make things appear that you can get hit with the hook shot, puzzles where you have to solve what are effectively multidimensional mazes with teleporters, puzzles where you need to figure out timing to blow up walls with bombs rolling down a convener belt, puzzles where you damage boost across a gap with explosions. One of the dungeon bosses literally requires you to go find them in the dungeon and then lead them to the boss room and expose them to a beam of sunlight you have to set up by blowing a hole in the ceiling from above, something you can only figure out organically via flavor text. LTTP pushes its mechanics very very fricking far. But you know what it doesn't have? You also failed to mention the most distinct puzzle element of link to the past, those red and blue alternatively switching walls, which anyone who played the game would have remembered.
>Those are basic mechanics, not puzzles.
No, those are the puzzles.
>Even in the early light world dungeons they almost start immediately mixing things up by having you say, need to move a statue while under fire from a laser totem thing, requiring you to use the statue you were using as cover periodically while you moved,
That's a long winded way to say "put statue on pressure plate"
>switches opening some things while closing others,
aka hit the switch.
>torches going out, requiring you at first to light it and then run to the thing it opened
aka light the torch
Just because you opened up a word salad and threw it all up everywhere doesn't change that those are the puzzles it had, repeated ad nauseum. Moreover, anyone can pull the same shit you just did with TOTK shrines.
>umm ackshually this "puzzle" makes you rub your braincells by teaching you to use water's properties to conduct electricity to open the thing so you gotta put electric stuff in the water or take them out, ya dig?
See? That doesn't change the fact that said TOTK puzzle is shit and conductivity puzzle shrines are aplenty in the game.
>That's a long winded way to say "put statue on pressure plate"
No, it's a more precise and accurate way of saying what you actually have to do to complete the puzzle and not die.
>aka hit the switch.
No, figure out what switch to hit and what conditions you're actually supposed to.
>aka light the torch
No, because if you just "light the torch" it will go out and you'll be sitting there in a locked room and starve to death like the moronic switchbaby you are. TOTK's puzzles are all tutorial shit, the answer is always brazenly obvious at a glance.
>no it's actually this and that
Except at the end of the day, you're putting the statue on the pressure plate, hitting the switch, and lighting the torch. No amount of words you tack on there is gonna change that that's how those puzzles are dealt with.
Just like how TOTK's conductivity puzzles are all just "get electricity going" regardless of if you do it through wind turning a fan that powers a battery, sticking metal to things, or using water.
>If I just ignore most of the mechanics then the puzzle is one step
lol. Play the game, gay
If these "mechanics" make these puzzles not copy pasted crap then why are you shitting on TOTK/BOTW puzzles for being copy pasted crap? Like the example I used, conductivity puzzle mechanics range from making use of metal to transfer electricity, or generating it through wind power, or making use of water.
Either you strip down all these "mechanics" and realize that it's all copy pasted shit or you actually take these into consideration and realize that it's not. You can't consider it in one and strip it off in another just because you don't like it. All that proves to anyone is that you're a biased tool.
>then why are you shitting on TOTK/BOTW puzzles for being copy pasted crap?
Because neither BOTW or TOTK progressively iterate on their concepts. There are no puzzles in the game which require more problem solving or technical skill than the ones you solve on the tutorial island. For example, you can use rewind to glue an option to another one before having it it turn, imparting a bunch of rotational velocity. You would think this would be used to say, get the player to use it to toss an object very far, but no, nothing like that ever happens, just another tool for the korok torture kit.
The frick you on about man? One of the shrines straight up teaches you leverage by having you build catapults to lob a ball at the switch across a gorge at differing heights as their intended solution. That is shit they don't teach you at the tutorial island. Same with conductivity. Same with using water to create bridges over lava.
That's a zonai construct catapult, not what I was talking about
It's not like there's an actual catapult in the shrine. It's just a concrete plank attached to the floor of the level. across from it is a steel cube, and further away from it is some wooden planks, the ball you need to lob, and a cup. You build the catapult yourself.
I'm talking about this like this
I know about the rewind catapult, and fwiw I don't believe that Nintendo intended that, just like how they didn't intend for people to have been able to duplicate materials by dropping bows (or using multi-shot bows to fire them off). So with that said, I don't see how an unintended mechanic would have puzzles dedicated to using them as the intended solution.
The issue is that both in BOTW and TOTK there's almost intended use of combining abilities or using them in non-obvious ways, AT ALL. That was just one example. Another would be, say, in BOTW, using stasis to launch something that could hold a bomb to cause a distant explosion at the same time that you needed to use a bomb arrow to cause a second explosion somewhere else at the same time. I don't think there's a single time in either of these games where you're presented with a physics puzzle and it's not immediately obvious what you need to do.
>The issue is that both in BOTW and TOTK there's almost intended use of combining abilities or using them in non-obvious ways
I'm oging to guess that you mean there's almost no intended use of combining abilities.
To which there is.
In ToTK one of the shrines involves using rewind and ascend to traverse it.
One of the most annoying things about you guys is you praise and call clearly broken cheesey jank features instead of the bugs they actually are. It's no wonder it's a "bug free" game when people want to act like launching Link into the stratosphere was intentional.
This isn't a bug. Duping is a bug. This is an emergent property of the mechanics. And the game would be a lot less fricking boring if it leaned into shit like this.
That is absolutely a physics bug and not something Nintendo intended. You might like it, but that doesn't mean it's not a bug.
Are you pretending to be moronic?
I guess the question is, would they actually use the saved time to make more unique content? I doubt it. They haven't put out a full length zelda game since 2006. They shat the bed the last time they tried star fox and metroid, the former being buried and the latter being handed off to westerners again. The last action game that Nintendo released that was of genuinely impressive scale was Mario Odyssey, and that was 6 fricking years ago, and also the first one in a long fricking time. I genuinely don't think that Nintendo's in house talent is up to making a conventional action adventure game any more. They don't remember how and don't want to try.
>They haven't put out a full length zelda game since 2006
Huh? Did you forget about SS?
SS was like 2/3rds of a zelda game at most, on top of being shit.
Lol you don't get to just pick and choose what fits, SS was a full length zelda game and it sucked, so did TP, and WW
>SS was a full length zelda game
No it wasn't, it was very short.
