Her ass needs to be big so that she can jump. If she had a small as she'd barely be able to get off the ground. She just wouldn't have the leg strength necessary.
I'm sorry, my brain is genuinely terrible with directions and having to remember where all the split paths there were broke me. I went all the way down the dark area just to find out i couldn't progress and trying to retrace my steps + remembering what side paths go to/intersect just made me more annoyed than interested in the map itself
Exactly. It's genuinely hard for me to understand how someone can have trouble without a map. 1. Dilapidated Dungeon - a singular path to follow with a small side area for later on in the game.
2. Castle Sansa - you can actually get lost here.
3. Listless Library - really small area with one side challenges. Only few rooms. All very unique.
4. Empty Bailey - literally a single albeit bigger room with tons of land marks
5. Tower Remains - single room area and most of it is an elevator and the end game gate
6. Sansa Keep - has a sort of a hub area and few very short and small side areas
7. Twilight Theatre - single path to a hub room that branches into a few smaller but also linear paths.
8. The Underbelly - you can get lost here. Things are similar and the area is big however if you pay a little attention you will notice it also has a central room to orient yourself.
9. Final Area
Now I can understand forgetting area transitions but considering there's barely anything to remember about areas themselves saying a game needs a map is outing yourself as having paid zero attention or having zero ability to memorize. 6 out of the 9 areas are either a single big room or a path A to B with maybe a small distraction. All you have to remember is which way you were going before getting distracted. Dilapidated Dungeon for first time players will always have only one viable exit. Castle Sansa has a unique central room and so does Sansa Keep and the Underbelly. Even Twilight Theatre has a unique central room despite not needing it.
The game asks something of the player and that's too much to ask these days. There needs to be systems because no one has enough mental capacity to either learn or remember anything.
If people want a map they should draw a map themselves. There was a point that's what you had to do if you wanted a map.
Plus a quick search showed a perfectly functional and serviceable map on the Steam community.
I like how people always claim how easy it's to make a some game, apparently, but I never see a pile of similar games somehow, and these people always fail to see why the game is good.
Celeste is somewhat similar in that regard.
Your flash in the pan game barely made a flash. Should have made an actual, complete game instead of trying to pass off a shitty tech demo for coomers as a game.
You had one chance to make something great, and you settled for mediocre.
>complains when someone uses their skills to make something >doesn't make something themselves that they'd prefer to see
Oh how I miss the old days of this shithole, where every other person was a photoshop god and could answer in turn with actual improvements instead of just whining about things.
Back when people made OC in these parts, they'd make a whole fricking MSPaint comic making fun of a thing. They wouldn't call it "slop", "shill", "troony" or "cuck" and call it a day. You want to get wistful of the good old days, you're already not seeing efforts worthy of them.
>They wouldn't call it "slop", "shill", "troony" or "cuck" and call it a day.
Had these terms been in vogue then, you bet your ass they would have used them.
Game is at most 8h long if you go for 100% and get lost a lot. If you don't have an alzheimer you will 100% it in 4-6h. Map is unnecessary and only zoomies who look up a guide at the first inconvenience would need a map.
the environment is not detailed nearly enough to make the map layout much memorable, i kept forgetting where to go at most intersections in the castle because it's just that easy to forget what room's next, since it didn't go all in with proper level design from an artistic standpoint it should've had the foresight to include a basic fricking map
It's small enough to fricking run through in 10 minutes from one end to another and if you barely pay attention to anything and have to fo it 10 times it's yout fault. Environments are on the simpler side but you can very much commit it to memory.
yeah nah i have great spatial memory of nearly all games i play and i still had to consult a map because this one's struggling that much to leave an impression, plus it doesn't matter if the whole map takes 10 minutes, if you waste 5 mins to go somewhere you remembered just to realize it's closeby but requires a detour of nearly 5 more fricking minutes the frustration is through the roof pushing the player that much closer to a refund, so if you let that happen more than once and think that's fine you should rethink your level design skills
not that i hate their layout or challenges, several were obnoxious but mostly because i didn't have some relevant skill yet so it's fine, it really leverages on the ambiguity of the levels to let you surpass an obstacle even when you shouldn't be ready
but the artistic side of a majority of rooms? way too bland to be easily memorized, it's not impossible to beat the game without a map, but saying it wouldn't be a big improvement? Genuine mental moronation
This. I think I 100% it in 5 hours on my first playthrough and then spent some time fricking around afterward because I learned about the sword kick. It's crazy seeing how many people have been begging for a map and achievements. I don't get it. Especially considering the game world isn't even that large.
Back when the dev said he was working on a map, I was going to wait until it was done.
I'm glad I didn't, the game is fun as is, but I guess a map couldn't hurt.
i have yet to play this game but i'm playing another one which has a similar problem.
i hate minimaps, but why do so few games just have a compass? seems like a good solution
It's pretty awful. You can't do wall kick into cancel because you're locked to one direction. A button for 180° turn similar to Mirror's Edge would fix that.
Sorry troony but the dev agrees and is implementing a map
You actually lost sweetie
Giving in to a crowd that's demanding something doesn't say anything other than he wants more sales. The only people that keep asking for it seem to be actual children judging by the steam discussions.
the creator has adhd or some shit and couldn't stick to doing a single thing consistently, take what I've said and that'll paint thousands of words needed as to why there isn't a map creator.
>barebones game >only thing to talk about is how much better the game could be and furries gooning to old goat thighs >‘why do we always have shit threads??’
kek
No it doesn't. There's a lot of shit you have to explore to find, having no map forces you to use all of the games platforming tech to search everywhere you possibly can.
Pseudoregalia was really fun, thanks to whoever it was here that recommended it to me. I'm not a furgay, but..
Anon, life is much easier if you just accept that there are some non-human characters that would be great romantic/sexual partners. It’s perfectly natural to see someone built like Sybil and want to rut her fat ass while using her horns as handlebars.
That disc is like: HUBBA HUBBA, GOAT ASS!
