Like I'm more interested in hearing about the factions and if you can make all of them hate you and these stupid prostitutes focus on shit that doesn't matter
>seamless flying >passing over miles and miles of shitty randomly generated terrain only to land at the one handcrafted settlement anyway
Just let them curate the experience for you. When modders added flight or controllable dragons to Skyrim, it fricking sucked
Most seamless flying in space games aren’t seemless. That atmosphere trip between the planet and space is just an interactive loading screen. While it’s cool to have it ultimately doesn’t matter.
It would be neat if it was an interactive loading screen, a la assassin's creed.
A barebones in ship loading screen that we can look around/move around in, but after the 40th planet we can just skip the launch.
>own id >still use creation engine instead of idtech >have id devs help you make MOTION BLUR and post processing better for locked 30 fps xbones
todd what are you doing my friend
without the creation engine it wouldnt be as moddable
it couldnt keep track of that many npcs outside of the loaded area
you wouldnt be able to add animations
even if it was moddable disabling any mod would brick the save 100% of the time
also the team prolly doesnt know how to code in UE
so sick of muh unreal engine wiener sucking just because the games that run it dont need any processing power side from graphics doesnt make it good
Using Creation engine is a sacrifice Im willing to take. Need to be able to mod out all the troons and homos. Also mark them as non essential so I can kill any NPCs
You can land wherever you want and find POIs on your own or scan the planet from orbit and land directly next to them.
WHAT THE FRICK IS THE POINT OF THE FRICKING SPACESHIP IF YOU CAN'T FLY IT AND YOU JUST FAST TRAVEL EVERYWHERE THEN?????????
TOOOOOOOOOOODDDDDDDDDDDD!!!!!!!!!
man i don't give a shit about flying it in what is effectively the waiting room to a planet with le hecking asteroids and other npc ships, frick off. i want to enter the atmosphere with my ship and fricking land it by myself.
it's in the name innit, also can't you do it manually like elite?
[...] >WHAT THE FRICK YOU CAN'T FLY THE FRICKING SHIP >Well okay you can fly the ship but I actually don't care about being able to fly the ship
i was talking about in atmosphere flying, like nms or elite
>I want to hold the throttle for 5 minutes straight into a planet until I reach the surface. That is what’s compelling to me.
Why?
if done right adds interactivity, and it doesn't need to take 5 minutes. rodina for example (which coincidentally is being developed by a bethesda dev who mysteriously left to work on another project) has an atmosphere re-entry "minigame" of sorts and it takes maybe a minute if you know how to actually fly a fricking ship and don't mind taking a bit of damage which regens anyway, it does take 5 minutes if you're a moron entering at a shallow angle.
man i don't give a shit about flying it in what is effectively the waiting room to a planet with le hecking asteroids and other npc ships, frick off. i want to enter the atmosphere with my ship and fricking land it by myself.
>WHAT THE FRICK YOU CAN'T FLY THE FRICKING SHIP >Well okay you can fly the ship but I actually don't care about being able to fly the ship
As far as I've interpreted it you can only really choose the first place you land on a planet and then you fast-travel to/from that place when you go to the planet. Cities are probably their own thing.
you cant like lets say star citizen, elite or nms
you choose a point of interest on the planet and the game lands you there
you cant land wherever you want
https://www.reddit.com/r/Starfield/comments/148uaoq/land_anywhere_on_a_planet_by_choosing_a_landing/
You can land anywhere anon. You dint have to select points of interest.