Just because they didn't pad it out with useless filler bullshit like in TP or WW doesn't mean it's not a full length zelda moron
WW is not a full length zelda. TP was, and it was also much leaner. What the frick do you even mean by "useless bullshit filler"? The bug hunt sections that took like 10 minutes?
Those, the long ass intro, the boring wolf sections
Can you explain what makes something "full length" exactly?
Having a bunch of regular dungeons
So Zelda 1 isn't a full length zelda?
Zelda 1 has 9 dungeons, but also frankly yeah it is pretty fricking short, with play time only being dragged out through archaic design like needing to bomb walls that aren't marked or indicated in any other way.
>Muh Zelda 1 that I totally played
Errytime
TP sucks ass and you're in denial
The argument was over whether it was enough unique content, not whether it was a great game. For what it's worth, I consider it flawed enough that I don't like it any better than BOTW or TOTK despite having a much better gameplay style.
You both have some shit taste.
ACsnoy, why are you even trying?
The problem isn't really the number, it's the quality. Seeds serve no purpose other than to feed into the fundamentally flawed durability system and because they're the same handful of simple, time wasting puzzles copy pasted hundreds of times over, they're even worse to engage with than simply running up and finding one on the ground, no puzzle attached.
And that's basically the mantra of the game in a nutshell. Copy paste all the content into the ground to feed into a broken system.
>Seeds serve no purpose other than to feed into the fundamentally flawed durability system
No they're actually just fricking fun to find. I found a korok in the Hebra mountains, one of those race-to-the-goal type ones. No matter what I did I could never seem to get there in time. And then it dawned on me that I could use shield to snowboard down the mountain and reach it quicker.
Overcoming this cheeky little puzzle using my own wits and resources was rewarding as frick. And fun.
Sorry but I've just enjoying this game more than miserable shitter c**t like you. You'll have to stay mad about it.
That's because you're moronic arthur
>overcoming my own moronation was rewarding
>the same type of stunlock and knockback effect
The 3 movesets have different hitsun and slightly different properties.
Fair enough, honestly I was kinda hopping for pristine weapons to be unbreakable, and for the highest level ones to be rewards for exploring the deepest parts of the depths, in turn, since the weapons themselves are unbreakable, the MONSTER PARTS AND ZONAI SHIT you can attach to them can still break, leaving you with less powerful weapon mid combat but not disarmed, IMO, this would have been a good compromise, but hey, I still really like what we got.
Durability is okay but it needs to be tweaked. If your weapons never break there's never any incentive to use anything else.
Either they need to have more legendary weapons that don't break or they at least need a consumable that restores durability.
The way durability is now it makes you just never use good weapons until you absolutely have to and makes you not really care whenever you find a new weapon because you know it will break pretty quickly.
>If your weapons never break there's never any incentive to use anything else
That wouldn't be a problem if there was variety and depth to the weapons and combat. Other open worlds don't have this issue, nintendo didn't solve anything, they only created more problems. I like to use dd as a good example of weapons that are always worthwhile. The very first weapon in the game is a rusty piece of shit, but by the end game it is one of the most powerful weapons in the game and not through some boring stat upgrade, it's still technically weak as hell, but because it gains a powerful debuff that improves as you work on it. And any weapons you don't care about, can't use or are duplicates are a good way to make money. They're always useful and worth finding and picking up.
If nintendo wants to create an incentive for people to try out different weapons, make them unique and fun to use, don't constantly rip them away from the player.
>It didn't feel like a Zelda game
Zoom Zoom
>A zelda game is when you use a torch underground
I guess dark souls 2 was the real zelda game all along
TotK is the ultimate Zelda. It is the Zelda game we dreamed about as kids.
Verification not required
now post the in-game screenshots that are supposed to resemble those frames, I'm waiting...
Holy autism.
Literally the lightning temple now have a nice day.
Lighting Temple is a bunch of generic square rooms chained together, there's little unique assets or aesthetical variety.
Fine, here.
>see previews with large tower structure
> Think "oh that looks like a cool dungeon" thinking of the tower from alttp
>turns out it's just the temple of time that you just visit for five seconds.
There is a spot in ToTK that looks almost exactly like each of those pics. You'd know that if you played it.
That's the point he's making. Nowhere in TOTK or BOTW can you find epic dungeons and temples like these pictures are conveying. There only exists teleports to shitty copy/paste rooms with very little mystery and atmosphere.
Lightning fire and wind temple are all epic you're just seething.
>epic
Are you a 14 year old from 2008?
>believing unironically that divine beast-esque """dungeons""" is even close to legendary dungeons and temples of OOT and ALTTP
Damn, you managed to say you're underaged without actually saying it. Respect no cap frfr
Cope
Play the game before talking shite.
dark souls is way more like zelda than botw or totk
>troony cope
Trannies love zelda. In fact ocarina of time was ground zero for the troony infestation of speedrunning, and they love switch zelda even more
nope.
Jim went troony a fricking decade after Cosmo did.
>Trannies love zelda
They hate TOTK because it's ruining all their headcanons. Trannies are
>mad Ganondorf is an irredeemable evil c**t instead of a himbo they can fix
>mad Zelda is in a relationship with Link
>mad Kass is straight
>mad Sidon and Link aren't in a gay relationship
>mad Sidon is straight and getting married to a fishwoman instead of Link
Fujoshits are a tiny minority of players and also mostly real women
LOLOLOLOLOL NOPE! Nintendo DARED to challenge one of their nests of Marxist degeneracy, Kotaku, so all trannies and allies banded and started to "boycott" Nintendo
Did you forget that you already made a jim sterling reply to that very post, you fricking moron?
and the game is back up to 96 on metacritic, no wonder the trannies are having a meltdown.
Sterling is such a grifter
how does this guy keep getting views and why do Ganker reference him so much?
he hates zelda, so nu-Ganker worships his troony ass.
>how does this guy keep getting views
he is a troony that spews lefty politics AKA an useful idiot of the regime, hence, by default the Youtube algorithm promotes his content to normies
He made a name calling out devs and publishers for being shit, but it got to his head and he frames all his content like that. He's been milking views by finding Zelda fans mad at his reviews to make more call out content.
it's funny to me how totk to botw is what ffxvi is to ffxv
both are rehashed "sequels" that should have been dlc and also are largely far away from their franchise's original aspects
Eric, why are you so moronic?
Zelda is back to being good again.
2 goty in a row. After 20 years of none.
