It is objectively over and Todd lied. There are no planets, just randomly generated world spaces you spawn into. The absolute worst part: the world spaces are not connected. If you have two landing spots that are so close they are almost touching, you will not see the same terrain, each landing zone has a separate seed
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who the frick cares just wait for the game to come out you fricking loser, why do you care so much about the vidya equivalent of schoolyard gossip?
Because Todd lied and the sense of scale and wonder is not there.
It's all bullshit anyway. Nobody cares and the sales will prove it.
>Because Todd lied
Are you new here?
Why does this moron constantly get a pass for scamming consumers? It's genuinely unbelievable and a bullshit practice.
>scamming
Nobody was scammed you dumb homosexual lmao
>say one thing
>turns out it's not actually that
It is scamming.
Quote him
Because consumers get what they fricking deserve
He rolled a 10 in Charisma and Luck, dude could get away with murder if he wanted to.
"gamers" are pathetic and it's the lowest of low hobbies mostly enjoyed by kids and people with low standards. The fact that Skyrim is considered anything but a rushed shallow piece of shit should tell you this.
The non-autistic don't get hung up on technicalities
Short of it is lack of comparable content. His games don't get Doom clone like success.
"Normal" gamers are only one step above gachagays in how much shit they can eat glady
>Because Todd lied
We've known this for years, dude:
COPE *and* SEETHE about Gamebryo still being used in 2XXX.
Lmao. Actual 11 year old.
Why can't the technical wizards at Bethesda with decades of experience making open world games do what a small indie studio did?
>small indie studio with a small multimillion dollar contract from Sony
> 10 guys with a few million dollars vs a thousand guys with 100s of millions of dollars
lol you're coping so hard it's hilarious
>doze weasons
>autowock
What the frick
this just means its not real scale like bethesda planets. You cant go around moon in 28 hours.
>Todd lied
Water is wet
moron
>Todd Lied
Damn son next you’re going to tell me that Ganker actually discusses videogames
>Todd lied
Shills died
Dude I agree its shit but he's gonna get away with it.
he never promised you seamless travel across an entire planet.
This. Just purchase the game, then complain later.
Also, make sure you purchase the deluxe edition before you make your criticisms.
Better yet, purchase two copies.
Frick off Todd
>just consume the product
SEAN MURRAY DID IT!
IN A CAVE!!!
WITH A CUSTOM GAME ENGINE!
Todd's also using a "custom" game engine.
It's not custom written specifically for starfield.
It's Bethesda's standard engine that they've been using for 20+ years
Good, why change perfection.
well clearly 'perfection' can't do planets.
>6 actor simultaneous render cap
You need more?
Show me ladder
>It's not custom written specifically for starfield.
Neither is the middleware No Man's Sky's engine uses.
>It's Bethesda's standard engine that they've been using for 20+ years
It isn't, they've updated it for Starfield.
>NMS uses FMOD and Havok therefore it doesn't count
lol.
The point is the engine was written for purpose. It was built to render and manage planets.
>they've updated it for Starfield.
coulda fooled me
>The point is the engine was written for purpose. It was built to render and manage planets.
Some parts of it were, not all.
>coulda fooled me
You can't tell the difference between Starfield and Morrowind?
graphical upgrades have nothing to do with the underlying technical structure of how the game loads in chunks of data.
Clearly bethesda haven't been able to retrofit Gamebryo into something that can seamlessly load and render a planet.
>graphical upgrades have nothing to do with the underlying technical structure of how the game loads in chunks of data.
No one said anything about graphical upgrades.
>Clearly bethesda haven't been able to retrofit Gamebryo into something that can seamlessly load and render a planet.
I'm sure they'd be able to given enough time, they just chose not to because they didn't think it was worth it.
>You can't tell the difference between Starfield and Morrowind?
(You) literally did.
>REEEE I MEANT SYSTEMS!!!! I MEANT SYSTEMS DR. HAN!
No you didn't, and we both know it.
>(You) literally did.
I didn't, you just incorrectly believe the only differences between morrowind and starfield are graphical (which is moronic.)
>REEEE I MEANT SYSTEMS!!!! I MEANT SYSTEMS DR. HAN!
I get that you don't know how game engines work, but what do you even think a "system" is?
>I'm sure they'd be able to given enough time
anon, their last release, Fallout 4 was in 2015, 8 years ago
>8 years
>still no elder scrolls vi
>fallout 76
>loadingscreenfield
bethesda is fricking over bros
They’ve updated what anon?
The engine.
This is like calling a car a carriage because it still has 4 wheels
more like still has the same carriage wheels instead of car wheels. Even engines like Unity and Unreal that are supposed to be all-purpose have their limitations
homie what do you think "car" is short for
>old engines
>are
>Le bad
okay moron.
>IN A CAVE!!!
should be
>IN BONGLAND
>A bunch of bungling bongs did it
>A decades old AAA studio with the backing of the most powerful tech company in the world can't
I'm not buying this game.
Anon telling why you aren’t playing no man’s sky right now if it’s this crowning technological achievement
I fully subscribe to the theory that Sean Murray and his team made the engine that Starfield was going to use, only for Bethesda to get cold feet and abandon Hello Games, hence why No Man's Sky even exists.
God, I hope it's true, I would love nothing more than to see Starfield get mogged by No Man's Sky of all games.
Whoa
that's great.
You posted this image in my thread on
I'm watching you
and that's why is trash, and that's why took him to make it playable after 4 years
Todd lied and people died.
Don't care. Still enjoying Starfield. Cry more, Snoy.
This, buttravaged snoys are the only ones crying about the game as they know they picked the wrong horse again.
>turn fans into fanatics
As opposed to what? Turning them into people with standards?
fan is literally short for fanatic you fricking moron
yes. snoys are indeed fanatics.
Just look at this board every thursday.
What's the point?
In Todd we trust.
fan is literally the abbreviation of fanatics, this is the reason why I hate the world, and I will never define myself a fan
I LOVE
LOVE TODD HOWARD
CAN I SEE MY LEGS OR NOT
WHY WONT ANYONE FRICKING ANSWER ME IVE ASKED IN LIKE 10 THREADS FOR 3 DAYS NOW
Nobody here actually has the game, they're just discussing shit the leaker says on discord
Why didn't the leaker look down at his feet ever I fricking hate fake gamers
Go ask him, I don't fricking know the guy
Why not?
I'm not Chinese
You can in third person
Just wait a month or two before playing and you'll be able to with a mod.
kek, bless your heart, anon. Your rage is relatable and amusing in a benevolent way.
i hope you find out soon, but hey even if they aren't visible, i'm sure it can be easily modded. TF2 is an example of a case where you need but merely type a simple console command (which i can't fricking seem to find right now but whatever it's real lol).
>If you have two landing spots that are so close they are almost touching, you will not see the same terrain
This has not been confirmed nor denied. The chink leaker and his friend were too fricking stupid to properly test this and give a 100% concrete answer.
Jezz Corden and Tom Henderson said that the chink is speaking in half-truths.
Tom Henderson said the same thing about the landmasses.
>Jezz Corden and Tom Henderson
Are literally paid to promote the game, their statements are worthless
>their statements are worthless
You are stupid. They both indirectly confirmed that there's no seamless traveling anywhere. If they were "paid to promote the game" then why wouldn't they just be quiet about this instead?
If they have copies, and they're talking about the game before the embargo lifts on August 31, then they're never going to be paid to promote a Bethesda game ever again.
>habitual liars lie for over a decade straight
>people are still surprised to discover that they lied again
just play it on your super pc you're always bragging about having to play xbox games, snoy
Apologise.
it really is the only good game Bethesda ever made.