We're definitely going to end up with alien overhaul breaking records on Nexus. You watch. Bleaching characters will just get you banned these days, but this game is wide open for purple alien sex slaves if you catch my drift. I can see where this is all going. Todd is a fricking genius. I kneel.
not one hands on has talked about loading screens yet, just full shilling
i want legit hands on impressions about loading screens, how seemless it is, what its actually like to travel in space, etc
so far from what i can tell, its literally loading screens every 5 seconds, to get into your ship, to travel, to lift off, to space travel. all just menus and loading screens
>so far from what i can tell, its literally loading screens every 5 seconds, to get into your ship, to travel, to lift off, to space travel. all just menus and loading screens
idk i thought from starfield direct that its one loading screen to leave the planet and one to enter from ships being rendered in the planet
not one hands on has talked about loading screens yet, just full shilling
i want legit hands on impressions about loading screens, how seemless it is, what its actually like to travel in space, etc
so far from what i can tell, its literally loading screens every 5 seconds, to get into your ship, to travel, to lift off, to space travel. all just menus and loading screens
Yeah, I just wanted him to say it. I wanted him to complain that there's a loading screen when fast travelling so that I could laugh at him. He vanished instead.
I think no atmospheric flight at all is more egregious. That means no dogfights over our bases. No piloting our ships through snakey canyons. No bombing pirate bases from the air.
There are some “missing” features that people have no real right to be upset about (aliens, for one, God forbid someone try to tell a story), but in atmo and particularly vehicles are a less excusable admission. It’s just dissonant for your ship to have absolutely nothing to do after landing on a planet and then having no means of traversal besides walking. I’m hyped for the game as is, it’s just a missed opportunity.
That's true. But it's probably there also for some NPC telling you about a point of interest. I suppose the point of interest could just be the landing site too, but maybe it will have "infinite quests"
>scam citizen still doesn't have VR
Its literally the maximum autism game for adult men with disposable income and they won't add the immersive VR that these men's overpowered gaming rigs can run.
Seamless flying gets kind of annoying after a while, you've spend lots of time circling around the planet to find the place you want to land in. Having an instant transition from orbit to landing in exactly the spot you want to land is a good thing.
No flying in the atmosphere or vehicles in general is another matter.
I could give a frick about seamless landing. The fact that there's no fricking land vehicles is an instant pirate from me. FRICK YOU TODD AND THE HALF ASSED JOB THAT MODDERS WILL DO.
What’s with you dumbasses and ladders, it’s every thread this is brought up you're shown a not only a mod but a gamebyro title that has functioning ladders.
It's talking point #2 on the 4 hour long YouTube Video Essay of why Bethesda games are bad they get all their opinions from
It’s all grasping for straws. Expect everyone to stop talking about ladders once there’s actual stuff to criticize
>you're shown a not only a mod but a gamebyro title that has functioning ladders.
You fricking TODDsuckers still don't get it. If the engine is capable of working ladders. Why can't your precious wholesome TODDERINO "LE CHUNGUS" do it?
I don’t care why it’s in the game or not, I care about you dumbasses saying the same inane stupid shit like “durr engine can’t handle ladders” so confidently. It’s a sign of peak midwit and should be ridiculed. If you said “Todd and his team is too moronic to implement ladders well” then I would care
Why would you need vehicles when you can't go too far away from your ships landing zone? Do you really think the entire planet is going to be traversable from a single origin point?
>when you can't go too far away from your ships landing zone
what makes you think that? as you move on a planet more tiles are generated and placed in front of you, and presumably the ones behind you are un-generated. >Do you really think the entire planet is going to be traversable from a single origin point?
Yes I expect autists will post their "walking around an entire planet" videos day 1. How would they limit you anyways? You think there's going to be invisible walls?
>How would they limit you anyways? You think there's going to be invisible walls?
3 possibilities depending on how much effort they want to put into it
1) straight up invisible walls, lowest effort
2) an non-diagetic "out of bounds/return to battlefield" style UI element that appears if you go too far out
3) you get a message from your ship saying that you are either going to run out of oxygen or lose radio contact if you go too much further out and need to turn back.
2 and 3 will likely result in a short fade to black and teleport back into the playable area or even back to your ship itself
>what makes you think that?
The lack of atmospheric flight and the seeming lack of any ground or air vehicles to quickly traverse the planets surface. Are they really making a system where it's even possible to circumnavigate an entire planet's surface but they're not going to give you any way of speeding that up? That's awfully inconvenient for the player.