Steam Workshop would be nice for this game
hes a based fellow
shes so hot she doesnt need pants
Name of the game? I need games with those character design
You're crazy, the wall kick is near perfect. The wall run was kinda jank until I got the hang of it but the kick was super intuitive and freeform, one of the best aspects of the platforming.
Were you playing on keyboard? I can imagine it being annoying without analog input.
is that white dress a mod? she looks like ready for marriage "...now you can facesit your husband"
I played cornkidz and absolutely hated it. no invul frames after taking damage, taking damage after using warp, shit hit detection, forced time trial shit, music is ass. The only thing they nailed is presentation, ill give them that but it just wasn't fun to play. yes, I beat the game.
Agreed, I gave up after finding the first disco ball. The game is boring as frick, and I hate running around trying to figure out what to do in a game where movement is so fricking sluggish.
Literally same. I'm a big 3D platformer fan and yet even for the 6 bucks I keep putting it off.
I'll get it and play eventually, probably once hype dies off. I want to learn from it and really see what works so I can get inspiration.
Not even a mentality, more of a "eh that might be when"
I don't have a set time of when I'll actually get it, but I just know when I finally play it people will likely have long moved on.
>9/10 Metroidvania where the protag happens to be a sexy lady with a fat ass >Or yet another 4/10 porn game stuck in Patreon hell where you can get the same experience watching it on Youtube
It's super obvious the creator of the game spam shilled it non-stop for a year. I like the game and the character design but that's some real pathetic homosexual shit but hey, I guess you gotta do what you gotta do.
We get it, you're socially alienated and the dev discord is the only place where you can act like a homosexual with other regulars without someone coming along to point out that you are indeed a homosexual. But you're not doing your parasocial community any favors by lying about the state of the game and refuting every claim that it's missing components by boasting that it wasn't a problem for you, as if that would be impressive as a whole truth to begin with.
No shit it wasn't a problem for you, anyone who goes to forums to bandwagon indie games is broadcasting that they have a surplus of unproductive free time. You've clearly got all day to walk in circles until repetition makes a faceless map recognizable, and if you'll happily lie about the game, then you'll be downright enthused to lie abour your completion time and relative difficulty of orientation, too.
Your absolutist endorsements and putting this game on a pedestal makes it even more unappealing to outsiders who might have otherwise given it a chance, because everyone intuitively understands that if someone doesnt value their time, then they'll have only The Most Basic demands of their entertainment and probably fit neatly into the category of smelly former-deviantart kids that still play MMOs if if the girls are coomable. "Oh," says the reasonable person, "it's never a secret when this happens: this is the new rally point for Bronies after their last cringey fandom dried up. Whatever they like is almost always shit and I don't want to be associated with them even if it's not."
Does the game even need a map? The world is deceptively large but once you go through the notions, it starts to show the game is actually pretty damn small, it's pretty hard to get lost.
I honestly like how it doesn't have a map and you have to actually figure out where to go. It just needs a few more unique landmarks to distinguish certain areas.
Yeah, like have a room with a giant statue hanging on the wall so later on I can think back “Hey there was a locked door 2 rooms away from that giant statue room! I know how to get back there!”
Right now it’s kinda “Uh…..it was in the castle area I think…? Maybe???”
The only things that could hurt you in the dark areas were falling rocks that would fall if you stood still for too long. You can throw your weapon and still be fine. Sorry you're too much of a pussy to go 2 seconds without your dildo.
The dark areas are also the places that have mandatory weapon hit platforming sections to complete, which means throwing your weapon around and potentially into some frick-off inconvenient place to get the equivalent of information of just moving forward for two seconds is even more moronic
Did you know that you can throw the dream breaker to cast light without the upgrade? Guy really found a way to make as much of the game skippable with as little upgrades as possible, it's great. Does make me wish there was an actual spooky segment of the Underbelly to go with the vibe of the place though.
This game has a handful amount of flaws, but i don't think the lack of map is one >Dark area's gimmick is mediocre
This is all skill issue, i just disliked that area >No proper combat other than the princess
This one hurts me more, the fight with the princess is so nice and the fact that this game lets you do attacks while moving (possibly at high speeds if you're crazy like that) leave so much to be desired. But i guess the developer didn't felt ambitious enough to design more enemies that'd work in tandem with the level design and platforming tools combined >Not enough costumes that fit the aesthetic
Mind you, what the game offers is pretty good and maybe mods could help here, but there could have been more. I mean the game has a lot of shit hidden in some hard to reach areas, you'd think there would be some secret easter eggs that unlock more outfits by doing some crazy shit would be funny if the game had a naked alt (Sybil would be all featureless crotch and featureless breasts, mind you) by doing some hyper secret platforming section that's like a 3d rip-off from Hollow Knight's Path of Pain
The game is still amazing, but i'd rather keep it at ''this game is worth your time and the 6 dollars'' than saying ''YO THIS GAME IS A MASTERPEACE THIS GAME GOT SCHMOVEMENT THIS GAME IS COOL!!1!!!" nonsense because that's the definition of overrating a game that is pretty good as it is, just because all you see in the news is just a constant barrage of ''ooh AAA slop flop'' shit shouldn't make you act hysteric the second you feel love.
Just wanna butt into this dark area debate with >walk into the dark area >spend 2 minutes trying to navigate >”Wow I clearly shouldn’t be here yet” >leave >30 minutes later get in the area with the light power up >go back and finish it no problems
Skill Issue
I just played through this game for the first time yesterday and I have opinions. >Sybil is hotter with pants on >traversal gets a bit tedious by the end due to not having any map to reference and the areas being pretty huge without a whole lot of interconnectedness >wall kick is a bit too jank >the game is great and I want more
>>wall kick is a bit too jank
fricking this
people are defending it and i was losing my shit over how its the worst "wall jump" in the history of games
i ended up having more success by slamming jump+random direction to get to places than actually doing it correctly
so is this good or is it only liked because it's kind of obscure and made by one person with a retro style so people think it's cooler than it really is
Do you like Super Mario 64 type platforming to the point you'd like to play a Metroidvania that expands around a character having that kind of movement? Then play the damn game. My lunch today cost 4 times as much as Pseudoregalia.