Funny how most of the shit described in this post is just moronic mods (no fast travel, lmao, in the biggest game world where you have to go back and forth between different cities all over the world, good luck with that). The cold mechanic is also moronic, it's a really stupid mod for a game like this, it's not fricking Skyrim. The game is still mostly about dungeon crawling anyway, and that's legitimately the best thing in the game. I mean, they're often pretty annoying, mazy and insanely convoluted (ESPECIALLY when teleports are involved). But you'd be fricking surprised to hear that Daggerfall still has the best 3D randomly generated dungeons with lots of preset pieces mixed in. I can't fricking understand why not only indie developers never tried to at least copy it (let alone improve it), but also big game studios never tried to make anything close to it. It was 27 fricking years ago! Daggerfall is a pretty boring game overall, but I can't deny it has its charm, especially if you're an autist who loves grinding endless dungeons. It also got the auto-leveling done right (if that's even possible for that homosexual mechanic). It's not like their last games where wienerroaches suddenly become Black person killing machines as soon as you level up. It just gradually added harder enemies to the roster while keeping all the previous weaker monsters. So you could at least feel like you were getting stronger when you could smash a rat with a single blow of your warhammer.
Basically, this trash ass game is like Dragon Age Inquisition & Mass Effect Andromeda, but worse, since is procedurally generated. GOTCHA
It's also more woke
Bethesda is actively trying to repel the straight white male audience
>Bethesda is actively trying to repel the straight white male audience
Then it IS NOT WOKE ANON!
It's antiwhite.
Stop calling shit woke you dumb frick ball gargler, it has not accomplished shit for 12+ years.
Call it antiwhite.
This is actually great bews because it means a huge amount of their resources and new tech have been focused on TES6 development the whole time.
Uhh, anyone wanna tell him?
Is there any proof at all this is a legit leak or are people just seeing a low quality screenshot and taking it at its word?
Jez Corden and Tom Henderson have said that the chink is speaking in half-truths. So some of it is legit(the boundaries existing, for example), some of it is just the chink guessing and/or things getting lost in translation.
The boundary screenshot looks like a red flag, but there's a million reasons it might not be what it seems on first glance and with the game so close id rather just wait and find out myself than obsess over what might be bullshit.
I'm guessing the planets are procedurally generated by Bethesda, split up into a grid, and you have to jump between each average Bethesda-map-sized chunk to get around it. Not perfect, but at least the planets are going to be massive.
Boundary screen shot shows a prompt which is not translucent like all other examples seen thus far, and equivalent prompts in last two games were translucent.
It’s a shop
still buying it, still GOTY.
Todd won.
>another anti-Starfield shill thread
Sage and hide this garbage
It's amazing how much reddit is on this board right now. Clearly this is suppose to be the "Everything and more" from a AAA developer but they can't even deliver the best of what No Man's Sky had to offer.
If this had turned out to be a card game, people here would still argue that it's a RPG and never promised to be exploration space game.
Anyone who thought Starfield wasn't simply going to be Fallout in space is moronic, including you.
I've only waited for this game in hopes that it would promise me that ESVI would be a leap forward for Bethesda. I kept my expectations pretty low actually.
they've released the same game 8 times in a row (casualising it a little more each time) and you still expect "a leap forward"? are you perhaps stupid?
No but yes. So be it
>Clearly this is suppose to be the "Everything and more" from a AAA developer
Anyone who genuinely believed that this was going to be some revolutionary new thing must be a complete moron. It was completely obvious from the very beginning that it was gonna be Skyrim + Fallout + space.
I have known this since the beginning and I am still excited for the game.
> Anyone who genuinely believed that this was going to be some revolutionary new thing must be a complete moron.
BG3 was. And that’s why it’s gonna win GOTY.
It really wasn't though. It's an embarrassingly decadent turn based game with bad writing.
>BG3 was. And that’s why it’s gonna win GOTY.
It really isn't that revolutionary. Hell, it released half-finished because Larian was running out of money/EA buyers and they wanted to avoid having their game suffocate under Starfield's release.
I also really doubt that they'll bother to finish BG3 beyond bugfixes and a handful of QoL features, so the 3rd act will forever be an awkward stump.
BG3 isn't any more revolutionary than Divinity. It just had a recognizable IP
But NMS isn't a good game. It has nothing to offer and is massively scaled down to a caricature of space to be able to do what it does. Which is does poorly.
NMS sucks a nasty shit-filled butthole. Still playing Starfield.
Bitch
Todd doesn't lie, morons on Ganker twist his words.
>like they've lead us to believe
Honestly it you thought this it's your own problem. It was clear that was wishful thinking.
Todd:
>we‘ve figured out a way to stitch cells around a planet
>Pete Hines:
>walk on, brave explorer
>Hines
>hasn't even beat the game
>doesn't know if there is a level cap ot how much content there is
moron
And when do any of these say you can seamlessly walk everywhere? It's headcanon.
>Why did you expect the bare minimum? Why did you assume you’d be able to shoot guns in a first person shooter?
The cells are stitched together, you access them through the ship
It really REALLY was wishful thinking for any moron who has never played a gamebryo game before
wishful thinking that an engine made for open world games could handle an open world?
Yeah, the same open worlds that have instanced cities with further instances buildings that have instanced basements. I don't know why you thought this game would be different from fallout
fallout, just like the elder scrolls, has its large open world. you only enter instances when leaving it. why would it be strange to expect that starfield could have the exact same thing with procgen?
Did either of those games let you walk around the planet? Or did they have a literal invisible wall at the edge of the playable area?
My point is that the engine limitations were always clear. People don't make modded areas larger because the coordinates start to break down and geometry fricks up. This is all known shit for like a decade now.
This is exactly what I always thought the game was going to be and the hardest thing to come to terms with has been that everyone else thought it was going to be star citizen
>Did either of those games let you walk around the planet? Or did they have a literal invisible wall at the edge of the playable area?
they let you walk around the entire open world, yes. but i have a hard time believing each tile is the size of fricking skyrim so they can't be stitched together.
Because its an entire galaxy and not just a Fallout sized map, dumb dumb
Imagine gaslighting this hard because you want to defend this mediocrity.
90s engine
can't handle a house with stuff inside that isn't inside an instance
every house in CE has a loading screen and takes you to a different cell
There were plenty of houses without loading screens in FO4. The ones that do have completely baked lighting to make them look scenic.
Fallout 4 had houses without loading screens, most of them in fact..
No, they’re not stitched together. There is no continuity in the world spaces you spawn into. If you walk to the boundary of the playable area you’re in, then call your ship to land exactly on the boundary you walked to, it will just generate an entirely new world space rather than let you continue your journey from where you left off.
No true
I’m so sorry guys but this kind of cope isn’t healthy. I have the game preordered and I plan on playing. But get your expectations in check, you’ll be disappointed come release time if you believe that an actual planet exists with cells stitched together
>But get your expectations in check
I don't personally care either way. I am just saying that the chink and his friend were clearly 80 IQ morons who didn't know how to test things properly to give actual concrete answers for this thing.
That's how it work due to how the settlement placement works. The settlement will a,ways be there now matter how you approach it.
It doesn’t mean that it will generate new terrain if you land a second time on one of your manually placed landing markers. It will always have the same set world seed every time you re-land at the marker. The point is, is that the planets do not exist, and by planet I mean a bunch of world spaces stitched together and wrapped into a sphere. The geographical location you pick to land doesn’t matter, it’s a completely independent world space from the other landing spots, the only information taken from where you choose to manually place a landing zone is your location relative to the other planetary bodies in the system so it can better simulate all the sky box stuff they’re doing
No, like landing on a new marker and walking to the settlement that way.
That doesn’t work, the new landing marker will be a new world space without the settlement. You have to land on the marker where you originally built the settlement to see it again
That makes no sense because the settlement never existed in its own world space before it had its own marker, it was part of another landing zones
That’s what I mean, if you land at landing zone 1, walk for five minutes east, then build the settlement, you will only be able to access the settlement again by landing at landing zone 1. If you place landing zone 2 as close to landing zone 1 as you can get, you won’t be able to see the settlement that was built in landing zone 1, instead you’ll be seeing an entirely different procedurally generated world space
That remains to be seen.
I guess, it would be great if the chink is a liar or a total moron and he was wrong, but I’m leaning towards believing what he said, even if he does seem a little slow
To be fair, that chink dude is a definitely gigantic moron. He wasn't even aware for the longest time that you could land anywhere.