2017 GOTY was cuphead or nier automata. This year will be armored core 6.
>nier and cup head
Lmao have a nice day weeb
Zelda is japanese and cuphead isn't
Nier weebs don't get to talk.
There's a hundred side quests that have nothing to do with any of those and all are unique and different and have their own characters pushing them along. If you didn't form the orchestra troop you didn't play the game. Of you didn't complete the quest to being the smile back to the kids face you didn't play the game.
>and all are unique and different
The overwhelming majority are just bringing someone an item or just talking to someone
More coping. You definitely didn't become fashion King of hyrule. You definitely didn't do hebra gazette proud.
People are that zelda isn't still in the dark ages that wind waker TP and SS put the series into.
Nintendo is making goty quality zeldas again for the first time since 2001 and the haters couldn't be more angry about it.
I don’t want to reply BoTW so I didn’t bother going out of my get a BotW DLC.
i beat the fuse shrine and i went through the cave to get to the snowy area that kills you if you don't have cold resistance and i'm already bored out of my fricking mind and i hate ultrahand and weapon durability is the rest of the game like this
Waahhh it's so cold I don't like this game!
Maybe consider suicide, nothing cures you being soulless.
Neither did OoT in the 90s.
>Why didn't they make an ocarina of time clone for the 30th year in a row
There were a grand total of 2 ocarina of time "clones"
>MM, WW, TP, SS
mmmmm
MM and WW are not ocarina of time clones. Especially not MM.
>Especially not MM.
>literally 99% of the assets are OOT
>not a clone
?
Art assets aren't what makes a game a clone. Majora's Mask has a completely different game structure, largely different abilities, a different progression system, and a completely different story in terms of content, structure, and tone, in spite of almost all of the art assets being repurposed from Ocarina of Time. Twilight Princess is much closer to an Ocarina of Time clone despite reusing almost no assets.
I think you mean three
Its calledbl being a fricking videogame franchise moron, if i wanted another IP I would go play something else.
Loving this cope from Tearsgays.
Arther and Eric really enjoy playing TotK.
Very dissapointed in all the reused BOTW content.
The crafting shit is pointless because you spend 5 minutes making bootleg optimus prime just to do shit damage to a camp of dumb moblins. and do you know what happens when the moblins die? they don't drop a battery pack, they drop a sword. because a sword is the thing that works best for killing shit, swords are what the game showers you with, and you could have cleared the camp with a sword in 5 seconds. and clearing the camp with a sword is exactly what you will do 3 minutes after recording a quirky optimus prime webm because it's a game you play for 80 hours and you'll eventually realize the crafting shit isn't entertaining beyond memes or novelty
If you have to actively claw the fun out of it through in-game shitposting then maybe the game should have done a better job
Just adding some sandbox shit and outsourcing the content to the player instead of actually making meaningful and fun content is a terrible way to design games, especially adventure games like zelda that are about dungeons and magic swords and saving the world, not minecraft gmod
Erictroony, why are you copy pasting your subhuman shit in different threads?
I thought the fire temple was actually kinda cool and it felt more like a regular zelda dungeon. It was also neat that it was part of the world
OOF
Why do the older games count reskins but the newer ones don't?
There are also Totk enemies missing.
huge world and they didn't fill it with variation?
That would take passion and effort, something they know they don't have to put in.
No, they did.
There is no true zelda game moron. AlttP and OoT are nothing like Zelda 1
>find a coliseum in the depths
>wonder what unique enemy, boss will be there
>hope that it's at least a cool mix of enemies that are never found together
>it ends up being 5 waves of moblins in a row, with more silver ones in each
Fricking Genshin events have better content.
>chink gacha lower
troony detected
You're right but you're also a genshin troony so have a nice day
Oh I know this post is gonna make tendies seethe. See replies. Yup.
Why do you worship trannies and subhumans, Eric?
Why do you worship this shit game, Jamaltroony?
You seem upset, Eric 😉
You seem upset, Jamaltroony 😉
I accept your troonycession, you just copy pasting is always a sign of an imminent meltdown, Erictroony 😉
I accept your troonycession, you just copy pasting is always a sign of an imminent meltdown, Jamaltroony 😉
Erictroony, now the meltdown begins 😉
So there’s now TWO Eric’s! When is Arthur going to show up? Also this Zelda Reddit game is pretty gay.
Erictroony, samegayging isn't gonna help you 😉
This gay ass tendie game brings out the best lore.
Erictroony, what happened to your cope coping 😉
Now there are three Eric’s? Holy shit! So when is Arthur and ACgay going to arrive?
Erictroony, why are you even trying?
No, this is Randy you’re speaking to. You’re Zelda game is trash btw
Erictroony, you always try the same shit.
Your copy-coping already proved it's you.
No, I told you the name is Randy. The other anon was big Jim. Your game is trash though.
Erictroony, why are you even trying?
The names Randy. That anon you replied to is Johnathan.
You already tried the name thing, Eric.
Wait, what if you were Eric this whole time!
Erictroony, why are you even trying?
Alright I am getting bored of this now. Dude, seriously seek fricking help. You are beyond fricking autistic. Who the frick is even Eric anyway? I’m here just saying this game is shit just to get you to spew shitzo shit and it’s working as intended. This is sad.
Erictroony, you always try that.
The chance of you leavign this thread is literally zero, unless you just want to immediately spam a dozen more 😉
This has to be a false flagger trying to make tendies look like complete schizos.
But then, they did send death threats for 8.8 so you can't be sure.
They are legitimately autistic and have meltdowns like this all the time when backed into a corner. It's why they'll flip their shit over any e-celeb who dares not go along with their hivemind because they're terrified of that e-celeb's influence and turning people against them. Their cultlike brand worshipers, but the opinions of other people matter far more to them than their own.
Verification not required.
Eric....
Jamal…
It literally was way more a Zelda game than the previous one, so you're 6 fricking years late on the hate bandwagon.
Because it wasn't a Zelda game.
Ironic how Nintendo patched the item dupes as soon as possible.
They don't want players duping resources, even though they duped BOTW.
What's ironic about that?
I love Zelda's thick eyebrows.
You people are all idiots holy shit
It's the only 3D Zelda game besides BotW to actually feel like a Zelda game. It just doesn't feel like an OoT game, and that's a very good thing.
Why are all of you obsessed with transsexuals
It feels like a fan mod/hack made with BotW as the base game.