You're crazy, the wall kick is near perfect. The wall run was kinda jank until I got the hang of it but the kick was super intuitive and freeform, one of the best aspects of the platforming.
Were you playing on keyboard? I can imagine it being annoying without analog input.
spotted the person with pronouns in their twitter and discord bio. link me your ko-fi next for no real reason other than you want donations because of your gender identity
5 months ago
Anonymous
man, the troony arc of Ganker has sucked so far, even the 2016 arc was better
Apparently he only made around $160K, take away the 30% Valve cut, around $110K
Just for a couple months work you made well over a year’s salary. Pretty damn good
>t. moron
(You) should know better by know, he basically made a investment that'll surely bring in more moolah. Pic related will surely make sure of that
>that nobody is going to buy >a plush of a cute anthro girl isn't going to s-
It's actually impressive how someone can manage to be so fricking moronic yet capable of using a computer.
>Lucky
I'd say he earned it.
Maybe the game itself took 4 months but that's not counting all the time spent learning how to make games, and all the other projects leading up to this one. That experience is likely what allowed it to be made in 4 months.
The style and way the game plays shows that he at least invested some time playing and researching enough games, or just testing and refining his own, to figure out how to make a fun one (like ID used to do).
It's not strange that a fun and fairly priced game sells well and other game devs should take note.
He worked for it, and deserves it.
>Gender differences are frequently found on spatial memory tasks, where men usually outperform women, with a lower response latency or better adaptation to increases in difficulty. >It is well-established that, on average, men outperform women on a spatial reasoning task known as mental rotation — imagining multi-dimensional objects from different points of view. Men are not, however, born with this advantage, suggests a major meta-analysis by psychologists at Emory University.
>fembrain >Men are not, however, born with this advantage, suggests a major meta-analysis by psychologists at Emory University.
youre moronic, come here im gonna rape you for that
It means he didn't develop properly and diverged at some point, either due to a lack of proper guidance from a father or he possibly possesses a mental/developmental disorder.
I do lots of commissions and whenever possible I always like to edit OCs that are just recolors or a character with an accessory (i.e., Pokemon), or remove the OCs entirely. It bugs me too but autistics want that self-insert fantasy and aren't content with a faceless white humanoid.
I understand not including a minimap or even a menu map, but most games should have a usable map item that gives you a basic idea of where you are. Like it only contains main roads/paths and landmarks, everything else you'll have to remember on your own.
The dumbest thing is that he's had fans that have literally done that for him FOR FREE, yet he still can't be arsed to replace it.
Even more ironic is that he actually can draw decently in 2D, but just rushed the living hell out of the "official" artwork.
>It's a tiny chibi one instead of a fully sized Sybil Plushie
Maybe if this sells someone should tell that homie rittz to commission a plushie that is model accurate.
This is the best possible outcome as a chibi Sybil is the cutest Sybil. A Sybil daki would also be acceptable
A Sybil nendo or detailed figure on the other hand would be the tightest shit.
Nendo is just chibi figma with some decent mix and match capabilities. I could have a nendo Sybil doing cute shit with my other monster girls from the Undertale ones.
This is the best possible outcome as a chibi Sybil is the cutest Sybil. A Sybil daki would also be acceptable
A Sybil nendo or detailed figure on the other hand would be the tightest shit.
>a sybil daki
Get Ancesra to do one. He does good art. If I had the balls, I'd by his Waai-Fu daki.
>have to wait three months to hold a plush sybil in my hands and to have her watch me jack off as she sits on a shelf
bros...i can't hold on...much...longer...
Beat the game in 11 hours - (I got slide-jump really late)
Spent the last hour or so trying to find a path back to Empty Bailey.
Not saying the game should have a map - I'd prefer more landmarks / unique layouts.
Good game regardless.
If her game had more substance, sure?
Her design's cute and all, but also very dumb.
Yes she's a polar bear which implies natural resistance to the cold, but she's wearing Summer clothing for snowboarding which is just dumb.
Her Kamina shades are both her defining feature and also the feature that throws off her outfit as she's not an impossibly cool character, just a sexy one.
Started playing it from last night. It's pretty good I'm kinda stuck at the moment, I've explored most of the bailey, keep, underbelly, and the library. I have the dive, air kick, somersault and enemy bounce. I though I could do this segment from the Keep with the enemy bounce now, but it feels like I also need like a PoP style wall run. Is that in this game, did I just miss it?
Nah it just needed more set pieces between puzzle rooms to make navigation a little easier by memory.
Any map of this game would be a mess to look at anyway with all the verticality.
Brilliant movement though, I'm having a great time on my first playthrough.
sounds like you got filtered
How can I memorize the level design when Sybil dresses like that in front of me?
Impossible
Give each map a rating based off how good 9t makes her butt look and memorize based off of that
i look like this lol
Can I pet you?
God her ass is heavenly
She looks like she fricks little boys.
or men with small dicks
She fricks hung twinks, sorry.
That's kinda morbid
Why is her ass so big
Why is it so fricking HUGE
This game would not give me difficulties playing it if it was small and compact
needs it for superior center of gravity
Her ass needs to be big so that she can jump. If she had a small as she'd barely be able to get off the ground. She just wouldn't have the leg strength necessary.
Because... huh... it helps to focus the player's vision on Sybil's legs and that helps them to correctly measure the distance for the wall kicks.
I can't get off to a single picture anymore, I need it to either be in motion or a 20 page story. What's up with that?
stop jerking off daily pal, wait til you really want to do it
>stop jerking off daily
And just let him fricking die?!
*cums inside you*
I would feel uncomfortable playing this silly scrimblo in front of my family
Understanding the world structure and orienting yourself it is part of the gameplay, I'm tired of you shallow zoomers not understanding it.