>BIG BIG UPDATE: Turns out I got the designated landing parts stuff wrong, and you can land on anywhere you select on a planet, here is the buddy explaining it :
>No. This was before I had gotten really into the game and learned that I could do that they don't ever explain it. There are designated landing zones on the planet but they're only like big points of interest. Cities mining stations etc. After I discovered I could just select a spot on the planet and land wherever I wanted I tested it to see the boundaries.
>There are designated landing zones and then landing zones that you can just create by clicking on the planet. But like I said once you land I believe it generates that boundary tile. Then if you want to go to a different part on the planet you can just click on a different part and go there. But I do not believe that these tiles exist without you landing there. It's not like you can go from one tile to the other on foot
I can confirm this is true, but the chunk of space is huge and the illusion of space regardless of the distance between two marked is kinda maintained when the planet is so big. But yes, the markers create the locations.
I'm not playing it, it just think it isn't clear thanks to the leakers not really understanding or doing the most basic test.
>There is no continuity in the world spaces you spawn into. If you walk to the boundary of the playable area you’re in, then call your ship to land exactly on the boundary you walked to, it will just generate an entirely new world space rather than let you continue your journey from where you left off.
See
So is it randomly generated every time?
No
so if its a place you visit is saved in a file? what if you visit like 1000 planets? is it all saved somewhere?
Yeah, I'm thinking save bloat is going to be the limiting factor on modding for this game. If you have, say, 50 lightweight mods and a few big quest/NPC mods, your save is going to bloat to a float(ing point) fast.
>quest/NPC mods
Never worth installing anyways. I can't remember a single one I ever played and I played quite a lot of them for various games. It actually kind of bothers me I can't recall a single one that wasn't from 3DNPC and of the huge amount of quests in it I only remember one because it was my fetish.
> I only remember one because it was my fetish
What fetish?
The quest with the bumbling witch that wants to become a hagraven has some various Bad Ending outcomes.
Pete Hines does marketing, nothing else. His opinion on what the game actually feels like to play is worth less than Todd's, and his is worth pretty little as it is.
Also he's not interested in discussing the lore so don't ask
Anon, do you know what is between two things Stitched together?
A seam.
The world spaces don’t exist adjacently to one another, they don’t exist at all until you decide to land there, and the new world space you generate isn’t reachable or even seeable from an adjacent world space
See
for the level of testing that was revealed to the public.
But even the screenshots show you can see beyond the border
At first he seemed uncertain or confused but he stated a little earlier today he’s confident that there is no unified planet with cells stitched together, you just spawn in a randomly generated zone
>When you land on the planet I believe
>I believe
See, that's my point. This dude is some secondhand 80 IQ guy who is translating for his equally stupid 80 IQ chink friend. The seamless part has been confirmed. It's not seamless. What's up for contention is if you can go to zone A's boundary, put a market on your map, go back to your ship, fly 1 inch into zone B, and then look back into zone A to see that zone A+B both match in terms of biomes, landmarks, terrain, structures, etc.
>fly 1 inch into zone B
Free-form landing/flying has been disproved. You can only land in a certain position in a square (probably the middle - unless otherwise specified): meaning that if you can land in square A, you will always be put at least x distance away from your previous landing position.
>You can only land in a certain position in a square (probably the middle - unless otherwise specified)
Where has this been said? The leaker said you could click anywhere on the map and go there.
But a guy on Ganker said otherwise. When has a guy on Ganker been wrong?
The leaker said you can land anywhere, meaning that you can SELECT any point on the map to land, he didn't specify whether or not the ship would appear exactly at the coordinate you selected. If you can select a precise point (and that's a very big if) - there's still likely a minimum distance needed to re-locate the ship, meaning that you can't travel in 1 pixel increments.
>If you can select a precise point (and that's a very big if)
You can. There was a video of him doing that. He picked an empty spot on a planet, pressed X, and the put a marker there and he could select to fly to it.
How do you know that he landed in that spot exactly and not *a* spot within that square? Again: square bounds make precisely no sense if you can select a precise landing spot.
>How do you know that he landed in that spot exactly and not *a* spot within that square?
I don't, but I feel like if there were pre-determined squares, then they would have probably worked around that by making the landing spots be indicated as such on the map.
I think it makes much more sense that the ship itself is the 0,0 point that everything revolves around. That would allow you to land anywhere without any problems and then you're basically just tethered to your ship and you can run 40 minutes in any direction before hitting the boundary.
I think it's much more likely that you can land in (almost) any square, but you never control the exact location where the ship will appear.
>That would allow you to land anywhere without any problems and then you're basically just tethered to your ship and you can run 40 minutes in any direction before hitting the boundary.
What if the player lands in a way that cuts a bandit camp or other location in half? Will the player only be able to explore half of it and will then have to re-position their ship in order to explore the rest? The 40 minute walk distance seems logical if the player is always placed in or around the center of the square they pick.
>What if the player lands in a way that cuts a bandit camp or other location in half?
I didn't even think about that. I honestly don't know. I guess we'll just have to wait until the embargo lifts or if the leaker gets his shit straight and actually tests how this whole thing works.
>The world spaces don’t exist adjacently to one another
>and the new world space you generate isn’t reachable or even seeable from an adjacent world space
There's no 100% concrete confirmation of this. The chink leaker was too fricking stupid to properly test these things.
So, it's a seam.
Todd didn't lie when he said they're stitched together.
No, when I said “adjacent” the second time I mean in the sense that the two markers are adjacent to each other on the planetary map you see before landing.
Anon, you can't change the definition of seam to not be "a line along which two pieces of fabric aresewntogether in a garment or other article".
Todd was saying there's a seam by saying that the world was Stitched together
If it was stitched together you would be able to walk to the boundary, get in your ship, fly to the boundary and then continue your journey from where you left off, but you can’t
>but you can’t
We don't know yet. See
Don't bother, some people are so keen to defend marketing they'll bend over backwards to justify misleading statements.
Here's the truth about areas
>On the planet map, you can click either on location icons or anywhere on the map
>Location icons are already generated large cells (roughly Skyrim sized) with Points of Interests (POI)
>Clicking somewhere on the map will generate a new cell with new POI and make an icon on the map.
>Generated cells have no topological relationship to each other, making two icons close to each other on the planet map does nothing, it's all separate
>There are no connections between to planet cells, mountains will change, POI will change, etc...
>If it's a sea on the planet map, the generated cells will be a sea biome, so two cells close by will likely share a similar biome and such though
This is it, what's going to happen. Cells overlapping with each other into a coherent planetary wide topology is a pipe dream.
>Generated cells have no topological relationship to each other, making two icons close to each other on the planet map does nothing, it's all separate
>There are no connections between to planet cells, mountains will change, POI will change, etc...
You shouldn't say "here's the truth" when you're literally just speculating about this. We have no actual confirmation that his is how it truly works, because the leaker was too dumb to properly test it.
This isn't a matter of testing anon. The cells are generated separate from each other, they didn't code in a new shiny high tech algorithm to make every cell's border match into a coherent overworld map.
Otherwise you'd end up with absolutely moronic matching issues due to the nature of a Bethesda cell.
I'm just telling you, no, the game won't have two adjacent cells be coherent to one another. You can accept that or not, it is a truth because of the engine and basic brain functions.
Okay, go ahead and attempt to explain how you are 100% certain that this is how it works.
>Okay, go ahead and attempt to explain how you are 100% certain that this is how it works.
not him but even more "legit" people have said straight up you cannot run to other landing spots. thats confirmation this shit game is jank gamebyro trash stitched together.
What he's saying is just that you can't seamlessly run from one zone to another zone, which has already been confirmed.
Is there a way to place more than one landing zone in the same world space as another?
> criticisms of my game are console war bullshit
No Man's Sky was coded by mostly by one guy. The full team was 13 people and Sony didn't fund it like some anon said earlier. They just helped market it. No excuse for a company the size of Bethesda to not deliver a similar experience.
>one guy
Dis is what happens when a game has been in development for 20 years and most of the code is 10-15 years old.
Anon, you don't have to believe me, I'm here to temper your expectations because it's just not going to happen and is a headcannon born of hype and unrealistic expectations.
The creation engine has hard limits, one of the buggest is the cell-based system and it's number. Hundreds of Skyrim modders have spent a decade working around those limits, some even trying to rewrite the Creation Engine itself, to varying success.
