Holy shit, this looks bad. I was hyped as frick when I first saw they were going to remaster this game, but I got impatient and just installed the original with a widescreen 1080p patch. Boy am I glad I did.
It's Dakhla Oasis, one of the harder missions in the base game. I had my hands full with unforgiving terrain and the fricking hyenas killing my civilians (I later figured out how to drive them out), and I was only getting attacked by shitters up until that point so I underestimated the actual threat once it came and was completely unprepared for an actual big army. Took me like five tries until I finally beat it. That mission filtered me back when I was a teen and I had never progressed past it until now, so it felt good.
Are the Cleopatra missions worth playing? I finished the base campaign (on Hard? Or Very Hard? I can't remember), but I found it to be much easier than Caesar III (gold mines? Holy frick), and the later missions mostly involved patience. Setting up the city and then just fast-forwarding for 20 years while I imported the remaining 120 granite blocks or whatever that I needed to finish the monument. The challenge on any given map gets "solved" pretty early on, and then it's just repetitive execution.
I am worried the Cleopatra missions don't really change up the gameplay, or add difficulty by "dude tons of enemy soldiers all the time, invading from random corners". I don't need to wax on about the combat system in these games.
There's only 2 proper ways to visually remaster these kinds of games >C&C Remastered where you just go completely balls-out in remaking the original art as faithfully as possible to the point that no one can complain >Stronghold where you just zoom out, clean it up a little, and scale the UI for modern resolutions
i don't understand what you're complaining about with this pic. explain.
as for the pharoah remake, they lost me when they decided not to support mods. i swear, why do devs even say this as if it's no big deal? do kiddies really not want to mod their games? is this an artifact of too many people being raised on consoles? mods are sometimes the only reason why i even bother with a game.
Man, I miss times when literally every game had mods. I swear, even if something was completely unmoddable, people would still find a way to inject new textures or something into the engine. Not even mentioning all of the great games that were born as mods for other games.
Not him but new buildings look like they're made of plastic. Look at the highlights they added, it looks like a toy. It wasn't supposed to look like a toy
These remasters get like 1/10 the attention that the original game got.
It's usually just a quick cash grab outsourced to some clueless 3rd party team who couldn't care less.
The only good "remasters" are usually done by fan mods.
Yes, but these close-up comparisons don't really show the problem. Here's how a city looks like in the original. It's like they've remade the game object-by-object without any cohesion or thought about how it would look like combined.
W3 is really not the best example of a remaster, lol. It's on the level of OP.
[...]
Why would you pay money for a new version of an old game you can easily pirate if the best thing about the new version is that you can turn off all the new (read: worse) stuff?
The only controversial thing about this remaster is graphics really and they give you a way to easily change it to the old one if you wish. The rest is perfect. You get all the benefits of future games (build queues, attack move etc.), high resolutions and it just working out of the box, but under the hood it's exactly the same game. Even Klepacki collaborated on it to remaster the soundtrack and provide some new tracks.
I even watched an interview once where they said that they've decided to leave some of the "bugs" from the original on purpose, because fixing them would impact the gameplay loop too much. That's the level of commitment I would like to see in all remasters.
>The only controversial thing about this remaster is graphics really and they give you a way to easily change it to the old one if you wish.
Even then I only hear people complain about the buildings, everyone seems to like how the units look in remastered.
Not him but new buildings look like they're made of plastic. Look at the highlights they added, it looks like a toy. It wasn't supposed to look like a toy
You can switch back to old graphics in the options or by pressing spacebar as well, I think.
Why would you pay money for a new version of an old game you can easily pirate if the best thing about the new version is that you can turn off all the new (read: worse) stuff?
I need more build queues
I need more unit variety
I need more movement options
But most importantly
I need more Frank Klepacki music injected straight into my veins
Because literally everything under the hood was refined and sharpened to a razor's edge which is important in a genre that's 90% mechanics. That's a big reason people love the C&C remaster but hate the WC3 one, the C&C remaster is one of the most polished, optimized games ever that interprets all commands perfectly. WC3 Reforged didn't just frick up the graphics, it fricked up everything under the hood too and half the shit in-game didn't work anymore at launch.
you can probably wait a month at most and all the engine updates will be back-ported to the original game by the modding community - if not I'd be frankly ashamed of said community
1 year ago
Anonymous
Never happened, the old C&C games are...finnicky, to say the least. OpenRA has never quite played the way actual Red Alert does because it's all reverse-engineering and half-guessing.
Aesthetics is in fact not everything. People who have RA2 as their favorite C&C never played it online because that game is fricking dogshit in competitive multiplayer.
1 year ago
Anonymous
By contrast, Kane's Wrath might not look all that great, but mechanically it's unmatched in the franchise, no other C&C plays as good as KW does.
>Why would you pay money for a new version of an old game
Well for one it's regularly on sale for 3 bucks, it's pretty easy to justify a purchase when it costs less than a good cup of coffee.
>Go on YouTube to watch some reviews of the classics >”Why (Insert your all time favorite game here) is the Greatest Game Ever Made” >40 minutes. Nice. >Peabrain moron in the video shits on it for 39 minutes and 36 seconds. >Ends by tepidly complementing the game’s art direction or something >mfw
A mobile game you say
Well, to be fair this was a mobile game, so I had absolutely no hopes.
>the devil is literally trying to trick you
damn
he's horny, short for the horned reaper. he's chums with the dungeon keeper.
There's Slim chance that you seen aenelewimelanisredsisdemencines skin rash.
Holy shit, this looks bad. I was hyped as frick when I first saw they were going to remaster this game, but I got impatient and just installed the original with a widescreen 1080p patch. Boy am I glad I did.