>Castlevania had a map
>Meteoid had a map
>Ori had a map
>Psuedo is too moronic to not put in a map
>”DURRRR YOU JUST GOT FILTERED DURRR”
Dark souls didn't.
Dark Souls had teleporting to make up for it
Making a 3D world as well connected and unique as DS1 is literally not possible. Even FROMSOFT have been unable to do it again.
Those are 2D games and ori is shit
Metroid Prime has maps
You? LOST
Me? Knowing Sybil is only good for that fat ass of hers
Pseudoregalia is unironically better than Metroid Prime.
1 dev is smarter than devs of all of these classics!?
early 3D games didn't have maps li'l zoomzoom
King's field did and that was one of the psx's launch titles
And early 3D games weren't metroidvania but just levels you went in and out to collect the item that completes the level
moron Black person homosexual
>other games have X feature so another game must have it
>said game is designed around not having X feature
No wonder the industry is dying to movie games and multiplayer grindfests.
I'm sorry, my brain is genuinely terrible with directions and having to remember where all the split paths there were broke me. I went all the way down the dark area just to find out i couldn't progress and trying to retrace my steps + remembering what side paths go to/intersect just made me more annoyed than interested in the map itself
No its not dipshit. you want orientation you give land marks and varying textures. The world is bland and indistinguishable.
>you want orientation you give land marks and varying textures
...which is exactly what Pseudoregalia has, autist.
Nope.
all the different areas felt distinct and different enough for me
Yeah and it's shit gameplay
Exactly. It's genuinely hard for me to understand how someone can have trouble without a map.
1. Dilapidated Dungeon - a singular path to follow with a small side area for later on in the game.
2. Castle Sansa - you can actually get lost here.
3. Listless Library - really small area with one side challenges. Only few rooms. All very unique.
4. Empty Bailey - literally a single albeit bigger room with tons of land marks
5. Tower Remains - single room area and most of it is an elevator and the end game gate
6. Sansa Keep - has a sort of a hub area and few very short and small side areas
7. Twilight Theatre - single path to a hub room that branches into a few smaller but also linear paths.
8. The Underbelly - you can get lost here. Things are similar and the area is big however if you pay a little attention you will notice it also has a central room to orient yourself.
9. Final Area
Now I can understand forgetting area transitions but considering there's barely anything to remember about areas themselves saying a game needs a map is outing yourself as having paid zero attention or having zero ability to memorize. 6 out of the 9 areas are either a single big room or a path A to B with maybe a small distraction. All you have to remember is which way you were going before getting distracted. Dilapidated Dungeon for first time players will always have only one viable exit. Castle Sansa has a unique central room and so does Sansa Keep and the Underbelly. Even Twilight Theatre has a unique central room despite not needing it.
The game asks something of the player and that's too much to ask these days. There needs to be systems because no one has enough mental capacity to either learn or remember anything.
If people want a map they should draw a map themselves. There was a point that's what you had to do if you wanted a map.
Plus a quick search showed a perfectly functional and serviceable map on the Steam community.
I don't consider running around blindly to be fun, sorry.
I'm tired of you making excuses for being a lazy homosexual.
furry booty
crazy this dev made a simple platformer with slightly faster movement in games but added coomer appeal and made millions of dollars
simple as. now i want more content, in the form of a second world
And in four months too
Imagine being a Triple AAA dev and spending 4 years making an ugly protagonist only for it to flop and seeing THIS
I like how people always claim how easy it's to make a some game, apparently, but I never see a pile of similar games somehow, and these people always fail to see why the game is good.
Celeste is somewhat similar in that regard.
i thought there was an update but hes working on the goblin game. atleast the princess got more art
Your flash in the pan game barely made a flash. Should have made an actual, complete game instead of trying to pass off a shitty tech demo for coomers as a game.
You had one chance to make something great, and you settled for mediocre.
>Your -ACK!
>Undertale still has people seething.
Honestly incredible.
Wow, look at all those games you hate. You're so cool, can I suck your wiener?
>"SLOPPA SLOP HAHA TAKE THAT"
What a waste of time imitating a font when that's all you got.
>complains when someone uses their skills to make something
>doesn't make something themselves that they'd prefer to see
Oh how I miss the old days of this shithole, where every other person was a photoshop god and could answer in turn with actual improvements instead of just whining about things.
Back when people made OC in these parts, they'd make a whole fricking MSPaint comic making fun of a thing. They wouldn't call it "slop", "shill", "troony" or "cuck" and call it a day. You want to get wistful of the good old days, you're already not seeing efforts worthy of them.
>They wouldn't call it "slop", "shill", "troony" or "cuck" and call it a day.
Had these terms been in vogue then, you bet your ass they would have used them.
>They wouldn't call it "slop", "shill", "troony" or "cuck"
normalgay bait, viral marketing, fake and gay, moralhomosexualry
It's $6 it's not like he sold it as anything more.
Game is too small for a map.
Once you get a feel for moving around it's very easy to get from one end of the map to the other in no time at all.
Why does the 'givr Sybil pants' option not do anything
It unlocks a costume you need to equip.
Seems you are correct
That seems a little unintuitive, it doesn't say anything about it adding an outfit lol
The frick you mean "seems"?
I AM correct, that's why I told you.
It seems you are mad
chill bro
don't pop an o-ring or anything
>it's an accessibility option
What did they mean by this?
it's so you can play it in public
but i can already play it in public??
Imagine making her design worse
It unlocks the big pants attire in the attire tab.
Game is at most 8h long if you go for 100% and get lost a lot. If you don't have an alzheimer you will 100% it in 4-6h. Map is unnecessary and only zoomies who look up a guide at the first inconvenience would need a map.
>8hrs to 100%
Try 3. I've got the extra 2 because I was alt-tabbing to jerk off. Not to sybil oddly enough.
