can you talk to everyone in novigrad or just specific NPCs? Spoiler: you cant. can you attack anyone and make chaos? spoiler: you cant. novigrad is just a stage with predestined POIs
That would cost too much dev time, please understand. Why would anyone want to have nighttime where you could actually feel like a thief for once robbing people blind when you can just make ebin videos about how you "own" the AI by talking to them with one character while you steal shit with the other
They were wasting time and money. That's what you get with shitty game designers. The entire creative capacity was spent on Act 1 which is just a giant tutorial level.
Talking to every npc to get some meaningless lines is exhausting and boring
Killing everyone is utterly pointless and has zero positive repercussions in games
You are uneducated and utterly stupid. Can you go inside the hotels in Monopoly? No?
Learn the difference between relevance and irrelevance. This is basic school stuff, yet goes way above your head.
On top of it, you really believe that one liners written by Larian's diversity hires out of boredom somehow reduces the fakeness. No, they only amplify it. Less is often more. Another basic lesson for you.
You are liteally the one defending AAA game design, where soulless one liners written by diversity hires count as quality instead of soulless quantity.
Everyone can tell you have a mutilated dick and that you have some hatred relationship towards games where you can't have one. You probably count that as quality as well, because you can't tell the difference between relevance and irrelevance. You can't make distinctions.
In Baldur's Gate 1 90% of all quests are "go there, kill monsters, bring something back". For example, here are all the quests in Beregost:
A Book for Firebead
Gurke's Cloak
Half-ogres Near Beregost
Landrin's Possessions
Mirianne's Husband
Officer Vai
Perdue's Short Sword
Steal Algernon's Cloak
Zhurlong's Missing Boots
EVERY SINGLE ONE of those quests is a fetch quest.
It's like twice the size of a typical city in Skyrim. What the frick, that's it?
Not even close to Novigrad. Not even close.
>Lower city.
I think that implies there's another part of the city, a "higher" city if you will. Where is it? Where's Karlach's good endings? Where's the Minthara dialogue? Where's the optimisation? Act 3 is fricking awful.
Imagine being this much of an contrarian. Every house has multiple floors, there are magic closets everywhere, place it filled with basements and crypts. To compare it to bg2 is dishonest while Witcher 3 literally has a couple of places you can even enter
Just give up, anon. I don't know why BG3 threads attract such shitposters, but it's pointless to reply to them. Whatever they're seething about, it's got nothing to do with the game.
I know exactly why BG3 attracts brainless zoomers like you, because the marketing campaign has been so strong. I played the game unlike you and I can tell you it's one of the worst AAA RPGs ever released. Definitely worse than D:OS ones.
Develop an understanding before you open your mouth.
10 months ago
Anonymous
Cry about it, balding frick. LarianGODs won. The industry doesn't care about you anymore, you're quite literally old news.
10 months ago
Anonymous
I'd say that's true. You are the target of this AAA industry meanwhile I represent the idea of quality video games. You are the consoomer without basic brain functions, I am not. Hence, I am not needed, there are enough idiots of your caliber out there for them to exploit.
But there are games for me too. I just don't believe you should talk about games when you are this limited in your experience and understanding. Your only function in this life is to pay.
10 months ago
Anonymous
>I represent the idea of quality video games >Your only function in this life is to pay. > there are enough idiots of your caliber out there for them to exploit.
Talk about being a bitter c**t. What a loser.
10 months ago
Anonymous
I'm merely confirming your own words. You identify as a "LarianGOD" and you judge video games based on the path of the "industry," which you loyally follow like a dog. You have literally no soul or any requirements for a serious talk about video games.
People like you don't have a purpose in life, other than to consume what they are fed. Sad but true.
10 months ago
Anonymous
Dude, you're old, balding and throwing a melty over video games, you lost. LarianGODS won.
10 months ago
Anonymous
People here are discussing video games, you are here crying because the corporations and journalists you idolize are getting shat on. You are essentially corrupting every single conversation you partake in with your utter stupidity.