Seriously, it's almost like the team watched a bunch of BotW sequence break videos, took some ideas from Skyward Sword islands and ran out of budget halfway through.
It's the worst 3D Zelda by far.
We're never going back to the ALttP Format for at least another 20 years assuming there's no other big trends to take priority, suck it up.
It’s astounding to me that every reward barring autobuild, the sage abilities, and the “buffs” are completely transient. Even the sage abilities don’t actually unlock anything. This game seems like it’d be perfect for gating optional areas behind optional key items, and then having unique challenges and puzzles based on those areas and key items. We get some iterative puzzles with the tools we’re given at the beginning of the game but it’s fricking random. Sometimes your puzzle is gluing things with ultrahand and hitting them with your sword, and sometimes it’s a combination of recall, ultrahand, and ascend. It should’ve been more of the latter.
Just finished it. Man, that story was really nothing, huh? I know BotW didn't really have one either but the soft reboot approach made the weak story more forgivable in that game imo. It feels like they actually tried with this one and it was vapid shit
Oh wow you made a long weapon to kill the same enemies for the 1000 time oh wow.
Neither did WW, TP, SS, PH or ST - considering they are absolute chores to play and are railroaded beyond an acceptable level.
i love TOTK, i dont engage in inane arguing about its perceived quality, enjoy the game, move on
I want BotW physics and puzzles with OoT quality of music and atmosphere
>Make soft reboot sequel with a new style that still relatively tame as to not offend old fans
>It becomes extremely popular because old fans keep an open mind while also creating a bunch of new fans
>Release sequel that absolutely doubles down on the new design choices in the reboot
>Old style of franchise is now all but eradicated, but it doesn't matter because they established a new fanbase already.
This israeli trick is becoming increasingly common for legacy IP's and its very tiresome.
i never played the first game but it didn't seem so woke. how did they ruin the second?
It was pretty mediocre, which is what you can say for most 3D Zelda titles.
Pretty sure that's what a lot of people thought about OoT back when it was released. But you are correct, it's a completely different game from the traditional 3D Zeldas.
Reminder that is it statistically proven that most botw and totk fans are not zelda fans. They don't know what a good Zelda game is because they have never played one.
Interesting that twilight princess sold so well.
Why? It sold well for the same reason BOTW did, being a main line zelda game sold as a launch title for a new nintendo console that people actually wanted.
Not really
>lots of people thought Wind Waker was too cartoony
>So instead nintendo goes hard in the other direction making it more gritty in tone
>market it with Conan the Barbarian music to get people pumped for a more serious sword&sorcery adventure.
>launch title for wii
Newfriend, OoT and WW also had that same trailer music.
Yeah but with Wind Waker it comes off as really funny and unfitting
Holy shit I haven't seen that in forever.
>that fricking voice over and ebin music while link is spinning around like a spaz
Damn that's some tonal whiplash with the marketing. That certainly would not have helped with the confusion and disappointment over the game's visual style.
If BotW wasn't a launch title would it still be that successful?
Probably? Animal Crossing for switch sold 40 million fricking copies. The market is just a lot bigger than it was even 10 years ago.
If it was stuck on the Wii U as planned it would've sold in line with the rest of the series. If it wasn't a launch title it would've definitely sold worse, but the Switch still sells near everything well beyond what they have before so it still would've likely doubled TP's numbers.
Stay M.A.D.
(Malding And Dilating)
mad? far from it. i'm just pointing out the fact that botw fans are not zelda fans. you are just 1/10 zelda fans that are fans of botw. zelda fans are the exception, not the majority.
>you-you're not a real Zelda fan.
I was playing Zelda while your mommy was mashing her preteen pussy to Glenn Medeiros.
Go ahead and post your Zelda game collection. Post your Zelda memorabilia. You have nothing. Fake fan, that's what you.
TotK is the ultimate Zelda game.
>you are just 1/10 zelda fans that are fans of botw.
>doesnt even own a single Zelda game.
Sad.
>I own games that I despise and want destroyed, because nothing will ever compare to BOTW and TOTK, and if you say you like the old ones, you're a snoy subhuman troony
>I own games that I despise and want destroyed, because nothing will ever compare to BOTW and TOTK, and if you say you like the old ones, you're a snoy subhuman troony
Who are you quoting you mentally ill schizo? Tell me.
Fake fan. You don't own a single fricking Zelda game, do you? Pathetic.
>you are just 1/10 zelda fans that are fans of botw.
>Who are you quoting you mentally ill schizo?
I'm quoting the guy insulting and attacking people who liked older zelda games, and would like to see the formula come back, even if it needed polishing up. Now that BOTW and TOTK have had 10 years in the limelight, why can't we want an old OOT -style game again?
>Now that BOTW and TOTK have had 10 years in the limelight, why can't we want an old OOT -style game again?
We had plenty. It was diminishing returns. How many OoT rehashes do you want?
People were happy with the BOTW rehash we call TOTK. So why can't have an OOT rehash, but with more polish and QOL Features?
the simple answer is those games didn't sell as well as the botw style. which ever one has more sales leads the direction of the series.
until botw style sales drop, then they see no reason to change it.
>one rehash
>meanwhile the OOT formula was rehashed with MM, TP, WW, and SS
There's disingenuous, and then there's you.
>you are just 1/10 zelda fans that are fans of botw.
you seriously are replying to an obvious false flagging homosexual?....anon.....
>troony of the Kingdom fan is a pedophile
Imagine me shock!
Everyone on Ganker is a pedophile.
Weird. I read that anon's post as him being so old he was already playing zelda games and beating them while the other guy is such a zoomer that his mom was a pre-teen at the time. You read it and assume pedophilia.
Boggles the mind how one post can have two completely different interpretations.
>talks about a preteen jerking off out of fricking nowhere
"He" (aka (You)) are backpedalling hard right now
Anon, you going to seriously lie to me and tell me you weren't diddling yourself when you were that age?
Yeah, that's what I thought.
Also
>can't tell different posters apart
jesus frick lurk more.
Whether I was or not, I'm certainly not obsessed with the idea of it, that I bring it up in a conversation about Zelda...
>he says, obsessing over someone dropping it all of once in a conversation about Zelda, to the point where he can't tell posters apart
Right. You got any bridges you trying to sell me while you're at it?