Obviously Starfield didn't overhaul the cell system, as every leak agrees that there are tons of loading screens, indoor cells vs outdoor cells, and cell boundaries.
So if the devs couldn't change the cells much, there's no way they tried to make seamless hundreds of thousands square kilometers planetary maps. Nor did they split said planetary maps into coherent chunks. You cannot click two miles away from a cell boundary on the planetary map and generate a coherent cell of the previous one. It's just not a thing, especially with round planets with biomes as just two or three locations would determine cells from half the planet due to probabilistics.
>there's no way they tried to make seamless hundreds of thousands square kilometers planetary maps
I don't know why you are even bringing up anything seamless when it has been confirmed that there's nothing seamless.
>Nor did they split said planetary maps into coherent chunks
Can you explain why you think they could not be coherent? It wouldn't require some kind of magic system to make sure that adjacent chunks share the same terrain, mountains, vistas, etc.
>they didn't code in a new shiny high tech algorithm to make every cell's border match into a coherent overworld map.
Todd literally said they did that
How do you think they are creating the 3d model of the planet on the landing screen too?
That would be the easiest way
>I'm just telling you, no, the game won't have two adjacent cells be coherent to one another. You can accept that or not, it is a truth because of the engine and basic brain functions.
They aren't even cells like previous games
Cells in Skyrim or Fallout 4 were relatively tiny with many cells making up the map
Now cells are literally 4x the size of Fallout 4's entire map?
*Topography not topology
I'm moronic
So unironically, shill or troll, doesnt matter which please explain to me how any of that is bad? Or is it just me that doesnt understand the problem behind it because im not autistic enough to walk 40km in straight line?
At least we have waifus...
Ah, the purple planet.
Planet of futa babes here I come.
this had better have hdr support because holy shit that looks ass
You can in star cit
imagine if they didn't use this moronic content generation system and just made one well designed star system with like 40 planets max
This was known to anyone that understands the gamebryo engine. Its cell based. Its poopie.
Startroons sisters... is it really over?
>pronouns make it hardcore
>we got pronouns
thanks, I will not buy the game
You are on the wrong side of history and are being replaced.
still not buying your goyslop, troon
Being replaced by tradcath Catholics and Muslims?
>hardcore
>the Series S is good for game-ACK!
You guys actually thought bethesda had the technical ability to make something like No Man's Sky?
> mods will fix it
lol keep dreaming
>technical ability to make something like No Man's Sky?
Thank God they don't. No Man's Sky sucks balls.
lol cope, homie. This is what you could have had if bethesdrones had any standards. Remember this was developed by around 10 people.
Please understand Bethesda is a small indie developer and mods will fix it
>Bethesdrones amazed that yet another bethesda game is undercooked and years behind it's contemporaries.
All the sperging out is from people who aren't fans of Bethesda. Every Bethesda fan knew exactly what this game was going to be.
I don't get the big deal, cells have always been in the creation engine, it's there to prevent events or quests being triggered while the PC is offscreen.
Seems like pretty standard stuff to me, is this your first time understanding that culling is a thing in video games..?
>cells
>culling
I’m not sure if you’re getting your terms right anon.
What am I getting wrong, if the cells aren't loaded a lot of the objects in that cell aren't being rendered.
>that culling
Cells aren't culling, dork.
Culling happens when the frame rendered is over and it doesn't need shit anymore. EVEN FRICKING OUTRUN "culls."
I'm only interested in the structured content like the main story and major side quests.
>We build system that wraps tiles around a planet and sort of blends them all together.
>JK, everything is just discrete planes.
>I have landed directly next to opposite landing zones and it wasn't similar terrain
But we say his land zones were far apart.
shazam posters mysteriously absent - you'd think they'd have a ball with a game like this
>IT DOESN'T NEED
etc etc
guess they really did all kill themselves lol
Elden Ring got most of them.
Why are you even so obsessed with us? You're on the wrong side of history on this one. Ganker is taking down Starfield.
you guys are so mad about the weirdest things
is this just a thing with people who like space games? I dunno what to tell people if they were expecting anything other than skyrim with guns in space
It's just the usual vidya discourse cycle, the game comes out in a week and the resident contrarians that have been mad at every big release are still mad now.
For Baldur's Gate 3 it was the lack of a day/night cycle that was sure to make the game a tremendous flop. For Starfield it's the lack of seamless flying/exploring that will make the Bethesda release worthless.
Just think of this place as an arena where malding contrarian nerds are pit against one another in a contest for the shittiest opinion.
The game's new title will be
>Morrowind but Bad (In Space (Wait Morrowind Had a Seamless Overworld, Nevermind))
Todd would never lie to us thoughever
He literally never lied and him being a liar is literally 2011 equivalent to shazam
Keep lying, Todd. Everyone remembers Oblivion's super AI.
yeah he did
Morons with an external brain
he did, but it was more like marketing the game before stuff was finalized.
>cant actually destroy the windmill and impact the economy
>couldnt actually visit that town he said you could
we knew it was coming
The fact of the matter is Shazamtroons are putting in overtime because they think they FINALLY have a win after endless losses.
They don't.
They're just setting themselves up for another massive loss. Their default state of BEING is 'losing'. Prepare yourself for when in 1 week the expected happens, with the skull fragments of trannies lining the filthy bedrooms of Discord homosexuals nationwide.
What is a Shazamtroon?
Polish anons are still asshurt about some guy who was shitting on cyberpunk 2077 leading up to its release with a list of missing features and a picture of shazam.
Now they refer to anyone shitting on a unreleased game as shazam~
The game keeps getting worse sounding. Who's really losing here?
>Who's really losing here?
The game will sell 30 million copies and be played for the next decade. The only ones losing here are the depressed morons who are desperate to see another TORtanic event.
>the game will sell a whole bunch!
Why do you care? Are you a share holder?
Of course it'll sell. There's no shortage of idiots who think Skyrim is the greatest thing on earth
>Why do you care? Are you a share holder?
I do hold Microsoft shares because I'm not moronic. Tripled my money in the past 5 years.
they made it clear from the beginning
Did anyone really believe they were going to make a space sim in the creation engine? This is the same engine that can't handle walking into a city without a loading screen. It's Skyrim with guns in space, but instead of 100 variations of draugr cave, you get a big generated wasteland. No vehicles should've been the first big red flag that you weren't actually exploring huge planets.
Why could No Man's Sky do it if Bethesda can't?
Gamebryo
Because Bethesda's ancient cobbled-together engine can't even handle climbing up a ladder. There's low budget indie games made by one guy that can handle seamlessly flying from space to the surface of a planet.
There are baked-in limitations to what they can make with this engine, without completely scrapping it and starting over, and Bethesda is notoriously lazy when it comes to technological innovation.
Bethesda are dinosaurs. They haven't kept up with the time. They should have licensed the No Man Sky's engine, but they know their hardcore fans will buy anything they sell.
astroneer can do it too
The sad thing is that everyone will worship Bethesda and fellate Tod for the next few months while Sean Murry and the hard working guys at Hello Games got death threats and constant harassment.
this, everybody should be getting death threats, not just sean murry and the guys at goodbye games
I cannot imagine how moronic someone must be to expect a 2023 Bethesda game to not be janky mid trash. How the frick did you think this was going to be amazing? How are you this new? The game will be a 7 out of 10 at best, 5 years after launch once the fans have made all the mods.
>the space you land on is randomly generated
>still couldnt implement procedural generation for seamless planet exploration
the absolute state of bethesda
Don't care. Still playing starfield this week. I'm going to play it slowly, explore everything and i'm going to enjoy it immensely.
then you have no taste, bro. why are you pretending that Bethesda creates deep games with interesting worlds anymore? It hasn't since the 360. It's shallow, randomly generated pap. That's all they're capable of anymore. You will remember this post a week from now when you're bored with that slop.
Yeah i know...i know. It's just that i'm going to play Starfield this friday and i'm to truly enjoy the experience. I already have character and ship names planned out and what kino snacks i'll eat that day. Can't wait!