I think they know how disappointing that would be, but you're right in that if there's a "playable area" for each planet or landing location that would be awful. >The lack of atmospheric flight and the seeming lack of any ground or air vehicles to quickly traverse the planets surface
keep in mind this has to run on an Xbox. I imagine there would be WAY too much pop in and bugs if they gave you a vehicle. Ultimately you can fast travel back to your ship, then choose a new landing location regardless. Definitely not as satisfying but still lets you "go anywhere".
>Are they really making a system where it's even possible to circumnavigate an entire planet's surface but they're not going to give you any way of speeding that up? That's awfully inconvenient for the player.
Yeah it’s called going too fast causes assets to not be able to load as fast causing horrendous pop-in.
>land my ship >"docking bay" opens into generic white light >press E to transfer to exterior cell
soul I literally do not care about ladder climbing and the moment they give up their jank engine, it's over
Seemless planetary landings is a meme for space-autists. The only way to make it engaging is making it super dangerous, like in real life. But then you have more of a landing simulator than a space adventure game. Pointing your ship in a general direction and then starring at yours reen for 5 minutes is not fun or engaging, it's a waste of my time.
Galactic travel has to be a loading screen as traveling to a different galaxy at regular speeds in real time would take longer than you have years to live
do you idiots think intergalactic travel is in this
Traveling to a different star system, who cares, the point still stands traveling to a different one in real time would take far too long to be reasonable
No it isn’t within the context of my point. My point is that to travel to that great of a distance in real time is unreasonable. It’s like talking about the feasibility of walking to the moon and to sun, like yeah they’re both significantly different distance but that’s not the point
>pick landing zone >loading screen >exit ship >loading screen
We already know form the Kreet gameplay that landing puts you into the landing bay which opens up to the exterior of the planet. It's one loading screen to land.
Also we've seen the "loading screen" between star systems and it's very short.
If you're not staring at blue swirly patterns on your screen for 5-10 minutes, are you even playing a space game?
>pick landing zone >loading screen >exit ship >loading screen
We already know form the Kreet gameplay that landing puts you into the landing bay which opens up to the exterior of the planet. It's one loading screen to land.
Also we've seen the "loading screen" between star systems and it's very short.
Galactic travel has to be a loading screen as traveling to a different galaxy at regular speeds in real time would take longer than you have years to live
I would like seamless, it's not a big deal if it's not there but it's much nicer when it is.
I don't get how we are supposed to explore planets with no vehicles and no flying inside the atmosphere. I don't get where we will encounter cool shit in space if it's just one loading screen after another. Seems lame to me.
>I don't get where we will encounter cool shit in space if it's just one loading screen after another
It seems like you can explore the orbit of each planet, and if there's something nearby like a space station you'll see it on the system map.
But why would I do that when I am incentivized to fast travel inside the planet right away.
It's just a very odd choice, especially since nms did it.
I guess the more complex cities, the enemy ai etc would make it harder, like bandits having to have anti air weapons and spaceships to hunt you with inside the armosphere, which would require additional AI tinkering etc, but still, it's lame.
Traveling to a different system was always going to be a loading screen no matter what
System to system travel is hardly the problem here
>But why would I do that when I am incentivized to fast travel inside the planet right away.
You're not. Warping is not part of the same fast travel action as landing on a planet. It goes: >Take off from planet >Now in orbit, fly around if you like >Open up navigation menu, pick a new system or new planet >Warp to new location >Now in orbit >Open up planet menu to land or fly around if you like
What you described incentivizes me to fast travel immediately as I get into a system, that is, unless they make the space chock full of content and stuff, which would ruin immersion.
Just make landing seamless with no fast travel and the issue is immediately solved. Instead, add complete fast travel (cam pick the planet to land to before even reaching the system) by talking to a companion that will pilot, and then going to sleep, so people who want to avoid the tedium are also satisfied.