>n-n-no you're obsessed!
>wojak time!
I accept your concession.
>posts a pic that is barely over 10 years old
So you're a SS babby.
i had no idea the main zelda games performed this unevenly, i had expected a sloping upwards curve as population gets bigger and more people have access to games
>Nintendo literally doubles its profits from making Ubishit
Can you blame them?
I blame the switch more than anything. It had free reign over the market being the only handheld, nintendo handhelds have always done well on top of that and marketing it like it's a console just because it has an hdmi port was genius. It's what allowed some truly awful games to hit some eyepoppingly depressing sales. Pokemon is only going to get worse, animal crossing was a travesty and is going to continue to pander to twatter, splatoon has been turned into a gaas only you have to buy a new game for relatively minor updates, and I can easily see zelda going the same type of route. I almost prefer the shitty mario kart model they've got going on, at least it's building off a fundamentally decent game instead of taking things away.
The spirits are a bad stand-in for conventional items. Seeing as they wanted to front-load the game with the 4 phenomena locations. Why they couldn't have just added conventional items while populating the world with things that can interact with them is still beyond me. It's not like the game doesn't already do this a bit seeing as the goron is a must for caves. I'm pretty sure I ran into boulders that weren't breakable without him. Not to mention having npc allies is cool but using all of them in a fight is impossible. It's more dangerous trying to use them then to just let them do their own thing and distract enemies.
All boulders are breakable, use use a triple arrow bow with bombs
Does it specifically have to be tri-shot bows or something? Because unless it's that or a bug then some of the blue boulder walls located in pic didn't.
No but you get three bombs out of one arrow, or use stone breaking weapons it will just take more that one hit to break
Using a tri-shot is a good idea but I couldn't find a reliable source of them outside the Lynel arena.
And yeah same, under the usual circumstances anyways. This was the v1.0 like 7 days before release. So I'm thinking it's a bug..
To add to what everyone else has said, autobuild is your friend.
I have a contraption specifically for mining and wall breaking that consists of a wheel and a flux core 3.
Black boulders are stronger that the blue ones and I still break them with bombs and weapons
Who was that annoying kid who dicksucked Nintendo during the TOTK ROM leak I need a picture of his smug smile for something
The Zonai worked better as an ancient tribal civilization, not another techno race.
Aonuma and Fujibayashi are obsessed with ancient alien tech for some stupid reason. They're also too much of cowards to go crazy with it and make a finno-korean hyperwar scale conflict
I was expecting some sort of occultism and ancient magic but we only got sheika tech 2.0
Bi-Hourly TotK schizo thread.
/v/babbies will never stop seething about Nintendo's masterpiece.
We NEED more pregnant Mineru
I just fricking hate how Nintendo seems to think almost all the content in BotW and TotK needs to be "bite-sized" bullshit.
I don't know what the reasoning behind this is, zoomer attention span or that it's technically a "handheld game" so it needs short play sessions or whatever, but it sucks. I hate how the majority of the game's content are these small inconsequential detours that don't really leave any proper satisfaction. It feels like you're just fricking around doing small errands. I don't even need dungeons back, I just want meatier and more satisfying activities in the world instead of a million little miniquests everywhere.
>almost all the content in BotW and TotK needs to be "bite-sized" bullshit.
It isn't. Take a single main questline from Totk:
The Rito Quest.
From Outlook Landing to Hebra Mountains and the sky above and then subsequent Wind Temple, was about a dozen hours of joyous exploration, discovery and adventure.
And thats just one single quest. Its better than anything the series has ever done. Get fricked.
>rito quest
>cutscene
>dialogue box
>cutscene
>words words words
>cutscene
>words words words
>hallway sequence
Step aside OOT, we got real kino here.
>incoherent screeching and gibberish lies
Sad.
>bro fr fr this gameplay is lit
>2 hours of cutscenes in a 200 hour game
What a sad pathetic schizo. What does it feel like knowing you'll spend years here seething about this universally acclaimed and award-winning masterpiece?
I'm just laughing.
>bruh seriously look at this award winning masterpiece!
>story even informs you straight away to just skip it
Indeed, truly a good game.
>including something objectively bad for no reason
Instead of telling me to skip it, why not just NOT have it?
>cutscene le bad
>game lets me skip the cutscenes???
Never change schizo. You'll spend years here seething just like you have done every day since May 12. And the 6 years before that seething about BotW. Quite the life you have lmao
you can beat the game in a 2 hour. everything else is option content.
I'll be playing TotK all summer and loving every minute. Feels good.
doesn't change the fact that all the content is just busy work and unimportant.
As a developer I need to inform you to get a fricking life.
All games are busywork you fricking moron. No matter what the dev isn't showing up to give you a blowy you imbecile. It doesn't affect your life in any way.
If it has no actual value to your life beyond being fun it is busywork.
Frick off ACgay.
he's right tho, BotW/Tik Tok are boring games
TotK has both bite-sized and longform content, same as any other Zelda. There are sidequests in ALttP that take literally two minutes, and dungeons in that game that take 20 minutes at most if you're not a moron.
TOTK does not have any longform content.
>I just fricking hate how Nintendo seems to think almost all the content in BotW and TotK needs to be "bite-sized" bullshit.
It needs to be all bite sized optional bullshit because Aonuma is a brainlet and he thinks all Zelda fans are as well. Morons thinks these games treat them with respect, when all it really does is take a different path of treating them like a midwit by making everything easy to ignore or cheat. The game doesn't need a Fi holding your hand every step of the way because treating the player like an adhd riddle moron is baked into the game's core design now. Can't handle that shrine an 8 year old could solve? No biggy, just cheese it, or ignore it, it's just yet another optional orb anyway. And so it goes for all the content in these nu-Zeldas.
I love this game but holy FRICK every single sage backstory being literally the same goddamn thing was such a wasted opportunity. I was expecting different perspectives on different events, but then they all say "muh secret stone" and then tell you once again how they were ALSO in the final battle against Ganondorf and nearly died.
It feels like a Zelda game to everyone who matters - people who played the original without a guide.
Get gatekept super homosexual.
>It feels like a Zelda game to everyone who matters - people who played the original without a guide.
BotW and TotK apologists really love to bring up the fact that they grew up playing NES Zelda. Maybe you're all 45 years old but somehow I doubt it.
>It feels like a Zelda game to everyone who matters - people who played the original without a guide.