I said at most because some other anon can't spend 5 minutes being lost.
the environment is not detailed nearly enough to make the map layout much memorable, i kept forgetting where to go at most intersections in the castle because it's just that easy to forget what room's next, since it didn't go all in with proper level design from an artistic standpoint it should've had the foresight to include a basic fricking map
It's small enough to fricking run through in 10 minutes from one end to another and if you barely pay attention to anything and have to fo it 10 times it's yout fault. Environments are on the simpler side but you can very much commit it to memory.
yeah nah i have great spatial memory of nearly all games i play and i still had to consult a map because this one's struggling that much to leave an impression, plus it doesn't matter if the whole map takes 10 minutes, if you waste 5 mins to go somewhere you remembered just to realize it's closeby but requires a detour of nearly 5 more fricking minutes the frustration is through the roof pushing the player that much closer to a refund, so if you let that happen more than once and think that's fine you should rethink your level design skills
not that i hate their layout or challenges, several were obnoxious but mostly because i didn't have some relevant skill yet so it's fine, it really leverages on the ambiguity of the levels to let you surpass an obstacle even when you shouldn't be ready
but the artistic side of a majority of rooms? way too bland to be easily memorized, it's not impossible to beat the game without a map, but saying it wouldn't be a big improvement? Genuine mental moronation
This. I think I 100% it in 5 hours on my first playthrough and then spent some time fricking around afterward because I learned about the sword kick. It's crazy seeing how many people have been begging for a map and achievements. I don't get it. Especially considering the game world isn't even that large.
>people want achievements
What's so surprising about that?
Back when the dev said he was working on a map, I was going to wait until it was done.
I'm glad I didn't, the game is fun as is, but I guess a map couldn't hurt.
Dude said he was working on a map back in September
Been as long as the game was in development and it’s still not done?
He said he was working on a map maker
i have yet to play this game but i'm playing another one which has a similar problem.
i hate minimaps, but why do so few games just have a compass? seems like a good solution
even the colors are vomit, cant play ugly games, sorry
Has anyone attempted to beat the game in first-person yet? Could be an interesting challenge.
Way too much precise platforming to do a full run imo
i cant get use to platforming in first person. i saw a guy make a vr mod he said it was useful for harder wall jumps
It's pretty awful. You can't do wall kick into cancel because you're locked to one direction. A button for 180° turn similar to Mirror's Edge would fix that.
sus
SUS
PseudoSUS
Eating Sybil’s Sussy
Have you considered not being a woman and having a sense of direction?
I could forgive it for not having a map if the areas were more distinct. I completed it to 100%, but I would have appreciated a map.
Why can't we ever have a regular Pseudoregalia thread? They always end up being just a bunch of b***hing about maps and shit
>Why do people talk about the game instead of some shitty goat woman made by a troony
Because it immediately gets filled with cookers and deleted
because the game is to short and fanartist have started making good fanart
If a flaw is constantly pointed out it is a flaw for a reason and need to be addressed which is why even the creator is making a map in game
No, a flaw that's always pointed out is called the vocal minority.
Sorry troony but the dev agrees and is implementing a map
You actually lost sweetie
>argumentum ad populum anironically
kek
Giving in to a crowd that's demanding something doesn't say anything other than he wants more sales. The only people that keep asking for it seem to be actual children judging by the steam discussions.
Probably because there's not much else to talk about for the game
the creator has adhd or some shit and couldn't stick to doing a single thing consistently, take what I've said and that'll paint thousands of words needed as to why there isn't a map creator.
>barebones game
>only thing to talk about is how much better the game could be and furries gooning to old goat thighs
>‘why do we always have shit threads??’
kek
Sybil with pants is best.
...what pants
The pants I bought her.
Show me.
....lick what?
Just a goat doing goat things
Like shopping?
>Make NPCs you can talk to
>Shove 99% of them into one room in one level and have them barely show up anywhere else
What was the point
No it doesn't. There's a lot of shit you have to explore to find, having no map forces you to use all of the games platforming tech to search everywhere you possibly can.
Pseudoregalia was really fun, thanks to whoever it was here that recommended it to me. I'm not a furgay, but..
No map is bad
Anon, life is much easier if you just accept that there are some non-human characters that would be great romantic/sexual partners. It’s perfectly natural to see someone built like Sybil and want to rut her fat ass while using her horns as handlebars.
People are already making custom maps? Nice.
yeah they are testing switches and how they interact with abilities. they want to make sure there wont be no headaches when a editor is made
I'll definitely make some maps when the editor is made
im gonna make a tf2 surf map with it
That disc is like: HUBBA HUBBA, GOAT ASS!
Steam Workshop would be nice for this game
Name of the game? I need games with those character design
is that white dress a mod? she looks like ready for marriage "...now you can facesit your husband"
This game was really fun. The final boss was cool but it was also way too easy.
I played cornkidz and absolutely hated it. no invul frames after taking damage, taking damage after using warp, shit hit detection, forced time trial shit, music is ass. The only thing they nailed is presentation, ill give them that but it just wasn't fun to play. yes, I beat the game.
Agreed, I gave up after finding the first disco ball. The game is boring as frick, and I hate running around trying to figure out what to do in a game where movement is so fricking sluggish.
I somehow haven't played this game yet despite loving Metroidvanias and fat anthro ass.
Literally same. I'm a big 3D platformer fan and yet even for the 6 bucks I keep putting it off.
I'll get it and play eventually, probably once hype dies off. I want to learn from it and really see what works so I can get inspiration.
>probably once hype dies off.
the frick kind of moronic mentality is this?
Not even a mentality, more of a "eh that might be when"
I don't have a set time of when I'll actually get it, but I just know when I finally play it people will likely have long moved on.
>fat anthro ass
god damn
There should be an archive with all of these kind of Sybil pictures
theres posts on the boorus so no worries
if you go all out you'll isolate more customers. besides you can only notice her butt at certain angles ingame
>sybil_(pseudoregalia)
>big_butt
That was easy
>check rule34
>half the pics are trash because instead of her distinct facial expression the artists give her generic animu shit
fricking hate weebs
be the change you want to see
I think you're just autistic anon
>wanting the character to look like the actual character is... le autistic
You're autistic for even posting on Ganker.