>randomly generated
>Not a single Bethesda game has been "randomly generated"
Bye bye into the trash you go
He won
I feel like we’ve all grown closer due to these threads, how about you bros?
Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?
I kind of regret spoiling the illusion for myself, I could have gone the entire game without knowing that I’m not exploring a planet, just a generated world space with boundaries
Did you know that it's actually not even a generated world space, but actually just a digital representation of a generated world space? You're in for a big surprise.
Did you know that the air you're smelling is not actually air, and that everything around you is just a figment of your imagination?
That was the entire draw of this game. It’s just fallout in fake cells of space now.
I don't care.
>Todd Lied
What else is fricking new? This your first controversy surrounding Howard's lies?
>There are no planets, just randomly generated world spaces you spawn into.
I was never on the Starfield train, but is this actually a surprise to anybody?
No, and it's also not a big deal.
yes its a big deal dumbass, imagine discussing the game with your friend and you're talking about a cool gun you found
>"Oh I found it on planet X in the big outpost in the forest!"
>"huh? planet X didn't have any outposts or forest"
>discussing the game with your friend
>no seamless exploration
>planets are randomly generated
>no full looting corpses
I’m getting old can someone explain shazamtrannies, I’ve seen the discord raid screenshots about “we need to move the narrative on this or that” are Shazam people an extension of that
mentally ill people sit around all day long and try to 'sink' games by making threads discrediting new games come out
You can tell because it's the same picture and post OP anywhere from 10-200 times
Yes, people actually spend their time doing this on the video game board
Thanks, that’s enough for me to get the gist of it
It's a stupid meme that started with cyberpunk and empowered troons to shitpost about every big game release.
Update: I'mj jacking off right now and will be plucking my pubes afterwards but my wife's boyfriend told me this game sucks
Why are people like this? so insecure they gotta remind people they are in a relationship.
A crappy fallout 4 mod but with randomly generated empty planets? Reddit will love it.
so if it loads an entirely new cell every time you "land", then either theres a minimum distance between drops, or youll end up with situations like "land on mountain, take off, land 30 feet to the left, suddenly in a flat featureless desert"?
No, because the cells are not randomly generated each time.
so then, youll have to walk to the edge of the cell, walk back, get in your ship, drop to where you walked to the edge of the cell, get out, and walk to the next edge of the cell, over and over to actually visually see each part?
>over and over
The zones are 40 minutes in radius of walking in a straight line. 80 minutes from end to end. Skyrim is 50 minutes from end to end. The amount of people who will do this in Starfield is like 1% of players at the very best.
you see that moon?
you can teleport directly to the 3 points of interest on it and leave.
The only good question and the only good speculation is that it loads randomly generated cell for the first time.
so what happens if you have binoculars? at the edge of a cell you look into the distance, what will you see, and what will you see when you actually enter that cell and it randomly generates that cell?
are we going to get situations where you see nothing but flat land for miles at the invisible wall, jump to that cell and find out there was a city there?
>Binoculars
As far as i know, correct me if im wrong, you have planet scan option. On the other hand mate, im not autistic enough to care about such things, i'll just load the planet few times and search for POI.
>It's a space game!
>austists jumping to ridiculous autistic conclusions about the scope, based on zero evidence
>It's over
Are any of you Black folk REALLY surprised by this? Not even defending the game or anything, I just want to know if anyone here is ever genuinely shocked in regards to anything made by Bethesda or what Todd's trying to sell.
Not really, it's just funny watching the damage control after Pete Hines straight-up lied.
All I want is a sandbox with empty planets that modders can turn into degenerate paradises for my pleasure, and I know in that respect the game will deliver.
modders will face the same engine limitations, fool. Dis is what happens when a game is built on 20 years old technology
They have delivered the coom for me in every game since morrowind and I trust them to deliver it here as well. I sure as shit wasn't expecting much else from fricking Bethesda. Give the modders the space to work so I can coom, that is all I want from them.
Thats so clever Todd, a space game basically means a game with 99.99999% empty space, profits will be huge.
I will rape, kill and eat you Black person
>Aspies when they can't walk straight for over 40 minutes on an empty planet
I'm so glad I'm not autistic and can enjoy playing games
yeah its a good thing theres land vehicles to u-
oh...oh yeah
Who gives a frick? I'm not here to play No Trans Land I'm here to play an RPG with some light space exploration, moron.
>vehicles are just helmets worn by the npc mole people
Todd...GODWARD.....a prophet amongst sheep, onky la creatividad is your equal
Newflash: Starfield was never supposed to be a space sim you braindead morons.
then why did todd say you can land and explore anywhere on planets?
Because you can pick a spot, land on it, and walk straight for 40 minutes (explore), dumbass
>he didn't lie he was just being deceptive!
Because he didn't say "ENTIRE planets", esl.
Is todd israeli?
>it was never supposed to be good
>it was always going to be a nu fallout mod
lol
I bet we don’t even actually fly in space. It will probably just be a trick like having “stars” zoom by really fast as you accelerate you probably won’t be able to ever actually make any progress just a cheap trick that makes you feel like you are flying
earthbros...
Wish that would happen right now.
Wish only happens to you, Edgy boy.
I just realized Earth has no magnetosphere, I really wonder what happened.
I have a sneaking suspicion that artifacts are not from aliens but actually humans who we lost track of after some frickery happened on Earth and they time travelled or went to a different dimension or some shit.
I hope not because I'd rather see aliens tbqh
Remember the Dwemer in the Elder Scrolls games? They disappeared after they started messing with the Heart of Lorkhan. We also know that the plant we know as Nirnroot is going to be featured in Starfield. What if the Elder Scrolls series is actually a huge collective dream by people in cryofreeze leaving a dead Earth on a spacecraft after their ancestors fricked everything up, they misremember their ancestors as the Dwemer, CHIM is waking up from their cryofreeze, and Starfield is the real world in the Elder Scrolls universe?
Anyway, that's my schizo fan theory.
I honestly would like that, I don't see it happening simply because most people playing the game have no idea about that part of Elder Scrolls lore and would be wildly confused.
lol lore gays are so annoying
I dunno. If I want to get to sleep I'll turn on one of those 2 hour lore videos about something really obscure in Skyrim or something and it'll send me off to sleep in minutes. It's comfy.
You’re not seeing aliens, you’re not going beat the game and see Glep Glorp fricking about.
I know, I'm hoping for something like ancient aliens (like the Protheans in Mass Effect 1) or aliens in a different galaxy (setting up Starfield 2 as first contact). But I suspect the artifacts aren't even alien related at all.
>and they time traveled
with what was said about new game plus "unique and exciting twist on New Game+" i guarantee that it will be time travel your character get sent back to the beginning using the magic alien artifact
Why would there be 2 markers called "landing area" if you can land anywhere on the map?
Because there are pre-determined landing areas for POIs + previous places you have landed + you can also land anywhere you want.
Oh man, we fricked up.
Its over
>water: safe
great, so our star encyclopedia is made by space indians
If there are no people left, there won't be any more corpses floating down the lovely Ganges either. Only environmental storytelling skeletons, maybe.
>earth
>no atmosphere
>no water
>no life
>NO MAGNITOSPHERE
Wtf? All this in just 200 years? Do you Black folk from Bethesda realize that it would take literally billions of years to completely shut down and cool the Earth's core (so that the planet has no magnitosphere whatsoever)? I mean, none of that is possible in 200 years.
what happened to all the water?
it's a warning of what will happen if we don't embrace more green initiatetives.
Boomers went up hills to get pails of it instead of catching pokemon creatures, and now after just 200 years there's literally fricking nothing left. Greta tried to stop us, but we were just too arrogant.
I mean, it's more believable than total Black person... I mean total magnitospheric death. Like, some extraordinary planetary event could possibly strip off the atmosphere (like changing the Earth's orbit and moving it closer to the sun) and all the water will go right after that, evaporate or turn into ice.