Since you clearly have no education, just leave. Go suck Gayle's dick or something you love to do in RPGs.
10 months ago
Anonymous
>The industry doesn't care about you anymore >nothing about the sales 3 weeks later
europoor moment
10 months ago
Anonymous
No it's not. >Far better than any bioware game ever released >Far better than Obisidian slop, including new vegas >Far better than Kingmaker
It's telling that the only competition here are OS2 and wotr.
10 months ago
Anonymous
>almost all old Bioware games are cult classic >almost all old Obsidian games are cult classic >all Larian games so far got memoryholed
You can already see how Larian fans are talking about numbers instead of the actual game. BG3 is probably a fun co-op experience, but we'll see if it can stand the test of time.
10 months ago
Anonymous
You mean >almost all old Bioware games have been rereleased on android and iphone >almost all old Obsidian games have been rereleased on android and iphone
Last one is true, original sin was their breakout game.
I've played for 54.5 hours and I haven't gotten here yet. I haven't even gotten to Act 2 I don't think. I just beat the golem in the forge with the lava. Eventually had to look up that you could hit him with the "hammer" of the forge. Thought it meant an actual item I missed picking up. I'm going to try do the Gethranki at the bridge outside the burning town. I tried it before, but I kept getting destroyed. Current party is Bard, Rogue, Cleric, Fighter.
>Lower city.
I think that implies there's another part of the city, a "higher" city if you will. Where is it? Where's Karlach's good endings? Where's the Minthara dialogue? Where's the optimisation? Act 3 is fricking awful.
For me personally, the biggest disappointment in act 3 was Cazador. >enter his castle >looks pretty big, the upper mansion looks cool but there's nothing to do here other than one fight against werewolves >the lower level is pretty much empty until the final confrontation, there's literally nothing there >Cazador, the big bad vampire that was being hyped up from the start of the game DIES TO A SINGLE SHOVE since that homosexual probably has the worst athletics save in the entire game
What a brutal fricking disappointment after Raphael's entire zone
Why did Larian's CEO jerk off the Upper city if you can't even visit it? Why does the Act 2 boss has more content than the two Act 3 bosses? Why is half of Act 3 set in ugly sewers? Why do companions stop reacting to stuff the second they reach Act 3? Why does the ending last literally 3 minutes with no closure whatsoever?
Many people don't understand that the number of houses and the size of a city doesn't mean much in a video game.
Novigrad is beautiful and feel like a real city but there's barely any content in it. 99 % of the houses and NPCs are decoration.
In a lot of cRPG, you can spend hours in a district with like 10 houses because there are things to do, things to see and people to talk to everywhere. Every house has multiple rooms or floors and you can find a lot of things that aren't necessarily tied to quests by simply exploring.
just like irl where you can barge into random buildings and start oogling/rummaging through stuff or talk to random monkeys you see on the way. Without them telling you to frick off/leave me alone/ignoring you/calling security on your ass
Fricking moron, the illusion of city comes from is its size and activity. You dont interact with the vast majority of a cities population irl too. Just the contacts you have from school to work to acquaintances. Exactly the way Novigrad is pulled off which is a decent 1:1 sized medieval hanseatic league city. Comparable to the old trade cities with architecture they clearly pulled from irl photographic reference.
It must be the todd cultists that are obsessed over their five shack tourist trap amusement park towns where you can stalk each NPC in their little huts like some kid messing around with its aquarium
You don't need to be able to speak to every NPC or enter every building.
Bethesda "cities" are the worst offenders - they are tiny theme parks.
Novigrad and even Oxenfurt were a decent mix of padding and content. Same with GTA games - most buildings are props, but they work to create the illusion of a big city.
I hate the word theme park, it's a fricking RPG, you're going to exhaust the finite content in any fricking RPG eventually until AI becomes good enough to procedurally generate story. Every fricking RPG is a "themepark"
Theme park in the sense that it's obvious it's fake.