E6 is better for furry stuff
i think rittz retweeted this one, kek
hes a based fellow
Why is she wearing shorts?
shes so hot she doesnt need pants
Okay I think I should elaborate more. Why is she wearing bottom wear?
because shorts are comfy. as for sybil, she rushed into a dream wearing a disguise like the goat men who dont wear pants
so you can pull it down with your teeth.
Where is the plushie
Add another to the Sybil fap jar
What can I say? Queen put it best.
?si=a3KhoV5m_UDOu32G
>safe horny the game
fricking lame, if you are gonna add this much ass to a character go all the way and make it a porn game.
>9/10 Metroidvania where the protag happens to be a sexy lady with a fat ass
>Or yet another 4/10 porn game stuck in Patreon hell where you can get the same experience watching it on Youtube
How the frick is this game 9/10 metroidvania? Can you even name a worse metroidvania than this?
How does a $6 FOTM still get new art almost a year later?
Has it been a whole goddamn year already? frick me
Is good game.
Because it’s a good game
When it's good it's good.
It's super obvious the creator of the game spam shilled it non-stop for a year. I like the game and the character design but that's some real pathetic homosexual shit but hey, I guess you gotta do what you gotta do.
>the feature-incomplete apologists are back
We get it, you're socially alienated and the dev discord is the only place where you can act like a homosexual with other regulars without someone coming along to point out that you are indeed a homosexual. But you're not doing your parasocial community any favors by lying about the state of the game and refuting every claim that it's missing components by boasting that it wasn't a problem for you, as if that would be impressive as a whole truth to begin with.
No shit it wasn't a problem for you, anyone who goes to forums to bandwagon indie games is broadcasting that they have a surplus of unproductive free time. You've clearly got all day to walk in circles until repetition makes a faceless map recognizable, and if you'll happily lie about the game, then you'll be downright enthused to lie abour your completion time and relative difficulty of orientation, too.
Your absolutist endorsements and putting this game on a pedestal makes it even more unappealing to outsiders who might have otherwise given it a chance, because everyone intuitively understands that if someone doesnt value their time, then they'll have only The Most Basic demands of their entertainment and probably fit neatly into the category of smelly former-deviantart kids that still play MMOs if if the girls are coomable. "Oh," says the reasonable person, "it's never a secret when this happens: this is the new rally point for Bronies after their last cringey fandom dried up. Whatever they like is almost always shit and I don't want to be associated with them even if it's not."
>You've clearly got all day to walk in circles until repetition makes a faceless map recognizable
And you don't?
Imagine typing up all this assburgers because you saw a thread for a game you don't like. Didn't read past the first few sentences
didnt read
Does the game even need a map? The world is deceptively large but once you go through the notions, it starts to show the game is actually pretty damn small, it's pretty hard to get lost.
It's a false flag shit post so people can start posting how only brainlets hate this 200 iq masterpiece of a video game while they dump porn.
just like every thread
I need more Sybil pictures, hook a brother up.
https://letmegooglethat.com/?q=e621+sybil
I like her design
best outfit
I don't. Too pandering but you do you I guess. But if I were you, I'd hit the showers.
>I don’t like her design so I’m gonna enter a thread about it STOP HAVING FUN
Back to Twitter please
I honestly like how it doesn't have a map and you have to actually figure out where to go. It just needs a few more unique landmarks to distinguish certain areas.
Yeah, like have a room with a giant statue hanging on the wall so later on I can think back “Hey there was a locked door 2 rooms away from that giant statue room! I know how to get back there!”
Right now it’s kinda “Uh…..it was in the castle area I think…? Maybe???”
sounds like having a map wouldn't make the game playable
finish your game or buy an ad.
>The state of Ganker
https://twitter.com/DeputyRustArt/status/1742736251373957549
>me traversing the entirety of the dark area without the light upgrade
this is also me traversing the dark area with the light upgrade. Seriously, that thing does shit for dick to actually illuminate the area
That's when you start throwing the cross around the map
Ah yes, I sure love depriving myself of my weapon to move the 2 inches of light away from my character and into the places I cannot see
The only things that could hurt you in the dark areas were falling rocks that would fall if you stood still for too long. You can throw your weapon and still be fine. Sorry you're too much of a pussy to go 2 seconds without your dildo.
The dark areas are also the places that have mandatory weapon hit platforming sections to complete, which means throwing your weapon around and potentially into some frick-off inconvenient place to get the equivalent of information of just moving forward for two seconds is even more moronic
Did you know that you can throw the dream breaker to cast light without the upgrade? Guy really found a way to make as much of the game skippable with as little upgrades as possible, it's great. Does make me wish there was an actual spooky segment of the Underbelly to go with the vibe of the place though.
I've been working on a map system for this game. Tell me what you guys think?
HUMAN YOU SAY!?!
Here lemme help
hear me out
That's for the true ending.
>I can only cum if she's molesting a child
Sounds like a you problem, buddy.
>Sounds like a you problem, buddy.
You're right. And the solution is child molestation.
This game has a handful amount of flaws, but i don't think the lack of map is one
>Dark area's gimmick is mediocre
This is all skill issue, i just disliked that area
>No proper combat other than the princess
This one hurts me more, the fight with the princess is so nice and the fact that this game lets you do attacks while moving (possibly at high speeds if you're crazy like that) leave so much to be desired. But i guess the developer didn't felt ambitious enough to design more enemies that'd work in tandem with the level design and platforming tools combined
>Not enough costumes that fit the aesthetic
Mind you, what the game offers is pretty good and maybe mods could help here, but there could have been more. I mean the game has a lot of shit hidden in some hard to reach areas, you'd think there would be some secret easter eggs that unlock more outfits by doing some crazy shit would be funny if the game had a naked alt (Sybil would be all featureless crotch and featureless breasts, mind you) by doing some hyper secret platforming section that's like a 3d rip-off from Hollow Knight's Path of Pain
The game is still amazing, but i'd rather keep it at ''this game is worth your time and the 6 dollars'' than saying ''YO THIS GAME IS A MASTERPEACE THIS GAME GOT SCHMOVEMENT THIS GAME IS COOL!!1!!!" nonsense because that's the definition of overrating a game that is pretty good as it is, just because all you see in the news is just a constant barrage of ''ooh AAA slop flop'' shit shouldn't make you act hysteric the second you feel love.