What really bothers me is the fricking lack of magnitosphere, nothing can fricking do that. Either you destroy the planet completely, or it's just not possible for it to be a cold rock with a dead core, it takes billions of years to shut down. They literally made Mars out of the Earth. They probably thought YEAH LOOK AT MARS, LET'S IMAGINE THE EARTH WILL BE THE SAME IN JUST 200 YEARS BECAUSE PEOPLE DIDN'T EAT BUGS AND DIDN'T GIVE AWAY ALL THEIR MONEY TO SOROS FUNDS AND PAPER DRINKING STRAWS.
Absolute idiots, Earth can't become Mars in 200 years. It just can't, haha, no matter what.
but something happened... unknown to science...
But to think about it... If the earth is so dead, that means there are no Black folk and chinks... I will find my hometown on the planet in the game (where it should be at least), put my outpost there and I won't advance the story, I will just live on earth, even if it is a barren desert, but at least it has only White people (me).
Thank you Godd "The Klansman" Toddward
>no Black folk and chinks
did you even watch the direct
>on earth
Did you even read my post
Who knows, maybe Earth scientists were experimenting with the alien tech and accidentally'd the magnetosphere?
I'm pretty sure I know how they're going to explain it.
"Le stoopid first world White people destroyed the planet with nukes in another world war which became the last one and cool and brave Black folks and pajeets moved to another star system on their wakandian ships". So in short, nuclear war (that destroyed every single building on the whole planet) and then the nukes shifted the planet's orbit and the earth moved closer to the sun, the atmosphere evaporated, the water turned to ice, and all that turned the rumble of buildings to dust, and also it all somehow completely stopped the earth's core and now the earth is mars. And all because of le ebil crackers.
Mark my words.
Jesus christ gamers are so fricking entitled. I'm not saying this to be a Todd dicksucker but I swear, if a game doesn't do EVERYTHING to you MFs it's shit.
Who the frick would expect a game to simulate real life space exploration, with Ifinite possibilities and full planet exploration and seamless flight in space? The planets are already gonna be empty as frick and you want even MORE empty space to walk around on just 'because' even though it serves no purpose? Game developers are mortal.
As long as the game is a solid RPG then it doesn't matter. You can still immerse the player despite technical limitations. Complaining that the world isn't infinitely expanding is beyond nitpicky when this is already an incredibly impressive game.
Im not one of the ones b***hing about Starfield but I think the complaint is more how Todd Howard always lies.
If they were just honest about it, not as big of a deal.
>Le entitlement argument
Criticism isn't entitlement. Don't promise things you can't deliver.
Larian won
Swen didn't deliver on any of his promises either. They're birds of a feather, he and Todd.
what did he promise?
The upper city, for one. He was promising we would get to explore it just a few weeks before the game released. Also:
>17,000 endings
When in reality there are 3.
The whole last act is a giant mess of cut content and broken flags, with almost no reactivity to anything you do, either from companions or from other NPCs in the world.
Just to be clear I actually loved BG3 for the most part, and I actually think it takes guys like Todd and Swen and even Peter Molyneux in order to make great games, even if they always get carried away fall short of what they were aiming to do.
17k endings was not a promise made by Sven , it was hearsay by Fextralife of what one of the writers had told him. More importantly he said when he asked her to be more specific about how many endings there was she didn’t have an answer.
The 17k endings was an extrapolation from Fallout-like slides that detailed how things went for various people and groups based on your decisions, narrated by Withers.
This was cut down to an ME3-tier choice.
its ok starfield gonna have 17k cells for player to explore
>Who the frick would expect a game to simulate real life space exploration, with Ifinite possibilities and full planet exploration and seamless flight in space?
because other games have done this with far far less resources than microsofts pet studio
>The planets are already gonna be empty as frick and you want even MORE empty space to walk around on just 'because' even though it serves no purpose? Game developers are mortal.
i fail to see how implementing a basic feature will destroy the game but okay why is it not okay to demand both from a game studio that should be capable of doing so?
>because other games have done this with far far less resources
name 1. NMS didnt do that btw.
>NMS didnt do that btw.
they have
as did empyrion
guns quests bases to build AI to utilize WALKABLE SEAMLESS PLANETS
of course no SP and voice acting but thats expected from small indie studios
meanwhile bethesda cant even get a basic feature like space to planet transitioning right
if bethesda planet is a basketball then nms planets are raisins in comparison. how you dont get that they are using realistic scale?
I would
it's a creation engine game, did people really expect an entire planet that you could travel across seamlessly? how do people fall for bethesda lies every single time
Tortanic 2.0 incoming. I can feel it in my bones. Todd's chickens are finally coming home to roost
>Tortanic 2.0 incoming
Not a chance.
>Tortanic 2.0
That was CP2077, if you mean Tortanic 3.0 thats gonna be Phantom Liberty, CDPR yet again.
I thought Tortanic 2.0 was Fallout 76. Between the broken game, the awful gameplay, the nylon bags, the dangerous power armor helmets and the accidental leaking of the data of all players asking for a refund, that was a fricking mess.
Look, im all for shitposting and shitting on devs when they frick up but atleast be honest about it and bring up proper names. Tortanic 2.0 = CP2077.
Why even have a ship???
This is fake news chud, and if it's real it's a good thing. @realDonaldTrump @netanyahu arrest this man.
this is just the cyberpunk 2077 isnt an mmo thing again, except this time sonysisters are just malding and coping they cant play it
its basically fallout 4 with mandated loading screens
The cells in Starfield are either 40 or 80 minutes of normal movement (jogging) across, though, depending on where that one tester started. So each of the cells in the right image should be several times the size of Fallout 4's map, albeit very empty.
>several times the size of Fallout 4's map
so mostly empty and the POI you find will be randomly pre generated shit you will see a hundred times on other planets
Lets be fair, if you are b***hing about having to load/fly once to another spot after you explored one full FO4 map, i legit don't know whats wrong with you and i've been on this site for decades and seen various degenerates post here.
>you explored one full FO4 map
lmao
What did you expect? Planets being full of cities? Shit is rock and fauma and few camps here and there.
That is an absolutely moronic depiction. I hope you didn't make that, because whoever made that is very stupid. It takes a full hour to from end to end in Fallout 4. One cell/zone/region/whatever in Starfield is 40 minutes in radius, meaning 80 minutes from end to end.
The scale is COMPLETELY off in that picture.
>It takes a full hour to from end to end in Fallout 4
>a full hour
nta and it's been a while since I've played F4, but I'm willing to bet money that this isn't anywhere close to the truth unless you move at walk/crouch speed and deliberately take indirect paths. I'd be surprised if you couldn't run from one end to another in less than 20 minutes. F4 world is fricking tiny.
Fallout 4's map can be traversed in 11 minutes in full sprint. Skyrim is larger, but I don't know the exact value. I think it's about 20 minutes.
>11 minutes
That seems much more in line with what I remember.
I actually went back and doublechecked after your post. I got my initial time from this video, where he wrote that it's 1 hour - https://www.youtube.com/watch?v=4qELlCc8VQ0
But then there's also this video that states 16:39 from end to end, so you're correct - https://www.youtube.com/watch?v=ha1YmPO7r_E
its about loading screens, not scale. wew, lad
sorry, fixed it for you
This is easier to understand. It took me 500 hours in paint.
This makes me wonder what else they lied about?
I would bet ship customization doesn't have quite as many possibilities as they implied.
But anon, don't you want to build a heckin' platypus?
I hate women so much it's unreal.
https://twitter.com/zVisceral_/status/1695325562003206227?t=9fVNvKux0Tm0SNk-fZJUmg&s=19
it seems pretty decent, you wont be making any starship enterprises or slave 1's though
The rpg mechanics will be numbed down there will be dogshit writing and maybe we won’t even be able to romance anyone
Romance is confirmed.
Dogshit writing and dumbed down rpg mechanics are par for the course with Bethesda, I think most people are expecting it.
Yeah I’m expecting it but their marketing was all about how they stepped up I t hair areas along with them stepping up with the exploration which turned out to be a lie. I bet all the “mods” will only be creation club shit too and that you can’t really even board an enemy ship. I mean what is stopping g everything from being a lie when they have been caught lying already.
sean won at long last
spicey post.
>Todd lied.
First time?
sean won bugthestards
> The whole team is nerdy white males
> No Man's Sky is an optimistic space exploration game that harkens back to classic sci-fi
Are they our guys?