Novingrad successfully creates the illusion of a big city, and so does Liberty City from GTA4.
BG lower city is crammed with content, sure, but it's all too conveniently packed very close together. They should have added more padding (making the map 2-3 times larger) and added more waypoints. That way you could get a better feel of the area instead of treating every single building as a checkbox to be filled.
The map looks cool and interesting but I already know what will happen if I actually play BG3. By the time I get to that city, I'm just getting bored and working on seeing everything the game has to offer, not dick around in one act.
I don't think CRPGs are for me. Whenever a game is really long, I need to be able to go back to certain places, not just say bye bye to whatever was in the previous act forever. Because then I feel the need to start checking shit off a list before entering the next act.
Not saying every game needs to be open world, I just wish you could go back to old places again. Probably because I grew up on JRPGs and there was an overworld to just go back to wherever you wanted. And then western RPGs adopted the full open world model. But then these CRPGs are like 100+ hour games with missable content unless you run around and clean up before the act is over. I don't know.
Looks smaller than Novigrad.
can you talk to everyone in novigrad or just specific NPCs? Spoiler: you cant. can you attack anyone and make chaos? spoiler: you cant. novigrad is just a stage with predestined POIs
90% of Baldurians have one line to say. There is also no AI, schedule or day/night cycle.
>Citizen
>Citizen
>Citizen
>Citizen
>Citizen
>Citizen
>day/night cycle.
haha really? didn't they have that in bg 25 years ago?
That would cost too much dev time, please understand. Why would anyone want to have nighttime where you could actually feel like a thief for once robbing people blind when you can just make ebin videos about how you "own" the AI by talking to them with one character while you steal shit with the other
They were wasting time and money. That's what you get with shitty game designers. The entire creative capacity was spent on Act 1 which is just a giant tutorial level.
Talking to every npc to get some meaningless lines is exhausting and boring
Killing everyone is utterly pointless and has zero positive repercussions in games
You can, they tell you to frick off.
...
You are uneducated and utterly stupid. Can you go inside the hotels in Monopoly? No?
Learn the difference between relevance and irrelevance. This is basic school stuff, yet goes way above your head.
On top of it, you really believe that one liners written by Larian's diversity hires out of boredom somehow reduces the fakeness. No, they only amplify it. Less is often more. Another basic lesson for you.
>Less is often more, goy!
oh, youre just a seething AAA game designer,
nevermind.
You are liteally the one defending AAA game design, where soulless one liners written by diversity hires count as quality instead of soulless quantity.
Everyone can tell you have a mutilated dick and that you have some hatred relationship towards games where you can't have one. You probably count that as quality as well, because you can't tell the difference between relevance and irrelevance. You can't make distinctions.
Do you not realise Baldur's gate 1 and 2 exist you fricking moron both cities in those games are bigger and you can do those same things
In Baldur's Gate 1 90% of all quests are "go there, kill monsters, bring something back". For example, here are all the quests in Beregost:
A Book for Firebead
Gurke's Cloak
Half-ogres Near Beregost
Landrin's Possessions
Mirianne's Husband
Officer Vai
Perdue's Short Sword
Steal Algernon's Cloak
Zhurlong's Missing Boots
EVERY SINGLE ONE of those quests is a fetch quest.
>novigrad is just a stage with predestined POIs
Nobody tell this homie what a video game is
Can you play Gwent in BG3?
Conversation over.
Novigrad isn't even 1/10th as dense as Baldur's Gate.
Imagine being this much of an contrarian. Every house has multiple floors, there are magic closets everywhere, place it filled with basements and crypts. To compare it to bg2 is dishonest while Witcher 3 literally has a couple of places you can even enter
mean this really is a clear case of soul vs soulless
You never played the game. Never. Fricking mutilated zoomer homo.
You fricking Black person I have literally played more rpgs than anyone else in this thread, over 200 if you include the porn
Just give up, anon. I don't know why BG3 threads attract such shitposters, but it's pointless to reply to them. Whatever they're seething about, it's got nothing to do with the game.
