It was scary when I thought I was dealing with deranged hillbillies that got enhanced by zombie shit.
Learning they were all normal, loving people (besides the brother) and the virus was 100% at fault killed all the spooky for me though. Now when I play it I no longer look at the environment as a fricked up reflection of each family member's psyche, it's just a dirty old house some hell spawn took over.
Based off the original concept art I get the feeling they were meant to be a far more insane and deranged family enhanced by Bio weaponry
At some point they toned down the crazy Hills Have eyes vibe for something a bit more grounded.
I honestly would love for Capcom to take another stab at the redneck horror genre I mean it did work in 7 but I still feel they could go even harder with it.
>Play this game >Find multiple instances that took me back to my childhood in the south including the mother screaming about the devil while I hide >Realize being raised by these exact types of personalities probably wasn’t healthy for me
I really like RE7's aesthetic. Something I miss about old games was static backdrops and scenery, it was kino and more detailed, and RE7 kinda looks like it at times.
It's fine, but not really an RE game, it's missing too many of the common RE cliches and quirks. The lack of a "lab" area in the main game pissed me off so much, especially when the Not A Hero DLC had a lab section. It just felt like cut content.
I dunno, you could remove the (very few) references to the RE universe and it'd just be a normal survival horror game.
Also why did the bakers go full redneck cultists and hang around a bunch of deers and crows and shit around? I can excuse it for RE4 since the plaga basically only works on already brainwashed cultists but why did Eveline make them do that?
Also no ending where you activate a self destruct code, get into the final bossfight and have an RPG get dropped to you (the Albert doesn't count, c'mon) as you race before the timer hits zero
And RE6 was just third person call of duty, so RE7 doing something different was a big deal.
It was scary when I thought I was dealing with deranged hillbillies that got enhanced by zombie shit.
Learning they were all normal, loving people (besides the brother) and the virus was 100% at fault killed all the spooky for me though. Now when I play it I no longer look at the environment as a fricked up reflection of each family member's psyche, it's just a dirty old house some hell spawn took over.
Was the complete opposite for me, knowing they were actually completely normal people before the virus gave me goosebumps
Based off the original concept art I get the feeling they were meant to be a far more insane and deranged family enhanced by Bio weaponry
At some point they toned down the crazy Hills Have eyes vibe for something a bit more grounded.
I honestly would love for Capcom to take another stab at the redneck horror genre I mean it did work in 7 but I still feel they could go even harder with it.
Damn, Lucas used to be cool
>????
Grandpa? Or early Eveline?
why didn't hooper sue
Resident evil 9 comes out next year apparently.
Apparently it’s meant to basically do a hard reset of RE before REX
>the mortal Kombat effect
Get ready for a nu-trilogy of multiverse shit
Jill will meet Jill 2 etc. Etx.
What the frick is REX?
REX?!
Metal Gear?!
Source?Let me guess Shitgolem said soo?
>Play this game
>Find multiple instances that took me back to my childhood in the south including the mother screaming about the devil while I hide
>Realize being raised by these exact types of personalities probably wasn’t healthy for me
Th-thanks zombie game…
The south was a mistake. Reconstruction should have lasted 100 years.
Reconstruction is still ongoing, the project to completely exterminate the South is disturbingly close to extinction.
True
It was a good Texas Chainsaw Massacre game but I'm not sure why the Resident Evil name had to be tacked on to it.
I really like RE7's aesthetic. Something I miss about old games was static backdrops and scenery, it was kino and more detailed, and RE7 kinda looks like it at times.
it was scary at the beginning but after like 3 hours all tention is gone. tbh i feel the same for most horror games. The game is still good tho
Wrong.
Th morgue is tense as frick and marguerite is the scariest boss fight of the whole franchise.
It's fine, but not really an RE game, it's missing too many of the common RE cliches and quirks. The lack of a "lab" area in the main game pissed me off so much, especially when the Not A Hero DLC had a lab section. It just felt like cut content.
I dunno, you could remove the (very few) references to the RE universe and it'd just be a normal survival horror game.
Also why did the bakers go full redneck cultists and hang around a bunch of deers and crows and shit around? I can excuse it for RE4 since the plaga basically only works on already brainwashed cultists but why did Eveline make them do that?
Also no ending where you activate a self destruct code, get into the final bossfight and have an RPG get dropped to you (the Albert doesn't count, c'mon) as you race before the timer hits zero
>There still "RE7 not muh RE" gays
For frick sake its 7 years already suck it up and accept it.
>its 7 years already
wh-what?
if white people arent scary to you, you're probably racist.
It was cute.
>you will never be Ethan plapping her tiny pussy forever in the mold limbo.
Feels bas man...
there's a fine line between horror, thriller and suspense with a lot of adjacent scifi, it wasmt meant to be scray