The most immersion breaking thing is going to be the black engineer.
It's just something you have to deal with when you play any video game (or watch any show or movie) in the Current Year. Oh, there's a doctor? Black! There's an engineer! Blackity black! A hacker? Blackity blackity black black.
Don't forget about the competent female leader... lol
At least she's a bangable MILF. It'll be all of two weeks before there are mods to have her run around your ship butt naked with giant bouncing tiddies... if you're into that sort of thing. And I guess a giant flopping wiener if you bat for the other team.
I don’t want to frick an elderly person or Black person why are the only options retirement home c**t or Black person criminal
>old
>flat
>irish
Mods will fix it.
2000000% pirating this pos even though I have gamepass.
>At least she's a bangable MILF.
Here she is in game
still would
>not even 720p
you're not even posting full res images.
>full res images
It's full res (upscaled from 360p) on xbox moron
>upscaled from 360p
not upscaled to 720p 🙂
Do people really plan on going with the "Constellation"? Only faction I'll join is the pirates
As long as they are killable then is shouldn’t be a problem but we all know they are going to be immortal buttholes that give radiant quests and Harass you for ever
it's a common trope for sci-fi
>Fo4 characters
Why don't they build another engine? They had 25 years
Their genius scientist is also a black woman.
I wonder if /vg/ will make a de-woke patch for the game?
since the fallout 4 mod is still fresh in gays mind, i expect its going to be one of the first mods put out. Probably be made by the same gay too
>Engineer
Fricking knew it since procedurally generated content was mentioned. Will still play it, cause gaypass
The sheer scale of the ceaseless b***hing, seething, dilating and disingenuous screeching towards this game the last few days, over objectively moronic things like short loading screens, out of context screenshots (according to people who have actually played the game) and the fricking main menu is genuinely fricking astonishing. The game isn’t out yet. We know NOTHING about how the game actually plays, feels, runs and works beyond what some warehouse Tyrone and a clout chasing chink has said online. That’s a high enough bar for you to act like Todd personally took your anal virginity?
>B-B-But Todd lied
About what you insufferable homosexual? We won’t know jack-shit until the game drops, and all the “lies” you ceaselessly b***h about right now are being publicly refuted by individuals who have ACTUALLY PLAYED IT. It’s pure fricking conjecture, just like believing the game will be a perfect masterpiece is nothing but pure and pointless conjecture.
>N-N-No seamless straight line barren planet walking simulator
Because that’s exactly what everyone has been waiting for from Starfield. It’s genuinely difficult to fathom being such a disingenuous homosexual.
You know what the best part is though?
I fricking guarantee all the snoys, contrarians and miscellaneous gays currently shitting their pants in rage over this games graphics, loading screens, structure and “flaws” will undoubtedly, within the next 6 months, be 100 hours deep into it when they’re not licking the filthy taints of shit like Genshin and FFXIV on this board, simply because you just have to scratch that Bethesda RPG itch and frick some degenerate New Atlantis homosexual up the ass on a jet pack with some coom mods enabled. That’s how it happens with Todd’s games. Every. Single. Time.
>not having seamless exploration of an entire planet is a problem
Go play No Man's Sky or something?
An entire planet of procedurally generated filler is going to be boring. Or just wait for mods to add that if you really want to walk around the same planet for 12 hours.
>Brooo they lied but it's K lmao
>taking marketing at face value
>Broooo those guys that lied a mlllion times before lied again? No waaaaay how could this happen noooo
anime gay
>Don't care. Still enjoying Starfield. Cry more, Snoy.
gamers are so moronic that they will defend a multi billion dollar company lying straight to their face
Isn't this how planets worked in Mass Effect 1?
ME1 just had one square piece of land, and that was it
No, Mass Effect 1 only had one small area.
ME gave you a shitty APC to drive around in.
It wasn't shitty.
Ok Bioware
What's the problem with this exactly? You can explore the entire planet
see
>
he doesn't say anything about not being able to explore the whole planet
....yeah he did. multiple times. specifically, landing spot allocations? what part of this do you not understand?
the chink leaker said you can land anywhere. should I believe him or the dude who doesn't even have the game? why do you believe everything he says except the part that contradicts your doomposting?
>should i believe the chink leaker
well if you actually read the rest of his translated tweets where he said otherwise, yeah. i guess you should
Jesus frick just have a nice day
>BIG BIG UPDATE: Turns out I got the designated landing parts stuff wrong, and you can land on anywhere you select on a planet, here is the buddy explaining it :
>No. This was before I had gotten really into the game and learned that I could do that they don't ever explain it. There are designated landing zones on the planet but they're only like big points of interest. Cities mining stations etc. After I discovered I could just select a spot on the planet and land wherever I wanted I tested it to see the boundaries.
>There are designated landing zones and then landing zones that you can just create by clicking on the planet. But like I said once you land I believe it generates that boundary tile. Then if you want to go to a different part on the planet you can just click on a different part and go there. But I do not believe that these tiles exist without you landing there. It's not like you can go from one tile to the other on foot
So you have to keep getting back into your ship to travel around? XD
It’s fallout 4
That discussion is just as baseless and moronic as this one
Anon.... it doesn't appear that the tiles really care what other tiles are in relation to each other.
>land on planet at spot A = 0
>explore all around and add like 8 generated new cells
>land on planet where you think spot A + 1, A + 2, or A + 3 is. You expect to be able to at least walk back to A + 1.
>New cell is generated where you thought spot A + 1 is, really you're in cell B = 0
Explore all you want in your new area, but you'll never find your A cells on that planet because you landed on a new area and it's generating new cells for your B location.
I think that is what the OP is saying. Hopefully it's not true.
Nta but your whole argument falls apart when you take into consideration that cell is randomly generated only the first time you load into it, afterwards it stays the same cell.
In NMS it is. Here it seems not to be, according to OP
I love reading this threads but lets be serious, no one other than reviewers and leakers knows what's really happening, we are all just speculating on the info we have.
What do you mean it doesn't appear? Where have you heard this? Have you played and tested this? If so share the knowledge of how it actually works, don't just say *adjust glasses* it appears, ether that's how it works, or it isn't.
I think it's going to work exactly like anon described, it would be rather stupid if it didn't, having said that, if I'd have to walk in one direction for 40 minutes plus to see the boundary, I really don't care, I ain't gunna spend 40 fricking minutes of my day running head long in one direction more than maybe a handful of times over an entire playthrough, it'd get boring really fricking fast to land on a planet and run 40 minutes in one direction.
Matter of fact, I'd rather be restricted to one area cos if it takes 40 minutes running in one direction to hit the border, I'd feel an overwhelming sense of missed contact, as, you know? I've been running in one single direction for 40 fricking minutes. Zig zag, never run straight.
That is, the sphere grid.
Why all those leakers always write text with the most broken English or post blurry photos?
One is a Black person, the other is a chink
And you still think that RAYCIS CHUDS FROM POL are wrong
>Why all those leakers always write text with the most broken English
Ironic
You can't even mod that shit lmao, you can't mod randomly generated terrain
This. I was hoping whole worlds would be based on the same seed, but if each place you land could potentially be a new cell, then it appears like it's going to be difficult if not impossible.
but you can make it static and mod it into something interesting, right?
>you can make it static
If you can somehow extract the seed used for random generation from the game. At this point you're cracking not just modding
Why is this an issue again? I had always assumed this would be the case and to be clear, there are over 1000 celestial bodies that can be explored. If every planet/asteroid/whatever had only one predetermined explorable area (and we know a non-zero amount of planets have more than landing zone) then that means there are over 1000 dungeons/places of interest to explore. Can the same be said about any other Bethesda game?
>over 1000 celestial bodies
What does it matter if they're randomly generated? Means there's an unlimited amount, except of course the random map generator only has so many biomes to actually work with. And it's not a 1000
>over 1000 dungeons/places of interest to explore
A-anon... it's going to be mostly procedurally generated slop. You will get tired of exploring them after the first 5.
One would also need to be crazy to want to just holding w for hours just to do what exacly?