>unless they make the space chock full of content and stuff, which would ruin immersion
So you don't actually want to explore space, just the idea of flying past it appeals to you.
I can't with all this muh state of the industry, muh normies will eat up anything shitposting. Everyone knows you're going to play. You know that b***hing won't conjure up a "starfield but better" out of thin air. You know your ideas for a perfect game are idle fantasy. You're not going to be the next Todd Howard lmao, stop with this routine
Honestly. I understand the omission, but seamless landing gives you an incentive to fly. If everything is done through menu at the planet level, why can’t it be at the system level? It’s not like space filled with stuff like a fantasy world.
>have a couple days of game pass left >install no man's sky >is already better and more feature complete than starfield could dream of >on a planet, rolling firestorms and underground worms tunneling around my hut the tutorial had me build >other ships flying overhead >get in my ship and it runs out of fuel after taking off too many times >have to refine more material for fuel >terraforming and mining holes underground and discovering ancient artifacts and toxic alien life forms that spew biohazard gas
all of this will not be in star field day 1, lol. it will be loading screen, cutscene of taking off, menu to pick new place, loading screen, landing cutscene, etc just for a simple fast travel to a location on the same planet LOL
I can't wait until this game flops. The flying through space bits will easily be the most boring space game ever created. Generic randomly spawning pirates for you to hold LMB until dead on.
it doesn't need seamless interior transition
Well it doesn't
It doesn't need seemless gameplay.
>It doesnt need pointless gimmicks that add nothing to the RPG experience
glad we agree
Like I'm more interested in hearing about the factions and if you can make all of them hate you and these stupid prostitutes focus on shit that doesn't matter
>creation engine is literally better than Unreal Engine 5
not even close shill
look whose calling who a shill
Correct.
>seamless flying
>passing over miles and miles of shitty randomly generated terrain only to land at the one handcrafted settlement anyway
Just let them curate the experience for you. When modders added flight or controllable dragons to Skyrim, it fricking sucked
Most seamless flying in space games aren’t seemless. That atmosphere trip between the planet and space is just an interactive loading screen. While it’s cool to have it ultimately doesn’t matter.
it would also take like 20 minutes to get into orbit irl not a single game actually simulates that.
It takes 5 minutes for a rocket to reach orbit. You can watch videos of it live.
What takes 20-90 minutes is to coast to the circularizing burn.
It would be neat if it was an interactive loading screen, a la assassin's creed.
A barebones in ship loading screen that we can look around/move around in, but after the 40th planet we can just skip the launch.
Kerbal Space Program duh
Me: 1
You: 0
>own id
>still use creation engine instead of idtech
>have id devs help you make MOTION BLUR and post processing better for locked 30 fps xbones
todd what are you doing my friend
Idtech is only good for linear shooters.
without the creation engine it wouldnt be as moddable
it couldnt keep track of that many npcs outside of the loaded area
you wouldnt be able to add animations
even if it was moddable disabling any mod would brick the save 100% of the time
also the team prolly doesnt know how to code in UE
so sick of muh unreal engine wiener sucking just because the games that run it dont need any processing power side from graphics doesnt make it good
Using Creation engine is a sacrifice Im willing to take. Need to be able to mod out all the troons and homos. Also mark them as non essential so I can kill any NPCs
search <npc name>
set essential to 0
kill
best video game engine ever
Correct.
so you cannot just fly into a planet and land wherever you want?
You can but it's automatically done for you. So you pick the place you want to land on the planet map and it'll land there for you.
You can land wherever you want and find POIs on your own or scan the planet from orbit and land directly next to them.
WHAT THE FRICK IS THE POINT OF THE FRICKING SPACESHIP IF YOU CAN'T FLY IT AND YOU JUST FAST TRAVEL EVERYWHERE THEN?????????
TOOOOOOOOOOODDDDDDDDDDDD!!!!!!!!!
