It did? Never got the impression with people who actually played it, it just didn't appeal to most people and they never even picked it up to try to get filtered.
I avoided this because of the THQ on the cover, too bad as its actually pretty good. I know it wasn't made by them but its not like I could wiki that in 1998.
Did it?
It always considered it a brilliant game with an absolutely awesome (proper) techno soundtrack.
>I avoided this because of the THQ on the cover,
You need to learn what a "developer" is and what a "publisher" is. Because it was developed by a collaboration between Exact (the jumping flash studio) and Production I.G (the animation studio)
I sucked at it but enjoyed it regardless. Kinda annoyed me how they pulled the battletoads trick where you have a really strong starting level, then immediately change the game style to undermine the fun parts. >A game about a robot that can slide and jump and climb walls. >Awesome, let's make the first level about open ended exploration with lots of vertical space >Also level two will be set in a sewer system so there's nothing to explore or climb. > And the level after that will be a rail shooter on a surfboard so you're not allowed to climb >And the one after that will be a wide open environment to explore >But you'll be on a timer and if you don't find the item you're looking for you lose the game
>Also level two will be set in a sewer system so there's nothing to explore or climb.
This is the filtering op is talking about. You missed a ton of secrets. The boss is literally in a tube you can circle completely how did you miss this?
>Also level two will be set in a sewer system so there's nothing to explore or climb.
This is the filtering op is talking about. You missed a ton of secrets. The boss is literally in a tube you can circle completely how did you miss this?
The sewer level sucks dick and so do you. >Buh-buh, you can still climb walls on the sewers!
I know that you fricking chode, the point isn't that you can't climb the walls, but when the entire level takes place in a darkened pringles tube through a nauseating "night vision" filter there is nowhere interesting to explore, all "climbing the walls" adds to the level where you literally wade through shit is that you can give yourself violent motion sickness by strafing round the tiny radius of the turd-tube the level takes place in
>Be a huge weeb in highschool, loved the GitS Movie >Expected a cool GitS game following the Movie >Instead got a fun spin on the classic tank game with wall crawling mechanics >after each level is a kino cutscene expanding on the lore acting like a microseries "sequel" before anything else came out
The only other thing that gave me this feeling was vampire Hunter D, and it had no cutscenes, and was basically just a neutered Bloodlust story-wise.
I’m just glad it was based on the manga instead of the overly serious movie.
Yup
>overly serious
Dimwit take.
Osshii pls
It did? Never got the impression with people who actually played it, it just didn't appeal to most people and they never even picked it up to try to get filtered.
How so?
I avoided this because of the THQ on the cover, too bad as its actually pretty good. I know it wasn't made by them but its not like I could wiki that in 1998.
Did it?
It always considered it a brilliant game with an absolutely awesome (proper) techno soundtrack.
>I avoided this because of the THQ on the cover,
You need to learn what a "developer" is and what a "publisher" is. Because it was developed by a collaboration between Exact (the jumping flash studio) and Production I.G (the animation studio)
>You need to learn what a "developer" is and what a "publisher" is.
I learned that 20 years ago as a kid, anon. I'm just saying when I was even younger than that I didn't know the difference
There was famefaqs and basic search engines in 1998. You were just too lazy or dumb to use them.
I sucked at it but enjoyed it regardless. Kinda annoyed me how they pulled the battletoads trick where you have a really strong starting level, then immediately change the game style to undermine the fun parts.
>A game about a robot that can slide and jump and climb walls.
>Awesome, let's make the first level about open ended exploration with lots of vertical space
>Also level two will be set in a sewer system so there's nothing to explore or climb.
> And the level after that will be a rail shooter on a surfboard so you're not allowed to climb
>And the one after that will be a wide open environment to explore
>But you'll be on a timer and if you don't find the item you're looking for you lose the game
>Also level two will be set in a sewer system so there's nothing to explore or climb.
This is the filtering op is talking about. You missed a ton of secrets. The boss is literally in a tube you can circle completely how did you miss this?
nta but you're just being a contrarian. That level sucks.
I liked the sewer level too. I think you're just being an overly sensitive moron
The sewer level sucks dick and so do you.
>Buh-buh, you can still climb walls on the sewers!
I know that you fricking chode, the point isn't that you can't climb the walls, but when the entire level takes place in a darkened pringles tube through a nauseating "night vision" filter there is nowhere interesting to explore, all "climbing the walls" adds to the level where you literally wade through shit is that you can give yourself violent motion sickness by strafing round the tiny radius of the turd-tube the level takes place in
Not retro. The millions that were filtered by this weren't born until after the cutoff date.
To be unheard of by billions
The only thing I really hate about this game is that it's very short.
It filtered my dick. I will always remember my first fap to that intro.
>It filtered millions
and in this anon's case it filtered billions through tissues and socks.
Great game
>Filtered
Reddit term
I think I got maybe 3-4 levels in. It was a good challenge I just never bothered to beat it.
>Be a huge weeb in highschool, loved the GitS Movie
>Expected a cool GitS game following the Movie
>Instead got a fun spin on the classic tank game with wall crawling mechanics
>after each level is a kino cutscene expanding on the lore acting like a microseries "sequel" before anything else came out
The only other thing that gave me this feeling was vampire Hunter D, and it had no cutscenes, and was basically just a neutered Bloodlust story-wise.
I wish more games would act as sequels.
>It filtered millions
nothing compared to you tho, OP