Tldnr
TL;DR: Game isn't a masterpeace, but it's still nice.
What will happen tomorrow with the plush
available for purchase? crowdfunding?
I will buy it so I can have Sybil’s PLUSH sleeping next to me
>see this overhyped garbage get shilled everywhere
>try it anyway
>it's overhyped garbage
yea i don't know what i expected
womp womp
>filtered by 3D movement
Stick to Ori and the Femboy Wisp kiddo
yea dude the game is sooo hard. i got filtered by le jumps
Just wanna butt into this dark area debate with
>walk into the dark area
>spend 2 minutes trying to navigate
>”Wow I clearly shouldn’t be here yet”
>leave
>30 minutes later get in the area with the light power up
>go back and finish it no problems
Skill Issue
>Letting yourself get defeated
If a game makes me feel like a loser that needs to yield MY lane, it is a bad game.
Sounds like an insecurity issue
Is this game worth it for someone who is not a furgay?
If you like 3D Metroid yeah
Do you like N64 platforming? Then you might like that. There is a demo that you can try for free
https://rittzler.itch.io/pseudoregalia-jam
i'm not a furry i just like pussy
The gameplay and controls are excellent, so yeah.
What do Sybil's pubes smell like?
dreams and almonds
Workshop support when? I want custom maps to play.
its made in unreal 5 so not likely
it's already close to a masterpiece thanks to featureless crotcho sexo
I just played through this game for the first time yesterday and I have opinions.
>Sybil is hotter with pants on
>traversal gets a bit tedious by the end due to not having any map to reference and the areas being pretty huge without a whole lot of interconnectedness
>wall kick is a bit too jank
>the game is great and I want more
>>wall kick is a bit too jank
fricking this
people are defending it and i was losing my shit over how its the worst "wall jump" in the history of games
i ended up having more success by slamming jump+random direction to get to places than actually doing it correctly
skill issue..
>>wall kick is a bit too jank
This is really the most annoying feature, especially with KB+Mouse
so is this good or is it only liked because it's kind of obscure and made by one person with a retro style so people think it's cooler than it really is
Try out the demo. Also, bottomless thick thigh goat
ok and if i don't care about furry ass and just wanna play a good game then what
If you like platforming? Yes. If you don't, play another game.
i do but this game looks pretty mediocre so i will just skip it. thanks
Do you like Super Mario 64 type platforming to the point you'd like to play a Metroidvania that expands around a character having that kind of movement? Then play the damn game. My lunch today cost 4 times as much as Pseudoregalia.
You're crazy, the wall kick is near perfect. The wall run was kinda jank until I got the hang of it but the kick was super intuitive and freeform, one of the best aspects of the platforming.
Were you playing on keyboard? I can imagine it being annoying without analog input.
yeah, A MAP OF HER ASS!
I want sybil to claim me by beating the shit out of me
you homosexuals will play any slop made by some twitter troony if it has a furry with a big ass in it
>suddenly
>y if it has a furry with a big ass in it
better this than current day 3d westoid goblinas with ugly faces and no breast
Also stop with the troony dev thing
one look at their twitter and it's clear as day
>clear as day
Is there actual evidence or is this schizo logic?
you get very good at being able to sniff them out if you hang around online communities since they're everywhere in obscure communities and such
>you get very good at seeing what you want to see
spotted the person with pronouns in their twitter and discord bio. link me your ko-fi next for no real reason other than you want donations because of your gender identity
man, the troony arc of Ganker has sucked so far, even the 2016 arc was better
>yfw no sequel
I am indifferent
>goblin lady game
>robutt game
>whatever the hell electrokinetic is
time to 404 this homosexual thread of shit
Do you have a reason? It’s a good game
too bad your bait thread of shit isn't any good
just say you wanted to post asses, will make my work easier
What other indie games could feature Sybil?
Rivals Of Aether?
Morgan's Skate Club
until they put in story mode i don't even want to hear that name
Ultrakill, no seriously. I want to baton smack sisyphus while sliding and dashing and walljumping.
can sybil repair herself with the blood of her enemies?
Could always just pretend her Dreambreaker functions like the machines and if it sips in blood, it then heals Sybil.
Isn't that what her weapon does in game already?
how is there no female mod for this yet?
It's a shitload of work.
Weird goat cat lady
nice goat drawing anon
the game is like 2 hours long, how do you possibly get lost in it
it doesnt need a map, you need spacial awareness moron.
Imagine making $300,000+ USD on a game you threw together in about 4 months. Lucky motherfricker.
Apparently he only made around $160K, take away the 30% Valve cut, around $110K
Just for a couple months work you made well over a year’s salary. Pretty damn good
Except he's invested all his money into Sybil plushies that nobody is going to buy
I’m going to buy it
where are these plushies?
>t. moron
(You) should know better by know, he basically made a investment that'll surely bring in more moolah. Pic related will surely make sure of that
>yfw you see the tall amazonian goat ass
>that nobody is going to buy
>a plush of a cute anthro girl isn't going to s-
It's actually impressive how someone can manage to be so fricking moronic yet capable of using a computer.
Oh neat
Jesus christ
SHOW ME, SHOW ME, SHOW ME HOW YOU DO THAT TRICK
TO MAKE A JACKALOPE SO THICC
>Lucky
I'd say he earned it.
Maybe the game itself took 4 months but that's not counting all the time spent learning how to make games, and all the other projects leading up to this one. That experience is likely what allowed it to be made in 4 months.
The style and way the game plays shows that he at least invested some time playing and researching enough games, or just testing and refining his own, to figure out how to make a fun one (like ID used to do).