Actually watch the direct before b***hing
man i don't give a shit about flying it in what is effectively the waiting room to a planet with le hecking asteroids and other npc ships, frick off. i want to enter the atmosphere with my ship and fricking land it by myself.
even scam shitizen mostly automates that.
it's in the name innit, also can't you do it manually like elite?
i was talking about in atmosphere flying, like nms or elite
if done right adds interactivity, and it doesn't need to take 5 minutes. rodina for example (which coincidentally is being developed by a bethesda dev who mysteriously left to work on another project) has an atmosphere re-entry "minigame" of sorts and it takes maybe a minute if you know how to actually fly a fricking ship and don't mind taking a bit of damage which regens anyway, it does take 5 minutes if you're a moron entering at a shallow angle.
>I want to hold the throttle for 5 minutes straight into a planet until I reach the surface. That is what’s compelling to me.
Why?
Well it's not all bad, you can buy some nice gold armor to put on it.
You can fly it, fight other ships with it, and board other ships with your ship
>WHAT THE FRICK YOU CAN'T FLY THE FRICKING SHIP
>Well okay you can fly the ship but I actually don't care about being able to fly the ship
you can
As far as I've interpreted it you can only really choose the first place you land on a planet and then you fast-travel to/from that place when you go to the planet. Cities are probably their own thing.
you cant like lets say star citizen, elite or nms
you choose a point of interest on the planet and the game lands you there
you cant land wherever you want
You can land where ever you want. Don't lie. The map doesn't force you to land at points of interest.
no you can't, the game lands for you
No and if you want soulless proc gen you cna play no man's sky.
Same as FO4/Skyrim/Oblivion where you can only fast travel(read: "land") to Points of Interest on the map.
Also placing of Points of Interest are static but the actual structure placed there is randomly generated presumably from a seed ala Minecraft.
>Starfield is just FO4 fast travel without option to walk between locations
Truly this is a game.
>construct imaginary worst version of a video game to yourself in your head, even though this will obviously not be the case upon release
what is the point of doing this?
https://www.reddit.com/r/Starfield/comments/148uaoq/land_anywhere_on_a_planet_by_choosing_a_landing/
You can land anywhere anon. You dint have to select points of interest.
>https://www.reddit
BAAAAD!!!! FORBIDDEN SITE!!!
>unironically linking to r*ddit
go back
you can land on any location on the globe
clouds are just loading screens irl
>fueling the hype machine when Super Bomberman R, a 1000-hour title, is still fresh on the market
>ugly dink shovelware of something you can emulate for free which is superior to any later version
It does need lootable armor.
But it doesn't have it LOL
Todd is a bad chef
I hate his steak! I want cake!
how bad is it going to clusterfrick Ganker when this game eclipses FFXVI's 3 month sales in 1 day
You know what's odd?
I haven't seen any physical marketing for this game yet. At all. 0 posters, 0 flyers. 0 graffiti. 0 buss side painting. Nothing.
It's all very mid "online" stuff, trailer and interviews with IGN (lmao) ect, Todd hasn't even invested into a youtube ads.
Usually at this point the hype machine has been going for a while, but for some reason Todd hasn't even shown any signs of planning to start his.
I think they are planning another delay.
The game's over 2 months away from release. That shit usually happens a few weeks to a month before release.
We're definitely going to end up with alien overhaul breaking records on Nexus. You watch. Bleaching characters will just get you banned these days, but this game is wide open for purple alien sex slaves if you catch my drift. I can see where this is all going. Todd is a fricking genius. I kneel.
No alien wife, no buy. Simple as.
>It doesn't need to be on PS5
not one hands on has talked about loading screens yet, just full shilling
i want legit hands on impressions about loading screens, how seemless it is, what its actually like to travel in space, etc
so far from what i can tell, its literally loading screens every 5 seconds, to get into your ship, to travel, to lift off, to space travel. all just menus and loading screens
>so far from what i can tell, its literally loading screens every 5 seconds, to get into your ship, to travel, to lift off, to space travel. all just menus and loading screens
idk i thought from starfield direct that its one loading screen to leave the planet and one to enter from ships being rendered in the planet
>SSD required
Should be fine
Meant for
but same convo
yeah what the frick why cant every thing be loaded in at once so the game can run at 5 fps
So just to be clear, you think there's a loading screen before takeoff and then another to travel in space?