Go contribute to Ozymandias
wtf is with that waifu2x-tier sprite upscaling
Looks like they just gigapixeled the assets.
The original for comparison.
That's a lot of rekt buildings Anon. You should defend your kingdom better.
It's Dakhla Oasis, one of the harder missions in the base game. I had my hands full with unforgiving terrain and the fricking hyenas killing my civilians (I later figured out how to drive them out), and I was only getting attacked by shitters up until that point so I underestimated the actual threat once it came and was completely unprepared for an actual big army. Took me like five tries until I finally beat it. That mission filtered me back when I was a teen and I had never progressed past it until now, so it felt good.
I can forgive the buildings and terrain being more cartoony but the people sprites are so fricking horrible. caesar 3 will always be better
Emperor is the pinnacle of 2D city builders
Are the Cleopatra missions worth playing? I finished the base campaign (on Hard? Or Very Hard? I can't remember), but I found it to be much easier than Caesar III (gold mines? Holy frick), and the later missions mostly involved patience. Setting up the city and then just fast-forwarding for 20 years while I imported the remaining 120 granite blocks or whatever that I needed to finish the monument. The challenge on any given map gets "solved" pretty early on, and then it's just repetitive execution.
I am worried the Cleopatra missions don't really change up the gameplay, or add difficulty by "dude tons of enemy soldiers all the time, invading from random corners". I don't need to wax on about the combat system in these games.
There's only 2 proper ways to visually remaster these kinds of games
>C&C Remastered where you just go completely balls-out in remaking the original art as faithfully as possible to the point that no one can complain
>Stronghold where you just zoom out, clean it up a little, and scale the UI for modern resolutions
I also want to point out that you can use the old graphics in C&C Remastered, which I absolutely loved.
>C&C Remastered
Completely missed the point and ruined the look. Enjoy at all these ridges everywhere and shiny lubed smokestacks.
i don't understand what you're complaining about with this pic. explain.
as for the pharoah remake, they lost me when they decided not to support mods. i swear, why do devs even say this as if it's no big deal? do kiddies really not want to mod their games? is this an artifact of too many people being raised on consoles? mods are sometimes the only reason why i even bother with a game.
Man, I miss times when literally every game had mods. I swear, even if something was completely unmoddable, people would still find a way to inject new textures or something into the engine. Not even mentioning all of the great games that were born as mods for other games.
Not him but new buildings look like they're made of plastic. Look at the highlights they added, it looks like a toy. It wasn't supposed to look like a toy
You can switch back to old graphics in the options or by pressing spacebar as well, I think.
honestly the original image above looks more like a toy than the one you've highlighted here
Why are pixels so soulful?
many, many such cases
These remasters get like 1/10 the attention that the original game got.
It's usually just a quick cash grab outsourced to some clueless 3rd party team who couldn't care less.
The only good "remasters" are usually done by fan mods.
The top-left is swapped, right?
Yes, but these close-up comparisons don't really show the problem. Here's how a city looks like in the original. It's like they've remade the game object-by-object without any cohesion or thought about how it would look like combined.
W3 is really not the best example of a remaster, lol. It's on the level of OP.
The only controversial thing about this remaster is graphics really and they give you a way to easily change it to the old one if you wish. The rest is perfect. You get all the benefits of future games (build queues, attack move etc.), high resolutions and it just working out of the box, but under the hood it's exactly the same game. Even Klepacki collaborated on it to remaster the soundtrack and provide some new tracks.
I even watched an interview once where they said that they've decided to leave some of the "bugs" from the original on purpose, because fixing them would impact the gameplay loop too much. That's the level of commitment I would like to see in all remasters.
>The only controversial thing about this remaster is graphics really and they give you a way to easily change it to the old one if you wish.
Even then I only hear people complain about the buildings, everyone seems to like how the units look in remastered.
>presses space
heh, nothing personel
Why would you pay money for a new version of an old game you can easily pirate if the best thing about the new version is that you can turn off all the new (read: worse) stuff?
who says i pay money for stuff?
I need more build queues
I need more unit variety
I need more movement options
But most importantly
I need more Frank Klepacki music injected straight into my veins
Because literally everything under the hood was refined and sharpened to a razor's edge which is important in a genre that's 90% mechanics. That's a big reason people love the C&C remaster but hate the WC3 one, the C&C remaster is one of the most polished, optimized games ever that interprets all commands perfectly. WC3 Reforged didn't just frick up the graphics, it fricked up everything under the hood too and half the shit in-game didn't work anymore at launch.
you can probably wait a month at most and all the engine updates will be back-ported to the original game by the modding community - if not I'd be frankly ashamed of said community
Never happened, the old C&C games are...finnicky, to say the least. OpenRA has never quite played the way actual Red Alert does because it's all reverse-engineering and half-guessing.
Aesthetics is in fact not everything. People who have RA2 as their favorite C&C never played it online because that game is fricking dogshit in competitive multiplayer.
By contrast, Kane's Wrath might not look all that great, but mechanically it's unmatched in the franchise, no other C&C plays as good as KW does.
>Why would you pay money for a new version of an old game
Well for one it's regularly on sale for 3 bucks, it's pretty easy to justify a purchase when it costs less than a good cup of coffee.
yeah that shit looks gay
I don't know, the people who do nothing but play rts games all day consider it one of the best remasters in history.
Lookin' good.
>Go on YouTube to watch some reviews of the classics
>”Why (Insert your all time favorite game here) is the Greatest Game Ever Made”
>40 minutes. Nice.
>Peabrain moron in the video shits on it for 39 minutes and 36 seconds.
>Ends by tepidly complementing the game’s art direction or something
>mfw