It's not strange that a fun and fairly priced game sells well and other game devs should take note.
He worked for it, and deserves it.
It needs a big head mode and cuter outfits.
Hoofjobs
why does she hold the sword like that? it's dumb
It's not a sword
Think of it more as a nightstick than a sword
>Gender differences are frequently found on spatial memory tasks, where men usually outperform women, with a lower response latency or better adaptation to increases in difficulty.
>It is well-established that, on average, men outperform women on a spatial reasoning task known as mental rotation — imagining multi-dimensional objects from different points of view. Men are not, however, born with this advantage, suggests a major meta-analysis by psychologists at Emory University.
fembrain, seek help
>fembrain
>Men are not, however, born with this advantage, suggests a major meta-analysis by psychologists at Emory University.
youre moronic, come here im gonna rape you for that
It means he didn't develop properly and diverged at some point, either due to a lack of proper guidance from a father or he possibly possesses a mental/developmental disorder.
dont care *rapes you*
>dumb furry oc
I could edit out Sybil out of that shit if you care.
Sloppy and rushed just because the thread's near dead.
I appreciate the effort anon
If anything i like how mashing the bucket tool created a cooler background
>male self insert furry
>mad because they got cucked
This. Nothing ruins a pic faster than some gay's sparkledog, ensuring it's worthless to anyone but the commissioner.
I do lots of commissions and whenever possible I always like to edit OCs that are just recolors or a character with an accessory (i.e., Pokemon), or remove the OCs entirely. It bugs me too but autistics want that self-insert fantasy and aren't content with a faceless white humanoid.
It genuinely needs a sequel
I wish the dev would just buy an AD instead of spamming this shit on this board each day
I understand not including a minimap or even a menu map, but most games should have a usable map item that gives you a basic idea of where you are. Like it only contains main roads/paths and landmarks, everything else you'll have to remember on your own.
it needs to not have furry homosexual characters for starters if it wants to be a master peice
- Cool
I think kicking the cross does more damage than a charged attack.
he really should have commissioned someone to draw the banner art, he's a good modeler and animator and everything but his 2d art isn't great
i think he's going to update it along with the map addition
The dumbest thing is that he's had fans that have literally done that for him FOR FREE, yet he still can't be arsed to replace it.
Even more ironic is that he actually can draw decently in 2D, but just rushed the living hell out of the "official" artwork.
I think it's soulful
She approaches
THE SYBIL PLUSH IS REAL.
At 3PM EST.
https://www.makeship.com/products/sybil-plush
>It's a tiny chibi one instead of a fully sized Sybil Plushie
Maybe if this sells someone should tell that homie rittz to commission a plushie that is model accurate.
>tfw you'll never have an extremely detailed full sized plushie guide like that renamon one
This is the best possible outcome as a chibi Sybil is the cutest Sybil.
A Sybil daki would also be acceptable
A Sybil nendo or detailed figure on the other hand would be the tightest shit.
Would take all of the above
yeah I dunno why people are wanting a proportion-accurate plushie, that's just not how these things are done
It wouldn't have to be proportion-accurate. This is just TOO chibi.
>nendo
dogshit. call me when they do a figma or pup
Nendo is just chibi figma with some decent mix and match capabilities. I could have a nendo Sybil doing cute shit with my other monster girls from the Undertale ones.
figma has been shit recently
RUINED
>no massive juicy source material accurate badonkadonk
>no thigh
It's a chibi plush anon, not a 1:1 model.
chibi can work
anon, that's shortstack
Show me the goods
>spending $30 on a plush for a $6 game
shiggydiggy
wellllll frick.
>a sybil daki
Get Ancesra to do one. He does good art. If I had the balls, I'd by his Waai-Fu daki.
MYSTERY homieS
>Want to buy this and the Happy Shade (from The Longing) plush
>Physically can't pay because I'm Russian
I'm sorry for your loss.
I'm also sorry that I can't search for Sybil pics on Twitter without encountering the mentally ill.
Yet, some of the shit you find on that wretched site can be funny.
Fricking GMOD for example.
>have to wait three months to hold a plush sybil in my hands and to have her watch me jack off as she sits on a shelf
bros...i can't hold on...much...longer...
Cute!
Sounds like aphantasia problem, i never got lost
Beat the game in 11 hours - (I got slide-jump really late)
Spent the last hour or so trying to find a path back to Empty Bailey.
Not saying the game should have a map - I'd prefer more landmarks / unique layouts.
Good game regardless.
Would you play her game?
I think this design is fairly weak but it's not his worst.
Bucket is still peak and it's not even close.
If her game had more substance, sure?
Her design's cute and all, but also very dumb.
Yes she's a polar bear which implies natural resistance to the cold, but she's wearing Summer clothing for snowboarding which is just dumb.
Her Kamina shades are both her defining feature and also the feature that throws off her outfit as she's not an impossibly cool character, just a sexy one.
Pseudoregalia is a lightning in a bottle and nobody will ever replicate it.
I think you underestimate the power of good gameplay and a cute mc
What game is that? Looks neato.
The Big Catch.
I looked at esix for Sybil pictures and she got the inner welshman out of me.
it needs an ad
So that's the secret to mastering parkour?
Having a fat ass?
i wish i had money for a sybil plush
breaking news: scandinavia is full of furries
Started playing it from last night. It's pretty good
I'm kinda stuck at the moment, I've explored most of the bailey, keep, underbelly, and the library. I have the dive, air kick, somersault and enemy bounce. I though I could do this segment from the Keep with the enemy bounce now, but it feels like I also need like a PoP style wall run. Is that in this game, did I just miss it?
Go back the empty bailey and cross the bridge to the tower remains, climb inside and you'll find the cling gem.
I passed that section without the cling gem. It was hard but well worth the challenge.
Nah it just needed more set pieces between puzzle rooms to make navigation a little easier by memory.
Any map of this game would be a mess to look at anyway with all the verticality.
Brilliant movement though, I'm having a great time on my first playthrough.