It seems to me like it's just landing/takeoff and travel between systems (the jumps).
Yeah, I just wanted him to say it. I wanted him to complain that there's a loading screen when fast travelling so that I could laugh at him. He vanished instead.
I think no atmospheric flight at all is more egregious. That means no dogfights over our bases. No piloting our ships through snakey canyons. No bombing pirate bases from the air.
yeah sucks would have been nice to orbital nuke level 1 bandits but at least losing that option might reduce loading screens
There are some “missing” features that people have no real right to be upset about (aliens, for one, God forbid someone try to tell a story), but in atmo and particularly vehicles are a less excusable admission. It’s just dissonant for your ship to have absolutely nothing to do after landing on a planet and then having no means of traversal besides walking. I’m hyped for the game as is, it’s just a missed opportunity.
why would you want to land where ever you wanted? it'd be fun the first few times but after that you'd just want a fast travel
That's true. But it's probably there also for some NPC telling you about a point of interest. I suppose the point of interest could just be the landing site too, but maybe it will have "infinite quests"
>scam citizen still doesn't have VR
Its literally the maximum autism game for adult men with disposable income and they won't add the immersive VR that these men's overpowered gaming rigs can run.
When is this getting shazam'd
Come on, you don't want to go 0-3.
The game is all about dreaming space travel. Longer waiting matches the sci-fi setting.
Seamless flying gets kind of annoying after a while, you've spend lots of time circling around the planet to find the place you want to land in. Having an instant transition from orbit to landing in exactly the spot you want to land is a good thing.
No flying in the atmosphere or vehicles in general is another matter.
I could give a frick about seamless landing. The fact that there's no fricking land vehicles is an instant pirate from me. FRICK YOU TODD AND THE HALF ASSED JOB THAT MODDERS WILL DO.
name 1 rpg with driveable cars
Mass Effect.
skyrim if you assume horses are the cars of that universe
It was a pice of shit to drive, but it was the best they could do in 2007, and in unreal engine. Todd's new shiny engine can't even handle ladders.
No they could have done better and it wasn't that bad if you have 75+ IQ
It actually can, the problem isn't specifically the engine, it's Bethesda being incompetent.
What’s with you dumbasses and ladders, it’s every thread this is brought up you're shown a not only a mod but a gamebyro title that has functioning ladders.
It's talking point #2 on the 4 hour long YouTube Video Essay of why Bethesda games are bad they get all their opinions from
It’s all grasping for straws. Expect everyone to stop talking about ladders once there’s actual stuff to criticize
>you're shown a not only a mod but a gamebyro title that has functioning ladders.
You fricking TODDsuckers still don't get it. If the engine is capable of working ladders. Why can't your precious wholesome TODDERINO "LE CHUNGUS" do it?
I don’t care why it’s in the game or not, I care about you dumbasses saying the same inane stupid shit like “durr engine can’t handle ladders” so confidently. It’s a sign of peak midwit and should be ridiculed. If you said “Todd and his team is too moronic to implement ladders well” then I would care
zzzzzzzzzzzzzz
Allegedly Cyberpunk 2077 was marketed as a rpg and allegedly it had cars and even bikes, allegedly.
Who allegedes these allegations?
final fantasy 7
Why would you need vehicles when you can't go too far away from your ships landing zone? Do you really think the entire planet is going to be traversable from a single origin point?
>when you can't go too far away from your ships landing zone
what makes you think that? as you move on a planet more tiles are generated and placed in front of you, and presumably the ones behind you are un-generated.
>Do you really think the entire planet is going to be traversable from a single origin point?