I know exactly why BG3 attracts brainless zoomers like you, because the marketing campaign has been so strong. I played the game unlike you and I can tell you it's one of the worst AAA RPGs ever released. Definitely worse than D:OS ones.
Develop an understanding before you open your mouth.
Cry about it, balding frick. LarianGODs won. The industry doesn't care about you anymore, you're quite literally old news.
I'd say that's true. You are the target of this AAA industry meanwhile I represent the idea of quality video games. You are the consoomer without basic brain functions, I am not. Hence, I am not needed, there are enough idiots of your caliber out there for them to exploit.
But there are games for me too. I just don't believe you should talk about games when you are this limited in your experience and understanding. Your only function in this life is to pay.
>I represent the idea of quality video games
>Your only function in this life is to pay.
> there are enough idiots of your caliber out there for them to exploit.
Talk about being a bitter c**t. What a loser.
I'm merely confirming your own words. You identify as a "LarianGOD" and you judge video games based on the path of the "industry," which you loyally follow like a dog. You have literally no soul or any requirements for a serious talk about video games.
People like you don't have a purpose in life, other than to consume what they are fed. Sad but true.
Dude, you're old, balding and throwing a melty over video games, you lost. LarianGODS won.
People here are discussing video games, you are here crying because the corporations and journalists you idolize are getting shat on. You are essentially corrupting every single conversation you partake in with your utter stupidity.
Since you clearly have no education, just leave. Go suck Gayle's dick or something you love to do in RPGs.
>The industry doesn't care about you anymore
>nothing about the sales 3 weeks later
europoor moment
No it's not.
>Far better than any bioware game ever released
>Far better than Obisidian slop, including new vegas
>Far better than Kingmaker
It's telling that the only competition here are OS2 and wotr.
>almost all old Bioware games are cult classic
>almost all old Obsidian games are cult classic
>all Larian games so far got memoryholed
You can already see how Larian fans are talking about numbers instead of the actual game. BG3 is probably a fun co-op experience, but we'll see if it can stand the test of time.
You mean
>almost all old Bioware games have been rereleased on android and iphone
>almost all old Obsidian games have been rereleased on android and iphone
Last one is true, original sin was their breakout game.
This zoomie has never played a single RPG in his life.
where's the upper city like they promised?
*like my schizophrenic voices promised
ftfy
They literally did a promotional video boasting about the size of it.
have a nice day. They extensively talked about the city being cut in 3 parts, the outer city, the lower city and the upper city
wasn't the final fight in the upper city?
Yeah
>promised
It's the final area of the game, moron. The whole area is a battleground.
It's like twice the size of a typical city in Skyrim. What the frick, that's it?
I've played for 54.5 hours and I haven't gotten here yet. I haven't even gotten to Act 2 I don't think. I just beat the golem in the forge with the lava. Eventually had to look up that you could hit him with the "hammer" of the forge. Thought it meant an actual item I missed picking up. I'm going to try do the Gethranki at the bridge outside the burning town. I tried it before, but I kept getting destroyed. Current party is Bard, Rogue, Cleric, Fighter.
You might be legit moronic if that took you 55 hours, but then again, that would make you the game's target audience
Soul
Soulless
Soul
Soul
Soulless
SOVL
>named Baldur's Gate
>does not have the full city of Baldur's Gate
Umm Lariansisters our response??
Not even close to Novigrad. Not even close.
>Lower city.
I think that implies there's another part of the city, a "higher" city if you will. Where is it? Where's Karlach's good endings? Where's the Minthara dialogue? Where's the optimisation? Act 3 is fricking awful.
Karlachs good ending is getting pumped by Wylls BBC in avernus. And Minthara was a last minute fanfic companion.
For me personally, the biggest disappointment in act 3 was Cazador.