That's Elden Ring.
Nope.
TotK is the ultimate Zelda. Its the Zelda game we all dreamed about as kids.
You cannot cope and that tickles me. Spend another 7 years seething. Your salty tears sustain me.
We all know shitposting and sucking off a corporation is all you have in your miserable life arthur, you don't need to admit it.
Hows YEAR SEVEN of your Zelda meltdown going.
Give me a status update.
Let me know where BotW and TotK stand in the gaming landscape after all your years of useless screeching on this hentai pedo board?
Was it worth wasting a decade of your life for nothing?
Arthur, I'm prescribing you 500 milligrams of No-Spacebar-anol to help with your acute reddit spacing. As for your inability to argue without insulting someone, I recommend you see a proctologist, since you're being a real butthole.
It might be if it had good dungeons and fixed the durability nonsense. ER's dungeons and underground areas are so much better than Totk it isn't even funny.
>ER's dungeons and underground areas are so much better than Totk it isn't even funny.
Nah. Elden Ring's dungeons are nothing but window dressing. Just room after room to walk through. Absolutely nothing to engage or interact with. Good atmosphere but nothing else going on.
And then look at TotK's dungeons, which constantly throw new ideas at the player, challenge their understanding of the game's mechanics, their abilities, spatial awareness, lateral thinking, creativity and problem solving abilities.
TotK is on another planet.
>Elden Ring's dungeons are nothing but window dressing. Just room after room to walk through. Absolutely nothing to engage or interact with
Funny, it's almost like applies far more to the original Zelda's dungeons. Literal room after room of combat with virtually no interaction beyond that.
Yes you are absolutely correct. Despite many shitters trying to argue it, the reality is that NES Zelda's appeal was NEVER about its dungeons. They were shit. NES Zelda's appeal was its open world and freedom to explore and discover secrets. Just like BotW.
That's pretty much its overworld too though, nonstop spawning enemies and combat. And its bombing every wall, burning every bush "interaction" to look for secrets is also far more like Elden Ring's invisible walls than anything in BotW. You must really hate NES Zelda too considering most of the game is its dungeons.
Soulshit isn't anything like Zelda.
I disagree, good day.
I don't care what stupid casuals have to say.
You sure sound like you do.
Elden Ring barely even has illusory walls, just a couple in Liurnia.
Keep playing.
>Just room after room to walk through
It's called exploration you fricking moron. I know someone who defends "totk's" dungeons wouldn't understand the concept but it's an actual thing
also
>fair amount of enemy variety in each dungeon rather than just constructs
>weapons to find
>armor sets to find
>ashes of war to find
>golden seeds to find
>shortcuts to find
>upgrade materials to find
funny how you forget about all of that shit because totk's dungeons don't have any meaningful loot.
>totk's dungeons don't have any meaningful loot.
Of course they do. Its just that you are an infantile baby who has a different mindset on what is 'meaningful' compared to how an adult would look at it. Thats why you're sitting here on this peanut butter tween homosexual board, utterly baffled by the acclaim this game has received from educated adults.
"Of course they do"
Give examples please. Elden Rings dungeons have unique items that can only be found in that dungeon and things that can give you permanent upgrades.
>Give examples please
Shrines will gain you spirit orbs to increase your health or stamina. This is meaningful.
The also contain loot, weapons, zonai charges. All meaningful.
Dungeons will net you a new heart container as well as an entire new champion ability - each of which is a literal game changer.
And then factor in all the other weapons, abilities, armour sets to discover through exploring caves, mines, the underworld etc.
>no those aren't "meaningful"
Fricking child.
>Shrines will gain you spirit orbs to increase your health or stamina. This is meaningful.
I said dungeons
>The also contain loot, weapons, zonai charges. All meaningful.
all shit you can find way more easily literally anywhere else. nothing unique and generally nothing even rare. And zonai charges are barely even useful let alone meaningful.
>Dungeons will net you a new heart container as well as an entire new champion ability - each of which is a literal game changer.
You get that stuff after you finish the dungeon the way you get a great rune and a boss soul in elden ring. That's not shit you find from exploring, it's shit that's just given to you for killing the boss.
>And then factor in all the other weapons, abilities, armour sets to discover through exploring caves, mines, the underworld etc.
we're talking about the dungeons you moron, not the overworld.
>goalposts in orbit
TotK rapes your favorite game. I am very sorry.
And Elden Ring still has dungeons with actual exploration, unique loot, good enemy variety, and permanent upgrade materials unlike TotK.
Just because you couldn't reach the goalposts that doesn't mean they were moved.
>plays game made for children
>no you are the child
>educated adults
>the trannies in gaming journalism
L O L
YOU'RE on another planet my dude. Scratch that you must've crossed over from another dimension a la the Mandela Effect, where any of what you just said applies to TotK
>Nope.
>TotK is the ultimate Zelda. Its the Zelda game we all dreamed about as kids.
>You cannot cope and that tickles me. Spend another 7 years seething. Your salty tears sustain me.
I coveted that feel
legend of zelda: subsistence
Yeah aside from all the exploration, items, rupees, music, Hyrule setting, looking for princess Zelda, temples, mini games, weapons and enemies, it really doesn’t feel like a Zelda game
>exploration
Already explored it in BOTW and no the changes they made don't make it worth exploring a second time
>items
What items? you mean the bugs and fruits you collect?
>rupees
Only dropped by certain enemies, otherwise rupees cannot be collected in the overworld like before.
>music
TOTK has some great tracks I won't lie but most of what you're gonna be listening to is either ambience or the generic battle theme
>Looking for Zelda
This is the one thing I was fine with them shaking up, might've actually been invested in saving her if they let her be a companion for more than 3 seconds
>Temples
Even the Lightning Temple wouldn't even crack a top 20 of Zelda dungeons, and you can skip all of them completely.
>Minigames
Like 3
>Weapons
Which still are totally transient and unfulfilling to collect
>Enemies
Most of which are still Bokoblins, Moblins and Lizals
Ur moms pussy sure felt like pussy hurr hurr ha hurr!
Totk disappointment unironically makes me want to try Elden Ring. Congrats Ganker your constant shilling is working.
Elden Ring has its own issues in terms of filler content and the later areas have some underwhelming boss design. But ER has actual meaty dungeons. Fromsoft stuff could take a bit more from Zelda by including puzzles and towns though.