Yes I expect autists will post their "walking around an entire planet" videos day 1. How would they limit you anyways? You think there's going to be invisible walls?
>How would they limit you anyways? You think there's going to be invisible walls?
3 possibilities depending on how much effort they want to put into it
1) straight up invisible walls, lowest effort
2) an non-diagetic "out of bounds/return to battlefield" style UI element that appears if you go too far out
3) you get a message from your ship saying that you are either going to run out of oxygen or lose radio contact if you go too much further out and need to turn back.
2 and 3 will likely result in a short fade to black and teleport back into the playable area or even back to your ship itself
>what makes you think that?
The lack of atmospheric flight and the seeming lack of any ground or air vehicles to quickly traverse the planets surface. Are they really making a system where it's even possible to circumnavigate an entire planet's surface but they're not going to give you any way of speeding that up? That's awfully inconvenient for the player.
I think they know how disappointing that would be, but you're right in that if there's a "playable area" for each planet or landing location that would be awful.
>The lack of atmospheric flight and the seeming lack of any ground or air vehicles to quickly traverse the planets surface
keep in mind this has to run on an Xbox. I imagine there would be WAY too much pop in and bugs if they gave you a vehicle. Ultimately you can fast travel back to your ship, then choose a new landing location regardless. Definitely not as satisfying but still lets you "go anywhere".
>Are they really making a system where it's even possible to circumnavigate an entire planet's surface but they're not going to give you any way of speeding that up? That's awfully inconvenient for the player.
Yeah it’s called going too fast causes assets to not be able to load as fast causing horrendous pop-in.
>land my ship
>"docking bay" opens into generic white light
>press E to transfer to exterior cell
soul
I literally do not care about ladder climbing and the moment they give up their jank engine, it's over
>a random guy mods it in within 2 days of release.
>it breaks your save like 10 hours later
Seemless planetary landings is a meme for space-autists. The only way to make it engaging is making it super dangerous, like in real life. But then you have more of a landing simulator than a space adventure game. Pointing your ship in a general direction and then starring at yours reen for 5 minutes is not fun or engaging, it's a waste of my time.
Cuz it worked out so well for nms.
Literally doesn't even have planet-to-space transition and the galaxy is just a map of planets with loading screens in between.
Gonna be fun watching Ganker realize this.
>pick galaxy
>loading screen
>pick planet
>loading screen
>pick landing zone
>loading screen
>exit ship
>loading screen
do you idiots think intergalactic travel is in this
some people don't know what stars are, anon. its not their fault for being dumb
Traveling to a different star system, who cares, the point still stands traveling to a different one in real time would take far too long to be reasonable
Do you think the characters in the game will be canonically travelling at sub-light speeds?
If you’re traveling at light speed, then thats pretty much a loading screen.
>Traveling to a different star system, who cares
it's a huge distinction and it makes you sound like a moron
No it isn’t within the context of my point. My point is that to travel to that great of a distance in real time is unreasonable. It’s like talking about the feasibility of walking to the moon and to sun, like yeah they’re both significantly different distance but that’s not the point
theres only one galaxy in starfield.
Yeah but it has multiple star systems
With an SSD, that would amount to about 4 seconds of loading screens.
>its only 4 seconds
holy cope
It took longer to type out this post than it would to load the game. Load screens are a nothingburger.
If you're not staring at blue swirly patterns on your screen for 5-10 minutes, are you even playing a space game?
>pick landing zone
>loading screen
>exit ship
>loading screen
We already know form the Kreet gameplay that landing puts you into the landing bay which opens up to the exterior of the planet. It's one loading screen to land.
Also we've seen the "loading screen" between star systems and it's very short.
Galactic travel has to be a loading screen as traveling to a different galaxy at regular speeds in real time would take longer than you have years to live
>it doesn't need good enemy ai
>it doesn't need varying enemies instead of copy and paste bandit human in space suit
It has both of those
I would like seamless, it's not a big deal if it's not there but it's much nicer when it is.