This, what kind of a freak actually explores the open world in an open world exploration video game?? Get a life uggh
>walking in a straight line for 40 minutes
>exploring
Yeah because it would be impossible to move in one direction that far if you're just exploring. You can only move that far by walking in a straight line, otherwise your argument doesn't work and you need to win it very badly so that can't be right
I think I misunderstood
>One planet cell is as big as 4 FO4 maps
Anon..
What sane person would assume this was the case? Like how would you even come up with that? Procedural space games aren't new or original and none of the others work this way
>nothing on the planet exists until you land there
thats how games work. Even seamless games only load in enough stuff so that your immediate surroundings exist, then as you progress it loads more and "unloads" (not sure of the word) the stuff behind you. If you look around you can see the terrain in multiple directions but there is a point where it only exists as a visual thing and is not actually loaded. All open world games work like this.
You wrote all this and you don't understand the difference between a persistent map and a non-persistent one. It's the difference between Remnant and Returnal.
>Todd lied
>There are no planets, just randomly generated world spaces you spawn into
There are 0 video games in existence with planets. 100% of video games employ recreations of planets through stored electrons on microchips. You cannot buy a video game and receive planets.
>heh actually
Actually you're talking to pixels on a screen so stop wasting your life on that.
But those pixels are communicating to 80IQ homosexuals, causing them to seethe, so it's worth it.
What is the oink of setting down then? Scanning animals? Treasure?
I told you megatextures made exploration worthwhile. Why just copypasta crap instead?
Then again that screensaver was cool. You know the one if you're not gay.
but are there actually hand-crafted planets and environments without any procedural generation? That's the actual shit Bethesda excels at.
>10% of planets have life on them
100 planets are probably semi handcrafted, how much, no one really knows.
Nope. Not even Earth.
Yes, there's at least 4 main cities that are entirely hand crafted and they claim that all of them are bigger than each one is bigger than any previous city in their prior games.
New Atlantis in particular looks gigantic.
Yes. Everything related to story is handcrafted. Cities are handcrafted. Outposts/bases/camps are handcrafted. What's generated is mostly terrain and the other 900 planets that don't have life on them.
>ah bloo bloo muh planets
frick off how are the actual RPG mechanics
>actual RPG mechanics
It's Fallout 4 in space
Bethesda hasn't made a good game since Morrowind.
shazambros our response???
no... this can't be happening...
>reddit noname has decided he has the authority to make shit up.
Lol
Anyway, return to reddit, pederast.
Source: it was revealed to him in a dream
>need oxygen item to enter persistent world
TODD YOU GENIUS
Oh that sounds awful.
a-at least all the loading screens means it will be silky smooth at 1440p 144fps r-right? haha..
>he doesn't know
you don't have an xbox
you don't have a computer fast enough to enjoy this game
baldur's gate 3 was an ugly on rails troony gay frick fest and zoom zooms think it's d&d
armored core 6 looks like a ps1 game and is repetitive artificial difficulty garbage
you are a seething snoy who will not be able to play this game
spiderman 2 is marvel shit dlc
no man's sky is a garrishly ugly simple game in beta for 5 years with nothing to do
star citizen is a broken mess and everything looks frozen including npcs floating in mid air and looks like a 10 year old demo
there is absolutely nothing like starfield, the detail is incredible, the options are limitless and you will miss out on the best game ever made but you will come to Ganker and seethe post for the next 10 years about it
>you don't have a computer fast enough to enjoy this game
Didn't read past that, you're lying
You will seethe post for the next decade
its literally you who started seething in your previous reply kek everyone else just clowning on you troony. nobody but bots and shills give a frick about this slop
Everybody cares. Snoys seethe every starfield thread, everybody is looking forward to it's release. You are angry because you have a PS5 and a shit pc and will miss out
It's eerie how reminiscent bethesdrones are to the NPCs on their games. You just repeat the same dialogue over and over.
I'm sure that sounded good in your head
3 bots all one after the other, you can't make this shit up
>my posts are ignored
Hey, I'm a bot too!
Preorder Starfield!
Buy Skyrim!
frick off, todd.
hes guilty of treason. the mugshot was the first step, prison is next
bump
Mega Cope: The Post
Does it make you mad you’ll have to hear the new best Bethesda npc lines repeated on Ganker thousands of times when you can’t even play the game?
You will not experience the best game ever made
You will be seething for a decade on Ganker
they started seething after starfield direct and will keep seething for years to come.
The best part is sony tied to make it PS5 exclusive so Ms just bought zenimax
KEK
If ms would buy fromsoft too that will leave snoystation as a troony moviegame emulator
When will Microsoft buy Sony?
youve got any other lines troony or you just gonna repeat yourself? they pay you for this?
calm down troony. at the end of the day you are shilling for what could be a fallout 4 mod. theres gonna be plenty of loading screens between the cells for you to touch grass during
I simply dont understand what compels someone to make a space exploration game that doesnt at least pretend to be seemless.
Yes Elite Dangerous has loading screens, but it at least tries to sell you the illusion of an open universe
Because 9/10 people don't give a flying frick whether it's seamless or not. It's a gigantic burden to get it working for incredibly little payoff.
>Yes Elite Dangerous has loading screens
Got you, fricking homosexual!
You are the only person on this entire board that says ED has loading screens, I literally know you, moron.
And you always post some bullshit about "Starfield is le bad", what a fricking homosexual, get a life
>you always
anon, take your fricking meds.
While I am hesitant to trust some leaker who posted blurry screenshots of ultralow settings, this would imply Pete Hines lied about walking whole planets and Todd lied about creating a system that stiched together tiles around a sphere.
Still possible it's just a tutorial or photoshop job. But until there's an official statement or release we'll have to assume you can't walk miles away from the ship
>literal whos
Doesn't change a thing
anon, its ogre
What's ogre?
it is, anon.
It's ogre
>we'll have to assume you can't walk miles away from the ship
Chink leaker said he ran in a straight line in one direction for 40 minutes before hitting the boundary.
I understand that. What was the point of saying it again?
You said that we'll have to assume you can't walk miles away from the ship. But the chink ran for 40 minutes straight. Average time to run 5 miles is 39 minutes in RL.
How do you know he ran instead of walked?
Regardless, my point was that there was an X mile limit. I just didn't say "X" because it's weird.
You cannot walk X miles away from your ship. Happy?
>How do you know he ran instead of walked?
I'm pretty sure when people want to show how small the in-game world is, or when they just want to get to the edge as fast as possible, they run. He probably used his jetpack too, but we don't know.
In other words, it's highly unlikely that he walked.
You think Todd would let that be the dialog in a menu literally fricking called boundary reached?
No. That's why I said it's possibly a photoshop. But what I think is likely is not the same as what is necessarily true
Here’s what’s true
>most polished Beth release ever, went gold at v1.7.4
>Beth so confident they put out release copies weeks in advance
>Beth so confident they aren’t paying for shilling, there’s only shazam threads
>stolen copies are selling for as much as $650 right now
This is going to be a massive launch, snoy trannies are about to be irrevocably buck broken, the coping will go on for months
That can all be true while Pete and Todd gave misleading statements. They aren't mutually exclusive
Hahaha. You’re coping!!
Hahaahahaha
Everybody look at this guy, he’s coping!!!
Hahahahhhahahah
>People legitimately thought this was how it was going to work
ANOTHER GENERATION OF ZOOMERS SKYRIM'D.
Unironically if you saw the name "Bethesda" and still thought this was going to be Space Engine + Fallout you are fricking moronic. Even more so if you had moronic pre-Cyberpunk tier fantasies about how you were going to be a stock trader the entire time
>tfw some homosexual alien game where you play as pleakleys gay nephew and ends in a melodramatic banjo song has more exploration and discovery
>taped together by a team of 10 and 5/8ths trannies (probably all black)
>16 planets
>They're tiny
Did you really expect Bethesda to pull of full, randomly generated planets?
yeah, probably had something to do with todd saying that in an interview. specifically:
>59:41 - 1:00:14
Ganker is known for you and your lies. People like you should be tortured and hanged. Frick you
Did people expect to fly a ship to a planet and not have a load screen?
You say that like other games haven't already pulled it off flawlessly