ER is ToTk but every cave is much bigger. And far more enemies with Lynel tier movesets. And more weapons and playstyles. Both are good games though.
Based.
If you like the older Zeldas it is unironically much more like those than BotW/TotK is. Just know that by older Zeldas I mean Zelda 1 and 2. It's mostly exploration to find dungeons and fighting tons of challenging enemies along the way. It has some puzzles, but it's not so much puzzle solving like the rest of the Zelda series is.
Play an actual good action game instead.
proper action games don't have good dungeons unless it's name is Dragon's Dogma in which case it has 1.
And Souls games don't have good combat or dungeons at all. Point?
>souls games don't have good dungeons
come on now.
Can't have something that doesn't exist. Unless you're a casual speaking nonsense.
>good dungeons don't exist
what the frick are you even talking about?
Souls games don't have dungeons. Do you even know what that is.
Explain to me how Stormveil Castle isn't a dungeon. I'd love to hear it.
Ah yes, Farron Keep. My favourite vidya dungeon.
How is Cathedral of the Deep not a dungeon?
>standard level in a video game is now a dungeon
Zoomers.
>it's not a dungeon... because it isn't!
lmao.
Yeah, Temen-ni-gru is another of my favorite vidya dungeons.
explain how Cathedral of the deep isn't a dungeon.
You acknowledge then that Farron Keep and Temen-ni-gru are also dungeons now.
funny how you can't answer the question.
I just did.
You have yet to explain how Cathedral of the deep isn't a dungeon. All you've done is deflect.
>You have yet to explain
?
That explains nothing. That's you saying it's not a dungeon because you say so. You haven't explained HOW it isn't a dungeon. What makes it not a dungeon?
It does. Standards levels aren't a dungeon. You named three levels
And how is it not a dungeon? You still can't answer.
Most Souls dungeons aren't the same thing as Zelda dungeons, because Souls dungeons have a much larger focus on combat and traversing rather than meticulously solving puzzles.
Most Zelda games present dungeons with multiple separated rooms containing their very own puzzles, but usually with a larger puzzle involving several rooms at the same time.
Souls games on the other hand, usually focuses on combat and traversal as I said earlier. You usually need to find a way to open some door or gate, and in the way there are a frick ton of enemies.
But again, LoZ and Zelda II dungeons were combat focused, so they might fit as "Zelda dungeons" under the NES Zeldas criteria of what a dungeon is. So meh, who cares anyway. Any homosexuals that claim to love LoZ/AoL, must by definition love the dungeons out of any Souls game.
>Most Souls dungeons aren't the same thing as Zelda dungeons, because Souls dungeons have a much larger focus on combat and traversing rather than meticulously solving puzzles.
I never said they were the same thing as Zelda dungeons, but they're still dungeons you fricking moron.
I didn't claimed you said anything, as I'm not even the person you were talking to. I merely pointed how Souls dungeons typically differ from Zelda dungeons. In fact, I'd even go as far as to agree with you, anyone who claims to love LoZ/AoL, might love how Souls dungeons are designed, as opposed to BotW/TotK.
I think souls dungeons could use a bit more puzzles for the sake of variety but for me, exploring a dungeon is mainly about the exploration and rewards for said exploration. If i see a big-ass medieval castle I want to explore its corridors and find its hidden passages and mysteries. Zelda's puzzle dungeons I also like, but totk's dungeons are just so babymode in terms of exploration and overall design compared to previous zelda games. The water temple is literally just a couple of platforms next to eachother.
NTA, and I'm not going to look at that fat string of anons arguing about it, but as the one who initially compared ER's dungeons to the NES Zelda dungeons and probably started all that, I agree. What constitutes a "Zelda Dungeon" really became its own thing starting with ALttP with a good mix of puzzles and combat with item progression and a nice meaty size to them. And it's those Zelda dungeons people are talking about when they say BotW/TotK don't have dungeons.
However the first two Zelda game's dungeons are very very similar in design to ER's, and ER as a game in general. Which I like to point out because it's the first two Zelda games that people defending BotW/TotK constantly use to try and claim them as "real" Zeldas, implying the next 30 years of Zelda games are all "fake". Like if you truly like the first Zelda game, you should love ER because it's basically that, but 35 years of tech later. So I find it kind of funny when ER also gets attacked by BotW/TotK defenders who're using the NES Zeldas as a shield while claiming to be Zelda fans.
>the first two Zelda game's dungeons are very very similar in design to ER's
Except Soulshit isn't anything like Zelda. I don't remember Zelda having shit combat and poor level design outside of OOT.
> I don't remember Zelda having shit combat
I don't think you ever played Zelda then my guy.
Really, because if you knew anything about action games you would know about utility based movesets.
Zelda's combat has literally never been impressive my guy. It's always just been kind of serviceable. It gets the job done but it's not impressing anybody.
>never been impressive
Yeah, it's good. Unlike Souls.
>Yeah, it's good. Unlike Souls.
it's basically the same shit only souls has more weapon variety.
>the same shit
When could you freeze and shatter an enemy in Souls?
>weapon variety.
Weapons that all do the same thing besides damage and break superarmor
You can inflict frost in Dark Souls 3 and elden ring.
>Weapons that all do the same thing besides damage and break superarmor
they all have different movesets and weapon arts. you can also be a spellcaster.
>You can inflict frost
Which is a pointless status effect, not in anyway similar to freezing.
>they all have different movesets
That all do the same thing besides damage and break superarmor.
>weapon arts
>spells
90% of which is worthless junk that doesn't grant useful utility and doesn't work against the majority of enemies (aka bosses).
>Which is a pointless status effect, not in anyway similar to freezing.
it's not pointless. In elden ring it increases the amount of damage they take by20%
>That all do the same thing besides damage and break superarmor.
They have different movesets and many have different status effects they can inflict. Elden Ring literally has sleep builds
>it's not pointless
It is. Bleed and Magic damage already exists.
>They have different movesets
Again, that that all do the same thing besides damage and break superarmor.
>many have different status effects
Which are (terrible) DoTs or HP%, and that's it. Oh. But there's Sleep, only took 10 years for basic utility that doesn't have much application since it's invalidated by the above two.
>Again, that that all do the same thing besides damage and break superarmor.
yeah and unless we're talking about nuzelda, zelda has.... a sword. lmao.