I don't get how we are supposed to explore planets with no vehicles and no flying inside the atmosphere. I don't get where we will encounter cool shit in space if it's just one loading screen after another. Seems lame to me.
Traveling to a different system was always going to be a loading screen no matter what
>I don't get where we will encounter cool shit in space if it's just one loading screen after another
It seems like you can explore the orbit of each planet, and if there's something nearby like a space station you'll see it on the system map.
But why would I do that when I am incentivized to fast travel inside the planet right away.
It's just a very odd choice, especially since nms did it.
I guess the more complex cities, the enemy ai etc would make it harder, like bandits having to have anti air weapons and spaceships to hunt you with inside the armosphere, which would require additional AI tinkering etc, but still, it's lame.
System to system travel is hardly the problem here
>But why would I do that when I am incentivized to fast travel inside the planet right away.
You're not. Warping is not part of the same fast travel action as landing on a planet. It goes:
>Take off from planet
>Now in orbit, fly around if you like
>Open up navigation menu, pick a new system or new planet
>Warp to new location
>Now in orbit
>Open up planet menu to land or fly around if you like
What you described incentivizes me to fast travel immediately as I get into a system, that is, unless they make the space chock full of content and stuff, which would ruin immersion.
Just make landing seamless with no fast travel and the issue is immediately solved. Instead, add complete fast travel (cam pick the planet to land to before even reaching the system) by talking to a companion that will pilot, and then going to sleep, so people who want to avoid the tedium are also satisfied.
>unless they make the space chock full of content and stuff, which would ruin immersion
So you don't actually want to explore space, just the idea of flying past it appeals to you.
I can't with all this muh state of the industry, muh normies will eat up anything shitposting. Everyone knows you're going to play. You know that b***hing won't conjure up a "starfield but better" out of thin air. You know your ideas for a perfect game are idle fantasy. You're not going to be the next Todd Howard lmao, stop with this routine
So how soon before someone puts in VATS? I'm taking bets.
Honestly. I understand the omission, but seamless landing gives you an incentive to fly. If everything is done through menu at the planet level, why can’t it be at the system level? It’s not like space filled with stuff like a fantasy world.
>it doesn't need more RPG elements than a basic looter shooter
But it does have more RPG elements than a basic looter shooter
Bethesda published Redfall. How do any of you have any semblance of hope for this game
Apart from F76, Besthesda has never developed a game I didn't enjoy. Feels amazing to still like my hobby.
morons do seem pretty happy
I'm sure they'll be shocked to discover they enjoy games that you can't.
I mean, they enjoy playing with a stick most times
Who doesn't enjoy a good stick?
What kind of loser doesn't like sticks?
>i don't enjoy my hobby anymore because
>uh
>i-i'm just smart okay
Laffin
I enjoy my hobby with games that aren't made by a team comprised of downies
Rockstar published the best game ever made as well as the dogshit that is the remastered trilogy. GTA6 is going to be great and so is Starfield.
>It doesn't need seamless flying
>have a couple days of game pass left
>install no man's sky
>is already better and more feature complete than starfield could dream of
>on a planet, rolling firestorms and underground worms tunneling around my hut the tutorial had me build
>other ships flying overhead
>get in my ship and it runs out of fuel after taking off too many times
>have to refine more material for fuel
>terraforming and mining holes underground and discovering ancient artifacts and toxic alien life forms that spew biohazard gas
all of this will not be in star field day 1, lol. it will be loading screen, cutscene of taking off, menu to pick new place, loading screen, landing cutscene, etc just for a simple fast travel to a location on the same planet LOL
I can't wait until this game flops. The flying through space bits will easily be the most boring space game ever created. Generic randomly spawning pirates for you to hold LMB until dead on.
why do you Black folk want this game to get shazam'd this much. are you all TORtanic junkies?
It's a combination of shazammies, tortanicgays, and snoys mad they won't be able to play it (their fault really for not owning a gaming PC in 2023)