>enter his castle
>looks pretty big, the upper mansion looks cool but there's nothing to do here other than one fight against werewolves
>the lower level is pretty much empty until the final confrontation, there's literally nothing there
>Cazador, the big bad vampire that was being hyped up from the start of the game DIES TO A SINGLE SHOVE since that homosexual probably has the worst athletics save in the entire game
What a brutal fricking disappointment after Raphael's entire zone
every single building has a function here, except the hostel near the basilisk gate, there's nothing to do there
Looking at it now, it seems that I missed a bunch of stuff.
It's basically Arx from dos2 in terms of content but they added some filler shit.
wow
Why did Larian's CEO jerk off the Upper city if you can't even visit it? Why does the Act 2 boss has more content than the two Act 3 bosses? Why is half of Act 3 set in ugly sewers? Why do companions stop reacting to stuff the second they reach Act 3? Why does the ending last literally 3 minutes with no closure whatsoever?
For a second I thought you were talking about Dos2.....
Literally the same shit lol
Many people don't understand that the number of houses and the size of a city doesn't mean much in a video game.
Novigrad is beautiful and feel like a real city but there's barely any content in it. 99 % of the houses and NPCs are decoration.
In a lot of cRPG, you can spend hours in a district with like 10 houses because there are things to do, things to see and people to talk to everywhere. Every house has multiple rooms or floors and you can find a lot of things that aren't necessarily tied to quests by simply exploring.
>in a lot of crpgs
Name five
Age of Decadence
Underrail
Planescape Torment
Atom RPG
Atom RPG Trudograd (trudograd is the best vidya city in existence)
just like irl where you can barge into random buildings and start oogling/rummaging through stuff or talk to random monkeys you see on the way. Without them telling you to frick off/leave me alone/ignoring you/calling security on your ass
Fricking moron, the illusion of city comes from is its size and activity. You dont interact with the vast majority of a cities population irl too. Just the contacts you have from school to work to acquaintances. Exactly the way Novigrad is pulled off which is a decent 1:1 sized medieval hanseatic league city. Comparable to the old trade cities with architecture they clearly pulled from irl photographic reference.
It must be the todd cultists that are obsessed over their five shack tourist trap amusement park towns where you can stalk each NPC in their little huts like some kid messing around with its aquarium
Looks smaller than Daggerfall
You don't need to be able to speak to every NPC or enter every building.
Bethesda "cities" are the worst offenders - they are tiny theme parks.
Novigrad and even Oxenfurt were a decent mix of padding and content. Same with GTA games - most buildings are props, but they work to create the illusion of a big city.
I hate the word theme park, it's a fricking RPG, you're going to exhaust the finite content in any fricking RPG eventually until AI becomes good enough to procedurally generate story. Every fricking RPG is a "themepark"
Theme park in the sense that it's obvious it's fake.
Novingrad successfully creates the illusion of a big city, and so does Liberty City from GTA4.
BG lower city is crammed with content, sure, but it's all too conveniently packed very close together. They should have added more padding (making the map 2-3 times larger) and added more waypoints. That way you could get a better feel of the area instead of treating every single building as a checkbox to be filled.
True, atleast most content pilled
this game is so fricking janky and ugly it really needs a remaster/remake
Why did it ruin Act 3?
The map looks cool and interesting but I already know what will happen if I actually play BG3. By the time I get to that city, I'm just getting bored and working on seeing everything the game has to offer, not dick around in one act.
I don't think CRPGs are for me. Whenever a game is really long, I need to be able to go back to certain places, not just say bye bye to whatever was in the previous act forever. Because then I feel the need to start checking shit off a list before entering the next act.
Not saying every game needs to be open world, I just wish you could go back to old places again. Probably because I grew up on JRPGs and there was an overworld to just go back to wherever you wanted. And then western RPGs adopted the full open world model. But then these CRPGs are like 100+ hour games with missable content unless you run around and clean up before the act is over. I don't know.
Where is the Iron throne?
havent made it there but i hate navigating cities in games. we'll see if this one is any different.
Is there any out of bounds youtuber doing this game? I'm really curious about what parts of the city are "finished" but inaccessible.