>weapon arts and spells don't work on bosses
lmao
Care to show something like Gravity Well working on a boss?
Laying the bait on far too thick, you need to dial it down a bit and throw in a shred of truth for people to take it seriously.
How is a standard vidya level a dungeon?
What makes something a a standard level and not a dungeon?
When did you do anything in these levels besides fight enemies?
you also find loot and shortcuts and hidden passages. How does that make it not a dungeon? Just because it's not puzzle-focused doesn't mean it's not a dungeon.
>you also find loot and shortcuts and hidden passages
Okay, so Farron Keep and Temen-ni-gru are also dungeons.
There aren't any hidden passages in Farron Keep. And I don't play DMC but I don't think there's much in the way of hidden passages or loot. By your logic most dungeon crawlers don't have dungeons because they're combat-focused. Why do you think a dungeon needs to be puzzle-focused to be a dungeon? By this Logic Bitterblack isle isn't a dungeon lmao.
There are hidden passeages in both those locations. Hidden passages don't mean anything, there aren't any Inside the Deku Tree.
Dungeons are enclosed areas with intricate and somewhat complex level design that encourage a high degree of exploration. Farron is outside and is basically just a swamp.
>Dungeons are enclosed areas with intricate and somewhat complex level design that encourage a high degree of exploration.
Yeah, Temen-ni-gru is my favourite vidya dungeon.
okay then you define it. You can't seem to. Is the requirement that it must be puzzle-focused? Because that would preclude a lot of RPG dungeons.
Is temen-ni-gru exploration-heavy?
>everyones being too autistic on defining what is and isn't a dungeon
no it's just one guy
>exploration-heavy?
Yes. Again, play an actual action game.
Does it have cool loot in it? I doubt it.
Yeah, you obtain different weapons and items.
>Yeah, you obtain different weapons
from beating mandatory bosses, not exploration
>and items
red orbs don't count.
But sure. If you want to call it a dungeon it can be a dungeon. Unlike you im not some sperglord who thinks any dungeon that isn't puzzle-focused isn't a real dungeon.
>from beating mandatory bosses
Like Artemis?
>red orbs don't count.
Red Orbs aren't items.
call it a dungeon if you want. I don't give a shit. I'm not an autist like you trying to declare that any dungeon that isn't puzzle-focused isn't actually a dungeon.
>By your logic most dungeon crawlers don't have dungeons because they're combat-focused
Not that anon but if we're going to get into the nitty gritty and get technical, pedantic, and argue semantics on what constitutes a dungeon then by its most technical, pedantic, and semantic arguing definition very few videogames actually have dungeons.
A dungeon, as defined by the dictionary, is an underground facility with the express purpose of a prison or a vault. The Oxford dictionary goes further by defining it as an underground prison facility in a castle. Very few videogame "dungeons" fit this definition.
Basically, everyones being too autistic on defining what is and isn't a dungeon in a videogame when the vast majority of them (according to the real world) aren't.
Stormveil Castle is a dungeon, Farron Keep is a giant fricking bowl of diarrhea.
>giant fricking bowl of diarrhea.
Like ER' gameplay.
TOTK is what I expected. A game with lots of content and fun, but one that will inevitably get bland and repetitive after a while because Nintendo doesn't have the balls to demand much from its players.
The only thing I find objectively bad, besides the frame rate (the graphics are OK but because I'm playing on Ryujinx) is the story. There is zero motivation for anything. It's a super poor story that satisfies in almost no aspect, further creating that sandbox atmosphere in a game that is already overly sandboxy.
https://arch.b4k.co/v/search/image/sRbRGxczk9bT4ouLrbjSNw/
I love how this game has mindbroken Ganker so hard
>only 257 results
lol
It's not. It's Zoomerda.
It is boring trash so it is pretty par for the course with Zelda games.
It's no masterpiece
it's a fricking BOTW dlc, 70 dollar for this shit is criminal
have you played it? it's really not a dlc. just feels like botw 2.
It feels more like a fan mod than anything. It's weird.
what i really hate is how they still copy paste everything like in botw.
>each underground and sky are mirrored from the surface
>same cookie cutter "dungeons"
>same cookie cutter shrines
The tutorial island being a worse plateau retread made me skeptical, but I was pretty excited to see a cave for the first time, thinking maybe they had learned and really spent that 6 years turning botw into what it should have been. And then I saw another, and another and another and I knew this was just more botw with a gimmick. God I hate modern Nintendo.
i like the caves (and wells) too. my favorite thing in the game is definitely exploring.
It feels like they didn't fix any of the problems.
A sequel would have new stuff, not the same stuff again
I'd say BotW 1.8
>no longer
>only 100 ip
Grim.
>Purah is no longer sexy.
Why did Nintendo do this to us?
I unironically think TOTK is the best Zelda game.
It's one of the best for sure.
>hey everybody, I'm a big stupid moron and my butt smells and I like to kiss my own butt
>t. OOTbaby
ok, and you probably don't feel like a man but that doesn't make you a woman
BOTW and TOTK "dungeons" are so soulless compared to OOT and MM. Especially BOTW. Divine beasts were legit just copy pastes of each other. How does a game from 2000 have dungeon design that BTFO's it so hard?
>Divine beasts were legit just copy pastes of each other
Every divine beast let you rotate their x and y axis to manipulate the layout of the dungeon inside it?
They all look the exact same. There is no creativity to them. Meanwhile in OOT you have shit like the deku tree, bottom of the well, dodongo's cavern, jabu jabu, ice cavern.
But you said they were copy paste jobs. If the copy pasta is just looks then it's not really copy paste. Identical twins look the same but have individual tastes and preferences.
>Especially BOTW
Tiktoks are worse in every way outside of appearance. Their appearance makes it all feel like a rugsweep too when you get hyped for them and the potential return of actual dungeons, just to realize what they're still just basically divine beasts but without the novelty of being able to move them around.
The "Dungeons" are 1.5 shrines worth of content with a boss at the end.
test
nothing feels the same as it did when you were a kid. stop putting your nostalgia on a pedestal.
Agreed. Felt more like minecraft to appeal to zoomers. Didnt feel like zelda 1 at all despite the dev claims.
whats the point of the deeps?
How come none of the BOTW/TOTK haters bring up this guy’s vids?
He’s even doing a series on TOTK right now.